#Road to Restoration - What We Want To Achieve

1840 messages · Page 2 of 2 (latest)

velvet flower
#

tears of guthix is my least liked weekly but yea it's a quest reward. I think the focus really should be on the dailyscape and the chores.

#

I associate monthlies less as a chore

#

But for something like herby werby the fix is pretty easy

#

and troll invasion can be removed i suppose or just be combat xp or whatever.

opaque marsh
#

Without god statues, I wouldn't have neither construction or prayer at 99. Black on white.

velvet flower
#

construction will have a rework and is much easier now with the fort

onyx bison
#

Monthlies you have a whole month to do.

velvet flower
#

prayer on a normal account is just a buyable. For an ironman it's a struggle though with vyres or picking up dragon bones being the best methods, maybe vindicta runs if good in pvm.

#

and seren stones if richj

mint charm
opaque marsh
velvet flower
#

But prayer is also a hard skill to make more fun and it's one of the reasons i think the 110/120 will be one of the last ones

#

also because powercreep is risky with new prayers/rewards having to be added

opaque marsh
onyx bison
#

I don't get it? I mean i think the issue with the hourlies is that it makes you feel bad for not doing them but monthlies you can do whenever in a month of playing.

velvet flower
#

prayer has very good utility but getting there to that level where it has its good uses is an issue.

velvet flower
#

But Lions argument is probably more integrity-focused

#

like that it isn't done via regular leveling/skilling

opaque marsh
#

I'm seriously worried as for the first time in near-20 years of playing, I'm contemplating my RS future...

#

The more they talk about this integrity, the worse I feel

velvet flower
#

My biggest problem is point 1 (because it actively can burn me out to have to do them everytime (with fomo etc)

Lions is more talking about point 2 which i also sort of agree with

#

the monthlies and weeklies are less of an issue for point one, because it doesn't feel as much of a chore to do.

#

well the weeklies can enter that territory but it isn't as bad

onyx bison
#

I don't really play with a daily chore besides ports/checking maw.

opaque marsh
#

I'm just of opinion it should be improvements first, removal second.

#

Because I don't trust the promsies if I get nothing for so long

velvet flower
#

i agree but it makes me feel bad for missing out on stuff and when i'm in a clan or ironman group, ppl would say: why aren't you doing the wildy events...

#

i don't want to be inetrrupted from a grind because every hour there is a wildy event with overpowered rewards like infernal ashes for my ironman account

mint charm
velvet flower
#

which menas i have to do them to play optimal - which is true. It isn't close, that 10 mins i do the wildy event gives me far more than what 1h of runescape would give me

velvet flower
opaque marsh
velvet flower
velvet flower
#

they say they will talk about it tomorrow

opaque marsh
#

There are skills I literally can't train without bxp stack. Like... literally.

velvet flower
#

(mid game and late game balancing will happen later this year)

opaque marsh
#

So I'm desperately waiting what they can do.

charred rose
#

it's not even 6 days into the month lol

mint charm
#

I remember people saying that you shouldn't train Dung normally because the daily challenges were better than doing the floor.

I always enjoyed running the floor regardless but getting huge amounts of XP is crazy to bypass things

charred rose
#

my issue with dung is that it feels like my XP rates are item drops instead of XP

velvet flower
#

and you can just do easy complexity 1 floor for that daily

mint charm
#

It just shouldn't be that way imo. And I hope they do change it over the course of the year and the years to come.

velvet flower
#

dungeoneering in general is a bit in need of a rework too

opaque marsh
#

I was seriously never as worried as I am now... that's so not a good sign...

velvet flower
#

one of the things i don't like is if you do dungeoneering in group that you have all to be on the same floor for it to be optimal so you keep resetting. I just wish you could just pick the floor that is the highest of the combined three, and that you don't have to worry about resetting progress and could just do the same floor over and over again. One of the most tiresome parts of dung is that you always have to do these lower floors repeatedly on small, complexity 1. So that you get to the floors again that give good xp. Like that alone would be a big QOL fix for me if i could just pick the floor i want to do, even if that's 10 times in a row the same floor

shell blade
#

it's annoying as hell to want to do some DG and then have like 'ok we'll do these three then those seven floors, then Dave needs to do 4 floors that the rest of us have already done so he can prestige, then we should probably do some rush floors to get those out of the way'

sturdy wagon
#

there are rebalance updates planned throughout the year and tomorrow will have a blog with the aim and details of the early game rebalance update slated for the 16th, the blog is stated to have lots of information

#

yesterday's blog has this

For example, the early-game rebalance update will tackle a bunch of issues in the early game, but we know there'll be plenty more to address in the early game outside of just those. At the same time some things might feel out of place or controversial for a while between updates; The early-game rebalance will address some low level Agility, but the mid-levels of Agility will be addressed with the mid-game rebalance, and so on.

opaque marsh
#

Regarding that topic

charred rose
#

...we were told what the blogs would be about, the blogs were about the thing we were told they would be

velvet flower
sturdy wagon
#

I think breezy gave a ballpark of 1-40/50 for early

charred rose
#

assuming similar to combat, up to 60 is early, 70-80 is mid, 80-99 is late 99-120 is end

sturdy wagon
velvet flower
#

yea i mean if thats what the wiki says, agility is definitely most in need of it. If doing what settled in swampletics in osrs did is what is meta rn

velvet flower
# sturdy wagon

early has more levels in it but you also get out of it pretty fast if you know what you're doing and because of all the unbalanced stuff right now in the game. Of course youc an always probably skip a lot of levels because of quest rewards early on.

charred rose
#

right now I'm doing my 250 laps for advanced barb course... it's sub 1k xp per lap for a requirement of 90 lol

#

earlier courses are not better lol

#

Hefin and Anachronia are like, the only courses actually sort of worth doing xp wise

sturdy wagon
#

I say this a lot but if you look at the exp rate table for agility courses you can clearly see an intention

velvet flower
#

i think every course i've done so far is awful, but i've never doen anachronia as a whole (in part also because it is hard to get to that level, i'm like 1 level away from it, i can theoretically boost for it now). But the way to get to it... is rough.

sturdy wagon
#

that intention being that just about everything is warped around wildy course with demonic skull

charred rose
#

silverhawk boots have been the only tolerable agility method for aaaaages

sturdy wagon
#

you can see that the devs have clearly tried to make many things worse than wildy course

#

even more recent content

velvet flower
#

i think it used to be
1-35: tree gnome village
35+ barbarian course in like 2007
and then the wildy once you can do that which i think was 52

opaque marsh
#

I remember I had to stack on bxp AND pulse cores to get 99 agility and even then, it was too much of a strain

velvet flower
velvet flower
#

making it a 99 without barely ever interacting with the skill

#

i think for how click intensive agility is it should just be a pretty fast skill, if you aren't planning on a major rework of the skill (which i don't know how you can do that).

sturdy wagon
#

im not arguing in favor

opaque marsh
#

Well, I did use silverhawks as well but I actively leveled it up with Priffdinas course when I was well into the 90s...

sturdy wagon
#

im just giving information

#

the reason agility sucks is because they made sure nothing is better than wildy course with demonic skull

#

even with anachronia they made sure that the novice course didn't break the mold

#

and then suddenly once you can do the full anachronia course agility exp doubles

opaque marsh
#

I luckily have enough bxp in stack for the remaining two levels of mining to get to 99... but after that, gathering skills will become a problem for me regarding leveling up....

velvet flower
#

the only afk agility methods are empty throne room (which is still not that afk) and the serenity posts which is another daily basically. And silverhawks but that wasn't even skilling at all and is now removed anyways

velvet flower
charred rose
#

there's a few more shortcuts

sturdy wagon
#

it's this reason of always dancing around the wildy course that the prif course isnt even in the guide anymore cause they added a new course that couldn't be too much faster so it just replaced prif

#

unlikely to be addressed this month unfortunately since that's more of a mid-game thing but who knows

velvet flower
#

prif (with voice of seren), hets oasis & wildy with demonic skull are all pretty similar rates, especially if you have surefooted aura which makes hets oasis a little better (but with auras being removed, it'll be wildy with demonic skull hands down again)

#

prif is only in competition with vos

#

without vos its worse than the other 2, i tested all 3 on my ironman

velvet flower
#

Hefin would even be a late game course

#

It is possible they could change the level requirements a bit

#

because there are no good early courses really

charred rose
#

it's weird

#

for how many bespoke animations there are per course

velvet flower
#

only burthorpe, tree gnome & barbarian course come to mind, everything else is locked behind quests and never worth doing. These 3 courses also aren't worth doing, better to do sections of anachronia, but it's the three courses i could see being buffed a little in an early game balance update

charred rose
#

how bad most of them are

#

agility probably has the most animations of any skill

hardy rapids
#

I could see a hybrid agility/hunter method where you're chasing down whichever creature that keeps ducking under logs, climbing trees, etc. and you need to traverse the obstacles to catch it. Probably difficult to actually implement with 0.6s ticks though.

charred rose
#

and also probably the most nobody ever sees

velvet flower
#

brimhaven agility arena & agility pyramid aare also "early game" so those may also see changes

#

its just that a lot of early game agility is just very outdated content that hasn't been touched in now almost 2 decades

opaque marsh
#

Burthorpe course doesn't even give rocks for Shattered Heart...

velvet flower
#

aside of the burthorpe course but thats basically a tutorial course

hardy rapids
velvet flower
#

Brimhaven at low levels is indeed not optimal because of the fail rates.

#

like a few obstacles that are a bit harder makes it hard to reach the tagging pillars in time

hardy rapids
#

I had like 70 Agility when I went for the task, and I had like 30% fail or something

velvet flower
#

(because some obstacles have a level 40 requirement)

shell blade
#

Brimhaven is v bad

velvet flower
#

even with aura some obstacles can be failed, because " it doesn't work with the saw blade obstacle and broken planks in the Brimhaven Agility Arena"

shell blade
#

and it's still bad in osrs even after they did a bunch of work on it (I should know I did 1100 laps of it for clogs)

velvet flower
#

and its irrelevant cause its getting removed anyways

shell blade
#

I think pyramid probably just needs tweaks (big ones) to failure rates at intended level brackets and the reward increasing from 1k to like 50k or something

velvet flower
#

some agility courses are also among the most obscure dead content imagineable like ape atoll course, penguin course, werewolf skullball & dorgeshkaan agility course

opaque marsh
#

Oh dear, werewolf skullball...

charred rose
#

oh yeah... that was theoretically a reward for one of those quests lol

#

skullball was one of the ones I was thinking of when I mentioned "bespoke animations"

velvet flower
#

the problem is that agility as a skill just hasn't aged well in terms of game design, like the oldest quests heavily use agility but its a very outdated gameplay mechanic/design today

charred rose
#

I don't think they have you hanging by your bite anywhere else

shell blade
#

make run energy relevant again

opaque marsh
#

Please, please don't touch run energy... it's one of the top three reasons at least why OSRS doesn't work for me.

opaque marsh
#

And it brings me so many frustrating memories from my early days of playing RS...

velvet flower
#

main reason why i can't get into osrs

hardy rapids
#

I mean crossed out text generally means they aren't being serious

charred rose
#

..."this statement is a lie" ass thing Terper

shell blade
velvet flower
#

run energy arguably should be removed entirely but that makes energy potions in a dead spot too and some quest rewards like the spas. But it's already mostly irrelevant because the only situation where i can run out of run energy is anachronia.

charred rose
#

eh

#

I kinda feel a bit like it's one of those "it's nice to have unlocks" type things

#

sure, I've had Endurance on since I got it

velvet flower
#

it'll never happen ofc, but it already basically acts like you always have run energy

charred rose
#

but I have it on because otherwise annoying things happen

shell blade
#

I think if you keep it as a mechanic there should be more places introduced which do things like cause run to drain at a faster rate

sturdy wagon
#

I can see all of these being boosted and then demonic skull boost being removed from wildy course

velvet flower
#

the teleports available also means you rarely have to run long distances if you know what you're doing and know the teleports available to you (which can be a bit hard though if you don't use the wiki or new/returning player)

velvet flower
#

esp barbarian outpost & gnome stronghold need a big buff

charred rose
#

I want an afk method and/or something actually interesting to do

shell blade
#

I think they also need to recognise that the early courses are bad atm

#

not just bad xp but bad

velvet flower
charred rose
#

courses as a concept are old mining lol

#

except not competitive

velvet flower
shell blade
#

there's a lot of places where there's random stalls going through them

#

yeah

sturdy wagon
#

can't really be addressed in a rebalance, thats for new content or a remaster to address

hardy rapids
velvet flower
#

penguin agility course is the newest in 2007 and even burthorpe is 14 yrs old now

sturdy wagon
#

there are two for this year and one is most certainly dungeoneering

#

I'd say if anything else needs a remaster asap it's agility but I don't actually hate courses all that much

shell blade
#

I think some stuff like having animation stalls addressed so that the player is released slightly before an animation finishes rather than slightly after an animation finishes probably fits within the scope of balancing

shell blade
#

it looks janky either way but the animations are rough

opaque marsh
#

RS run energy is the reason why I can play my newbie with my self-imposed challenge of not using any lodestones

shell blade
#

afk-agility-wise I think the immediate solution is to remove caps on the empty throne room bikes and serenity posts

velvet flower
#

agreed

#

another daily also removed

sturdy wagon
#

yeah, with how slow the exp is those can just be uncapped

shell blade
#

those offer reasonably fair rates for afking imo (could probably even be buffed a little)

charred rose
#

yeh

median thunder
shell blade
#

target like 120k xp/hr at 99 or something

opaque marsh
#

Agility seriously needs some less-clicking method to train.

icy lake
#

Did I hear that loadstones might go away? Cuz like that would be horrid and I think would be severely disliked. There’s already plenty of places teleporting or load stoning to still require you to run a bit to. I feel like it would seriously increase player frustration.

opaque marsh
#

No words about removing lodestones

velvet flower
#

i think the lodestones are here to stay, i wouldn't worry about that

opaque marsh
#

And I think they are very much necessary at least in locations like Anachronia, Menaphos, Priffdinas and such.

#

I'm sure Havenhythe would have a lodestone as well

velvet flower
#

but these 3 you also unlock/earn them so these 3 are the most obvious ones to stay

opaque marsh
#

I do think we could do with a little less of them... Burthorpe/Taverley could have one. Catherby/Seers as well.

velvet flower
#

i think some in the middle of nowhere feel a bit out of place like the ooglog one

fallow pewter
#

They said that friction isn't inherently bad and having situations where you have to consider your loadout vs banking is good to have

#

And then people extrapolated that to mean anything and everything

velvet flower
#

and stuff like agoroth don't need a lodestone, idk how that island was called but it used to be a tutorial

opaque marsh
#

Ashdale

velvet flower
#

yea ashdale

fallow pewter
#

I do think some lodestones could probably be tossed

#

do we really need both taverley and burthorpe

hardy rapids
#

If you ever feel useless, just remember Ashdale has a lodestone.

opaque marsh
#

Also Lumbridge/Draynor could have one together

velvet flower
#

for draynor there is wicked hood and the wars retreat/necro rituals portal anyways

opaque marsh
#

Yeah

#

But the remote locations like Priffdinas, Menaphos... I think there are very much needed. Also Fremennik area

#

The one in Bandit Camp is locked behind Desert Treasure as well so I think that one makes full sense too,.

#

So you have easier access to the (however it is called) pyramid

hardy rapids
#

If they intend to add skilling content to less frequented areas like Relekka, then they’re going to need a bank. It’s been 20 years and those barbarians still won’t get one (but their islands do for some reason).

icy lake
median thunder
opaque marsh
velvet flower
opaque marsh
#

(Knock on wood)

velvet flower
#

they likely won't touch that, they meant other stuff with friction

opaque marsh
#

I do play my newbie without lodestones as a challenge and I began using them less on my main as well but I think they don't harm the game in any way

#

I hope they don't remove banks... it's another issue I have with OSRS. Run energy takes forever and banks are so spread apart.

#

I also wish Lumbridge's bank was moved to the ground. Yes, there's a bank chest now but as a starting town, I think it would be better to have proper bank on the ground and not on top of the castle.

icy lake
opaque marsh
#

I mean, I hope they read this thread

#

Considering they seem to be very "aware" of everything that people get displeased about

#

What I do hope is that they don't end up making OSRS with just better graphics.

#

(Turning RS into that I mean)

fallow pewter
#

Tbh I could see them toning down some banks

#

Like, I think for has 5 banks or so

#

I could see the one with the well going since portables are going

opaque marsh
#

I feel every proper town should have a bank. But they can remove those bank chests that are in close proximity of other bank.

hardy rapids
opaque marsh
#

Well, I don't use Reddit. I find it too... burderning for most of the time. Likely, I'd get pissed off over and over again there.

#

ANd I hope they listen about that "grounded medieval" stuff... because I recall several comments here alongside mine that didn't agree with that.

#

I know if these "integrity blogs" keep stressing me out, I'll have to seriously consider taking indefinite break... for the first time in my near-20 years of playing.

tame iris
#

Its mostly qol for players with 1k+ hours

velvet flower
#

like i don't like fort

#

you can skill half the skills there basically

#

it doesn't look great, i don't like the storyline, i don't like the music & vibe lol. And i just don't like how op and easyscape it screams

opaque marsh
#

I haven't reached the Fort yet with quests as I'm sticking to timeline so I can't say anything about Fort yet.

#

But considering I love most of the quests, I doubt I'll have issues with it.

velvet flower
opaque marsh
#

(Necromancy quests are the only ones I don't stick to timeline)

#

I do them as I level up

velvet flower
opaque marsh
#

I'm at Extinction regarding timeline at the moment

#

I do wonder where Havenhythe will fit regarding timeline.

velvet flower
#

lots of ppl would stop playing the game lol

#

i like osrs grindiness and challenges and so on but run energy is a stupid uninteresting mechanic

opaque marsh
#

Run energy, graphics, tedious grind... the big 3 why I'll never prioritize OSRS

#

I only occassionally play it on (completely separate) newbie as I want to eventually do its exclusive quests

velvet flower
#

osrs is mostly nostalgia and for ppl who like that combat system more (or the pvp)

#

the ones that want to relive their childhood

opaque marsh
#

Yeah, but for me, it's a good reminder why I do not miss my early years of playing

#

Run energy especially reminded me of that

#

Also, I wish RS stays serious in tone regarding its quests and lore. The tone they kept from its RS3 days onwards.

#

Sure, there are comedic quests, I don't mind those.

velvet flower
#

what i don't like is holiday-themed quests

opaque marsh
#

But the overall vibe, I like that it feels serious

velvet flower
#

quests that have little to do with lore at all

#

i play games and do stuff sometimes to forget that there are holidays, i don't want to be continuously reminded there is a holiday or something...

opaque marsh
#

What I like is that characters really feel like characters in story. Including yours.

#

But especially NPCs

#

This may be unpopular but I like they made men and women not attackable in Lumbridge. Because I feel it adds "integrity" to our character to not just attack unarmed civilians

velvet flower
#

i mean the same can be said about gnomes, elves, goblins etc and we can fight these

opaque marsh
#

Well, I also like that elves in Priffdinas do not die when you fight them. But obviously, some NPCs will always be attackable.

#

I don't mind fighting armed NPCs like guards and such... but being able to attack ordinary men and women in your starting town, that's what I'm not fond of and I'm glad it got changed.

#

Oh, and I like gnomes are no longer level 1 in Gnome Stronghold. I mean, they haven't been in a while anyways.

median thunder
frank mauve
#

Oh huh, they changed the unarmed civilians to be unattackable? At least in Lunbridge?

#

Interesting.

hushed topaz
#

Issues with the buff bar have been raised months (years?) ago including not being able to resize, not being able to split out by type of buff, and buffs moving around like musical chairs. I get what you mean by clutter, but it would be good if you can model the buff bars like the action bars, allowing the display of 1 or more, and configuring them to show what you need them to in a predefined order. Presumably the edit mode interface doesn't allow this kind of functionality.

Other annoyances are the 'notifications' that appear directly above a player while in combat, distracting significantly from fight mechanics. Apparently this was a mod side project months (years?) ago as well, and still nothing is done.

As for weekly updates, I wouldn't call patching a "weekly update", but that's just me.

On the plus side, I do like the plan of starting from the low levels and working up to rebalance the skilling. It will have literally zero benefit to my character at this point, but hopefully it will prove beneficial to players as a whole.

As for auras and bossing content, I feel that there needs to be a lot more transparency over how this will occur followed by frequent, detailed comms on RS and with notifications on logon of proposed changes. In addition to the unexpected interface change recently, I was also caught off guard by TH ending earlier than expected by a few days, and more recently by the disappearance of the premier vault. I'd already lost the extra daily keys I paid for (1 day after the apparent cutoff), so to lose 2 premier member benefits within a month I have to push that this was not communicated well enough (frequently and detailed) especially for players who take breaks.

lyric musk
hushed topaz
lyric musk
#

afaik it was announced to stop on the 19th and that's when it ended

#

With keys being unobtainable from the 12th

hushed topaz
opaque marsh
# dusk relic I'm feeling the same

I'm glad I'm not the only one. I've been worrying for months the game is beginning to lean too much into OSRS-ism and every single blog they release, I feel it only enforces my belief.

Now developers talking about "grounded medieval realism" and game being "too easy"... that's everything but encouraging to me. And this whole "remove first, improve second" approach while actively avoiding discussion of the latter.. this just makes me worried.

dusty glen
velvet flower
#

But i think mtx and that kind of nonsense was already a big reason of why RS isn't as popular as OSRS

#

ofc hard to win from OSRS on nostalgia

#

The graphics bother me a little bit though i already got into rs when they did some graphical updates in lumbridge area, and i like the monster models a lot more in rs3

#

I wish they updated some of the earlier ones

dusty glen
#

OSRS has a identity - they do some amazing content over there and you still feel like you're playing OSRS, right?

velvet flower
#

my main problem with rs3 is mtx, dailyscape & easyscape
with osrs it's run energy and graphics and some skills that are tedious af

combat is mixed for me, i think rs3 combat is just harder, but i would just say it's different, i probably am a bitter in the osrs combat because it's more simple to understand. A lot of thinsg have changed so like people would be more drawn to osrs if they don't like the powercreep and that their precious nostalgia items are no longer good (abyssal whip, rune stuff). RS3 has more challenging boss fights and pvm though.

opaque marsh
#

If I wanted OSRS-like game, I would have played OSRS. But I'm not because it's too much of a reminder why I do not miss my early RS years.

I was for removal of TH because of gambling mechanics but at same time, I'm now frustrated as I have no way to restore my bxp stacks but to spend real money. The developers keep saying they'll compensate by rebalancing skills yet they near-completely avoid discussing it now.

velvet flower
#

I think i like the f2p world a little more in osrs (although rs3 made a huge step in right direction), but i definitely prefer rs3 desert/menaphos, priffdinas & anachronia over that of osrs, i also like necromancy and archeology. And to some extent also summoning & dungeoneering. Only divination i don't really like but that can actually quite easily be fixed honestly (not as harde to fix as for skills like agility... which in osrs isn't better). I also definitely like herb & farm & hunter & thieving more in rs3 than in osrs.

#

& slayer is far better in rs3 too

#

i'll probably try out some osrs one day just to explore zeah & sailing a bit

dusty glen
# velvet flower my main problem with rs3 is mtx, dailyscape & easyscape with osrs it's run energ...

I think a lot of hardcore OSRS players, especially those who strongly dislike EOC, would probably enjoy a lot of the newer boss PvM content if they actually tried it. It is fun and engaging.

But that argument is basically the same as telling them they’d enjoy playing Call of Duty because it’s fun and engaging too.

The problem isn’t whether the content is fun. The problem is whether it still feels like RuneScape.

velvet flower
#

It's imo a lot harder to do end-game PvM in rs3 compared to sors although i haven't tried much of the newer stuff & raids. And powercreep is less high there, but the combat system is easier to understand.

#

UI is a bit of an issue in rs3 but that's hard to fix without angering the existing playerbase

dusty glen
velvet flower
# opaque marsh If I wanted OSRS-like game, I would have played OSRS. But I'm not because it's t...

I think something like thieving is a good example to how they should movbe forward, you don't need bxp to leevl that skill. It's fast, fun, lots of stuff to do: both active, afk and training the skill which all have different methods: respectively heists, afk pickpocketing and safecracking.

Just get rid of the thieves doors ridicilous xp and maybe some early game balance updates for thieving, only change they need to do.

#

And it's also profitable, and very important on an ironman rn.

#

i know that some skills will never be able to reach that level, firemaking is an example. The skill itself is just too simple for it and that's fine. It's firemaking like lol.

#

But it also isn't an important 99. Just having it at 80 is fine to enjoy all end game content really. Can be one of the last 99s.

#

FM could benefit from an end game skilling boss, but other than that it's just burning logs. Bonfires are allright. At least... we have bonfires.

opaque marsh
#

Firemaking luckily has high xp rates for bonfiring. I think when I leveled it to 99 in 2014, I didn't need to rely on bxp stack. It was fast enough and enabled me that I didn't need to stare at that fire all the time on screen.

velvet flower
opaque marsh
#

Fishing, mining, woodcuttting...

#

Divination...

#

Agility

velvet flower
#

all gathering skills other than agility and for agility the problem is known, also agreed with divination

#

mining is pretty fast i'd say now and super afk
fishing and woodcutting is afk, but indeed a bit slow, especially fishing.

opaque marsh
#

Archaeology, I'm fine as it's dynamic at least regarding environment and it's also assemblimg collections and all...

#

Mining, I luckily have enough stack left for the two remaining levels. And notepapee

#

*r

velvet flower
#

part of why mining isn't as problematic for me is because on my ironman i have to mine the gems and all the ores myself and you need more ores than the ores to get you to 99 for smithing, so it means mining automatically will have a high level if i level smithing and crafting. And shooting stars is actually pretty fast if you hunt for these

#

but woodcutting and fishing are i think two of the slowest skills rn, but ppl don't complain about them as often because they're pretty afk

opaque marsh
#

Fishing and wc, I luckily have behind me

#

99 I mean

#

But of course I "worry" for my newbie in future

velvet flower
#

fishing is a little more in need of a rework, and i hope to see a fish & cook 120 update at some point maybe next year. And to see food become more important in PvM (which they plan to change given the intention to go from 10 to 3% adrenalin cost for eating food)

opaque marsh
#

I leveled a lot of fishing through Daemonhei.

#

Woodcutting too

velvet flower
#

at least they made low level trees less tedious now with normal trees giving more than 1 log sometimes

opaque marsh
#

Only when I was a few levels away from 99, I went for active grind (with bxp stack + pulse cores usually)

velvet flower
#

woodcutting was my last 75 on my ironman for Priff for a reason lol.

opaque marsh
#

I still didn't like lamping. But I loved stacking bxp

velvet flower
#

But you need logs for firemaking, fletching & construction. Especially the fort grind in early game helps your woodcutting a lot on an ironman given you need to get all these logs yourself, Miscellania means though that i don't need to do as much wc though like for mining because you get a free supply of maple logs (whcih i use for fm or getting stuff for fletching).

opaque marsh
#

I mean, I hope that red ivy on Havenhythe is part of WC improvement

#

Not that I need it on my main, but still.

#

That's why it's discouraging for me when developers talk about improving skills in light of TH removal but then at same time game being "too easy" and all.

velvet flower
#

I feel also that there is a less of an incentive to level your fishing compared to mining for instance because you need m&s for gear or repairing stuff. For fishing. Once you unlock travelling merchant and maybe the quest crocodile tears for some qol in the desert, there isn't really that much of a reason to keep levelling it. There are no high end quests, food isn't important in the meta (and you get lots of it anyways from fishing since the xp for catching a fish is just slow). Only thing you need to increase your fishing lvl for is bgh and morytania elite tasks 4 but other than that i've had no reason to level it.

#

and cooking is potentially even in a more irrelevant situation given bait and switch relic.

#

Both skills also suffer from a bit of bloat and poor UI in terms of unlocks. And i agree that fishing is too repetitive, at least for woodcutting you can move from log to log (idk if thats the best way to level wc, it might just be ivies). But for fishing, level 20 you level on salmon-tuna. And once you unlock menaphos you can stay there and level there all the way to 99

#

Arch is like super slow but as you say actually bearable because there is so much chnage in scenery of location, unlocks that are all relevant, different types of content like mysteries making it less repetitive

#

and once it may be in danger of becoming repetitive, it starts to dramatically speed up.

velvet flower
#

fishing and woodcutting are known to be in top 5 slowest, and probably top 3 alongside arch.

#

they're clearly talking about some other skills.

#

and arch would be a faster 120 than fish & wc would be

velvet flower
hardy rapids
opaque marsh
# velvet flower I don't think they were talking about the gathering skills when they say that, w...

That's why I hope we finally get some info! If this ends up being the third blog I'll end up feeling frustrated and deflated after reading it, I don't know what to think anymore.

I really don't like this mentality "OSRS is more popular so RS should be closer to OSRS". Like, why need two games then? Majority of OSRS players despise EOC, does this means RS needs OSRS combat?

The reason I sticked with and supported RS for near-20 continuous years is exactly because I watched the game grow and expand. From that old graphics and small playscreen to what it is now. From utterly dreading to die in the game back then as it could stall my progress for months, to be able to relaxingly play now with no fear of that anymore. It was like growing up for me... getting to better place.

hardy rapids
#

To be fair “they despise EoC” but haven’t given it a fair chance in 14 years, or players who joined later and got scared off by all the veteran complainers.

opaque marsh
lyric musk
#

rs3 isn't turning into osrs 🤷‍♂️

dusk relic
#

I think instead of blaming player base. The fair blame should be placed into Jx's hands. Mtx became untolerably toxic and combined with poor, if any, communication were the killing blows *for many players.

dusk relic
#

Hopefully Jx has learned. I'm not holding my breath tho as this road to "integrity" has already had a rough start.

sturdy wagon
#

osrs is really turning into a big boogeyman nowadays

#

please acknowledge that many of your fellow rs3 players want a lot of these changes and have been clamoring for them for years

lyric musk
#

To me it feels like half the people sayign rs3 is turning into osrs don't even know half the differences between the games. And that it's very unlikely the xp grinds will turn into anything close to what osrs is

velvet flower
velvet flower
fallow pewter
#

RS3 has several extra skills, a bunch of different skilling content, entirely different combat system, 100 extra quests and so on

#

I do think it strange saying that we're turning it into OSRS because the UI is brown instead of blue

limpid canyon
#

The exp rates between games don't even compare

#

I've done pretty much everything on osrs, save for a few things lol

velvet flower
#

and yes stuff like cosmetics did botherme, i'm really glad we have the option to hide that now

fallow pewter
#

yah but they're not turning it into osrs

limpid canyon
#

^

velvet flower
#

if they wanted it to become osrs, they would just shut down the servers, they already have osrs

velvet flower
#

when they talk about more friction and "easyscape", one it's because also because a part of the playerbase agree and 2. they talk more about stuff like doing minibosses for dg tokens, daily challenges, bxp from th keys, wildy flash events, jack of trades aura, doing arch glacor 0 mechanics runs for infinite blue charms, ed3 trash runs (i know some of these are nerfed, but i'm just giving a couple of examples). That's more what they talk about, especially methods that are unbalanced compared to other skilling methods.

#

they aren't talking about nerfing wc and fishing xp rates

#

or making those skills harder again

#

they want it to be more balanced and to be a more genuine experience: therefore road to restoration.

#

and focus on integrity

#

wc and fishing are arguably the slowest 120s, if anything they may get slightly buffed which is more likely i think

#

(idk the eternal magic wood xp rate tho), but the 99 is also one of the slowest

charred rose
#

ok, but people ED for DG because Daemonheim is baaaaad

#

like, even if you are trying to do Daemonheim for DG because you like Daemonheim

#

it's not great

#

there's weird stuff where your XP rates are often heavily RNG dependent

#

(because even if I can do a floor in 2 minutes, that depends on the critical path being reasonably straightforward and not doubling back on itself seven times)

#

and that's solo

#

and trying to get groups together is like

#

"ok so everyone has the same floors unlocked right, and everyone's maxed so no one's gonna hit a door they can't open right?"

#

(or at least everyone's in the same level brackets so we don't need people routing around to open doors)

#

"and also everyone's on the same floor so we aren't giving up giant chucnks of xp to get so and so up to speed right?"

#

if they wanna nerf ED for DG... make Daemonheim not a hellhole first pls

median thunder
charred rose
#

basically all of these problems have existed since the skill launched

lyric musk
#

dg really isn't that bad. Sure theres some things that could use improvement but alot of it comes down to people just not knowing how to dg

charred rose
#

bro

#

literally none of what I just said is improved by "oh I know how to DG"

#

floor layout is entirely rng and the grouping problems are not solved by "I know what I need to do"

median thunder
charred rose
#

the randomness of floors is kinda a problem

#

specifically the amount of "ok the critical path needs me to cross the entire dungeon five times because of where the keys are"

#

it makes xp feel less like xp and more like item drops

#

but when I want to grind for xp I don't want to feel like I'm farming items lol

#

you don't need to make to floors deterministic

#

but it could def use a pass on exactly how the crit path generates to make fewer "this floor took an extra 4 minutes for no reason"

#

the feel difference when I bang out five small floors in ten minutes vs when I hit a snag floor and get three in the same amount of time

#

is painful

median thunder
charred rose
#

there are two teleports until 95 dung when you can get Daemonheim 4

shell blade
#

yeah making some DGkey functionality native is absolutely fundamental to DG improvement imo

#

remembering what the requirements for various doors was is not fun gameplay, all doors should just be added to the map as soon as a player unlocks the room

charred rose
#

you get one more with Daemonheim 4

shell blade
#

I'd say because it's isolated within its own instance, it'd also be cool to have DG-exclusive buffs like accel pots

#

eh I've phrased that poorly

#

basically I want to be able to roll on powerup tables during dungeoneering to make my character feel v strong in the context of DG. One powerup could be permanent accel pot effect during dungeons while the powerup was enabled

velvet flower
#

everything else must be part of a larger rework but that is an easy change that can easily be implemented that already would make dg so much more tolerable in its current state.

charred rose
#

...also they'd probably need to look at token gain/prices

#

when "Infinite Gold Accumulator" was the only thing for more than 100k tokens a pop the Daemonheim rates weren't unreasonable

#

...every ED upgrade is a million+ lol

lyric musk
#

With current token rates it's not that unreasonable though. a few hours of work for one

charred rose
#

yeh, but current token rates are based on... well, doing ED's

#

so if they want to nerf ED for DG... they'd need to do something about that since I'm pretty sure ED token gain still operates on "1 token per 10 xp" rule

shell blade
#

yeah DH token rates need a buff

#

probably start with doubling them

#

think even the top end with 120 dg is getting less than 200k tokens/hr which is less than you can get just by token farming with a bit of effort

charred rose
#

I mean

#

I don't think it'd neccesarily be wrong to make a change that leaves DH token gain where it is, and ED token gain where it is, while buffing DH xp and nerfing ED xp and making you pick between high xp rates and high token rates

shell blade
#

the issue I think I have with that is that a method, especially one as massive and complex as DH, existing essentially only for xp doesn't feel great. If anything, I'd give it a much bigger buff and remove tokens from EDs (but I also want to see more sweeping changes for DG that are probably beyond the scope of this)

fallow pewter
#

I'd remove tokens outright and redistribute the dg loot to be actual loot gained from finishing dungeon from one of the themes

#

So the motivation to do frozen floors isn't "I need to check this off" but instead become "I want the loot from frozen floors"

shell blade
#

even better

fallow pewter
#

Things you'd want players to get early? Frozen or Abandoned

#

end game loot? warped

frank mauve
#

Speaking of Daemonheim, curious: did they ever reveal what Floor 51 was going to be? I assume the plans for Bilrach have changed a LOT since then.

fallow pewter
#

Floor 61 with the rift isn't something we've gotten much details on beyond the initial loredrops

#

that said I wouldn't count it out as a future thing

#

Moia has headquarters in that floor after all

tawny cedar
#

Rework blast furnace or i cry

tame iris
#

y is this half range half melee lol

steel halo
#

So Silverhawk boots will be removed from the game

#

will I get a keepsake key in return, cuz I keepsaked mine

tame iris
#

here u go guys gl competing w the existing playerbase

#

xd?

median thunder
velvet flower
#

problem with HS is that there is a cap with 200 mil xp and too many players are close or near that gap. HS rankings also are arranged in such way that a lot of players are already top end so you'd be top 300k if lvl 75 or so. And then not even top 100k if you have a level 99 unless its a newer skill

#

there just isn't really much of an incentive to care about HS

#

and if there somehow was ppl would start at unequal footing ground

#

you would need a hard reset, then you care more about HS.

#

like in modes like leagues you'd care more about HS

#

in normal RS you don't, you care more about solo achievements (comp, maxxing, etc)

#

you'd need a new mode to draw new players like some kind of 2026 new start mode highscore table for players that create an account past this date or something, smething like that.

charred rose
#

plugins are coming late this year

#

if people wanna spend their own money on database space for it they can make a plugin for new leaderboards

tame iris
tame iris
#

makes 0 sense for a new player who wants to focus say fishing to hit 200m and then see 0 gains

#

& be rank #6k+ for the rest of their gameplay experience

median thunder
tame iris
#

how are u polling players who dont play the game

#

also removing xp cap isnt a prestige system

lyric musk
velvet flower
velvet flower
tame iris
#

also think legacy highscores to retain world first 200m's is good

stray relic
#

id guess 5.5k 5.8b players rn

#

since im in the 5100 range since last halloween Iirc

dusk relic
#

Would love to see the stat's re poll

#

As a 200m all, would love xp count towards something past 200m

shell blade
#

I think there's some room in temporary stuff for it to be exciting

#

bring back seasonal hiscores etc

#

and the new skill race will always be somewhat fun

tame iris
#

tbh ever since clan cups got removed highscores been lackin

median thunder
#

Failed a poll after a dev blog in 2013:

https://secure.runescape.com/m=news/content-poll---prestige

A prestige system was included in the 2024 player survey; results were never made public, but we summarized in the 2025 Player survey launch post- which did not mention them- likely indicating a poor response. (Also Reddit and Discord showed significant backlash against the inclusion of this in the 2024 player survey at the time)

https://secure.runescape.com/m=news/2025-player-survey

RuneScape

Vote 'yes' or 'no' on the new Prestige system.

RuneScape

Shaping The Future Roadmap

velvet flower
#

ppl will be defensive to keep their maxed/completionist stats, it's just how it works

#

but eitherway prestige should not be a part of comp/max requirements

#

should be completely optional

#

a bigger problem may be bank & items

#

i get that it's such a long grind to max an account and that you don't want to do it over again, but it seems hard to really enjoy the game if you accomplish or completed everything that there is to be completed

#

i think a challenge mode could perhaps be fun?

something like what settled did for osrs but a bit easier than what he did, but more like a restriction-type of thing or rs with a twist. But that could also be an idea for leagues.

#

even if rs has created some issues for ever implementing such a system in the future and the removal of dailyscape/wfes probably makes it even harder now. For area locked challenges, a lot of the new skils aren't well suited for it

#

but i suppose it can be unrelated to area perhaps

#

maybe an official style locked challenge or an official skilling locked challenge/pure. Idk but there are probably ideas for "challenges with a twist"

stray relic
#

temp game modes i think are probably the only way that will be receptive to any part of the rs playerbase

velvet flower
#

probably yea

#

or a new type of ironman mode

rotund inlet
median thunder
tame iris
#

atp

steel halo
#

but still you can buy bxp so..

tame iris
#

& prestige is not the same as an increased xp cap

#

starting over every 200m vs getting 10b xp just not the same at all

#

could make a new highscores but ur going to run into the same issue every time

#

if theres an xp cap

velvet flower
#

i didn't participate last year with leagues because i needed a twist and there was no twist. I like it if there's a twist. For me leagues felt too much like fresh start worlds and i think i've had that experience too many times recently

#

even if osrs-style leagues where you unlock area after area are harder to do, you would have to make every area i guess at some point or most of it, really because of the way a lot of rs3 skills are designed, and that you would have to be okay to miss out on some content or skills at first, especially if making weird choices for some reason.

tame iris
lilac sand
#

I second this! Archaeology is both slow and very easily AFK'able with Grace of the Elves. Giving active Archaeology excavation rates a buff would be nice.

strange coral
#

making the size of your backpack inventory and the distance to a bank something to consider again.

Toolbelt removal 😏

spice gorge
velvet flower
#

(or restoration of its use)

#

making portents matter more

opaque inlet
#

*Overly fast and easy area access, outfits that are overloaded with functionality and other similar mechanics have had outsized impacts on banking loops, social play and AFK-led gameplay. *

Lol. Why would anyone in their right mind want nerfed skilling outfits? Why would anyone in their right mind want to spend more time banking?

We want to reintroduce a little bit more friction that is frustration free yet satisfying to overcome while also making the size of your backpack inventory and the distance to a bank something to consider again.

Completely braindead idea. You will never be able to make a change like this "frustration free" and inventory management is not "satisfying" in any way. No functioning adult wants to waste time on something like this. Even unemployed NEETS that spend 20 hrs a day on RS probably wouldn't like this. This needs to be scrapped completely. Whoever came up with it should be demoted tbh.

celest salmon
#

Honestly, they need to remove lodestones. They're an eyesore. We have teleport tabs, spirit trees, fairy rings, along with tons of teleport jewelry. Just get rid of lodestones.

strange coral
#

Nah.

median thunder
# opaque inlet *Overly fast and easy area access, outfits that are overloaded with functionalit...

I think the real issue is that the meta of many skills entirely revolves around some of the outfits (Fishing, WC, Mining are the biggest offenders). That kind of sucks, especially when the outfits aren't accessible until pretty late in the game/skill, especially considering most of the highly beneficial perks are set effects that require completion of the outfits.

The curve should be flattened so that rewards that help advance the pace of the skill should happen at a more iterative pace hat makes advancement of the skills feel more statisfying.

rotund inlet
#

People pretending seeing me walking from traverley to burthrope is gonna make the game feel alive, like bro who's gonna see me, there is no1 there.

rocky heart
#

You still wouldn't have to walk everywhere. And I think part of the point of the changes is to get people from just standing in one spot and gaining all their levels. Make it where players have to actually move/explore content to level up. Even without lodestones, as stated above there are still plenty of ways to teleport. Yes, some require things to be done to unlock them which again requires people to do content to unlock.

dusk relic
dusk relic
#

When I think of a prestige system I see it as something for the player only.
Maybe a statue that gets built as you reach points or a certificate wall in POH.
I 100% do not want to feel pressured to train skills all over again but I would like the xp gained post 200m go towards something.
It should not be a pressure point to obtain. A bit like Prestige boss kills maybe?
Not linked to comp or trim 100%, insane to link it.
Anyway, it's not on the agenda anytime soon. A random wish list item.

velvet flower
tame iris
#

i would rather the loot go to highest dps & the xp be equally split

#

& all spots be insanely packed

lyric musk
#

That sounds extremely bad

tame iris
#

i like what i like

#

i dont play this game to afk so nothing about that effects me

#

the only impact that would have on my gameplay is the price change on my loot

#

when it goes up because its not being afk farmed across 200 servers

ember copper
celest salmon
#

Lodestones are just weird

limpid canyon
#

Old school isn't the boogey man you think it is

#

feels weird to be saying that since it's typically the inverse

#

But anyways, yes, osrs does actually have quite a lot of very good and relevant teleports across the game that get used regularly

#

We over here also have surge and dive on top of our teleports even IF there's a minor bit of running around so uhhh

#

Take that however you would like

limpid canyon
#

The yellow one right

#

Forget what it's called

real escarp
limpid canyon
#

yes

opaque marsh
#

The run energy is what I have the problem with in OSRS, combined with lack of banks if I forget something.

limpid canyon
#

stamina pots are tradeable over there, unlike on rs3

shell blade
#

I'm weird in that I like OSRS run energy, especially post-changes, but it wouldn't fit in rs3

limpid canyon
#

And if anything, staminas on there are much more powerful

shell blade
#

whereas I think increased relevance for teleport progression via changes to lodestones fits fine

opaque marsh
#

OSRS run energy is horrible to me. Painful reminder of why I don't miss my early RS days.

limpid canyon
#

For what it's worth, even when I was below 90 and even 80 agility, graceful mitigates the awful run energy drain even after it got reworked

#

It's nice because graceful is useful no matter what agility level you're at

violet quarry
#

Incoming feedback/thoughts/complaints I hope can get taken into account on the upcoming updates pt1:

  1. taking away auras = TERRIBLE. took months and months if not years to accumulate the loyalty points to get top tier auras for gathering skills/etc. These auras make slow gathering skills marginally more efficient. They don’t offer an unfair advantage but they help speed up the process of a pretty uneventful task. They add efficiency to skilling bosses like Croesus which is already an absolutely daunting grind. Some ppl are complaining bc the hourly timer makes it a chore?? The aura resets every 3 hours for free. If you want to switch to a dif activity… you literally lose nothing. You can use a dif aura for a dif skill if you want to switch skills. Plethora of options to do. Why kill it bc some ppl complain ab some dumb things.

  2. Traveling merchant removal = TERRIBLE. This doesn’t offer some kind of insane game skipping content. The menu rotates so you can’t just sit and spam any one benefit endlessly. It can take YEARS to accumulate enough to skip entire content.

  3. Wildy event removal = TERRIBLE. you guys can’t be serious with this!! In terms of “community involvement” this literally encourages it. It’s super social especially in bigger worlds.

  4. Portables removal = WTF. At least make it something we can make at invention machines. It offers one of the greatest “community involvement” aspects in the entire game. The benefits help wildly unprofitable skilling at least break even. I’m primarily a skiller bc I never really learned all the manual abilities for pvm so that’s my main source of gp.

violet quarry
# violet quarry Incoming feedback/thoughts/complaints I hope can get taken into account on the u...

Pt2:

A significant portion of the player population has aged with the game… a lot of us have full time careers, families, etc. ie i am about to be having 80+ hour work weeks with my new upcoming job. This means my amount of free time for life in general as well as gaming is severely reduced. AFK skilling is critical for me to be able to make some degree of progress in my account so when I do finally have a precious handful of hours to dedicate to enjoying my RuneScape grind, I can focus thoroughly on active gameplay (pvm/mqc tasks/non afk skilling etc). These changes are going to force me and many others in similar positions to spend those small handful of precious gameplay time on something dumb and boring AF like gathering harmonic dust at harps. Check the wiki calculators… even with bis gear for woodcutting, auras shave maybe 10-20 hours of grind off of the total time required to grind 120. It’s not an unfair advantage and doesn’t compromise the “integrity” of the game.

Frankly I feel like Jagex is being wildly inconsiderate of a significant portion of the rs population who do are NOT able to grind the game for 20-40+ hours a week under any capacity. If you guys continue moving in this direction I am honestly probably going to cancel my membership and find something else to play.

Thx for coming to my ted talk.

spice gorge
#

Do not multi-post please

violet quarry
velvet flower
craggy moth
velvet flower
#

And if your time is limited, how do you want to spend that time

Playing the game: do some bossing, doing a heist or two
Or spend that time doing the chorelist of dailies you have to do to then log out?

craggy moth
# violet quarry Incoming feedback/thoughts/complaints I hope can get taken into account on the u...
  1. Auras are definitely disbalancing, you can see that in the first parts of your post. If it took months and months, if not years to accumulate loyalty points to get top tier auras, only people who has spent that kind of money get them. What I want to see are those auras earnable in game, and your loyalty points to be refunded. To be clear, we don't know what's happening with auras yet, they said they want to integrate them into casual play, but I personally don't think that buying a full year of membership to unlock auras on day 1 should give me an advantage over a player who's paying month to month

  2. The Traveling Merchant is too easy to accumulate the rewards, but we definitely should have ways to get those bypasses without having to spend hours trying to hunt down a world the merchant is on

  3. Wildy Events I agree (to a lesser strength), I like their existance! They are really cool social things that should be in the game.

  4. Portables, I do agree portables are a reasonable thing to have made with invention- I think the issue is that if one person makes them, suddenly EVERYONE has access to them, and now the game has to balance around all players always having access to portables. I personally would remove the ability for other players to use your portables, and make them something you have to make yourself.

velvet flower
#

The reason wildy events are social and that everyone was there is because you had to be there. If you weren't there you weren't playing the game correctly.

#

It's for the same reason, you could say vyres and the abyss are social.

craggy moth
# violet quarry Pt2: A significant portion of the player population has aged with the game… a l...
  1. I agree about AFK skilling being critical, I love it, but I also agree it's too strong if AFK skilling outpaces regular skilling. I want to see both paths being available for many skills.

  2. Jagex isn't being inconsiderate, at worst, they're picking their userbase. When it comes to any artform, I would rather it be tailored to a specific group of people, to make the best product possible for those people, rather than being the walmart of video games, trying to accomplish everything. That being said, I think Jagex has been tailoring to the people who play casually with quite a few updates recently- Look at the woodcutting update, the mining/smithing update, and more! This is a step back in some spots, but they even acknowledged that they want to keep AFK skilling in the game

limpid canyon
#

Reminder that there are no other drop sources for the dark onyx core in the game at this time aside from the 4 special flash events

short wedge
# violet quarry Incoming feedback/thoughts/complaints I hope can get taken into account on the u...

Auras

took months and months if not years to accumulate the loyalty points to get top tier auras for gathering skills/etc
Yep, it did take a long time and that's not a good thing. That's a needless barrier that I feel new players shouldn't have to experience. "I suffered so they should too" is not a great mindset to have.

Merchant

It can take YEARS to accumulate enough to skip entire content
Also true, but Jagex have the data and that's exactly what people are doing

Wildy Flash Events

It’s super social especially in bigger worlds
Also true but it also adds pressure. I've teleported away from a quest to attend an event and altho' I know they're optional, it's still not a nice feeling either way (getting forced away, or feeling like you're missing out) - many players feel that way too and there has been huge amounts of feedback from players that don't enjoy this loop.

Portables
I don't mind them as an item but their acquisition was sketchy (being almost exclusively MTX). Would not be against them being added back in some fashion, that can come later

Re. players have less time
That is true. I think reduction in chores is GOOD in this case. Imagine you have 1 hour a day. You spend 10 minutes doing the dailies. You spend 5 minutes doing your vis wax, travelling around to get your tokkul and pineapples and whatever else. You spend 5 minutes doing a flash event. 5 minutes crafting your daily runes with wicked hood, and suddenly half your play time is gone. That feels bad. Wouldn't you rather use ALL of that time doing what you want rather than feeling the need to do other stuff?

a significant portion of the rs population who do are NOT able to grind the game for 20-40+ hours a week under any capacity.
Dailies ARE a grind too that many people don't enjoy. Feedback from surveys and such support that.

velvet flower
#

Jagex wanting to get rid of AFK skilling is fake news promoted by some on reddit or youtubers, they nerf one method -> people respond: jagex wants to get rid of afk'ing.

limpid canyon
#

^

craggy moth
#

^^

craggy moth
velvet flower
#

make something else good to do and that's where the people will go towards.

short wedge
#

I think something very important to remember is: removal of dailies = less exp for now but we've only seen the early game rebalance. A LOT of the top-tier exp rates and such that will compete with dailies are late-game thing which will be addressed in the mid- and late-game rebalances later in the year. There's a lot of opportunity before then to provide feedback on the daily-less pain points so they can be addressed. ^^

craggy moth
#

Good point ttaM, that pressure isn't something I considered- I wonder if there's a way to keep the popularity of events like this without keeping that feeling of it being mandatory to go when it happens... I can't think of any way to bridge those two, which is a massive shame.

velvet flower
#

exactly

craggy moth
#

I want things like that to exist, where people are encouraged to work together to do an event

velvet flower
#

i wish Croessus was a bit more popular?

craggy moth
#

Croessus' issue is it's difficult x3

velvet flower
#

skilling bosses could be the way to go

craggy moth
#

I love Croessus but man, I've tried teaching that one and people get upset fast

short wedge
#

I did 1 Croesus kill in a leagues mass and I didn't understand anything that was going on but it was fun weird chaos XD

velvet flower
#

but not this week, next week

craggy moth
#

I mean- I'm on a CGIM kick now, that's my only members account

velvet flower
#

ah fair, no problem

violet quarry
violet quarry
short wedge
violet quarry
violet quarry
violet quarry
violet quarry
violet quarry
craggy moth
velvet flower
#

and it isn't a fun interaction with the game (if yhou feel that way), it is definitely meta to do them. Some people may not care about meta but the meta definitely involved dailyscape (the daily challenges) and doing the wildies (every hour, or at very least the dark onyx core ones)

velvet flower
# violet quarry Whirlpooldnd fc… I find m in like minutes not hours lol

yea that fc definitely helps. At less active times, i remember having done it once, didn't take 2 hours but def took me 10-20 mins i suppose.

I disagree though that it doesn't offer ingame skipping content. If that wasn't the case we wouldn't end up buying the stuff. The fact that it can take years is problematic because it means you cannot afford to forget about it or not buy from merchant. It becomes a mandatory part of dailyscape

(most stuff ig doesn't need years though i think but i may be forgetting some stuff)

#

$The problem and the blog post of today mentioned is that some of the stuff we skip just isn't fun to do and they plan on addressing that.

wise bough
#

Yeesh, finally read this update news and they seem to want to destroy any reason for people to consistently log in and play. Screwing with challenges, outfit headwear, flash events, divine skilling. Just grind away for terrible xp and like it. It's exactly what I feared when they first started sounding off about "integrity".

golden escarp
#

👋

real escarp
wise bough
#

I have more of a vested interest in the game than all the people who benefitted from these allegedly unfair mechanics and lamps/stars pulling up the ladder behind them

golden escarp
#

Nah I just quit for years until they started fixing things

idle jay
#

likewise i came back after they began removing TH and started the road to restoration. Even with most of my stats 99+, i still have more than enough to do even beyond dailies.

lyric musk
velvet flower
velvet flower
#

honestly that's the last problem with runescape, like you're never done with this game, basically every other game you can finish before this one (it's that probably that some people have a problem with), but i think people also need to change their mentality if they have little time, and don't have goals like 200m if they don't have time to do it.

dark bronze
#

I plan on coming back later in the year (probs once mid-game balance has been done). I tried returning during xmas of 2024 and quit before the new year. Just glad to see them finally getting rid of all the cancerous systems. I am still surprised they are actually going ahead with it 😄

fallow pewter
#

Nobody wants to ruin the reason to log in.

The game is why you're supposed to want to log in. Trying to incentivise people to make it a habit to log in every day because otherwise they miss out on OP rewards is a bad design ethos that should stay out of games

charred rose
#

doing it makes games feel like chores for me

#

if I need a routine, I've got farms, I've got herb patches, I've got ports, I'm getting birdhouses

fallow pewter
#

If the only reason people have to log in are OP dailies, then they've warped how you play and interact with the game so much that clearly they need to go

charred rose
#

I've got various other stuff I can engage with

#

I used to do an hour or two of Runespan every day

#

back when I was getting the pouch/outfit

#

if I didn't have pouch protector I'd probably still be regularly doing an hour or two of runespan

#

but runespan isn't dailyscape

#

I don't HAVE to do it that way

#

I did it that way because runespan is kinda boring

#

so it's fine for a bit of afkish time but eventually I wanna do something else

wise bough
#

I'm also one of the people who doesn't have a lot of free time. That's why there was an incentive to log in versus times when I can spend a day playing. They're not even revamping incentives, but getting rid of them altogether. Idk if this is the only game people play, but for me, I will spend time on something else if there's no reason for me to devote it to this.

lyric musk
#

Theres plenty of reasons to devote time to the game. Levelling skills / doing quests / making money and you name it. You're just no longer getting insane amounts of free xp for doing nearly nothing

charred rose
#

if I do five minutes a day of something in RS

#

I've still done five minutes of progress

#

if I've done those five minutes as daily challenges, I have made more than five minutes of progress yes

wise bough
#

I'm sure there are metas that were unfair, but they're nerfing the whole xp system to xp rates that are the F2P equivalent of P2W games. Convenient now that the easiest way to get bonus xp is real world money 👀

limpid canyon
#

Source?

lyric musk
#

Sometimes balancing stuff requires nerfing things. Sometimes it requires buffs

limpid canyon
#

Considering jagex has said THREE times now that that is not the case

lyric musk
#

Sometimes bad thigns needed to be ripped out and you jsut have to wait a bit longer untill jagex has abetter idea on how to "fix" the things they previously hid beneath a bandaid

shell blade
#

yeah it's specific/targeted nerfs with buffs to target specific pain points left by the nerfs

wise bough
#

Well if a company says something...

limpid canyon
#

Ah so you can't actually provide one and we're just parroting others

#

Noted

shell blade
#

but yeah, RS has long been a notoriously long-form/grindy game; tough to sign up to play a grindy game then complain about it being grindy to my mind

charred rose
#

so it's not JUST talk

wise bough
#

Undoubtedly there are skills that need to be rebalanced; I'm not against that at all. Thought I did find it funny they single out silverhawks because I find that xp a pittance, so maybe people play differently than I do

dark bronze
#

When the Gower brothers first created RS, they never actually thought people would reach 99 in the skills. The game was born to be an grindy, glorified chatroom.

limpid canyon
#

^

#

Someone that actually knows part of rs history like that, respect

fallow pewter
#

I mean they're

  • buffing agility
  • buffing several hunter methods
  • buffing divination xp
  • buffing pyramid plunder and old thieving chests
  • reducing catch rate across the board on pickpocketing targets + reducing stun timer
wise bough
#

Are you saying it's not grindy now?

fallow pewter
#

There are some nerfs but those target very strong outliers

dark bronze
#

I spent many of my childhood hours sat on a PC playing RS on a web browser instead of being outdoors haha

strange coral
#

The past "we didn't know people would go for 99" is kinda the same as "we didn't know people would go for 200M (or beyond)" nowadays.

charred rose
#

they are INCREASING base catch rates on every pickpocket target

#

actually

#

they are reducing afkability at specifically 100% catch rate

fallow pewter
#

Both are true

charred rose
#

but for everyone else pickpocketing is just getting buffed

fallow pewter
#

there is a mechanic that will slowly decline

#

but they're reducing catch rate across the board

#

HAM members for example will have the catch rate you only obtain at mid 50s at level 16 for example

charred rose
#

ok yeah I've misunderstood what you said

#

lol

fallow pewter
#

(and you still gain reduced catch rate from levelling)

charred rose
#

I thought "catch rate" in that was "rate of pickpocketing the target"

#

lol

fallow pewter
#

every single thieving target will by default have a lower chance of being caught

charred rose
#

sorry for the misunderstanding

limpid canyon
#

Not only has rs been historically known to be a grind-centric game, other peoples' lack of time management isn't our problem. Reminder that the people who claim to have all these irl responsibilities and no time to play falls flat since osrs players also have the same irl duties and they still squeeze in plenty of time to play

#

I play both, so I speak from experience

fallow pewter
#

OSRS and old rs were even grindier and the solution was just "play what you can and feel like and have progression reflect that"

#

We don't need to rush people to the endgame

wise bough
#

There's a reason I don't play OSRS, so stop making this into that

fallow pewter
#

we just need to make it feel worthwhile to stay at every point in the journey

limpid canyon
#

Nobody is except you

fallow pewter
#

We're not trying to make it into OSRS at all, its just a point fo comparison

limpid canyon
#

Can clearly tell you never have played osrs since you parrot that comment too

fallow pewter
#

We don't need catch-up mechanics. We just need a worthwhile game to play

limpid canyon
#

^

wise bough
#

Parrot being the only one saying it

#

If people were really concerned, why don't they just do a wipe? That way all the people who view their achievements as tainted can start fresh and with a clean slate?

shell blade
#

speed of xp isn't a super-important diff between RS3 and OSRS imo

charred rose
limpid canyon
charred rose
#

and I'm kinda on the low end

wise bough
#

I've got 18 years of progression that wasn't done with microtransactions, so

fallow pewter
#

We don't need daily systems that undermine the normal progression systems and gameplay loop

limpid canyon
#

The point is that they still squeeze in plenty of time despite having the same irl duties

charred rose
#

everyone who cared that much about integrity and that little about the time they've spent already moved to OSRS when it launched

limpid canyon
#

And I have 20 years, your point?

#

Make an actual argument that isn't paper thin

wise bough
#

What? The people who are complaining about not having time are the ones who want these things removed

#

I was responding to the other guy

strange coral
#

I thought the people who have no time liked it because it helps fit in their lives?

real escarp
#

“oh no a mmorpg is grindy”

wise bough
#

No one's complaining about that. It's still a slog even with the perks, and I did a lot of my levelling before some of the redesigns made them easier

#

Like what the person above said, I'd like it to feel like you get your efforts-worth

shell blade
#

I feel like we all would

#

but the disparity here is whether logging in and doing some dailies for 10 minutes' amount of effort is more than playing for 10 minutes after having been logged in for an hour

lyric musk
#

Yeah. And that's why dailies and that kind of stuff need to be yeeted out the window

#

And if theres no window to throw them out of we create a hole in the wall to do so

shell blade
#

and personally I think ten minutes should be ten minutes - even among people who have less time to play, some might have 10 minutes a day and others might have an hour on Sundays only and there's no reason why the former should be in a stronger person than the latter

wise bough
#

Then we disagree and that's where I landed above, because I think that creates a disincentive for people to regularly play

real escarp
wise bough
#

I'm not inherently opposed to a weekly structure, because at times my work has been not conducive to it, but there should be something.

analog thicket
#

We should replace dailies and move them to Pest Control

wise bough
#

The challenges were nice, too, because they incentivize you to do a task. I'm sure it helped me train up skills I was otherwise not keen to spend time on. But you log in and it's like oh, I guess I'll RuneSpan for a bit

velvet flower
#

some players switch between osrs and rs3 too

#

i imagine thats likely a huge overlap of playerbases even, and it makes strategically sense why they want to make the game a bit more appealing to an osrs player or someone who grew up with the game before which is many of us... Obviously, it doesn't mean they want to make this osrs 2.0 because thats just giving up the reason for its existence, but at its core it should still be runescape and i honestly think the game itself did move away too much from that before, that's why there's a road to restoration & integrity and why it is needed.

#

(obv there are many osrs players that no matter what will never touch this game), but it's where a portion of potential returning players is located.

tame iris
#

seasonals r ass imo

velvet flower
velvet flower
#

or do you mean "season passes"/"seasons" in other games?

#

tbh i kinda dislike seasons in most games yeah. I actually think leagues is way betetr than most how games design "seasons". But a lot of games just have doubled down on p2w/mtx. In my experience the more succesful a game is, the more likely it is they switch to a season model and if very succesful they switch to f2p but cosmetics and in game cash you can buy (so p2w) or a gacha model. Or a model with endless amount of dlcs like the sims or paradox interactive games for the history buffs.

#

But for such a model you need to have a playerbase that thrives on that and that'll swallow that as well. Because OSRS is big enough but given the origin if OSRS switched to such a model, they would scare away their playerbase most likely.

#

And the "daily model" i've seen in a lot of games also, sometimes just loggin in and doing something for 30 secs, other games also a chorelist. I never like it.

tame iris
#

it always starts with seasonals similar to leagues that turn into battle pass

velvet flower
#

the worst thing is that they think or pretend it is exciting content often

tame iris
#

diablo 4 does it

#

its literally the same game on a loop but they just slightly increase boss hp / dps output each time

tame iris
#

xdxd

velvet flower
#

tbf i don't really play many other mmorpgs. I think runescape is the only one i play so i'm less familiar with those.

#

I have only played elder scrolls skyrim a bit which i really liked (but thats sp)

tame iris
#

i am like 5-20k hour deep in pretty much every mmo except gw2/final fantasy

velvet flower
#

and bloodborne but it was too hard for me, i would have to try it again (some soulsborne games, but rn the whole market is flooded with soulsborne games). And it's pretty hard, need to invest time in it to get better in it and i don't have the attention span for that.

tame iris
#

it is interesting watching them all try to market the game the same way while pretending to be different from others

velvet flower
#

I tend to play different genres usually, rs3 is just really kind of an exception.

tame iris
#

rs3 is nice

#

it has a steady community

red owl
velvet flower
#

I play more strategy games usually (history or space) or simulation games, or something like gta or rdr (although not gta online...)

tame iris
#

sad the space engineers ai mod broke

tame iris
#

always felt like PvP forced some kind of balance

velvet flower
#

i kinda wanna try out osrs a bit more, but probably only for zeah and sailing (and whatever i want to do, but i don't want to sweat in that game), just at my own pace doing some content that isn't in rs3

#

for most fantasy rpgs i just don't know what they are really

tame iris
#

i personally would rather have current PvM with t80 as bis but i could see why many people would dislike that

velvet flower
#

elder scrolls i kinda like
a soulsborne game i should try again (although an OG and not a clone)

bg3, diablo, divinity original sin, i just don't know what all of these are and if they're for me, idk

#

all i know is that there's like no game like this (rs3)

tame iris
velvet flower
#

i tried black desert for like an hour and it just sucked, i didn't know what to do, i didn't like it, i think black desert was often named as kinda similar to this?

tame iris
#

new eso is like what the new cb update will be like for current pvp

velvet flower
#

i tried it like 5 yrs ago

#

it felt not challenging at all and the graphics not great.

#

I also didn't like that you basically if you don't buy a new dlc or expansion pack that your whole game is outdated

#

just a mess

tame iris
#

xd

velvet flower
#

very bad UI imo

tame iris
#

i wasnt big on eso

#

think i only have 600 hr on that 1

#

it was one of my least liked

#

best experience so far was Archeage when the BIS gear was hasla/gha which is basically barrows gear equivalent

velvet flower
#

the problem i have with many fantasy games is that it feels their world is limited and runescapes advantage is the game has had 25 years of updates, we have all kinds of monsters you can imagine this game

tame iris
#

& tera

velvet flower
#

and when i play a different fantasy game, 90% of these mobs would be absent

#

hogwarts legacy for instance maybe has like 3-4 types of enemies

#

its like you would play runescape, and there would only be demons & ghost and you remove everyone else

#

and i really like the undead aspects of rs3, i really like undead fantasy (ghost, vampyres, stuff like that). So Morytania is a heaven for me. And havenhythe & especially vampyrium to be really cool updates for me

tame iris
#

i liked rs3 when all the mobs aggro'd me

#

like they recently made it so more things aggro

#

so many different npcs but so many just stare at u and walk in circles

velvet flower
#

rs3 has all those factions and areas with their mobs

only disadvantage of rs3 is that the world can kinda feel small because most of the world was designed in early 2000s, and like today (esp with draw distance being so different) you can kinda notice that the world isn't that big.

#

and i like world with vast maps, even if those can feel a bit empty though depending on what game it is, bigger isn't always "bigger".

#

it's about finding the right balance.

#

like the starter areas are too cluttered, but i mean thats just an artefact of these areas being designed in the early 2000s with mroe limited technology, like today the dig sites & anachronia, menaphos, most new areas are actually well designed

#

what bothers me most though is the squareness of some landmasses and artificial shapes of some island esp. fremennik isles & some minigame islands. And that karamja & crandor are that close too asgarnia & kandarin. I wish they increased the ocean distance a little more. It's not a big issue, but it'll be if they ever decided to introduce sailing as a skill, although i suppose it won't happen and that it'll be an osrs-exclusive thing.

velvet flower
#

no other game has that

#

rs3 really rewards also understanding boss mechanics and being able to predict their movement, attack behaviour, memorizing that, patterns etc.

tame iris
#

and i feel like that steers away from that whole concept

#

esp when u can just 1tic a boss, tp out & come back in w something like the hub

short wedge
velvet flower
#

I honestly think sailing would probably be something players appreciate because it is the closest one would get to something like archaeology being in the game with all the exploration.

#

The problem is that ports and arc probably killed sailing in rs3

#

mayube integrate ports with sailing and make it an elite skill 💀

requiring lvl 90 in: agility, construction, cooking, divination, dungeoneering, fishing, herblore, hunter, prayer, prayer, runecrafting, slayer or thieving. Then make ports be like what arch research is to archaeology but for sailing.

tame iris
#

sailing w pirating 🥴

velvet flower
#

pirates could indeed be a big part of a sailing skill

#

I think we may one day get it, but probably 2030s, i don't think they'll try copy OSRS too soon on that and rs3 is working on vampyrium and next skill is likely more related to that.

#

we will probably know more if we know if they want to rework ports or phase it out or if it's going to be ignored for the time being.

#

with the latter 2 options making a future sailing skill more likely

#

a rework would indicate sailing is unlikely

queen horizon
#

Most people are saying the next skill is guna be related to stars and space

queen horizon
# velvet flower why?

Both the star sprite quest and various other things point to it being astromancy.
It would fit very well within the lore of the game and could bring some intresting mechanics

wind spear
#

Just fits the vibe of recent updates we've had, I get it too

#

Necromancy was kinda out of nowhere as well though

velvet flower
tame iris
queen horizon
real escarp
idle jay
#

you gather stardust to empower constellations for passive effects to make it easier to fight aeris, glacia, terr- wait wrong game.

tame iris
#

more like u align with a star giving u some form of rune enchantment buff that costs gold/some form of enchantment gambling

#

we seem to like mtx here

queen horizon
#

Im thinking its going to be some sort of exploration based support skill.

short wedge
#

I haven't really given any thoughts to what a new skill could be but space stuff sounds cool. I kinda like the more grounded, low stakes vibe that most of RS has though and idk if space exploration super fits that.

short wedge
tame iris
hardy rapids
wise bough
shell blade
#

it's like how when I go and drop £20k on red and spend the winnings on hookers and blow, that's gambling, but when I play cluedo with my grandma and the winner is determined in part by dice rolls, that's not

#

(though I don't think there's much use in arguing semantics about what is and isn't gambling; but there's plainly a difference in type between situations where you're spending money to obtain an rng-dependent outcome and where you're not)

wise bough
#

Is your argument there about being able to buy keys? Because I saw that a lot and was confused since I never spent a cent on it (since it seemed not a good value for money but to each his own)

#

I've always been stunned by the amount people will spend on MMOs

charred rose
#

I've never spent money on a gacha game, that doesn't mean the gacha games aren't gambling

wise bough
#

So if, say, the TH "prize" was a small xp lamp or something fixed like that, it would still have annoyed the people against those but it wouldn't have incurred the "gambling" criticism, correct?

lyric musk
#

Yes

#

rng = good. gambling = bad

wise bough
#

That's an interesting thought experiment because I'm not sure where I would delineate the two.

shell blade
#

if TH was solely a free system without any system of paying for keys I don't think people would've called it gambling, no

celest salmon
#

teleports = good. lodestones = bad

shell blade
#

(or at least, a lot fewer would have)

#

it would still have been a bad system

real escarp
#

and perks arent too bad rng wise unless you are going for bis

velvet flower
#

its just i don't think rs3 will do that just after osrs has done it, and ports/arc make sailing a bit more complicated

idle jay
#

let me sail from the player owned port lol

sly forge
#

I don't understand jagex sometimes, they keep trying to affirm that what players want is important but keep doing things like this

#

like how many years has it been since an actual player suggestion has made it into the game bar bug-report-eque or small ninja qol

#

literally nobody asked for these weird graphic changes, the only people aggrieved seem like the type to say everything should fit in the square hole

fallow pewter
#

People have absolutely been asking for elite skilling outfits graphics changes

sly forge
#

"its distracting, its non-human, it isn't fitting well into the stylistic ruleset" literally inconsequential compared to engine updates and widespread compatability fixes for glaring memory issues

fallow pewter
#

Its been consistent and pretty loud

#

I've no idea why anyone would be surprised, it was the easiest guess for what would be in todays blog

sly forge
#

point to the thread where this army of people asking is

dark bronze
#

The art team are different to the engine team...

fallow pewter
#

Shark outfit was specifically in the video in november

fallow pewter
#

Jagex made it clear that elite skilling outfit had been taken note of back during last years experiments

sly forge
#

its a problem if they are seriously reading reddit

fallow pewter
#

And here

#

and every platform really

#

and the surveys that were linked ingame

#

I mean the blogpost has a decent like to dislike ratio up in the feed

sly forge
#

people will upvote new things even if they aren't what they wanted

#

its like getting a half empty wrapper of saltines for christmas or nothing...?

fallow pewter
#

Here is screenshot from thread we had on this discord about feedback

#

they were "on the radar" because of it being a loud complaint

#

loudest around cosmetic free worlds times when people tried playing without any cosmetics

charred rose
#

one of the things I tend to use cosmetics for most often

#

is NOT having to look at Elite Div/RC/Fish outfits

#

sometimes the fish outfit doesn't feel that bad...

#

...then my character kneels down to stick their head in the water and ugggggggg

#

Golem is just boring

#

Nature's Sentinel I don't care about one way or the other

#

I relatively recently put together Master Camo and... it's deeply whatever?

golden escarp
#

I think golem and sentinel are passable but I would rather keep them than get shitty recolors

#

It's not a super high priority change so wait until you're ready or have a community redesign

tame iris
#

better tell my grandma

tame iris
#

dollar store blood dyes

golden escarp
#

Yeah, they're worse than just keeping what we have

shell blade
twilit mountain
# golden escarp Yeah, they're worse than just keeping what we have

I’d tend to disagree, but only because being intentional about theming is something I think will benefit the game. How they go about it is another question, and rushing content when it isn’t super urgent is a valid criticism, if waiting longer could result in more creative or new outfits

burnt peak
#

master camo is neat, however, it doesnt fit with any of the skillcapes.

you have this near invisible thieving outfit, and then boom here is a solid 99/120/ardy cape 4