The pillars at Gate of Elidinis are functioning as intended and do not necessarily need fixing. It is a boss basically built about rhythm.
The jumps want to be spaced 1 game tick (0.6 seconds) apart, and you have a 5 tick window from jumping onto the first pillar to launch your attack with +25% damage.
Here's a checklist to review conditions that might be making your character "stick":
-
Check the world's ping.
If you are playing at high ping rates, Gate of Elidinis can be much more difficult to execute correctly. -
Check the world population.
It is known that worlds at around 250 population are likely to incur population lag, which can make your tick timing inconsistent. Avoid higher population worlds when doing Gate of Elidinis otherwise. -
Check your camera mode.
For some really bizarre reason, the camera modes in the game portray the player's movement differently.
"Classic" camera options have a really jumpy camera which can make accurate clicks on the pillars harder.