#Heists: Thieving Skill Update Launches Today! - This Week In RuneScape

1680 messages · Page 2 of 2 (latest)

limber harness
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@halcyon heron Are the players being invisible (except one random one) at menaphos guards intended?
It looks disturbing.

ashen umbra
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The players turning invisible is a graphical bug

quartz sigil
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If there's one thing I'd like to see changed, it's the time it takes to teleport out after looting the rare chest

ashen umbra
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Agreed on that just let me throw the smoke bombs and get out.

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Honestly it be nice if we could be given a smoke bomb at the start that can be used as an emergency abort

quartz sigil
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Also, do Pylon batteries add to score or not?

clever violet
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@halcyon heron I've noticed with the sticky fingers nerf that a lot of the time NPCs are moving around therefore you're not benefitting from the speed of sticky fingers. Would not using sticky fingers be better exp per hour in this case? In a perfect world it seems balanced but I guess thats just if your npc gets stuck 100% of the time

young harness
young harness
harsh bridge
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Notice. If you're on a chest and a ghost is coming up behind you, you could, potentially, escape back into some bushes. But, if the chest opens and you get a seal, the text box eats your inputs and you'll get caught. That feels bad.

quartz sigil
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If you are picking the rare chest and it opens as you get stuck in the detection ring, clicking teleport out will save you

harsh bridge
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Yes but that's not the only chest. And there's a few that are designed for you to be able to escape into a safe spot.

wooden venture
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Has anyone come up with a reasonably optimized route for heist 1 yet? I've been running some ideas around in my head, and wanted to see what others have come up with.

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My current average time is 9:20-ish with 500 loot and no errors

quartz sigil
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That sounds about fair tbh

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Unless you skip a lot of the chests and bodies you aren't really going to get much faster

wooden venture
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Currently, I skip the shadow chest in the first area behind an agility obstacle, and the first shadow chest in the pylon area

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neither of them have particularly quick surge/dive routes in or out, so they take too long to collect to really seem worth it...

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but everything else I can get to/from within a few ticks, so it doesn't seem worth skipping anything else.

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if you go straight to the extra loot room immediately, you can often skip either/both the shadow chest and safe in the big chest room

heady frost
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bumping in case there's no answer yet

hidden grove
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instead of safes unlocking at a higher thieving level, which feels quite bad, maybe the higher level could unlock "better loot from chests and safes" this way you don't need to loot everything in the vault for the best xp/loot which basically increases your xp/gp p hour since you spent less time per vault.

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or have safes give half the rewards/ take double the time until you reach the level to unlock them

humble heron
south sorrel
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Vic's store XP credit reward values now go to 120 for all skills

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Arch/Necro had theirs from 100-120 increased by 1 xp, this matches what it was at 99.

south sorrel
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Okay got everything but map updates now

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a lot of this will just be figuring out actual map changes vs NPC spawns.

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Also it appears some texture/mat changes occured

neat vector
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Any chance of taking a second look at how loot works in heists? If you don't get hit, the second and third floors of the Asuran Arsenal are basically pointless as you don't need the loot score from their chests or safes

Possible to increase the cap on loot beyond 500, but have 500 be the max needed for highest odds on uniques? That way people who want more commons can clear everything

south sorrel
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I believe there's a trade off of time, which does make the 2nd/3rd floors useful. Also if you don't have 114 thieving, then it's almost mandatory for the Ornate chests there.

neat vector
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That's true

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I just want a reason to engage with the whole thing as much as possible haha

wooden venture
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I prefer the extra optional loot to the situation with heist 1, where there's barely enough, and it's difficult to optimize as a result.

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Maybe both could be adjusted in opposite directions, though... arsenal probably has a bit too much freedom

south sorrel
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Nov 24th Unlisted Changes

Achievements

  • "<Skill> 92 (Halfway There)" and "<Skill> 113" renamed to "<Skill> 113 (Halfway There)" for the following skills:
    • Archaeology, Dungeoneering, Necromancy, Slayer.
  • "A Thief Beyond Belief" achievement modified how it tracks progress.

Items

  • The skill guide icons were altered for "Pompous merchant" and "Waiko merchant".
  • Various Christmas holiday items with "scroll" in their name have captilized it.
  • The following items now include "Title Scroll (Untradeable)" in their name:
    • 'Admirable' title, 'Impish' title, 'the Real Present' title (White/Blue/Purple).
  • "Fairy Light Fishing token" renamed to "Fairy Light Fishing Rod token"
    • The override was renamed as well.

NPCs/Objects

  • Dragonkin projection models have been updated.
  • A certain metal texture has been updated.
  • A dirt texture has been updated.
  • "Festive Guardian" override renamed to "Holly Knight Guardian"

Other

  • Chaos Druid chests now refer to the basement in the skill guide.
  • Santa hat overhead emotes were changed.
  • Vic/Portable trader skill xp credits now extent to 120 for ALL skills.

Special

  • Christmas Event items, rewards, and some content was added this week.
    • I won't reveal it all for the time being.
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_ _
I'll eventually do map changes later.

frigid copper
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Meh. G.E. already has several new tradables from upcoming Xmas.

south sorrel
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It's not that I can't, it's just listing everything atm would take some time 😛

vital palm
vital palm
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I tend to skip the th segment on the patch notes

runic talon
noble nebula
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The bugs caused by this update are ruining my experience of the game. The invisibility thing is still not fixed... Request a refund for this month's membership 😕

worn skiff
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you aren't getting a refund

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and there will be a coldfix coming out for that whenever the fix is ready

alpine phoenix
south sorrel
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I must be going crazy

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so it seems like these Archaeologist were added here this week (normal ones not thieving ones):

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To verify I checked a vid from 5 years ago and they were there

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so I guess at some point they got removed??

hybrid warren
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They appear after you unlock the digsite i think

south sorrel
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oh maybe they no longer do

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but show up for everyone

pastel spear
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How come no hotfix to fix invisible

versed flint
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is the common loot from those heists supposed to be virtually the same no matter how much loot you have in the bag? i did the speedrun task for kharid getting between 100-150 loot and the final loot value was between 200-900k meanwhile almost maxed lootbag at around 490+ loot got me around 900k-1.1m loot

shell harbor
wooden venture
elder latch
winter granite
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any estimates on the drop rate of the heist items?

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also I'd like to make a small suggestion, after you finish rummaging a legionary, make then unclickable. just like how once the chest is open, you can't click on it again. would help me keep track of which ones I've looted

pastel spire
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I did some chests for a couple of hours and notice the loot is not that great. Xp is good. But the loot definitely feels low. The drops are good just the rates are bad. Any possibility it could be increased?

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Also remove the coins drop from cadarn chest btw. Coin drops are so frequent that it reduces seed rate by a lot.

stiff furnace
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i dont get why any uniques have to be a 50+ hour grind

wooden venture
pastel spire
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With how active chests are. They should really buff the drops by a big margin. Maybe give 3 rolls from one chest.

shell harbor
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how rare was the Ring of Vitur adjusted to be? I have been pickpocketing Consumers for like 16-17 hours and still haven't gotten one. Starting to wonder if there's an issue here

wooden venture
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I don't think the rate changed, personally. I'm seeing just as many broadcasts as day 1, if not more... but that's likely just more people being aware of the drop.

gaunt valve
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Ive gotten 3 rings already it exists trust me

winter granite
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gonna need to see quick chat for that claim

distant plover
# pastel spear How come no hotfix to fix invisible

Rate adjustments are relatively easy problems with known values to adjust - the weird bugs introduced with this update seem like a real pain to solve - just figuring out what happened to cause an intermittent bug in general is a pain in development, and in the spaghetti-code-hell-dimension that is the RS3 codebase I suspect they either haven't figured out the root cause or are still working on the solution (or that solution requires a major update and can't be done in a hotfix, so it'll be released on monday)

vital palm
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any word on the terrible loot from chests? (city of um chests in particular)

rancid bolt
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I don't know if it's been mentioned - but is there any way to get the pink circle of the legionaries to not be interactable, bladed diving is a nightmare 😸

steady terrace
vital palm
proud moth
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I want to draw out an optimized path. To try and get 500 points in as min time.

nova forum
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you put safes in but it doesnt fill the safe loot bag

proud moth
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So far im getting pretty good at vault.
10 points for chests,
15 for shadow
30 for safes
12~ for legionaries.
and 50 for the final chest.

One could in theory make a optimized path that would guarantee a minimum 500 loot when leaving. All while getting the minimum number of pylons required

wooden venture
# proud moth So far im getting pretty good at vault. 10 points for chests, 15 for shadow 30 f...

There's some restrictions on where pylons can be as well... Since every run must be possible regardless of route, there are no progression related items in safes. There also aren't any pylons inside shadow chests, since if there were, it would be possible to completely lock yourself out of the final loot room.

To that end, the first room and the third area both likely need full clears, since the seals can be anywhere but safes. None of the rest of the shadow chests are strictly necessary for completion.

Finally, the game provides 10 extra pylon batteries across the entire vault consistently, and the only variable is their location. You can afford to miss exactly one spawn of them without locking yourself out of the final loot room. That means you can skip exactly one chest or corpse without any real consequence.

half lodge
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Any chance you could add teleports to the Camouflage outfit for the Heist locations?

half blaze
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Do luck enhancers affect the chance of rare drops from pickpocketing and heists?

proud moth
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#design-chat message

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Reason. Skilling sets already overloaded

clever violet
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Was the sticky fingers nerf applied assuming pickpocket npcs never walk around? Because you actually get more exp now WITHOUT the thieving specific relic if your pickpocket npc starts walking around which most should and even if you manage to get them stuck for a bit they reset location and you will be walking around getting stalled for a game tick or two to catch up.

south sorrel
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Wiki has maps tbf

humble heron
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Some heist gameplay feedback:

Both: Success check RNG is a bit frustrating when you low roll really hard, especially any time you're doing something under a time crunch (approaching guard, lightning, keeper projection) and despite having ample time you just kept rolling failures and now have an even larger time loss, increasing your punishment for being unlucky. It'd be nice if every fail increased the odds of success such that the absolute worst luck is capped at some point. It does make boosts feel extra required for this content, which's kinda funny because of how chill pickpocketing is, never requiring aura while heists feel like you really want it.

Also, would be nice if clicking safecracking was more responsive especially when you need to dodge away from a safe. Registering clicking a shine after 2t feels pretty slow.

Vault - there's just not enough loot here in general and it really feels slow compared to dragonkin. The RNG amount of loot on guards doesn't feel good, and the double/triple punishing failure on spirit disturbance level is crazy evil (punished first since each failure naturally delays you, then again if you get to 4 fails and spawn a ghost who now massively delays you), especially for lower level players with a much lower success chance baseline. Almost all the same actions here (other than shadow chests) have lower loot than their asuryan equivalent, including a rare chest that gives 50 loot rather than 75. If those were bumped up to dragonkin level it'd immediately feel a lot better, plus maybe add a few ornate chests that are conspicuously missing from this heist.

Arsenal - Mostly great. Biggest pain point is the keeper projection in the second area - if you're holding the tablet and he's in front of you in the first position, you have absolutely no recourse but a ~40 second wait as he's also going to be ahead of you in the next position. Otherwise, the speed of this heist feels good. Little awkward needing empty hands for tablet.

heady frost
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there's a big hole into the void in the east side of the Asuran Arsenal's third section

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and another one on the third floor's west side while standing on the second floor

opal crater
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An interesting name for the loot beam

keen sleet
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lol

clear torrent
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why dont heist have there own sub section in thiefing you got to go to everything and scroll through well everything

opal crater
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Been having Vyres randomly reset today (Without them being trapped in 1 spot)

half lodge
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So... this invisibility bug. I've been doing my own investigation and have consulted a renowned expert in all things invisible, Professor Zap Hion. He was difficult to contact, due to being invisible, but after I logged into my brain and changed a few settings he appeared. I gave him a chance to put on some clothes and asked "Why are so many people invisible, but I can see their pets?" The answer? The answer is astonishing, quit reading now or your life will never be the same.

He said...

"Turns out when you log off your pets get bored and go skilling"

keen sleet
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XD

pastel spear
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Yeh fk invisibility

sweet wigeon
limber harness
# humble heron Some heist gameplay feedback: Both: Success check RNG is a bit frustrating when...

Agreed on those points, one thing regarding punishing in the dragonkin one:
I get it that it's supposed to be hard, but it really shouldn't require that tightly timed and accurate clicks for the cannons (especially second area and the upstairs ones). I think having a tick or two would feel a lot better as reaction time, as the punishment for failure here is pretty massive, and even a slight lag or delayed movement can screw this up big time, and as we all know too well, randomly delayed movement is a thing in rs. Not to even mention personal reaction times. I feel like too much of the recent content, whether it's this or some of the bosses, place the difficulty in overly tight timings of things.

pallid hearth
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Can we please get a quick chat option to see how many of each heist we did!

stiff furnace
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heist exp boost made me feel worse on heists ngl. chances are i will be way past 120 oncei have all the uniques

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really think unique rates should be boosted a little

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end of the day they're just marginally upgraded eof fodder

pallid hearth
chilly lance
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Does the team know they accidentally ruined combat vyres with this update?

stiff furnace
chilly lance
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Less spawns

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Think some of them got turned into thieving NPCs

stiff furnace
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wait actually?

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thats rough if so

chilly lance
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Unless it's some weird thing with all the people running through and getting them trapped super far off, but yeah, seems messed up, the past few times I've went

hybrid warren
rough swan
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idk if this is a place for feedback on the update but as far as i'm aware there isn't a way to reset your heist personal record and it'd be cool if there was

worn skiff
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The threads for each week’s update is the best spot for feedback on the update of the week

quartz sigil
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Can we get an option for Heists to skip the smokebomb animation when looting the rare chest and teleporting out?
I know it doesn't matter because you can't be caught when doing the animation and the time stops as soon as you select teleport out, but it takes FOREVER for the animation to play out

rough swan
strong wyvern
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Around 225 heists done (mostly max loot) and 1 drop.

My feedback, without knowing droprates (please consider dropping them soon), is that the uniques feel too rare. I'll hit 200m long before I get all of them. Especially if there's no dupe protection. Please look at bad luck mitigation if there isn't any already.

Overall though I love the heists, more content like this! Just please make droprates reasonable.

hidden grove
vital palm
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Pls fix vyres training method (combat not thieving)

warped scarab
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Have they adressed heist drops being too rare yet?

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I'd like to get a hotfix before the weekend 🙁

quartz sigil
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Heist drops are as rare as they are meant to be

warped scarab
quartz sigil
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Such is the drawback of rng

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Just because you don't get something before you max your experience means you have to change the way you are looking at it

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If you are doing it for the loot then yea it sucks, but if you are doing it for the xp then you attained one of your goals

warped scarab
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No, Im perfectly ok at statistics

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Im speaking of the expected value seemingly being too high

quartz sigil
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Some people have gotten extremely lucky, the price is already crashing

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I got the staff yesterday from the first heist

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Don't know how many times I did it though because there's no statistic for it, at least not yet

hidden grove
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because you can do heist starting at something like 8.5m thieving xp

warped scarab
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Im not only speaking of my own experiece, but the communities Im in combined with world broadcasts

hidden grove
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so unless you did 191.5 M Thieving XP, its a weird thing to say

warped scarab
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It just seems too rare, and as Jagex refuse to release drop rates within a minimum 1 month period the best we can do is speculate

quartz sigil
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Then why is it worth complaining about if it's not your own experience?

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They also replace the Noxious weaponry barring the scythe

warped scarab
quartz sigil
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so for tier 90 weapons gained entirely through skilling it's extremely fair they are rare

hidden grove
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its basically supposed to be more expensive than nox i would say

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since it has same stats, but has a spec

quartz sigil
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No, Nox will never go down in price

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They are also used for components

hidden grove
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true

quartz sigil
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The staff offers Zamorak components so they are also worthwhile

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But that's of course if you have multiple staves

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I'm after the Bow personally, but heists are really fun and addictive

hidden grove
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but i think aiming for these items to be a bit more expensive than nox would be justified

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and its a nice way for skillers to also get some valued items

quartz sigil
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Oh definitely

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the Raxxi farm is kinda stressful considering the drop chances and drop mechanics of the pieces

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and the fact two of the three paths serve to do nothing better than waste your time

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But, the scythe is a tier 90 weapon with halberd range, and the Dragon Rider Lance is a halberd but also has lower damage with t90 accuracy

warped scarab
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Heists might seem fun untill you hit that 3 digit hour mark for all items

quartz sigil
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Then stop focusing on how long you have been doing it for and either enjoy doing it or don't do them

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Pretend that you are having fun and when you finally get them you will be beyond ecstatic

warped scarab
quartz sigil
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Yea.... that's where you are going wrong

warped scarab
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No

quartz sigil
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Are you a main or an iron?

hidden grove
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based on his name an iron

quartz sigil
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Well for an Iron the rarity of the weapons means nothing unless you really need it for an upgrade

warped scarab
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They are bis items wdym

quartz sigil
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And if you are a main, the only reason you would care about its rarity is if you intend on making money off them

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The staff is BiS in an EoF, but the bow is an upgraded dark bow, and the BiS bows are Last Guardian and Eldritch Crossbow in EoF

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Or the Crossbow itself

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And the BiS Staff is Fractured Staff of Armadyl

hidden grove
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This ^

quartz sigil
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These new weapons are stepping stones

warped scarab
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They are not stepping stones

hidden grove
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they're more like stepping stones or sidegrades

quartz sigil
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Just like Noxious weapons were

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They are completely stepping stones

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They cannot be upgraded and their specials are upgraded versions of pre existing weapons

warped scarab
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Special attacks are BIS

quartz sigil
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Unlike Zuk Sword, Leng Daggers, Armadyl Staff and Last Guardian

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They are also tiers below Masterwork weapons too

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No they are not

warped scarab
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Their tiers don't matter, that's not what makes them valueable

quartz sigil
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The staff yes, because previously Iban's was best for straight out damage

hidden grove
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this boy mad about not being able to easily obtain his 0.1% dmg increase at end game gear

quartz sigil
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But the bow isn't

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Eldritch Crossbow special is far better for dps

warped scarab
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Ah yes, the ecb spec which excludes the use of other special attacks

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My bad

hidden grove
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in cases where you would dark bow spec, its a small upgrade

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but if you don't enjoy vault, why do you care about doing something you don't enjoy for a long time, just to save a few seconds of a kill from something that you do enjoy

warped scarab
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I do enjoy it, but the problem is that I won't for how long it's required at the current rates

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Most people won't

hidden grove
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but you don't even know the current rates?

quartz sigil
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They are rare, that's all we know

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And they should be

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They are tier 90 weapons you can get purely through skilling without any other considerations

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Tier 90 is the preferred tier for entrance to high level bossing

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If you have a problem with their rarity, go use Necromancy and start doing HM Kerapac or Zamorak

warped scarab
warped scarab
quartz sigil
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Then why do you care about the weapons if you already have better?

warped scarab
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Like I said, they are BIS

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If you don't understand that, you're clearly not educated enough to speak on their usefullness

quartz sigil
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sigh none of them are BiS

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The staff replaces Ibans in an EoF that's about it

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Perhaps the bow might replace dark bow

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But as weapons they are not best in slot, and if you don't get them you have alternatives

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Best in slot means that they are the utmost best

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And while bossing, accuracy is important

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They are stepping stones for most players

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And if they were in fact best in slot weapons, by all rights they should be insanely rare

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That's why you can only get Armadyl Staff and Zuk sword from hard mode bosses rather than normal mode bosses

warped scarab
quartz sigil
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They aren't

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They are nowhere near bis

hidden grove
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imagine the sanctum of rebirth weapons all over again

warped scarab
quartz sigil
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I do want those weapons

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I've only killed Nakatra 36 times though

warped scarab
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Then why are you arguing about stuff you have no knowledge of..

quartz sigil
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Because we aren't talking about Roar or Ode, we are talking about the Thieving weapons

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And the end tier for us is the current tier 100 weapons, crafted from the tier 95 weapons

warped scarab
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Yup, ezk is as strong as masterwork sword

quartz sigil
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It's special is insane though

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with optimal buffs you can hit 120k in a single special attack

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And depending on your skill the Armadyl Staff is powerful as well, and Roar and Ode are also strong

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And all these weapons can be upgraded to tier 100 with a Shard of Genesis

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These thieving weapons cannot and their specials are just upgrades from Zamorak Staff, Dragon Claws and Dark Bow

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Which are at best Finality fodder

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And if you don't have better weapons, they are upgrades to the Wilderness weapons

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Hence why they are stepping stones

hidden grove
quartz sigil
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Yea

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If they were truly BiS weapons obtainable from thieving and tradeable there's no way they would be 120m on GE

warped scarab
hidden grove
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i know

warped scarab
quartz sigil
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Well that

warped scarab
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And yes they are BIS

quartz sigil
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that's what my staff examine shows

hidden grove
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but in my opinion since they're BIS for those cases they're justified being rare

quartz sigil
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And as an Iron I don't care about how much they are

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But the fact that the price is that low means that people are already looting tonnes of them

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So your luck is just terrible

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But to call them BiS items is laughable

warped scarab
hidden grove
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but the increase is small enough so it isn't a MUST have

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so it is not really worth chasing the drops

warped scarab
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The guideprice is worthless atm

quartz sigil
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Skilling offering tier 90 weapons for no hassle at all makes their rarity completely understandable

hidden grove
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Yeah but that dungeon is harder than the first? an has higher reqs

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give the items some time to settle first

warped scarab
hidden grove
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true

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but that dungeon also only has 1 tradable rare

quartz sigil
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It's also dangerous

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So obviously the price of the weapon is high

warped scarab
quartz sigil
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The first Heist is.... annoying at times but also completely safe

warped scarab
quartz sigil
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And besides, Leng weapons are vastly superior

warped scarab
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Unless you're a hacim ofc

quartz sigil
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The fact you can die alone makes it dangerous

warped scarab
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You can't compare lengs to the dagger...

quartz sigil
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A death is a death, and considering it's a skilling activity as well

warped scarab
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They serve two completely different purposes

quartz sigil
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The dagger is expensive because it's rare, Lengs are expensive because they are good

hidden grove
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so lets say the droprate for a rare is 1/300 if you have 500 loot

in the first dungeon you are expected to get a item in all 100 kills

In the last dungeon only 1/300 (if you only count tradable ones)

warped scarab
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Lengs aren't very good, unless monday's patch changed a lot

hidden grove
quartz sigil
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the recent update just made flurry and stuff hit more times

warped scarab
hidden grove
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if you get caught in first dungeon you loose some loot,
If you get caught in second dungeon to often, you may have to restart the run

So yes, it is more dangerous

quartz sigil
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Yea, it is pretty significant

hidden grove
quartz sigil
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and also the scaling with Berserk

warped scarab
quartz sigil
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big BOOM damage from Duel Wield

hidden grove
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but i think increase is about the same as the increase of gloombow over darkbow

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for a spec weapon

quartz sigil
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Yea the bow special isn't that far off Dark Bow

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Only thing to consider is the bonus damage from sources like buffs and gear making it stronger

hidden grove
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But i think these discussions aren't leading to anything, we have different opinions on how things should be, and thats exactly the reason why jagex can never do an release of something without some sort of backlash,

you can't please everyone with these things

quartz sigil
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Logically speaking their rarity is fine

warped scarab
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Releasing the drop rates would lead to a lot more meaningful discussions

quartz sigil
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That will be either next week or the week after

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Currently we only have pickpocket rates

warped scarab
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Minimum a month

quartz sigil
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Just bear in mind, that the silly season is upon us, and inevitably the christmas event

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so they do have a bit on their table for the time being

hidden grove
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yes, but also if they keep droprates a secret, its easier for them to alter these rates a bit, if they see the data, and the rate of items entering the game feels off

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also, i think they have to keep in mind how people run these dungeons.
They can guess the average time of a dungeon. but i have seen some very weird, doubtfull Dives and surges, and i wonder if i tested them all

quartz sigil
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I goof up so often when I run the first heist I can't break 11 minutes with 500 loot

hidden grove
#

imagine, them expecting is to last double the time on a heist, and we found some way to halve it.

Double the amount of time would enter the game

#

than they had to lower the droprate, and we'd get the early bird bonus discussion all over again

quartz sigil
#

When hard mode arch glacor came out they said no one would beat 4000% enrage in a month

hidden grove
#

(already happened a bit on charms, onyxes, tetras etc)

quartz sigil
#

Someone did it with a couple of days to spare

warped scarab
hidden grove
warped scarab
#

For example in league of legends, champions released too weak will never recover in terms of playrate.. Even after adjustments

#

The hype is very important

quartz sigil
#

We always exceed expectations

hidden grove
quartz sigil
#

Unless it's something you can't get again missing an early bird special is heartbreaking but not the end of the world

warped scarab
quartz sigil
#

I failed the reach the early bird Elidinis boosts in time because I had to level archaeology and I was heartbroken

#

But I've still killed it over 800 times since then

#

to reach*

warped scarab
#

A lot of content isn't interacted with due to a mental blockage to try new things

quartz sigil
#

and the Teci nerf is depressing, but the rates are still pretty grand

#

Considering the alternatives are worse

warped scarab
#

Raid loot needs to be unlocked

quartz sigil
#

Yes, I agree that time timegated nature of it makes it unappealing

hidden grove
quartz sigil
#

But the fact is, not everyone wants to farm group content like that

#

And accommodating all play styles is the best way to go for a gaming company

warped scarab
quartz sigil
#

I got Shrimpy pet in 4 kills, some people haven't gotten it yet after dozens of kills

#

I'm also over 800 Gate cleanses and I still don't have the pet or the Dowser

#

But a person in the Ironman section got Dowser in I think it was 46 cleanses

#

You are either lucky or unlucky

warped scarab
quartz sigil
#

No, you are lucky or unlucky

#

You can get a 1/1000 drop in the first few kills

#

That's lucky

#

If you don't get it for a lot more than that, you are unlucky

#

But unless it's a guaranteed drop you can't do anything about it

#

It is what it is

#

Something being classified as rare doesn't make it rare, it just means if you go into it expecting it to take forever but get it faster than that then it makes you happy

stiff furnace
#

the rates are far too high and should be adjusted

#

sampling bias aside i’ve been on worlds with 30-40 people running heists not seeing a drop for multiple hours

#

know multiple irons who done 60n thieving exp already without a drop

#

60m*

#

it’s not a case of ‘you’re just unlucky’ or sampling bias

#

lot of people in heist reporting the same issue so it’s quite evident it’s a problem

#

and it being a skilling method doesn’t mean rates should be bad. it’s still active gameplay requiring your time and attention

#

if i can get a t90 at rax in 5-10 hours with the same effort i should expect the same at heists

quartz sigil
#

No, you shouldn't

#

You can't compare a pure skilling event to boss slaying

#

Heists are no effort for the rewards you get for them

stiff furnace
#

yes you absolutely can compare

quartz sigil
#

And you do not NEED these weapons at all

#

No you can't

#

If it were from something like Croesus then sure, compare them

#

But Heists are so easy it's laughable

stiff furnace
#

it’s active gameplay. no different than croesus to me

quartz sigil
#

And not only are the weapons good for the effort to obtain them the other rewards and xp are amazing too

stiff furnace
#

so is rax and so is sus

quartz sigil
#

Croesus is a group boss and Rax is a multi stage boss with time wasting mechanics

#

And a slightly harder fight at the end

stiff furnace
#

they’re t90 weapons we’re taking about with arbitrary drop rates released than a week ago. you’re talking as if there’s clear rules that should be about their drop rates and usefulness

quartz sigil
#

Heists don't punish you hard enough to warrant the weapons being common

stiff furnace
#

have u even done the arsenal? lmao

quartz sigil
#

If it was a "You got caught, go back to the entrance" sure, then they could be more common

#

But only the second heist does anything like that, and you can get the weapons even if you didn't get 500 loot

stiff furnace
#

drop rate is tied to amount of loot

quartz sigil
#

Only having a higher chance

#

You could still get it with sub 500 loot

#

But obviously if you want them bad enough you would be doing your damnedest to get 500 loot each run

spice patrol
#

and you can still get bolg under 4000% enrage

quartz sigil
#

And trying to complete it as fast as you can to save time

spice patrol
#

i don't think stuff being rare is good

stiff furnace
#

it isn’t good indeed

spice patrol
#

like i maybe wouldn't want stuff to be so common that you get everything you want before learning the content but that's clearly not happening here

stiff furnace
#

as someone who is far endgame and went 4x dry at multiple bosses this doesnt interest me at all. it requires the same attention as other t90 weapon content for me

quartz sigil
#

Stuff being rare is bad if you are an Iron, but good if you are a main

#

Provided you aren't on the buying end

stiff furnace
#

it shouldn’t take 5x or more longer to get new t90s which rates are set arbitrarily high

quartz sigil
#

But if you are on the selling end it being rare is fantastic for you

stiff furnace
#

there’s nothing good about it as a main

warped scarab
quartz sigil
#

Yea, but the fact that these weapons are available to people who aren't good at pve is a godsend

stiff furnace
#

get 1 drop worth 500m or 10 worth 50m is functionally no difference

quartz sigil
#

And you should be grateful you can get them at all

spice patrol
#

rarity doesn't really matter that much when it comes to gp per hour

#

you just wanna put it where it feels the best

quartz sigil
#

And besides, you make a craptonne of money just doing the heists

stiff furnace
#

it’s 5m/hr for the first if doing 15 min runs

warped scarab
quartz sigil
#

Unless you are bossing it's pretty great for how much it pays out

spice patrol
quartz sigil
#

And xp on top as well

#

That's multitasking at its finest

stiff furnace
#

it’s terrible. pickpockets afk is more gp than first heist

quartz sigil
#

And even the salvage from the first heist is worth it

#

But pickpocketing doesn't give you a chance at the weapons

#

Which is bonus cash for mainscapers

#

Or a useful weapon for you to use

spice patrol
#

god i hate alchables

#

i wanna just make them all have 0 alch value and see what the economy does

quartz sigil
#

My alchemiser loves them

stiff furnace
#

you seem like a new or low lvl iron. as someone who has farmed most t95’s it’s just not great rates or common rewards

warped scarab
quartz sigil
#

It's kinda hard to explain where I am

#

I haven't started any of the tier 95 grinds, but I have completed most sub BiS grinds

spice patrol
#

my issue with alching is how everything has a minimum value pinned to it

stiff furnace
#

but as it stands now farming all heist rewards potentially puts u way beyond 120 or even 200m exp. that’s just bad design and doesnt feel rewarding

#

it’s arbitrarily rare in a game where most recent bossss have extreme rarity already

quartz sigil
#

If you are unlucky

stiff furnace
#

talking average luck here

quartz sigil
#

Average luck.... well you would get at least one of the weapons before 120

stiff furnace
#

yes and that’s not good

#

when there’s 4 more items to farm

quartz sigil
#

Unless you were already far past minimum requirements when you started that would be terrible

warped scarab
#

1/4th of the possible drops by the time you reach the highest possible level

#

How is that good design

quartz sigil
#

That's a worst case scenario

warped scarab
#

No it isn't

quartz sigil
#

It quite is

stiff furnace
#

it isn’t

warped scarab
#

Multiple people in my clan and guested clan

#

Have earned 60m+ xp with nothing

quartz sigil
#

Besides, you aren't promised any of these weapons nor do you actually need them

#

And when did they start?

stiff furnace
#

they’re endgame spec fodder

quartz sigil
#

Were they already past minimum requirements?

warped scarab
stiff furnace
#

so in a sense for good rotations they are needed

quartz sigil
#

No, you people are just far too entitled for your own good, and it's colouring how you play the game

#

And now it's affecting your enjoyment of the game

stiff furnace
#

u dont ‘need’ anything in the game so why log in at all right

warped scarab
#

Exactly..

spice patrol
#

lets calm down yall

quartz sigil
#

Because playing the game is fun

stiff furnace
quartz sigil
#

As soon as you start expecting things you start burning yourself out when you do these things and don't get anything

quartz sigil
#

Don't talk to me like I make no effort

stiff furnace
#

mid game weapons shouldnt be a 100+ hour grind. simple as that

quartz sigil
#

Then don't go for them and just farm Rax

#

Go farm Nakatra and just skip them

stiff furnace
#

they’re bis spec weapons

quartz sigil
#

They are minor upgrades to pre existing weapons

#

When you consider them for the Finality amulet

#

You can totally make do with Iban staff or Dragon Claws in your Finality amulets

warped scarab
#

Just to put things into perspective. Rasial set takes 1,659 on average. At 30kph that's about 55 hours. If you're slightly unlucky at heists the mask will take longer. They shouldnt even be close.

stiff furnace
#

minor enough to go for them. your solution to rates being bad is dont interact with the content and you don’t see how that is bad?

quartz sigil
#

That tiny little increase isn't worth getting worked up over

#

You either aim for them and get them or you don't

#

But saying "It didn't drop for me, I want the rates changes" is insanely entitled

stiff furnace
#

with that mindset why go for anything.

quartz sigil
#

Because you want to

#

Why wake up every day if you don't look forward to the grind?

#

Why play Runescape at all if you don't like the grind?

#

Go play any of the other MMOs out there that simply hand you loot for nothing

#

Runescape has and always will be a grindy game

stiff furnace
#

it’s just not respective of your time. if u enjoy doing 100+ hours of heist for a weapon be my guest but telling people they’re entitled to not want that is extremely disrespectful and shows a lack of understanding on how many grinds already exist ngl

quartz sigil
#

The satisfaction is in the rewards

#

The fact that they are so rare should enhance your satisfaction when you get them

#

If you don't wanna suffer that kind of grind, go do something else worthy of your time

warped scarab
#

Im getting worked up about your lack of basis for most of your statements. I am not worked up about the drop rates. I was merely discussing that they should be changed.

quartz sigil
#

I have stated over and over the basis for my arguments

stiff furnace
#

finishing my fsoa at 1285 was not satisfactory at all. yiu make a lot of assumptions here

quartz sigil
#

They are MINOR UPGRADES, you do not NEED them, If you do not DROP THEM, and you are not an Iron, BUY THEM USING MONEY YOU MADE ELSEWHERE

#

They are Finality fodder if you have better weapons

#

If you don't they are a stepping stone to better weapons

stiff furnace
#

with that reasoning why ever upgrade your gear at all right?

warped scarab
#

But why does that matter

quartz sigil
#

And when you get those weapons you will either alch them or convert them into Finality amulets

warped scarab
#

Just because they're minor upgrades doesnt mean it's fine that they're too rare

quartz sigil
#

To allow you to have better times at high end content

warped scarab
#

It just doesnt make any sense at all

stiff furnace
#

if anything them being very minor upgrades should warrant them being not rare at all

quartz sigil
#

The fact they are minor upgrades means it doesn't matter at all if you get them or not

#

Min/maxing is unhealthy to players

stiff furnace
#

if it doesn’t matter why make them so rare then

quartz sigil
#

They are no effort upgrades

warped scarab
quartz sigil
#

Most people already got the levels for the heists while they were working towards elves when 99 was the cap

#

Of cours eit is

#

course*

#

The fact you feel the need to get these minor upgrades proves they are unhealthy for you

stiff furnace
#

i went from 103 to 109 just doing heist one so again making a lot of assumptions here

warped scarab
#

Why is it unhealthy that I want the upgrades?

stiff furnace
#

wazzy did 70m of heist 2 without a drop

quartz sigil
#

You can pve completely fine without them

#

They might adjust your kill times by a few seconds at best

#

maybe a minute at the very most

#

If you couldn't pve without them then sure, complain away

stiff furnace
#

and you think that’s minor?

quartz sigil
#

yes and no

warped scarab
#

Let's do some induction

#

If any minor upgrade doesn't matter

stiff furnace
#

in the endgame that’s the difference between gm timer or not

quartz sigil
#

Any time increase is good, but if you already have a good time then why be so greedy?

stiff furnace
#

that’s pretty big

warped scarab
#

In a game built on minor upgrades in pvm

quartz sigil
#

Some upgrades are bigger than others

warped scarab
#

That means barely any upgrade matter

quartz sigil
#

These weapons are not

#

If you only had an Obliteration before hand, then sure the upgrade is great

stiff furnace
quartz sigil
#

But if you had Roar, Armadyl or whatnot then the differences are minor

quartz sigil
stiff furnace
#

they require the same effort as me doing rax

warped scarab
#

There are so many logical fallacies in your statements

stiff furnace
#

or ik

#

kk*

quartz sigil
#

How hard is it to understand the difference between weapons obtained from difficult bosses compared to a glorified obstacle course with some stealing involved

warped scarab
#

It's one of the most effortful skilling acitivities wdym

stiff furnace
#

and u haven’t even done heist 2

quartz sigil
#

You can die to Rax, you cannot die in the first heist

stiff furnace
#

so you lack an incomplete understanding of the amount of effort

warped scarab
#

Dying isn't punishing in itself

#

lmao

quartz sigil
#

no it's not

#

But when you compare two similar tier items to the difference between combat and skilling

warped scarab
#

Let's also not forget that rax was released over a decade ago

#

When the game was in a much different state than it is now

quartz sigil
#

Yea, but the rax weapons are also stepping stones now

warped scarab
#

Aswell as nox components

quartz sigil
#

If it weren't for Necro they would be considerable stepping stones

warped scarab
#

No

#

Helwyr -> Sanctum

quartz sigil
#

These weapons are stepping stones and finality fodder

warped scarab
#

Easiest skip

quartz sigil
#

Finality fodder you also have other options that are cheaper and easier to obtain

warped scarab
#

But they're not stepping stones

quartz sigil
#

Helwyr weapons are tier 90 accuracy but lower damage

warped scarab
#

They're BIS

quartz sigil
#

Not as weapons, only as Finality fodder

#

You can make do without them

stiff furnace
#

for something u call minor upgrades and fodder it’s sure as hell weird u defend their rarity

warped scarab
#

If I wasn't so bored from exam prep I wouldnt have bothered with this conversation lmao

#

Because it's so stupid

quartz sigil
#

But the fact you care so much about their rarity being as high as it is despite their minor upgrade potential just proves that min maxing is bad for your mental state

#

You feel that you need them when you don't

#

And you are getting upset because you don't have them

#

If I could trade my staff for the bow I sure as hell would

#

If I could trade my staff for a Seren God Bow or a Last Guardian I would

#

Hell I'd even trade them for one of the Nakatra weapons

warped scarab
quartz sigil
#

Because the staff is worse than all three of them until I need to add it to a Finality

#

It is unhealthy

#

You are getting upset because you don't have them when you don't need them

#

It's like gambling

#

You spent your time and you didn't get the payoff

#

So now it's making you hate Heists

#

And soon it will make you hate Runescape

warped scarab
#

No, I don't like the drop rates as they are and think they should be changed

quartz sigil
#

They don't need to be changed

#

If anything, the ring should be obtained earlier than it is

warped scarab
#

If I hated Runescape I would've done so a long time ago

stiff furnace
warped scarab
#

The 5min afk ring with insane xp rates

quartz sigil
#

You fail to realize that you do not need these weapons

warped scarab
#

Should be more common?

#

Some sound reasoning

stiff furnace
quartz sigil
#

The boost it gives to hunter and thieving would be more worthwhile obtained earlier than it is

stiff furnace
#

its a fallacy

quartz sigil
#

You don't need to play the game either but you still do

stiff furnace
#

exactly

quartz sigil
#

You need to upgrade your weapons and armour to do higher end content

warped scarab
stiff furnace
#

so my time should be respected and for minor mid game upgrades it shouldnt be so rare

#

see how we're stuck in a loop here?

quartz sigil
#

The difference here is that I'm enjoying heists despite how rare these rewards are

#

You are not enjoying the heists so you demand the rewards be given to you

stiff furnace
#

sure but will you enjoy it after doing 60m exp?

#

beyond 120?

#

i enjoy the heists but not for that expected amount of time

quartz sigil
#

Why do any skilling past 120?

#

Because you want what they offer

warped scarab
stiff furnace
#

to get the other 4 rewards

quartz sigil
#

If you don't get them by that time then you are unlucky

stiff furnace
#

since i'll probably only get 1 in that time

stiff furnace
warped scarab
quartz sigil
#

if you started at the minimum required level there's no way you wouldn't get any of the drops by 120

spice patrol
#

i think this conversation has just about run its course, we're starting to go in circles
some of us want the rates changed, some of us don't. great!

quartz sigil
#

None of the rewards are promised

stiff furnace
#

sigh circles indeed

quartz sigil
#

You get them or you don't

#

end of story

#

It's not like Zemo's Nexus where you get it after a certain amount of kills

#

You will either get these or you won't

warped scarab
#

Those are outcomes, not probabilities

quartz sigil
#

Indeed

#

they are not guarantees

stiff furnace
#

maybe read the room lads, anyways time for some food gl

quartz sigil
#

If they were then it would be understandable if you don't get them

#

But you are not promised these items

#

So you do not deserve them if you don't want to put in the time or effort

#

If you want stress free loot, go farm the Tzhaar traders for the amulets

#

But if you want these tier 90 weapons, go earn them

warped scarab
#

That's some great news

rigid mulch
#

Uhh... wtf did i just read at 7 in the morning?

stiff furnace
quartz sigil
#

If they did it then that is that

#

If it was a decision they made I will not speak against it

stiff furnace
#

it is a decision they made yeah. a good one too

quartz sigil
#

To each their own

sour harness
#

Great update! Super excited. (I haven't had time to even look at the post, much less get online, in over a week 😭)

That said... I think the news post needs to be reread for spelling (image 1) and grammar/run-on sentences (image two)

stiff furnace
#

newsposts and updates have had spelling errors for years at this point lol

#

we just silently accept it 😛

warped scarab
sour harness
quartz sigil
#

I see spelling and grammatical errors loads on news articles and patch notes

#

But considering the amount of errors there are in anime subtitles these past couple of years I can overlook some in Jagex articles

frigid copper
#

Callback to the guy making a fuss about British English vs American English.

tawdry steeple
#

one day the Americans will stop communicating in grunts and hand signals

stiff furnace
#

i'll be honest i really dont care for the occasional spelling error

#

as long as the ones in game get fixed 😛

quartz sigil
#

Unless it is completely unable to be understood or ruins whatever experience you are having it is completely fine

stiff furnace
#

did the commons get buffed as well?

#

seems ig et way more loot now

sour harness
sour harness
worn skiff
#

my business partners never spell things correctly or use proper grammar

#

but it is fine since i can read what they are writing and understand the intent behind the message

visual frost
#

We're really splitting hairs over here about this huh

sage ginkgo
#

The buttons could have bigger clickboxes

#

In the kharid et vault

#

And it would be a nice QoL if the final crystal would kill the pretorian guy

#

other than that, the area wide talking is great

#

And the content is sweet

#

Also, the fact that the coldfix was applied during the week, instead of waiting till monday, awesome policy!

south sorrel
#

_ _
All right that's all the map changes

rotund ginkgo
#

they should buff yak hide armor

elder latch
south sorrel
#

techncially there's 3

dusty ledge
#

is there a reason why the Nodon spike harness is so rare but untradeable?

#

is there bad luck mitigation or a vault clear "KC" limit that guarantees the drop?

nova glacier
charred hornet
#

For anyone doing Vault or Arsenal, please DM me or @ me with screenshots of your chat log loot, I'm trying to get bounds updated for loot tables on the wiki

opal crater
#

For those farming Rings of Vitur, what is the average amount of shiny columbarium keys you get by the time you get each ring? (Using it as a reference since it is at least a rare drop)
Edit: I finally got it at while having 72 keys, which are 1/500, so the ring is something like 1/36k?

regal valley
#

Does the Am-Hej retain the Berserker Necklace 5% boost? I'd like to know for EZK purposes. @halcyon heron

quartz sigil
#

I'd also be interested in hearing if there are any intentions on a necklace that fuses both the Am-Hej and Am-Zi together to make a BiS melee necklace

waxen vault
#

I've been playing with the am-zi. I really like the idea of it, but I just can't find a spot to use it :/

#

What could be really cool is give it a set effect (The Am-Zi/Hej) and the Nodon Spike Harness that when they are used in tandem you yeet your spikes at them with each smack instead of when you are smacked, giving you a pseudo-passive of the t92 scourge. Could make Dual Wield go brrrr, even though it's not effected by zerk. Could also make the melee bleed ring feel fancy. Just a thought.

Edit: I'd probably not count it as reflect damage when the set effect would be active, to avoid the synergy with the enchanted platinum ring. Or do, who knows lol

spice patrol
#

if these necklaces were introduced into osrs they'd be all anybody could ever talk about for certain pure builds, i really like that about them
but somewhat unfortunately they're rs3 items and need to fight a losing battle for their place in a sandbox where combat pures of any variety are but a faint memory

quartz sigil
nova forum
#

Why is there a cap of 500loot when you can get more?

#

cap the loot but give us the exp for fully doing hiests

quartz sigil
#

It's capped at 500 and there's more than 500 points worth of loot so if people goof up they don't suffer too much for it

nova glacier
quartz sigil
#

Dunno, just the way it is

solar mason
#

I seem to be failing a lot more in Pyramid plunder after the update even with crystal mask+lightform+aura even on early floors

nova forum
#

first hiest im missing that last room and just finishing

#

with like 450 average

scenic belfry
scenic belfry
waxen vault
# scenic belfry Am-hej does well enough that it turns eof into a switch for anyone willing to do...

Yeah, even for dual wield... which is sad because that was their target. Any ability that hits 3K+ is better off with the am hej. Any ability 2,500 and under is slightly better with am-zi, but very slightly. Melee just can't grico the way ranged can lol.

Honestly if am-zi was 10% of attack as an ability damage bonus (like leng swords), it would actually scale and be better. (Basically being half lengs, since hej is half ezk. Total of 36% ability bonus with 12% from zi and 24% from lengs)

#

Would be weird math for players, but the tooltip could just be Melee attacks deal [Number] (12% ⚔️) additional damage.

solar mason
#

kind of a croesus system

paper niche
#

Vyres are tooough for pickpocketing. 😅 Very high catch rate and damage, and can only use camouflage some of the time when they stand in a good spot or their friends get angy. Have died a couple times trying to use camouflage and forgetting to or being slow to swap back to the house drakan outfit when banking to heal / when they move out of safe spots. I think it's fine, just an observation really.

digital jackal
#

all i used was crystal mask and that was enough to 5 min afk em. had the house drakan outfit on

#

if you're a main, you can also buy the ring of vitur which makes them unaggro and allows the camo outfit for bonus pickpockets

paper niche
#

😮 I'm 120 but haven't heard of crystal mask. That's good to know that the ring stops aggro too. That's what I was trying to get from pickpocketing actually

paper niche
#

I'm guessing not much data has been gathered yet but anecdotally does LotD/HSR have an effect on the rare thieving loot?

marble linden
#

i know some adjustments were made but the ratio between xp rates and unique rates still feels really bad. i gained 50-60m xp since the update to hit 200m thieving and i only got 1 of the new items added to the game (it was the ring). my iron isn't having much better luck, either

was the intent really to expect people to get 300m thieve xp if they wanted to get the items? why are people constantly maxing xp in a skill before "finishing" the main content associated with it? extremely likely to go way past 200m arch trying to finish inquis/spear tip/recipes. ultimate slayer is unironically like 800m slayer xp. 200m farm happens well before breeding logs get finished (unless you buy breeding pairs). don't even mention combat xp and boss logs

really feels like xp across the board is several orders of magnitude too high if running out of it is something that accidentally happens along the way while playing the game