- Either set it so hitting personal contributuion by all players = event complete
If you just lower the req for event to complete and change nothing else, this is kind of not great because then event would end before the slower people who are currently able to complete the event finish their personal contributions.
Especially problematic at combat events where the difference between fastest and slowest people can be literally an order of magnitude.
- Or punish players that teleport out by taking away their stage 3 reward.
punishing people for playing optimally is nonsense
Better ideas might be redesigning rewards so that its not optimal to leave early (e.g. give more rewards for more contribution)
Or perhaps make it so that meeting the individual cap is sufficient to get rewards regardless of what other people do, but that removes a bit of the group aspect that it was designed to have, idk.
this is an issue of adverse incentives and it applies to all flash events not just tree. if you have a minimum bar that gets you the full reward, there isn't much incentive to do more