#Initial FAQ: Treasure Hunter, MTX Reductions & Integrity Roadmap
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but it should be tied to skilling guilds
Cooking Guild, Crafting Guild etc
Not something you can slap down wherever
I disagree, cuz those have skill limits. They're low, but they'd still gate a lot of the social aspect for new players.
Like the conversations i've had doing starbloom crafting in the crafting guild were infinetly better then whatever w84 does
Because there absolutely is somethign as to many players in the same place
32 cooking and 40 crafting are incredibly minor thresholds
and if they're truly that limiting, we could just remove the level req
far preferable to keeping portables as is
My point is that if someone is new to the game, those can seem like daunting numbers. Especially since it effectively gatekeeps socialization.
Best way to retain new players is to block them out of w84 anyways. The things that happen there are traumatising
I think if you're a new player, you'd not really learn that portables exist prior to getitng 32 cooking anyways
Yeah, w84 is a cesspit, but it can be fun to drop the occasional "this comment is slightly politically charged" type of thing, and watch chat explode.
I kinda think a +production bonus was never properly balanced. Like, they didn't realize that a portable well could be used in multiple steps in the potion production process
w84 also has the problem of only being able to see half the chat from people on exactly your own tile
in particular when both figures are pretty significant
Anyone on the tile next to you jsut gets blocked out and you can't see it anyways
Wells have just a 5% production bonus, but it doubles with Brooch of the Gods, and stacks with itself.
https://runescape.wiki/w/Calculator:Herblore/Overload_variants
If you're making adrenaline renewals from scratch, you start with making super energies from avantoes, vials of water, and mort myre fungi.
To make 1000 adrenaline renewals with all relevant boosts, you need just 361 avantoes
One of the most profitable herblore money making methods on the wiki is aggression potions. (I have not checked the real prices on the ge, so I'll use the nominal prices)
It's +21.3m per hour with all boosts, but goes to 8.6m per hour without wells and brooch, and 1.8m without wells, brooch and modified botanist mask
https://runescape.wiki/w/Money_making_guide/Making_aggression_potions
the economy will adjust if some of that stuff gets removed
With mtx changes, enough factors would change that we don't know the outcome
How will supplies in the community change?
Will aggro pots go up or down in demand without combat dummies?
and so on
I know its not in the normal style but why not give passive agility XP with every step we take in-game .. take the grind out of it and reward in-game time instead.
You make a valid point .. and I agree to some extent.
Right, of course it will. My view is that a production bonus just increases the barrier to entry, and the overwhelming majority of potions are made with all available boosts.
I was just making a point on how much of an impact a small boost can make on production skills.
I guess if I summarize what I've been trying to say. I support the removal of MTX! It was never good for the long term health of the game. HOWEVER you have to understand that as the customer and in my case I've been a customer for over 20 years it is blatantly unfair to simply take from me what I legitimately obtained via gameplay that you made and I paid for. Yes fix the main issue remove MTX and remove from sale the items that came with it BUT you need to be careful how you deal with the product of that mistake. Portables, Proteins and all and any form of direct XP should GO and I'd be happy with a 60 day window to use up any we have. Any Items that are available in-game should be just that only available via gameplay and if they don't fit into your long term integrity blueprint then consider a graphical rework first before possible removal. I mean who really wants to look like a burnt shark while fishing? If items have a tradable MTX obtained version and an in-game version just remove the tradable MTX version via conversion to the non-tradable then we at least get to use them. If you don't you open up the argument that you are not penalizing those that used lamps and stars and isn't that the main focus here. In regards to Lucky items, again you shouldn't penalize me for playing your game the way you gave it to me.
Lucky items should never have had stats! The only fair way to sort this is make them all cosmetic and while your at it clean up the Diango Storage as there are loads of items that should be cosmetic. Then give us a toggle to turn off cosmetics problem solved! If you remove items without a fair offset, you are penalizing those that played the game and rewarding those that chose the fast path with MTX XP via Lamps and Stars. You cant do anything about the later, but you can make the removal process of items as fair as possible. Bottom line, I trust the process and know you will do what's right nad best for the game!
Just remember, this is just my opinion. Its a little like cosmetics, you may not like the outfit I chose but at least support my right to be me! In doing so you get to be you and I support your right to be you in any form you wish. Agree, Disagree both are right!
you're getting a 400 day window to use up all you have
date for removal is 1st of january 2027 for mtx items
(th itself will be removed before this. within a couple of months from now)
Sure .. and how long do you think it takes to re-code almost every part of the existing game. Its going to take that long so thanks for the window that isint a window its a open door.
Its a HUGE undertaking, and there are soo many permeations. I don't envy the task at hand.
I have quite a lot of portables .. I don't use them so I would be happy to donate them to a well of integrity with compensation being a small donation to a good charity?
I've Just noticed something .. Magic Notepaper is on the Remove from sale list but not on the Remove from game list! If giving us a year to use what we hold is your suggested fix then you might want to consider the effect on the G E price of that item as your going to effect the economy of that item in doing so. Hey someone's going to make bank though 😛
Actually .. maybe you have already considered this and you are going to convert them to the non-tradable version. Thats why thier not on the remove list!
Or they'll just do nothing from it
If they were going to convert them they would have been on the "deleted from the game" list
You don't need to remove what's not there .. Remove from sale and convert and there are none left.
Almost every item on the "remove list" is significantly down in price anyway
lol .. yer for now
idk what the prices of springs / notepapers were but they are above the ge price atlleast
We have DXP to come and a year to use em
So doesn't feel like they are significantly down
3 DXP's left I guess, assuming they can be used in the next 2
Good point ..
Only 3?
Yes, they cut down on the DXP's a year from 4 to 2.
And will be replaced by other events
Nothign confirmed about that though right. Just something they are considering
Whatever content we get ..I will still be here to enjoy it!
I know atleast the winter dxp isn't happening
But haven't seen an official "form now on theres only 2 dxps" post or reddit reply anywhere
We already know, the next DXP after nov will be May. Anything beyond that they prob don't even know themselves yet. As it's experimentation what those events will be replaced with
Leagues has been fun in terms of getting large amounts of players interacting. DXP for all its flaws at least had the same effect.
If they are to be replaced
They have stated, they were looking into things to replace it like THokk's. You can find J mod replies on reddit about it
Be fun to see Spisific Skilling weekends .. with DXP and extra rare drops in one skill over a short period
Or a Slayer weekend
Imo 2 dxp events a year is plenty anyway, espec with all the holiday events in its current state.
Yeah looking into it. That's not the same as saying "theres only 2 dxps and we may or may not do something else
Be fun if you somehow had to interact with other players to get the DXP
Like a group activity
That's not the nature of dxp though. The other events that are aimed to replace the 2 "in-between" events could accomplish this though.
Most people want to maximize their experience during these events.
Honestly .. I'm a little odd when it comes to XP. My view is why race to 200m, whats there to do after that?? I just enjoy the ride, I,m in no hurry to get to the end!
In my opinion we have to many XP related events. Cuz right now we have 4 DXPs a year and 3 "skilling hub" events per year.
easter / christmas / halloween / summer is 4 😛
yeah the events if anything have been even more egregious
they work really well with players playing extreme hours doing skilling methods which involve little to no attention by providing flat rewards per period of time
a perfect example of catering way to hard to afkscape
With 4 Event Hubs, they can delete a DXP or two and replace those with a skilling/combat/D&D week event or a Thok's buffs combat event
Yeah, my big complaint about the clawback is that it blatantly rewards the people who just lamped their way to 99, while shafting the players who prioritized long term stuff that you can’t grind. Like I can grind xp instead of lamping, via regular gameplay… But I can’t grind a lucky godsword. And now I’m being penalized for choosing the item instead of the lamp.
🤷♂️ Maybe they'll just give you the lucky cosmetics and no shafting happened
That's just one example though. There are plenty of other items on the list that wouldn't just convert to a cosmetic. You understand that, right?
Yet all of them are given more then enough time to use. And all the bandaid items are very likely to see proper fixes for the reasons why you'd use them so you won't need them anymore
Again, that's relative. "More than enough time" has a very different definition depending on how much you actually play.
If you don't have the time to play to use them will you really miss them when they're gone
It's not like you were using them anyways
Yes?
And they also said they are still looking into how to solve exactly that problem
Where people have more then they can use
Like what part of "I'd like to use them throughout the next 10 years, not be forced to spend all of my free time grinding them out in the next year" is hard to understand?
If it was up to me unhealthy stuff would be removed januari 2026. Jagex is already nice with the 2027 deadline.
While also considering ways where you will be able to use it even if you only play 30 minutes a month
I just really hope they don't just yeet a million processors at everyone to use for their proteans and dummies
If that's going to be a "drop it in a well and we'll give a fraction of a penny to a charity we partially own, so we can write it off on our taxes" way of "using" it, I'd rather they just claw it back instead of spitting in our faces.
As funny as that would be, I feel like you're taking the wrong message from what I'm trying to say. I want the ability to afk dummies whenever the hell I want to do so. Not just in the next year. Whenever. I. Want. If that's in 15 years because I was okay with them hogging a bank slot, then I should be able to do so. Stop adding more to the game, sure. The current ones will get used/destroyed eventually anyways.
Like let the removal happen naturally, instead of artifically forcing it.
Everything they listed that people stockpiled is consumable... So why not just let them be consumed?
Because theres plenty of under the hood reasons why just fully yeeting them out of the game is better then having them rot in the gamecode
If that were true, half jugs of wine would have been removed
As long as they're in the game, new uses will come up. Like logs at Croesus, or planks at the fort
Tradable rare
Stays in existence for the same reason as party hats and stuff
And theres a massive difference between items that are deemed unhealthy for the game and items that aren't
One of the most important and probably understandable reasons is. Noone is going to trust jagex and their integrity promises if those items stay around
Because then it feels like they'll always have the plans to bring them back as reward for stuff
My point is that removing them from sale is the important part. If you're going to talk about integrity, let's at least identify why players thought the items were unfair. It was because you could buy them. It allowed whales to spend their way into the max guild. Many of the items aren't inherently unhealthy, except for the fact that they were MTX only. Proteans easily could have been a D&D reward, for instance.
But they weren't a reward. They were just a purchase. Which allowed them to flood the game.
It's definetly not just because you can buy them
If they were a reward, Jag could adjust their impact on the game by adjusting their drop/purchase rates. But with purchases, they can't do that, because whales can always just spend more.
proteans / dummies were also just considered to good for how afk they are
Like if a D&D gives you 1 currency per second, you know how long it will take a player to earn a stack of proteans, because you know how much the proteans cost.
Being taken out of the normal gameplay loop and not contributing to the economy in whatever way is why proteans and dummies are bad
And you can adjust the proteans' impact on the game by adjusting their shop price/stack count/currency drop rate.
yeah it's 100% not about them being buyable, free keys were always worse than paid keys
But all of that goes out the window when they're purchasable via MTX
Same with having them as a boss drop. If a future skilling boss has proteans as a drop, they can adjust their impact by adjusting the drop rates.
But that relies on them not being accessible via other means like MTX
Lucky for us jagex disagrees and is goign to just remove them from existence
And proteans are just one example though. Portables could easily be an invention thing.
they could, but there's also just like
no particularly good reason for them to exist at all
their net impact is clearly bad imo
They shouldn't be an Invention thing. That wouldn't solve the issue at all. The game needs to work without them.
Eh, I think the resource saving boost is too powerful, but the idea behind them isn't awful.
portables are bad. But their effect or some of them could live on in other ways
The two big issues with many mtx items is that
- They're buyable
- They reduce demand for normal skilling items and core skilling methods
Make artisan skills social, so people don't spend all their time muling between banks and crafting stations. The smithing workshop helped breathe new life into smithing because it made it a social activity.
Fort forinthry bank chest should not be the one stop shop for all your skilling needs
And portables did the same for other artisan skills
The biggest issue is that they mask the broken bits of the game. As soon as you run a version of the game without these items it's a mess.
Make guilds great again. Move some or all portable effects to their related guilds like they did with the luminite injector
the problem with portables in that regard is that they're trying to substitute for coherent world and gameplay building
No, they're trying to avoid bank mule trips. They could do the same as the smithing workshop, which eliminated the bank mule problem.
I think the idea that taking items from a bank to a skilling station is in someway bad is bordering on absurd
it's a buff, it matters not one iota whether the buff itself exists or not
FWIW I'd 100% agree with this, except for the fact that guilds are level gated. Maybe if the main workshop was outside the guild, then the guild was a separate "back room" area that you could only access after hitting the level reqs.
Instead of portables you could create hubs with varying features that somewhat resemble what portables used to provide. Now you've got players in one location rather than wherever they wish to deploy their portable meeting other players doing the same skill but potentially at a lower level.
None of them are level gated enough to be a concern
in fact I'd fairly strongly contend that the ability to do every skill directly next to a bank isn't great in itself because it contributes to the significant extent to which RS3 skills feel essentially identical to one another
Like I said last time, it's about making the skills available to new players. When you're brand new, even level 60 could feel daunting.
But also not everything needs to immediatly available to new players
aye this
Which is why I said to make a back room available to the more advanced players.
If anything, you see other people more
Having the low level reqs like 40 crafting or 32 cooking is perfectly fine 🙂
than if everyone stands the same square
we need to assume that new players are adopting simpler gameplay loops
fishing then cooking an inventory at a time, for instance
Portables require a Brooch to get the most of them. Level 40 seems more accessible than a 100m+ item
And again, that's why I say to have the core crafting area available. Get the new players used to the skill by introducing them to it there, then when they're advanced enough to need the more complicated stuff, make it accessible in the back room of the guild. But starting the skill out front would help familiarize them with it. Imagine if the smithing workshop was entirely gated until level 40. New players would be left confused (at best) because it's obviously the primary place for players to do the skill.
I think thematically that's ok for some skills but not others
b/c it begs the question why do I need to be in this specific location to do this
I think the current design of smithing is fine
players dont start smithing in artisans workshop though
but if you started designing some kind of cooking guild in which everyone cooked from day dot of their account
they discover it but are not sent there to learn the skill
exactly
as in, they discover it probably by doing Whats Mine is Yours, or wandering around
they're not directed there by the game starting out
I think I'd prefer it if the current smithing tutorial in burthorpe was replaced with a prompt to journey to falador to learn more about smithing
The only reqs from guilds i'd like to see removed is having to wear X item
good
I think burthorpe as tutorial might have an expiration date
Yeah that part is dumb
LIke don't tell me my 200m cooking xp doesn't make me a master chef
But wearing a chefs hat does
I mean, it used to kind of make sense, in that Lumbridge used to be the start, and they needed a way to shoehorn all of Tutorial Island into one town.
Craft guild already lost apron req years ago
this is precisely what I think the problem was
Cooking guild has alternatives to chefs hat
the player should not have access to every game system in the starting town
they need to be pushed to explore and go out in the world
But it still requires at least one of those alternatives, which is still dumb.
you can do:
- chefs hat
- sous chef hat
- cooking cape
- hard varrock tasks
You can also buy chefs hat in varrock
Should 200m xp give a passive buff "counts as wearing skillcape at all times"? 🤔
no
Yes and no. The whole idea from the game's conception was that players could do whatever they wanted.
tbh just do varrock task set
And that means making all of the starting skills available in the starting town.
we've had things be item locked and quest locked forever
this doesn't follow at all
Like someone shouldn't be forced to travel across the map just to start a skill they want to do.
uh, what counts as starting skills?
they can do whatever they want if they can get to a location where they can do it
we have several skills you have to travel across the map for
Traditionally, it was the non-members skills.
necro, arch, dungeoneering
RS needs to move far away from making things available to players at all times
Like the non member skills need to be available to the non members
And those are primarily what the new players will first use to interact with the game
Thus, they're the starting skills
thats a distinction between "available to non members" and "available in first town"
player should be encouraged to set out and engage with the world at large
instead of staying in starting town forever
I agree with this sentence but disagree strongly that this entails making them available in some 'starting zone'
By removing those skills from the starting area (wherever that is) it is forcing new players into certain gameplay styles they may not want.
runescape has historically not had the classic mmo zones
the big reason why burthorpe is terrible as a starting location is that it feels unnatural because it has everything
and trying to fit everything in creates very artificial zones
There is a reason burthorpe has been decluttered like, twice now
if we're talking about 'exploring the world' as a gameplay style they don't want I think we're concluding they don't like runescape and should be directed to play a game they do like
It feels unnatural because everything is laid out like a tutorial area. Like you just make a carosel around the town to learn every single skill. Lumb at least has them naturally spread out.
If RS was the sort of MMO to hard require a quest/quest-tutorial to unlock a skill, you'd have a bunch of skills start all over the place but have skilling locations everywhere
But lumbridge historically pushed you out to explore the world
lumbridge is a little better yes, though I'd probably remove the bank chest in the market which feels pretty out of place
no coincidence that restless ghost sent you to corner of the swamp
or rune mysteries (started at the duke) sent you both to varrock and wizards tower
That was ironically what used to be the impetus for players to explore. The one thing Lumb didn't have was a bank.
Not obviously enough available atleast
quite - and while I think the banker on the castle roof is probably moderately sensible
So new players were forced to travel to other towns for a bank
There was always a bank it's just to hidden on top of the castle
Atleast there has been for a long ass time
nah it was added in 2007 or something
The bank in the castle didn't exist either
18years is long enough 🤷♂️
Like there was literally no bank in lumb
yeah I think it's probably fine that that one is there
largely because it's not particularly convenient for anything
Yeah it's only really convenient for portables
And even that has been killed due to fort
Like why am i just leaving all my stuff in a random chest in the world
That's always open
Yeah, the concept of bank chests just feels very immersion-breaking.
I think some of them are fine in principle esp if given a bit more narrative exposition
let's say with RFD you're treated as a trusted member of the lumbridge castle and the squires will take items to and from your bank for you when placed in the chest, and the shop there works on a trust system
obv that's not in the game rn
and as such the chest feels off
Yeah, the random wildy people always make me laugh when they wander past.
scale in RS is a little weird
Like those are immersion-breaking in other ways. Random dude with a giant pack just casually strolls past an army of ghosts or demons.
we know there are people narratively in gielinor who don't physically appear in the game world
hell there's whole towns
which is why I'm sort of fine with narrative-only exposition rather than visual clarity in that regard
Yeah, Varrock is supposed to be a sprawling kingdom, but you can walk across the entire thing in like 2 minutes. Imagine if a king demanded respect for being in charge of a plot of land the size of a football field.
if it makes sense for a location to be staffed and its services available to the player, or for there to be some kind of 'magic tho' handwave, I'm fine with bank chests I think
i.e. RFD chest/barb assault = go ahead, bank chest; combat academy/castle wars = nty
Nah the random basement chest feels even worse then the combat academy to me
But that's all just personal stuff
Yeah, the basement chest feels like "if I leave my stuff here, it'll get stolen by whatever lives on the other side of that wall"
a H.A.M member I see
Talking more about the giant wall-dwelling hands that scare new players lol
The banking system looks like it's low fantasy, but seems to run on high fantasy elements as you go through the story. I'm fine with it being as magical as Player owned Houses, which are in space folded on itself
On that same topic, can we get a rework to player housing? Fort was great for Construction, but housing has been dead for ages.
Like the only reason I've used housing in the past 5 years was for prayer altars. And it wasn't even my house.
Like if they're dropping protean planks, at least make housing worth it. It doesn't make sense for players to dump thousands of random pieces of furniture into their bank.
Anyone still making flatpacks is memeing anyways
fort is an infinitely better way to spend your stuff
Well yeah, since fort blew it out of the water
And that's my point. Housing is dead.
the hard thing from a game design perspective about POH I think is that you need to find something that makes players want to visit the house without making them want to spend lots of time there (b/c players being in instances = bad in general)
Hell, turn it into a Miscellania type of "I get resources for visiting every day" type of thing.
Better resources from better rooms
At least it would make the investment worth something in the long term
I think my personal ideal would be to limit its functionality but have it be a super-customisable way of displaying the player's achievements (b/c the trophy halls and skill rooms are still 2006-locked)
Cuz POH is not currently worth investing in.
Like at best, you currently get a cape rack?
And that's not even something you need to visit often.
Storage for various items like those from clue scrolls with the costume room, you got the aquarium, and then other stuff that haven't aged as well like the altar or the study where you make teleport tablets
there's some stuff. aquarium for elite clue once a week, making teletabs etc
I know people make teletabs, but I've literally never seen the need. They're so cheap I just buy em lol
Aquarium is a great example of what I'm talking about though. You invest into the room, and get regular returns.
PoH workshop has the armor stand, which is kinda useful but also kinda superseded by augmentation and the invention whetstone
It's easier to make teletabs than buy them if you run out while doing clues. Like, no one is selling a watch tower teletab most days
Fair. I've never been huge on clues, so I haven't had the need.
I see in the FAQ there was mention of a possible well of integrity. Is there some consideration on getting rid of some restrictions on d&d reset useage as well? If I need to I'll dump them but I have more than a years worth of month and I think weekly resets as well.
Hell, I only recently got around to building the elite hidey-holes
Yeah same. I have like 3 years worth of monthly resets, just cuz I tend to forget about Oyster and sit on them.
that means someone else is making them
Yeah, it's money making for someone else. But my point is that for the majority of players, they aren't really using the POH. It's only a select few who choose to use it for money.
And as mentioned above, that's not even a "good" way to encourage POH usage, because it requires players to grind out teletabs in an instanced location.
yeah fair
It's very easy for "games as a service" updates to introduce power creep that can make old content obsolete if not curated very carefully.
Yeah, in many cases it's intentional. It keeps players constantly moving onto the next thing, instead of allowing gameplay to stagnate into a solid gameplay loop. But it also means old content quickly becomes obsolete, or players are forced to grind old content just for one or two rewards that are still worth it.
A good example is lots of the rewards from old D&Ds. There is a lot that you need to grind for (even on modern builds), but you're often doing it alone because it's basically dead content.
Usually Live Service games especially MMORPGs like Runescape in general work by releasing new tiers of new content that are better than the previous tiers. Eventually this can end up in a content treadmill where you will always have new content be released that would technically invalidate the previous tier.
Depending on your personal view of how games should be, it can be bad or good for a content treadmill exist, but imo if one does indeed exist, what will matter is how hard it is to bring yourself up to speed if you drop the game at any point.
I'm never finishing my void armour collection.
I'm missing so many of the "you need to play 500 hours of a random dead minigame to unlock this" skills.
And unless I manage to convince my clan to help out one day, I'm convinced I'll never actually unlock them lol
I remember looking at some easy achievements to do that were added during my 8 year break from the game and thought "Hey the fishing trawler has a couple I could knock out in an hour or two" lol nope deader than the Naragi plane on even the dedicated world
Even worse, lots of those skills are vital for end-game viability lmao
Personally the only gripe I have about portables being removed is that creating urns will have more (literal) steps, but that’s an easily fixed issue.
OSRS already has substantial fixes for this and the dedicated world is quite active. Maybe adding the fishing XP outfit to Trawler instead of just Flingers would give it a bit more traffic at least in the short term.
this and the well especially are important to me because they allow one click crafting without moving your mouse all the way to your inventory
don't get me wrong, portables gotta go, but putting the ease by which you can make urns somewhere in the crafting guild and potions in the botanist fort building, is a big necessity for me
i imagine menu entry swapper would also help with smoothing out putting more options on existing things like that
as it would help with like a thousand other things
god i want menu entry swapper so bad
setting left click on normal trees to walk here
I've said it elsewhere but it is SUCH a big QOL in osrs
Portables will be the one item that I will truely miss. Was hoping they might stay in one form or another.
God yes. Anything below Yew gets set to “Walk here” unless I’m specifically planning on grinding one of them.
I think the portables might be a good idea during seasonal events only (which is the times they get saved for mostly). A portable set up that lasts the entire event or randomly swapped each hour, something simular to the beach event's happy hours. This would become a more seasonal extra to draw more people into staying at the events for longer and not just to get the current rewards and then dissappearing back to doing their own grind. The portables could be nerfed so smaller numbers or items are crafted between the need to click onto them.
Portables really don't get saved for anything
As is seen with them existing 24/7 all day everyday in w84
I'd also like to not see more fomo stuff in events. Theres already to much that kinda needs you to be there to get the most out of events
this halloween for example. I basically have to be there 24/7 to have the best chance at getting the haunted whetstone
Because theres no way i'd be getting enough clanconfections otherwise
Yeah I hate fomo
Or I’m afraid of it
Or both
tbh i don't see that as a valid argument i mean u can just also buy the haunted whetstone from ge on the event its like based on RNG its not like 'put x amount of hours into the event and u get the wetstone for sure.' this would be more FOMO then just RNG in my optic but happy to discuss.
Just saying christmas feels infinitely better
I think they said these shouldn't be chase items and are merely a bonus, much like the black party hat during Xmas.
do some quick dailies for max chance at the bph rng fest
Just because jagex says they shouldn't be the chase items doesn't mean they don't end up being the chase items
But while i'd like to go back to the days of just doing a simpel quest and being guaranteed all the rewards i feel like they should atleast jsut make it like christmas. Do some quick stuff for the highest chance at the end of the week to get the big rng item.
If they release enough of them they won’t be
Wishful thinking they'd move away from making things more available 🙂
Who says the 7 from dailies won’t boost odds substantially high enough? For all we know there could be diminishing effects from the 8th.
I remember when uhh
Rainbow was rereleased until the wings were 1gp
😂
Could be. But in the end the 8th still makes it a higher chance 🤷♂️
Assassin’s walk and Plague doctor from 10b to like 150m lol
Why will lucky items not be converted into purely cosmetic or without any stats?? I've been collecting them even though they are useless, and picked them over rewards such as 200m and what else there's been..
I would even prefer it more if everyone just got the full lucky sets, then having wasted so many keys trying to get lucky items.. I've even bought keys when they were new just to get lucky items..
I have 39 lucky items, including all the spirit shields, godswords and chaotic items.
And what about my 18 golden items? I don't see those mentioned, will they be removed too????
Also portables, I would love if we could get a portable workstation (without the boosts they have now), sometimes it's just more convenient to click on those instead of doing it by hotkeys or right-clicking "use" on an item for then clicking on the next.
Golden items should have already been converted into the wardrobe system.
I don't remember if they have. but I can still claim my golden items from diango.
Where does it say they won't be made into just cosmetic versions?
I hope they do that with lucky items too, I would hate to see my collection gone, or having to buy the cosmetics after having already owned the items.
They mainly just don't like them being actual items
Additionally in pinned; regarding 'Lucky' items #1434942377931309237 message
^^
Thank you, I got it answered a little from that thread.
Just my thought on 'Lucky' items:
Should be ornament kit-styled unlocks from related content.
RotS for the Barrows lucky ornament kit.
GWD1 kits from Hard Mode.
Causes a nice 'chase item' for players to go for. The prefix of 'Lucky' should also be scrubbed due to the TH association.
I don't mind any of those suggestion, as long i don't lose my collection and have to start over, also saw someone write they could be made obtainable from clues, which I don't think is a bad idea either.
As long as it's an untradeable.
They just need to make them cosmetic overrides and then they can think about how to return them back into the game
Just like all the other treasurehunter cosmetics
Use the proposed ornament kit on the base item.
Base item gets destroyed, added into wardrobe.
omg you sum it up perfectly
Ty
Not chase, fomo, it's a definite chase item. Maybe if it was untradeable? Idk damn that fomo chase :/
concerned about the removal of lucky items... lucky divine is one of my favorite keepsaked cosmetics
would be totally happy if their stats were removed or they were turned into cosmetic overrides or what have you
I like this idea! I'd also be bummed if they truly do become removed altogether.
I don't see the point in removing the lucky chaotics but keeping the golden versions of them? I get ones from th and the others are from raffles but still seems like a dumb idea to remove them if u got them from th but not the other? Most people probably don't even use them outside of cosmetics anyways
yeah kinda weird that golden luckies weren't mentioned
but i expect they just got forgotten about lol
the step only requires catching 1 shark however people use dwarven fish extractor to have 2.
golden equipment has already been converted to cosmetic only, and not physical items.
@lilac yarrow ^
Ohh really? I didn't know thank u for the info
I dont remember how long ago this occured; but was quiet a bit ago now.
You can still claim the golden items from diango, so they do exist as physical items too
that havent been converted no.
those were a release based thing as cosmetics.
this is incorrect. they have not been converted. they still exist in game and jagex never said they were going to convert them from items to cosmetic in particular
its possible they can or might but as of today, this isnt accurate
The master clue step does require catching 2 sharks at once
https://runescape.wiki/w/Clue_scroll_(master)/Strategies#C
this is where the golden cosmetics came from
its related to golden equipment but its solely cosmetic instead of an item
yes, it's a bit confusing, but the original golden equipment still exists; the golden overrides from this year are a graphically identical but technically unrelated successor
you cannot convert the physical golden equipment into the golden goods cosmetics (or vice-versa); confusion may stem from the fact that many people keepsaked their physical golden equipment and use it as an override that way
well tbf, golden equipment isnt mtx obtained
lucky is
a hard line difference between the two
that.. is true, actually, now that you mention it
I also feel an stat equipment that has extremely limited dispersal would be a hard gut punch to remove. 1k only is smol l0l
though, it's worth mentioning that technically lucky items were also obtainable through non-MTX means
oh?
specifically you could get them from santa's presents
what gave it?
that's where i got my lucky divine
so, actually with that in mind, it would be kinda BS to remove it lol
now that i think about it, that's basically like removing aurora dye for people who got it from santa lol
jmods have brought up the idea of exploring cosmetics. im keeping hope theyll make the right call
soul dye i believe has been confirmed to be put in clue scrolls
so id bet money itl be the same for aurora
dont doom the cluers like that 💀
HAHA
I have all of the lucky equipment. its not a smol list oml
wow
i mean yeah that's kind of another thing, a lot of people kinda like the lucky equipment and collected it
its not exactly garbage like edimmu wildcards
im a big fan of lucky armadyl, used to use that set for fashionscape haha
the washed-out colors are nice for matching
i'm also against the removal of DTDs
they're a very niche item and there's a cute little sub-community of people who collect them from the travelling merchant & dailies
I don't really see the harm in keeping them as-is tbh, they're not exactly game-breaking
and most of them are not even obtained from mtx
Agree, I have a few and alot were not through TH.
Can i ask what Death touch darts contribute towards other then simply giving you loot from a boss you didn't kill?
because I don't think you should be obtaining drop logs with 0kc or insta killing a creature at all.
It provides unnecessary bypasses for players to obtain logs, drops that potentially might not of been capable otherwise.
people just like them. and 0 kc logs are a pretty rare and impressive achievement in their own right tbh given the amount of time and patience it takes to collect hundreds of dtds
its just one of those unusual niche things that adds to the color of the game
its not like you can't get a log by paying for leeches anyway
so the idea that removing dtds prevents people from getting loot from a boss they didnt kill is wrong
also, would like to point out that dtds have almost never been mathematically worth using in terms of expected drop value vs. 5m cost of the dart
and even if they were, that's a lever that can be adjusted, i.e., restricting them from more bosses or increasing their price or removing them from weekly challenge loot
so i don't really see how they are a meaningful threat to the integrity of the game
there simply is not and will never be a hugely significant number of nex drops or whatever flooding the market because of DTDs
and that's in spite of the fact that nex is actually still quite profitable for a t80 boss from RS2 14 years old
DTDs discourage people from wanting to learn combat. Necromancy's release amplified this due to so many people seeking boss carries to upgrade their gear, with plenty of DTDs having been thrown for it.
If DTDs were to stay in the game for some reason, the list of restricted encounters should also significantly increase.
I want to reinforce the bogus nature of the "VOTE". a VOTE implies a CHOICE of at least two options. When asked to vote in an affirmative manner or simply abstain from voting, what is learned? NOTHING! A true VOTE probably would have shut down all the predetermined future plans. Instead, the entire MTX experiment is designed to appear friendly to player feedback while marching steady forward to an unpopular decision. All the "we got approved" backslapping is a farsical judgement that Jagex is looking to improve the player experience. I predict a massive exodus of the player base. Good luck in your false assumptions. Shame on you.
please read the FAQ so you don't spread misinformation 🙂
https://secure.runescape.com/m=news/initial-faq-treasure-hunter-mtx-reductions--integrity-roadmap
we have also pinned a few messages to this channel with additional clarifying answers
I read that first, but it did not seem to dispute what I said.
We have had dozens of surveys to solidify that this is the majority opinion of where players want the game to be heading in, it is of course unfortunate if the vote is the first you've heard of that
But i suppose that's not an unlikely possibility given the publicity of this has extended beyond the typical playerbase
If the facts don't agree with what you said maybe you are the one that's wrong 🙂
The surveys are all well and good. But this non vote is a big issue. You want to confirm the surveys then say here's the results. Don't say vote in this poll where you can't give your opinion and after a random number of those out of millions of accounts we'll get rid of it. That is a bunch of malarkey. I don't want to lose the skilling outfits. I don't care if they make them cosmetic but I like some of those outfits to Fashionscape in. And what about the slayer masks that can also be bought in game with shattered anima as an example? This was not very well thought out.
For the forty-seventh time they are not removing elite skilling outfits or slayer masks or the Spring Cleaner
That is a bunch of malarkey. I don't want to lose the skilling outfits. I don't care if they make them cosmetic but I like some of those outfits to Fashionscape in. And what about the slayer masks that can also be bought in game with shattered anima as an example? This was not very well thought out.
Actually it was thought-out, and Jagex has been very clear on it ever since the poll launched
We will not be converting Slayer Masks, Skilling Outfits and similar items.
I prefer the people complaining about there not being a no vote over the people that jsut straight up haven't read a thing
I did read it. And yesterday on one of the posts on the web site it was on there. Maybe it’s not now but it was.
It never was written to be removed. It was written to be removed from sale.
It explicitly has not been on the removal from the game list once, I read that post within the hour it came out.
It has been on the "will no longer be buyable with IRL cash" list, which is longer, but is also not a deleted from the game list.
Congrats. I used to read them that fast also.
@steep gorgedon't be like that. you were wrong. just take the L and move on. don't make snidy remarks to people correcting you
The point isn't how fast it was read, it was instead whether it contained wrong info or not
It never had skilling outfits as being deleted from the game. Or spring cleaner. Or slayer masks.
Im not being like anything. I’m happy to see people reading it when it comes out. I used to be one of them. I can’t at this point but that doesn’t mean I can’t be happy for those who can or do.
Uh ok but I was talking about reading the newsposts. I wasn’t talking about speec reading. Reading should be savored.
Yeah, pretty much this whole comment is a shared sentiment. I submitted a ticket to support and got told they're looking at Lucky Items, then this dropped.
Sorry just found this now- Should we use keys up and oddy up before the 12th?
They will announce the date when TH is hard-removed on the 12th. It will probably be at least a month after that, so you have time to use up your keys and Oddments. Proteans, dummies, etc. won’t be hard-removed until 2027, although they will be made unobtainable long before that.
They never did this and they will never do this
Sorry your probably right
100% agree! Clearly Jagex is already planning to do this and the "vote" is a perception of player input. What is 100k votes in actual player base numbers? 20% 30%? and allowing OSRS to vote who currently do not have MTX and have always been salty about RS3 is not really a clear picture of the RS3 community.
It has been stated in the FAQ why there's isn't a no option, let's stop going back to an argument that's been answered a hundred times already
As for why the vote doesn't have any restrictions, allowing players who are currently on hiatus as well as relapsing players, both groups of which could have people currently spending time on osrs, to take part in the vote, is a key aspect of the vote
The dozens of surveys and the experiments we had
all of which had "yes" to removal be the significantly bigger group
have already given a clear picture
It hit 120k votes in 7 days. 100k mark was already reached in like 27 hours.
154k accounts got 1k xp on rs3 in same time period
Jagex was absolutely planning to do this before the vote had gone out, because they had so much data all saying majority of players wanted to see TH gone from a year long process. There was incredibly good reason to assume the threshold would be hit.
Its not like this started with this vote and its vote threshold
Even if they did a no vote, said no vote would have no path to outcompeting the yes vote, not based on statistics jagex has published
Can't wait for the 12th to come so people find something new to complain about in the roadmap
the biggest valid thing right now seems to be there not being a concrete plan on how to handle lucky items
and like we all know the thing that should happen is them converting to overrides like some golden items were
jagex just needs to come out and say that
sooner the better
and while they're at it, do the same to the golden items that weren't converted in the first wave
I would like dungeoneering tokens for then
Yeah agreed I think that too!
I understand removing proteans and such. Poor people can’t afford TH keys.
But why remove lucky items? How does an existing lucky saradomin sword affect someone else’s gameplay?
And since they’re being removed, how are we going to be compensated? I don’t want to see that you’re considering compensation. I want to know the exact amount of coins or DG tokens.
a lucky item granted through treasure hunter is that equivelant item not bought on the grand exchange or grinded at the boss that drops it, obviously bad for the game
An alternative would be to simply convert a lucky item into the normal version of that item
lucky items come from treasure hunter just like proteans do, it seems to me the logical extension of your argument is that proteans should also convert to normal tradeable resources?
I would be fine with that
i would not
We do not need to add even more of said items in the game by converting them
Daily volume of Ahrim staff is like, single digit. What happens when we suddenly dump a few thousands new ones into the economy by converting lucky one to normal.
Or corp shields
Maybe we shouldn't add a few years of supply of an item into the game at once
Either converted to cosmetic or completely gone are the only reasonable alternatives
wouldnt it just be like a cosmetic override though for the lucky items to replace what you had already?
not an actual item
Suggestion above was "convert lucky item into the normal version of the item"
I was expaining why thats a decisively bad idea
aaah okeee I see :)
Price go down
Yeah, and not by a little bit
personally i would be sad to see them completely gone given their unique looks, but leaving them ingame with any gameplay affecting capabilities is a red line too, so the only way to thread the needle is conversion to overrides
Like sure it would compensate, and give you a bunch of items that you're struggling to sell at 50k each
Not augmentable, already inferior
If its volume is one to two per day, that’s 1-2 suppliers affected/day max
Thats said item affected for ages as several thousands upon thousands of an item is suddenly introduced
There should be compensation, this is an easy approach to it
What compensation do you have in mind instead?
The only compensation that works would be cosmetics
Apparently i misread the faq? re-edited to change to reflect that darts may be removed not for sure. I misread. apologies. I did daily challenges (time skilling) and travelling merchant(in game gold) for my death touched darts. A few from in game raffles we did not pay cash for. The FAQ suggests that Jagex has them on list to be considered for removal from the game altogether. Despite them helping compensate players who chose RuneScape because of not requiring physical and mental abilities Jagex later decided to require. Many players are locked out of quests by bosses (not me, I am able to get there eventually) What we need is for these darts not go away.. but to work on lord of vamp and pirate and char quest bosses- make players 80 hours work to get the quest boss skip for lord of vamp or char etc if you want. additional stuff: I feel the value of this item was recognised by Jagex recently when they expanded the items scope. https://secure.runescape.com/m=news/initial-faq-treasure-hunter-mtx-reductions--integrity-roadmap (ADDITIONAL ITEMS THAT MAY BE FULLY REMOVED FROM THE GAME
(Click to Expand)
Reminder: These are the items we may permanently remove from the game after the grace period.
fifth item:
Deathtouched Darts (May Be Removed List: These are items we feel may not align with the integrity of the game or ideally shouldn't exist due to unnecessary complexities they introduce. These items may be added to the removal from gameplay list pending the outcomes of Integrity Roadmap work and what we learn from players through that process.)
Wait, did you not argue right above they were already inferior?
Are they worthless now or not?
They are inferior as items for use in combat
If they're worthless now, and only has value for cosmetics, then compensation of them being cosmetics is more fair
These items cannot be traded, why would you need something tradeable in compensation?
Cosmetics are only valuable to some
The point I'm making is that converting them to tradeable version would not only completely crash every single one of those items
because it would do that, you're barely getting compensated
They were originally rolled for, many paid for with keys
They already are, are they not?
On an entirely different level
They are just used for invention fodder
Some of these items do have value, like the corp shield
What compensation do you expect to get when you'd struggle to sell said items for 50k because the supply introduced vastly outpace any demand
this is a good option too
tokens to unlock overrides that is
I genuinely think you'd struggle to get a couple of million if you owned every lucky item
Lets say I got a stratus cloud token (untradable)
Worth nothing to me because I can’t trade it
Yet someone else is willing to pay probably 8b for it
Just let me trade it away
Sure the price will go down
Tbh if the idea is to crash all these items into a fraction of a price so those who have lucky items can earn pocket change thats less than an hour of afk skilling a money maker
But it gives someone else something they want and I get something I want
Then that is an incredible dumb plan
And seem to have no concern for game health at all
Compensation is expected
Those items were not necessarily free
Yeah, but said compensation cannot be worse than doing nothing
To just delete them isn’t great
How is it worse than doing nothing?
That was the original plan, not sure why it was changed
It crashes any value from anything that had a lucky equivalent?
down to a fraction of currently?
How is that not the worst option here?
Those items already aren’t that high
You'd introduce more of these items in a single motion than get introduced by gameplay in a year
🤷♂️
because of the sheer number of lucky items owned
They'll unironically crash to alch price
They have alch prices/invention uses that buffer them
Spirit shields to dark facets of luck
U could also get lucky items from the Christmas event as well so it's not specifically locked behind th so y remove it if it's not a th exclusive?
the cheapest method of getting don't even use sigils
Alch price for most of these items are significantly lower than current prices
5m vs 900k or whatever 🤷♂️
Essentially, demanding that lucky items get converted to normal item is asking to harm a bunch of content for questionable self serving gain
The content is barely relevant as is
900k is optimistic, but sure
If its whatever, then its whatever to grant as compensation too
Supply coming mostly from log hunters that ins at 1gp
The entire point here is to move away from systems that have harmed the game and we cannot do that by harming the game further
Anything thats negatively impactful to the game cannot be compensation
Lucky chaotics I’d want 200k dung tokens and/or tradable cosmetic token for it
you've not paid 200k dung tokens for them
We're removing dg tokens as a buyable thing
🤷♂️
Why should you potentially get over a million token here?
Is it just trying to maximize whatever you can get as compensation?
Why not?
Always
Because its not a justified compensation
What do you consider justifiable?
Anything that don't impact gameplay
Tradable cosmetic token?
I mean you could make it tradeable, but idk why
So people who want them can have them
Hey Carol, i appreciate the well written message
some of the encounters you described have become easier to those who struggle with combat thanks to the addition of necromancy, but everybody's different and that's not the same catch-all to beat these bosses as darts are
i am of the opinion that there needs to be some minimum threshold of effort that has to go in to beating quest bosses, and i think something that could be employed here to lower the bar for those who need it further than it has already been lowered by necromancy is something called dynamic difficulty, where after a few failures the game will ask you if you want to make the fight slightly easier.
there's a few places in the game where dynamic difficulty is already being used also, to me this is a far healthier alternative than removing that threshold of effort entirely in the way that death touched darts do
And people who don’t can get compensated
We can do that without introducing tradeable tokens and make this a rare
If you didn't want them in the first place, why did you, as you say, pay for them
I didn’t necessarily pay for them, but other people definitely did
You'd get compensated either way, even if that compensation isn't wealth or currency
Cosmetic overrides is a compensation
And that creates obligations for compensation
its just not something you can turn into gain
Why not?
Why should they
Keep people happy
I mean it sounds to me like if they said "1b gold per cosmetic item" you'd go thats reasonable and think it doesn't impact anything
What do you lose from them becomes tradable cosmetic override tokens that do not affect gameplay?
I don't want them to become sudden rares in a speculative economy
It would be more than reasonable and I would also accept it lol
If you think adding trillions of gold at once is "more than reasonable" then you do not have a measuring stick for reasonable thats worth talking about
More than reasonable describes it accurately, no?
So if it is not more than reasonable
In no way is "dump trillions of gold into the economy" anywhere NEAR reasonable
Are you saying that even 1b is less than reasonable?
NONE of these items are REMOTELY worth billions of gold as is
I agree lol
I say that 1b per lucky items is so far beyond reasonable that its laughable
You suggested it lol
I think anywhere between 5 and 50m
and neither is making a new discontinued rare like you mentioned
only folks that win in that case are merchers and they deserve Ls, not Ws
They could also come from boss drops
It was a statement about you, that I think you'd say its reasonable if it was proposed
Nah tokens usually lose speculators lots of money lol
I didn't expect you to go ahead and go "yeah"
If you held assassin walks at 900-1b
I expected at least some pushback
i feel like kobra's argument would be it would create another phat and h'ween mask situation?
You’d be in a world of hurt right now
If someone offers you an incredibly good deal, you take it
Not if it has incredibly harmful effects tacked on to it
You suggested it not me 😃
Y'know, I'll not take 10k dollar if its attached to lighting my parents house on fire
Well houses are worth like 500k-2m so that’s terrible lol
This proves exactly why I'm not a fan of content polls like OSRS has
Players are seldom in favour of nerfs, even though they're very much needed for game health
I said you'd think it would be a good compenation
Yeah. Exactly.
The gold effect on the game is a bigger negative than me getting a few billion gold
I value the health of the game over my own ingame wallet
People will too often vote themselves benefits at the expense of others, the main drawback of democratic systems.
It would have less of an effect than you think. And it’s more than reasonable lol
In the literal sense of the word
I used the 1b example as an example that nobody in their right mind should support
What you consider reasonable is clearly not within the realm of reasonable
Remember I said it is more than reasonable
If you had offered a star system I would also call it that
The other choices being reasonable and less than reasonable
It is so beyond what should be compenation that it loops into unreasonable
As in, if Jagex had proposed such a solution, the community should go "thats dumb and should not be considered at all"
Given that you've stated that you'd just milk this to get as much value out as possible
I agree lol
I don't really think what you want as compensation matters here
Cosmetic overrides, no tradeable token. Its more than reasonable.
As you say.
Is this coming from what should we do with lucky items?
Yes
I don’t know if anything anyone wants here matters
That’s less than reasonable
But close
4D suggested that lucky items should be transferred into normal items (absolutely crashing every single one of these items by introducing years worth of supply for several of them), or that things like lucky chaotics should be compensated with 200k dg tokens each
Both of these are unreasonable demands with negative effects on game health and should not even be in consideration
Same with 5m-20m per lucky item
I'll throw 2 suggestions that might work.
- make the original items dyeable with the black ink
- turn them into cosmetic overrides and maybe down the road make them into buyable cosmetics from sgs
Maybe that would work?
They are often from the ultra rare category of th
I agree with there being some new obtainable source of them
Said source should however, not be tokens
And compensation should be commensurate with that
Maybe toss a lucky dye on medium clues or something
Boss drops lol
1/10000
Log hunters would uhh
Yeah
I think adding an ultra rare thing causing log hunters to flock back to bosses
would just flood every other item dropped by the boss into the game
I don't see the dg tokens as unreasonable tbh I mean if u use the tokens to buy xp for dg it'd only be a few mill worth which isnt breaking anything huge the 5m to 20m per other lucky items is a bit of a stretch though
Doesn't seem like a great idea
I don't see why it couldn't be dyeable or a buyable cosmetic override
for chaotics, they could add them as cosmetics to the DG shop for a high amount of tokens
for example, they made retro primal available for 2m tokens
that way it keeps value for those who consider it valuable for winning a black-gem TH prize, while making it obtainable for those who want to
Best case scenario would be:
- Something you apply to said item, to unlock cosmetic override
sinking the item in the process
It would lol
Because we need more item sinks for all these things
Adding it to clue scrolls would be similar for clues no?
Unless…
A new tier of clues
Which honestly why I don't want to overcomplicate it with adding tokens
Treasure hunter (remnants) clue
No because clues largely have a universal sink for clue items thats used in high value demand
That can give you tokens and stuff from the old treasure hunter
There is very little we can do with clues that will outweigh the people who do like, 50k caskets hard and elites
Except now you actually have to go on a treasure hunt
It means we definitely shouldn't add it to hard, elite or master
medium clues seem like the obvious candidate for a lucky dye
Its the red headed stepchild that has no big chase item, yet take longer to do than easy for same output
Medium too easy
New tier
Keep things fresh
Prevent discontinuation of th walks and tokens
(You don’t want them to go up in price, do you?)
I'd rather just send walks and tokens to fitting game content around
instead of concentrating it into one thing
That would mostly be boss drops, no?
Or a treasure hunter tier clue scroll lol
Turn all remaining keys into caskets or something
That would potentially be a viable solution if y’all didn’t also want cosmetics removed 🤷
?
not per se
zombie walk could be from zombies
assassin walk from on-task slayer kills
hall of fame... add it to a quest
wraith walk as a ritual output
just some quick examples off the top of my head
We're adding cosmetic toggles but I've not seen a single call for cosmetic removal
That sounds good too
They could also just sell them directly in a cosmetics shop
Assassin walk from Death Lotus assassins whenever we finally get to travel to the Skull
winter 2017?
surely
I can't believe like half the stuff i've just read being serious suggestions. I'd say the only "reasonable" thing to do with lucky items is just convert them to cosmetics ( no token bs thats dumb ) and thats all
I would love to keep advanced pulse core on the merchant, (theyare marked as may be removed ) as it can really help with tasks I dislike. they make gameplay more joyful. I once wore one and stood next to a friend trapped doing the harps. ( Harps were pretty chill for me those days, but not for them) I feel having less of them available will help them not to too much distortion.
I feel dragon trinkets are good reward from dung tokens as not all players love having to make long commute to fight a creature for slayer or whatever . It is good for dung to have some rewards that are useful in gameplay for those in the mid game. Maybe make them available in the main dung shop so returning players and newer players find them sooner?
Precisely
The content itself should be fun doing. Not some ranom xp enhancer
cores are an odd thing to possibly keep imo. I imagine they make it fall in line with the bxp still being in the game ig.
Cores are on definitely remove list
werent they maybe?
Cinder cores are on maybe list and hopefully goes on definitely remove list
this is still cores on teh maybe...
whats the argument other than you think it should go too
advanced pulse cores are on def remove so thats the TMS one
I think cinder core speeds up unreasonably the capped bxp that remains
They're on seperate lists idk why 🤷♂️
Was gonna say that yeah. They are on the yeeted list
I would not mind the whole maybe list just moving to the list they belong on
Which is the 100% deleted list
Slayer VIP Ticket form cabbage face punch bonanza are the may be deleted list ,l used to have no slayer points from cancelling slayer tasks. Delaying my slayer mask progression. Vip tickets are wonderful. Making the game more accessable and fun is agood thing. I stopped doing slayer until I was allowed to dump bad orders -Green dragons!!. Did the game want to lure me to the wilderness! My bad order was anothe rplayers dream order, lol Again, higher level ways of doing things are very nice, but the early and mid game matter. RuneScape has many styles of players, with RuneScape acting as a shared pathway to many different individual dreams. Ideally vip tickets allow a simple no fomo choice.
Vip tickets shouldn't exist. And slayer itself should just always have that choice
Possible as some early-ish quest reward
that seems like a reasonable thing. Maybe ss part of smoking kills? or when aquiringthe ability to gain points?
they changed that awhile ago, you gain points by default now - at halved rate
Smoking Kills doubles the rate (to the normal amount)
Mod Sponge did float the idea of a slayer master quest to tie up lose ties with Nakatra and the like, could be a fine source of it
But maybe if it wasn't a 100% chance at choosing between 1 and 2
While I'm mixed about slayer tickets dissapearing
I also think slayer have gone very astray from its original vision
I really loved harps at that time, it wasnt fun for my friend. Different players will enjoy different activities at different times. Buying an xp enhancer from oddments or merchant or earning from challenges is not random. That is about more time in other activities in order to earn the right to get through stuff we dont personally feel like at that time (once oddments become event rewards) It was treasure hunter that many of us felt was random and unwelcome.
You were never supposed to be able to just rotate like, 4 top tasks you wanted
The entire point of slayer is to have you fight a bunch of different content
This is a game, and when slayer came out it wanted me to lose all my gear in the wilderness fighting something i felt was too hard for me. If that is your jam that is great and gneuinely probably abtter way to do things.. but some early and midgame players will prefer not to have tasks they feel like they cannot complete. Even the same person can vary game styles. I will sometimes like to do the same thing over and over, sometimes not. . Its hard to explain it, but not having slayer points to spend on upgrading my slayer stuff was dreary. One person drudgery is another's thrill. ( I kept getting ice strykeworms tasks when I didn't have a fire cape which could not be one and cost slayer points to end and I wanted to do those so I used death touched dart to get a firecape after more than decade. But without that dart I mayve felt i reached as much progress as i could)
Wildy pvp isn't really a concern nowadays though
given you can toggle it off entirely
Regarding Brooch the easiest thing to do would just be make it act like the Brooch from leagues where it gives you the portable buff of making extra items anywhere. If they want to balance it out you could also make that effect a charge effect with Alchemical Hydrix dust or fortunate comps
true. Also I am maxed now. and on the way to resource I can casually walk past dragons leaving a bone and hide trail. I wont forget that early/midgame feeling though. I still cant do grove well , though I try every now and then. I suspect the choice encourages people who are not at end game to engage with the slayer content.
I do think Slayer tickets should stay though
They make tasks a lot less frustrating
Put them on like the rare drop table or something
they are on cabbage face punch bonanza for everyone, often a reward of optional daily challenges for everyone, and sometimes sell on travelling merchant stock for high level players. Id support them being added as a drop to Mole, which will help put them in the hands of new PVMers without them having to know about them and seek them out.
Aint no one playing Cabbage Face Punch for tickets
Hell the only reason they ever played it before was for the Seediced but you can get that from POF now
do they play it for the harvets bomb thingies? I play for tickets sometimes
Patch bombs can be made with Invention also
if it helps, this is Mod Ryan's original comment on VIP tickets (posted 3 Nov)
- Slayer VIP coupons - Are we able to address the problem at the core of slayer, instead of it being an extra that's tacked on?
- Bonus note: This item is actually a good example of where the game has quite a few complexities that have built up over the years and might seem normal to current players, but are alien to newer/returners. Currently you can mess with the assigned task via coupons, slayer cape, Archaeology relic, slayer points, etc. Streamlining this would be preferred
Im not sure how they can streamline a late game reward to include the early and midgame? its like the archaeology daily spell- being able to get even a single use of that spell early game can really really help so having even a single fixate charge token could make someone's day and acted almost as teaser without breaking the use of the reward later.
Adding silverhawk down feathers to invention instead of thaler reward shop. Can be an epic money sink for the game. You can not remove the feathers surely, i'm 200m agil and i dont want to see my fellow runescapers having to do braindeath circles for months 🤣
Being able to earn or buy d and d reset tokens could potentially be helpful way for new or returning players to play catch up. So much content is time gated. Being able to double do events that are only monthly helped them feel less ick. Being able to get reset ticket can mean getting the herb bag when it is most needed. Having an adorable and very runescape feel minigame like herby werby is awesome. Perhaps a calendar date time gate would better way to discourage newer players?
Addressing dailyscape is on the integrity roadmap
Don't know to what degree there will be as many things to use said tokens on, come next year this time
There is lot of talk about runescape feel. The magic world with rainbow butterflies? Magic has been part of RuneScape since very early on. A male armour everywhere beige and brown history look isn't necessarily accurate. Even if this was not game with summoning, rune crafting, magic, divination, necromancy, prayer and other somewhat mystic skills. RuneScape can include fairies and gnomes and elves- rainbows and particles, pubs shaped like ships, and pale blue skin are part of the feel for many. A toggle is great but some way to encourage people to turn on the magic may be helpful.
The mentality of needing to "catch up" to people that have been playing for years is what needs to go
so how would that address those that can't play for more than an hour a day?
It doesn't. And that's fine
Spend the same time others have spend on getting your stuff done
sure let me just quit my job for that -.-
OR don't expect to get what others have spend months / years on without putting in similar time
Your boss isn't going to pay you years of wages just because your coworders have been working there longer does he
OR make it fair for those that contributed their time already and are now adults that actually earn their stuff for a living. you basically want to kick out those that don't have time to play anymore after a day of being yelled at by a mix of their boss, co workers or other people and just want time to relax by playing something they loved. idc about th being gone but i care for those that want to be able to do the same things others do but don't have other obligations
ACtually having to play the game to progress is fair for everyone
but how is it fair for say one that can play 16+ hours a day vs someone that can barely do 1 hour
That's life
very poor answer imo
If you can't put it the time you don't get the reward
Different priorities
Always been like that for most of gaming in general.
Heck, any hobby even
If you can only put 1h a day into playing soccer, you'll take way longer to reach the level of the guy doing it for a living
goes back to being able to or not. if someone is flat out impatient and just wants to skip everything, this argument holds 100%. if someone can't because they have to keep a roof over their head thats different
well, there are things you can buy to get ahead in sports too, but they're alot less harmless than digital nonsense resources :p
i wonder how those who support treasure hunter feel about that, because it seems like to be logically consistent they would also be supportive of that
that would be interesting to see what their stance is
and it is perhaps at this point that i need to remind myself and others viewing these message that discussion of illegal substances is against the rules and i should move on lol
i was thinking of something else to that response lol
IDK how far along you are with your account but for the vast majority of players who have maxed or put a significant amount of time into the game, we dont hurry it up. We will use DXPs if we fancy it BUT the reality has it that most of us play it at our own pace and treat it as a "I will get there when I get there"
It sucks when you want to play the big stuff. The key thing happening for RS right now is that Jagex is directly acknowledging that the early, mid to mid-late (up to 99 still) has rough game loops.
the implication with the acknowledgement is that they may update or fix problems that are getting bandaided with silverme feathers etc. (To say it, I did a vast majority of my leveling during a period when I worked 40-60 hour weeks. it is possible. You do have to sacrifice things to make time tho. )
i guess to put into context i've been playing for a little over 2 decades and it was maybe a couple years ago i maxed on my skills (not 200m max). the issue i see is that content gets released and people play it but then the content dies a while later for one reason or another and when someone eventually can do the content, it ends up essentially dead content.
i know its not supposed to be a race and those that do think that really should go elsewhere. but for those that can't put the time in to eventually do said content it becomes a turn off for them. like i said earlier too if people skip stuff because they cba, then they deserve no sympathy.
I absolutely agree new players need a way to access satisfying game play. Jagex has done some great things wars retreat allowing combat auras to people, and by the necromancy skill.
taking time to play doesn't mean doing what people did in the past- If it takes many years knowhow for an average person to get to the fun stuff and most people have already spent the ten years that does rather rule out new players. On th other side many players have spent significant years on rs and have the levels but still cannot easily boss. . I do not know what is to be done, runescape is a unique game with a lot of unique challenges.
But this doesn't mean allow players to pay their way forward to the current fun stuff, it means adding fun stuff to where they currently are in their journey
yeah
fundamentally players playing <10 hours a week are going to want very different content design to players playing >50 hours a week, and that means needing to ensure that there exists different sorts of content for both groups
just gesture vaguely towards tempoross and scurrius and say you want some of that in rs3
because that's the kind of fun early content those with less time should aim for
aswell as what they should advocate for being added
but we should not pretend that it is fair for those who only put in 10 hours a week to be at or even get to the same stage of the game as those who put in a hundred hours a week
As a second year college student nowadays whose parents hadn’t met yet when RS Classic came out, my time on RuneScape has been incredible. I earned my 99 Max Cape last month and my first Zuk Cape last week. Without my daily Treasure Hunter I would probably not have my Max Cape yet, but I’d probably be enjoying the journey even more without skipping half the content.
you just made me feel very old. thank you and waow.
Some of the things going to be removed can be gotten other place rather than th. Why are they being removed.. examples are the DTD and aura refresh.. they can be gotten other ways and i have bought many aura refresh from death with slayer points. I dont belive this list has been thought out properly.
I think this is going to backfire. When talking about th being removed i think most people only thought about lamps and stars. was the list up before people voted??
Mod Ryan addressed aura refreshes:
The list has absolutely been thought out properly, one need only look to answers by Ryan in follow up to it
yeah, had some questions myself on publication (early in this thread), but Ryan's answers do a lot to give faith
Significantly better answers than I was even hoping for
The real problem with this vote is not whether or not the majority of players wanted TH removed(and its previous iterations) for ~15 years.
The problem stems from Jagex's laziness(as a company, not the developers) in actually allowing players to move forward with a plan with compromises through voting/experimentation, and instead have shoehorned THEIR OWN CORPORATE SOLUTION that may be more economical from a company standpoint initially, but causes extreme inconvenience/disengagement to/with the addicted and/or nostalgic player-base.
Just because items were gained through RNG, does not mean that players did not "buy" the items. Even if players exchanged their time for daily keys that was still a cost incurred to the player.
Giving players' items equivalent to items that they may potentially lose will be a serious endeavor and one that - without substantial player input will fail miserably.
I really would like to see a unique, THOUGHTFUL, and fair method of collecting data of this sort, because currently the implementation seems as though as it sacrifices Jagex's integrity, players prior engagement with Jagex's in-game systems, and player emotional well-being(via feelings of loss, and devalued in-game assets).
If there can not be a simple exchange "x" for "y", then don't make the change.
There will be solutions if the company actually puts in time to think of some. Outright removal of items without equivalent compensation is ludicrous.
Two wrongs don't make a right.
With the current proposal they'd be just as ingenuous as to reset everyone's stats to level 99(leaving those below level 99 as is), and reboot all high score races back to 120/200m.
And wipe every item that can grant exp to a player via any method from their banks giving a fresh start without MTX.
But even then, you'd still have FOMO items to consider.
It would best to just halt MTX and leave items as is until proper "x" for "y" solutions can be presented in my opinion.
Pretty much all front page high score races for recent skills have been more or less untouched by MTX thanks to the 6 month MTX embargo
Giving players' items equivalent to items that they may potentially lose will be a serious endeavor and one that - without substantial player input will fail miserably.
The only thing that have been talked about having an exchange is lucky items
Proteans and the like is "use by 1st of january 2027"
They've worked on this for over a year, having a lot of data before they even did the first experiment
There shouldn't be an expiration date on proteans. Just let them be used as they're used currently, or exchange them somehow -- even dxp trader.
They've done a fair and thoughtful gahtering of data
Go look at the answers they've given in the wake of the FAQ, there has been a lot of thought put into it
um..... what proposal? all i saw (unless i missed something) was a list of items that should (i say should because that list could change) be removed and a list that could be removed
That's what I'm referring to.
If we don't have an expiration on them, then we'd have the potential of them really messing up on balancing in the future limiting things they can do
Lets say they increase xp cap from 200m for instance.
It would be really bad if people who hoarded proteans got a leg up on others in any competition
well nothing has been set in stone yet other than items will be removed
14 months are more than adequate time to use up any supplies you have use for
That's not true. They can keep their current implementation exactly lol.
They already have been changed to be used to convert directly to experience gains* over X period of time(the skilling action). It's not like protean planks previous iteration.
Its pretty simple why there is an expiration date for them.
They don't want to have any trace of them ingame, or let it impact any gameplay or balance, past a certain point
Now it's like a Software License agreement lol.
That was not in terms of use, unless you want to stipulate that our usage of our game characters is that term of use.
Anything short of removal/conversion for most of the affected items presents a integrity/content progression issue and they're giving a whole year to use it up
I'm pretty sure Jagex being able to do this is actually in terms of use
If that is the case, again that could set up jagex for CA.
Jagex has lawyers that know a lot more about this than you do, no offense
huh? CA?
class action
^
That would be really embarassing for the people doing the CA
Not really, considering that it wouldn't just be jagex that would get drawn in, but several companies.
It's not like jagex is the only one that's going to have issues.
They've given us a more than reasonable 12-13 months to use up items that we currently have
Actually more like 14 months
care to explain?
DID YOU KNOW you can use up to 750 proteans an hour?
That genuinely leave the question, if this is worthy of CA, is any update to the game worthy of CA?
I mean, any game update can change, remove, hurt value of stuff
At the rate that you can burn through proteans, the 13ish month grace period is quite generous tbh
Many items have been removed and altered, and unlike this, often with zero warning
i feel like if CA were to happen, it could have happened a decade [and a half] ago
Here a very generous time to use has been set up
Doubly so when nothing being removed here is direct purchase
and you argued earlier on people that hadn't spent any money at all
For those, these items being altered would not functionally be any distinct from any other change to items by any other update
That's not really the point. It's more that they could literally do a direct exchange, x for y, and not cause any issues to players.
It would be no different than players being able to participate in an event that got removed from the game. It was there, but now it isn't.
The issue here, is that people directly paid for a specific said thing in the game, and now it's being directly removed.
It is different, but similar.
Thing is, you didn't directly pay for said thing
this is actually such a good point
^and that's where the potential for CAs comes in.
Because that has an argument with value.
You paid for treasure hunter keys, which gave various rewards
And those rewards were given rates.
Also, Jagex has the right to remove those items
I bet most folks don't even realise the T&C allow them to remove any unused runecoins after 12 months without notice - it's quite literally in there
I cannot think of a sadder type of player than anyone that would considering suing about this
Downright embarassing to sue to keep MTX
Yep. But just because it's in ToS, doesn't mean that a judge can't look at something and say "Hmm, you know... This doesn't seem like good practice. Let's look into this more."
i had that happen to my lego reward points 🙁
slightly off topic but i feel they have been very generous in this regard. i haven't seen my runecoins expire yet
Given that several other companies have done similar things without issue
and this case, Jagex is doing a good thing for a good reason while being more than generous warning
No one said that in this conversation, but if you're just saying that statement in isolation, I agree.
I don't think there is enough of a mass of players for a CA to start in the first place
I say that doing a CA for this specifically would be embarassing
Would it? Setting court precident is fundamental to justice systems.
They're freezing the sale of treasure hunter keys and also gave a very up front notice for removal. Do they really need to do more?
Yes, because I want these things gone from the game
Justice would be that these systems would never have existed
Before this goes too far, let me issue a fair heads-up to anyone here.
If you're genuinely considering taking legal action against Jagex, good for you but we cannot keep you in this server.
So be very careful about what you say in this discussion
Getting 14 months to use these up is incredibly fair AND generous
beyond generous
they could easily have done 6 months or the like
I think the majority of players do, including myself lol. Nothing says they can't provide equivalent value for what they'd purchased or earned however.
They could even provide value by returning days of membership equivalent to the amount of $ paid to attain proteans at their given rates.
now say IF a lawsuit were to occur, which country's court would it take place in and how would a judgement, if any, be enforced?
Just as an example.
This just reeks of asking for as big of a compensation as you can get away with
For something that "here is the time to use it up" is more than fair for
It doesn't read as a reasonable compensation. It reads as a request to get as much free membership as you can, and just trying to use this as a way to get it.
i feel like even if something came out of it, its not enforcable i feel. then again i'm no expert in legal. i barely passed my notary exam a few months ago and that's probably bare bones simplistic in legal stuff
I said "Just as an example". Your adjectives reek of being disingenuous lol.
Whats the compensation? You get to use the item. Using the item is your compensation.
Here is the time you get to use it by, its plenty of time.
No need for anything beyond that.
Its the fairest end result.
That's like buying a software license which has Lifetime support, and suddenly the company sends you an email stating "We regret to inform you that we're no longer supporting your product. You have until 10 July 2026 to use our product, and after which it will cease to function."
pretty sure this happens all the time with disclosures in ToS stating such
ToS ToS ToS. Yes it is in the ToS. However, is it a slap in the face of players who have been compelled to interact with this piece of game content for 15 years? Yes.
something something we reserve the right to alter the deal at any time for any reason and we may or may not have to notify you and your continued usage of the product is you consenting to the new terms
Your first post here was calling Jagex lazy (they've been working on this and gathering data for over a year), saying they shoehorned in a corporate solution (even though it was formed through so many moments of feedback it felt like they did a survey every other update).
Suggesting that if they can't implement an exchange, then changes shouldn't go through, and thats how this proces can be thoughtful and fair. That current implementation would sacrifice integrity.
You make suggestion that there would be class action lawsuits and that they'd be justified if Jagex don't change their tune.
And you call me disingenuous?
"There can be solutions if the company spends time thinking about it", they have, months, in several rounds of player feedback with thousands upon thousands engaging with said feedback again and again, and having had open dialogue for ages.
i just found similar language in jagex's ToS too lol
This is the result of players thinking about it, and the company thinking about it
interesting reading this as an attorney that studied IP law
Yes, simply deleting all items is the lazy approach. Compensation takes* effort and time.
Its not lazy just because its not your preferred outcome
Are they required to compensate tho
If compensation is more damaging than not, then compensation is the worse option
its a pretty typical line to include for companies to be empowered to do anything they want without facing legal consequences
You're given enough time that there is no need for compensation
If you do not use the items in over a year
Thats a choice on your part
Nothing dictates that they are required to. However, if they were trying to be as fair as possible to players, they would.
This is as fair as possible
Least impact to game, everyone gets time to use the things before they get changed
Okay, not required
case closed
Deletion is the correct choice
This is the fairness outcome
No case was opened. This is a discussion.
Thr majority of players has chosen full deletion is a good thing 🙂
How can we be certain of that? Do we have longterm data on player retention when people return finding their items have been deleted from the game or something?
There is nothing wrong with this legally speaking, from my pov 🤪
Can you say why there need to be compensation beyond time to use up what you have?
Simply that players that aren't following the runescape news cycle may return and find that they've had things they've purchased removed and not been compensated.
It's not the best look.
If you've been gone for several years you probably have close to no recollection of how much and what exactly you did have
Thats to bad 🤷♂️
That's true. But is it fair?
You know whats a worse look?
Seeing portables and dummies in the game forever because they're never being removed
Yes
Yes
I think your confusing legal obligations and finite law with moral objections and theoretical scenarios 😅
Not confusing; I'm integrating.
Th deletion is really just the bankspace increase we've all been waiting for
They're different things altogether. Moral objection does not create legal obligations
I just think that this solution doesn't necessarily appease as many people as they could if they put a little more oomph into it.
Tbh, Jagex has done worse in comparison to notifying players of a 1+ year plan ahead for changes on certain items.
glances at vote count
Hmmmmmm
Said compensation would in many cases not be even compensating properly
As Aristotle once said, "The law is reason, free from passion"
(yay Legally Blonde)
We can't convert items into ingame resources, because then we'd flood the market and crash the value of said items
Likewise, converting to gold would be a nightmare for inflation
We can't convert them to xp, certainly not the full sum, because then the smart thing would be to pile up and be handed hundreds of millions of xp in the flash of an eye
Which would be incredibly unfair, if fairness is the concern
What can we actually convert it to thats not harmful to the game?
Membership 😛
only thing I could think of is runecoins but at an absurd rate. We're talking like 1000 proteans per 1 runecoin, but even that feels very OP
Actually runecoins, yeah.
Oddments
😏
Ok, so how do you establish the rate then. Whats a "fair" amount.
And is it really good idea to give a bunch of people, some that got it by just hanging around in the game, a bunch of membership when its your main source of revenue.
Its a bunch of work for questionable gain and really, you're overcompensating people
That's a fair objection.
"oh I got 200m so this item is useless" and now they get translated into a lot of things that has uses
In reference to players hanging around the game, as in f2ps
you've been overcompensated
The simplest and cleanest and fairest answer is to not make any conversion, just let the item do what it did before, just give a big enough end date to use it up by
Everyone get exactly what they expected, no undercompensation, no overcompensation, just the thing and then we get to wash our hands and be done with it
And we can have the game without these systems harming it further
So, I guess they just have to mass email everyone that their ingame items will be expiring and to log in through the main game website?
It is easily the fairest thing they can do
Honestly, years of being given freebies in the form of non-purchased mtx more than makes up for any "compromise" people could agree on. Better to take the year+ to use up what you have then to say it's not enough.
They send out emails on the regular. Idk why they'd need to say log in through the main game website, you have to use items ingame.
Honestly yeah
This too
Big agree
Especially since there's at least 1*, possible more, DXP events during which these can be used
-# *only going off what's explicitly been confirmed so far
What I mean is to avoid people also getting phished. Jagex typically doesn't send out buttons to login pages unless it's for recovery these days iirc.
Wouldn't need to send links in the first place, just generic information about the change
That's what I was saying.
November DXP, and Hooli has said no restriction on whatever DXP is ran next year
When I was saying login to the game.
which will be fewer but I bet like, 2
ah he confirmed no restrictions on other DXPs either? I missed that, thank you!
I think I see what you're saying, Kobra. Similar to other emails they have sent regarding updates and promotions, just about TH removal
If people ignore their registered email, fault isn't on Jagex (not that it is to beginwith).
^That's what I was asking about, and yeah that's it I suppose.
If you got a registered email, you know how to log in to the game
Registered emails became required in 2011. If people don't have one by now, very little excuse 😛
If they've not played since 2011 they've got no need for a warning anyways
Given squeal was added in 2012
Lol fair point too
Have they said anything about what future MTX looks like? Are they keeping it exclusive to cosmetics and keepsakes?
I'm unsure if they said they'll be sticking with the experience boost-like packages they sold during the experiements previously.
We'll know more on the 12th
They said limited bxp purchases too
But bombs did not survive the experiment. They're on the deletion list.
i'm surprised on this tbh. they could have used this to replace dxp altogether i feel
Look I'll take as many of these systems being gone as possible
fair lol
DXP is too good for quarterly player counts though, honestly.
Happy they didn't survive the experiments, even though doomers said there was no point in arguing against them
Well, there's still the Fort rested bonus exp system
Funnily enough, not really. Weekly player count barely change from dxp, based on official hiscores
sometimes even dropping
concurrent player numbers go up... from people playing longer
But not much for getting players back or into the game
Yeah only things that really boost returning player counts are new quests or bosses. New players, I don't even have a thought when it comes to RS3. Probably Word of mouth.
Like, take the DXP in may on the seasonal weekly hiscores
2 weeks before: 164k players
1 week before: 153k players
DXP: 159k players
This is just... normal player fluctuation
quick question, is dxp this friday?
And before you think "maybe there was a big update 2 weeks before"
Starting next weekend
yes, Nov 14th
nope. It was a no-update week because of gamejam
DXP did worse than a no update week just two weeks prior
Factor in new game releases as well, and it's rough.
I think there are too many individual varying factors to look at one individual DXP and say it represents all DXP as a whole
That said, I am of the opinion that scarcity (reducing DXP's per year) will increase demand and turnout. If anyone has relevant data, I'd love to see it
I agree, but largely DXP seem to vary by +/- 6kish people on hiscores for years now
At least the times I've checked
before the grace period was announced btw I was in theory in favour of an indefinite period to use up MTX stuff and I probably still am
but tbh someone having so many that their playtime for over one year is not enough to use them up is very much a 'world's smallest violin' moment
on the class action suggestion, the UK doesn't have 'opt-out' class actions outside of the competition appeals tribunal (and I don't see how you'd bring this under that's jurisdiction), so either way your class action relies on getting a list of affected players and getting them to sign up for a group litigation order (and also finding the couple million in legal fees that GLO litigation tends to go at minimum), or you're looking at finding some idiot very friendly person who's willing to sue in their own name as a CPR r.19.8 same interest representative and bear the entire risk on their own shoulders for a small portion of the reward, or you're looking to sue outside England and Wales and either only have one country's citizens as claimants or otherwise somehow defeat what seems a fairly compelling argument that England and Wales is a more convenient forum for the litigation
tl;dr class action means find a few hundred people and probably a few million quid at least before you're getting anywhere
(obviously this is not legal advice etc etc)
with 14 months and pulling 40 hour runescape weeks. you can burn 1.8m proteans
Although legally there is a Judge that can use the consumer laws that exist in the USA and/or the EU, They wont have much ground if theres a time to use or lose the items obtained. The laws specifically read that there must be a reasonable amount of time given to use said microtransactions etc.
14 months is plenty
jagex has leeway and although you are right that they cant just TOS vanish stuff tomorrow they have other things also protecting jagex where what they are doing falls within the legal boundaries
runecoins and keys existing for 12 months being one of those things they can vanish rn if they chose
but purchased yesterday, not so much
I am upset about the lucky items too. i used my Birthday money and money i saved ( we had 6 kids it was hard to save money for keys) and i bought many keys to get lucky items.. now they will be gone? how is that fair? I dont see how it is honestly.
no one uses the lucky items really except cosmetically. i mean t75 and t80... come on most people use higher level stuff than that.
Also in pinned https://old.reddit.com/r/runescape/comments/1ong9jn/initial_faq_treasure_hunter_mtx_reductions/nmwmmx7/?context=3
The issue is the physical item existing.
If it is migrated to the Wardrobe system, that would be much better.
yea if it turns into a cosmetic already unlocked cause i alreay obtained it.. im ok with that. ty for showing me the ideas that are posted on reddit.. i do not go there often.