#Improving the Quality of Older Quests

1 messages · Page 3 of 1

polar obsidian
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can Catolax get a newer model? it doesn't have to be too elaborate, but something on Faiza's level would be nice

clever hedge
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From what Stu said re: Lumbridge npcs in the context of declutter, i don’t think they will touch any humans unless necessary until they finish avatar rework and have the full working human kit they can more easily propagate

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Granted it will be still harder for all of the innumerable humans that use either older generation of human model or straight up bespoke stuff

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But i expect they will have both new customisable human model (they kinda already do) but also a large library of updated or adjusted clothes/equipment to dress up updated human npcs

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Updating anyone before that is probably just adding to the debt, just like with trees

summer bone
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Tower of Life the pickpocketing for No Fingers has a high chance to fail and seemingly doesn't take into account thieving level, I kept failing despite having 92 thieving in a quest with no thieving requirement

Searching the crates for the items needed is absolutely terrible as you need 4-6 of each item and have to search one by one with a delay each time and apparently a chance to fail at finding the thing

The pipe machine puzzle needs you to spam click to move the pieces which feels very outdated and takes way longer than it should slowly moving the pipes into place (there was also a floating spinning pipe in the room here which I think might be a bug)

lapis harbor
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A lot of quest multilocs seem to be broken, with them losing their animatons after they switch locs

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presumably some kind of engine bug

lapis harbor
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I do wish ROTM's cutscenes were zoomed in a bit more, ever since they were updated to not be letterboxed they've been way more zoomed out than they were originally.

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(though the combat is still that quest's biggest issue)

lapis harbor
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like this is a bit jarring

magic ravine
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someone teleporting into a wall

keen star
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My Arm's Big Adventure has some pretty rough animations, especially in Tai Bwo Wannai. I think it also reverts to using the old rake model when you repair it after My Arm breaks it

marble rapids
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Fairy Tale III watching the projections (even choosing "no flickering") they are very flickery/jittery. I find them very difficult to watch from a sensory perspective and they appear to still be a risk of triggering photosensitive epilepsy.

keen star
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Darkness of Hallowvale positioning on fixing the boat is very jank. Clickbox on the broken ladder during the city traversal part also has a very small clickbox

keen star
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Animations are also a bit broken at the blood altar when Safalaan uses his power for the first time, the vyres just kinda get yeeted and disappear

magic ravine
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Zogre flesh eaters :

  • ogre content, due a visual update
  • gotta use the tankard on the bartender, would be nice if they offered a text option upon talking as an alternative
  • Sithik Ints, has a blue name, indicating he's an object rather than a living thing
  • the quest journal doesn't upon upon making a Relicym's balm
  • would be neat if some of the necromancy related stuff got tied to necromancy being a skill the player has e.g. actually able to read the necromancy book, get some more insight into the black prism

post quest

  • zogre coffins could do with some modernization
  • helping set up the new Jiggig would make for a nice followup, it's been 20 years
severe stratus
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surely that area is still dangerous until the quest is complete?

polar obsidian
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everything in Ape Atoll is constantly trying to kill you

keen star
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funny enough, I don't think it is dangerous

icy saffron
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tbh @magic ravine I'm reasonably keen on the whole of jiggig getting a rework

keen star
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it would be very difficult to talk to the baby monkey otherwise

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er, monkey child

icy saffron
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right now it's this massive chunk of the map that is basically irrelevant

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doesn't help that it's next to... idk I've had a few beers, think it begins with a G - the ogre settlement that nobody ever has a reason to go to

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they should be high priority on a 'making a cohesive game' basis

keen star
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Tale of Two Cats uses an old ship model during the honeymoon-esque cutscene

severe stratus
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river of blood has the kill 10 rats problem that newer quests have

keen star
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Defender of Varrock doesn't use the toolbelt spade, and Grim Tales doesn't use the watering can

severe stratus
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during lord of vampyrium/river of blood, blood locks can't deal lethal damage

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makes no sense

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if you don't want to kill the player at least make it so they can't use the lock without 10% of their LP left

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like cmonnn

keen star
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Love Story's high alch animation for the WoM in the flashback is outdated as well, although I think the joke may not reach newer players as much

polar obsidian
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the cutscene of the training gnomes in Prisoner of Glouphrie is blocked by something black as the camera moves

polar obsidian
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Golrie is also stuck behind a tree in the final cutscene
down by the lower edge, that's his hair

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and the rope leading to Lletya clips through the cliffside

magic ravine
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The feud:

  • just about every npcs could do with a modern outfit
  • having multiple beers on-hand, could automatically continue Jalal's dialogue
  • it'd be nice if the renaming was locked behind the quest like in osrs
  • the stairs in the mayor's house doesn't match between floors, and goes staight into a wall
  • the safe interface could do with an update, and with numeric visuals for the buttons
  • the missing toilet joke, could get a retort nowadays, if the player did the correct content
  • the nearby snakes throw rocks with their tail, rather than bite or spit venom (clever little things)
  • the guest journal could be a bit more specific in the Hesham section
  • the animation for capturing a snake, shows us using a bucket, rather than the basket
  • it'd be nice if we could see 'Snuggles' the snake in Maysa's home after handing them over, perhaps sitting in a corner in the basket
  • you have to use the Hag's poison on the table, not the beer?
  • The Menaphite leader dialogue going into conflict is rather... sudden

rogue trader

  • it'd be nice to have all options available at all times
  • blackjacks functionality could use a look, perhaps an augmentable blackjack?
magic ravine
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fairy tale pt3 :

  • cutscenes don't resize / rescale
  • some animation are broken in the cutscenes
  • some of the camera angles during the cutscenes could be improved / tweaked
  • the mango bite dialog is interrupted by the animation
  • the mango tree / fruit can be updated with the farming models
  • the final fight fairy ring code combination teleports you to zanaris first, then to the fight area
  • every cutscene in the final fight area moves you to the fairy ring, and then to your actual location
  • the fight itself could probably do with a retuning for eoc, healing for 18's is a bit silly

enchanted valley :

  • it'd be nice if the area was updated, with the older models being toggleable at the behind the scenes.

ork's rift :

  • due an eoc rebalancing, perhaps tweaks on the drop tables
magic ravine
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elemental workshop 4 :

  • cutscenes don't resize / rescale properly

chaos machine

  • we don't need to be stuck in place while the machine moves the cubes
  • camera work during chaos machine cutscenes could do with a once over
  • the player is visibly moved during certain cutscenes involving Da-vi
keen star
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the path of glouphrie final cutscene may need an epilepsy warning, there's quite a bit of flashing lights

magic ravine
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The Eyes of Glouphrie :

  • the cutscenes don't resize / scale properly and are missing imposter squares
  • Brimstail's home / cavern could do with an update

Hazelmere

  • the interface displaying the moving armies, isn't scaled properly

crystal machine

  • the interface is starting to show it's age a bit, interactive parts aren't crystal clear
  • the 6th slot being part of the 3rd number, can be a bit confusing due to the layout
magic ravine
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The path of Glouphrie :

  • the cutscenes from don't scale / resize properly, and a missing imposter chunks
  • Golrie's cave should be updated, there is also 1 updated zombie walking around between 2 old ones
  • it is strange to go back and forth in the cave with Golrie being in the back, or having the hobgoblins locked up
  • The puzzle cave could be updated with modern cave assets
  • dumpling (the evil creature), drops bones upon death, ignoring the bonecrusher settings
  • the cleansing animation of Incomitatus, is either missing or didn't get remade with the newer model

poison waste slayer dungeon

  • could do with a visual update
  • final room quest instance could do with imposter squares
  • the quest warped terrorbirds haven't been tuned for eoc, hitting single and double digits (7-20 ranged damage)
copper raptor
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Many dragonkin in Curse of the Blackstone could stand being updated. Doubly so when they're just standing around.

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This also looks like its Kerapac's blue model

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He should be grey in Curse of the Blackstone

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Should look like this, since its set before Desperate Times

magic ravine
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a guild of our own :
guild registry

  • the quest instance should have imposter squares
  • the only npcs outside of the guild registry being visible, sitting in the pubs feels weird, perhaps keep some more of the townfolks existing inside the instance
  • it's possible to lure the registrar outside of the building, as mentioned #1418701027774824568 message
copper raptor
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actually a bit shocking nobody mentions it is in Ardougne at any point

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You're just meant to know

magic ravine
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i completely missed that, yea kinda important

magic ravine
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smoking kills

  • cutscenes don't resize / rescale properly, and a missing imposter squares

Ullek

  • Ullek is filled with outdated undead (skeletons, zombies, mummies)
  • Ullek and the tomb could do with a visual update
  • the cat mentions sumona looking at them, when i didn't have them with me when starting the quest
  • the dungeon's lighting completely shifts, after the cat goes through the holey wall
  • none of the undead in the tomb have been updated for eoc, or had their models updated to modern standards.
  • Catolax could do with a modern ghostly look

Polnivneach slayer dungeon

  • smoke overlay could be updated
  • the local bashees are due an update (from the gamejam)
  • the insectoid assassins, could be updated to the newer scabarite model, once proper equipment assets have been, and animations have been added for e.g. bows
  • one of the insectoid assassins is standing inside of a pillar
gentle inlet
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The Ring of Quests Kerapac transmogrification still uses his One of a Kind model (which should also be updated), it looks like the Ritual of the Mahjarrat-era Dragonkin.

keen star
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Tale of the Muspah, Jhallan reverts to his older model in the cutscene when he re-hibernates

keen star
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Forgiveness of a Chaos Dwarf, tracks are rather difficult to see

dry sandal
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During Eye of Het 1, we can't hand Icthlarin the Eye right by the statue where we got it — we have to hike back over to the entrance, for some reason. But we can't leave, since trying to use the the tree or the ladder causes Icthlarin to scold us. So you have to teleport away and make your way to the entrance. Feels pretty strange.

fervent geode
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Fish in the cutscene of Azzanadra's quest has a left click fish option leading players to click on it and prematurely cancel the cutscene

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Same for other objects in the same room

magic ravine
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the Fremennik isles :

  • islands and the npcs, could do with a visual update
  • Mawnis Burowgar's helmet, could be updated with the remastered or the replica version
  • the silly jester outfit could do with an update
  • there is a modern ice troll model, no variants yet, but there's a start
  • there are no greased pigs on Neitiznot to throw at jesters, this is a lore fail that can be amended
  • the unique jester animations could be emotes (even if the pie in face emote is slightly bugged)
  • there are various random capitalizations all throughout the quest text, "collected Island Taxes this month!"
  • the shield instructions are given before triggering Mawnis' dialogue that unlocks crafting it
  • "Thakkrad whispers in your ear" is shown as regular text, rather than the usual 'whisper' text, nor does he use a facial expression for whispering

troll fight

  • the cutscene doesn't resize / rescale properly
  • the honour guard aren't wearing yakhide during the cutscene, unlike in the battlefield
  • the ice trolls eoc balancing seems a bit quiestionable

Ice troll king fight

  • imposter squares for the fight would be nice, to maintain the feeling of an ongoing fight
  • the king just pops into the scene
  • the king doesn't appear to have been rebalanced for eoc, though given the lack of combat requirements, this might be the intended tuning

finishing up

  • it's a bit strange that we can't inform the warband we're done, and instead just ditch em (perhaps add dialog when leaving the cave entrance)
  • "you hold aloft the Troll King's head", seemingly should have an animation of us doing so.
  • currently, it only plays us putting the head in our pocket, upon going to the next dialogue, skipping the part where we hold it aloft.

yakhide armour

  • it'd be nice if we could use a Fremennik equipment patch on it, improve the stats
magic ravine
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ratcatchers :

  • best described as having a sever and continuous lapse of judgement
  • the concept itself works, but the dialogue is very much not in line with the player's usual character
  • the cutscenes don't resize / rescale properly, and are missing imposter squares
  • some of the npcs are probably better off retired to the behind the scenes, than getting updated
  • the mansion is very much outdated, but could work with some simple modernization
  • the mansion could do with some generic terrain imposter squares
  • the success chance of catching rats could probably have a better baseline
  • the snakecharm interface could be modernized

ratpole

  • could be updated with modern rats
  • would be nice if it had an inspect option for how many rats your cat has caught (or just be able to ask the cat)
bronze plover
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I did lunar diplomacy recently and while most of it was fine, there was one small problem.

The Where Am I? portion of the Dream part has some incredibly slow animations in regards to jumping and falling leading to the entire sequence being an incredible slog.

worldly nacelle
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yesssss

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cannot believe how long that part took me

gentle inlet
polar obsidian
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Defender of Varrock has the older model guards defending Ellamaria

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and apparently there's a crevice in the wall, too

final falcon
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lol that’s 2007 Varrock too

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Well technically 2008 HD textures

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Some Varrock cutscenes are the literal 2007 rework in 2008 HD

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Other Varrock cutscenes lack the gamejam reworks

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I was so triggered during FSW

stray shuttle
stray shuttle
# stray shuttle

This situation should not happen again as it does not need to be started but someone needs to complete other quests in the middle of the quest 'One Small Favour' (it should be removed in the 'Quest Requirement Cleanup & Gamejam' update on 19 February 2024)

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Make the quest crops grow faster:
Kelda seed (Forgettable Tale of a Drunken Dwarf)
Delphinium seed (Garden of Tranquillity)
Yellow orchid seed (Garden of Tranquillity)
Pink orchid seed (Garden of Tranquillity)
Vine seed (Garden of Tranquillity)
Snowdrop seed (Garden of Tranquillity)
White tree shoot (Garden of Tranquillity)
Red rose seed (Garden of Tranquillity)
Pink rose seed (Garden of Tranquillity)
White rose seed (Garden of Tranquillity)
Blindweed seed (Rum Deal)

magic ravine
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lair of Tarn Razorlor :

  • mine / lair are outdated
  • cutscene camera is wonky, various animations are broken
  • 18 year old models, could probably do with a refreshser
  • ring of slayer kinda circumvents the entire lair
  • the fight with Tarn, hasn't been rebalanced for eoc
  • Terrordogs haven't been tuned for eoc

Adding elite terrordog spawns, could be a nice.

thorny junco
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I'm surprised at the amount of non-rebalanced quest monsters you've been finding.

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They should definitely emphasize that.

magic ravine
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how so? it's been like one of the main problems that got called out back when eoc went into beta

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also, most of em aren't literally untouched so much as.... severely mistuned

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tarn's max hit being 342 would equate to 3.4 damage, before accounting for tank armour having damage reduction

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for comparison, osrs he hits up to 9

thorny junco
magic ravine
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like, that kinda mismatch has to have been manually touched

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and that's his dominion tower version

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the lair version's max hit is 228

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if the wiki data, is accurate

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another example would be all the visual generations of zombies, that are currently available in content, some of which being mixed in a single area

thorny junco
keen star
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The trees in Meeting History are un-updated, although it's kind of fitting given the quest subject

small vector
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A quest I re-did recently that was quite tedious is legends quest. I traversed the tunnels under the jungle probably 4-5 times and every time had to destroy a few rocks again each time, and each put a useless rock into my inventory. Would be a nice small change to let them stay broken after the first time, and to just not pick up the junk.

clever hedge
# magic ravine another example would be all the visual generations of zombies, that are current...

Unfortunately the problem with zombies is that they are one of the most visually varies type of npc in the game. Not just in the artstyle sense but the sheer amount of unique versions, especially in the pirate series. The necro zombies are nice but they kinda look more like wrinkly ghouls and are not useful for replacing all these zombies missing legs, arms, having visible bones etc without a lot of extra work

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Some you can probably still update with that, especially zemo’s armoured zombies in various quests

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Skeletons and ghosts should also mostly be a bit easier

thorny junco
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Honestly I think it'd be awesome if they took a month or two or however long they need to just update all monsters to the most current graphics. Ogres, cave goblins, monkeys, zombies, make them all as consistent as possible.

summer bone
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Way longer than a month or two

clever hedge
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Especially since both ogres and cave goblin in particular would need dozens of new unique kits like clothing etc made

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Given they are confined to one underground location and one quest series, i don’t think it’s likely we will ever see dorgeshuun goblins updated

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The last time they did something on this scale with an entire race was elves in 2014 abd dwarves in 2013

stray shuttle
rich garden
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Hello everyone!

Thank you so much for all of your feedback, bug reporting etc. I've finished reading through it all and have taken actionable feedback internally for review.

My plan for this gamejam is to focus on outdated cutscenes and instances, adding imposter mapsquares and letterboxing, focusing on those that you've flagged as being broken (looking at you, one of a kind). Two wonderful QA have kindly offered to assist me and are busy playing through quests gathering reproduction steps and documenting areas that need improvement as we speak.

We have enough feedback and changes we want to make to last us several gamejams now, so thanks again, it's a lot more feedback than I had anticipated!

I hope you all enjoy your remaining time with Leagues 😁

magic ravine
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Could we perhaps get an evergreen thread for the topic?

rich garden
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I suppose that would be a question for our Discord Moderators. I'm happy for a thread to be left up if you're finding it useful, but I can't promise it will be as stringently reviewed going forwards. Thanks to this thread we have a long backlog of improvements we'd like to make, and it will take some time to work through them.

Some of what was raised here was live bugs that had gone unnoticed for a long time, definitely keep bringing things like those to our attention through feedback and bug reporting channels.

magic ravine
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It'd probably be more practical to have a designated area than random rants in off-topic or design chat

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And, would serve as an easy place to search in for any particular piece of content, if it's getting some under the hood changes for other reasons

stray shuttle
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The cutscene of Druidic Ritual, the "ratio" is fixed to 4:3, and some frames are broken that the character lost his headband

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The blue halo doesn't always show up

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Wolf Whistle

final falcon
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Going through Desperate Measures again now in Leagues

WARNING: Due to a bug, Jas's eyes will be flashing incredibly fast depending on your FPS.
It's highly recommended to limit your FPS to 5 before proceeding if you suffer from epilepsy or other vision problems.

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Not sure if someone brought this up yet

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Hmm I'm not sure what the cause is tho, or I am not suspectible to it monkaHmm

polar obsidian
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the headless statue in The Giant Dwarf has a big transparent hole in the neck
also it could really stand to look like a modern dwarf

shut scarab
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path of glouphrie is another one

polar obsidian
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Holy Grail still mentions six statues, even though now there's only four

silk yew
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idk if this counts, but I hate that dungeon/tunnel under ape atoll. It is so long and windy for no reason other than to annoy the player
Also during Monkey Madness there is this slider puzzle - can it be updated to use the same interface as in clue scrolls? I remember every time I misclicked the slider the puzzle would get closed and I think I had to start over (though I'm not sure about that part).

lapis harbor
# polar obsidian the headless statue in The Giant Dwarf has a big transparent hole in the neck al...

I am still very sad that they apparently fixed https://runescape.wiki/w/The_Black_Bug

RuneScape Wiki

The Black Bug is a dwarven mining company presumably based in Keldagrim. The director of the company may be chosen to have their head replace the head of the statue of the King Alvis during The Giant Dwarf quest. Unlike the eight main Consortium mining companies, the Black Bug do not physically appear in the game, as the company is merely an err...

old hamlet
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In the House section of Rat Catchers, Ceril Carnillean uses his old model. Actually, most of the assets in that house are outdated.

exotic wraith
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After salt in the wound Brother Maledict still talks about the joys of the family which is the creepy dialogue he gains after being mind controlled and he still walks like a zombie, Mayor Hobbs would also benefit from not having a creepy dialogue after salt in the wound, a simple thanks for saving the village from both of them would be a better fit I think

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Also about salt in the wound I think the quest would benefit from having a "return to control your player" option in the HUD because I don't think clicking twice on another character is intuitive

untold flume
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The following quests have textual errors: Tai Bwo Wannai Trio, Family Crest, Lost Her Marbles (miniquest), Wanted!, Sea Slug, Shilo Village, and One Small Favour (screenshots below).

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Tai Bwo Wannai Trio:

  • The word "ask" is missing from Timfraku's dialogue at the end of the quest.
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Family Crest:

  • Dialogue boxes are separated mid-sentence.
    • In the fourth image, the phrase "any more" should be changed to the single word "anymore".
  • Incorrect capitalisation
  • Spelling error and missing/incorrect punctuation in the quest journal
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Lost Her Marbles (miniquest):

  • Darren Lightfinger's dialogue near the end of the miniquest is missing a period.
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Wanted!:

  • Sir Amik Varze potentially has unrealistic dialogue.
  • Grammatical errors in the quest journal
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Sea Slug:

  • Multiple instances of Caroline, Kent, and Bailey addressing the player by name
  • Incorrect capitalisation and missing punctuation in the quest journal
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Shilo Village:

  • When examining the tomb doors in Rashiliyia's Tomb, the current message is missing an apostrophe and a space. It is also clunky and not succinct.
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One Small Favour:

  • Aggie addresses the player by name.
open dawn
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While Guthix Sleeps is both broken and fixed (for me). Outside the temple of balance are supposed to be 4 recessed things to make keys. Well, one of them just doesn't appear. But it doesn't matter because the door is glitched to let you through anyway.

Or maybe this is a Leagues thing

summer bone
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Meeting History is very graphically outdated, I'm still not sure if the portal in it is meant to be the World Gate, it's also quite annoying at the start needing to run back and forth between Jorral and the key location

summer bone
open dawn
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ah got it

polar obsidian
dry sandal
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Other parts of the game mock how it ends tho, it's baked in to the game lore

polar obsidian
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ah, so it's a canon event

magic ravine
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Tai bwo wannai trio :

  • Karamja content, village / npcs could do with an update
  • cutscenes dont resize / rescale properly and are missing imposter squares

Tamayu

  • all his dialogue stops the conversation, while it fits his personality, it'd be nice if it didn't
  • some of the fight cutscene camera angles don't work nicely with the updated foliage
  • the fight cutscene doesn't reflect the spear given to Tamayu, poisoned or otherwise
  • Karambwan paste - apply > "nothing interesting happens"

Tinsay

  • perhaps he could use the think emote, when he says "I'm thinking"

Tiadeche

  • he uses a net fishing animation, rather than the Karambwan vessel fishing animation

post quest
Tamayu's spear stall

  • Sells Karambwan poisoned spears, which have been UNEQUIPPABLE since eoc came out in 2012
    consider making them equipable again, and function as a poisoned weapon like the upgraded bone blowpipe

Tribal statue

  • could possibly be updated with one of the overgrown idol models, or a Moai
  • it'd be nice if we could offer bones to it, maybe with a boosted xp multiplier for marinated jogre bones

Karambwan fishing
apply the osrs QoL

  • automate the fishing process
  • make karambwanji stackable
  • Alfonse the waiter, still seems to believe Lubufu has a monopoly on the Karambwan, despite Lubufu being upset over the betrayal
exotic wraith
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honestly most of the cutscenes haven't resized on leagues, I don't know if its that way in main game but everything is wide and ugly

polar obsidian
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King's Ransom shows an old-style black helmet in the mansion

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and you gotta start a new convo with the guard each time you give him new evidence

magic ravine
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Tribal totem :

  • npc's could do with modern models / outfits
  • Ardougne sewers should be updated to modern standards

starting the search

  • quest journal should probably say something like, "I should ask around in Ardougne about lord Handlemort" after starting the quest
  • The various merchants at the market, could have dialog to ask for information
  • Horacio's left click is pay, which doesn't even trigger a "nothing interesting happened", jade vine options should be hidden until it's unlocked.
  • you** can't pet the dogs**, or give them bones
  • Cromperty's building could be updated with some invention machinery, to represent him being both a wizard and inventor, possibly with some new dialog about the invention skill.

Handlemort mansion

  • contains old mounted dragon / cow heads
  • it's nice that we can sit on the bench, but it'd be cool if we could see the npcs / players walking around on the ground floor while sitting there
  • it's a bit weird that the Leprechaun's there before having access to the Jade vine patch
  • Horacio doesn't approve either, or he wouldn't say "I'm more than happy to do this all by myself!"
polar obsidian
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King Arthur briefly uses the old "eye-less" model when you free him from being a statue"

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and pretty please, can you give the knight training grounds an impostor square or two? currently it clashes with the rest of the area

keen star
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Cutscenes are a bit rough in TLOV, and the boss fight is clunky as well

dry sandal
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Mandrith probably shouldn't be the go-to guy for rebuilding Edgeville now that he's on the north coast of the wildy. Vannaka might be a better option? Or a relocated Nastroth — I saw some talk of possibly moving Nastroth over to Edgeville as part of the Lumby declutter.

worldly nacelle
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I'm in favour of moving Nastroth, although I'm not sure about the destination being Edgeville

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actually that thought was more cause edgeville felt like it had too many NPCs who performed account toggle-like stuff (Vala, Mr Ex)

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but ig that's a strength in a way? or maybe his function can be merged with Mr Ex since Mr Ex doesn't really do much for non-irons

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oh Nastroth actually does quite a few things huh, including collecting ancient artefacts

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I guess he could go in Edgeville

polar obsidian
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talking to the goblin high priest during Land of the Goblins gives you the option of giving him spoilers (that Bandos died fighting Armadyl)
that particular line of dialogue should be locked behind completing Missing, Presumed Death, at a minimum

worldly nacelle
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it kinda doesn't make sense at all to have

stray shuttle
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changed on 24 March 2025

dry sandal
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Well, in that case, they might wanna change the message you get if you try to nurture a tree before starting that.

rich garden
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The quest cutscene fixes GameJam project is making progress! 🙂

Mod Blkwitch kindly helped me address some lighting issues with the "In Search of the Myreque" quest. Here's the before and after. The bloodsplatter now also doesn't appear until after the cutscene where two members are killed.

The cutscenes in wolf whistle have also been looked at, and the issues where the visual effects weren't displaying correctly have been resolved.

magic ravine
analog halo
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Let us surge in Underground Pass

magic ravine
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Speaking of underground pass, Soulless could probably be updated the with corrupted workers that use Akh textures or ghouls

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Lord knows they need it

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Relacing the greens with white / greys would suffice

clever hedge
summer bone
stray shuttle
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The Troll Stronghold has lighting/map coordinates issue. Only the upper level has adequate lighting, while "You are here" pin (as well as the map labels) is always placed on the lower level

boreal heron
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This is more quest reward adjacent, but the fact that you have to go around collecting trading sticks from all the various people in tai bwo wannai instead of just having one central pickup spot is incredibly annoying.

lapis harbor
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Still less than the 16 Keldagrim palace meeting rooms though.

lofty kiln
old hamlet
boreal heron
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Where is that actually written down because the wiki makes no mention of this

polar obsidian
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it means that you get more sticks per person

final falcon
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crashing with a hot air balloon is a 2008 HD instance it seems lol

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The bloodsplatter now also doesn't appear until after the cutscene where two members are killed.
Lol spoilers 😂

polar obsidian
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something weird is going on with the Meiyerditch furnace from Legacy of Seergaze

clever hedge
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broken animation, it displays the model for visual effect in default "pose"

polar obsidian
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ah

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the instance version of the laboratory door is sawn off in both sides
but it goes back to normal in the uninstanced version

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the vyrewatch in the tunnels also say "spear practice" even though they don't wield spears anymore

magic ravine
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family crest :

  • each of the Fitzharmon npcs, could be updated with modern outfits
  • It'd be fitting for Dimintheis, to have his last name visible (given the quest and the whole noble thing)
  • the same can apply to his Caleb, Avan and Jonathon, though perhaps only after you meet them

Caleb

  • doesn't recognize having the fish on hand, until you talk again

Avan

  • witchhaven dungeon, could do with a visual update

Jonathon

  • perhaps while poisoned he could occasionally have a poison hitsplat appear
    it'd be nice if you could cure him from the poison with some alternative solutions
  • casting cure other
  • giving a strange fruit
  • having a bloated leech (with scroll) or unicorn stallion summon
  • giving an** inoculation bracelet**

Chronozon

  • drops bones, rather than accursed / infernal ashes

  • it'd be nice if Chronozon had some sort of visual indicator of what element has been used, perhaps the nearby shrine could shine or he could have a debuff that indicates it outside of the chatbox message.

  • the quest journal seems to not recognize that you have defeated Chronozon (perhaps only after merging the crest pieces, but before handing it in)

post quest

  • Dimintheis has an option to "Buy new steel gauntlets" which should probably be updated to "Family gauntlets"
  • The reclaim option, gives you cooking / smelting gauntlets even if you never attuned your gauntlets at all
  • none of the gauntlets have a tooltip with their effect

Family gauntlets

  • they had combat stats prior to eoc, while not relevant for cooking / smelting gauntlets, chaos gauntlets are meant for combat.
polar obsidian
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for that matter, why does the rod of Ivandis still have the charge number on the name? they don't even use charges anymore

magic ravine
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it being made of silvthril, should also make it atleast on the same tier as mithril

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rather than tier 10 (iron)

polar obsidian
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that, too

clever hedge
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side note but i don't think there is much use in mentioning every npc that could get new clothes given we know the long term goal is to update human models across the board after the avatar rework at some point and that it won't really happen before that. it's a valid feedback of course, but just not sure it's worth to list this for every quest

magic ravine
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it's worth mentioning it, untill they're all updated

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even if the human base model is updated, the outfit's they wear aren't automatically replaced

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taking avan as an example, his human bits are perfectly up to current standards

clever hedge
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i mean yeah but those things are connected and updating the outfits before updating the base model is kinda just doubling work

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most of these npcs use some version of basic player clothing or base items and we know they are going to update those too, in fact that was one of the major hurdles to begin with

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anyway didn't mean to really argue about this, just not sure if mixing feedback on actually broken/clunky stuff with so many stretch goals is needed at this stage

magic ravine
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if all those are going to be hot replaced, then that's fine.
but we have newer base clothing already, which didn't replace the current outfits

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ergo, a reminder

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bit of a follow-up on garden of tranquility
it seems Roald has a different crown, specifically during that quest, and only with his chathead (possibly only during the final cutscene)

polar obsidian
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well, I mean, what kind of plebeian would only have one crown?

lapis harbor
final falcon
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Probably NXT lefovers 🙁

bright bridge
final falcon
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Lower priority, but some weird flooring/tiling in the City of Senntisten instance facing the Glacor front

open dawn
magic ravine
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Pretty funny seeing inanimate lightning

jolly harness
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the scout in the defender of varrock quest has some an old chathead. The model of sir prysin is also pretty outdated in both the forge cutscene and the raid on the varrock palace

bright bridge
final falcon
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During Extinction, the D&D globe hovers in the Extinction instance where Vic is outside the instance to retrieve the measure

final falcon
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Garden of Tranquility ouch

dry sandal
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Looks like the Black Bug still appears in Keldagrim if you skip the meeting cutscene.

gentle inlet
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Master Quest Cape Swept Away achievement has you go around to multiple different witches to have them enchant your broom. It mentions Netty in Morytania but after Vessel of the Necrolord she is found in the City of Um instead, but the achievement guide still points you to her hit by the Slayer Tower. I don’t know if the code exists for dynamic achievement text but if it does you should be directed to find her in The Last Call instead of her (now empty) house.

final falcon
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Tarshark's fly animation breaks when bloat was used on him in Hero's Welcome

final falcon
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The Lighthouse instance is also too small for NXT render distance in Horror from the Deep

copper raptor
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Curse of the Blackstone:

  • Cutscenes at BKF and Taverley dungeon need impostor squares
  • Several Black Knights clip with environment at daemonheim after recruiting them
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  • Wet seaweed should probably be able to be processed at certain menaphite holy sites as well. I don't see how outside the temple of Icthlarin or the Lesser deities fits less than citharede abbey courtyard, based on the clue
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  • Said clue is also "divine blinding light" but then become "divine blinding heat" in the follow up discussion. Given that the latter is more useful and used for the better direction, these should be made consistent.
magic ravine
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mage arena :

  • Kolodion's human, troll, ogre and black demon form, would do with an update
  • human form in particular doesn't appear to use attack animations
  • the 3 god statues could be updated
  • might be time to update the staves visually, and convert their current looks to retro overrides
  • the tooltip for divine storm, could track (x/y) to unlock outside of the arena
  • abilities not counting for casts, isn't very clear
  • you shouldn't be able to attack mages who represent the same god as your cape, but you can
copper raptor
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Desperate creatures would benefit if Curator continued to next task whenever you completed the previous.

Raksha, The Shadow Colossus should have "follows the events of: Desperate Creatures" given how very clear that is what Zaros in Desperate Creatures is there for.

final falcon
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Maybe Eblis shouldn't be in two places at once anymore (during Desert Treasure) due to NXT draw distance

magic ravine
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Royal trouble :

  • both islands, castles and the cavern could do with modern assets
  • basically all npcs on the islands, could do with modern clothing / equipment
  • cutscenes don't resize / rescale properly and are missing imposter squares
  • considering they're 'our citizens' perhaps the 1st option on the villagers should be talk, rather than attack

lift repair

  • it'd be nice if you could stick multiple coals in the engine at once

moist cavern

  • the water is barely visible on some spots, requiring you to look at it from the right angle
  • the floor is visible inside of the steam vent holes
  • an index for the burnt diary would be nice
  • the young rellekkans, don't really look fremennik

giant sea snake

  • all the (sea) snake variants could do with a modern model
  • might need a revisit for combat tuning (accounting for combat stats being around 40-50)
  • 50 poison damage is neglectably low
    perhaps the bossfight could be made into repeatable snake slayer boss, that gives a bunch of approval

post quest

  • allow the empty box to transmog us into boxes to metal gear around
  • i don't think all the lore books can be retrieved from the poh bookcase yet
copper raptor
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Azzanadra's Quest:

  • The npc with a Tzhaar-Hur model in the quest is named Tzhaar-Ket-Keh (though its visibly not a Ket), and referenced as Tzhaar-Mej-Keh in dialogue. Pick one.

  • Arianne's knocked out position should be rotated since well...

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She could probably look less like her head was smashed by a giant rock

magic ravine
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the power of snorting too much stone dust

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dangerous addiction

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eventually they all go for full rocks

summer bone
copper raptor
magic ravine
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wonder if she's gonna snort moai dandruff in the eastern isles at some point

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or crushed up tokkul

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harmonic dust, is a given

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poor girl's gonna end up more mineral than flesh if she keeps this up

untold flume
gentle inlet
copper raptor
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Battle of the monolith:

  • Trindy and Wahisietel (with a spoilery examine!) is visible the moment you finish arch tutorial. Hide them until requirements for BOTM is met.

  • Add music to the battles. They feel weird to play in silence. My suggestions are:
    Battle 1 - Zaros Zeitgeist. Zaros is the attacking force.
    Battle 2 - Orthen Oubliette. Incorporates both Zarosian and Erebus music, and works well as a callback to Raksha which is now a requirement.
    Battle 3 - Shadows, from Extinction Erebus section. The shadows have taken over by the time this battle rolls around.
    Battle 4 - Tzhaar Supremacy I
    Epilogue with the characters - Lullaby for an Elder God

  • Change some skyboxes during battles, to make battles feel more distinct. Maybe something similar to the one in Extinction, having the sky turn purple as Erebus is pouring through for battle 2 & 3. Battle 4 can use night skybox, as the tokhaar walking out of night helps to contrast it with battle 1 at daybreak (and cutscene introducing it looks like it starts at sunset).

  • Some UI you can use to select NPCs you use for defence would be good. You end up running around trying to find the allies you can use.

lapis harbor
magic ravine
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vessel of the harbringer :

  • cutscene doesn't resize / scale properly
polar obsidian
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oof

dry sandal
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The Necrosyrte faction is incorrectly called the "Necrosyte" a couple times throughout Hero's Welcome, as well as in the journals dropped by Adamant Dragons.

covert canyon
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I had some issues with Solus Dellegar in the Wanted! Quest a while ago. The cutscenes were really fragmented and there were several that just didnt proc. I remember there being much more to the chase of this dangerous madman.

It was so noticable I kinda felt really bad and wondered how much of Runescapes other quests were missing their cutscenes.

dry sandal
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Either Icthlarin is confused about Bill's gender in Ode of the Devourer... Or he knows something we don't.
(Given that the Makeover Mage exists and there seems to be absolutely zero cultural impedance to changing your gender like it's any other part of your wardrobe, I suspect the former.)

worldly nacelle
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her refers to Amascut

soft crystal
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The [[Raksha quest]] should list [[Desperate Creatures]] under “Follows Events Of:”, given the interactions with [[Zaros]] in both

copper raptor
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^^ Full support ^^

mystic lark
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The Pest Conquest part of "The Void Stares Back" really needs to be tuned better, very random at the moment and takes forever to complete

magic ravine
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Would be cool if that was available for replay post quest too

clever hedge
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I expect single digit number of players would interact with it tbh

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Which i’m pretty sure is the case even for actual conquest minigame

magic ravine
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Well yea, void basically has no purpose in the game

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Even the components are faster to get through scav 4 than the minigames

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Because the gear can't be augmented

copper raptor
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scav has been a mistake from the get go

magic ravine
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Kinda undermines the itemsink ya

final falcon
magic ravine
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i play with the game scaled to like 40% of my screen width

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basically half the stuff going on in most cutscenes, goes on outside of my vision, if i don't full screen for quests

copper raptor
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Extinction

  • Seren has wrong chathead and model if you did not sacrifice Eluned

  • The segment in Senntisten lacks music, which feels off. Recommendations for music tracks:

    • Zuk's Chamber, for segment from entering the dungeon to entering the cathedral.
    • The Graveyard, for Croesus front segment.
    • The Glacor Front, for Glacor front segment.
    • Kneel to Your God, for Nodon front segment.
magic ravine
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so she'd have the same look

polar obsidian
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that's... plausible

copper raptor
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Some step to make the "Moia shuts the world gate" cutscene not be so easily skippable would be nice as well

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Its very easy to click to move just as cutscene starts and just skip the scene entirely

dry sandal
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Might wanna teleblock the area, too. Both times I’ve played the quest my gut reaction is to just… hit my emergency teleport key.

summer bone
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Tourist Trap - bit of an odd one and more-so graphical, imo the mining camp is a really large obnoxious eyesore in the desert, graphically I think it'd look a lot better if instead of having a weird wall-like cliff that happens to be in a circle if it was more-so submerged like how mining quarry typically look so you don't see it from as far with it being a lot lower down and not creating a mountain visible throughout the desert

The mine entrance door on the outside is a iron gate leading to some steps, but inside is just an old wooden door with no steps

The look-at options that do nothing with search items in quests I've mentioned before as weird. Here it's actively bad as the look-at option doesn't tell you which barrel Ana is in

copper raptor
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Twilight of the gods:

  • Should have these quests under "Follow events of":

    • Dagon Bye mystery, as the quest explicitly mentions Dagon having been freed from the Infernal Source (plus several other parts of the quest plot makes more sense after this)
    • Tales of the God Wars, as this is the only spot the player learns about Gregorovic's background which they explain to Naressa
  • The 2D cutscene here when Bilrach proclaims the empire of chaos seems like it could very readily be made 3D. First is a slide with Bilrach speaking to Saradomin (which we see also happen in gameplay in the quest), second slide is demons in Lumbridge with guards in formation and some fallen (we got updated models for all these), last is Zamorak at the sword of edicts (which we have now due to Zamorak boss fight).

  • End of the quest shouldn't say "next update is going to be a fight against Zamorak" but "next quest is going to be a fight against zamorak". The update happened years ago.

final falcon
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The segment in Senntisten lacks music, which feels off. Recommendations for music tracks:
Good one, I thought about that being weird while in it during Leagues

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Wow, Kneel to Your God would be insane for Extinction

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+1

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One of the hardest tracks in game

copper raptor
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Aftermath:

  • Given that Azzanadra exist in like, 3 goddamn places at once, the quest should probably direct you to the right one.
copper raptor
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Daughter of Chaos:

  • Should have "Follows Events of:" with Aftermath

  • No music played for me during first Moia memory with the attack on Bilrach's camp. Bug?

  • Being teleported to each spot for the quest by Anne made the quest feel a bit artificial, in what is otherwise the best quest in Legacy of Zamorak.

copper raptor
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Civil War 1:

  • Should have "Follows Events of:" with River of Blood

Civil War 2:

  • Should have "Follows Events of:" with Vengeance (saga)
polar obsidian
final falcon
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Seren having the wrong chat head if you did not sacrifice her implies she has the chat head after sacrificing Eluned (then she has full power, what Azzanadra preferred)

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So that’s why I joked that the quest dev must have sacrificed her for not noticing the avatar usage (/s means sarcasm)

polar obsidian
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ah, I see
thank you, paragraph man

copper raptor
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Succession:

  • Ka has a red dot, they should have a yellow dot like other NPCs

  • One of the defeated forgotten mages lacked a chat head in dialogue

  • Lack of musics in certain parts like the menaphos sections

  • The fights, like against the Magister, are questionably balanced for a recent quest

  • Enakhra's looting of the library should have had more visible markers, like books tossed around or an incinerated librarian at relevant bookcases. Right now it relies too much on "click the glowing bookcase thats otherwise indistinguishable from the other bookcases". If you weren't told Enakhra had been there, it wouldn't have been evident at all.

I got more issues but none with easy fixes

old hamlet
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Witchaven buildings lack roofs during the instances in Kennith's Concerns

soft crystal
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[[Salt in the Wound]] should just be retconned out of existence by importing whatever OSRS decides to do.

lyric stumpBOT
magic ravine
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in pyre need :

  • the insides of the Phoenix' lair, could do with modern cave assets, (2009 lava)

  • the trees in the cave could be updated

  • all the npcs involved (priest of guthix (brian twitcher), phoenix, reborns) could do with updated models

  • the phoenix walking onto the nest cutscene, doesn't resize / rescale properly (quest & d&d)

d&d

  • max damage from reborn creatures being below 200, indicates they haven't been properly tuned for eoc yet
  • the phoenix hasn't been rebalanced for eoc yet with a max hit of 350
  • the ash blast attack, doesn't lower necromancy
copper raptor
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Murder on the Border:

  • The assassin need a buff. I stood there unarmed for several minutes as he barely scratched me, trying to see the dog scene.
    He's here to assassinate me and he hits 1 damage often?
gentle inlet
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Meanwhile the Desert Treasure assassin hits in the neighborhood of 5000 damage but has 2900 HP or something

magic ravine
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that guy was a professional

copper raptor
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Unwelcome Guests:

  • The zombies should probably attempt to "attack" the walls. Currently you're supposedly pushing off an assault twice but the zombies are just randomly wandering around.

  • Should have "follows events of" section with:

    • Song from the Depths
    • Defender of Varrock
    • Succession
polar obsidian
polar obsidian
magic ravine
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The list of 'evil' items for shadow of the storm could do with a once over.
The wiki has a decent list of things that don't work but probably should, such as necromancer gear

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Vestment of havoc, would also probably fit well on the list

copper raptor
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Dead and Buried:

  • I think the cutscenes of entering the tomb may need impostor squares

  • The quest icon outside the tomb seem unnecessary both times it is used. Entering the tomb should be the step to entering the quest instance (in particular when entire quest line is sequentially locked so there aren't multiple quests conflicting).

copper raptor
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Soul Searching:

  • Should probably hide the UI during the arrival cutscene after having boarded the gondola
magic ravine
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murder on the border :

  • cutscenes don't rescale / resize properly
  • Upon defeat the assassin blinks out of existence for a moment, before falling to the floor
magic ravine
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unwelcome guests :

  • cutscenes don't rescale / resize properly
magic ravine
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Raksha, the Shadow Colossus :

  • the cutscene where zaros takes his smoothie, doesn't resize / rescale properly
gentle inlet
magic ravine
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i'm aware, not a reason to ignore it though thisguy

hollow narwhal
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I mean, if it’s supposed to be the same unique artefact, then even if that’s true he should be interested because what he’s looking for is right in front of him and unexpectedly useless

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Not strictly a quest, but a similar thing happens in Pyramid Plunder with high-contrast mode on — the lighting coming down in the middle of the room blocks the entity highlights behind it

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Yeah, in BAR the cutscene when he kicks the rock shows the camera above the rock, and only pans down enough to see it after he’s already done it and walked away

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(Sorry, sent that prematurely trying to turn off ping)

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What is this “hitting through prayer” you speak of? gnomechildblush

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(But I think in that part you’re supposed to be using the obstacles in the room to avoid being exposed to the cannon fire until you can blow them up? Seems like they’re the core of the design, considering you use them to blow up scenery)

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Really? That’s weird considering that even taking the boat doesn’t start the quest

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It leads into dialogue that leads to being offered the quest, but you can always just say no

hollow narwhal
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One might think that they can’t go in there, because ~every other monkey on the island will notice you and call the guards to knock you out

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Except for the knife fighters, which inexplicably just ignore you walking through their building unless you talk to them

hollow narwhal
hollow narwhal
copper raptor
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Tomes of the Warlock:

  • Probably should have "Follows Events of: Temple at Senntisten" just for the Azzy reveal in dialogue alone.

  • Sincerely suggest to integrate the "Resting Lich Place" post quest activity as a mandatory step towards the end. Without it Tomes of the Warlock fizzle out, otherwise mostly being busywork.

  • All 4 books restored should go into restoration collection log, it is odd that they don't.

summer bone
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They don't go in the log bc they're a quest item not an arch skilling item

copper raptor
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These are the exception not the rule

polar obsidian
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the goblins at the HAM base in The Chosen Commander use the older models

polar obsidian
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probably should mention that Oldak speaks of Bandos being dead before TWW or MPD

final falcon
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Technically there’s an unreleased goblin gamejam rework

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So might be better to do it once if that gets finished ?

polar obsidian
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fair

lapis harbor
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from what I can tell they're not updated because the goblins and the H.A.M. member they're fighting are part of the same model, with bespoke animations as a result. It would probably be easiest to make them separate NPCs, but obviously that needs dev work.

https://runescape.wiki/w/Fighters is what they are currently, for reference

RuneScape Wiki

Fighters appear in Sigmund's base during The Chosen Commander. They are the high priest and guards from the Goblin Temple engaged in combat with the base's H.A.M. agents.

H.A.M. agent Brian fights a Saragorgak guard
H.A.M. agent William fights a Yurkolgokh guard
H.A.M. agent Charles fights a Huzamogaarb guard
H.A.M. agent Sam fights a Ekeleshu...

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the possessed high priest actually had an updated model created for him in 2012, which I guess wasn't used to keep continuity with the fighters (though IMO they should have just updated him anyway, since he's updated as the bandos avatar later anyway)

magic ravine
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Always looked a bit like crystal, even if it's probably meant to be anima

soft crystal
#

[[The Sword of Edicts]] cutscene during [[The World Wakes]] needs impostor squares (and probably updating too)

lyric stumpBOT
cinder mortar
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I'm finally about to get around to making a list of qol gameplay improvements. So I'll be working on that for a bit.

cinder mortar
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This won't be the final draft but I'll post some stuff here for now (I'm making a list in a doc over time).

3. Restless Ghost

  • The skeleton fight is optional.
    • (Optional) Give a benefit for defeating it?

**7. Ernest the Chicken **

  • You can acquire the items before talking to Professor Oddenstein the first time.
    • Not necessary to change but note worthy.

**14. The Knight's Sword **

  • Modify the quest to allow players to obtain the portrait before interacting with Thurgo the first time.

**17. Dragon Slayer **

  • When asking the guildmaster about the map pieces/items cross-out each option after selecting it.
  • Lozar’s map piece (from the Goblin) can be obtained with area loot.
    • Maybe add an option to enter the cell door to avoid a janky interaction.
    • Payment option can remain as a non-violent solution (maybe reduce the amount).

**21. Merlin’s Crystal **

  • Defeating Sir Mordred with damage over-time/other sources interrupts dialogue.
    • Clear the NPC’s combat state.
  • Failing the magic words at the magic ritual site uses up the items.
    • (Optional) Perhaps prevent this?

**24. Family Crest **

  • Using all 4 elemental spells Chronozon is difficult at higher levels.
    • Prevent their health from getting reset.

**28. Temple of Ikov **

  • Improve the procedure of obtaining ice arrows.
    • Increase the amount found per chest.

**32. Fight Arena **

  • NPCs in the prison remain aggressive during scripted scenes.
  • General Khazard’s fight is optional.
    • (Optional) Perhaps add a benefit for fighting him?
copper raptor
#

Chronozon should just straight up be rebalanced for current power levels

cinder mortar
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There's a lot of quests I'd like to overhaul, but I just wanted to focus on relatively small changes 😛

gentle inlet
#

The player does several stealth+burglary jobs during quests, maybe those could be reworked into one-time Heists once the Thieving rework comes out to standardize the code and the player experience?

lapis harbor
#

oh right very serious bugs with The Giant Dwarf that Mod Lykos discovered earlier:

  • During the Keldagrim opening cutscene, the overhead dialogue from the Octagon Referee and Dwarf traders is disabled. If a player clicks out of this cutscene, the overhead text is permanently disabled on that world until another player watches (and finishes) the cutscene, or the world reboots.
  • Due to the script being wrong (If I understood correctly, it's attempting to make the dwarf_city_red_trader1 and dwarf_city_red_trader2 NPCs do things, instead of dwarf_city_red_trader1_multi and dwarf_city_red_trader2_multi) the Red Axe/Orange Flame traders are always silent, despite having unique conversations with the Octagon Referee that they're supposed to say!
magic ravine
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player owned ports :

  • story cutscenes don't resize / rescale properly.
  • there's no way currently to replay story cutscenes.
magic ravine
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Eadgar's ruse :

  • troll land content (a bit vertically challenged, old visuals yada yada).

  • the quest journal could be more descriptive and update more often during the quest.

  • Sanfew's dialog tree could be cleaned up a bit, to make starting the quest easier.

  • After Burntmeat asks for a tasty human, perhaps the player can speak to themselves to ask Eadgar, rather than having to check the quest journal for a hint

  • Could add some funny dialog about bringing a farming scarecrow

  • Eadgar could notice the player having a bunch of items on them while explaining his plan and take them while doing so

Fake man

  • could have a 'talk to' for some more parrot dialogue
  • maybe an replace the model with a newer one or replace the drop for a destroy

Parroty Pete

  • Give the poor guy actual hands
  • Could hold Polly in his hand
  • Could have a Macaw familiar hopping around.
  • Could have the same shoulder parrot Izzy has

Eadgar's cave

  • Eadgar's home is pretty self contained, but takes it a bit far with the basement (old quest state management is funny)
  • could be a fun project to add some overworld construction things, letting him sell better soups or enhancing the nearby shortcuts into faster grapple hook shortcuts

Gout weed gathering

  • the herbs you get for trading them in could be retuned for modern standards, or perhaps replaced with seeds?
  • some token thieving xp for stealing a goutweed would fit for flavor
lapis harbor
#

Deadliest Catch ocean desperately needs to have a deeper and bluer water (like at the Deep Sea Fishing Hub)

polar obsidian
#

the concert cutscene in Some Like It Cold is a big screen of purple

polar obsidian
#

the reinitialisation cutscene in Monkey Madness uses the old version of the hangar

polar obsidian
#

in fact, all the cutscenes seem to use the old versions of their respective areas

polar obsidian
#

this is from the Awowogei section in RfD
I believe the image speaks for itself

#

and here Kikazaru speaks in third person for some reason

#

here Iwazaru is incorrectly labelled as Mizaru

#

and here Mizaru is labelled as Kikazaru

#

there's also an issue with the red banana tree

gentle inlet
polar obsidian
hollow narwhal
polar obsidian
#

something's wrong with the colony cliffs in the Do No Evil cutscene

polar obsidian
#

The Great Brain Robbery doesn't allow you to use the tinderbox in your toolbelt to light the fuse

#

the barrelchest anchor floats above the broken wall when dropped

polar obsidian
#

the Rabid Jack cutscene in Rocking Out has two chests layered on top of each other, and Izzy's block animation doesn't align his sword with his hand

#

also the disclaimer with the kittens at the end has automated dialogue

polar obsidian
#

Vargas wields the old version of the dragon longsword in the Glorious Memories flashback

polar obsidian
#

and he has no eyes in the FIshing Guild flashback either

final falcon
#

Family Cres has no quest symbol?

final falcon
#

But that said, these were missed by all reworks after HD as well

#

Like by bare minimum you'd hope all NPCs would be EoC (2012) kit 🥲

magic ravine
clever hedge
#

Edge cases like this tend to get skipper with npc updates

clever hedge
#

Not scenery but still edge case

#

The ones in battle of arisundi or however you spell that are scenery [[goblin crowd]] but actually updated

lyric stumpBOT
summer bone
#

Deadliest Catch - the hunting section is absolute ass. I can barely see the trail of wreckage through the water and the right point if often nowhere near the correct one. It really just shouldn't reset bc that's not how hunter works

Also imo the small and big net shouldn't be able to go on the toolbelt and the cast nets should so this quests reward actually has a purpose, if not the cast nets could probably just be removed or should give a buff to net fishing while held

final falcon
#

Wrong chathead after defeating Amascut?

copper raptor
#

Alpha vs Omega:

  • Got no real scene showing the army we had amassed. Would have been nice to have a bunch of ghosts greet us outside Rasial's citadel.

  • Ok, Rasial has story mode, but why in the world does Hermod have story mode stats here too?

copper raptor
#

Ancient awakening:

  • You pick up stuff but they take zero inventory spaces, making them feel "less real". They can stack if its inventory concerns.

  • Aster makes a mistake when reading dragonkin, but the mistake she makes doesn't make much sense. We correct her that she's reading it backwards, but given dragonkin letters translate into multiple letters in our alphabet the mistake that makes sense is one of wrong substitution. As in, Aster reading it as "Angool" or "ongeel" or the like instead of Ungael is an easy mistake to make, backwards is not. You'd be able to correct Aster, since Siv has already mentioned Ungael to you previously.

  • Bianca's grave is placed right where the duck quest takes place. Probably worth moving it. Makes it funny because Aster seemingly dissapear into the duck burrow while you read the letter, though.

  • During the first chat in fort, the floor of my kitchen looked really funky

  • I swear there are animations for rowing a boat, would be nice if we had very short clip of rowing our boat out to the ship that we take to Ungael. Think a lot of people missed we don't row the entire way.

  • BUG: I had no voice acting during either cutscene by Zemouregal, even though I had sounds on.

  • BUG: The taunting voice acting during the waves has its sound levels dictated by "sound effects" instead of "voice acting".

  • Is it intentional that the floor is see through in cutscenes, but completely iced over and not see through during the waves? Its a bit sad we don't get to stand and fight above Zemo while seeing him do his ritual.

  • One of the quests that uses the "floating quest icon" the most, as a default. I'd much rather talk to an npc, interact with scenery or the like.

copper raptor
#

How it looks in cutscene and from a distance

#

For some reason its this during the waves, which makes it a bit less interesting

#

Battle of Forinthry

  • Seriously feel like its missing a portion of the quest. The beginning really need a section where we construct the jail, shackles and wards. Would help the quest not feel so abrupt and short. That, and its a missed opportunity to use Granny Rowan, and use other construction materials like magic stone. Containing someone so powerful as Zemouregal is no small feat, so it feels glossed over. That a basement suddenly exist is much the same

  • Probably should have a moment where Zemo gets dragged off instead of cutting straight back to the fort.

  • This + Ancient Awakening feel like 1 quest split up. Truthfully should be combined into one quest, as Ancient Awakening needs its climax and Battle of Forinthry need a beginning. As it is, both feel incomplete, but I think together it would be a really good quest.

summer bone
#

We do have many other quests that are split into parts, not all of which I think are explicit (I'm sure there are other quests that feel like they'd make sense as one but that doesn't mean they should be combined after)

#

Example coming to mind being Twilight of the Gods setting up the Zamorak boss fight then Aftermath just being the boss

copper raptor
#

I'd argue most of those scenarios are mixed, and in this case I definitely think its worse off from the split

#

both times I've played through this

polar obsidian
copper raptor
#

Honestly don't get why Requiem for a Dragon needed tomes ofthe warlock intead of Remains of the Necrolord, but oh well

final falcon
#

I think battle of Forinthry as its own thing is silly

#

And the meme of it being 9 minutes including the fight

#

Also in the release time

#

Coz the previous ends like oh no Zemo will attack now

#

And then it took until the next month or so no

magic ravine
#

guy took the scenic route

lapis harbor
#

yeah it definitely suffered from being split up, Eclipse of the Heart and the Amascut fight was much better handled

#

though even then the Amascut fight just being completely different from the quest fight feels like a waste.

magic ravine
#

not a quest (but still lore)
The arch guild letters, about unlocking access to new digsites, should be delivered by Postie Pete, rather than just poof into our inventory

summer bone
#

Quiet Before the Storm - the part where you play as Korasi while in her memories uses the old ship model. I believe most ships do have updated assets (although uncertain if the Void Knight ship has enough deck space for the fighting to be shown as it currently is)

A Void Dance - I assume from the Karamja graphical update a few years ago it's very hard to see which shrubs/plants are interactable for the hunter like section because there's so much foliage on the floor and it all looks fairly similar
The chemist part is insanely difficult, particularly because it's unclear how to do the reactants part. The key in the top right says X+YZ rather than X+Y=Z for each reaction so each time I thought I was just meant to be using the new thing on the station.

gentle inlet
#

Mentioning Karamja rework reminds me that the entrance to Kharazi Jungle is still broken beyond belief. Whacking the foliage from certain tiles can phase you into obstacles, including one spot where you can clip yourself between four trees in a + pattern with a space in the middle. This is the only place in the game I can find where you’re entirely softlocked until you teleport out. Rather than digging through all the ancient RS Classic code, it would probably be better to have entering the overgrowth wall for the first time during Legends Quest put the player into an instanced mini-maze (similar to Nemi Forest maybe?). Once the player finds their way through it puts you on the other side, and entering it again later immediately puts you to the other side saying “You remember your way through the jungle maze.”

copper raptor
#

I am now 100% sure

hollow narwhal
#

In Dream Mentor, Cyrisus’s equipment choices make no sense — if you’re wearing ranger boots and Ahrim’s robe top and bottom, you’re going to have terrible hit chance with your abyssal whip

covert canyon
#

Thats kind of the idea. Cyrisus isnt exactly a fighter before you mentor him :P

polar obsidian
#

oh, that's clever

polar obsidian
#

the Clockwork Syringe barrelchest has a brain in a jar for a head, but the zombie itself is a full head with skin and everything

copper raptor
#

Sharatheerk in Dimension of Disaster is one of those bosses that could do with clearing bleeds before their dialogue

#

as it cancels it currently

magic ravine
#

bit odd that a creature of stone can bleed

summer bone
#

The Void Stares Back - All the pests show as just having 1 health when hovering over them which is very misleading with the actual health in the minigame interface for the Conquest section

copper raptor
#

Sliske's Endgame

Sliske and Zaros/Seren hits eachother for 600s and 700s, this is very underwhelming, they're weaker than Lucien and Wahi in ROTM

#

they should hit eachother with at least one extra 0 at the end, if not more

lofty kiln
hollow narwhal
#

So he should know enough to understand style bonuses

#

The Great Brain Robbery boss fight instance needs impostor squares

magic ravine
#

Cabin fever :

  • ship(s) could be updated with modern models
  • cutscenes don't resize / rescale and could do with imposter squares
  • proper rope knots to stop the rope falling off would be nice
  • would be nice if climbing the mast didn't hide the npcs on the decks
  • the canon does not register a pirate being in front of it, if they're too close
  • after loading a canonball once, the other 2 could be click once
hollow narwhal
#

The crate that starts A Clockwork Syringe seems to have been installed in the wall

#

And the Long Drop needs imposter squares

polar obsidian
#

can you please do something about the dagannoth sentinels? the threshold for healing each other is far too low

#

it's literally easier to just ignore the healing and blitz the other one

calm folio
#

Nerf Elvarg, Elvarg is nasty for someone who doesn't have protect from Magic, and Dragon Slayer is a quest that is needed for a lot of content, especially area tasks and quests like Heroes Quest.

#

It's fine if she's powerful in the Dominion Tower, but the quest is really, really difficult during the period it becomes available

polar obsidian
#

the Ga'al-Jeh health meter in the interface keeps following me even after leaving the Fight Pit in The Elder Kiln

polar obsidian
#

in fact, it's still there after completing the quest

copper raptor
calm folio
summer bone
#

Protection prayers are also level 40

copper raptor
#

37 for mage which is the dragonfire helper even

lofty kiln
#

given everyone is like "Wait, you're going to fight who!? What? are you mad? that's terrifying!", i think that's a hint that it's a tough fight and if you're having trouble maybe you should level up some

gentle inlet
#

It’s possible to selectively hide and/or show NPCs for different players (implings in Menaphos for example). After you defeat Elvarg she immediately visibly respawns for the “next” player but remains unattackable for players who have already defeated the Dragon of Crandor. Maybe hide her for players who already beat her, even if it means other adventurers seem to be fighting “nothing”.

#

Might want to also do something like that for Chronozon, Nezikchened, and other overworld quest bosses from the ancient days.

#

I’m not sure if the fight has been changed in RS3 but the other day in OSRS I protected some random HCIM from The Grand Tree black demon just by standing in its way so it couldn’t melee her.

magic ravine
#

heroes quest :

  • Achietties could be updated with modern armour
  • the high priest doesn't recognize you wearing gloves of ice when telling you about them
  • it'd be nice if we could steal the feather from the firebird, as a non-lethal option

Ice Queen's lair

  • could be updated with modern visuals
  • the queen herself could be updated to a modern early / mid game overworld boss like the chaos elemental
  • perhaps talking to her to ask for ice gloves could be an alternative route and add more lore.
  • some agility shortcuts could be nice (and reasons outside of the ice gloves to be here)
  • could be expanded with more frosty foes such as icefiends or glacors

Lava eel

  • perhaps this info should be available at more fishing shops (catherby / lumbridge)
  • the location for lava eels could be shared a bit more proactively

Master thief's armband

  • could be a cool piece of thieving equipment
  • starting the black arm quest for the master thief's armband, then talking to straven to swap sides, makes him give you the armband immediately (still have to do the quest part though)

softlock

  • starting the black arm part, switching sides, and getting to Grip's treasury, softlocks the quest. (you have to swap allegiance back to black arm, to actually be able to enter the treasury)

Brimhaven section

  • town's due an update
  • just about every npc in brimhaven is wearing old equipment

Black Arm / Phoenix gang

  • it'd be cool if they had some sort of reputation system with rewards like cosmetic outfits

Heroes guild cave

  • due an update with modern cave assets
  • sections of the cave wall, have a misaligned height
copper raptor
#

Freezing Chimp Ice should give magic xp

#

Whether Do No Evil or post quest

magic ravine
#

Forgiveness of a chaos dwarf :

  • Keldagrim visuals
  • cutscenes don't resize / rescale and a missing imposter squares
  • Veldaban entering the watchtower doesn't need to be cutscenes
  • the footprints on the floor are rather hard to see / follow with textures and floor blending active
  • the bridge animation in the cart area is slightly broken
covert canyon
#

Keldagrim is alot of grey, it might be hard to navigate ot the watch towe ror know where it is if you didnt hjave a cutscene to show it for you in relation to your position

magic ravine
#

no i mean the cutscene where he moves 2 tiles while you're next to it, to walk through the door and climb up the stairs

magic ravine
#

Lunar diplomancy :

  • cutscenes don't resize / rescale properly
  • pirates' cove could do with an update
  • the various pirates could be updated with modern outfits
  • Meteora's accent seems a bit out of place
  • some stepping stones over the river on lunar island would be a nice agility shortcut

emerald lantern

  • using the emerald lantern, doesn't show the lantern in the animation
  • extinquish being the default option on a repeatedly used item, isn't great

Lunar staff

  • partially imbued lunar staves, have a classic air staff model (pre 2010) when equipped
  • imbuing the staff could use the new imbue animation used for eternal magic staves

Lunar robes

  • instruction dialog can be simplified, (e.g. all the parts that are just made with Suqah hide, could be a single dialog)
  • superheat item doesn't work on Lunar ore, since there is no furnace on the island, this seems off
  • the Oneiromancer taking all pieces from you when you have everything, and then handing back feels redundant (she doesn't need to strip me down when I have everything ready to go)
  • Suqah's need a stat tuning, 2.6k hp and 380 max hit compared, to 105 hp and 10 max hit pre eoc

Lunar isle mine

  • could be updated with modern cave assets (if not included in the island update yet)
  • the cave Cyrisus is in, should probably be empty or hidden prior to completing the quest

Dream realm

  • could do with a visual update
  • some of interactions could be smoothed out and perhaps have a shorter lockdown
  • standing up animation could be faster
  • dream puff jumping could be sped up
  • failing the hurdles has a slightly broken animation
  • the teachings from each section, should probably be something the player can pick between options, rather than being spoken flat-out

stop hitting yourself

  • me hasn't been tuned for eoc yet
  • combat lvl and stats could probably be reflected of the player
  • use abilities based on the player's hotbar while not in legacy mode
  • could be added to the Dominion tower
#

god statues :
while building the scaffold, the UI doesn't resize / scale properly and is missing imposter squares

magic ravine
#

Osseous Rex :

  • the final cutscene, upon entering the matriarch's room doesn't resize / scale properly
lapis harbor
#

elvarg is balanced well the issue is nothing else is

polar obsidian
#

While Guthix Sleeps requires use of the activated ring of Charos, but Garden of Tranquility was removed as a requirement from Defender of Varrock
players could very well start WGS without so much as starting GoT, only to hit a dead end

hollow narwhal
final falcon
#

I unequiped the shield in confusion to lantern

#

But prevailed thru auto attacks being op

polar obsidian
#

isn't the balance elemental supposed to interrupt the fight with dialogue?

summer bone
#

Fight is probably over too quick to do that, it's one of many that really needs a buff

magic ravine
#

damage over time effects break it too

cinder mortar
#

42. Underground Pass

  • Allow movement abilities to be used in the underground pass and modify relevant obstacles to prevent players from by-passing them.

Obstacle improvements

  • Draw bridge
    • Have Koftik provide a bow and arrows.
  • Old spike
    • Improve the clickbox
    • Using a rope on it makes it a permanent tight rope obstacle.
  • Grid puzzle
    • Incorrect tiles should permanently visually change upon attempting to walk on them or upon pulling the lever.
  • Wall Traps
    • Modify them so players can’t bypass them by running.
    • Disarming them should permanently disable them.
  • Flat rock
    • Players can sometimes run past them.
    • (Optional) Reduce their number and allow players to permanently put down a plank.
    • (Optional) Turn them into agility obstacles that you jump over.
  • Unicorn Bolder
    • Modernize quest area instancing so there aren’t multiple “unicorn segments”.
  • Paladins
    • Add a non-violent alternative option to pickpocket them.

Iban’s area

  • Broken bridge paths
    • Significantly reduce the chance of failing.
  • The doll
    • Provide a visual message upon obtaining each of the 4 elements.
    • Visually change the doll once it is complete.
  • Modernize quest area instancing so there aren’t multiple “well segments”.
old hamlet
#

Smoking Kills: The cutscene that starts after using the Banshee's Voice on the barrier gets cancelled if the player was in combat. This is very hard to avoid with agressive banshees right next to the barrier.

thorny junco
#

So I heard Ratcatchers is getting a total rewrite. PRAISE ZAROS!

#

Wonder what it'll be like?

clever hedge
#

i think "total rewrite" is overestimation, we don't really know the scope i think

thorny junco
#

Ah, OK.

clever hedge
#

Mod Shrike wrote just "started rewriting ratchatchers" so it's up in the air what the scope is meant to be

#

I assume it's mostly addressing some dialogue that aged poorly, not like completely rewriting the story

thorny junco
#

Ah, I see.

clever hedge
#

at least I assume it will be just dialogue changes without touching the gameplay, but we'll see

#

it seems it still is work in progress for future game jams

thorny junco
#

Ratcatchers has long been the go-to example of a "bad quest" along with SITW - and that has story significance that would make it harder to rewrite, while Ratcatchers just... exists to be gross.

clever hedge
#

i'll be honest i barely remember anything from that quest

#

not just relatively bad, but also pretty forgettable

magic ravine
gentle inlet
#

Not exactly quest content but the Orcus Altar in the Kharid-Et Chapel tries to switch you back to regular prayers when used. I propose that if you have The Temple at Senntisten completed it instead acts like a Zarosian altar allowing you to switch to curses.

trail marten
#

Not an old quest - but please can we surge in the Battle of the Monolith quest? You need to cover a fair bit of ground. Also there's no music :/

polar obsidian
#

the black stone in RotM also has two models on top of each other
standard and smashed

lapis harbor
#

that's a general issue with objects with variable states, if you relog (or re-enter the area) it'll be fixed

magic ravine
#

technically not really a quest, but the arch promotion cutscenes don't scale / resize
pressing escape during them also cancels them, resetting the scene

lapis harbor
#

Some Like It Cold needs updating to use the modern versions of Death's Office and Death

#

(though it does use his modern chathead funnily enough)

#

and modern Muncher

#

also the battleship interface gets stuck on screen in the final cutscene

magic ravine
#

A tail of two cats :

  • cutscenes don't resize / scale properly and are missing imposter squares

  • cat models / chatheads are showing their age a bit

  • Reldo's model has orb hands and could do with an update

  • bob shouldn't open dialogue mentioning the arch relic unprompted (spoils half of the quest, it should atleast require completing the memory cutscene)

  • quest dialogue flowing directly into random dialogue, can be a bit confusing since there is no clear cut-off between the two other than bob introducing himself twice

Robert memory cutscene

  • npcs are due an update
  • Menaphos rep UI overlays remains during the cutscene
  • Camerawork is wonky
  • Area is visually outdated
  • Damage numbers don't mean much without health bars, and are too low within context of the scene
  • Teleporting to Burthorpe at the end of the cutscene triggers multiple fadeouts
  • Feet sink into the terrain at a few spots

Honeymoon cutscene

  • R4ng3rno0b889, uses old equipment, uses legacy animations and only has 401 hp
  • Boat scene uses an old boat model (fishing trawler boat, which had concept art for an update in 2012)

catspeak amulet

  • tracking could be shown in the minigame interface, so it can remain open while on the move
small vector
#

Probably quite a minor thing but something I've found it a bit frustrating + think it fits in here - A LOT of older quest areas don't allow surge / dive / barge. I'm sure that's just a measure in place to stop players skipping cutscene triggers or the like, but I've been havin' a lot of fun on leagues nyoomin' around so I feel like it could be a minor improvement to allow those moves in more places

small vector
#

Another nitpick and it's kind of quest adjacent, but the archaeology bit at the varrock museum could probably use a bit of modernising. Even just having a left-click option on the table would help make it so much nicer, rather than having to use the items from the inventory.

Also it might make sense to give a small amount of early-game archaeology experience, kind of like how the quiz downstairs gives hunter/slayer? /shrug

exotic wraith
#

Dishonor among thieves seems like a bad decision in hindsight, I have been trying to do quests in order and this one breaks continuity in hilarious ways, Zemouregal free, Billrach alive, Moia being friendly.

I have never liked being able to do quests out of order but at least the overview tells you that you are breaking continuity. I tried questing on leagues precisely to see how I would feel about it (because I've had questcape since 2008) and I think it works a lot better than what I thought but this one sticks out like a sore thumb.

At some point it was decided that the Zammy team would be the antagonists and if a player wanted to be Zamorakian he'd have to write fanfic. I agree with that decision, I think the lore is better for it but this quest was written before that decision and it feels extremely out of place.

I would probably just delete it or rewrite it heavily, me personally, but that probably wont happen and this post is mainly to say:

"Please please put recommendations to do dishonor among thieves before at least Battle of Forinthry and Daughter of Chaos" I'm not sure if it breaks continuity with even more quests but at least those 2 seem like big oversights

small vector
#

The continuity problems are sometimes ridiculous and confusing ^^;

I had a weird moment like that earlier with the Morytania storyline, getting ||attacked by Vanescula, then later in a quest while she was still an antagonist, going to the Icyene Graveyard and seeing her upstairs at the Everlight digsite chilling and waiting to have a nice chat||

covert canyon
#

Honestly thats probably not something easily fixed, since the game seems to want to stay in modern times, and doing that would likely gate things behind a ridiculously large questline requirement. I can see it being very prohibitively annoying to get to.

#

More so than simply running into Vanescula at the Everlight before ive even met her in the Myreque quests

#

I mean it could be worse, ||you could run into Drakan there, and he could be the site manager||

small vector
#

Yeah, it makes all the sense for those up to date with things, and it would be a complexity nightmare / huge limitation to keep complete continuity for everyone at every stage of the game. Like, I feel like it'd need to be new NPCs for most things in that case and that'd be overwhelming + characters would be way less interesting as a result I think

exotic wraith
#

Some of the progression can be ambiguous but if there's an NPC that's alive in one and dead in the other I think the "Follows the events of" line should be included

lapis harbor
#

TBF Dishonour among Thieves is marked as Sixth Age while the Forinthry quests are Age of Chaos

copper raptor
final falcon
magic ravine
#

the draw distance is fine, there's just nothing surrounding it yes

cinder mortar
#

50. Legends' Quest

Obstacle improvements

  • Boulders
    • Destroying the boulders permanently destroys them.
  • Gem Carved Rocks
    • Add some gem rocks so players can acquire all the gems during the quest.
  • Charge orb spell ‘door’:
    • Casting the spell will permanently let the player enter.
    • Add a right click cast spell option on the door so players no longer need an unpowered orb.
  • Rocky Ledges
    • Remove unnecessary confirmation dialogue.

Final fight (3 phase version):

  • Alter the fight so players can move/react immediately.
  • The demon remains spawned in, but is unattackable whilst the minions (3 heroes) are alive. (Similar concept to Eruni in Do No Evil).

Update the XP reward selection to a modern interface.

#

_ _
When going through this I just realized (or just remembered after a long time) there are 2 different versions to the boss fight.

#

Most people avoid the other one since you have to run through the cave again.

magic ravine
#

the needle skips :

  • cutscenes don't resize / scale properly
  • the trees in the area can block clickboxes, when looking at certain angles
  • the text input could be auto focused when opened
  • Thok could use his updated model
  • the sheep model could be updated
polar obsidian
#

the Fiara mural in TWW is broken
the halves are swapped

polar obsidian
#

also I think the alarm is broken, because I couldn't hear it
unless it's one of them fancy silent alarms

magic ravine
#

Desperate times :

  • cutscenes don't resize / scale properly, and are missing imposter squares
  • most of the npcs at the council are looking at random directions
  • the Endgame cutscene still uses Kerapac's old model

at the needle

  • Thok mentions bunnies, yet the nearby woods has none, this should be fixed
  • the Temporal instabilities don't play their animation upon being spawned in (root isue appears not exclusive to this quest)
  • Temporal instabilities, don't highlight in high contrast mode
  • It'd be nice if Kerapac touching the needle had an animation to visually represent it
  • the animation for the needle rejecting Kerapac is barely notable and possible slightly bugged
  • dialog mentioning the ring of Charos should be conditional based on completed quests

Charos puzzles

  • the key joining the necklace could use the divination boon animation to be visually represented
  • Daquarius' overworld line "Terrible virus questions. Leads to disunity and betrayal." should probably have a , "Terrible virus, questions. Leads to disunity and betrayal."

Library dialog

  • if you haven't done What lies below, Surok just hanging around while we're uncovering Charos and talking to Kerapac and Thok can feel a bit wrong, perhaps have him join the conversation or wait outside / on the other side of the room during this
  • a teleport offer would be nice, could flavor it as Kerapac having left a gatestone or something with Thok somehow still being faster

Needle memories

  • Guthix / Sliske dialog should be added to the chatlog
  • Guthix says "I brought the stone here, which created wars that lasted millenia", as far as we know, he found it on Gielinor though.

Anima attunement puzzles

  • the edges of the areas could benefit from from fading visuals, rather than their current hard cut-off
  • one of the spotlights on kerapac casts a shadow of death (probably intended)
  • Kerapac didn't have the staff on him prior to us entering
polar obsidian
#

the TWW soundtracks also don't play during the quest for some reason

polar obsidian
#

the sound effects don't seem to play properly, either

lapis harbor
#

they played fine for me

#

only issue was End Song starting to play after finishing it and then getting immediately replaced by Ardougne music lol

copper raptor
#

TWW had audio issues for me as well

polar obsidian
#

the weirdest thing is that I could manually play any other soundtrack within the temple, but when I tried to play tracks from the quest I got nothing

polar obsidian
#

Sliske uses his old chathead in Fate of the Gods

lapis harbor
#

tbh it might not a terrible idea if Sliske was made to use his old chathead everywhere

#

it's iconic

#

(and consistent with NPCs like Armadyl and Icthlarin, who had their models given new textures like Sliske, but not their chatheads)

lapis harbor
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In One of a Kind, the mysterious entrance leading to Therragorn's hiding place spawns underground

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which makes it annoying to click if you need to go back there after losing to the dragon hunters

amber obsidian
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Something (I assume Orthen digsite related) gives Bob some initial dialogue about his "human memories" before you get to any quest dialogue. Which is jarring during A Tail of Two Cats, where you (and he) discover that he used to be human! (Also, in that dialogue, Odysseus is misspelled as 'Oddyseus')

magic ravine
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gonna put this here because it's technically locked behind a quest
the combat animations for the dwarven handcanon are using default crossbow animation

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like, we're using the grip, as if it's a sight

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even have what is presumably a ramrod in the arm that's lifting the thing

small vector
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Doing Ritual of the Mahjarrat and this Esc - Skip Cutscene (triggered when ||touching the Stone of Jas in the glacor cave||) is cancelling the cutscene so it needs to be played again from the start. I've had a good few instances of cutscenes cancelling when trying to move too early or clicking through chat boxes too fast or something - but this is the only one so far where the ESC prompt which isn't doing it.

polar obsidian
final falcon
polar obsidian
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Dishonour among Thieves

  • Moia's clone uses her old model
  • Hazeel's clone is rejuvenated regardless of your choice in Hazeel Cult
  • Zemouregal's clone is the only Mahjarrat clone wearing a mask
polar obsidian
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I think Khazard uses his old skeletal model in the cutscene where Sliske knocks him out
and Moia's new model bugs out the animation since it was tied to her older model

clever hedge
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a lot of CoM/Endgame retextures aged poorly since they were largely slapping new textures over 2011/2013 geometry, while the textures themselves were also pretty low res

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i guess sliske is not the worst ase of it, but the hood part especially looks kinda weird/low res

final falcon
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if only Jagex followed the "promise" to go back in NXT to fix higher res textures

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they were supposed to make low and hi res versions while Java lasted

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and replace em after Java retired

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but I think those plans accounted Mod Phil not to be poached for MMG

clever hedge
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Yeah a lot of stuff that was meant to be done/fixed with NXT was kinda dropped, although mod Giragast seems to be exprimenting with a lot of cool features. Still, there is some stuff that has been broken in NXT for almost a decade, i.e. how some semi-transparent stuff hides objects behind them from camera's POV etc. There is also some semi-recent? issue with water where some squres of the water are for some reason darker than the ones next to them. (but that's off-topic here)

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On a quest related note, this ship during Agoroth fight has been visually broken for like a decade as well

final falcon
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and terrain blending was also never fixed 🙁

clever hedge
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Not entirely quest related, but [[Smith (Ashdale)]] could be actually added back next to the Ashdale furnace, he was there back in the tutorial, but now you can only see him briefly at the end of the Shadow over Ashdale.

lyric stumpBOT
clever hedge
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he has a bunch of voiced clips so it would be just fun little thing to have him around and nothing is tutorial-specific

old hamlet
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Fremennik Sagas have visual bugs on water

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Hunt for Red Raktuber: the Yanille instance uses old tree models and skybox

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Spirit of Summer: Past instance has not been updated

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For reference, this is how the present instance of the same location looks like

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Smoking Kills: Camera view during first cutscene is blocked by scenery

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Kennith's Concerns: Multi-storied buildings lack roofs in the Witchaven instance during

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Another Slice of H.A.M.: Dwarven crowd uses old models

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Darkness of Hallowvale: Sketches don't reflect current Castle Drakan

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Death to the Dorgeshuun: Light Creature uses old model during Zanik's flashback

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In Aid of the Myreque: bad lighting in the General Store, particularly when Gadderanks appears

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Darkness of Hallowvale: Buggy tree and Werewolves use outdated models (screenshot taken with High Contrast Mode on)

small vector
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One nice quest improvement would be to omit required items if an item is in the toolbelt and that toolbelt version works. Or strike it through or something. Just occurred to me when checking a quest that without consulting the wiki I'd have no idea if I need a trip to the general store for a tinderbox/hammer or not (I don't, I checked the wiki - but if it was my first time I'd probably be too spoiler-adverse for that)

final falcon
hollow narwhal
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Pieces of Hate interface is very hard to read

polar obsidian
old hamlet
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Forgettable Tale of a Drunken Dwarf: camera angle during final cutscene is obstructed by scenery

small vector
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The fixed camera angle segments in some quests is not great with certain interface setups. The Firemaker's Curse was the one that I saw it worst in, in the segment with the grid, bombs, and channels of oil. It was also not great in the conquest segment of The Void Stares Back too (didn't screenshot that one) but that had an edge panning camera so didn't feel as bad

For me, the bottom row (1/5th of the room) was effectively completely inaccessible. I know some people stack up theirs with more (all 5 ability bars, all ability panels as separate windows). Don't think anything major needs to be done, but a fixed camera warning with an opportunity to change things before 'starting' the encounter in some way would be great!

Also more minor problem on that quest: the wiki quick guide says you must use ranged/magic/necro for the final boss but (in league at least) I got through fine with melee and the full guide agrees with that so maybe the language could be changed there to be a strong recommendation rather than a 'must'? /shrug

gentle inlet
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I suppose it would be possible with Melee on main but it would be very difficult.

severe stratus
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though it's actually pretty similar to it on release if you weren't playing fixed

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so arguably intended that the average player can't hug the bottom corners

final falcon
severe stratus
gentle inlet
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Update Queen Ellamaria’s dialogue to be more friendly after Garden of Tranquility and Dead and Buried. The Queen in her garden still addresses the player as a worthless peasant beneath her notice even after you’ve literally saved her life.

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She doesn’t have to be Ozan-level friendly but she should at least be respectful to a comrade-in-arms.

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Actually, considering her background, she probably wouldn’t be as rude to a commoner as she is in Garden of Tranquility even before Dead and Buried.

copper raptor
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Its 5th age, fort series is not only 6th age but after Aftermath 6th age

gentle inlet
polar obsidian
gentle inlet
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Jennica's Ring invisible portal in the Rogues' Castle allows you to go through the cell doors into the locked cell, as the doors are open in the Spirit Realm. This is how you free the talk-able Rogue (who needs a graphical update) from his cell to complete the Portal Down achievement.
However, due to a coding oversight, you cannot get out of the cell once you enter it in the Spirit Realm (there's an auto-walk square in the cell door tile so you can't go back out). Additionally, you can right-click Close the doors in the Spirit Realm, but then you can't reopen them as it says "the door is locked". I softlocked myself in two different ways in the same area.

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You can't use the Jennica's Ring to leave from inside the cell by the way, you have to be at the entry portal which is about ten tiles east of me.

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Interesting, the Spirit inside the Chaos Altar spirit portal tells you about the God Wars, but he's gone mad after thousands of years so he can only speak abstractly.

magic ravine
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dream mentor :

  • overworld cave still shows a 'Fallen Man' after completion
  • cave can be entered post quest, but is an empty instance without imposter squares.

perhaps post quest it could just use the overworld version of the room, without the 'Fallen Man'.
or be blocked from access / hidden

gentle inlet
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Nemi Forest really needs impostor squares. It's not even just "oh, there's no rest of the world if I look far enough." it's "I need to walk off the edge of the world Flat Gielinor-style to get to the next area."

jolly harness
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kerapac and kalethax still use the old dragonkin model during the cutscene before the nomad fight in sliske's endgame, other cutscenes are the same. Staff is also still not the fsoa model, but I guess that could be intentional

summer bone
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From the other one behind him being updated, I'm guessing it's because in this scene he's holding the Mirror and the newer model doesn't have a version with that. He doesn't have the Staff of Armadyl at all in this quest.

copper raptor
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I'm pretty sure its because of the cutscene where he blows up the stone of jas had some animation issues with new model

jolly harness
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ah fair

winter cave
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Doing regicide, and to prove that I come from Iorwerth I get this pendant, and I understand that back in the day they reused assets, as this pendant looks like glarials amulet and few others I believe, Could this be at least minorly updated to match elf crystal theme? Maybe even reusing some newer asset, instead of creating new one, but as one of the first elf item we get on the account it would be neat that it would showcase that transparent/crystal color theme

winter cave
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This would look so much better for this item

cobalt marsh
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Only questing changes I'd like so see added are the ability to use surge and dive added back to the instanced areas.

gusty spoke
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Make quest progression Jagex account bound

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Also a lot of quests do not work with plank box, would be neat if they did

silver forum
gusty spoke
strange cradle
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There are so many nit picks here i doubt they will read this. 😮

Honestly, embrace the "growth of the game over time" look. There can be outdated models. Whats more important are wonky mechnics that make some quests borderline unplayable. Like the sheep shooting portion of the elf quest line. Like the memory scanner interface on the Freminik sagas, which is unable to be done on mobile.

magic ravine
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There's no hurry with making things look more modern, but when you're talking about a 22 year old model.
it's not nitpicking

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visual consistency, is more important than you might expect, especially for people who haven't build up years of investment

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things don't need to be extremely high fidelty, so long as they fit the aesthetic, and don't feel out of place

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a lot of the visual updating of the overworld they've done recently, made this a lot better.
but there's still a lot left to be done.
quest instances / related content especially has been lower priority due to being relatively limited in how much players interact with them

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but that does run the risk of newer players doing said content, and suddenly being locked in an area that's visually older than they are

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which can feel neglectful if you don't have a good sense of how large the actual game is yet

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if you tell someone to look for a zombie, and they've only seen the right one

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well, you get my meaning

silver forum
slate cypress
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I know this Post is a bit old but for me the biggest ones are:

  1. Graphics (both environment and npc)
  2. Enemy stat rebalance (enemies are too weak).
strange cradle
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I like thwacking weak enemies. Try Amascut, that one's for you.

dry sandal
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Gotta have friends to fight Amascut (on that note, when can the friendship-impaired get that lore book drop? You gave us a special solo version of the fight that counts for Reaper Crew but not for MQC, dangit).

small vector
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Not really an older quest, but just ran into a problem with Desperate Measures that took me a good 15-20 minutes to figure out despite me doing things correctly imo. I'm guessing it's an anti-cheat measure of someone not solving it in the intended way and just searching up what the password is? AMshrug Will mark some of this as a spoiler in case anyone here's not done the quest yet.
||Dream sequence, dragonkin pylon in the corner|| shows a sequence of symbols. I had a look at them, exited ||the dream||, entered the symbols, and nothing happened. I went back ||into the dream|| again to double-check making sure that I had remembered it right, and even wrote it down in the chat box (screenshot), had the same issue. Checked once more and made sure I was doing all parts fast enough (entering the code, going to the other room, going to other room first and coming back, etc etc). I even considered brute-forcing all 512 combinations in case the ||dream sequence code|| was somehow showing me the wrong thing.

Turns out it doesn't work until I click 'Cycle X' on the ||dragonkin pylon symbols inside the dream|| that the game recognises you have looked at it despite that not being required, and even though ||Hannibus|| says at the start of the sequence that you can't or shouldn't (I don't recall the exact wording) interact with ||the dream||.

north narwhal
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I really would just like to see quest rewards to actually matter. some are massively outdated and outpaced by the core game.