Dungeoneering could use a number of quality of life updates to make it better!
I know that, even with updates, there are bound to be plenty of people who dislike the skill, but that does not mean we cannot still update it in many ways.
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~~Have a "mini" dungeon size option, where the max number of rooms is 8. Scale the rewards accordingly. This could be more "digestible" to people who might not have the time or desire to do a 16 room floor. ~~ someone mentioned to me that this might be TOO small. Still keeping it here, just in case
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Change the merchant so that clicking on him defaults to the shop instead of speaking to him. Most people are wanting to sell or buy from him, not chitchat.
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Possibly add the ability to gain Invention and Archaeology experience by adding appropriate resource nodes and possibly adding Craftables that can be used in the dungeon
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Add "sell all" and "sell X" to the shop interface so that we do not have to sell things 50 at a time. Also a "buy X" so we can buy exactly the amount we want.
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Change the Fletching ticks to match the number of ticks you have to sit through for Fletching outside of Daemonheim. Currently, it takes about 2-3 times longer to make a single bow in Daemonheim than it does on the outside, and it feels wrong/bad because of it. Also change the animation to match the current animation for Fletching.
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I'm not quite sure what the benefit of cooking ranges in Dungeoneering are. As far as I can tell, there is no benefit other than wasting logs. I suggest add some new recipes that combine fish with some of crafting plants (salve) to create "seasoned fish" that might give more cooking xp and more health than regularly cooked fish (but the downside is that you're required to use a range to cook it). I don't recommend making the potatoes require a range because people are already used to not using a range for them
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More to come in further posts!