#Adventurer's Rucksack (Cape Slot)

8 messages · Page 1 of 1 (latest)

sinful valve
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Here is my idea for a new "adventurer's rucksack" item that fills the cape slot and offers a large amount of QOL.

The initial idea is that this would be a reward from May's Quest Caravan upon reaching 500 quest points (so we've still got a number of quest releases to go).

The rucksack would inherit the stats and perks of the cape stored in the "Active Cape" slot in the backpack while equipped.
The rucksack would have a number of "adventuring tool" slots for various passive effect items that are typcially held in the inventory without any "active" interaction.
The rucksack would have a large number of "attached container" slots that serve the role of consolidating storage container/bag items into a single interface and item by storing them in the rucksack itself. This is done by right-clicking on the rucksack and selecting "Open Interface" so that a cape, tools, and containers can be added or removed from the rucksack at will. There would likely be a "Fill All" right click option to fill all contained bags with any qualifying items in the inventory, and an "Empty All" bank interface option that empties all resource containers (logs, nests, herbs, ores, gems) without emptying stone spirits, wood spirits, statue pieces, etc.

Some examples of passive adventuring tools included in the attached picture: holy wrench, expensive spices, etc.
Some examples of containers included in the attached picture: wood box, ore box, coal bag, gem bag, herb bag, statue bag, seed bag, clue bag, etc.

I've also included the examples of existing backpack models that inspiration could be drawn from for a sort of rucksack model that has various items attached to it for adventuring.

pseudo saffron
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i like this alot, it feels more thought out than all the suggestions that just demand for some of these things to be on the toolbelt

I also appreciate how vibes based the suggestion as a whole is in that it doesn't mention any concrete numbers

sinful valve
sinful valve
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Some other possibilities for passive adventuring tool slots: crystal trinket, ice gloves, ring of charos (a), cramulet, glarial's amulet

fierce jungle
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Yeah I love this - sometimes it's easy to forget what items you have and what would be useful for certain types of activities. Support from me thumpup

sinful valve
echo flint
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oooooooo I love this idea, and I think it also fits in with the player character's lore really well! I can easily see this becoming a part of the narration in the game, because adventurers really do have a bag full of useful odds and ends

this parallels the toolbelt really well, and I can also see this being leveraged by clue hunters, as well as anyone wanting to sink some continuous time into skilling, particularly because the set-up pairs items with skillcapes, which I think will encourage people to use skillcapes in conjunction with other items more often

the sample drawings look great, very much fits the vibes and aesthetics of the game

sinful valve