#The Future of MTX - Our Approach & Your Involvement
1 messages · Page 5 of 1
But if you want a response to your initial point, Kleitian, I do not agree the MTX changes are wasted effort
I know people that are returning due to these changes
I'm resubbing due to it
There are hundreds of posts with high interaction on every social platform discussing this with people with similar sentiment
The former players I've sent this to are now much more interested in the game again
I personally believe in the untapped potential of the death of p2w MTX. I’m skeptical of how it’ll be handled, but I’m sure a large portion of the player base is
Some of my FC mates in xiv are interested in trying rs3 because upcoming patch is dry
We'll see how it shakes out, but wasted time and effort? That would require us to believe Jagex is lying about the negative impact it has
I get that you're interested in more events, but the people working on these changes are the MTX team
The roadmap is, according to Jagex
not changing whatsoever and no content devs are being used on this, this is entirely handled by MTX team
Naturally. There would be massive pushback if content was not king
so your concern about resources being misspent is misplaced
holiday events are handled by normal devs
you're not getting anything less or more from MTX being addressed, its not an either or
Criticising this change is fine but at least criticise it on something that is the case
Okay I’m briefly caught up now. I’m personally a bigger fan of permanent content, but naturally I think seasonal content has a place. The inclusion of one does not remove the other
I also feel somewhat similar. As long as the xp isn’t a meta method, I could care less
...Look, you're gonna have to agree to disagree here, because I, respectfully, don't agree with you and no amount of reference to masses of non-scapers you conveniently know that are now, magically, interested in rs3 over what hasn't even happened won't change my stance either (and, unlike you, I am both a newer player and currently subscribed, which says a lot more 'bout my desire to see rs3 survive than someone conveniently tossing in that they're going to re-sub like that somehow proves their argument is superior) 🙄
Again, passive aggression isn’t constructive.
This also isn’t some contest about who cares about the game more
If somebody is wanting to resub, they clearly care
I’m a 20 year veteran who plays every year and is usually subbed. That means nothing in the scheme of who cares about the game, though.
I'm an old player that quit from MTX (Hero Pass was my straw breaking the camels back) and there is nothing magical about me returning.
The issues I had is being addressed and thus I want to play again
The issue I had is that you're making claims about spending resources that would never have been spent on temporary events in the first place
Which is extremely important. It would be a huge problem if they were redirecting resources to it, so I’m happy they aren’t
Welcome back!
❤️
I just came back to the game a few days ago after a 3 year break and I’m glad to mtx is being dealt with
I just felt like RuneScape lost its charm,
I used to enjoy the grind of leveling and progressing through the game. I did most of my 99’s before eoc dropped
Seeing people brag about spending irl money on keys and lamping all the way to 99/120 just made it feel less special / less of an achievement
I think this type of use of mtx is why rs3 isn’t doing so well in terms of players compared to osrs
I have no issue with cosmetics, I think they’re great
But the p2w exp gaining needs to go
I know a lot of people are excited about the removal of th. But I'm not sure why people are going about mtx being removed when it's not. The whole week will see th being removed and Jagex selling direct XP to players. It's all coming full circle really. What the big heads always wanted. Just selling direct XP. Th for all it was allowed players to get some free XP from free daily keys, quests, and oddments. If Th gets removed, we might see the end of this.
I'm not supporting th, obviously it has it's issues notably being predatory in that you have to keep spending to get the unique promotional items. Like tokens and such. This can negatively affect people with addiction issues or other problems.
I just want people to look at positives th had, albeit few. And I also don't want people to go around saying mtx is being removed when it was never stated that it would be. This carries the potential of XP being directly sold to players and I'm not sure how most people truly feel about that
If people hate that you can use keys to get 99s, 120s, and 200m xp, I don't think selling XP directly is any solution to that. It just seems to make the problem worse
I do agree and hoping that we can push for the bonus xp to not exist, but I'd note two things
- They're limited to one a day. Thats radical reduction in how much xp you can get in any time period from MTX
- They're only in the form of BXP with no direct xp, thus you get no XP without engaging in normal, core gameplay loop.
This is a massive improvement in close to every way
food for thought. Removing a gambling content to add direct XP that is purchasable with IRL or with bonds is infinitely better than current TH.
as a whole bundles are just not gamba which is known to be incredibly addictive and bad for mental health as well.
pay to skip is still a bad thing in the long run
which directly purchaseable (bonus) xp is
It very much is
Honestly having a super limited BXP feels to me like, why don't just do the final step and get rid of it
We're getting rid of 95% of the bad and then keeping that last bit instead of just tossing the taint entirely
Why not just do the final step
I think dxp still brings in the population bump
Whilst it snipes minigame contents ability to provide bonus xp
I can point out that its mostly people playing longer hours, when it comes to concurrent numbers
they basically killed casual summoning training to the point of it never being even decent to train outside of em
Weekly hiscore jumped from like, 156k players to 162k people or something similar for last pre-dxp to dxp
Its not exactly a major bump in bringing in people that weren't playing
But since 1 people playing 10 hours is equivalent to 10 people playing 1 hour when it comes to concurrent numbers
It’s certainly better than the current model, but that is something I’m not a fan of, either. Hopefully a better solution comes
That those that play, DO player longer hours, that turns into higher concurrent numbers
as naturally people are concurrent with eachother at more hours of the day
When new ironmen realise they can just train skills whenever instead of waiting for DXP, its a great realisation
You realise how bad DXP are in a moment
I'm happy to be wrong cause I kinda would like to see dxp go I think?
yeah we'll see, but I can go grab two weekly hiscores to show what I meant
I wouldn’t mind it
Dxp events feel like a symptom of poorly balanced training
It feels like it belongs, but that’s only because of some of the pains in the game
well they started as a one time thing as a celebration i believe
DXP started 21st of february
Here is week prior
at 158,436 players featured
I remember when it happened, you had a few hours worth of it
week after
163,888 players featured
thats within normal weekly variation
but former week had no dxp
and the latter week had 5 first days of DXP
Even more notably
the week prior again to this was 164 168 players
So DXP couldn't even breach a non-dxp week two weeks prior
that doesn't seem like a massive meaningful player draw
thats normal variation
Personally, I think with additional temporary game modes such as Leagues, it kind of fulfills the feeling you get from dxp. And it does so without impacting the main game
The eventual drop of these events for new temporary ways to play is okay with me
I realise I'm harping a bit about the weekly hiscore numbers but I really do think it challenges the automatic assumption of DXP being this super important thing for bringing in players
Right, and temporary player spikes can be achieved else way
I’m a fan of bonus xp granted via gameplay, though. I’m just not much on paying for it.
Its also why I don't really think we'll see much impact from DXP change of proteans
As in, change meaning "people not playing because they're disliking the change"
player xp earned metric will likely be like halved

Given that it pulls similar numbers to literal patch weeks
This I can live with
Wonder what will be the most panic bought thing
From a legal standpoint, some people bought premier membership to receive an X amount of daily TH keys, so even if TH is disabled during July, we are legally entitled to continue receiving the keys to use after July experiment
unfortunately, yes
on the bright side, they will hopefully not infect next year's premier pass
They've said they are accounting for that
Hang on I'll dig it up
its already known, addressed, and you're getting what you're entitled to
Thanks for comment! I wasn’t able to find that info
its still a bump in numbers for concurrent. That is how that works.
Yeah, just my point is that people have a tendency to think increase in concurrent also necessarily is an increase in total numbers, but there are two methods concurrent numbers can go up. And DXP has over the years become more "longer hours" than "more players" driving up concurrent.
the goal is to increase it on the users end not the monsters. its primarily for movement. tick based attack actions would remain the same.
How do OSRS players deal with the slower xp rates? I feel even without DXP, RS3 has faster xp rates than old school. OSRS survives fine without a DXP
^
Dxp has always been a gimmick to lure players back. Now’s it’s become so mainstream it affects our game economy. They need to phase it out
OSRS survive fine without DXP
RS3 ironmen and GIM survive fine without DXP
If anything both of these thrive without DXP
The problem with DXP and stuff I feel is that it is antithetical to the appeal and gameplay loop of RuneScape and its also a patchwork solution to gripes players have with the skill
So right now the loop is just hoard for DXP dump everything during DXP then wait and hoard for next DXP, rather than a consistent supply and demand which affects the economy and prices
Look at construction, at first it used to be insanely dumb expensive and fuckall cumbersome to gather planks and stuff for it, but with the introduction of skilling methods like construction contracts and fort forinthry you can get your construction up at a good pace
so instead of fixing issues people have with a skill or making new and more interesting methods just lol dxp it away
the silverhawks problem once again
dxp was intended as a special event
it was never meant to become the norm
but it did
then mtx took a hold of it
Precisely. It encourage a bad way to play the game.
and made it the damn baseline
Ultimately I don't think DXP will be handled any time soon, if ever
so they have to increase the events to keep em feel relevant
and add ways to spend your dxp time
But the ideal step would be to slowly wean off how many is run at least as a start
Then it could slowly be sunset
because dxp wasn't enough to get people interested anymore
since people have millions of fake xp on skills from th
tbh I unironically think DXP would be healthier overall if it weren't regular
maybe it comes once or twice a year, but not in a regular 3 month frame and only with a couple of days prior warning
we've gotten to the point that people can't even spend the amount of bonus xp they get on a daily basis, unless they go out of their way to grind it out
Or the other option that comes to mind is that you have it for portions of the playerbase at a time
regular play doesn't account for 500k bonus xp on a daily basis from th keys
on any given weekend, 2% of the playerbase have DXP
unless you happen to be going for 200m on that skill
500k bonus exp in a day is plenty easy to use up if you're training the skill tbf
crystallize xp became an issue because of how much xp people could get from it
just ripping 50% off it by removing bxp woulda done it
If we're talking post 99/110/120 content then personally I don't see an issue with exp rates becoming silly
Because at that point, the only purpose behind it is personal goals, it's no progression of any sort any more
i mean, that's content that's available earlier than that
the thing is, when you're counting daily xp gain in millions
it cuts tremendously into the game's lifespan
for people that are more so focused on skilling, farming or non-lore aspects
why would someone bother playing a slightly more fun minigame
when they can spend 10 seconds doing any form of training
and get a thousandfold of xp
and that's on the assumption that there's people at a minigame to begin with to play with
counter point/devil's advocate/whatever its called: what about for those that can't play for long periods of time because they work 70+ hours a week?
In the old days, it was level slower, or just the skill you were interested in
it might takes more days to get there, but the time spend is the same for either
if the game is fun, why would you wanna spend less time on it
and if it isn't fun, why play it in the first place
I work around 65-80 hours per week, and I have a bunch of iron friends who work full time jobs w/ no access to the game during those hrs and still have reached endgame, 120 all, all style bis etc
it is all just a matter of planning in advance
so say I want to grind archaeology and i need porters, so i plan my days ahead to gather the energy, the gems, the gold and finally making and stockpiling enough to last until a level bracket where i can stop and do other content, like level a combat job or go train hunter etc
if i'm feeling bored, i can go pick up a slayer task, find out what quest i can do, and with the existence of the wiki, various discords and youtube just make a game plan
runescape is not meant to be a race, its a marathon of just slowly chipping away at your goals
It's also why my first suggestion to any new player is to get the quest cape as your first goal, it gets you a well rounded account, the downtime training from quest to quest is less, you can check out various training methods etc
In a game about the journey, they'd still progress, just at a slower rate than someone playing longer hours. And thats fine.
Whether it takes 4 days or 40 days IRL, as long as people can chip away at progress at their own pace its all good
After all, OSRS has like 6 times the concurrent numbers and people working long hours still play that game without any DXP
i saw your post Kobra about coming back and i never welcomed you back. so Welcome back
Yeah we just leveled up slower back in the day and vibed with friends
But as I’ve said before, these fast xp items from MTX are partially a symptom of imbalance in many of the skills training methods
They take “bandaid fix” to a bit of an extreme
i will always call them patchwork solutions because they're stupid bandaid fixes that dont deal with the problems at their core
Exactly
And that’s where they become predatory, too. “This skill is awful to train, BUUUTTT you can buy these items for real world money and make it tolerable”
When at the end of the day, the imbalance is still there
which is the slope people warned about for a decade
Yep
or rather, it's one of the main arguments when it was introduced on why it would be a problem
And that slope only makes the job of the devs harder in the long run
Now you have several systems needing a tune up
there is active incentive to mess up balance
since there's a paid solution for em
i won't claim they purposefully do it
but it exists
Right, exactly
I’d never directly blame the developers here who really just want to work on a game they love
But regardless, it’s still an issue
i'd like to point out that MTX is not strictly the only thing making 99s, 120s, 200ms, etc worthless. there have been many training methods added over the years (like croesus front hunter, starbloom crafting, etc) that are incredibly low effort and shit out more xp than most other active methods. acting like the removal of purchasable xp will make xp matter again is just wrong
Would still be relevant for future skills, if they ever increase xp cap and so on
Might not make xp matter again. Will however hugely impact how the game itself is viewed.
I just hope that if disabling Treasure hunter brings people back, they disable it permanently
I'd point out some uplifting parts
They don't expect gain in subscribers until any permanent change
Hooli also say in another post they're not looking for metrics on engagement
So the scenario of TH removal permanently is absolutely on the table
idk, they'll be gathering data. and if the trend says people are coming back from disabling the TH. it's a no brainer
and its NOT on the condition of massive return of players
Though of course
Would be great to see people returning
you can certainly see a trend over 3 months tho
yeah. Just that they state they don't expect big return until permanent change is live, so not experiments themselves.
and that growth would be over time
So we don't need to be doomer if numbers aren't that much bigger during experiments
yeah, it's sad news , getting less money. but it's good to see jagex arent bvurying their head in the sand, they can see they need radical change
mtx is a bit sad where it is
Pretty sure they will bury their heads in the sand starting tomorrow...
... at the beach.
🥁
When I first started playing RS in 2004 there were three things that stood out about it that made it better, in my opinion, than other MMORPGs at the time: You didn't have to lock your character into a class, you could become master of everything; the full unabridged game was yours for the membership fee with no hidden extras; and game updates usually took at most a day out of your time to deal with, maybe a week for the huge ones, leaving you to spend the rest of your time doing whatever other activities you wanted, which was ideal for new starters.
Playing the game for over a decade I saw the latter two points degrade: Weekly content became metered so it took precisely a week of grinding to complete, dropping you out of whatever else you had planned; no MTX turned into cosmetic-only MTX turned into game-affecting equipment MTX available for days only via TH gambling. In 2015, I left the game after I found I wasn't having fun any more, with the constant grind just to stay in the same place, and the ever-increasing barrage of "spin spin spin" messages like I was in a casino. I felt like my favourite holiday spot had been commercialised.
I came back during the Prime promotions, and found things seemed partially fixed: TH was still rampant but only hawked cosmetics; elite skilling outfits and slayer masks could be earned in-game; content seemed well-paced. Then the cracks showed: The new seasonal hubs needed grinding for over a week for unlocks, updated Shooting Stars rewards took a minimum of 6 days nolifing to fully unlock, Necromancy skilling outfit being available only on TH for 7 days and never seen again... I cancelled my membership out of disappointment. I said I'd renew when the outfit was earnable in-game as they promised they would, they never did it.
I think #1 thing to do to fix this game is drop the gambling. It's a more difficult proposition to balance the game so newbies can catch up but ultra-completionists still feel engaged.
gambling is chill, but it needs to be lowered. squeal of fortune used to be this stupid thing you'd play each day , maybe you get a large lamp, maybe you get a few thousand coins
they've done mtx embargos on new skill releases for quite some time now
Beach is bad content
there are enough variety methods. also maxing isnt designed to be a goal attainable by everyone like it is in rs3
future skills have a solid embargo. the 6 months should net you a 120 easily if not a 200m with how things have been with exp rates.
like necro for example was a joke
which goes to what vad says
True, but you know whats better than that? No impact ever anywhere in the timeline from mtx
wishful thinking at best imo
bxp isnt looking to go
too many ingame methods of getting it
How many methods are there? The only "consistent" one I'm aware of off hand is Fort
7 direct forms
stealing creation, heist, cabbage facepunch, townhall, clan cit, agoroth
barb assualt
several of these are for specific skill only
this isnt including events
and also require you to spend significant amount of times in that event in order to get the bonus
townhall, clan cit, agoroth isn't
Agoroth is like, 20k a week
thats not argued nor really that important to the part of a large amounts of skills add to it
How would BXP for a different skill apply to a new skill, given we were talking about something that would be embargoed?
sir
wut
multi topic discussion
I answered a question
0 skills that are embargoed get anything related besides some weird lamps
necro quests
honestly looking above I'm now a bit unsure how bxp existing ingame is really an issue for this
there is a distinction between xp sold including bxp
but bxp itself isn't inherently bad or destroying integrity
Agoroth isn't ruining any integrity in any capacity
I said its wishful thinking imo on the mtx full stop removal. pause
also said that bxp forms exist in game regardless. nuance to bxp will exist regardless
a good amount of bxp in game forms exist
really wasnt that critical thought producing as a statement really
a number of bxp sources exist*
I wouldn't really refer to any as being good amounts tho
bar maybe ba
People making the comparisons to Old School, Iron man are not taking into account not everyone wants to play the game your way. Many people don't have the time to spend 24/7 or close to it to level. I agree they need to limit the amount of xp (and gp) they have allowed into the game and I'm fine with Phasing out Protean items. But many in here sound like they just want to rip everything out and make it like osrs. You have OSRS you have iron man, these both cut out Mtx. As I have said I can agree with phasing out some things or making them less available. Remove buying keys all together but let people ern them by playing the game. As for growing the game they need to make it more NEW player friendly. Most people playing the game are just board because they are Maxed max and Jagex has beeen trying to keep them all happy and not leave. I have 2 Max accounts and did it the first time the long hard grind way. I like old school but most people who stayed on RS3 didn't want to do the grind again. If I was a new player and knew nothing about the game It would be frustrating I couldn't get a mini game going because no one plays them. I get frustrated so I can imagine a new player would. Remove or up date them to encourage more players to play. Make a whole new Castel Wars map change it up, make it random, make a Mini game hub like Wars with rewards that people want not the crap they have that's out dated.
Maybe make a week that let New F2P players go anywhere on the map and explore P2P just for a week.
Have you considered that what keys grant you outcompetes minigames enough that it is part of why people don't play minigames?
Why play stealing creation, if just using your daily keys get enough bonus xp at far less effort and time, for example?
There is nothing wrong with bonus xp you just want everyone grind slower. Bxp you still have to do skilling. it just get's you there a little faster. it's the Protean items that hurt the most. Now I read about people wanting to remove DXP. You just want osrs or ironman
I agree there is nothing wrong with bonus xp
The issue is that, if keys are to stay they're still so strong they end up replacing gameplay and a lot of reward sources
Nobody is desiring to return the game to OSRS, because RS3 inherently has much faster xp rate
Even if you did go cold turkey, its drastically faster than OSRS
When I'm reading I see the same people over and over again and they seam to want to rip it all out. I wonder how many are osrs players or ironman. I have enjoyed leveling my 3rd account faster but then I know what I'm doing. I don't agree Mtx is the only reason the game is not doing so well. I think there is much more competition and most games have Mtx. Yes, removing a lot of it out or all of it out will help but I think what I hear is all the Xp rewards is what has been bad. I think it really comes down to Protean items replacing the real thing. I will ask you. They have said the alchable items are a issue but they wouldn't remove High-alch. They have the spring cleaner that you can make with invention besides TH. Should they remove it al together? would that be fair to rip it all out. There is a tight rope here and they can't take it all away because there are people who, maybe not be in this thread are saying it, but have said they would quit. So the game looses more ppl. I have my doubts that removing Mtx will suddenly bring back many players to stay. People who quit usally are not that invested in it in the first place and will quit again. Yes it can help but it's new players that will grow the game. "Invite a friend" 😉
I suck at typing
I just mentioned the mini games as one example as to all the dead content that needs reviving instead of focusing on max players boredom. They will all rush out and complete the new content and then shortly it will be dead content. No since of community like in the past. You remove portables and DXP and then that too will be gone. Fewer worlds and unlabeled worlds would help because so many are dead anyway. Current players will still go to the same worlds but new players will not know. Maybe just have a mini game world or quest help. Don't need one for everything. A Welcome New Players World and vets can help them. It's got to be more than just Mxt. I'm just throwing things out there.
Because lots of people still enjoy trading with players freely, but because of mtx, the economy is actually heavily affected making certain methods not worth any money or some items being absurdly expensive for no reason
They are tackling everything, they are about to roll out that drop table nerf to GWD3, zammy etc, they are also now really taking a swing at MTX, all of it is for the same goal of making the game function in a more healthy loop. I personally dislike the idea of buying xp, even if its bonus, but it makes more sense to be bonus. I think MTX should only be for cosmetics but of course that is my take.
Here is Hooli saying that this isn't the only thing they want to address, they want to address UI, returning/early player experience and so on
So concerns about there being more issues to RS3 than just MTX is duly noted and well known by the jagex team
doubly so if you've seen jmods in here on gamejam
Breezy and Stu has been working on full rework of fletching, for instance, to make it up to par with where smithing is. https://discord.com/channels/303835144073248770/1365289010125078568
Daze asked for input on addressing early/mid game thieving https://discord.com/channels/303835144073248770/1367832809997074533
And a lot more
And as Bologna brought up just above, the big drop table game health update coming in july
Jagex
When you do the cosmetic drop in Marketplace if you want an actually successful attempt at making that work I suggest you do:
-
Don't charge full bonds for the cosmetics
-
Charge RuneCoins
-
Only charge real money for things if they are involved with a charity other than that stick to RuneCoins.
-
Let players buy individual pieces on an outfit
-Should be common sense not all players want / use every part of every single outfit they own. It should be widely known that players would love the ability to buy individual pieces.
-How does that help? Welp not everyone is rich and players will often times choose to skip out on buying something if it only has a couple of things on it they would want so if you allow players to buy individual pieces for example a full outfit set for 150 RuneCoins you can let players buy the full set for 150 or buy pieces for 35 RC each -> 35x5 = 175
Doing it this way just opens the door for more players to engage with MTX and most importantly they feel as though they are getting far better value from their purchases due to now being able to get only what they want if they do not wish to buy the full set.
Lastly!
And possibly the most Important one
5..... Don't rely on just statistics of how many bonds entered the game and were bought / redeemed for RC...
Players have braindead amounts of RC saved up so no duh things will be wonky at the start you need to consume those first and Jagex has a lengthy history of cutting things too soon example being Oddments, they were being consumed at rapid rates with the rotating cosmetics then you stopped making new ones now they are stacked up again. If you just use a hint of common sense and I do mean basic knowledge and let it run long enough for people to consume their stacked up
RuneCoins you will then start seeing a meaningful change in the data you print out of paper but if you fail to do that like you have every time in the past your goofy head honcho's will say "Eh not going to work time to move on..."
For your point 3), due to EU legislation on virtual currency I don't think thats possible
consider: just toss MTX entirely (this is the best decision)
Or won't be possible in the very short future
If they do that then everything is fine it's direct purchases nothing is predatory everyone knows what they are buying and how much
theres no cons to it
This has nothing to do with my suggestion though
Thats for a whole different thing
The suggestion includes to let players buy individual pieces if they choose to so they can avoid buying things they don't want
There are several other parts to it but I do expect most companies will offer buying directly with money going forward
IRL money for cosmetics should only be for charity items
You may have runecoins as an alternative but as exclusive I don't expect that to happen
I'm saying the way runecoins currently exist as a system seem to be running afoul of recent (this year!) EU legislation and you should probably not be surpried if they move away from it as a system in part or entirely
the way runecoins is sold in bundles is one of those things
That and runecoins is for all intents and purposes cosmetics sold for IRL money
doesn't matter if it has one level of obfuscation
Not talking about how they sell runecoins
talking about how they are consumed to ensure the actual majority of players can engage with them
I understand this, but due to this, expectations of runecoins as the exclusive method of purchasing cosmetics may not be doable
not without reworking runecoins in the first place
No rework is needed
I'm not sure about UK/EU law but with how recent US regulatory agreements have gone, in the US virtual currencies are fine so long as you display the unit item dollar value so like if something costs 350 runecoins, you'd have to display the equivalent dollar value per runecoin
and also offer like a direct way ($) to purchase the item
jagex has to follow a mix of both. its a bit complex but due to where the game is played things have to be accommodated.
Question to all. Should I take advantage now of having mtx, get as many 99’s as possible before tomorrow or before they take out the ability to get lamps? Do you guys feel like there is a risk of not being able to use lamps for a long time or forever so take advantage now? I do not care if they take it or get rid of it but would like to make use before it is gone.
whenever they disable TH it'll only be for 7 days and when it comes back they'll have time to announce any changes if any were to occur well before they happen
its not just going to go away, perm, when the experiment happens
Ah thank you, so right now there isn’t a big urgency I have time to wait until an official announcement
You might of just saved me from spending a bunch of money rn lol
and even then it'll cost quite a penny to get 99's from lamps depending on your current levels.
years ago it took someone quite a few thousand irl dollars to get maxed from it. on a rather overpowered promo setup at that. (over many promos and a lot of time)
so they'll announce well ahead of time what the experiments entail, and afterwards on what they may adapt and change. if it were to be fully removed they'd most likely have a timeframe of no buying able to be done, and a set deadline to use them before potentially converting to something else
I have been playing since 2008 and stopped for a while, checking in here and there. Although I use so much out of the keys to get 99’s. I do agree that it takes away the effort to get the 99 and is kind of unfair for the they years of grinding. However, since using it, I have gotten 99 str, hp, att, def, slayer , range , magic and 96 herb. My clan tells me I should for for 99 summoning as well since it’s at like 53 now. I will admit that getting all the 99’s does make the game boring. However I might as well get as many before it’s disabled. Thank you for the advice, and you saved me from doing a shopping spree rn for 99 summon and maybe prayer. I have a follow a up question to when you said “ and even then it’ll cost quite a penny to get 99s from lamps “ are you referring to after the experiments are done that it will cost quite a penny?
more specifically there was a specific youtuber who tried to max their account from scratch with relatively OP promos (gave a bunch more lamps compared to now), and even then i think was was over 10,000$ to do so. and this was before arch and necromancy.
so depending on your existing progress, i'd consider it potentially costing a fair bit irl to realistically get many 99's from TH as a whole currently.
thats one reason that it sparks debate on how much progress is lost or not from TH as while the lamps and such can skip progress.
a few lamps like large prismatic which would be 35k at level 99 (15k at 75, 55k at 120) which are sometimes harder to get in some promos can sometimes be handled as a time saver but depends what method and skill.
but to do 1-99 at even the 99 large lamp rates (which doesn't happen as it scaled) is still about 373 lamps per skill. so, that will add up a lot as those are specifically large lamps. (you'll get more smalls, mediums, and an occasional giant)
so it kind of depends on what luck you get but... it will cost a fair bit.
Beginning in July, you can expect the following Experiments to pop up over the next three months:
- Disabling Treasure Hunter: We will turn off Treasure Hunter, instead offering bundles of Stars and Knowledge Bombs for direct purchase (capped at 1 bundle per day)
Starts July 3rd | Ends July 7th | Phoenix Rising
🤡
Good beginning Jagex
It means the expertiments begin in July, not that they start July 1st
Reading is hard.
Th being disablesd. But them mentioning the phoenix rising promo being during that period looks weird
"Hey treasure hunter is unavailable". But also look at this nice treasure hunter thing that's happening
well, they never specified when it would be disabled
It's a complete pathetic joke on their part
"We listened to you but before we disable it lets run one more promo"
okay
I mean, do you want them to disable TH before disabling TH?
And without the blog detailing how the experiment will work?
It's the same pathetic excuse they keep doing when it comes to MTX
I get being sceptical but this isn't helping anyone mate
If anything you are the one with a pathetic excuse to complain
Couple of years ago they said they would reduce the amount of MTX, they did for like 3 weeks when they sneakily increased it bit by bit
till we got back to the point of 24/7 promotions without a break ever
they have outlined what they are going to do
it's the same excuse they have been doing over and over when it comes to MTX
the th disabling might not even happen in july 🤷♂️ they never said that's when it would be
it isn't an excuse
You're just jumping at any opportunity to be negative
they are literally doing what they are saying
you need to take a step back and chill a bit
they aren't
How is it an excuse when they clearly said there would be a post detailing the experiment & timing?
I haven't seen a post yet, so they're not doing anything against their word by having a promo still
if they say they start in July they shouldn't even run ANY promotion during that month
people like you are the reason they keep getting away with these dumb stuff
the experiments run for 1-14 days
during those 1-14 days there will be no promos
nobody said anything about what happens outside that window
The experiments start somewhere in july and will be done in a timeframe of 3 months
@thick hollowi'd advise watching it
For all we know the th disabling experiment isn't untill september
"they listen even after breaking the promise 10+ times"
Just curious, what about the hundreds of thousands of people who purchased premium membership, just for the extra daily keys, - are they going to be compensated some how? Or too bad so sad, 'thanks for your money, bye..'?
we have the expectation of no personal attacks and to be respectful towards everyone
How many of them bought it for that 1 extra key per day.
Alot
doubt
My bet is it'll be covered in the specific experiment's blogpost. I know it's definitely been brought up so Jagex is aware of the concerns
Do you have a list of those hundreds of thousands of people?
I highly doubt that the keys are the reason people buy it
Trust me man, it's a huge incentive that persuaded many during the investment.
Why do you think Jagex included it in the package?
I bet all those ironmans that have it definetly bought it just for the keys 🤷♂️
Total people playing RS: 144,385
Amount playing OSRS: 126,620
Amount playing RS3: 17,765

What "hundreds of thousands of people?"
Look at those hundreds of thousands of people that bought membership for the key 🤷♂️
might be like 10k~12k member
But also. If they end up fully removing treasure hunter i'm sure they'll attempt to maybe compensate you for your losses
But we have no idea at all about any of that stuff yet
So also no reason to panic and cry about it
they can just replace the 1 key with a X amount of oddments each day or week
For all we know they'll give you 200m per key you won't be able to use during the experiment
( yes i know that's never gonna happen but yah know it's a silly example )
All the missed daily keys are like the missed Seren spirits with HSR.
It doesn't matter if it's 10 people, or 100 people that purchased it for the extra keys, - Jagex made a deal with each and every premium member that that's what they would provide.
things change
I mean, he's right though. Jagex sold a product with a certain condition and can't just change it without appropriate compensation.
Sure. But we don't know anything about there being compensation or not. So panicking and crying about it now makes no sense
When they say something like "th is gone and you get no compensation for your keys" that's when it makes sense to cry about it
Not panicking, ,we're discussing the matter, and stating that there should be compensation. You're just being a Troll because you have nothing better to do, and are probably not invested in the game, yourself.
I'm not expecting much or any compensation during the experiments though
What a classic response. "you don't share my opinion so you must be trolling"
Jagex can do whatever they want just like the Rare Item Tokens they removed without a warning and gave the worst ratio ever
Devil's advocate: Those items were never directly purchasable as advertised.
Anyways. the expectations are that theres gotta be some compensation. What or how much we won't know untill they actually make permanent changes
And if we're lucky they'll even give us something for the lost keys during the experiment
Sucks they were removed, but they can do that.
You'll still get your keys during the experiment. You just won't be able to spend them.
Honestly, the majority of the people playing the game wanted to see treasure hunter gone according to the survey. You guys are probably in the minority that you want your 1-14 missed keys out of the however many they already give everyone.
Keys are in a different spot.
those daily keys don't stack
Doesn't matter if we're a minority, or whether we want MTX or not, it's what Jagex sold us.
That's great.
thanks for that, guess we're argueing over nothing
Will need more details of course, but it's not like they'd be suddenly removing keys
Nah the arguieing is really about the +1 daily key from premier membership if th ends up ever getting removed
Because "hundreds of thousands of people" bought it for that key
And not because it's just the best value package
+2 for premier. +1 for regular members.
if you purchase premier membership just for that 1 daily key you're already doing it wrong
it's a bit cheaper to just purchase the 30 days double keys pack each time
Doesn't matter what we purchased premium for, it's what Jagex agreed to when they made a deal with each and every 'premium' customer.
Sure but if theres anyone buying membership just to gamble on th there's other problems going on 😛
I mean, since the experiments are going to be running for about 3 months. It'll almost be November by the time the actual results come in and changes could be implemented. That's pretty much the same time as premier comes out
this year premier membership might even start end of October
I'm sure they won't include keys in the benefits anymore if/when they're removing TH. Otherwise someone will surely remind them of that fact by then
not really relevant for the experiments if you ask me
Ofcourse they'll be removed by then. But it's about those who already bought it before they got removed that would "miss out on something promised"
But yeah not much we can do except wait and find out what they're actual decision ends up being regarding th
If it's a full removal or what
yep
We atleast know we shouldn't be losing the daily keys we'd get normally during the experiments
Not much point discussing this when we don't know if th is going to removed permanently
So that's alreayd showing they won't just say "that's to bad you lose"
Wait for the announcement blog for the experiment. All will be revealed then
Premier Membership release(s)
20 December 2012
3 December 2013
1 December 2014
30 November 2015
28 November 2016
24 November 2017
15 November 2018
14 November 2019
16 November 2020
15 November 2021
14 November 2022
13 November 2023
Last year they had the urge to make it available at the start of November instead of mid November
4 November 2024.
It's always available to buy now. they just change the cosmetics nonsense you get with it yearly
Might be
November 3rd, 2025
November 2nd, 2026
November 1st, 2027
All on Monday(s)
Still waiting for Jagex to revert the update on 3 May 2016 which made each item in the Solomon Store/Loyalty Shop available only with either Loyalty Points or RuneCoins, want to be able to purchase Keepsake keys again for loyalty points
Good news, the MTX change video response was not only bigger but also more positively received than expected
#social-feed message
What if they made everything purchasable via Rune coins and instead of getting th keys from completing quests you get 200 rune coins per quest and maybe you could also get rune coins from other in game activities?
No direct XP, no proteans, no dummies, only bonus XP stars and pulse/cinder cores could be purchased via runecoins
200 rune coins per quest is op.
They actually moved the items into a purchaseable form using another currency and got rid of the archaic currency. This argument isnt a good faith one.
The way they handle it was poorly done and you can't deny that especially when the jmod that did it agreed with the community it was done poorly
I can actually deny it. It truly wasnt a big deal.
They completely ignored polling it and discussing it with the community
The items were literally moved and more accessible after. Making it easier to obtain the items
It WAS a better move
they haven't polled anything in game in years
so i dunno why you are saying that they ignored it
I miss those polls
when it just isn't done
They could've done it differently and not all of them returned though
Ill take the current method over more mtx to obtain them in particular, any day
Auspicious Katana (level 75 attack), Queen Black Dragon helm, Closed helmet, Skullbuster hat, Headsplitter hat and Kalphite King helm still haven't been added to the marketplace
There is a LOT
Nearly the majority of the active player base, but with the ex-player statistic, it basically does become majority. I want it all gone, but also I completely understand how if somebody paid for something as advertised, they deserve to be getting what they paid for. No matter how much I dislike the system to begin with.
Thankfully, they’ve already mentioned compensation for those people.
yeah to be absolutely fair, they should probably do some kind of choose your own promo thing towards the end of TH being in the game so everybody can spend keys on the promo they personally have been hoarding for
they already kinda did that this week with the choose 1 of 3, but it would need to be every promo, not just 3
but then i want treasure hunter GONE FOREVER
Definitely give anyone what they've paid for, but yeah TH gone forever
cus the meta is to buy keys when you get a special offer and then hold them until your favoured promo gets here, but if said promo was scheduled to appear after treasure hunter goes away, you'd probably be quite annoyed
ehhh, given that everyone is officially warned that MTX is being changed and that it might be outright removed
Its sort of, buying keys for some unannounced promotion that was never guaranteed to happen?
i don't know if i would say unannounced
There already was nothing saying that any future promotion would be better than whatever is currently running
i really like tinker trail for example, so i'm holding my earned keys for that
its the same thing with bought keys
Is there any promise it will happen again?
If tinker trail never happen again there is no broken promises
its one of the regular promos, so there's a reasonable assumption it will, but you're right, no "promise"
I'm just thinking about there having been many promotions of the year, a lot of which has been retired
Ultimately the only thing I think matter is that people can use their keys before the end
Not that a specific promotion happen
i dont gotta explain myself

Dwarven Discovery was way better
that one had 10x multiplier and 200m gp reward
and you could see what you would get
I wonder how big this so called MTX cosmetic bundle will be... I doubt it's going to contain everything
So many things i want from old th cosmetics
So much stuff lost in time 😦
yes I have that in the list
trying to compile everything I can find from TH into a singular list
there's sooo many
and too easy to miss stuff
i still have pieces of the alchemist necklace that I would love to see return
hoping theyre able to also consolidate all discontinued soloman store cosmetics into the store too
I want that too !
clover amulet
Thanks!
Oooh I have some of those clover necklaces forgot all about them 🍀
The brilliant alchemist's amulet (charged) is an item obtained by transforming ten brilliant alchemist's amulet fragments, which are available on Treasure Hunter. Conversion to create the amulet produces a number of coins based not only on the ten fragments but on a bonus amount proportional to the player's total level. The amount of money gaine...
These should be rewards from mage training arena, for a bunch of alchemist points
As should the other variants
the issue is the gp you get from charges
Each charge provides the player with 50,000 coins, with a very rare chance to be rewarded with 1,000,000 coins instead.
Well yea, no charges obviously
Just the daily free alchs
You can currently reclaim it uncharged for like 10k at diango if ya had it
Just have that version unlockable
Thats hot
😦
Time for the "i only bought brooch of the gods for the bonus on portables" person to start complaining
Lol. 10/10 comment
Honestly, they should make the fort skilling stations give the portable fletcher/cooker/flatpack/well buffs and the crafting guild the crafter.
How about cooking guild get cooking benefit
Nah. All portables and like almost every TH and discontinued SoF consumables should be created via invention
Slayer cards should come from slayer masters or minigames
Proteans, silver hawks, dwarven tools…more valid invention craftables
Auras could also be crafted or found via drops or vendors. There’s a great suggestion that utilizes Famine for skilling auras like War is to combat auras #1371709705742979073
Wonder how long after the experiments it could come permanently into the game, lets say big majority are happy with the th removal experiment, will it be removed soon after ?
Or like 2028
I disagree. Not only would that lock it behind members (when F2P could freely get them before), but it also locks it behind having lvl 80 in three different skills, denying it to new players tpp
F2P is already being shafted with all this talk about switching to bonus xp (which we cannot even use outside of DXP). I'm tired of people asking to take MORE things away from us
Just become a member
nothing stops them being tradeable (and still being accessed by f2p), if their exclusive source becomes invention
Invention historically makes untradeable versions of th items, but thats only because the existing items are still received via th
I mean these items are thematically related to invention. Quality of life items have always had some gatekeeping with either a skill or level or quest associated with it
Just because say magical vials were once earned via keys, doesn’t mean it should be accessible universally
Portable forge into luminite injector was a loss for sure.
With to bxp & f2p, I would expect changes to how that works if the stars are only received via direct purchase
You need to be able to time and resource sink into those items. And invention is perfect for it
@odd oyster I read that bxp proposal and I think an interim decision to nerf how bxp works isn’t terrible and a fair middle ground. But honestly the continuation of adding bxp via mtx is still a no in my books and purist heart
Still believe if MTX is to effectively change for rs3 we also need to have the eventual conversation on xp caps and possible prestige systems - keeping the competitive nature alive
But that’s a conversation down the line
Fun things I never get to experience because I was on a 9 year hiatus. Rip
I would hope so. I know of F2P who do occasionally buy runecoins or keys, despite not being very interested in buying members (F2P-only category, and stuff like that). I cannot see them buying BXP packages if the items are worthless to them
The number of people who have members AND invention unlocked AND are willing to make portables for a reasonable price is probably smaller than people think.
Invention is an expensive skill. People would charge a premium for portables to help recoup the costs of the skill itself. Otherwise, if they cannot make decent money, they will not bother making portables at all.
Plus, many people who have high invention are probably making their money mostly with bossing; they are not going to stop bossing to make portables for selling unless those portables go for a "good price", such as 200K a pop or something.
This is my concern. Portables are going to eventually disappear completely from the GE listing because the people who could make and sell them simply will not make them
One of the F2P ways of making money for bonds is to tan leather at the GE using crafter portable. If portables are too high a price, then this is going to go away too
I hope I explained myself in a way that made sense
No offense, but F2P being unable to tan hides at a portable crafter for money towards a bond seems like a non-issue imo.
Would it suck? Maybe. Rates are lower, but not reduced to 0.
Maybe so. But portables are still popular among many people, F2P or not
Having them disappear or get super expensive will most likely not be something that will be popular
Back in my days we ran back and forth between banks and tanners.
Popular != healthy, which is what these MTX experiments are about.
Leather was probably going for higher rates, too, though
We've actually deleted a portable once before, the portable forge.
What took its place was luminite injector, which is literally the "move the benefit of a portable to a skilling guild".
Ultimately, we have to judge whether items are good for the game. I don't think portables, slayer cards, proteans, dwarven tools really should exist in the first place. Its a mistake to make them craftable with invention.
This makes it sound like if data is roughly as expected, things could roll out pretty quickly
"this may be all we need to know"
the player consultation will probably roll out pretty fast, I wouldnt expect concrete changes to be fast
It would likely still take a few months after the experiments as I'm sure they would give some kind of time window for people to use up their remaining bought keys
Also, we know for sure that the winter DXP will need to have things be allowed, so at least until after the winter DXP
(Because they already promised this for the winter DXP)
Or was it the fall DXP? I cannot remember
Whichever one happens after the August DXP
I'm not sure if Jagex is still considering August to be the "Fall one"
Only if we use construction to improve it, for most of em
Automated grain mill
Pie baker machine from invention
Food storage, accessible from bank
Augmented iron pots and pans
Sounds sick
Cacao bean patch and chocolate factory machine
Brewing vat, and wine storage for aging
Proper beer barrel storage cellar
Cheese vault
Culinaromantic summoning portal to a plane of alcoholic spirits to hunt
makes sense. 1 experiment per month, with cosmetic free worlds as bonus
Aligns with what was initially stated about 3 months
That would be nice so we will not see th stay for years before seeing the change
I have no way of reading through everything that's been said (so I'm sorry if this is just another comment on the pile), but I popped in to say there's probably a short term novelty for cosmetic-free worlds, but I can't see it being long-term enjoyable. It would mostly be for people who want more immersion, or more likely for people who want to show off their expensive items. Eventually, I think it may end up as just a bunch of people standing in the GE with the same late-game equipment.
If possible, I think a nice solution would be to allow cosmetic toggles as a setting. Either you see people's overrides or you choose to shut them all off.
For anyone thinking "they're just bullshitting about this entire process and have no intent to see it through"
If it wasn't already obvious how bad a move that would be
I'm sure they only decided to do these experiments after a long and in-depth discussion with the teams. They didn't just wake up one day and say "Let's try turning off TH for giggles, and then turn it back on with no changes!"
It is going to permanently change in some way, shape, or form. We just don't know what that will look like until after experiments have concluded
Yeah precisely
would be nice if there was an ingame method of crafting them
maybe if we took a knife and cut ambassador, use it to make portables 
How do you feel about what they did with portable forge, with the implementation of luminite injector?
Luminite injectors are injections of luminite, which when activated, apply a buff to the Artisans' Workshop on the world, affecting all players inside, including Ironman Mode players. While under the effects, each hammer swing adds an additional base progress to their Smithing product, so at full heat there will be an additional two progress per...
forgot that used to exist
I didn't really use portable forge a lot
so can't say
It turned P2P with Jmods saying "Wait, portable forge is F2P?"
They did mah boi smithing dirty.
The problem is we’ve had proteans and portables that have been around for more than double the time the forge had. There’s a surplus of them. People still want low input training methods. No reason to not keep these in the game and have a method to craft them & offering a new way to cut down on other surplus resources in the game. It’s a win win. Hell even bring back the forge.
Downside is that if they stay, they make it so that everyone flocks to the exact same location for every skill
Personally I think its a bit boring if a single tile is the spot where I do a third of my skills
I'd rather have 1 skill = 1 hub
Not if they reduce current xp rates and also make it not dxp eligible
I just fundamentally dislike the portable place anywhere nature of them
If you put them in in the style of luminite injectors people still flock to the "same" location, it's just a different location per skill
which isn't really all that different in the grand scheme of things
Yeah. So we'll use more of the game world and have more shared experience.
I don't want 12 skills or whatever in fort bank
sure, but instead it's just 1 skill in each primary skilling location for it and then the other 4 with no real area to do it still in fort
You go from 1 large clump to 4 different large clumps - and tbf, some stuff is already spread around the fort a bit (Admittedly idk how portables compare to the default skilling stations)
I wasn’t a fan of just moving them to invention, but this is a solid argument. I’d be okay with that.
F
Did anyone ever figure out if Jagex thinks that August is considered Autumn DXP?
its really not that big of a deal
and ultimately its not something to bring up like they just introduced heropass 2.0.
Hero pass 2.0?
meming like its an end of the world scenario there
Ohhhh. Man my reading comprehension blows
can some1 explain this update to me in dummy language, basically no T H for 3 month
as ane xperiment for wat
I NEED MY SPINS
no. its no TH for a week. you will stilll accumulate keys on login
just cant use until experiment is over
hopefully premier membership comes with addiction therapy lol
Squealing my FOrtune since Feb 2012
Its confirmed its the august DXP
Its outright stated its the august DXP in the video, but they've also clarified yes its the august one
For anyone wondering what could be in the cosmetic mega drop, I listed hopefully all past TH cosmetics in media channel
#media message
(The link for it)
In case it gets buried.
No th 1 week
Bummer, it says Autumn Double XP in several official posts. Not sure in what part of the planet Autumn aligns with August, it's either winter or summer. Thanks anyway!
I think they may be confusing Spring, Summer, Autumn Winter, with Q1, Q2, Q3 and Q4.
tbh this seems almost witch hunty. def could have just dm'd
Will dm instead if thats what you think 🙂
imo its not that you arent asking a solidly genuine question. It just didnt feel right to blast him here is all. Thats how I saw it at least.
The goal was for his answer to be available to people interested in the cosmetic topic, but thats only possible if he answer anyway aha
I wonder if the physical items that were previously available will be included in the large selection of cosmetic overrides - such as the shoulder capes from yak track?
The post explicitly says overrides, but here's to hoping haha
i know there is temporary testing upcome but what is going to be the 'permanent' update basically no T H?
Unknown, that presumably won't be decided until after all the experiments are done at the earliest
This stinks
I'm not sure how much relevant data the experiments will produce
there's th disabled for a week, but all the daily "earned" keys (for which we all already paid by getting regular or premium membership, besides the keys gained by completing the daily challenges) will not be lost but only hidden, and shall be usable after the experiment ends - so for me instead of using 6 keys a day, it'll be using no keys for a week, and then seeing 48 available keys on the very next day after the event, and using them
then there's August dxp without proteans and dummies - so we just save them for November dxp and train differently this time; this experiment might show what people do when proteans/dummies aren't available during dxp, but it won't show which training methods for popular dummy-skills (like agility) or protean-skills (like hunter or rune crafting) might be a good alternative - people who already have stocked up on agility dummies or protean traps simply won't train agility or hunter this dxp at all, hold on to their proteans and dummies and use them in November, and just train different skills in August
mtx needs a change, I think many people agree on that
personally I like the idea of only stars and no lamps available from th and oddment store, but please don't touch the quest and achievement lamps, penguin lamps or Meg's lamps which are obtained through regular gameplay
also there may not really be a need to remove th completely, some sort of slot machine can be fun for some people and also jagex is a company and needs to make money to pay their employees, just maybe shift the focus of th more towards cosmetic, like maybe a 30% chance for something that helps with xp (stars, unstable proteans, dummies, silverhawk feathers), 10% chance for other items that help in game (day/week/month reset tokens, archaeology artefact duplicators, spirit of battle to reset slayer masks, wicked hood teleport tokens, magic notepaper), and 60% chance for cosmetic rewards (or currency to spend in Solomon's store like extra loyalty points or runecoins)
.
speaking of the oddments store, that could also do with an overhaul
after being unchanged for years with the ever-same stock, it then shifted towards a cycling stock going through a reduced set of cosmetics - so it's actually worse than it was, if you want something specific, you now need to set an alarm in your calendar for a certain week when it will be available, but there's still nothing new, ever, and some useful stock like the fire/water lycan legendary pets were completely removed as well as fun stock like the balloon rest animation
TH is the worst iteration of MTX that can exist. Gambling is not only grey area in games, its also proven in this game that its hurting jagex' finances. OSRS has proven theyll gain more subscriptions (rs3 gains about 70-80% of all finances via subs) and mtx is on a large downward trend for profits.
its healthier to provide a non gambling iteration of mtx than keep something thats known to be hurting the game.
and most would argue no mtx at all
so make a key shop instead of spinning a slot machine? like, you still earn daily keys but choose what you buy with them?
Id rather just bundles for irl instead of key anything. The goal is to get rid of the stigma not kinda get rid of it.
Should have a jagex store with actual skill-capes and such for their merch income. Keychains are cool and all but id buy an official Jagex Rs3 EZK or something, start that real life EoF collection
I like the idea of being rewarded for logging in every day, so having some daily thing (keys or other ingame shop currency) and the option to get more of them (by doing the daily challenges) also daily is nice
and then for those who want to buy even more with real world money or bonds, why not
because th mtx removal is the goal. what you are talking about undermines it to a larger degree. "btw we removed th but youll still use keys" thats really the message of support that will be seen.
well then something else, doesn't have to be keys
give me 3 daily bxp stars instead
That's lowkey what daily challenges already are
daily challenges give xp in whichever skill they're set to
but stars can be put on any skill
or dwarven toolboxes are nice too
you can reroll daily challenges
you can set then to 3x same skill too which is what I currently have
Bit late to the conversation but I’ve got some ideas. Not sure if you already have plans around this or something like this has already been suggested.
- The cosmetics bundle should be purchased using bonds or another currency that means that you can get it through mtx or gameplay.
- If proteans, dummies and such are to be removed, give us a chance to trade them in for something else. Lots of people have large collections of them that they haven’t had the time to use and if the plan is to reduce the amount of xp coming into the game from them, then it would make sense to be able to trade them for coins or something
Or we could combine the two ideas and trade proteans for bonds which will be spent on the cosmetic bundle
For 2, theres nothing stopping you from using them. Onky during thr next dxp but they akready said there will be atleast 1 dxp to use them in the future
Trading them for coins would be bad and just put unnecessary coins into the game
So, what will happen with unstable proteans during the next dxp, given those don't even work with the boosted xp?
Same could probably be asked about cinder cores. As cinder cores are based on bxp consumption, which is not boosted by dxp to my knowledge (base xp is consumed as bxp, not the boosted xp due dxp), those are technically also unaffected.
proteans and dummies aren't getting "removed", this has never been on the table
you'll simply be unable to acquire more at a point in the future, months after all the experiments are over
any you have already can be continued to be used as they always have been, with the only stipulation that they're no longer compatible with double xp
Would assume they all get disabled but we'll just have to wait and see what the final list of disabled items during the dxp is going to be. Should both be disabled though imo since in the end they are th xp items
I thought I saw something about it in the post but must have misremembered sorry. Completely disregard my previous message.
I would assume it would be all proteans, dummies, portables, cores, etc.
The DXP token store was also confirmed to be disabled as of Monday's newspost
I mean they've absolutely made it clear that they could implement an expiration date
so you'd have to use it before said date
Why else would they talk about "sufficient notice to use anything you have stored up"
They do stack either additively or multiplicatively. It gets weird really fast with cinders
"Should we propose a final approach that exludes"
Yeah, you'll get sufficient notice to use those you have already stored up
There is a "should we propose", because its not guaranteed t be a part of the final proposal. But they've absolutely put expiration as a potential here
"no new will enter the game" wouldn't need a "suffient notice to use anything you have stored up"
its saying that it exludes the items
A final approach to monetisation of the game that excludes these items. As in, they're not going to be part of moving forward
In such a scenario, they'd give you sufficient notice to use those you already have.
excludes these items as in they arent including it
to ex clude
not remove
words mean things
I am not
final approach (th)
exclude the items (produce of th)
tldr they arent talking about removing items from the game
The exclusion here is from the game as a whole
Please explain what the notice to use up stored items would otherwise mean
What would be the notice in your scenario
Why would it apply to stored items
it can also mean to use it while TH runs. it doesnt necessarily mean to remove it from the game
why would that be a notice,
unfortunately we are taking stock on a topic that is hypothetical and isnt planned.
isnt planned
Again, the only way the sentence makes sense if its a possible scenario
Jagex has said a ton of things out of the wall and it often doesnt meet what they were saying prior
so like. unless it directly says they are removing the items. it is not
yeah. We're going to have experiments and we don't know what end scenario is
But this is absolutely them stating if they move forward with a proposal that exclude these items for the game, you will be given enough notice to use up the items you have
Here is Hooli reiterating it in plain text that its up for discussion of removing them and if so, players would be given notice to use them up
thats a reddit post AND its not the same thing thats said
do you like to just cause problems at requests of moving on?
do I need ot @eager robin
Sup gamers
same tbh I don't see anything untowards
it's fine for folks to have different points of view as long as you are civil with each other and not being intolerant
I corrected someone above that said it has never been on the table that there might be a removal of proteans/dummies
no, you didnt correct me. I disagreed with how its said and what it means
Clearly Jagex floated it as an idea, in particular that Hooli comment makes it clear (if we remove them then you'll be notified and given time to use it up)
Its not you I corrected
its chrono
Seems like it’s possible, too soon to say, for sure
I explicitly asked for us to cut it to stop it and you felt the need to spit in my face by continuing
Chrono said "proteans and dummies aren't getting "removed", this has never been on the table"
I mean I'm pretty calm
its on the table. Whether it will happen is a different thing that we don't know.
all good then there's no big issue here
But I don't want there to misinfo that its completely off the table never happening
They've stated its a possibility.
Whether its happening in the end, we don't know yet
it's not a crime
yeah we don't know that doesn't mean that it's not a possibility though
Either way, seems like it’s not an issue enough to me. It’s stated as a possibility and that’s about it, currently
Just another picture to show yeah, they're entertaining full removal for proteans. We can't say no its off the table and not being considered at all.
oke lets move from this
🙏
this is in relation to them working with double xp, not them getting deleted from the game entirely for whatever reason
Can I recommend you check the two screens from Hooli's reddit comment, where he includes saying things like "If proteans end up being entirely removed from the game"
That comment is solely in relation to DXP tbf.
"If we're going to entirely disable them, we'll make sure there's another DXP you can use them in first"
There is no gaurantee of anything, they absolutely could be completely removed if it seems like that is what is best for the game, but we won't know until these experiments. and if so, thats what they are saying in those disclaimers, there will be ample time to use up said items before their removal
Yeah precisely
I agree with you, i dont understand how people are unable to grasp what's being said.
They will definitely be looking at the data to see if the items should be removed, I think they should personally. Anything that gives straight up xp - apart from quest reward lamps, arc lamps w/chimes, penguin points, etc. - should be removed from the game.
Change the rest over to bonus xp, will be much better for the game.
Language being used is deliberately open ended - they could do any number of things which would qualify "Respecting what you own". Trying to guess what any actual final implementation would end up being is a waste of time tbh
Basically anything that was mtx based and not quest or mechanic based.
I get what you mean, but it's fine to look at what's being said and make predictions based on the data given. If you get it wrong in the end, oh well, you dont lose anything lol.
I agree things that "respecting what you own" is open ended. I don't think "If we decide to remove proteans entirely from the game" is very open ended.
If they decide they're to be removed -> people will be given notice and time to use up their existing stock. That time period will for sure include a DXP.
if they don't decide that, nothing will happen.
Yeah but trying to read into it as "It's going to be this" is a waste of time.
Realistically there's like 3-4 scenarios that could happen
A) They just remove purchase and leave anything already in-game to be used up as and when (But disabled during DXP)
B) They give a deadline for everything to be used up then delete/convert into oddments
C) They just remove everything
D) Star Sprites.
Oh definitely not a surefire thing
One or two dxps at least, some people have over 30k
The only reason the topic came up in the first place was because someone stated that it would for sure not happen and that it wasn't on the table at all
And no its clearly on the table of outright removing proteans. Just unknown if that will be the final outcome.
"Outright removing" = deleting from the game
Gotta wait for the results
Not allowing a window to use them in
I wouldnt say thats what that means
I mean, if you give a window to use them, what do you think the outcome is for what remains after that window is over
^this
Same reason why many can understand that it isnt talking about removing the items and the post is so excessively open ended that it literally is interpreted in multiple manners.
Prob should avoid statements like "I dont understand how people are unable to grasp whats being said".
Very unnecessary tbh.
Well if that's how you see it then you do you, but I was just saying it how I see it.
I dont see any problems with what I said, if you do then thats fair, but please don't tell me what I should or shouldn't avoid saying.
Have a nice day.
😂
🤭
Let's just agree that we can all see things from slightly different perspectives snd not point the finger at each other
Exactly, everyone's perspective is different 😊
wonder what jagex plans to do when people inevitably whinge about DXP not allowing the use of proteans, pulse cores, and portable skilling stations
Nothing probably. I mean the experiment is to try to figure out how their absence impacts the game.
If portables are super loved, but people don't care much about proteans or pulse cores, you'd maybe see portables get preserved in some shape or form (like portable forge became luminite injector), while things people don't really mention much gets much more ready for the chopping block
people gonna have a stroke training like an ironman and i'm here for it
No portables will be a pain. But i'll just train stuff like construction that doesn't use portable
Can we convert them to oddments
Instead of using them
What if people have competed the skill
Convert it to whatever. Just not coins
It shouldn't turn into anything with a gp value
Would there be a point to having oddments if TH disappears? I imagine the oddment shop would disappear as well
In the theoretical situation that they axe TH, that is
Oddments are still technically obtainable without TH. If anything, they can repurpose where you can get them and keep them as a way to buy stars and cosmetics via gameplay
Given I have 216k of them and I'm an iron... definitely obtainable without TH lel
almost every consumable on oddment shop I could see going away
Cosmetics who knows. Could always move cosmetics to some other source.
Travelling Merchant get the rotating cosmetics or something. Or to fitting gameplay sources.
Maybe oddment cosmetics stay but I could see a consolidation into the Marketplace happening
Gunna have to make it work
When I spent money it wasn’t an option that this would happen
Can give gp at a useful rate
I kept them so I could trade them in for something one day
I don’t think the game really needs more raw gp added in like this
Nono... 1 gp per oddment 🦩
That’s horrible lol
Better to not convert them at all
Convert them to Thaler instead?
And then, future event coffers can just drop Thaler instead of oddments
And move the current oddments marketplace cosmetic items (such as Fang of Mohegan, George the Gurth, etc) to the Stanley Limelight Shop
I think that's a "do later" kind of thing, we also get a good chunk oddments from seasonal hubs so i personally wouldn't sweat about any sort of conversion happening in the near future or even alongside a potential TH removal
I like this
Being able to turn them into gp is a horrid idea, Thaler would be a good shout though.
Loyalty points, or turn loyalty points into oddments and
Make a unified currency lll
I think this would deffo be better used with runecoins
So oddments and loyalty points into runecoins as the common currency?
Oddments yes, loyalty points no, and then make runecoins the central currency for all cosmetics they want to release as part of a new "MTX" thing.
Like how they released the (imo awful looking, but a good direction) black versions of the dungeoneering armours.
Make good cosmetics and people will buy them with runecoins from irl purchases, or use bonds in game to get runecoins and buy them.
I feel like we’d get awful conversion rates
Like with the rare item tokens
Or the daily challenge skips
Probably, but it would be another way for people to get the items in game without being able to spend money. Its always good to have that option.
Maybe a rate of 100:1 or 1000:1 (odd:rc).
At the end of the day they dont want to make it so that people can use it as a full method to get the items for "free", while it would be nice they still have to think of the moneymaking side of things, especially if we want to see treasure hunter removed.
Still better than nothing or keeping treasure hunter.
Some people have tens or hundreds of thousands of oddments, irons especially.
How many runecoins per bond?
I believe its 194 or around that.
Yeah I have tons of oddments
Ok 200 rc per bond, 15 keys/bond, 400 odds a key
6000 odds 15 keys
200:6000 rc:odds? lol
30:1
400 odds a key? No way, white items only give like 45
Oddments to rc
Pay 400 odds, get key
Just ballparking lol
That's for buying keys though, it would be better to get the stats of average opens per key, see what the most common type of colour pulled and use that oddments ratio for conversion and use that as a base, imo.
Yeah true, take like a 5 or 10 year period and use that as a basis for the average.
Was even better before multiplier nerf
Used to be net positive keys and oddments on the right event
Yeah thats why i could see them using a 10 year period, then taking the stats of average colour opened per key and making that colours converted amount as the figure.
I'd guess it would probably be yellow or orange.
100%
I still think it's better to convert to Thaler instead, and stick things in the Limelight shop.
Given that plenty of Ironmen have tons of oddments, it's clear that oddments (for the longest time) were things that could be easily gained from in-game events and activities. Just like Thaler. Oddments weren't just things you SOLELY got from paying irl money for TH shenanigans.
Besides, this would also open up the possibility of more things getting added to the Limelight shop. Plus, you could easily change the two TH keys you get from quests into set amounts of Thaler instead. That way, you aren't getting a quest reward taken away without replacement. I can't imagine they would be willing to replace the quest keys with Runecoins; I can totally see them replacing them with Thaler, though.
Personally I don't see an issue with the TH keys from quests if that was the one and only source of them - maybe tone down the top end rewards from them, but otherwise
tho that is an interesting point, I wonder if quest rewards will be rejigged/boosted to compensate for the keys no longer being there
No, because that would mean people would only ever have a set amount they could get. If you kept cosmetics in the oddments shop, that would lead to complaints because people like to collect ALL the things, and having limited amount of keys might "lock them out" of some of them.
Even with useful consumables, like dragon trinkets or magic notepaper or portables, people will complain they can only ever get so many of these because there's a finite amount of keys. And I'm not even touching upon the opportunity to get slayer masks
Unless you envision a TH where you only can get stars and cinder cores, so it's more like just a bonus exp reward to congratulate you for completing a quest, THEN I could see it being more accepted
Yeah I was thinking of TH keys in terms of only the consumable rewards from them, not cosmetics
dragon trinkets are obtainable through the Maw as well, notepaper via invention etc.
Portables currently would be the only one of those that would be finite
I must still respectfully disagree on this; I still think it's a bad idea. If they are to remove TH, I think it would be better to remove it wholesale and just re-arrange the items it contained elsewhere
That's what I meant regarding toning down the top end.
Stuff like Masks which are a one time purchase 100% shouldn't be included in the pool, but things which you can already get through regular gameplay would be okay.
Honestly I think most of the consumables aren't great anyways
They only exist because they needed something to be sold for real money that was attractive
Another issue with this is that ironmen wouldn’t receive them at all, then
Only for the ones that aren't obtainable in-game already, and those wouldn't make sense to be in the pool (argument more to be made is that they should be adjusted to be gained in-game in some fashion)
But... otherwise irons currently don't receive them at all anyway so -shrug-
Slayer masks have been changed to be obtained from Shattered World's and I think they're perfect there.
Making it so that oddments can become thaler would be a good shout, and id be fully on board with this, but the thaler shop needs to remain minigame reward (and stuff like that) focused.
Using runecoins for all future cosmetic "mtx style" stuff going forward would probably be the best, imo
They have? Was that a recent update?
Will settle for Thaler and extra stuff to spend Thaler on
Or have they been there for a while and I just didn't realize it?
Need more auras loyalty is junk
No
Jagex already scammed me and many other players when removing wishing well seeds giving us 1gp, lots paid above tnat
And wtf is 1gp going to achieve it cost money and it was never said this would occur
Essentially im saying no gp is brought into the game
Youll be hard pressed to find people with 1 million oddments. Even 500k
Nah I won’t
Do you even play the game
People been stacking, and promotions have been op for years
The statistics they use are kinda bad too
Except you said in the comment I replied to that you wouldn’t have a problem if they only were received from quests, during a conversation about oddments. Ironmen are already capable of getting oddments.
This would devalue mini games to 0 fyi
But good shout
And clues would be buyable
Not if the oddments came from events and the daily rewards. Although, I’m okay with events just giving straight Thaler.
Because at the end of the day, you’ll receive much more Thaler through minigames than the rate of oddments in that case
Ie the majority of castle wars community
But do it
Most mini games are dead you will just boost that
Again, the rates would be lower.
Then it’s irrelevant content
How so?
You earn oddments passively
Limited time seasonal events still accomplish the goal of socialization
And they only exist a few times a year
I’m referring to me saying I’m okay with them giving Thaler
And you don’t play the game
Been playing for 20 years
If that was the case no one is going to castle wars
Cuz they can afk in the hole for Thaler
Perhaps, don’t be passive aggressive.
Mini games are dead already
Nobody said everything
You seem to think you can’t do two things at once
It was when shattered World's released afaik
I’m a massive advocate for minigame revival
They tried with Thaler
It worked short term
Player base currently isn’t large enough
Okay, you’re not here to talk, you’re here to make rebuttals. Have a good one.
This would be on the basis that oddments would ve removed alongside treasure hunter.
This
On spotlight go to barbarism assault or any mini game
Other than castle wars it’s empty
That's because castle wars is the only fun minigame
Also realistically they need to keep oddments in the current form
Why
Cwars is shit 5k games for. Cape
They need to rework the system ir
Make a token exchange - oddments mtx all feed Intri this
been there for a long while, sadly farming SW sucks tho
Auras are annoying lol
Naa that has been in the game for years, its a long grind but kinda fun
that was specifically re: TH keys themselves, not the things that keys can provide.
So I have a rainbow halo I trade it in for 25 tokens now I can unlock a walk for 5000 token oddments
Auras need to be removed from LP system 🦐
Then your issue isn’t with oddment to Thaler conversion, your issue is with the rate we currently receive Thaler
LP should be linked solely to vanity cosmetics rather than anything with in-game power, but that's different to the MTX topic lel
Ohhh that makes more sense
Naa they're good where they are
1 gp nis rainbow wings was hilarious lol
These people don’t get it
They don’t play the game
Nor understand the quantities involved
Who
If we had a bigger player base maybe stuff would be different
The classic “No, I’m right and everyone else is wrong!”
I mean, that's kind of entirely on you for hoarding that many of them understanding that the value of them could massively fluctuate
Osrs is booming it’s crazy
Because realistically that many tokens would never be sold anyway
Mate far more than that exist
They milked players, initially people paid for them( then they pump them out
You got your sources for proof?
Yes
Okay, let's see them
More tokens than players exist
They milked us really bad
And now the repercussions are failing mtx sales
And failing player base
Worst of both
That's not a source
Right, unless the friend has evidently showcased it
In what?
Quantities in the game
Burden of proof falls on you.
Neither are you by the looks of it
That’s how burden of proof works.
Am I here to educate the hopeless
Then go educate yourself
We were doing just fine, before.
Join any server that specialises in items tokens etc
Sponge had a cooking game jam a while back where he designed a refresh to cooking with the idea that meals and brews would provide aura-like effects. This would provide a fresh niche for more cooking items, add more reasons to interact with cooking, and add a little complexity to the skill.
Hope he gets around to it
And you will see the severity of scale
Oh that sounds AMAZING
There’s players in this game who I have seen with stacks of tokens
Maybe 110 cooking could do this
I'm looking forward to see what happens to 110 cooking tbh
^
Because there's so many fundamental issues with food that it's a good place it try and slap things in that fix it
Not my place to dox someone’s collection
Altho most 110s don't really touch on the lower end stuff so it's probably less likely
fishing and cooking could do with a little refreshing with 110s
This stuff causes panic lol
Not at all, you go find actual jagex statistics and show us
^
Jagex statistics are lies
Oh, so we’re just here in bad faith, then
Sure, because that how statistics works...
I know a guy who owned 5000 accounts and would log in for every mtx event
Sure
He’s included in the static is
Ok
There’s lots of variables and false data
I guess his dad is also jagex?
And what makes it so the data you're claiming to have is reliable and not false?
Fishing also desperately needs a progressional overhaul imo. It hasn’t aged with the game very well
Ikr
Why should we distrust stats from A just because B says A's stats are wrong?
They include this data
Can’t provide the data
There’s lots of data they include doesn’t feel accurate representation
Proof please
:/
Annnnd nothing
Lol
You guys are needing proof to something you can look at yourself and think about
You’re clearly 16
You made the claim, provide proof
But that’s irrelevant, my bad
Firstly, look at the recent data they put out and excuses - for bosses and mtx lots of it isnt accurate across the player bases
In relation to tokens again you can research this yourself
Compared to what?
And you know it isn't accurate because....
Look at how many players in game have 100k elegant sandles or 5m rainbow amulets
Which far exceed the player base
According to?
Jagex would then still charge people for these mtx promos
Okay, and how do you know these figures
Look at what people are buying and selling
Source?
Okay so one or 2 people makes up the playerbase yeah?
Doesn’t make sense
When 1-2 players have 5000 accounts each yes
And it wouldn’t just be 1-2
No
I come back and there are so many messages. 😱 I apologize if someone responded to me and I didn't see it
Lots of merchers do that Becsuse ge limits
Also it seems lots of items have been pumping before they are officially released in terms of updates
You see spikes in volume and price before the player base knows also odd
Its okay, just this one guy chatting shit anyway
Spikes in volume and price according to who?
You wouldn’t understand the truth if it was on a plate in front of you
Merchers who have an inherent interest in saying that stuff is more expensive than it is?
People involved in said markets
So yes.
Takes about 15 minutes to get into the game from character creation. 5000 accounts, 1250 hours to do that.
I'd definitely give credible sources a read
But you dont know what they are
People who have a vested interest in people beliving prices are higher than they actually are
Takes less than 20’secnds
Please, teach me the secret to doing tutorial island in 20 seconds
There is no tutorial island
