#110 Crafting Launches Today! - This Week in RuneScape

1745 messages · Page 2 of 2 (latest)

potent kindle
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FWIW I like the individual urns of a specific tier having their own unlock levels. It feels very quintessential RuneScape to me and makes individual levels feel impactful in a way the levelling benefits don't for me.

gaunt saddle
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Maybe you make them unlock the same level BUT like hold back the full exp, instead progression would add like “decorated urns +5% exp” so you sort of gradually improve how much exp you can stuff in an urn so there is still level progression.

finite fern
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those are probably my least favorite passives, since then you just want to not use that thing at all until you get the full efficiency out of it

humble kettle
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eh when it comes to exp buffing items ud still wanna use it

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cause u lose out either way by not

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but if its nerfed from the original overall, its just a bummer

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in the sense of getting 99s its maybe not a huge dif but when getting 120s, even a slight nerf can be many days

finite fern
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options 1/2 make the most sense imo possibly also enabling some active methods in the mine like paradox and rockertunities for those that want a little more from it. current method of just left clicking to refresh stamina and swapping sides every few minutes is real dry

potent kindle
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The herblore levelling benefits I like because they're chunky and impactful. Saving a whole bottled roar on each potion or shaving off a tick feels significant and I can trade off utility now v. long term efficiency. Something like a +5% xp feels like I'm just going to do it now regardless and I'm being punished for not having the full level unlocked (especially true when you have like eight levels of unlocks to get through).

hasty silo
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Add starlight weaver as a hidden title somewhere

finite fern
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yea herb unlocks were really well done (120 herb&farm best skill expansion <3) especially on iron, where you weigh how much you want to make of a supply like vuln bombs as soon as you can vs. waiting for much better supply efficiency later. you should probably split the difference, but every player will choose their own ratio. even on main that choice still exists, tho it's more GP:XP efficiency

glacial shale
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Alternatively hand in the sand sequel but it's Sigmund (H.A.M.)'s hand, and sigmund's hand becomes more tolerant of goblins

olive thicket
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Hi @covert grail Just a couple thoughts on the update so far in regards to the starbloom outfit process. Making the design table remember the last opened menu would be a nice qol change, as switching the dropdown menu every time is a bit annoying. The giant xp drop after completing the drafting portion of the process seems to be equal to the amount of xp that you get in total from the tailoring portion, so that might be related to the issue. I have a video of doing the drafting process with a +5 robe top and I got a 73k xp drop at the end. The adorning process seems to have terrible xp rates compared to burial armors and martial bows and this is a result of the total progress required not being decreased. For comparison, the mk 5 bows need 3000 progress whereasa the martials only need 1000.

humble kettle
robust wharf
humble island
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Is the new masterwork mage armor going to be augmentable? Or is this intentional?

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I heard it wasn't augmentable

humble kettle
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its augmentable

glacial shale
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it is

humble kettle
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the normal robes arent

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think of the normal robes as primal and mw as... mw lol

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can augment the mw but not the primal

humble island
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Okay I'll tell my guildie he is wrong

humble kettle
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be very careful if making it from scratch

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if u go too far on some steps u have to start over

humble island
humble kettle
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you use em for bonfire presets

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same as primal

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you wear as much hp boosting gear as possible plus w/e other stuff u may need for pvm and put it into a single preset, load it, click bonfire and w/e summons u need

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then load ur normal pvm preset

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so it technically has a use

humble island
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What are people thinking of the new masterwork armor? If you compare it to crypt it would have more dps. And it is cheap to maintain.

humble kettle
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its worse than base tectonic is the problem

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while costing said tectonic

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if it had the 3% cr from tectonic id say its perfect besides the grainy visuals and small hat

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remember, people used a no damage bonus sliske set over t90 tect pre chance cause of cr, people will continue to do so over a t100 set.

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so you're still better off using tect or sliske which are cheaper

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or if u want tankiness, cryptbloom which actually blocks damage instead of delaying it

finite fern
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occupies a weird niche, like a lot of masterwork, being very expensive but also not bis. there's a distant chance it could see play at amascut if there's some insane repeated burst damage that piecres all defensives and intercept and the damage stagger really matters... but otherwise at endgame you just use etect for bossing. The boots/gloves might see play if you're not a fan of bust/deto.

only big place i see for it is for ultimate slayer and then reselling after you're done

humble kettle
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u need 3 pieces for a set bonus dont u

finite fern
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yeah

humble kettle
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so ud be bttr off using a dif boot/glove either way lol

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prob be much cheaper and u rnt losing much raw stat wise

dry saddle
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gloves and boots cost like 20m or something

glacial shale
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no way the mw gloves/boots are down to 20m

dry saddle
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not to buy, to make

glacial shale
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oh yeah

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and like 5 hours ea maybe more

dry saddle
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obviously you shouldnt be buying a single piece of it while it's so inflated right now

humble island
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I don't think the set is that expensive to make in general, but it probably is right now due to higher prices of certain stuff.

gaunt saddle
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Once the hype settles down and Amascut becomes BiS the cost of MW mage should drop considerably since right now it’s like what 300-ish mil if you source the rest of the stuff yourself?

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I only paid around 300m for the tect and virtus essence at least.

humble kettle
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u paid tht much for tect? yeesh. tht might be cause of the crit buff though

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not the mw hype

gaunt saddle
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It’s a little bit of both I assume

dry saddle
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i bought tect for below med price a month ago

gaunt saddle
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Also because i actually bought more than I needed by mistake

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Because I was rushing to see what was fastest instant buy

humble kettle
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with how many people made mistakes on the pearl plates, i feel some needed extra anyways

finite fern
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i wouldn't be so sure. trim masterwork is 450m still today vs the 440m of the vastly superior vestments of havoc - BiS is one thing, but taking so long to create means it's always going to command a decent price

dry saddle
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afk skilling is worthless

humble kettle
finite fern
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so is mining, yet here we are

gaunt saddle
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Vestments is kind of the only other option though. With magic you will have crypt, etec, MW, and Amascut to choose from.

humble kettle
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legit see armies of zammy bots

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could also be though tht once u custom fit tmw, its gone from the eco forever

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and less people r prob making it

hasty silo
finite fern
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just what GE currently lists

gaunt saddle
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Will say being able to repair MW magic with just coins is really nice?

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No weird patch system

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Or needing to sacrifice existing armor

dry saddle
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the long production time is not why masterwork is the price it is lol

hasty silo
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Also tmw is held up by mwsoa

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  • no one wants to do rots
humble kettle
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even though u can legit 1 second kill rots

gaunt saddle
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Isn’t RotS insanely fast now?

humble kettle
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i wish they all spawned on one side if ur solo.

hasty silo
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It's around 50 kph

humble kettle
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hard to find a duo partner

hasty silo
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In duo+

humble kettle
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and i need to do 1500 kills for greaper

hasty silo
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Solo is slower

humble kettle
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ye but if no one wants to go ur sorta stuck soloing lol, a qol where they all spawn one side would be nice

hasty silo
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Oh yeah rots energy is held up by pets too

humble island
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It doesn't look good enough to bother making and using instead of crypt.

compact swan
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Masterwork hat still looks like a cowboy hat

austere sleet
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I just don't get why they didn't follow melee masterwork concept of having base mw then upgrading to tmw. Would have been nice to make magic mw then upgrade it with tect/virt.

hexed depot
glacial shale
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makes sense as an upgrade path though

drowsy nova
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lower current ones, add a new tier that's infused with remnants of croesus

glacial shale
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they also said they'll consider improving the droprate of almost every item used for ess because those bosses aren't really a challenge or interesting anymore

drowsy nova
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totally under control of the skinweaver

compact swan
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vorago already drops 8 energies every kill and nex has very generous drop rates as well

glacial shale
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we'll see if they follow through with it

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although they're not the parts used for essence, vorago/aod have terrible drop rates for other uniques too

humble kettle
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Retro infin not new

dry saddle
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like yeah there should be a t90 base version

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but they'll work exactly like trimmed masterwork otherwise

compact swan
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seismics are a 1/40 per kill

dry saddle
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also masterwork ranged armor has zero chance in hell of being part of any progression because sirenic and draco are so easy to get a hold of

compact swan
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dracolich isn't the easiest thing in the world for some people

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and sirenic does almost nothing so it's not entirely doomed

dry saddle
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vorkath is about to get a big buff to its spike droprate

compact swan
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doesn't make the boss any easier to kill

dry saddle
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not a hard boss any way, you don't need to do hard mode

compact swan
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i know. some people will struggle with normal mode anyways

dry saddle
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people that want t100 armor but can't do normal vorkath

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they can just buy it then

compact swan
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forgot i'm an iron tbh

dry saddle
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how are you real

compact swan
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:v)

dry saddle
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you can't do normal vorkath? but you want t100 armor?

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to afk slayer with?

compact swan
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people are weird, idk

sharp marlin
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on the flipside MW ranged armour doesn't sound like it'll be expensive

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like sure sirenic is cheaper but it doesn't come with HP bonus

humble island
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Normal mode vorkath is garbage for loot

dry saddle
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if they've learned their lesson about masterwork bow masterwork hide armor will be very cheap

sharp marlin
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oh

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I guess they could break pattern like mw bow did

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just to pump the price

naive current
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They could make it require dracolich instead of sirenic but that'd cause an uproar 😂

dry saddle
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that would be in line with masterwork bow, random thing no one asked for to preserve the value of an item that is already having its value preserved

austere sleet
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Also taking more praeselic essence than elite tect is a choice... I get there's more pieces but for non bis armour set ?

dry saddle
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it is literally identical to trimmed masterwork

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I think people are severely overblowing the greatness of 3% crit chance

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it's like strength bonus back in the day

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not to mention not everyone has an fsoa

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you can say it's strictly worse but that's not as eye-catching as tabloid-tier headlines such as "you need to break down bis to make masterwork"

finite fern
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large diff that current day trim masterwork is not terribly appealing. it was meta when it was unambiguously bis - it would have been received very differently if a melee-cryptbloom-equivalent existed alongside vestments already existing, with an even better set launching in 1.5 months.

it has a few niches like ult slayer but it's fair to say it exists in a pretty awkward space rn

dry saddle
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masterwork ranged would be bumped up at least 500m in material cost if it used dracolich lol

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what exists in an awkward space is tectonic lol

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it's "good" but only for endgame players who will trash it in 1.5 months

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but no one cares because it isn't a new set

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once amascut robes are released masterwork robes will be tectonic's life support

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the dps armor that dps players don't care about

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though, to be fair, there will probably be degenerate full set switching during fsoa spec

austere sleet
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Or just camping it with fsoa ?..

dry saddle
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everyone expects amascut robes to blow etect out of the water

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that's the premise we're working with

humble kettle
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cause the crit indeed did make a huge dif

dry saddle
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when topped up on every other crit boost and using fsoa yes

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and it was 6%

humble kettle
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ye thts why etect is 6% now. prob shoulda been higher

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but the 3% on mw wouldnt be bad

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it cost the tect either way

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and due to how strong the 3 main lower tier magic armors are, itd help it out

dry saddle
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the 3 whats

humble kettle
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gives you a reason to consider it instead of just going "nah etect it is"

dry saddle
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its not competing with etect

humble kettle
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tect etect crypt r the 3 lower tier

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currently ur bttr off choosing those 3 instead of mw, thts why i say give mw the 3% buff from the tect set thts needed to make it

dry saddle
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you're (strictly) better off in terms of dps to keep wearing tectonic, if you think spending 2.4m per hour in repair is worth that 3% crit lmfao

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yeah I get it people that care about dps dont care because they're making 100m an hour at zammy where it doesn't degrade any way but they're also like 500 people

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but those people aren't using normal tect any way

humble kettle
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prob seen more than 500 zammy bots in the last month

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lol

dry saddle
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and will trash all of it when amascut releases

humble kettle
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who knows, her armor might be for dots

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like the weps

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or maybe cause she's a furry, it comes with an IT degree of some sort and ur character gets bonus gp on drops /s

austere sleet
dry saddle
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were you not aware

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elite tectonic used to be less expensive to use than base, because tectonic energy was so much more expensive and harder to procure than draconic

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not the case anymore since the set effect was applied

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right now they're at 2.1m vs 2.4m according the grand exchange prices

humble kettle
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ye even iwas shocked when i checked the rise in drac energy prices yday

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itll prob fall again soon though unless amas armor isnt good enough

compact swan
glacial shale
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still cheaper to use than crystal binding rod :^)

compact swan
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elite tect is 79m for a full repair after the same duration which puts it at 1.4m/hr to use

humble island
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I don't think there is enough incentive to make the masterwork armor. Right now I have full crypt and some dps pieces like cindergloves and I don't see why I would make masterwork and bother perking it etc when the dps increase is small and it may be worse tank gear (Idk for sure). I use mostly necro anyway.

humble kettle
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those hourly rates rnt entirely accurate either

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since ur not always in cb

dry saddle
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where are you getting 56 hours average

humble kettle
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if something says u have 10 hours, its prob closer to 15-20

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unless ur in cb every second

dry saddle
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for gear like tectonic it's per hit

compact swan
dry saddle
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so it entirely depends on what you're doing

compact swan
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✨ average ✨

humble kettle
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tht way if 100 things r hitting u it wont like d2d ina few mins

compact swan
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enhanced blast diffusion boots cost 625k/hr to use tho

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so that's neat

dry saddle
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barf

humble kettle
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rlly? thought they cost like nothing to recharge

compact swan
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or uh wait

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i may have lied

humble kettle
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enh boots r 303k to repair

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from broken

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so ye tht doesnt seem right

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if u pay full price and dont use an armor stand

compact swan
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it's like 600k in repair costs over the same timeframe as elite/normal tect

humble kettle
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if u use an armor stand its less than half of tht

humble island
compact swan
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which is like 11k/hr xd

humble island
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yea

humble kettle
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should be 9k an hour on avergae

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with 118 smith

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bit more if not boosting

humble island
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Most repair with gp gear is super cheap to use.

dry saddle
# compact swan

the 'average combat' number here is 30 charges per minute, while 'intense' is 60, my calculator assumes 50

compact swan
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why would you not go with the average

humble island
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In any case tectonic gear is pretty expensive to use imo.

compact swan
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1.4m/hr is not expensive lmao

dry saddle
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the base calculator was made by someone else, and I wouldn't put any more stock into that 'average' number than this one either

hasty silo
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Normal bossing uses about 30 charges per minute yeah

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Little bit less really

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Every attack uses 1 charge and most bosses attack at a rate of once per 2.4s

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Can account for some mechanics that spawn minions and whatever

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If you have a boss where you bank a lot or they go a long time without attacking it can easily be 20

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Elite dungeons would use a lot more charge but you don't use charge there for the t92 d2ds

dry saddle
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supposedly that also includes your own attacks, not just getting hit

hasty silo
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Oh shit you're right

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Mage actually uses a fair bit of charge then

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Since every hit of gconc drains one charge

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(luckily bleeds only drain 1 charge per cast)

humble kettle
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theres max charges per time period though

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thts why even if u go a bit more ham ur armor will feel like it last the same amt of time

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some items also degrade dif which is annoying

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wish it was unified

hasty silo
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Yeah augmented items basically drain at a rate independent of how much you're attacked or attacking

proud nova
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For porcelain mining, would it be possible to add chat dialogue whenever the stream changes?

humble kettle
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does it maybe have a sound when the rocks fall? that way it doesnt just benefit alt1

humble kettle
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ah then thts fine

proud nova
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Many do not play with sound, myself included. You watch videos while playing Runescape. A chat prompt should also be present.

keen leaf
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Personally I don't dislike it; the visual is very big and apparent when it changes, and it's meant to reward not being afk. Alt1 not being able to get around that is good imo.

finite fern
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that said the sound is a bit quiet

gaunt saddle
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Indeed, I gave feedback to breezy for that and he said he note it down

patent bone
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Btw, the masterwork robes on females clip through my cape

proven jackal
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Why is masterwork mage just 2D flat textures, like 10 years ago when they introduced this horrible type of modeling?

quaint garnet
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was it intended that sign of porter dont work with platinum ore?

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or my game is bugged?

chrome siren
quaint garnet
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ok thanks

humble kettle
jolly folio
gaunt saddle
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Runescape needs a clothing physics engine

naive current
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Me and my cgim team was chatting and came up with an interesting idea..

Option 1: Add a currency shop to crafting guild. Make it essentially the same as Artisan's Respect. Sell upgrades in there like an additional 5% xp when adorning, +1 Porcelain clay mining modifier, Making urns 1 tick faster, 5% chance to double urns (stacks with artificiers), Maybe you could add that title from the email in there and a cosmetic version of Starbloom +5 robes

Option 2: Make the artisan workshop currency universal currency for all Artisan skills, make it earnable in artisans workshop, crafting guild..Maybe fletchers workroom in fort for fletching(?) Can make something for Construction when the 110 for that eventually happens etc but make them all have their own individual stores with buffs, cosmetics etc etc. It would add a fair amount of comp reqs if you look at the artisan ones (Majority shop for Comp, all outfits and shop for trimmed) so you'd want to transfer that to other shops.

Either way, you can make better urns earnable rather than just handing it out although hp reduction on the rocks would be nice and it'd make the Crafting guild a place to actually skill instead of go here for 4 hours, re-comp and done.. Could even potentially add something like Luminite Injector to crafting guild zone 🤷‍♂️

drowsy nova
ebon marten
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i hear new urns are kinda useless, is true?

torpid turret
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Currently yeah, seems they did not test very much about acquiring the clay required to make it, and the urns kinda appear to not be worth making atm

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overall there's so much in this update that appears was literally untested before pushing it live

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the downsizing is quite apparent lately im afraid 😦

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at least the crafting guild is pretty

proud nova
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Agreed. These bugs aren't super niche. Such as the gote bug. The cracks are really showing.

gaunt saddle
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Guys these updates had the majority of the work and testing done over months, lay-off’s happened a few weeks ago. Please don’t go spouting nonsense like that. None of the devs on this project were even the ones laid off, in fact only a handful of devs were laid off most of the layoffs were non-player facing stuff.

proud nova
brisk pier
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Artifiser drops new urns on ground instead of deposits into bank like brooch and portable

gaunt saddle
# proud nova It's not nonsense. You don't turn a blind eye to these type of things.

There is turning a blind eye and then there is spouting rumors that both do not line up with the dev cycle of the update based in your own underestimating of the complexity and difficulty of the QA process. From the simple fact not every dev knows everything and the code isn’t clean enough to easily see everything, to stuff like things working in the test environment but then bugging out when dripped into live game or hitting different combinations of hardware. To just the sheer amount of stuff they do have to cover it can be easy to miss stuff as the number of testers is vastly out numbered by the number of players. The thing about working in QA is the only time your noticed is when people see the stuff that slipped through, not all the stuff that you did fix.

Every update has a least a few bugs generally, significantly fewer and generally less game breaking than some of the past bugs. (Hello Falador Massacre). That’s why there is always a post on monday asking for you to report any bugs, and why when they do really big system updates like when they overhauled the GE code and max GP limit they create a backup just incase because it’s super easy for stuff to go wrong when it translates from testing to live as they are different v environments.

When you don’t have even close to a full picture it’s best not to assume.

torpid turret
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Yeah, that artificer urn bug specifically is a big one to miss. Say what you will, it's quite clear the cracks are indeed showing and the updates are not being adequately tested.
The testing is being pushed onto players, and the game is very much operating in a "release now, fix blatantly obvious bugs later" fashion.

gaunt saddle
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It’s really not

torpid turret
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If you say so i suppose

gaunt saddle
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The artificer is a pretty easy thing to miss because it’s a niche interaction item. Those are the hardest to keep track of because there isn’t like a clear way to see all that. Catching and fixing all of these interactions for the M&S rework is actually what took the bulk of the rework’s time.

proud nova
torpid turret
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Platinum ore not being portered is quite egregious as well. A huge majority of players use porters, was it not thought of to test the item with a grace of the elves?

torpid turret
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It's literally max equipment, I don't see how you can call that niche

proud nova
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That's the absolute meta for crafting

gaunt saddle
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First seeing as they couldn’t hot fix the porter stuff it most likely something a little trickier which needed additional investigation time and fix time.

Niche in the sense that it’s not a normal part of the skill progression. It’s something you’d only know if you already knew it or someone told you. Basically okay how to best put this….there is a core progression to a skill okay? Like smithing smelting and hammering stuff is the same. But then you have all these little bits and bobs, the crystal hammer, the auto-heater, the smithing outfit, the artisan guild which at the time had a bunch of weird stuff, etc…. It’s not like they have a document on all of these things. Researching and finding them all takes time, a lot of time, usually more than most updates have which tends to be the big hurdle to skill reworks. It especially doesn’t help when stuff isn’t visible either like when the thief guild entrance was deleted by a graphical update because the fact it was tied to the place a piece of new grass was placed wasn’t visible on EA’s side.

So often when a specific item/interaction isn’t functioning usually it’s either because they didn’t know because devs/QA can often have both less and more overall knowledge about the game in ways, it got lost in the sea of other stuff, or it’s a bug that straight up didn’t exist in the testing environment only manifesting in the live one.

Another angle you aren’t really looking at is the fact a LOT of updates are in the works right now. Avatar refresh, leagues, desert finale, havenythe chapter 1, and a new skill. Just as much as you want to contribute it to layoff’s it can just as easily be caused by simply the shorter turn around or a team having to juggle projects of different priorities.

And it’s not a RS or even an MMO limited thing. Game dev has gotten so complex that it’s rarer for a game to launch without bugs than with them. That’s why gaming as a whole exists in a day-1 patch/version update x.x culture.

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I’m just saying the whole process is a lot more complex and it’s fine to be unhappy with bugs and point them out. But don’t get conspiratorial because of negative feelings from other stuff bleeding over causing you to jump to conclusions.

dry saddle
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if you're talking about a more general downsizing you're several years late haha

proud nova
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It's not niche at all. Gote and measure are staples of the skilling community.
You can continue to call it niche but that's an absolutely insane take.

There is room for argument regarding the humidify skill bug being niche, but when that bug was pointed out a CM stated it was intentional to promote active gameplay...This is whole heartedly false. Thank god for Breezy being the one to admit the fault and saying the team were going to look into it.

No one is saying it's not complex, but clearly certain measures (pun intended) are not working in regards to QA.

dry saddle
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i dont really care if they're gonna fix them soon

proud nova
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The RS community is tired of subpar content, QA, etc.
Our player numbers show that.
I for one have been playing this game for 20+ years and would rather play it for another 20+ years, but that seems to be a pipe dream with how things are going.
Jagex clearly needs more help.

dry saddle
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this game fluctuates a few thousand players up and down forever

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I'm seeing more of a doomspiral than an actual players not liking game anymore type thing

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player numbers are really just winding down from the covid spike

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with a lot of help from hero pass

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other than that like... this is the best year since egwd

keen leaf
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It's niche as an overall thing. Not everyone has one, not everyone doing the skilling is using one.
It's an interaction between 2 specific individual items not a large scale set of interactions

gaunt saddle
proud nova
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Breezy was trying to save face for Azanna and be a good team player

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THat fact that HUmidify didn't work has NOTHING to do with active gameplay

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The stream mechanic is for active gameplay

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A bug has nothing to do with active game play

gaunt saddle
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Asteroid you need to chill and you definitely need to stop making baseless assumptions in Breezy’s intentions and motives

proud nova
dry saddle
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does it matter?

keen leaf
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Humidify would negate the need for the stream to acquire wet clay and therefore remove the reward for being active

gaunt saddle
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You aren’t being lied to. You are making up false truths in your head and getting mad over them.

dry saddle
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do you want to argue about something that literally doesn't matter?

gaunt saddle
#

Humidify isn’t a bug either it’s an oversight, it’s a special interaction that has to be programmed and was missed

proud nova
#

A CM made a baseless statement. It hasn't been the first time. You can't read that statement and say it's a half truth.

dry saddle
#

So you do?

proud nova
proud nova
#

Now lets move on

gaunt saddle
proud nova
#

You think he's going to just say, "sorry this is wrong this was an oversight and not inteneded to promote active gameplay"

gaunt saddle
#

Man to be Mod Breezy tomorrow catching up on this chat…

proud nova
#

Read your own statement you said and tell me how I'm wrong

#

Breezy said what he said because it's called professionalism

gaunt saddle
#

I am choosing to de-escalate this by moving on

proud nova
#

ok

gaunt saddle
#

Point is that artificer’s measure is the exact kind of thing I’m not surprised to hear had a bug in it.

proud nova
#

That's fine. We have different opinions

torpid turret
#

I just disagree, seeing as using the measure is the crafting meta, and is the only item that has an effect that involves urns - it does seem like this was just completely missed

#

I do not think the testing being done is thorough enough

#

If you disagree with me, that's perfectly fine

gaunt saddle
#

That’s a fine opinion

#

I take no issue with that

crimson rose
#

Why does masterwork mage hat not require any plate? Being the only piece

vestal remnant
dry saddle
#

lol

dark warren
#

I remember seeing discussion on how adorning seems to give less xp than it should. Is that true and I should hold off or can I go ahead with adorning?

humble kettle
#

So dont do it

humble kettle
jaunty moat
#

A few things:

  1. Ewes and Sparky looks like they're wearing ghostly robes
  2. The miscut chat messages should;nt be hiddenby filtering game messages. Those are important, but the chatbox gets spammed without filtering.
  3. You clearly made a deal with wool hoarders for this update. How much did they pay you?
dry saddle
#

you can see your miscuts on a blue bar under the progress bar

#

it's very obvious

proud nova
#

Wonder if it was fine pre launch and then something unrelated affected the xp after launch, because I feel like that should be incredibly noticeable.

dry saddle
#

perhaps

glacial shale
proud nova
#

Nothing was deleted.

compact swan
#

we're really raising a stink about how gote didn't work for a few hours?

glacial shale
#

think there's a lot more than that (also it's still broken innit)

proud nova
#

But I guess we shouldn't make a stink about it...

compact swan
#

i used gote at porcelain mine day of release

proud nova
#

Platinum

compact swan
#

ah yes the rock that takes an hour to mine 100 of anyway

#

literally unplayable

proud nova
#

Continue moving the goalpost.

compact swan
#

you have an ore box for holding ores. use it. it's not the end of the world

proud nova
#

👍

dry saddle
#

does it take an hour

#

idk i dont like mining its generally slow

torpid turret
dry saddle
#

i only needed 120 so i dont care

compact swan
#

it's quite slow without stone spirits

#

which are prohibitively expensive rn anyways

dry saddle
#

It's this idea a lot of players have that if they don't act as obnoxiously about something as they possibly can, it'll stay in the game broken forever even after it's been commented on by a jmod that it's going to be fixed etc

torpid turret
#

My original and subsquent messages were moreso getting at: not nearly enough testing is being done to these updates, and it's a problem that has been getting worse lately.

dry saddle
#

well guess what, they're hiring!

torpid turret
#

These updates are not tested thoroughly at all

compact swan
#

right cuz bugs never happen in any other studio

torpid turret
#

I'm not saying bugs don't happen, but these are some seriously glaring issues that are passing through. Testing is not being done thoroughly enough

dry saddle
#

quick google tells me jagex is about average

proud nova
compact swan
#

the fact you think artificer's and gote are glaring issues is insane

#

it's annoying at most

proud nova
torpid turret
#

So you don't think Starbloom awarding 1/3 of the expected xp, and adorning xp being wrong, is not glaring?

compact swan
#

that one probably is

torpid turret
#

The update is 110 crafting

proud nova
#

It's not about being game breaking. It's about showing the cracks of QA

compact swan
#

but the other 2 definitely aren't

torpid turret
#

How did that pass through?

compact swan
#

1 significant bug

#

stuff slips through

dry saddle
#

well I mean

#

how do you know it's broken

#

because the designer told you it is right?

proud nova
#

Lmao "shit happens." 🤦‍♂️

dry saddle
#

they probably just didn't get a slip telling them what exp everything is supposed to give

#

so it wasn't part of the report lol

#

busy looking at "does this even work" "does this break something"

compact swan
#

brother you are the one doomposting because of 1 bug

torpid turret
#

There is a reason players joke about "us being the QA"

#

We ARE the QA

#

Anyway, have a fantastic night

compact swan
#

ah, yes. no other studio has ever utilized a gigantic playerbase as free QA before. only jagex. damn their corporate greed!

#

y'all are insane

dry saddle
#

"We ARE the QA" - Literally every playerbase ever

compact swan
#

not uh! only rs3 players!

humble kettle
#

can yall relax

#

the more angry spam that fills this, the less chance the important stuff is seen

#

i already did a whole writeup of the bug earlier and breezy saw it and is working on it

#

the rest is potentially next week

cyan bear
#

Good morning!

#

I'm not 100% sure about the invention workbench inside the Crafting Guild

#

I would rather want a way to travel from guild to guild and/or from guild to fort to another guild.

sharp marlin
#

it's been in the crafting guild for a long time

#

I could see it getting moved when they introduce the ranged crafting system though. guild getting crowded

rotund basin
rotund basin
#

Quickchat changes:

  • Crafting products removed specific items and replaced it when general terms.
    • Example: Instead of "green dragonhide bodies" and "black dragonhide bodies" it's now just "bodies"
  • Farming produce is fully alphabetized.
drowsy nova
rotund basin
#

I wonder if Jagex just accidentally included it in the list

sharp marlin
#

nobody is interested in knowing the amount of bodies you made

drowsy nova
#

The honey interface likely just used the flower one, with mush disabled.
i'm surprised it didn't just default to basic honey

#

Could have it produce 'twinkling honeycombs' that boost chance of the offspring being different then the parents or something

#

As a joke to alien changelings

#

Would help complete farm log faster too

rotund basin
#

oh there's no anklet mold

#

that's an oversight

drowsy nova
#

so, turns out ankles are like wrists, and it uses the bracelet mould atm

#

#design-chat message

rotund basin
rotund basin
drowsy nova
#

tbh i find it funny that it's being called out now when it's been an open discussion for months

#

one guy suggested part of the process for crafting to use what comes down to the catapult construction UI

#

's a decent suggestion, but best served as an alternative method imo

keen leaf
drowsy nova
#

could be cool if we could reskin the balloon with other fabrics

rotund basin
#

Speaking of the air balloon, they did do something to the basket.

#

I'm unsure it it's clickbox related or lighting related

hasty silo
sharp marlin
# rotund basin classic reddit: https://i.imgur.com/w3sD55G.png

saw a good criticism comment in that starbloom crafting kind of lacks the depth that smithing has in the number of things that can interact with it to boost your performance. imo this highlights a greater problem with the weaponmaking process of fletching and runecrafting (crafting at least has the miscuts). both of those could use a bit more distinct flavour in the training method, and all three are in need of more things that interact with it

keen leaf
#

I don't mind it tbh, it's a similar system without being identical and with a bit of variation in how punishing/active you need to be with it. Just need more invention perks for it! (This is a joke, please no)
I would like something for imbuing though, because that does feel very lacking

sharp marlin
#

I would be in favour of invention perks actually

#

although that one seems like it should be tackled in an invention update

covert grail
keen leaf
#

Tbf there's probably a number of perks that could be adjusted to work for it

sharp marlin
#

Careless fits thematically so well

covert grail
#

I think i'd revisit Fletching's a bit more than RC and Crafting

keen leaf
#

Careless reducing your window for Miscuts

#

or just straight up make them guaranteed

sharp marlin
#

yep Fletching is in need of more work. the design effort seems to have gone more into woodcutting

keen leaf
#

RC my primary issue with is just that Imbuing doesn't really feel tied into anything else in the skill

#

None of the bonuses that apply to normal RC apply to it

covert grail
#

I've been thinking about miscuts too and that they currently sit at extreme ends, you're either just skilling or you go an repair when it's completely damaged - if you even reached that

sharp marlin
#

miscuts remind me of harps actually

keen leaf
#

I do feel like a lot of the parts I could just ignore it entirely and probably wouldn't hit max cuts

covert grail
#

So been thinking if progress could be reduced per miscut, to make it a more active choice of avoiding in the first place, but repairing more frequently

sharp marlin
#

yeah slight scaling like harps might make sense

covert grail
#

e.g. 1 miscut - 18 progress per action instead of 20

#

down to 50% less which it is now for a damaged item

keen leaf
#

I was just thinking -1%, -3%, -6% etc 😆

sharp marlin
#

I do think max miscuts should be a heavier penalty than just cumulative

keen leaf
#

More mistakes more penalty and longer taken to repair

keen leaf
#

The other angle that could be done on it that comes to mind tbf is just requiring the miscuts to be fixed at the end of the process

sharp marlin
#

-1 per action but it's forced -10 for max miscuts could work?

#

hmm

#

what's the scaling on afk smithing

keen leaf
sharp marlin
#

mmm

keen leaf
#

Shift a tier up if superheating

covert grail
#

granted there are more miscuts than say smithing heat bands

sharp marlin
#

well yeah, my idea is not to penalise 1 miscut too much, but penalise max miscuts more heavily

keen leaf
#

tbf they're currently penalized as much as smithing is

sharp marlin
#

-1 per miscut I meant

keen leaf
#

It's just there's no scaling

sharp marlin
#

so 6 miscuts is -6, but 7 miscuts is -10

covert grail
#

Most people probably won't be reaching that though unless really afk

keen leaf
#

I think I broke one piece semi-afk in making a full adorned set and that was it

sharp marlin
#

On another topic, I think powerburst of masterstroke was taken on as feedback somewhere right? I feel like that could be implemented for both fletching and crafting. but it doesn't feel on theme for RC weaponmaking. Trying to think about how to fit sorcery given its high cost. Maybe something like "uses up all your essence for progress at once, and also doubles the progress/xp given by each essence"? Dunno whether that works balance-wise

humble kettle
#

It sits between rubies/diamonds and d stones exp wise at the current glitched rate and im slightly concerned that without the extra 70% even a low level gem or dhide will be better exp/h

potent kindle
#

I ran some numbers on the exquisite urns in comparison to decorated urns. For a 50m cooking xp sample (xp gained in total inclusive of urns but excluding other things like scripture of elidinis) and discounted the mining and crafting xp gained from making the urns, time taken to make the porters, and time taken to source the gems for the exquisite urns.

The tables below are calculated with a 300k and 700k xp/hr figure. Urns crafted per hour for exquisite are from my testing this week (at 103 mining, assumes 290 porcelain per hour). The decorated urn rates are from years ago when I was banking 200m all on my iron (rates may have increased slightly on that front but probably not by much). Both use the artificer’s measure.

The TLDR is the slower the skill is the better the exquisite urns perform, but even for a slow xp rate for 300k/hr the two are essentially the same. I would argue that things I discounted for simplicity would, on net, move the needle more in favor of the decorated urns which are already shown to be more favorable based on my testing.

humble kettle
#

Did u factor in gem obtaining time and dang 290, thts higher than any rate ive seen from anyone

#

Been seeing only bout 200/h from multiple people

potent kindle
potent kindle
# humble kettle Did u factor in gem obtaining time and dang 290, thts higher than any rate ive s...

Time taken to source the gems is discounted, mostly because I don't have the data to hand on what the most effective ways to source each of the gems are. I do think it's fair to discount sapphire through dragonstone as I've always had a ton of them sat in my bank on both my iron and my CGIM, but the opals, jade, and red topaz are definitely not something that I would consider to be zero-time in that same way (and especially to the degree needed for this example).

robust wharf
#

They need to make Porcelain easier to mine to make the new urns more viable

potent kindle
#

Breezy outlined some potential changes to porcelain/urns yesterday

sharp marlin
#

I'm in favour of 2 and 3

gaunt saddle
#

Is exp on the adorning step still broken or was it hotfix?

glacial shale
abstract sonnet
naive current
#

Do we know if Adornment xp has been hotfixed yet?

abstract sonnet
#

Is the platinum anklet being invisible a bug?

proven jackal
#

Miscellenia starbloom seeds are from the 'farming' option, right?

tranquil sun
abstract sonnet
dry saddle
#

ummm

#

i dont think im getting anything

#

I have the exact same progress on my masterwork before and after clicking the window

#

wait it just worked

#

seems to be bugged

abstract sonnet
#

Not bugged, the tooltips typically have a short delay

dry saddle
#

Nah it is bugged, if you click away after getting the +45 it never updates, you get 0 progress, then if you click to continue you get +20 like normal

#

this is because the +45 and the 20 are added to the action after you click the box

#

and it's a temporary buff that doesnt happen if it's not right after

abstract sonnet
#

Wait, the +45 progress action takes 1 cycle longer than a normal action and it can cancel the normal crafting progress?
Yeah this should definitely give like +200 progress to make sense to interact with

dry saddle
#

not a concern in normal gameplay I don't think but it's an indication the code should be tightened up

#

and yeah it makes the next action take longer so... that's +65 in the time you could get +40?

#

depending on where in the rhythm you click

#

can you repair 7 miscuts in one tick

#

if so it might average out to the boost either being slightly worse than letting miscuts happen or about the same

#

unless miscuts also slow progress?

#

they do not

abstract sonnet
#

Miscuts only penalise xp(?) until the 7/7

#

At 7/7 you do get half progress

dry saddle
#

okay yeah code should be tightened up and the progress boost should be more substantial

#

I'd suggest percentage based with a minimum raw value

dry saddle
#

the percentage?

#

so 1 miscut is 28% less exp?

abstract sonnet
#

1 is 14%

dry saddle
#

oh i misremembered then, but it directly affects exp?

abstract sonnet
#

14 x 7 = ~100

#

IDK/IDC, I'm 5.8

dry saddle
#

I mean I just want clarification

#

if you're doing it for exp and the miscuts affect exp directly then they matter if you're crafting for exp

#

but not at all for masterwork which gives almost no exp any way

muted ginkgo
#

do you miscut when adorning?

keen leaf
#

miscuts I don't believe affect exp at all unless you cap on them

dry saddle
#

for masterwork it seems it doesn't

abstract sonnet
#

Oh I haven't noticed honestly, I thought the percentages also applied to xp

dry saddle
#

im getting +2.something regardless of how many miscuts

abstract sonnet
#

It's kinda confusing that it's showing a percentage of miscut, if it does nothing

#

The x/7 would suffice

muted ginkgo
#

I thought it was a speed thing for miscuts

#

to counter the afk

keen leaf
#

if you cap on miscuts you get half exp, if you don't click them you don't get the bonus progress

abstract sonnet
#

Impossible to slow down a 3 tick action in 14% increments

muted ginkgo
#

incorrect

#

the rate that it gains points can be reduced

#

its a coding thing at best

abstract sonnet
#

The progress is constant until 7/7 after which it's halved

keen leaf
#

It varied based on your level as to if it's up to 7 max tho

dry saddle
#

repairing at 7 miscuts takes 2 ticks so yeah overall with the delay from clicking the focus window and being only +45 while having no affect until 7 miscuts and repair costing around 2 ticks worth of time, it is not worth clicking the focus window

muted ginkgo
#

does anyone know if adorning has a miscut function?

dry saddle
#

and because of the way the delay is coded, the bonus can be completely nullified if you click away after clicking the focus window

keen leaf
#

it does, yea

muted ginkgo
#

welp might be dead content for me then

#

if they are going to add a xp reducing method to skilling

dry saddle
#

i dont see how that matters

muted ginkgo
#

you dont see how losing 50% of 100k is good?

#

or bad

dry saddle
#

you'll be clicking more often just doing adorning than you would repairing 7 miscuts

#

just walk to the repair table bro

muted ginkgo
#

this chat just literally said miscuts remove the exp you gain if you dont repair before completion

dry saddle
#

just walk to the repair table bro

muted ginkgo
#

yeah missing the point

#

bro

dry saddle
#

what is the point

#

no 15 minute afk?

#

which is probably already the case miscuts or not?

muted ginkgo
#

I think I cant convince you why something might be dead content to someone

#

incompatible convo

dry saddle
#

you certainly can't if you don't explain a single thing

#

I can't read your mind

#

not all of us are empaths

muted ginkgo
#

this might be weird for you to see but

#

anyways im moving on

dry saddle
#

yeah you lose that if you're hard afking, which might not even be possible if you're adorning

#

just say you wanna hard afk if that's the case

#

I literally asked you a question and you just got mad that I didn't already have the answer to it

muted ginkgo
dry saddle
#

I keep monkey neuron activating and clicking the focus window

keen leaf
#

So do you view all smithing or all mining as dead content?

#

Because you lose half the exp rate if you full afk it

muted ginkgo
#

Eiki does

keen leaf
#

There's a 2 factor bonus to miscuts

#

1 is the little progress boost, the other is not losing half your exp

muted ginkgo
#

to save you time ferg

#

you are talking to yourself

dry saddle
#

idk I didn't call anything dead content

proud nova
austere sleet
#

Seems like this is also not actually working, still taking charge on task.

compact swan
drowsy nova
#

considering the lunar island mine's current content, platinum could be a fitting addition, perhaps locked behind a task set tier, if needed

muted ginkgo
keen leaf
#

It's half progress I believe. So you lose xp/hr

#

But not actual xp afaik

muted ginkgo
#

... its a progess speed meter not an exp meter. Gotcha

compact swan
#

it's both

#

you make half progress so you also get half xp but the total xp per item is the same

#

it'll just take you twice as long

true bane
#

please don't wait on this too long everyone I know that done test is already calling the new urns not worth it to dead content.
at least do 2 sooner then maybe one the others if more is needed

sharp marlin
#

I actually would like for the rock hp to be greatly reduced but you get 1 clay at a time for both dry and wet

#

the reason being that the Naturalist perk's effectiveness scales with ore frequency

#

and it's currently pretty terrible for mining

sharp marlin
#

hnmm but doing that interacts negatively with porters though

muted ginkgo
#

Nothing inbetween matters if the exp isnt reduced from that number

#

If its not. Is there a tutorial that explains it in game or on wiki? Mad confusing when its yes but no with exp reduction not really

finite fern
#

there's no tutorial but it makes sense with how it's presented, tho the game's highlight of miscuts does seem misplaced when they only matter when maxed out. the "experience left in item" remains constant regardless of your performance

muted ginkgo
#

So you arent losing the 105k exp

finite fern
#

it's just half as slow to get that experience if you fully damage the item, and it also changes icon when that happens

muted ginkgo
#

Why is everyone saying it is

#

Is this like a backwards conversation of exphour?

hasty silo
#

Exquisite smithing urn might actually be worth it because the other smithing urns are so bad

finite fern
#

the other smithing urns were massively buffed with this update, decorated smithing urns share the highest XP to fill of any decorated urns

hasty silo
#

Is the xp on the wiki wrong then

#

Oh yeah

finite fern
#

on iron exquisite aren't worth it from any efficiency pov until future balancing\

hasty silo
#

I was looking at the [[urns]] page

pseudo minnowBOT
finite fern
#

yea looks like whoever updated the XP to fill didn't also do teleport XP there, oops

hasty silo
#

I updated it now

stark kettle
#

Primal Smithing gives 1400 base xp per bar. Whereas for crafting, flowers to cloth takes two flowers to one cloth. One cloth should be around 2k+ to be worth it. so the rates seem fine. If it is nerfed, better to just do old existing methods. Wait a bit and see. Don't bring the nerf hammer like you guys did primal bolts and arrows.

dry saddle
#

primal is 5 bars for 10 ores, so 2:1 just like starbloom

stark kettle
#

Oh yeah its 2:1 ratio correct but still with the right terms will it be close to smithing rate. Don't want it go way below that .

#

I was thinking flowers to bars instead of cloths to bars lol. Ore is equal to flowers yeah

dry saddle
glacial shale
#

perhaps it should have a minimum contribution then scale to the total amount of progress needed

abstract sonnet
#

Yeah perhaps it should give you 1% progress regardless of what 1% amounts to

#

(Or another fixed value that's meaningful)

dry saddle
glacial shale
#

oh yeah good point

#

wow

dark warren
#

is the adornment xp fix already applied or is that gonna happen on the weekly update?

humble kettle
#

If it still says 105k it aint fixed

dark warren
#

if I make an adornment and it says 105 will it update when it's fixed?

#

don't wanna get stuck with a 105k adornment

humble kettle
#

Just dont make it yet

#

Wait for the update, ull know when its live cause the number will be updated

minor plinth
#

Here's my feedback:

#

Starbloom flower: I'm a week late but anyway, these are a great addition, not only because they fit magic gear crafting but also because of the way they involve farming. The new flower runs feel really good to do and genuinely made me think insta-harvest should be the norm instead of the exception. I would have appreciated some kind of lore introduction to them instead of just adding them.

Crafting guild: Its really nice to see such an iconic place being reworked. It looks very good and seems quite functional as well. If anything, the water in the guild cave looks a bit weird, like if it was lower quality, in a strange way. Also, it is very weird to use the Tower Archmage outfit as the model for the adorning facility; I think you should have simply used the regular +5 Starbloom.

Porcelain mine: Looks really nice and the mining mechanics are appreciated as well. I'd suggest adding/improving the SFX of the rock fall events to make it easier to notice (especially considering the regular mining SFX) while semi-afk (as most players will be). Having a lore addition (book) is nice.

Platinum: Nothing worth mentioning except precious metal rocks should probably have rockertunities (and perhaps levelling benefits as well?).

Starbloom armour: A welcome addition. I don't understand why the DR and life bonus don't scale, but its not a big deal.

Masterwork armour: Good for the most part but I do think the Life bonus is a problem. The reason is simply that life bonus had become a definitory feature of tank armours, hence having it in a power armour doesn't make sense from a balance perspective. I honestly think that the armour was already good with just the set effect.

#

New crafting mechanics: They are noticeably different from smithing and fletching, while at the same time fitting very well for tailor crafting. I do think that the focus windows are not rewarding/punishing enough and are also mostly irrelevant for a lot of items that you craft too fast. I would prefer that this was rebalanced, perhaps having focus windows a bit more often, making them last a bit more and also giving a more significant progress reward; something like 4x regular progress would make sense in my opinion. Also, a more noticeable audio cue for focus windows would be appreciated; and changing the "blood" hitsplat for miscuts, which seems unfitting/odd. On the other hand, I feel like the new mechanics are not bold or innovative enough. A lot of players, like myself, would like to see an actual active, fun, interesting skilling method (while still giving the more afk option since its integral to the game's identity). Something like ceremonial sword smithing would be cool in my opinion.

Masterwork crafting: I know there's a lot of design and balancing aspects to this, but I personally would prefer if this wasn't such an afk process, at least giving the option to be more active, just like you do in the last step.

Jewellery: Haven't actually tested it yet but the strength of the ring of retribution seems a bit underwhelming (although this could be ok), while the max charges seem too limited as well.

Other: I feel like crafting is lacking in terms of tools. There is no mainhand (other than crystal chisel) and the Artificer's measure doesn't work, for the most part, with the new crafting method.

lusty bear
#

Apologies if already mentioned but "All Mine!" Achievement should have pre mined ores already marked as done. The ores are already recorded in other achievements as being completed. I should only have to mine the two new mining spots to complete the achievement. The two achievements I found at a quick look are;

  1. everything is still oresome - "... mining 100 of each of the listed ores"
  2. Prime time - " mine each of the 10 ores on the surface of the Daemonheim peninsula .... "
    Clearly done and not just one ore but over 100 :/
frank shuttle
#

and MW is meant to be an in-between of tank and power armour

keen leaf
#

Also given the Nex armours already have HP bonuses on them and they're used in its creation, it would be slightly odd if it didn't have the bonus
(Albeit I don't think melee masterwork does but hey)

hard wyvern
#

Masterwork melee is pure power and does not have a HP bonus.

#

But then again, masterwork mage is also pure power based on the stats while having a HP bonus.

#

With the addition of a large tier difference.

indigo acorn
#

@pseudo sleet is the ezk fix finally happening Monday along with the fix for the adorning starbloom armour? We have been told it was fixed weeks ago and just not live yet.

pseudo sleet
#

It will be yes this Monday

spring cedar
#

Cannot believe we got catfished.. bring out the title 😄

humble kettle
#

Glad to see adorning is being buffed and it looks like 1-5 exp is not changing, need a tooltip fix though

#

Will help the normal armor be more worthwhile to make

humble island
#

My opinion on the new crafting mechanics is that it is fundamentally boring and therefore it is good that the afk xp isn't garbage. If they want to create something interesting, they'd have to create something like big game hunter. It cannot be fixed to be more fun.

humble kettle
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Big game… gem cutter. Hunt down a giant living rock creature made of gems and chisel him down as u stun him :^)

sharp marlin
#

there's actually a decent amount of support for the mw magic armour on pvme

kind grove
#

Just did some looking at mw magic vs cryptbloom, i feel like mw magic is almost a strict upgrade. Better stats on all fields + damage bonus. The only time crypt could be better imo is group content or you really need the passive / animate dead

humble island
#

I think crypt is better tank gear and the dps increase of mw is too small to make it worth using over crypt. And if you want good dps you go (elite) tectonic.

drowsy nova
#

point is that it's a solid middleground, between 2 extremes

finite fern
#

in RS you kinda rarely want the middleground. IE if something is borderline unsurvivable unless you use crypt, you're not settling for second best. For those wanting max damage, they were never going to give up etect.

the only place i thought it might have a niche (ult slayer) the augmented pieces don't even work for atm

humble island
#

But you can also go for crypt+ a few etectonic pieces

quiet gazelle
#

Has the creating masterwork thread while having a full inv bug been discussed?

main plaza
#

Been stacking +5 sets

finite fern
#

at minimum double

main plaza
#

Music to my ears

minor plinth
humble kettle
minor plinth
humble kettle
#

nex gear has life bonus, doesnt make it tank gear

minor plinth
minor plinth
humble island
#

You also have to consider etectonic + crypt combinations. Like 2 or 3 etectonic pieces and the rest crypt. Does mw do better than that?

muted ginkgo
indigo acorn
#

Along with immort and the other issues he commented later

drowsy nova
#

did they flag telos phase 5?

finite fern
# humble island You also have to consider etectonic + crypt combinations. Like 2 or 3 etectonic ...

at like... exactly slayer/afk AoE mob grinding, MW can beat a mix of the two. where you'd like damage, you don't benefit as much from crit and you're almost certainly not staff speccing, and especially if you don't want to bear Etect's upkeep on trash monsters where its crit is wasted. if augmented chest+legs get fixed on slayer tasks that'd be a nice perk, too, we love free upkeep. tho for afk mob grinding the regular t100 drain rate is 4x higher than t70 chest/legs, probably doesn't justify the cost over subj.
otherwise, almost never. something like low-ish enrage zamorak like 2000% and below, you might enjoy the ~-200 dmg per twinshot hit from animate dead+crypt but also want the juicy 6% crit from etect. MW mage would take more damage and deal less than that setup, worst of both worlds.

royal bramble
#

so one thing ive come to notice is there is no setting for ring of retrobution to prevent over filling it other than the warning screen that pops up. would be neat to see a setting like grace of the elves has added for the ring

frank shuttle
ember juniper
#

I am receiving huge xp gain in a single tick when making new t90 armor when item reaches 30%, is this normal ?

#

tag me for answer please

#

I have the feeling deleting the item and doing 0-30% could award millions and millions xp per hour

#

(not gonna do it but seems weird)

#

(receiving way more than the little xp listed)

potent kindle
topaz acorn
coarse spruce
#

I accidentally processed all of my smithing items to ethereal plates and you need two of them to stop at lined plates so I can't finish my masterwork gloves and boots, can this please be looked at to be an option to have ethereal be allowed instead of lined as I've not got another use for these ethereal wasted plates in the bank and cant afford to break down more stuff to replace them

humble kettle
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If so you could recoupe some cost

coarse spruce
#

nope sadly not 😦

topaz acorn
quartz hatch
#

I found a bug in converting praesulic essence (magic). I only got 1 from the mask when the wiki says you get 2 of them.

finite fern
#

was it damaged? if it's not fully repaired you get a reduced amount.

dry saddle
#

yeah, not a bug and the game tells you how many you're going to get before you destroy them

#

sorry but pay attention

spring flint
#

Suggestion: either have the masterwork gloves and boots require 2 Ethereal Pearlescent Plates, or give the ability to unwind the the Ethereal Pearlescent Plates back to Lined Pearlescent Plates.

For a material that is untradable and you can take it too far if you’re not paying attention, I don’t want to have to commit to starting the mats and time investment on crafting these materials from scratch just for two plates.

hexed depot
main plaza
#

God bless Jagex for letting me get 8m craft xp a day while at work

#

200k dstones in my bank ain't getting cut

drowsy nova
#

this email image, implies that the anklet should be visible when worn

#

people been asking about this a few times already, but was it intended to eventually be visible or not?

hard wyvern
#

I wouldn't be surprised if this would've acted like bracelets, meaning it would show over default footwear unless overridden. Given most users likely have overrides active, chances are they took the ring route and not show anything.

drowsy nova
#

which makes the image being included in the email silly

covert grail
#

Anklet was in part similar to rings, but also because it wouldn't really be seen and would normally clip weirdly with most leg pieces
On top of that there's considerations for designing ahead of the avatar update. Atm it'd look like a bracelet on the bottom of your leg

#

On the XP bug and adornment XP there was this message Yuey posted yesterday
#game-news message

We investigated the bug with the XP being given at incorrect stages and resolved that, and rebalanced the XP to match the current rate. Adornment XP is also affected as part of that, with the fix coming monday

drowsy nova
#

mainly added the 'eventually', in anticipation of an answer like that yea

#

outside of mogre flippers, most footwear can be pretty hard to distinguish without zooming in

hexed depot
#

so we're running around barefooted eh

drowsy nova
#

50% less run energy is because bare footsies are better than leather soles

#

clearly

#

the power of touching grass (with your toes)

covert grail
#

I'm away on annual leave all next week but thanks everyone for getting stuck in to crafting this week! ❤️

There'll be a bunch of patch notes on Mondays news post but you can look forward to some reduced rock durabilities and bug fixes like platinum not working with porters

gaunt saddle
#

An entire week without breezy 🥺 it’s hard to imagine such a thing but I suppose you’ve earned it. Enjoy your leave!

magic flicker
covert grail
drowsy nova
#

would be nice if some of the crafting npcs actually used the facilities to craft stuff

#

walking around is nice an all, but having em blow glass or make pottery would be cool

#

also, enjoy your time off

gaunt saddle
glacial shale
#

hope you guys get more than a week of leave per year~

hasty silo
#

British labour laws exist, technically

glacial shale
#

ah looks like FTEs might be legally entitled to 5.6 weeks

#

nice

coarse spruce
fervent olive
#

does making miscuts on masterwork affect u negatively other then speed / exp

dry saddle
#

no

sharp marlin
#

maybe there should have been a (not too long) step of the process that requires no miscuts or you have to restart the step

#

just to give it some variation, like how glorious bar folding is its own thing

#

might be worth making that apply to masterwork green cloth, since the hat is a bit too easy to make given that it doesn't require essences

rugged palm
#

The wiki said initially that 1 pearl was needed for the plates, I kind of think that would have been a better choice (less pearls needed) but thats coming from someone who hasnt got very far in ports

sharp marlin
#

in late regions 60 isn't too hard to come by

#

it'll take a while but there's like nothing better to use it on, and masterwork is gonna be a one time craft set unless you're selling it for profit

main plaza
#

Remember you can buy them in the arc shop too

#

Assuming you don't need the chimes

dry saddle
#

elite katana+normal wakizashi (so they're sheathed on the same side) peak

stark kettle
#

I really love the focus window that pops up while crafting starbloom armor. Can you guys make this apply for other skills too. Safecracking come to mind. It is a really tight window for active clicking where high ping can make it impossible to actively skip locks.

covert grail
humble kettle
#

is it intended that masterwork magic armor is t115 like vestments?

#

seems kinda odd that vestments are nerfed armor wise to like t70 to get t115 dmg when masterwork is t115 damage plus hp/armor specially with melee already taking the most damage

clever thicket
#

Idk if this was mentioned but platinum stone spirits?

humble kettle
clever thicket
#

Oh nvm I thought we didn't have them lol

muted ginkgo
#

damn people already giving out the t114 info about masterwork

#

(its also only 2% better in damage than t80)

humble kettle
#

most just forgot cause the rest of the update was uh, something

muted ginkgo
#

Its also not an issue 🤣

humble kettle
#

ye it having the dmg isnt the issue

muted ginkgo
#

Let us have this one

humble kettle
#

its why do vestments need to be nerfed to t70 armo cause of the same bonus

#

when melee already takes more damage

muted ginkgo
#

buff vestments :uwu:

humble kettle
#

honestly, buff vestments or remove the damage debuff from zerk

dry saddle
#

what needs to happen instead is that all power armor is like vestments

#

i'd rather have all damage boost ults be removed than have berserk changed to be more in line with the rest

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god im so sick of damage boost ults