#110 crafting

13 messages · Page 1 of 1 (latest)

simple oxide
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When other game updates have come out we saw some love to GWD1 bosses. Invention helped both Krill and Kreara’s drops increase in value. Necromancy helped K’ril further but for me personally. Zilyana has always been one of my favorite GWD1 bosses that feels super neglected.

Zilyana drops some very powerful amulets that have quite frankly been dead content for almost a decade now. It feels less rewarding to kill her than any of the other gwd bosses and arguably Zilyana is one of the stronger bosses in the GWD1 dungeon.

My suggestion/ thought was why can’t we see something happen with Zilyana’s amulet drops that help make her on par rewards wise with some of the other GWD1 bosses. These are great bosses to relax or just afk at but I find myself only ever doing K’ril.

Maybe something like what happened with archers, berserkers, warrior, seers rings or something that included high level crafting to help bring value to some special unique amulets that haven’t had any love for a decade now.

simple oxide
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Bump

paper roost
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there's a whole debate on the issue of making old content "valuable", when in effect, it doesn't provide any value to those it was intended for, aside from monetary value for the top end of pvmers.

those items should primarily be valuable for their intended tier. a t70 subjugation set shouldn't cost more than 20m when i'm a new player.

it's probably why we're seeing even more dead content in the game, as it is just more cost-effective to skip every tier until t85 onwards

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instead, i would rather they provide upgrade paths from those items, just like genesis shard does - except it shouldn't come from a single boss that applies to every endgame weapon at that time

simple oxide
# paper roost instead, i would rather they provide upgrade paths from those items, just like g...

I agree with this, it surprises me how low level pvm armor often is more costly than higher tier armors. It is definietly something that should be addressed. In the case of these amulets I don't think that most players even know they exist. They are very strong very high tier amulets that are uniquely only dropped from a single boss in game but they get overshadowed by all the other options. I would love to see something happen with this now that 110 crafting is coming out that makes Zil more rewarding.

In the sense that only high tier pvmers would benefit from this, I'm not sure. Zilyana is a lower tier boss but currently is not rewarding to kill, perhaps having something to do with those unique amulets would make her a viable option for lower level players to kill and find rewarding.

simple oxide
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Bump

paper roost
# simple oxide I agree with this, it surprises me how low level pvm armor often is more costly ...

zil shouldn't be "that" rewarding to anyone above t80 in gear; that is if we're referring to monetary value for "reward"

if we're referring to gear-based reward, then i think Zil sits fine, though considerably less than kril, bandos or armadyl; since she only drops those amulets and saradomin sword as good uniques - aside from saradomin hilt

edit: actually most of the older content - including GWD1, since we're talking about it - needs an improvement to their rng drops slightly

ignoring ironman, i think most players would skip doing it at t75 because of how tough it is, and how rare the drops are, they're better of skipping it until they can power through these bosses

simple oxide
# paper roost zil shouldn't be "that" rewarding to anyone above t80 in gear; that is if we're ...

I agree that perhaps the entirety of GWD1 could use some tweaking, a good example is why does hard mode Zil drop 42-54 yew seeds… every other monster drops like 5 maximum. That being said of the uniques that Zil has the hilt and crossbows are the only ones with anything whereas with something like Kril every drop holds at least a little value. I don’t think it’s weighted fairly because Zil is more challenging.

That being there would be perfect time to incorporate something with the new crafting update something to spice up dead content or maybe a new amulet I’m not sure.

paper roost
paper roost
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they could make zil's crossbows into an upgradeable path for range. though i don't see that happening anytime soon?

i'd like to be able to have armadyl, bandos and subjugation armours (with set effects) at tier 95 (or higher)

simple oxide
paper roost
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after mod jack's departure, i am skeptical jagex focus is on making the older content better... but ya, a lot of rework is required

simple oxide
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I do hope something like this is looked into