#Reduce number of worlds

26 messages · Page 1 of 1 (latest)

hollow furnace
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As title says…

We have a lot of worlds with hardly anyone in them.

Removing these worlds will force other worlds to be more populated and hopefully increase player interactions with each other.

A more engaging player base could hopefully lead to retaining players and growing the community.

dull olive
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there's alot of places where this would lead to areas such as slayer mobs being highly contested, and if the solution to that is instancing that somewhat beats the purpose of making worlds feel more populated

if you want to see more people running around, simply play on a world that has many people on it, like 2 or 84

open coral
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I would also like to see a reduction in the number of worlds.

A lot of servers can have their activity roles merged together, there's no reason a server can't be assigned both the Heist and Stealing Creations minigames. Also why do we need servers that are assigned to solo activities like Barrows, Treasure Trails, livid farm, effigy incubator, Runespan etc etc? People don't need dedicated servers for these activities.

Servers that don't have an assigned activity role and rarely reach 100 players (with exception of servers providing the only low latency connections to a given region) should be scrapped.

sinful girder
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They should cut the number of worlds by a third and increase the world limit by a third (up to 2000). And as suggested above, merge the roles of stone of these worlds

open coral
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I think they cut the capacity each world could hold to 1,500 because the servers on worlds like 2 and 84 were stalling due to the high activity during DXP events and it was causing people's XP/hour to drop significantly (Including mine).

Unless They intend to use modern server hardware with enough compute power then I'd rather the server cap stay at 1,500.

half trellis
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Yeah but most of the other worlds can be cutdown for efficiency and better player grouping. I mean 5 worlds for canada and us east coast where most of them are empty. One/two would be sufficient enough. Also please we need some Asian servers for god sake. Atleast one or two.

thick barn
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Maybe expand the map aswell and add more training spots

opaque stump
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Intended effect won’t be achieved by reducing number of worlds. There are several more highly populated worlds that are not completely full, so if a player isn’t interacting with other players it is by choice. The achieved effect would diminish player enjoyment by removing their choice from the equation.

grave sleet
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I would like to see more worlds dedicated to specific players, an Ironman world and fresh start world. It is nice to have task specific worlds too world 70 Artisans for example as it is better to be with company while you are smithing etc I think worlds should be created during DXP as 1 skilling world is not enough for all players and lagging and queues to get onto w84 are xp waste. I feel like named worlds are under utilised and in that sense annoyingly what is the point of having so many? I don't even know who gets to choose one world from another, but I have plenty of suggestions for dedicated worlds. Players choose worlds that represent their characters but we all move around sometimes I feel like a quiet world other times a busier one you don't have to limit worlds to have more players everywhere that's not for everyone imo.

dull olive
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yeah, i agree that the main thing that needs to happen is going through all the listed world activities and modernizing them to what players are actually doing

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if you're on the correct world for an activity you're doing, you'll definitely see more people, and that seems to be what OP wants

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forcefully cramming everybody together by reducing the number of worlds is not the way

lavish gull
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We used to have more worlds and every world had loads of players. We don't need to reduce worlds, we increase players

hollow furnace
signal sleet
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And that is worlds like the legacy pking worlds, right?

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(F2p worlds are largely empty, but that is because they are... f2p)

silver folio
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I am ONLY for this if they can fix latency issues with higher player counts. I go to my low pop worlds for quicker reaction times.

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Good luck pvming in world 2

cosmic marsh
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I agree! I see worlds with less than 20 players online, which makes no sense. I don't see the need for there to be so many worlds just for the sake of it.

umbral spoke
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For pvm, no.

For skilling that isnt jadinkos, sure.

But I dont really interact with non clans. And I will prob end up seeing more ppl posing on the wars stairs vs just one or two of the same dude.

half thicket
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maybe have like 15 worlds and have the other servers act as extra bandwidth/layers if servers get overcrowded so for DXP etc we can have more than max amount of players without killing the server

neon hollow
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i agree with this but everything would change such as scouting for different friends chats but yes we should atleast knock out a few

sinful girder
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Only reason i can think of that people want this many worlds (outside of the labels given to them like portable skilling) is that when new content drops or some money-making activities are less profitable due to competing with others for those spots. If people don't want to interact with others, well- don't.

Honestly I can see both sides of the coin. Easier to find a world with out competition if there is more worlds. other side of it is lag and such.

I would assume that many worlds are using up resources that could possibly be otherwise allocated.

neon hollow
alpine ingot
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Support- it is sad when seeing so many empty worlds. Combine some and make worlds have more players in one than spread across many. Maybe it can help player interaction as well by giving more people to talk to when skilling/pvm etc 🙂