Been thinking about how salvages in RS are kinda dead weight ever since the Game Health post.
Their current purpose is for Invention /components (disassembly) or easy GP (high alch) — just more junk to process or high alch after a boss or Slayer task.
What if we gave salvages some real use through Smithing?
Here’s my idea: High-level smiths (say, 90–99+) could either produce salvages as a byproduct when making gear (like adamant or rune), or refine salvages to be recycled smithing ingredients to continue making other smithing outputs. Basically, give salvages an actual crafting loop.
This could help the game:
- Skillers can contribute more to the economy, instead of all high-value items coming from PvM
. • Reduces alching bloat, which just floods the game with gold and adds to inflation
. • Reinvigorates Smithing post-99, which most people abandon after Masterwork grind.
• Opens the door for new trade loops — PvMers could sell salvages to skillers, who rework them into more valuable or tradeable goods.
Example: Let’s say you smith a Rune Platebody. Because you’re 99 Smithing, there’s a 10% chance you also produce a “small plated Rune Salvage.” That salvage could be used as a component for that skiller to then replace a bar in their inventory to utilize the salvage to continue smithing , or they could sell it for Gp, dissemble it for components, etc.
Economy-wise, this would spread value creation beyond combat and give more purpose to items that otherwise only get converted into GP. Less passive GP printing via alching = healthier gold flow. And salvages become a resource with multi-faceted demand.
TL;DR: Salvages have much more potential than just a PVM drop . Let high-level Smithing either create or refine them into useful items or components. Adds more value for skillers, reduces GP inflation, and makes salvages actually worth something.