#110 Crafting RCE - Lv90 Armor

1 messages · Page 2 of 1

silver lintel
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If you wanna go full tank because that's apparently what the people yearn for, ed4, dev4, absorbative 4, and crystal shield 4 are all very cheap and accessible perks that obliterate the extra 12 levels you might get from AD

jade pelican
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Wait, does normal primeval even have a set effect?

tame tangle
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at this point you're willingly dismissing my point so I have no will to continue

jade pelican
silver lintel
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I'm telling you that there is no reasonable situation where perked gano is worse than unperked t90

tame tangle
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mayhaps, but the premise is flawed from the get

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your premise is not my premise so your argument doesn't mean anything to me

jade pelican
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It doesn't really matter if it's tank or power, let's be honest.

It's only uses are going to be as a new (maybe) bis crafting method, or as keepsake key fillers for fashionscapers.

tame tangle
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it's tank

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circling back, yes people want crafted armor to be useful but that's not happening now, maybe later

jade pelican
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Well okay, if that's been fully admitted by the devs then okay, that's awesome, new tank armour.

tame tangle
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it's always tank

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you cant craft power armor

silver lintel
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The useful crafted armor is going to be the masterwork

tame tangle
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*through pure skilling

jovial sage
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Even t90 tank armour is gonna be pretty good bc there's far fewer options for magic armours

jade pelican
tame tangle
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necro armor requires pvm tasks to be completed

jade pelican
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But still requires crafting

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After the tasks

tame tangle
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just like masterwork requires essence from pvm drops

jade pelican
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Yeah, it will he interesting to see what ones are needed for the magic armour

silver lintel
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Anyways. This is just the craftable junk so pick a design that won't make you think "wow I wish the armor was actually good"

tame tangle
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id rather have things that look good in the game

jade pelican
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^

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I very much agree

tame tangle
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when it comes to an actual useful armorset I actually wouldnt choose any of the proposed designs

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they're all far too simple

jade pelican
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I am a full on fashionscaper, the look of stuff is very important

tame tangle
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ancestral is decent as basic magic armor but it kind of veers close to being an outfit, that bloodbark just screams cosmetic override to me

jade pelican
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If keepsake keys and transmog wasn't a thing is wear shit armour just to look good, I do it in all games without transmog

jade pelican
velvet frigate
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I think it makes exactly zero sense to waste bloodbark on this when we literally are going to vampyrium in two years

silver lintel
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And I think it's important for the best gear/equipment to look good enough that you'd actually want to be seen wearing it

tame tangle
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the best gear shouldnt look like an outfit

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it should look like you're about to handle some business

silver lintel
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They're robes

jade pelican
jade pelican
silver lintel
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Yes and i think that's a problem. Why should the junk you make skilling look better than the actual endgame gear

tame tangle
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it doesnt

jade pelican
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Oh it shouldn't and I agree

jovial sage
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'cause the endgame gear was made 12 years ago and looks like ass

jade pelican
tame tangle
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tectonic was ass from the beginning so it doesn't count

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amascut robes will look better than any of these

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virtus already does

jade pelican
silver lintel
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Tectonic looks awful. Literally any of the pitched designs would be better

Vestments look awful. Primal looks better. Even the primal 2h looks better than ezk

Don't have a craftable comparison but sirenic and edraco look horrible

jovial sage
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Middle was never on the table sadly

jade pelican
tame tangle
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sirenic is literally one of the best armors in the game

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opinion invalidated

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blocked reported called the cops

jovial sage
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Sirenic actually does look pretty nice

tame tangle
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sending missiles to your location

jovial sage
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I think sirenic is maybe the only armour 90+ that doesn't look bad (also ignoring necro)

jade pelican
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Sirenic looked amazing before, especially when dyed, then they changed it and my dyes looked like crap

tame tangle
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shouldve used a better dye

silver lintel
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I'll admit i have bias against the deep blue. At least in sirenic it makes sense. I hate it being on edraco. The t90 draco looks so much better it's not even funny

jade pelican
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I have full shadow and Third Age sirenic

tame tangle
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i figured shadow, they made the black into grey

tame tangle
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soul is the new shadow

jade pelican
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Yeah it was an awful change

tame tangle
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also normal draco looks GREAT it has built in claws, elite ruined it by being monocolor with what rolled horns

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now if only they were dyeable

jade pelican
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I mean wtf was this shit

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The newer version is awful compares to the old when dyed

tame tangle
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thats probably just the preview, shots i see look way more white

merry horizon
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's cause they updated it (again)

jade pelican
tame tangle
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so they fixed it

merry horizon
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it's gone through like 4 revisions

jade pelican
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They didn't fix it, but it is more white now

tame tangle
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looks fine to me

jade pelican
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Meh, I will always miss the old style lol

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But yeah the shadow version on the change was so damn grey, they darkened it a little so it is better

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It would be cool if the masterwork gear could be dyed

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Tmw, the mage gear and all the weapons, we still have a backlog though

velvet frigate
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Undead dragonhide looks good to

jade pelican
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Yeah mw and tmw does look cool

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We need the mage and range sets to have the same wow factor

tame tangle
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any way there's no reason for jagex to go out of their way to make sure the crafted armor looks bad

jade pelican
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Totally agree

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Everything can be matched with something for fashion, even of its not its original purpose

jovial sage
velvet frigate
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I honestly think they have been on a role with T90 armor designs post EGW

jade pelican
velvet frigate
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Which is why I’m sure any T90 armor will look good it’s just a matter of which design we are sacrificing to the “not really intended to be meaningfully used as armor” section.

tame tangle
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I don't want ancestral to drop from a boss

jade pelican
tame tangle
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I also dont want it to be the base of masterwork without a LOT of changes

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maybe the general shape

velvet frigate
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Ancestral is too good to waste, Dagon’hai is just weird to even consider, bloodbark has much better relevant content sources coming up in the new future. So for me it’s between mystic and infinity

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And you aren’t getting the recolors with infinity as cool as it be

jade pelican
velvet frigate
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If it’s like melee masterwork will need two stages, a more simple one and then a frills one

jade pelican
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I feel like Mystic would also be great for an upgrade as the base, amd wouldn't be too hard to put on the Magic Skillcape seller after release

tame tangle
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doubt it, more likely to be just the one

jade pelican
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Having 2 stages would be cool, to keep it like tmw, but they'd have to make tmw t100 for consistency

tame tangle
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as much as I would like there to be t90 and t100 because they seem intent on the t100 stuff costing several hundreds of mill if they can help it

jovial sage
jade pelican
safe sigil
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I wouldn't mind this

tame tangle
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they're only making profit now because they're being inflated by speculation

jade pelican
tame tangle
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otherwise it's just an afk activity so there is no barrier, they will all eventually fall to 10m/hr max or something

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an afk skiller's time is worthless

jade pelican
jovial sage
jade pelican
jade pelican
tame tangle
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I don't know if that's still on the cards, they stopped talking about it and it was replaced on the roadmap with an invention update

jade pelican
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Maybe to make olit an actual viable mage training method

jade pelican
# tame tangle I don't know if that's still on the cards, they stopped talking about it and it ...

Well at this point no news is good news, if they come out and say it's scrapped then fair enough, but until then we can hold out hope.

It wouldn't affect me as my skiller is an iron sad times and I do high level bossing on my main. But skillers do need some kind of love when it comes to money making, the best method they have that I know about is making urns and that's annoying as fuck lol 😆

tame tangle
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right now it's runecrafting i believe

safe sigil
jade pelican
tame tangle
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whatever the highest profit rune is through the abyss with skull for magic thread

jade pelican
jade pelican
velvet frigate
jade pelican
tame tangle
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dont know how runecrafting and theiving tools are going to fix skilling profitability

jade pelican
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It all depends on their effects i spose, I have no idea what I would add for it if I was designing them

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Maybe a chance to increase the yield of runes?

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But thieving is the one that stumps me

tame tangle
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that doesnt fix skilling profitability is the thing

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runecrafting is not a skill in need of more profit

jade pelican
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Well it technically does as more runes equals out to more gp/hr

tame tangle
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"skilling profitability" means all skills

jade pelican
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Yeah I know, maybe they're doing two skills at a time with new invention stuff

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Like the batches of 110s

tame tangle
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the initial pitch was about addressing the fact that the majority of skills don't make any notable amount of money and it was named a rebalance

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I think in batches is conjecture, I don't recall them saying anything about it

jade pelican
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Yeah I know, but of this is what were getting then we will just have to wait and see

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Yeah neither do i

tame tangle
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and even then again, runecrafting is the most profitable skilling skill

jade pelican
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I feel like divination was up there but the prices of energy tanked due to the offhand

tame tangle
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divination was always like 10-15m per hour because it's afk

jade pelican
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That's still very good for skillers though

tame tangle
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crafting runes is upwards of 60m per hour

jade pelican
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Oh damn, is that due to thead?

tame tangle
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the 10-15m wall is exactly what people complain about

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yeah

jade pelican
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That's pretty cool though, get a bad hour at a good boss and you aren't making 60m/hr.

I don't think you can really complain about 10/15m an hour though

tame tangle
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skillers want to make 20, 30, 40m per hour

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10-15m means taking months to progress anywhere late game

jade pelican
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Like if you limit yourself to a self-imposed game mode then you don't really get to complain when you can't get the best rates/drops/content etc.

tame tangle
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what game mode

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there's no restriction, they're just skilling

jade pelican
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Being a skiller

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Oh you don't mean actual level 3 skillers

tame tangle
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skiller does not mean skilling pure for clarification

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most players are skillers, and I doubt they're all pures haha

jade pelican
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Yeah my bad, but still then they can go and kill bosses for better gp/hr if they decide to

tame tangle
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but they don't want to

jade pelican
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Then they can run runes for 60m/hr 😂

tame tangle
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for whatever reason that may be, the point is that skilling content should exist that makes a lot of profit

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instead of it being almost entirely pvm, that doesn't make for a very diverse game

jade pelican
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I agree skilling should be more profitable, but to a certain extent, they can't expect to make the same amount as people doing the big bossing content

tame tangle
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why not?

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the majority of bossing is extremely easy, most "pvmers" are afking vindicta

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slayer involves mowing down trash mobs, only being arguably not afk because you kill them so fast it's time to get a new task

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on top of that a lot of monster and boss drops parisitize several skills keeping their value down and bossing value up

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I'm saying a lot but these are all the things that people started thinking of when jagex put forward "skilling rebalance" so seeing it replaced with an invention update with two new tools and new skilling perks is super weird lol

jade pelican
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Because contrary to the name skilling requires no skill to do, it's just click and wait or some methods like runes are a lot more profitable due to their click intensity.

Yeah that's true, okay how about this. More skilling methods like BGH that have mechanics where you can actually fail, and give them rewards that are essential for combat giving skillers that production line effect.

And of course we need more skilling bosses.

tame tangle
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just the scope of what the initial pitch seemed to imply compared to what it has revealed itself to be

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yeah that's a big part of the solution, new skilling content with actual mechanics, no afking, and even risk

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they even said the update could turn out to be a skilling boss, but instead it's invention

jade pelican
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I feel like a skilling method/boss with an enrage system would go pretty hard

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At the end of the day they may have just added the invention stuff for now in place, as they have a lot of stuff on their hands with rs3 leagues, Havenhythe, etc. and may have just pushed a full skilling rebalance back to the 2nd half of next year, after the whole part with vampyrium is done

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Plus the fact that a new skill is in the works, they could be waiting to release a skill rebalance around the same time to include it

jade pelican
cinder flicker
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I absolutely love the look of the Ancestral Armor here!

boreal crest
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Ancestral and Bloodbark look awesome
I'd rather save them for armors that people are actually gonna wear, rather than the lv90 tank armor. Like the MWK mage armor, or future t110 armor.
If following the formula used in Masterwork and Primal of using tons of different materials, infinity makes sense with it's rainbow fabric colors, could easily come from ~10 different woven fabrics

jade pelican
tame tangle
boreal crest
jade pelican
# boreal crest i know, i'm voting *against* ancestral and bloodbark, not because i don't like t...

I do agree that Ancestral should be used for Masterwork Magic armour, which is why I think the best choice for this is 100% Mystic.

It's a armour set that everyone that plays the game has heard of or used at least some point in their experience with the game, it looks pretty interesting already and it would also be a great option to get the Magic Skillcape seller to wear it on release as he already wears normal mystic.

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I feel like infinity just doesn't hold the same weight as mystic to players and the mages of the world.

boreal crest
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I'd actually save mystic for an eventual t85 crafted mage, the peer of Elder Rune. Elder mystic, serves that iconic callback, and then the higher tier infinity can be the t90 equivalent to primal

jade pelican
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While I see your point I still feel like mystic is the best option here, an upgraded infinity could be tied to an update with the mage training arena, making it a viable way of training Magic and giving upgraded robes in the process.

cinder vine
jovial sage
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Primal was already an existing iconic armour we can now make, the precedent has been set

jade pelican
cinder vine
jovial sage
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There's going to be tons of examples, old thing getting an upgrade/new version is not a new thing at all

jade pelican
boreal crest
cinder vine
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but i guess that just means none of the known examples are gonna be the ideal choice, so i wanna see something new instead

jade pelican
autumn girder
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not always

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but it's common

autumn girder
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you either upgrade the item, or you break it into an ingredient for the new thing. Otherwise it's just a new drop entirely

cinder vine
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yeah, it seems like this armor is meant to operate entirely on its own resources, calling it mystic demands mystic cloth to be involved in some way just like rune bars are involved in elder rune

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otherwise why is it even mystic

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i don't mind the look of it per se, you just really can't call it mystic

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not without opening some doors that are better left closed

jade pelican
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It's meant mainly ad a skilling method to train crafting, the rest is just fluff tbh

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But is it going to be good looking fluff, nostalgic fluff, or just fluff

jovial sage
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The new primal didn't need anything to do with the old primal, achto armours didn't need the lesser versions (same with ports armours), more recently the primed Keris didn't require the original Keris

jade pelican
jade pelican
autumn girder
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do the items even need to be what they're named after in their inspiration?

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like you can just use this design (if you like it) and not give it a name that implies a specific tie to an existing armor

jade pelican
autumn girder
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instead of being locked in on "Grandmaster mystic"

jade pelican
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They could always go that route if they wanted to, nothing stopping them

boreal crest
cinder vine
# jade pelican It's meant mainly ad a skilling method to train crafting, the rest is just fluff...

i want to avoid this kind of attitude as it feels very defeatist and stay focused on the repercussions of choosing primarily a name, but also a design, getting anywhere near existing sets is not something i want, which entirely rules out the "grandmaster" options for me
and it seems like we're in agreement that bloodbark is boring as hell and ancestral shouldn't be tank armor
so something entirely new is required

jade pelican
autumn girder
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I like bloodbark, personally. Not necessarily for this use case but it's a reliable set for me in OSRS and it doesn't make me groan to look at there or in this concept art.

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but the concept art looks a bit more range-y and not "high level magic armor"

boreal crest
torn spindle
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This chat has been pretty much all about the looks, but how are people feeling on the crafting method described?

jade pelican
# cinder vine i want to avoid this kind of attitude as it feels very defeatist and stay focuse...

I get what you're saying, but this is going to apparently be unaugmentable T90 tank armour, do it isn't really going to have a lot of use outside of the crafting method or fashionscape.

Yeah for sure, if Bloodbark is going to be released, tie it to something with Vampyrium in the future, but I personally don't like it.

Yeah Ancestral definitely shouldn't be tank or used for something like this that isn't going to be anything special.

Having something completely new is definitely an idea I would be on board with.

autumn girder
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Also a bunch of those designs are viable in other ways, like the Dagon set's shape looks good and it could easily be a different color if it was meant to be something else

jade pelican
torn spindle
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I do like that theyve worked in a reactionary mechanic, felt that was missing from magic weapon making

boreal crest
# torn spindle This chat has been pretty much all about the looks, but how are people feeling o...

Good point.
I'm not sure, the crafting process seems fine, I cannot for the life of me give constructive feedback on "smithing but a bit different" not in a bad way, it's just perfectly fine as is I guess?

Sourcing the materials are more interesting. Dungeoneering was referenced, those cloths are usually pre-grown, similar to foraging mushrooms, or het's flowers. I am turned off by this training method if it requires time-gated-style farm runs

jade pelican
jade pelican
sinful prairie
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Also I think level 100 robes should look armoured if it's going to be tank. Otherwise, a more cloth-like appearance for power.

jade pelican
jade pelican
sinful prairie
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Oh yeah.

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Ancestral Robes, I think it should be the one made at 100 Crafting.

jade pelican
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But I do agree with you, tank gear at high level should have some kind of armoured plating

jade pelican
compact steeple
jade pelican
rancid folio
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for the materials used you mention farming, and mostly plant based fiber. but how about silkworms? surely silk would be among the "finest" cloth to make magical robes out of?

compact steeple
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I think there’s some focus on making crop farming better compared to POF/ROOT, but I definitely don’t want to have to do repeated farm runs to train Crafting

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I’d prefer something more like Het’s Oasis, personally. Harvest star flower bushes in Zanaris or something

jade pelican
velvet frigate
torn spindle
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Originally i had suggested using the Vilebloom plants in the Ranch Out of Time setting, but none of the concepts that came out in the RCE really scream “vilebloom” to me

velvet frigate
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Like right away I imagine the idea is levels offering incremental buffs to your chance to not make mistakes…or maybe make more mistakes if that actually gets more exp

torn spindle
autumn girder
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they don't have to "look vilebloom" for using their vines and stuff as materials to make weaves and cloth

torn spindle
jade pelican
torn spindle
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Vileblooms for masterwork is prob more likely at this point

jade pelican
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What makes you say that?

torn spindle
torn spindle
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And people seem to like ancestral and infinity and mystic

jade pelican
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Which wouldn't be a good idea for magic armour imo

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If anything it should be blue

autumn girder
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there we go

torn spindle
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Lol

jade pelican
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Yeah it just looks like it's unwell

torn spindle
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Green and blue?

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Maybe???

jade pelican
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Don't get me wrong I've had bright green hair for years so I have nothing against the colour, green to me says range, I feel like blue/white and brown for leather sections is the way to go

autumn girder
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I'm going to be disappointed when it doesn't happen but I'm still hung up on the idea of high level robes being elementally imbued at altars to specialize in an element/customize the look like infinity had since (ignoring tech jank) it feels like a slam dunk for design and use purposes

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(the picture's just an aside from the green comments)

jade pelican
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Tailoring robes to elemental altars and having them count as runes would be a very interesting concept, I quite like it tbh

tame tangle
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vaporwave robes

vernal pond
# autumn girder

the more i look at it the first infinity set probably wouldnt look bad at all if it didnt have 8k different colors on it

torn spindle
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I kinda like that bright green one

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See i could see calling the Vileweave

vernal pond
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put the dagon'hai/mystic/ancestral/bloodbark colors on the first infinity set and i bet it looks the best, probably make the robe bottoms a bit bigger too

torn spindle
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I could see it

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I think ive been talked out of anything red cause we should save that for vampyrium as much as possible

vernal pond
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makes sense

merry horizon
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bloodbark and hemomancer robes from vampyrium

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down the line

torn spindle
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And then probably blood(ichor?) themed necro stuff too

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We’ll be rolling in red robes

merry horizon
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current selections

autumn venture
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I would love to talk more about the kind of plants we'll be making it from but it's hard to do without knowing what the robes will actually be!

merry horizon
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flexing flax, it's made of muscle fibre

zenith thorn
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finally they release flax 2

merry horizon
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flux flax, it shimmers between realities

zenith thorn
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Long awaited sequel

merry horizon
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flossing flax, it's insufferable to look at

zenith thorn
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flaxing flax

merry horizon
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let's not get too crazy now

autumn venture
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Plant ideas I have had:

  • Starflowers for a Lunar or Celestial-inspired set
  • Porazdir, Zachariah, and Derwen themed plants for a Mage Arena/Kolodion inspired set - I'm fond of this one because Zachariah is already associated with lilies and Derwen is literally a tree!
  • Some kind of Light, Dark and uh, "Standard" plants for Grandmaster Mystic? Could overlap with the Mage Arena stuff.
zenith thorn
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If they go with grandmaster mystic

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you kinda can make two plants that are related

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since we don't know what normal mystic come from

merry horizon
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flax that grows near animica might share some of the qualities with that mineral

zenith thorn
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What IS mystic cloth

merry horizon
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skin peeled from old mystics

zenith thorn
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why is it blue

zenith thorn
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do old humans just naturally become blue

zenith thorn
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see Saradomin and probably Elidinis

merry horizon
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supercharged humans just stop breathing unconsciously, without dying

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so they become blue

autumn venture
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I would have had Mystic cloth be made from mystic sheep, to parallel how standard wizard robe cloth is made

merry horizon
mint maple
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Grandmaster Mystic Robes
Essence: Tectonic, 3rd Age or Cryptbloom
Effects: Protective dome over player for 5 secs. to eat...
Pushes melee attacker back 2 surges

Able to connect you armour with your weapon for more power (permanently or just for a certain amount of time)

TANK = regular without connecting weapon with armour
POWER= connected armour with weapon

Cool Effects: glows, sparkles, puts off stars, or an aura around player which can change color either by player or automatically.

autumn venture
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Oh, how's this for a new robe idea pitch

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Otherworldly robes!

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(Which could still get a hat instead of a hood in reference to the original model)

jade pelican
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And people have already said this will be t90 unaugmentable tank armour

jade pelican
autumn venture
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They're explicitly magical beings and not necromancers

autumn girder
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it still looks undead/necro themed as a creature. Hooded face, dark and faded colors, pale and deformed limbs that look held together by exposed bones

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with context you can know they're not, but if you just plopped that in front of someone they'd probably think "undead" the way people assume that about ghouls

autumn venture
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THat's more the creature wearing the robes, tbf. And presumably they would be updated at the same time to look more magical.

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Plants that could be used to make it, I guess:

  • Starflowers
  • Tanglebush (based on the tanglefoot, seeds dropped by baby tanglefeet)
  • Puro-Puro wheat
jade pelican
halcyon crest
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grandmaster ganodermic. boost the damage of poly pore staff to level 90 while worn. grandmaster lunar armor 50% of not using any runes while using lunar spells while at livid farm. grand master infinity a 50% chance to not use any runes while casting magic spells at mage training arena.

compact steeple
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Actual flax is woven into linen, so perhaps a new fabric woven from flax could be an item. Maybe enchanted flax seeds to make enchanted flax

jovial sage
jade pelican
halcyon crest
boreal crest
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I mean at this point you're tripling down? They are making an equivalent to smithed primal, t90 tank unaugmentable mage armor

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okay an even better spot, ty vad

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😦

silver lintel
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This one

halcyon crest
silver lintel
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Dude please read the post

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Like at all

autumn girder
zenith thorn
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its concept art and ONE is happening

autumn girder
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the picture shows several concept arts for one armor

silver lintel
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It's implied at least 5 times in the post that it's gonna be 1 armor set. Choose which design you like best

boreal crest
zenith thorn
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the question is "which of these do you want for the armor, or do you want us to try something else"

autumn girder
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they explicitly say "one" multiple times

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they're not even doing +1 +2 +3 +4 equippable variants of it, it's going to be base 85 and finished upgrading at 90

halcyon crest
# silver lintel

That does seem pretty lazy to just release one, that does seem like a jagex thing to do.

autumn girder
#

vs going through a whole process to make "save runes at mage training arena" armor sets

zenith thorn
#

its explicitly a primal equivalent, what the concept art is for isn't getting a passive

boreal crest
#

Alright, blocking this guy. It has to be baiting.

zenith thorn
#

Masterwork is the set that will get a passive

halcyon crest
#

what i said before were just alternet set ability for those armor if they decided to implement any of the given sets.

zenith thorn
#

There is no set ability on what will be made from the concept art. Its primal, but for mage. They just showed us a few ideas for what it could look like, and then asked people which one they liked the most.

#

It wont be anything more than primal but for mage

jade pelican
#

He just has to be trolling, no ones reading comprehension is that bad

autumn girder
#

maybe non-english speaker

jade pelican
#

could be tbh, if thats the case then it would make sense

halcyon crest
autumn girder
#

it's not lazy to not do 6 variants of things no one's going to use or go out of their way to sabotage each other

zenith thorn
#

One of the 6 is literally a shadow saying NEW

#

in case the community dont like any design

silver lintel
#

We've been waiting years for 1 set effect on 1 armor. Years for an EZK rework. We're not getting 6 new unaugmentable armors complete with set effects

jade pelican
#

its not being lazy at all, you're just being an ass now, we didn't get 6 types of bow for wcing/fletching did we

zenith thorn
#

Here's the deal, if Jagex are to implement set effect

#

It makes no sense to do it on the accessible craftable armors

#

and instead it makes more sense to add to the various boss drops that are harder to get

vale shore
#

@jade pelicanyou need to chill

autumn girder
#

set effect's gonna be on masterwork, and the craftable armor's gonna get to use animate dead which makes it probably the most useful accessible craftable armor we're seeing out of these

jade pelican
zenith thorn
#

Calling it lazy because they're not releasing 6 t90 craftable armors with set effects is a bit much

jade pelican
#

if so i apologise

vale shore
#

omg i am so sorry

#

i didn't mean to tag you lmfao

silver lintel
vale shore
#

@halcyon crestyou need to chill and cut it out

jade pelican
halcyon crest
autumn girder
#

was gonna say del saying "ass" in response to "everyone is making things up and jagex is lazy" wasn't that rude

halcyon crest
zenith thorn
#

When it becomes "actually the developer is lazy" it very quickly devolves into just unrealistic expectations that don't know the pipeline for content making it into the game

winged rivet
#

I really dig the thematic look of the ancestral robes, i think the farming plant should be related to the edicts being put back in place, like a long lost plant has re-emerged and is teeming with magical potential.

autumn girder
#

I have complaints about some of the update paces and design choices when it comes to things like balancing or afk stuff, and I'd love more variety in gear and don't want to see etect merged straight into MW robes, but some of these demands are just not realistic

jade pelican
zenith thorn
#

Its fine to consider things a mistake, to think that there is wrong things prioritised, but if it hinges on the idea that devs are just lazy thats pretty easy to dispell as a notion

zenith thorn
#

We've had devs spend a lot of extra hours purely because they want to make stuff and there just isn't enough time for all they want to do

#

Just have any convo with any dev, in particular around gamejam time

#

Its actually wild some of the things they've got done before

#

This update is slated for... may, isn't it?

autumn girder
vale shore
#

@halcyon crestlast warning

zenith thorn
#

Ultimately you wont have enough dev hours for something to go from concept stage and balancing to made to QA'd to live game in those months if you increase the workload for the armor sets sixfold

jade pelican
zenith thorn
#

Like, there was no room for the fletching rebalance in the 110 wc&fletch update.

I know for a fact that the devs that did that update has spent several gamejams trying to get that rebalance done, and I'm certain it will arrive at some point. But we have to have realistic expectations for what can actually be delivered in a given timeframe.

jade pelican
autumn girder
#

masterwork effect stuff was aimed at may iirc

zenith thorn
#

These are the devs for this project.

Of which Alex is environmental, DBarker is concept art, and I dont know most of the rest other than Stu and Breezy

winged rivet
torn spindle
#

wow that team has gotten large

zenith thorn
#

You can probably expect there being one artist making all the armors for the update. Maybe two idk.

young dome
#

our artists are floating team mates

#

they go between different updates

torn spindle
#

okay okay

#

that makes more sense

boreal crest
#

lynx's name seemed familiar, shes localisation

young dome
#

thats why its normally a different set of names with each rce

young dome
#

she's a producer now!

torn spindle
#

woo!

boreal crest
#

ohh

jade pelican
boreal crest
#

I trusted the wiki side panel blindly!

winged rivet
zenith thorn
#

Mod Stu is narrative designer now right?

jade pelican
boreal crest
#

Well while Breezy is here... Do any of the topics need more sharply answered questions? Avernic tried to get us to discuss stuff other than the graphics earlier.. anything else that would help?

boreal crest
torn spindle
zenith thorn
torn spindle
#

oh god

keen tartan
#

I really dig the ancestral armor. I would say something about the infinity robes but Im afraid they'll update them. Ive been rocking the blue infinity set since like 2017.

torn spindle
#

theres going to be puns

#

isnt there

boreal crest
young dome
jade pelican
zenith thorn
#

I still wish there was a concept art like this

young dome
boreal crest
#

Well the sourcing of materials remains my primary concern, the actual method of crafting sounds rad!

silver lintel
#

Breezy, is there a specific brand standard for masterwork items, or is it more of a general description for a tier/classn of equipment. Like do they all need to have the same color palate?

zenith thorn
#

We got a masterwork staff already so I'm expecting robes to match

autumn girder
#

the choice of plants and stuff depends on which theme the armor has, so not sure what to recommend specifically

jade pelican
autumn girder
#

but if the seeds are in game before the update hits like discussed prior, whatever it ends up being will probably be fine in practice

young dome
winged rivet
#

Renewed edicts cotton, a magical plant thought to have long gone extinct has begun "cropping up" all over. It can be spun into a new magical robe set...

young dome
#

what patch is it, how does it work

#

like

torn spindle
#

could be harvest and have to replant, or maybe it regenerates back over time

young dome
#

it could be a blood flower that you harvest the blood sap into a bucket and use that bucket to dye a different flower completely, or something

#

completely random thought^

#

or what it looks like based on what armour choice you like most

torn spindle
#

could be a couple of different plants you need the fibers from to make a composite cloth

zenith thorn
#

I do stand by renaming it from Plant Thread to Plant Fiber, seeing the amount of people being confused at the thread terminology

young dome
#

If you like ancestral, what thing do you plant that you can turn into "ancestral cloth"

autumn girder
#

yeah I get what you mean, but it feels like something that might be something you work on backwards. "What armor set do we like? Okay this one, so what plants would end up looking like that"

young dome
#

is it a flower, tree, herb etc

torn spindle
#

like the 4 vilebloom plants cough cough

zenith thorn
#

Good Turnips

young dome
boreal crest
#

Just harvest witchwood bark and paint it red, bloodbark ezpz

zenith thorn
torn spindle
#

which wood?

jade pelican
# young dome what patch is it, how does it work

I feel the patch would depend on the type of armour chosen, for example if we had a "mystic flower" for grandmaster mystic then obviously a flower patch would be best, if say we was using the Livid plants, then that would make more sense to go in the allotment patch.

I honestly thing using the allotment patch would be a best choice.

boreal crest
autumn girder
#

yeah sorry I'm a little more attuned to the functionality side of things

zenith thorn
#

Livid plants is jade vine

autumn girder
#

although the livid mention just gave me an idea, if the masterwork set required a plant that had to be planted in the livid farm reward patch gnomechildblush

keen tartan
#

What about being able to plant the new trees from woodcutting? that'll give a new resource like a flower or a magical fiber.

autumn girder
jade pelican
boreal crest
#

I would prefer staying away from (existing) minigames for a core training method, dont need to step foot in MTA and livid farm, or vinesweeper for a single second ever again. (keep those for MWK)

torn spindle
#

maybe for the MW we need to grow a plant in Heedi's soil

zenith thorn
autumn girder
boreal crest
zenith thorn
#

Honestly this is the wrong thread for suggesting anything minigame or overly elaborate, those will be ignored for t90 armor

winged rivet
#

I guess if i stick with edicts cotton (tied to either ancestral or mystic robe upgrade) would make sense in an allotment patch? Like where we'd plant corn in the early levels, i feel like i don't use those patches enough anymore

zenith thorn
#

Masterwork gets to be overly elaborate and you can do whatever

#

We know that for the core loop sets, they want clear, predictable, not specific activity tied

autumn girder
#

yeah, get seeds from something, plant, process

jade pelican
zenith thorn
#

it will be a seed that we plant and then harvest plant fiber from

winged rivet
autumn venture
#

I mean fundamentally if there's not going to be minigame involvement Infinity shouldn't be an option

#

Most of the proposed options suffer from being inherently activity tied.

jade pelican
#

I do agree, the infinity set should be tied to a mage training arena update

autumn girder
#

which means we don't go with that look

jade pelican
#

due to everything people have said i do feel like Mystic is the best option, and either use Ancestral for masterwork, or save it for another higher level armour

#

Bloodbark could be saved for Vampyrium, and while i do like the og Dagon Hai, i dont feel like it would work for this thematically/from a lore perspective

zenith thorn
#

mystic by far is the one that makes most sense from a thematic standpoint

#

and not by a small margin

jade pelican
#

agreed

zenith thorn
#

either that or we hit the (NEW) and go some other direction than the 5 things shown

vernal pond
#

shame we'll only get blue mystic if so

autumn girder
#

or it doesn't need to be the OG color, if you like the shape

jade pelican
#

blue mystic i feel is the best, but thats each to their own

autumn girder
#

I'd be totally fine with armor looking like the mystic or dagon concepts but with different color schemes

torn spindle
#

blue is fine, but its gotta be something more than just mystic to figure out an interesting plant i think

zenith thorn
#

while I think Ancestral is good aesthetically, personally it feels off as a craftable core armor

jade pelican
zenith thorn
#

Frankly if it was an option I'd take celestial over the 5 shown

#

Ideal for me would be something that looks like watchtower wizards let me be gandalf

jade pelican
jade pelican
autumn girder
#

ancestral might work better as the masterwork, like it can be made from ancient/ancestral techniques and materials we find, not necessarily a "finished item from ages ago" the way it is in OSRS

zenith thorn
jade pelican
zenith thorn
#

Ultimately, if we're going to take something from OSRS like ancestral, why are we implementing it in a way thats... kinda lesser

#

It goes from powerful late game armor to craftable armor you use before you can afford the meaty sets

jade pelican
zenith thorn
#

Which is why I jump off the ancestral train even if I think its the best looking of the 5 sets

#

Not the place for ancestral

autumn girder
#

Masterwork maybe, not t90 generic craft

jade pelican
#

would just need some gilded trim, and a more fine tuned look

zenith thorn
#

I know people are bringing it up but I think masterwork will look different from that and they probably already have a distinct design in mind

jade pelican
#

yeah i think they may do aswell, but one can only hope i spose, as long as they make it look good it'll be fine

rare wyvern
vernal pond
#

i assume they're gonna want the armours between all sets to look similar like they're trying to do with the weapons

autumn girder
#

it's funny because with some extra flair, the coloration and general shape of ancestral would probably look fine with the masterwork staff

jade pelican
rare wyvern
#

oh, actually, for infinity, maybe peach blossoms? since we get the bones to peaches spell from the mage training arena

jade pelican
torn spindle
jade pelican
#

i still think tying the infinity set to a mage training arena rework would be the way to go though

safe sigil
jade pelican
#

could do that with a 110 magic update

rare wyvern
#

harvest potion could allow you to harvest white lillies without them turning to ash and that's what we use for mystic!

jade pelican
#

would involve farming and herblore

safe sigil
jade pelican
#

the more skills involved the merrier lol

jade pelican
#

taking a flower thats usually inaccessible (whereas the others all have uses) and using a new method to cultivate/harvest sounds more like what youd expect from a master crafting level piece of gear

merry horizon
karmic wedge
#

do platinum items need to be locked to one kind of gemstone, why not have it be the new gold bar and just add a few effects with whatever gem feels right for it in the update then add more later on down the line

jade pelican
jade pelican
torn spindle
#

i was pushing for some multi-gem stuff

#

just various configurations, saphires and diamonds for one, ruby emerald and dragonstone for another

#

whatever feels good

rare wyvern
merry horizon
#

the mastyxes will migrate after the flora has had time to settle

rare wyvern
#

(I kid we can have it be a different plant)

jade pelican
safe sigil
safe sigil
jade pelican
jade pelican
jade pelican
jade pelican
# torn spindle yes

I do think they should raise the cap at some point, but we are a hell of a long way from that lol

karmic wedge
#

or they change the xp curve on all skills to the invention one and bump it to 150

torn spindle
#

i liked the answer from Runefest. You cant really ask the lv130 question until we get to 120 all

#

so lets focus on that

jade pelican
karmic wedge
#

i mean by the time we get to that anyone left playing would be 200mil all anyway

jade pelican
karmic wedge
#

nice, i'm casually coasting to 120 all atm 4 left

jade pelican
#

Crafting is one of my remaining 200ms, so I hope this method works well for xp

#

Niice, what you got left

karmic wedge
#

crafting 112, con 117, hunt 114, divi 111

jade pelican
#

Con and divi will be very easy ones, craft and hunter will be more annoying.

I have Agility, Crafting, Cooking, Dung, and Hunter. Might hold off on doing craft and hunter till their respective 110s come out and try the new methods.

karmic wedge
#

i'm doing the same with crafting, dragonstone and royal dragonhide are tedious tbh

jade pelican
#

I've recently been buying 500k diamonds, cba to do dragonstones tbh lol

#

Got about 130k more to buy before I cut them all

#

Then I'll wait for 110 craft for the remaining xp

karmic wedge
#

fairy nuff 😛

#

gonna try my hand at tailoring but mostly just focusing on 1 skill doing daily challenges and bxpws

#

con's been simple just been tossing whatever magic logs i get into the auto plank maker then converting them into frames for bxpw, though at the rate i'm going ill reach 120 before that

jade pelican
#

Yeah that's what i was doing, minus the daily challenges lol, had them turned off for years 😅 i did t3 kitchens at the Fort, 50m xp took no time at all, i had like 5m bxp and I was done very quickly, just afking in the doorway only following the optimal build if it swapped to the other side of the door

woeful void
#

Just swinging by to voice support for the Ancestral set!

torn spindle
#

a white knight swings by us on a rope

#

yelling

#

"...ancESTRAl set......"

coral flume
#

My 0,02

  • it's a training armour so shouldn't be linked to a god
  • don't play osrs but from what I've read ancestral shouldn't be a 'bulk training item'
  • would be cool if the item required items/components from the 'regular set' (plz no infinity, thanks) > mystic seems the logical choice
  • opens the door for 3 colour variations (regular blue, light and dark)
hidden spruce
#

there's also a chance we can make mistakes while crafting our wonderful armour piece.

I'm confused by this feature and what it means for the process.

If it's just a make-x engagement like Smithing/Fletching but there's an RNG element then it would just be an annoyance. So this makes me think there's some sort of engagement metric which has me really concerned.

#

If the activity is skill expressive, having a mechanic which punishes you is fine. But if the idea is to discourage being afk, why not do what Smithing does where you encourage (not discourage) people to be engaged?

#

It honestly comes down to what the activity actually is, and there seems to be no mention or focus on that aspect, which imo is a crucial piece of information.

autumn girder
#

It sounds like a more thematic version of elven harps detuning

hidden spruce
#

Elven harps is more inline of what Smithing does, but with Crafting it's different.

If you afk for too long at any moment on the initial piece, you have to use more material, get less xp, AND it takes longer.

#

With harps, you only lose xp whilst you are afk, same with smithing., but here you get punished for the entire product if you afk at all.

velvet frigate
#

I think it’s probably to create room for growth. They can add incremental buffs that decrease mistake chance or gear the does it or they could add boosts that like increase the exp from mistakes or maybe adding material recovery or what not. It gives them more tools to play with creating a foundation to grow.

Furthermore it gives crafting a bit of flavor that it lacks which fits thematically. Smithing and mining are completely set, no rng, losing heat slows progress but that’s really it.

Fletching is similar but their martial fletching completely stops you if the bow loses all tension, while you can smith on non-existent heat. Woodcutting it’s companion very deliberately kept in exhausting resources and randomness to log obtainment.

With crafting it sounds like the idea is to change about the flow a bit. Mistakes don’t sound like they are tied to being afk at all but instead literally just random but probably specifically tied to crafting levels and other factors (not to mention again any gear they add in the future).

So you start by weaving the thread into clothes, and while doing this you can randomly get mistakes and when you wrack up enough mistakes your clothes become mishapen, which to me sounds more like a stack system, I imagine when clothing becomes mishapen it probably stops you so you can choose if you want to continue or go run over to the repair station, kind of like how archeology stops you when you get an artifact. If you choose to push forward with the misshapen clothing your progress is slowed and a little bit more thread is used. Essentially I believe it’s to break up the pure afk-ness of crafting with just a little bit of disturbance and create some mechanical space for them to play with while helping set apart crafting from smithing or fletching which also have their own flavors.

noble patio
#

My vote for lv90 armor hands down goes to the "Grandmaster Infinity Robes". Probably some of the most iconic robes in Runescape's history and now considered a Fashionscape icon. Bringing along the cosmetic versions of the regular robes would b nice too (aka Elemental and Dragonbone Grandmaster Infinity Robes). Possibly a more appropriate name for the base version could be Eternal Infinity Robes (going by the recent usage of the word "eternal" in recent 110 updates) since both "eternal" and "infinity" r something that goes on forever.

gaunt wren
#

if all that the t90 armour is gonna end up as fashion than function, at this point, just go with ethereal, since it's newer.

the others may end up in mtx or runecoin store somewhere down the line.

jade pelican
jade pelican
jade pelican
gaunt wren
jade pelican
gaunt wren
noble patio
jade pelican
jade pelican
noble patio
jade pelican
# noble patio But these aren't infinity robes, they r just themed around infinity robes. Prob ...

They are infinity robes thematically, and having a robe that is based on them have nothing to do with the history and in game lore of the robes, as well as how they are originally obtained seems out of place to me.

It would be like saying here is one small favour 2, and it's finished in 3 or 4 steps, it is loosely based on the design of the original but nothing outside of that.

The infinity robes are a pain in the ass to get because of the in game prestige that they carry and the convoluted methods to obtain them (outside of buying from other players).

#

It feels like doing their memory a disservice just being able to create a better version of them.

hidden spruce
# velvet frigate I think it’s probably to create room for growth. They can add incremental buffs ...

The point of my comment was to explain a couple things:

  • RNG where engagement has no impact = Annoying gameplay
  • Rewarding Engagement is better than Punishing AFK
    • Smithing, Fletching do this, but the proposed Crafting does the opposite.
    • This would be an exception if the functionality was revolved around skill expression.

It would be a unique take on Crafting compared to the other skills, but gameplay wise it will always feel bad to participate compared to alternatives. But as I said, it really just depends on implementation, which is something we lack info on and it's something we shouldn't if they are trying to go for a different design approach than Smithing/Fletching.

jade pelican
hidden spruce
#

If the implementation is, you just take a miscut item, "repair it" in like 3 ticks, and it returns to the normal progress item, then it would be the same as Smithing/Fletching

#

Yeah

#

But Breezy didn't explain it

jade pelican
#

It was enough for me personally, if it works the same as mining stamina, where if you click every now and then you have a lower chance to make mistakes as when the bar empties you make one, I can see that being perfectly fine in it's design.

#

And it does look like you just take it to the repair section, click and wait for a few ticks then straight back to continue making the item.

hidden spruce
#

However, throughout all this, there's also a chance we can make mistakes while crafting our wonderful armour piece. Mistakes on their own are no biggie, but make enough mistakes and we'll end up with a mis-cut magic robe top, which must be taken to a Repairs Table to fix. It is possible to simply continue skilling and progressing our mis-cut robe top without going to the Repairs Table, but we'll be working at a reduced progress rate, meaning less XP and less overall output over time.

If an item is mis-cut, we'll use 2 pieces of thread for every progress action.

#

That's not how it's described

jade pelican
#

Yeah, so if its not repaired you'll be working at a lower rate, so just repair and go back to it normally

hidden spruce
#

I'm asking for clarification on what that process is.

#

Because as described the design is worse than Smithing/Fletching

#

Let me clarify, in Fletching and Smithing if you afk you just lose time. You don't use up more resources, you don't lose out on xp.

jade pelican
#

Well what I showed you from Mod Breezy is the main info we have on it currently, if we go @young dome then hopefully he can give you some more info 😊

#

And for the losing resources part are you talking about the thread cost?

hidden spruce
#

Yeah

jade pelican
#

Because if you wear the crafting cape you won't use any thread 😅

hidden spruce
#

then why have the punishment

jade pelican
#

No idea personally, unless it's a new type of thread, but i don't see that happening

hidden spruce
#

if there was a mechanic where more thread consumption, or higher quality thread could speed up the process that's one thing, but yeah

jade pelican
#

Or if the cape effect doesn't work for some reason then I don't see the point of even having the perk on it

#

That's a good idea tbh, can make and use better thread to speed up the crafting process

#

But would it be worth it for the most part as normal thread would be free

#

Could be an interesting money sink

#

One thing I want to know, does using the Amulet of Crafter's Offerings work on the +5 option and would it be more beneficial than adornment?

hidden spruce
#

If this was the implementation then I'd have no complaints compared to Smithing/Fletching:

You start creating it, mistakes happen at set intervals where their frequency increases for each mistake you make. If you click or interact with something those intervals reset. After enough mistakes, progress is slowed to the same speed as Smithing with no heat. To "restore heat" you click on the "repair station", and then return to tailor dummy/drafting table and continue till it's done.

#

It's not what I want in high level gameplay but it matches what we have in other skills.

jade pelican
#

From what I can tell that is how I suspect it to work, the "heat" bar over your head goes down and if it hits 0 you make a mistake, but you can click it to reset the bar, or repair if it hits 0

hidden spruce
#

that's less my concern but more of the repair angle

jade pelican
#

The repair section, seems to be just click on the station, wait a few ticks and its done

hidden spruce
#

does progress reset, is it basically instant repair, etc

jade pelican
#

I wouldnt think it's instant, more like filling an overhead bar and then it's repaired, I'm also guessing this would halt the progress of the overall item and wouldn't reset it as you can still continue if its got a mistake, just at slower progress

hidden spruce
#

Filling a bar, taking 3 ticks, that's basically instant

#

What I wouldn't consider that is if I had to wait a minute engaging with something for example.

jade pelican
#

If that's how you see it then yes, i would see instant as you click and its done without any time

#

I wouldnt think it would take more than a few ticks to repair

#

But yeah if you're on say 47% and you make a mistake, i can see it then starting to give slower progress, or you can reapir and continue from where you left off

#

If it did do anything to your progress percentage like lowering it for example I think that would be kinda silly

hidden spruce
#

I just want clarification that's all.

jade pelican
#

But unless there's a new type of thread I can't see it being a drain on resources due to the crafting cape passive, and if you are doing this method of training (100-110) without wearing the 99 cape it seems counter productive

#

Yeah makes sense, I tagged him for you so hopefully he can get back to you at some point when he's free

hidden spruce
#

Slightly on topic but also off topic. I just wish we had a skill expression creation method which would take resources from slayer mobs, bosses, etc and then get used to create items.

And my hope was an update here would look to do that, but unfortunately we get another make x/afk activity which just makes skilling feel like a tool to do the "real content", PvM.

jade pelican
#

How would you implement something like that? I know the Mods read these chats so you could give them some ideas

#

Most of skilling is to either make money or to create better stuff for pvm, as pvm is the main focus of the game as I see it

#

The overall story and pvm

#

Especially recently anyway

#

But technically is that what we have with the masterwork process?

#

Using boss drops for their essence

#

Leather from vorky

#

And dinos

hidden spruce
#

It would be better suited for #1352428784325886013 than here, but things like:

  • Fishing Trawler
  • Fish Flingers
  • Ceremonial Swords

Are clean examples of skill expressive content. I'm not saying it should be as simple though. If we look at slayer mobs to bosses, those would be like slayer mobs.

Skilling atm, is like clicking a combat dummy, waiting 30 seconds, click another one, and repeat. Maybe you click less, maybe you click more.

#

BGH I'd also put alongside those 3

jade pelican
#

So you want more interactive mechanic based skilling?

hidden spruce
#

Yes, skill expressive content

jade pelican
#

Ah fair, I think it was the term you used that confused me 😅

#

Yeah having more mechanics in high level skilling content, like bgh would be amazing ngl

tame tangle
#

the thread thing does work with the crafting cape

#

it's almost just flavor

jade pelican
#

That's alright then, anyone not using the cape for the method would just be shooting themselves in the foot

humble hound
#

The new seeds should be either flower or hops seeds IMO. Hops preferably as hops patches are almost useless outside of god grapes

torn spindle
#

Trying to brainstorm some locations the new clothing skilling stations could be:

  • Crafting Guild (duh)
  • Thessalia's shop in Varrock
  • Menaphos merchant district
  • East Ardougne, by the market area
  • And I want to say the Ithell district but its kinda crowded already... Maybe if they can open up that building by crystal singing bowl?
jade pelican
#

I think personally it would be better in the allotment patch as those are practically useless, at least god grapes are useful

jade pelican
#

Maybe also the fancy dress shop in varrock too?

frail maple
#

If they went with Mytsic robes, or Infinity Robes, would the recolor options that we currently have be considered as "Trim" versions of them? I personally never cared for the default color scheme of them.

I do like the OSRS armor sets, but I don't think master work crafting is where they should come from.

jade pelican
# frail maple If they went with Mytsic robes, or Infinity Robes, would the recolor options tha...

I doubt the other colours would be considered trim, but i would like to see them included somehow if it was the option picked, which i really hope it is.

Bloodbark could easily be brought out with something related to Vampyrium, and would make sense.

I feel like Ancestral would be a perfect design standpoint for the basis of the masterwork mage robes, but I think it's definitely too good for these t90 unaugmentable crafting fodder. Either that or have it released in a similar way to how it was introduced in osrs, I have no idea I don't play it.

hidden spruce
#

I need to think about it, but for me it's Mystic or Ancestral

#

Infinity robes or dagon'hai don't feel like they need a greater version

#

Mystic sort of falls in line with the "Rune" -> "Elder Rune" idea almost

#

And Ancestral (idk anything about them in relation to OSRS), seem fine as a generic blanket theme high level gear

jade pelican
# hidden spruce I need to think about it, but for me it's Mystic or Ancestral

The way I see it is Ancestral looks the best but would be too good of a design for crafting training fodder, Bloodbark could be saved for something relating to Vampyrium, Dragon Hai has too much of a history with quests and specific npcs to just be a crafted set, and Infinity should be saved imo for a mage training arena rebalance/rework as it holds a high prestige in the world due to its convoluted methods of acquisition.

hidden spruce
#

Yeah

pure herald
hidden spruce
#

Generic gear that's meant to be broad shouldn't have specific themes imo

pure herald
#

and so making it just a thing you make to train crafting in rs3 would feel like a weird interpretation of osrs content

#

it would be like if osrs added Telos as like

#

a mid level slayer miniboss

hidden spruce
#

That's fair then

jade pelican
boreal crest
pure herald
#

yeah exactly i was thinking like

#

DOES 'masterwork magic armour' have to be a robe set called 'masterwork magic armour' with similar design motifs to the masterwork armour?

jade pelican
#

If we want it to fit along the same theme then I would say so yes

pure herald
#

or could it be that our 'masterwork magic armour' is just ancestral? that way having to get the high end pvm drops and go through the long crafting process to make it could lend it some of the prestige that people might expect

jade pelican
#

I would call it Masterwork Archmage Robe Top

#

Or something similar

pure herald
#

yeah

jade pelican
#

Or Mastercrafted Robe Top

jade pelican
pure herald
#

yeah its the bis magic armour in osrs

#

comes from chambers of xeric

#

and very expensive

jade pelican
#

Ah okay, i haven't played osrs since rs3 was osrs, I've seen the robes before but know nothing about them

#

How much is a full set?

pure herald
#

~270m on osrs which in rs3 terms would be like uh

#

i have no idea what swap rates are nowadays but at least 10x

#

so equivalent in rs3 would be a 2.7b armour set

jade pelican
#

Ah okay, is it power gear?

pure herald
#

yeah

jade pelican
#

Does it have a set effect?

#

Or does osrs not have those

pure herald
#

i dont believe so but it was the first magic gear in osrs to have a % based magic damage boost

#

3% per piece up to 9%

jade pelican
#

Oh okay that's interesting

frail maple
jade pelican
#

If it was used as the overall design standpoint for the masterwork mage robes then the set effect it could be given could also be along the same lines to pay homage

frail maple
#

I just don't think it pays respect to osrs, to have them as craftable gear in rs3.

jade pelican
#

For a set that's considered bis in osrs it's strange from a rs3 standpoint that it only needs 75 magic and 65 defence to wear

frail maple
#

level requirments don't matter for osrs. it's stats, and effects that play a major role, and they can be more heavily adjusted then what we currently have in rs3.

jade pelican
boreal crest
jade pelican
boreal crest
#

Its like imagine when gwd1 was BiS? Then chaotics came out? They are around that point in power creep

jade pelican
jade pelican
boreal crest
#

Well they lost 6 years between 2007 amd 2013, and then another ~2 years of having only 3-4 devs, then a whille of people voting no to every powercreep at all

pure herald
#

nah i'd say theyre beyond chaotics right now

#

its hard to compare really

jade pelican
#

Yeah it makes sense when you put it like that, why did players turn down all the powercreep?

boreal crest
#

Well i was spitballing, i agree beyond chaotics, maybe areound the power of like, t85? Maybe the power of the hex weapons (inquis, maul)

pure herald
#

the 3 megarares in osrs are the big outlier

jade pelican
#

I spose it must be harder for them to create challenging content (pvm, bosses) then in rs3 when you can look at more values

pure herald
#

pre-eoc never had anything quite like them i think

boreal crest
#

Anyways, dont wanna derail. But effectively, ancestral is very powerful, probably similar to the difference between tank and power armor at any given tier. They had 0 power armor and then got some from mega rare lengthy raids

jade pelican
pure herald
pure herald
#

theyre all a little niche but in that niche theyre very strong

jade pelican
#

Ah okay, so kinda like the bolg from zammy?

#

Without an effect

boreal crest
#

No, they have an effect

pure herald
#

yeah a bit like our t95s i suppose

#

they do have effects

jade pelican
#

Oh okay

pure herald
#

twisted bow scales its damage up depending on the targets magic level

jade pelican
#

So hexhunter

pure herald
#

yeah its like a hex but slower attacks bigger hits

#

scythe of vitur is a melee weapon that will hit multiple times vs larger enemies

jade pelican
pure herald
#

so its useless vs a 1 tile sized Man or whatever but does insane damage vs anything that is 3x3

boreal crest
#

Thats the point, they're the only 3 weapons with any sort of noteworthy passive effect
Twisted bow deal more dmg the higher the enemy's magic lvl, scythe of vitur does multi hits on big enemies, and tumeken's shadow triples all power armor values

jade pelican
#

So they do seem like they're decent then

pure herald
#

and shadow of tumeken is again pretty slow attack speed but it takes the magic damage % stat from all your gear and multiplies it by 3

boreal crest
#

Yeah, and the staff is what makes ancestral eveeeen stronger, cuz its rare % bonus gets tripled. Making ansetral even more worthwhile

jade pelican
#

Yeah makes sense

#

So if Ancestral was to come in the game, as players who play both games, in your opinion, does it have to have the same status, or would the graphical design be okay to use for something that doesn't have the same status?

boreal crest
#

I think it has to be power armor

pure herald
#

yeah itd have to power armour and fairly high end

jade pelican
boreal crest
#

"look at the disrespect they did to my boi ancestral, making it a tranining method, tank armor" -osrs, probably

pure herald
#

perhaps not necessarily bis because we have amascut robes coming but a viable bridge to that

jade pelican
#

So would masterwork mage gear be high status enough?

#

I agree it's too good for the crafting training level 90 gear

boreal crest
#

Probably, if it needs vorago and nex gear that's pretty big.

velvet frigate
#

Ancestral as the MW base makes a lot of sense, it can be special but doesn’t need to touch on toes.

boreal crest
#

Maybe its not enough, but mage (and ranged) were always lacking in diversity. For example, melee, from gwd1 base bosses, got 6 weapons (4 god swords, zammy spear, sara swird). Magic got a shitty battlestaff, and ranged got 1 DW set of weapons.

So its harder to find more alternative stuff to break down for mwk in general

jade pelican
#

Yeah i was trying to think about what essences we could use for masterwork robes and the only t90 that would make sense is tectonic, as I feel it has to be power gear, I spose we could use zuriels, but virtus would just make more sense.

If it was tank then we could use primeval, and seasingers, I don't think Crypt would be a good option.

tame tangle
#

it'd be the first time since nex that there is anything resembling consistency in theme for a collection of gear across styles

#

That has value, compared to "it should be different just because" or "I don't like silver and gold"

severe solar
#

My overall thoughts: Having a new t100 plant to farm the material for the armour is really nice and ties well with the dungeoneering background. The actual proccess sounds very nice as well in my opinion, giving more depth to crafting and allowing to both afk and active skilling (which I personally prefer). As to the theme of the armour, visually I prefer: 1.Bloodbark,2.Ancestral and 3.Dagonhai. I'd also prefer if the robes are made to look somewhat more tanky (since they're tank armour). I prefer Bloodbark because it combines new and old and makes sense as tank armour. However it doesn't make sense to me how bark would be made into some sort of cloth... but I guess it could be figured out. Alternatively, I wouldn't rule out having spiritbloom, given its history, but understand how the repeating theme (dungeoneering) and lack of pointy hat could make it not the best option. Other than that, something like the Flamtaer robe armour could be cool. Finally, I'd like to propose once more that these kinds of armours are made available as cosmetic unlocks somehow, like fully upgrading a full set.

jade pelican
# severe solar My overall thoughts: Having a new t100 plant to farm the material for the armour...

Having them be more tanky in appearance could be cool, but it would fully depend on what one is picked as of how to do it, the fact that we're using just plant material and turning it into cloth doesn't really have any major ways to induce a feeling of tankiness though, I think more would need to be added (metal, leather, etc.).

It's one of the reasons I would vote against bloodbark, as the fact that we have Vampyrium upcoming gives a perfect setting to introduce a new type of bloodwood tree and thus the armour that that way.

Spiritbloom would be a rather nice option, I haven't heard that one yet, but as we already have Primal for smithing wouldn't Celestial make more sense? (It's an option i would also fully support) plus there's nothing to say we can't alter the look slightly and give it a pointy hat, it wouldn't bother me if they did.

This would also practically lock in the ranged armour from dungeoneering being the outfit we make through crafting/hunter in the future which is another thing I would give my full support to as seing that graphically remastered would be amazing, as it already looks cool.

Flamtaer robes could also be another good option, I did think about this previously, but I initially went against it as it would probably make more sense to have it be upgraded through some sort of quest related to morytania, perhaps also along the lines of the Vampyrium quest series, or something else to do with the Barrows.

Having cosmetic versions of the final choice would be a great idea, but I would say only if they end up looking the exact same (or if its celestial a retro version like they did with primal) as the difference between in game items and cosmetic gear releases is usually quite different, with the in game items usually looking a lot better.

drowsy oxide
#

Can we get 4 of them eventually at least. I genuinely love infinity, Dragon Hai, Mystic, and Ancestors of them and find it hard to choose 1 set over the others

Maybe we can go as far as making them interact with 1 element in some way as well as being awesome looking t90 tank armor
Ngl I would 100% pick up all 4 eventually

high ledge
#

Can’t we do [[Celestial robes]] like how [[Melee]] has [[Primal armour]]?

tame tangle
#

no

gaunt wren
autumn venture
#

I do feel like Celestial is cooler than any of the provided options tbh

jovial sage
#

If they do celestial, the ranged armour would have to be saggitarian and since that's delayed until Havenhythe I think they've already decided on the theme for that one

torn spindle
#

Inanna pelts

autumn girder
#

Weren't people already annoyed at primal being unaugmentable "junk gear" with reduced stats

jovial sage
#

Not that I ever saw

golden basin
#

same people who were annoyed about elder rune 8 years ago or w/e

tawdry plume
#

My vote is for blood bark.

Also please make the armor absolutely gobble up croesus flakes and God wars 3 energies. So either you need a ton of flakes to make it or have it consume entire pieces of cryptbloom.

tame tangle
#

this is a t85-t90 unaugmentable crafted armor sir

tawdry plume
#

Cryptbloom is tier 90. 😉

This armor is for t85 to t90. I still hope jagex changes course on the whole unaugmentable direction they've been going. Nothing screams dead content like needing to train a skill to level 110 for items that are worse then previously existing items.

I guess my expectations might be to high though. Long gone are days where a single boss (Barrows) released 6 different gear sets that had different play styles.

I suppose wanting an update that would make me want to train to 110 for a reward would be silly at this point.

tame tangle
#

this the armor that's created at level 100 purely for training the skill

#

I think you're in the wrong channel

clever rivet
#

These designs are cool! I prefer the Mystic or Infinity robe.

halcyon crest
# tawdry plume Cryptbloom is tier 90. 😉 This armor is for t85 to t90. I still hope jagex ch...

So true. it not being augmentable makes the armor seems useless, its going to be outclassed by everything else. it just being a armor set with no ability similar to tectonic would had been fine. (Then jut proceed to give tectonic its own ability. i feel like its earned it. maybe it could boost earth spells or something? or its own version of aftershock that causes a tectonic eruption.) I still think it would had been cool to have gotten 6 different armor sets like you did back in the day with barrows. Maybe grand master Dagon'hai robe set could improve the power of god spells.(Divine Storm bumping it up to tier 90 when worn.) I would had preferred to had celestial extracted from daemonhiem and crafted on the surface. Grown from seeds that you buy from daemonheim with 110 farming. https://runescape.wiki/w/Celestial_equipment

RuneScape Wiki

Celestial equipment is a range of tier-11 Magic equipment found only in Daemonheim. All Celestial items require level 99 Magic and Defence to wear. Celestial equipment is only available to pay-to-play players.
Celestial items can only be obtained as a drop from certain boss monsters. They cannot be crafted or obtained as drops from other monste...

jovial sage
#

Can't believe they're making level 90 unaugmentable equipment for training crafting, no one is going to use that for combat! What they really need to do is let us make some actual useful armour like level 100 magic power armour or something that takes ages to make at 110 crafting

molten anvil
tame tangle
#

He's being sarcastic...

untold island
#

I'd understand the argument for grandmaster mystic considering elder rune, But that's the wrong comparison to make in this case. the t85-90 mage gear is the counterpart to Primal gear, not elder rune. IMO Ancestral fits better as the t85-90 gear, the a fully upgraded set serves as the base component for the masterwork power gear

#

also important to remember, the MW label is ment to convey the idea of what the creation process will involve, not the actual name of the robes in all likelyness

#

when the "MW" robes finally come into the game, they wont be named Masterwork Robe Top, etc.

velvet frigate
#

None of the MW armor uses the regular core as the base though. Like MW armor isn’t elder rune it’s everything. So if you wanted ancestral as the base of MW you wouldn’t want it in the core.

untold island
#

okay, but this isnt limited to being an exact copy of the process for making masterwork armour

#

obviously the robes will req components from a number of different sources

#

Having fully upgraded ancestral as the base thats then further upgraded & empowered with "tectonic" and magic praesul essences plus whatever else they want to through in is just as fine

#

I think whatever they'll come out with, it'll more closely resemble the creation process of the masterwork weapons than the melee armour

golden basin
#

provided they don't actually call it ancestral - imo it'd be bad to impliedly borrow osrs story present and future

untold island
#

Theres nothing wrong with borrowing from osrs.

#

its not like theyre copy pasting ancestral aand chambers of xeric directly into rs3

#

its taking an osrs idea of ancestral gear and putting an rs3 spin on it

fervent cave
#

If anything we should borrow more from them, they have far less ugly cosmetics

golden basin
#

it depends on the context, but there's a decent amount of lore behind chambers of xeric which, if implied in RS3, would unreasonably constrain future narrative development imo

#

as I say, I think using the appearance is fine, I just don't think you should do that and also name the items 'ancestral'

fervent cave
#

just that traditional western fantasy wizard aesthetic needs to make a comeback in RS3 imo

tame tangle
untold island
tame tangle
#

if they aren't gonna use it here might aswell rename everything else, it'd be silly to pivot the naming convention now when it was always the intention that there would be a lot of items called masterwork

untold island
#

like imagine if instead of Virtus, Torva, and Pernix, Nex armours were all called "Zaryte"

autumn girder
#

people might have accepted that at the time

untold island
#

It'd get very old, very quickly

autumn girder
#

because they were all from one boss anyways

#

half the time people just said/still say "nex gear"

tame tangle
#

they would have been called ancient rather than zaryte

#

ancient prison ancient warriors ancient mages ancient rangers ancient gear, it would not have been out of place at all

autumn girder
#

if they want to rename the staff to something else along with the robes, whatever

untold island
#

Ancient gear was already a thing at the time with the ancient warriors gear dropped by revenants.

autumn girder
#

but no reason to specifically single out the robes

untold island
#

I said Zaryte to match to bows name,

tame tangle
#

those weren't named ancient, they were named after the actual people that wore them

untold island
#

and erase the individuality of the armour names

tame tangle
#

any way

untold island
#

and you're attacking the example, not the argument

tame tangle
#

the argument is your opinion

#

I don't have to attack it

#

it will be named masterwork

untold island
#

my argument is they can and should explore other names for practical reasons

tame tangle
#

I disagree

untold island
#

they arent limited by a minor decision made in 2018

tame tangle
#

That is an incredibly reductive thing to say just because you don't like it

#

masterwork would be the only thing in the game to have a consistent visual identity and naming convention throughout the styles

#

I think that has more value than doing things differently just because

#

they've always done that, there's nothing special about that

#

the fact that the t90 power armors come from wildly different pieces of content with wildly different difficulties and wildly different places in the economy is not a strength of that part of the game I don't think

#

there is little value in being different just because

autumn girder
#

not everything needs to be equal at all stages of the game. But in the conversation about the naming convention, Masterwork vs "unique names for everything" isn't a big deal either way

tame tangle
#

not to mention the point of the name, it's called masterwork because it's the player's master work

#

grandmaster has no meaning as far as the player crafting the armor goes

autumn girder
#

until there's another tier and people start questioning it again

tame tangle
#

it's just cool epic name that sounds good

autumn girder
#

like how they already are with the melee armor

tame tangle
#

trimmed masterwork can be bumped up, breezy was interested in a t100 version

autumn girder
#

if we already had been planning on different names I wouldn't care in that direction either

#

"here's the Arch Magus staff at level 100, and you craft the robes soon"

#

but I don't see a reason to name the robes something different on their own all of a sudden

untold island
autumn girder
#

and most people are probably more concerned about the viability and design choices gameplay-wise of the gear

tame tangle
#

yeah obviously the average runescape player will love a staff called poop staff if it did a lot of damage

untold island
tame tangle
#

loved poop staff until it wasnt the best anymore!

#

sos buff soon 2025

compact steeple
#

Yeah, I feel like "Masterwork ancestral robes" dodges any naming inconsistency

#

between masterwork items

tawdry plume
young dome
# hidden spruce > there's also a chance we can make mistakes while crafting our wonderful armou...

It's equivalent to heat/stamina in smithing/fletching
Stu was working on a prototype of my design as i was writing the blog, and just before the blog released we did some playtests on said prototype
General feelings on miscuts, which is what we've been calling it since, is that the rng element wasn't predictable (ofc)

Had some ideas over the weekend of how to change it up and make it a more standard, and predictable action alongside some other minor changes with regular thread usage

#

In terms of the "negatives" of afking, these aren't actually any different to Smithing which affects progress depending on heat, but the playtests brought up similar feelings internally

#

which is interesting

molten anvil
#

Idea to introduce various threads to decrease likelyhood on miscuts for higher cost? 👀
Thread > Sturdy thread (combine 100 thread at spinning wheel)

young dome
#

could do yeah

#

i was considering that sort of thing with levelling benefits

#

which would work better with the changes we have in mind after playtesting

jovial sage
#

Odds on seasonal wool from POF getting a use?

molten anvil
#

Crafting cape's perk could be slightly updated to interact with the update, too.

jovial sage
#

I think atm it's just used to make ensouled thread for necro gear

young dome
molten anvil
#

Definitely

#

Combine sesaons wool + black wool + golden fleece + regular wool at the loom, to create a ball of glamorous wool

merry horizon
#

Milestone capes for 100 and 110 all skills.
Also make it so a cape that requirss 90 in every skill doesn't have worse stats than a lvl 1 cape

#

Even if it's just armour

molten anvil
merry horizon
#

I actually mistook this for that one, but ya mainly the 10 - 90 all capes

tame tangle
#

for some reason I kinda forgot about the wool and that you get it from farming

#

are those the only clothing related animals you can raise

molten anvil
#

Spiders produce spider silk, cows cowhide, yaks yak-hide, dragons dragonhide
Technically

tame tangle
#

wait spidersilk makes sense but the hides... that's terrifying

#

hmm there are different spiders but they all give the same silk, shame

#

well not like special silk cant be added as an uncommon thing like the abyssal synapse

autumn venture
merry horizon
#

Should have some magical threads too, for good measure

frigid fog
#

please no

#

if you want special thread use algarum

molten anvil
#

1k magical thread this time.
100 is rookie number

torn spindle
#

i think a feature of the smithing/fletching systems that would maybe help is that you can always top them off to never end up in the "worse" state. The way the miscut system is described is that every second you dont catch that a miscut happened, youre being "punished"

#

so if theres maybe a slow progression of getting to a miscut, or it takes 5 miscuts to get into the "worse" state and you can repair them before it gets to that point

#

that might feel better

pure herald
#

i would honestly prefer that system wise crafting armour isnt just a total mechanical copy of smithing armour

#

having the miscuts be something a little different from heat makes it actually feel like i am doing a different activity

gaunt wren
#

you're crafting something either way. i wouldn't want that a nuisance mechanic is what makes or breaks players' choice to participate in one over another so differently

like, i currently prefer to mine than woodcut because of the freedom of afkability it provides through its mechanic, even though both are essentially gatherinf skills - ironically mining is more profitable also

fervent cave
young dome
fervent cave
young dome
#

nah with harps you get less XP every 10% right?

merry horizon
#

Any chance for an automated looming machine for the invention guild?

young dome
#

did them again a week ago on my GIM and can't remember rn

merry horizon
#

Fair enough, thought i'd remind people about invention machines being a thing BlobHajMlem

fervent cave
#

The xp amount doesn't go down I thnk, just less harmonic dust after 50%. But I meant more like you don't have to fix your miscuts until it affects your progress, so it isn't constantly interrupting afk

young dome
young dome
fervent cave
#

Okay cool, yeah I dont mind that and it makes sense

merry horizon
young dome
#

depends really

#

are they hard to access and all that?

zenith thorn
#

burthorpe has a loom so no

merry horizon
#

Not really hard, but it's like burthorpe, cadarn district and the fally farm

zenith thorn
#

the others yes but burthorpe is literal starting area so everyone hs access to at least one loom

merry horizon
#

I cant even remember any other

#

I don't think the crafting guild even has one atm

zenith thorn
#

one was added to crafting guild, its just not very useful to due lack of crafting guild bank

merry horizon
#

Ah

fervent cave
#

I've never thought of looms as being something we need more of, maybe throw one in the Fort crafting area though

zenith thorn
#

Just add a bank to crafting guild

#

possibly one both downstairs and upstairs

merry horizon
#

Make it ornamental, due to guild having high standards

#

Constructable guild improvements are a rather underutilized reward space

fervent cave
#

honestly not worth the dev time for the few minutes we'd spend using a loom out of all the other stuff in the game

#

curious where you plan to put the drafting table though? Will this be an addition to the player owned Fort?

zenith thorn
#

Of all the things that dont need to be hub for more thing its the fort

#

Fort has too much as is

#

I'd rather guilds have their spot in the sun

#

Why have a place called the crafting guild if it has no place in the skill

fervent cave
#

Disagree, Fort is now the skilling hub and should continue to keep players congregated together. No reason to spread existing players even thinner

zenith thorn
#

The game gets boring if 90% of your time is alternating between wars retreat and fort

#

Anything that takes claim to over a third of skills as the spot to do them all forever is overreaching their purpose

#

It wasn't good when it was lumbridge and its not any better when its the fort.

tame tangle
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yeah fort is awful

zenith thorn
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The fear of being spread out too much is clearly not a reasonable fear, artisans workshop is filled without issue

#

We already know single skill hubs work

merry horizon
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Fort could do with a rooftop agility course though

zenith thorn
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If that is what the argument hinges on, then it falls apart. The has to be something more it hinges on, otherwise its just relying on inertia that people do crafting in the hub currently and thus it should be that way.

fervent cave
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I wouldn't be opposed to smaller "satellite" hubs for individual skills (like artisan's workshop), and crafting guild with some upgrades could be that. I disagree with your take on the Fort though, bringing people together in one area really amplifies the social aspect of the game, and each skill has their own little section. It also makes thematic sense because the fort is a small community which would have people of different trades working in close proximity

#

I dont find it boring or repetitive at all

zenith thorn
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I find it silly that we have multiple guilds and they're completely irrelevant to their skills

zenith thorn
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Every skill become very interchangeable if

  1. I do them in the same spot
  2. In the same way, clicking on a portable station once and pressing space
#

Every production skill is very interchangeable currently, just different flavors because they play out so much the same way

tame tangle
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also the crafting guild will be the place to send the +5 crafting stuff off for extra exp so maybe add a loom and cutting station and whatever else is used?

zenith thorn
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Smithing, and artisans workshop, makes it distinct

zenith thorn
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What craft guild need is a bank, and the new crafting stations

tame tangle
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yeah bank thats what I meant

zenith thorn
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and, if time would allow, some artisans workshop luminite injector solution where we get a guild buff and remove portable crafter

fervent cave
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Is an expansion to crafting guild within the scope of this update?

zenith thorn
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there is no more burden to add them to crafting guild than anywhere else, I'd imagine

fervent cave
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The burden would be adding a bank and whatever else that entails

zenith thorn
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I don't think there would be all the stuff that would be ideal to do to craft guild for the update

tame tangle
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I think all of them so far have involved some kind of graphical rework but I don't know which ones were already done or being worked on

#

if it doesn't involve any graphical reworking, I don't think it's expensive? unless there's no space

zenith thorn
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I assume that adding a bank isn't a huge deal since they've added so many over the years

#

There is already a deposit box in the guild

fervent cave
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Even OSRS has a bank at the guild

tame tangle
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oh yeah i forgot the guild had a yard with some ore rocks, platinum ore placement?

#

it would somewhat be a shame to have the ore be so easily reached though if they have some cool locations in mind

zenith thorn
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Have it unlocked through elite falador diary

tame tangle
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there's an idea

zenith thorn
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Its the diary with least useful rewards currently

velvet frigate
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I’d say that goes to lumbridge personally but Falador is a close second

#

Like when is the last time you used the explorer’s ring

autumn girder
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free alchs without changing spellbook for stray alchables, and cabbageport for farming (I personally just use the livid farm unlocked one now)

tame tangle
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I believe jack talked at runefest about area tasks and how they're set in stone for rewards and the tasks themselves, and how that kinda sucks, maybe one day there will be a task refresh

#

I think if the runecrafting effect kept scaling past explorer's ring 2 it'd be pretty good? idk if there are other runecrafting rings

young dome
zenith thorn
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This, plus easy+med is requirements that the portable box today is locked behind

#

It was actually a later addition and not part of the task set rewards initially

#

Its definitely making it viable for late game players to use crafting guild

autumn girder
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add bank box at a lower tier, add a couple resources that are higher tier locks

#

like a platinum rock

zenith thorn
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I just think it probably puts the threshold for viability of the guild too high

tame tangle
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to be fair it wouldn't be a problem until crafting is reworked one day but yeah

zenith thorn
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but its still a distinct improvement to have a bank at all

#

So I'd take that trade, I'm just unsure if task set locking it is the best route

autumn girder
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that's why people were mad when the bank was a limited event thing

zenith thorn
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You could always do a bit of a funny trick, have a bank both upstairs and downstairs (since there is functinality both places), and have one of these banks be unlockable by task set and one just default unlocked

#

if the goal is to preserve a reward for task set

velvet frigate
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I like that idea

zenith thorn
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So noobs have to run a bit more but still leave guild as a viable spot to train

pure herald
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you could add some new function to the crafting guild unlocked by the task sets

tame tangle
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as it is now wouldn't adorning be a hassle, having to teleport back and forth betwen the nearest crafting guild teleport and a bank? or can you burial/ascend/adorn noted items

zenith thorn
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I definitely could see, if not mainscape due to portable crafters, that ironmen start using the guild as a hub

pure herald
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platinum rocks, a farming patch for whatever the new materials are

tame tangle
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though I guess ascending would have that problem any way, no bank at ourania I don't think

velvet frigate
#

Task set refresh to go along with the 110’s would really be a nice thing to slot into that “game health update” space.

zenith thorn
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Honestly just spitballing here from falador task set:

  • Easy: Unlocks a gemstone mining spot in crafting guild
  • Medium: Farming patch outside for whatever the fiber crops will be planted in
  • Hard: Second bank upstairs. Downstairs being default unlocked.
  • Elite: Platinum rock unlocked in crafting guild.
velvet frigate
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A gemstone in the crafting gui..ah

#

I’m a little worried about there bring a platinum rock since I like it when the 110’s take you places and spread people out

#

If it was just one rock that would I guess mean it can’t have rockertunities so that could still give other platinum spots use.

zenith thorn
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Yeah it becomes a question in how the rocks work and where they're being spread