#110 Woodcutting & Fletching (& Firemaking) - New Skilling Update coming Dec 9th

164 messages · Page 1 of 1 (latest)

arctic inlet
smoky pivot
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If I already have an Imcando Hatchet augmented with gizmos installed, will they transfer over when making the new Hatchet of not Earth and Song?

native moon
wooden junco
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Oh yes.. I'm happy that trees will still be deplete and will get cut down, unlike mining rocks

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Active players > mechanic > 'short' boost ❤️

mighty juniper
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Do elder trees share this tree timer mechanic?

undone island
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"However, Martial weaponry can only be worked on at a Fletching workbench, as it must be deposited into the supply depot at the workbench. Logs required for creating and upgrading weapons can be drawn directly from the log box, which can now be filled with noted logs for convenience."

So is this log box the wood box that we know of to store the logs? Or is it similar to how the Smithing ore bank interface is?

rocky cairn
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so why not give all trees these mechanics and was suprised other ore types wernt used to allow for lvls to match useagew lvl 81 flethcign for rune darts but can use at 50 ranged?

rare berry
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crafting components from pvm for masterwork weaponary not mention on purpose?

sharp shuttle
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great bolg for the update

restive kernel
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prior levels will be looked at, but they are outside the 110 scope

rocky cairn
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For these new trees, we’ve reimagined Woodcutting’s mechanics to address common pain points in the skill. so we release this update to improve a pain point but youve got to suffer for 13m xp first

restive kernel
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again

rocky cairn
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jagex logic

restive kernel
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that was outlined in the very first blog

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all or nothing mentality is very unproductive

rocky cairn
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i mean adressing the core mechanic of wc to all tress shoudlve been a big focus imo

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i get why its done this way but seems a bit silly at the same time

north heron
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will MW bow be chargebow or normal short/longbow?

smoky pivot
hearty bear
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Looks very good! Nice to be able to dive into this update over the festive season

wooden junco
fallen iris
rocky cairn
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@fallen iris love the new mechanic is there a timeframe we might see it added to pre 99

fallen iris
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nah i wish but it's a gamejam project atm and those are never guaranteed

rocky cairn
north heron
fallen iris
rocky cairn
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crossing all my limbs

fallen iris
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lol

wooden junco
rocky cairn
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i mean my toes are already crossed due to haivng my mothers feet might asewll cross the rest of it hah

wooden junco
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Hhehe 🙂

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Hatchet of NOT Earth and Song

undone island
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I think the new names for the hatchets are stellar and memorable

rocky cairn
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glad they took our feedback on the names

undone island
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Ember and Glade and Bloom and Blight are both similar to the other skill tools while making them unique to WC

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Outside of the scope of this update, but similarly related, are there Eternal Magic seeds being dropped? We already have 120 farming so could be easily integrated (hopefully)

tawny mulch
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Holy, this looks like a MASSIVE update. Way bigger than 110 Mining/Smithing. Kudos Breezy!

north heron
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Still think it should also be added to the xmas event with 110 fm that on the 25th we get to burn down santas hut

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then make 110 con next year & we rebuild it np

hasty linden
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Interesting that with this update bringing WC into parity with Mining tool-wise, it leaves Archaeology (which of course was 120 to begin with) “missing” the necromantic upgrade to the t90 crystal+imcando tool

toxic bronze
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anyone know if theres gonna be any changes to sana's fyrtorch and nature's sentinel outfit or are the gonna remain the same?

rocky cairn
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why would they change?

toxic bronze
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the 7% success chance on outfit

wooden junco
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I first thought the eternal trees would be on top of eagles peak, so on the mountains, but they are placed close to each other north of it 😮

If I'm right from the vid

undone island
burnt trench
# fallen iris lol

Am I correct in assuming the new mechanics only effect 100-110? All the other trees still behave the same and fletching level is still grossly mismatched?

smoky pivot
mighty juniper
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@fallen iris would the elder trees be getting the tree timer update too?

sharp shuttle
finite leaf
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why are the reqs for making the top tier fletching stuff comparativly higher than their mining/smithing counterparts

magic echo
fickle knoll
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I'm sure this has been asked 100 times, but has it been confirmed that fletching pre 99 is being untouched? Such as fleteching (u) for ironman?

restive kernel
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the scope of the 110 projects is 99-110

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the stuff before 99 isn't being touched by these projects but through game jams and other instances when devs have availability to work on it

fickle knoll
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Just making sure, people are doomsaying in game telling people to use up their logs before the nerfs

restive kernel
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the article for this has a really good description of what all is coming out on monday

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definitely worth reading- even if your fletch level isn't quite there yet

fickle knoll
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That's what I told them lol just wanted to reach out and see if its been confirmed

restive kernel
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some really cool stuff!

mild saffron
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so did that whole change proposed with the different tiers of shafts get scrapped (e.g. rune arrows needing Acadia Arrow shafts) because i didnt see any mention of that kind stuff in the post

sharp shuttle
mild saffron
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but its most likely not included in the update on monday right?

sharp shuttle
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no.

Content is between 100 to 110 woodcutting, fletching and firemaking skills.

F2P will get teak, more maple and acadia trees added on monday. F2p will also get woodboxes upto acadia.

hollow stratus
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Well, it sounds highly part of pre-99, and it's already known barely anything pre-99 is happening.

mild saffron
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ok thanks, was just making sure my stash of headless arrows wasnt gonna suddenly become only usable with bronze

fallen iris
fallen iris
fallen iris
mighty juniper
magic echo
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I also wonder if we're going to get a new necklace from the enchanted birds' nests. New hero item, maybe?

spring cypress
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While I agree that crystallize on mahogany being the best xp makes no sense. I don't think nerfing the method really addresses the problem. The actual problem being that higher level trees are generally just not worth chopping. It would feel better if xp rates were looked at for all trees so it would feel better to chop the best tree you can for the best xp at each stage.

rare berry
hollow stratus
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Do you mean the hatchets? Those have been said to fill the existing gaps in core tiers.

plucky bough
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Very excited for this update!

median igloo
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Looks really good 🙂 lots of content packed into one update.

brittle warren
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Loving just about everything about this update. Excited for the new hatchets (including the lower levels!), and thanks for taking our feedback with the names.

  • The new mechanics sound great, with good things for both active players and afk. I really like how they feel thematic to WC and not just carbon-copy of Mining * (e.g. trees still felling, the side of the tree to chop for the buff).
  • The lore of having Iaia tree cultivation on Gielinor is a clever fit and really heartwarming, glad to see both a sensible feel to it and a positive development story-wise.
  • The "burial" of the weapons is great, and the fluff of donating them to the armies gives it a unique and cool feel.
  • Simplification/QoL updates for ammo are nice to have.
  • Thanks for taking your time to get the MW weapon buffs right. I'm ok with waiting for quality. A delay lasts for a while, but content lasts forever, so it's great to slow down and get it right.

A few detractions:

  • Odd that you can't wield the Mark 1-4 versions of the bows. Also, shouldn't the base be Mark 1? That's how that number system normally works.
  • Disappointed that the Masterwork bow requires so many other skills. I'm glad it doesn't take 99 in all of them, but compared to the MW sword, it makes Fletching feel weird or less unique. Still love the idea of MW weapons, and looking forward to the update on the buff(s).
undone island
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@fallen iris for the fletching workbench, will the mk versions have a similar mechanic like heat for smithing when upgrading the bow or is it upgraded instantly?

terse plaza
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@fallen iris If we have a crystal hatchet on our toolbelt, will be able to remove it to make the new hatchet or will we have to make a new crystal hatchet?

hollow stratus
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Hatchets should be updated to match pickaxes and mattocks in regard to the toolbelt, so one should be able to remove hatchets from the toolbelt normally soon.

plucky bough
civic dock
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@fallen iris , the imcando hatchet with the crystal hatchet, to make the new hatchet of Ember and Glade, do you know if we can use our augmented Incando hatchet or do we have to increase it to lvl 15 to be able to take out the perks, so then we can use it to fuse with crystal hatchet?

fallow aurora
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👎🏽 not enough content to be worth calling it a skill expansion.

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is this a side effort to make the fletching cleaner and gate rewards valued?

fallow aurora
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RuneScape Wiki

The Ranging Guild is located just east of Hemenster and southwest of the Seers' Village lodestone. Level 40 Ranged is required to enter, though this can be boosted. The guild contains an archery competition and several shops, along with a tanner. Using this tanner is impractical however, given the distance from a bank. A combat bracelet can be u...

RuneScape Wiki

Archery shops are a type of store found in RuneScape. The stores are represented by a icon. Archery shops sell items related to the Ranged skill.

native moon
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well there's gonna be a fletching bench

fallow aurora
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that is already in the fort

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how does that interact with portable fletchers?

native moon
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they made a video

jolly furnace
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For the most part this update looks great, but the changes to crystallise and light form are WAY too disruptive. Changing XP bonuses from 50% and 87.5% to 20% and 40% respectively, more than halving the XP provided, is a HUGE impact to players. A more reasonable change would have been 40% and 70% (roughly a 20% decrease, which is still quite sizeable)

I feel like a broken record saying this, Jagex, but you need to stop making MASSIVE changes. Make small, incremental changes over time and give players a chance to adjust. Even better, give more of a heads-up for a modification this big.

I very much doubt that the new hatchets will offset the XP gains you've taken away by this adjustment. I get the reasoning for making it - yes, it will encourage training on higher level trees, but unless the new hatchets increase XP by the amount of XP lost by this change, the whole skill has been debuffed massively to the point that I'd be better off using lamps on it.

hasty linden
toxic bronze
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what time will the update go live?

fallen iris
fallen iris
fallen iris
wooden junco
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I just hope it won’t be like the Mining & Smithing rework, if that ever happens to WC and some others gathering skills. Where the rock won’t deplete. Makes not 100% sense to me personally 🙂

having the concept of staying ‘alive’ when you focus on the mechanic (sparkles, ..) and make it deplete slower is something more logical. A resource that depletes like most things still in the game makes more sense to me.

😄 goodluck everyone

fallen iris
halcyon hemlock
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Do we know if they will have the citadel stuff done properly with time for woodcutting and firemaking exp and resources scaling? As well as the mining and smithing resource scaling properly?

fallow aurora
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Tipping bolts now has a stack make limit of 20 to be consistent with tipping arrows and darts.

^ please invert this logic. Expand arrows and darts to x60 acts

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unless the quantity per act is extremely higher, with much more xp completed

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lol 1st?

rocky cairn
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@fallen iris forgot to ask the other day is the dragon hatchet still better than a t60 smithable hatchet if not augmented ?

fallen iris
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yeah

halcyon hemlock
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@fallen iris why wasn't the citadel resource scaling fixed for smith and mining. I don't see it in patch notes.

native moon
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Happy to see snow imps are allowed into the Christmas hub

halcyon hemlock
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I'll check real quick. I made note of what amounts I was getting pre update.

fallow aurora
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it it written somewhere how to get the new hatchets?

native moon
dense spruce
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shame that augmented imcando doesn't work

hasty quartz
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Anyone managed to find Witchwood?

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Nvm found it

fallow aurora
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how do you get the new attuned moonstone?

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are we going back to the dudes under ice mountain?

restive kernel
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Going to be closing this thread up in 20 minutes. Please use this week’s thread on the update #1315634598272569375

halcyon hemlock
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Woodcutting pre update (99)
6.48 resources 692 exp
Woodcutting post update (103)
6.48 resources 789 exp

Firemaking pre update (99)
6.48 resources 411 exp
Firemaking post update (110)
6.48 resources 560 exp

Mining pre update (110)
3.36 resources 255 exp
Mining post update (110)
4.2 resources 255 exp

Smithing pre update (109)
3.36 resources 833 exp
Smithing post update (109)
4.2 resources 833 exp

It would seem for Mining and smithing the resources scaling was fixed

Woodcutting and firemaking the exp scaling is done correct but did not do the resources scaling correctly. Which is mind boggling since they fixed the Mining and smithing resources scaling.

@fallen iris

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Both tests were done using the same boost i already had (made sure to let pulse core boost run out for post update test)

fallen iris
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i asked Stu and he said that doesn't sound right as it's all using the same functions

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can i ask you to sanity check that once again, and let me know please?

halcyon hemlock
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This was pre update

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103 woodcutting currently at 45.36 resources
After 1 action I'm at 51.48 resources. Difference of 6.48

Same as pre update

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113 firemakimg currently at 25.92 resources
After 1 action I'm at 32.40 resources difference of 6.48

Same as pre update

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Exp for both skills have increased though

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I do have to head to work. Should I put in a bug report in game before I leave or?

fallen iris
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Thanks for checking that, no all good, i'll note it down for the team to investigate

civic dock
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How to get the tensile vine?? It's been 2 grown idol, and I still don't have it. What am I missing?

halcyon hemlock
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Sounds good. As citadel manager for the clan I'm in, I try to stay on top of citadel related stuff

fallen iris
halcyon hemlock
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Have a great day

civic dock
fallen iris
remote juniper
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Does tensile Vine drop from ethernal magic tree?

summer zenith
remote juniper
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ill check it thanks

next phoenix
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is there any blm on the idols like we had with the shooting star?

fallen iris
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yeah there should be

fierce wadi
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is it from center or any vine?

next phoenix
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saw one drop from a vine

remote juniper
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do we need to use t90 hatchet to get it ? or we can get with imcando too

rustic mural
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What items are needed for masterwork bow?

pearl jolt
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Why would be need to have all the woodcutting spirits??

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That you need to cut all the logs 100 times ... fine .. ok

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why in combination with spirits??

placid knoll
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Scabarite cave so hot right now
(Willow and Teak spirits)

strong igloo
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You will need the new hatchet made in order to do that though

remote juniper
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i even didnt know that we have to talk with ramarno to be able to get vine 😦 here i am chopping for half hour lol

strong igloo
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I made that mistake when the new pickaxe came out

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Mined at fallen stars for a while before I knew I needed to speak to him

pearl jolt
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most ridiculous requirement that you need to chop them with the wood spirits

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instead of just the log itself

remote juniper
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wait a second ,

strong igloo
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Jager doesn't want people to get something highly valuable quick and easy otherwise it'll feel less rewarding without the hard work put into it

pearl jolt
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yeah, then do 500 logs

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i dont care