We're returning to the Gate of Elidinis with some post-launch patches.
Check them out here - https://rs.game/update-300924
#Gate of Elidinis Patch Week - This Week In RuneScape
168 messages · Page 1 of 1 (latest)
Makes sense to patch the strat of pausing the heals. It does make the boss more challenging
on a side note, isn't 15 reaper points a lil small for the boss or is it perceived to be "easier" than Croesus bec sus is best done in groups while gate is as feasible in solo
Ironman players can now collect Elidinis boss resources from defeated players.
Wish that had been done for Croesus as well, while they were at it
It is quite small. The Skill reqs alone are quite high.
Big W on updating the uncharted isles
Wolpertinger still bugged 😢 Love the change with ironman being able to pick up supplies, made doing this boss with mains very annoying
Chat bug still persists. Underlying issue not addressed. Partially disabling blank messages was not a solution :/
It's nice to see the hitbox clickthrough is fixed, but making the actual hitboxes huge doesn't seem to be the proper fix, since now they take up half of the neighboring tiles and it's much harder to click around the nodes
Thank you, and thank you so much for your #bug-reports-forms!
We've raised the issue to Jagex ^^
click boxes of the resource inside gate of Elidnis are stupid now. please revert it ! the resource overlaps the square you stand on to gather. you cannot left click on the square to move without clicking the resource.
It was meant to be a temporary fix until the proper one can be made
whoever comaplied about hit boxes before was just a skill issue with a mouse
pls revert the hit boxes are far too large now
yeah imo beforehand the issue was the hitboxes were slightly too big (intruded into standable tiles due to the actual model doing it in some parts), but now they're way too big and it actively makes it difficult to navigate around the resource nodes
Hitboxes too big, unplayable on mobile because Its harder to hit the right spot. No more GoE for me i guess....
Was already hard on mobile. Now I’m afraid to attempt it with todays update
If only I could reclaim my squirrel ears (and other items) once I keepsake them, so I can wear them as well to use those emotes/summon options. Same with shark fists > can't switch to another tier for other appearance, won't change my keepsaked fists 😦
I thought changing hairstyle when other skin colour was not a bug? Cuz I asked this some months ago and someone responded that this was a thing since the beginning?
Btw, changing hairstyle and beard is also a bug when colouring or equip certain things inside wardrobe iirc
But let's put that behind the wardrobe functionality, which has some bugs 🙂
Hitboxes for ladders x'D a pain
Why midday skybox is so dark after update?
The old clickboxes for the gate was bad, the new ones are way worse 😅 feels terrible to play now
I love skilling and skillingbosses. Been pushing myself to do the gate for a week now, about 400 kc. Sadly now the clickboxes ruined the little fun I found with this boss. I really don't understand how jagex could ruin this boss so hard after the sanctum release. Common loot is not very exiting, drop rates of everything except the sack is just... wtf? I'm out from this boss now.
Ty for the Nomad ninja fix 😄
Been reviewing this change this morning as it wasn't in my patch list last week, Clickboxes had been updated to fix the issue of gaps in the nodes which players had raised last week, the click box now covers the area the node covers. Discussing with the team on how to approach this as there is likely a to much or too little situation gonna happen here for the time being.
-Mod Azanna
When using dowser, muspah and having crater set to receive energies but use memories for xp, I can't convert any memories I get (if the spring is further away from crater
or it works for some but then stops and just doesn't work
Unfortunately the underlying issue is engine related so the complete resolve will be with the next engine update, right now we are working on some more targeted resolutions to stop the main symptoms of the issue
The gate clickboxes are a nightmare now. You can't walk to the tiles around the node...
Right now what would be the preferred option?
A. Small gaps in the node that can't be clicked (how it was last week)
B. Click box covers the entire node space (how it is now)
-Mod Azanna on reddit
Go in on reddit and vote wich one is better for the boss.
What has daily challenge keys to do with th?
I guess this is wrong
Oh wait
my bad (deleting this)
can't seem to read
No need to vote really I just wanna get peoples general opinions
The hitbox overflowing into the spaces that you need to move to is more of an issue than clickthrough. Can you make the 3x3 tiles themselves act a part of the node and revert the size to old?
Small gaps in the node that can't be clicked (how it was last week) defo preffedered even my mates and clannies agree
How quickly can this be reverted if decided to do so? Will it be in next weeks patch or can it be hotfixed?
Chatting with folks to see what options there are on the table, this is likely something that cannot be hotfixed and would need a coldfix (IE a server reboot, which would entail kicking everyone offline) so latest would be next week, but we are gonna continue to look into options
I guess if there’s gonna be a cold fix with GoE hit boxes is there any consideration on how the pillars work too? Their staggered spawn and frequency of dead clicks has been a nuisance since release
Thank you for your respons and your hard work to please the player. I really hope you guys can get this together before next week since my event buff will end next monday - was about to grind it out with the buff but I can't play this boss after the hitboxes change to be honest.
"The Gate of Elidinis was not happy with players utilizing Icthlarin's aid to delay its growth. It has realised it can use this time to concentrate, and if not disrupted, will accelerate its hold on the Gate."
That was fast. I guess I kind of expected it to be patched because that was a good strategy for the boss.
Edit: oooh it was a hot fix so it was already done. Oops.
unfortunately the hit box update has made the boss too infuriating to be playable for myself
The hitboxes of the tiles around the shards on the ground are absolutely awful to click on.
Yesterday you could click on both blue and green. Now, it's just green. And its even worse with other plots
While the hitboxes are definitely a higher priority to fix, I hope there’s time to also add interaction between the boss and the memory dowser (even if it’s just siphoning from afar) or having Divination level affect siphoning speed in any way.
hitboxes killed the boss
i mean it was already dead
but fully put the nail in the coffin
479 kills without any rare, tell me about it
im 125kc and already venting about rares so i cant imagine with ur kc
2nd rock on the left. This is the hitbox
Please fix the hitboxes soon. It's not normal to not be able to dive to a spot but to have to be on it to siphon. Thank you!
Wouldn’t that mostly nullify the main mechanic (if you’re behind the barrier)?
please fix the clickboxes asap, this is a new boss that people want to play and engage with, a coldfix is a completely acceptable solution in this case. This update has made the boss unplayable and there is even a current event going on related to this boss. Not fixing this until next week would be a huge mistake
can hitboxes at box be changed back they are huge now for no resaon
yeah its terrible lol
has to be a cold fix unfortunately
so they're not sure if they wanna do it
10% increased drop rate gone out the window too
y'all
no need to tag him
he is aware
and he has been tagged in here multiple times for the same comment
you're saying i cant respond to a comment one time?
its not like i'd tagged multiple times
just wanted to get my opinion out once
it was in response to the comment i deleted
someone else tagged him just minutes after your tag
ah okay
just wanted to make sure
i was like i wasn't trying to do anything rude/uneccesary
s'all good
And maybe, incorporate more playtesting for updates. This shouldn't happen
yeah i mean it was very noticeable within the first 10 seconds of playing
i have a lot of admiration for playtesting and QA and i know that they do a ton of work and cant catch everyhthing
but this above almost any update i've ever seen released
should have been caught
Perhaps the testers where only checking if it works and not the meta.
yeah thats probably exactly the case
100% ruined this boss with the clickboxes. wasnt bad until this update. fix this garbage
yeah im honestly shocked they haven't fixed it yet
cold fix or not this should be done immediately
I’m actually shocked that this got through testing. Is there literally nobody that playtested this for even 10 seconds? I mean, it only takes a few seconds to notice that this isn’t the fix needed for the ‘faulty’ hitboxes.
This “fix” really feels rushed and totally changes the feel of killing the boss, and should be reverted as soon as possible. Not next week, but just shove a full server reboot in. It takes like 5 minutes for the players so why not
Exactly
Exactly. You either take the game down for a few minutes, or you let people deal with these horrible hotboxes for another 7 days
It's almost like there's a taboo on taking the game offline for fixes throughout the week. It's like Monday is the holy day.
I think most people would rather have you take care of these things sooner than later
Yeah it needs to be dealt with immediately, no question
Sounds good
That means wait till monday
I mean it's their loss if so
Can you answer this or I would be quite interested how or what is the issue or changes how hitboxes are working. To give an example, if you change your camera, so another point of view, the hitbox can be different. I'm not just talking about Elidinis, I think that's just something in general. Like a mob if the hitbox would just be the model itself, it shouldn't change when zooming or rotating etc.
Quite some months ago I said in bug-reports that the shop npc in Kharid Garden has some weird issue, where you could hover her but no interaction would be showed, like a certain angle will change how the hitbox works.
To give another example, a bit different but also easy to see something is different are ladders and certain trees in the Fremennik Province. The ladders for example have gaps in the model and so does the hitbox, where I guess having a hitbox that covers the whole ladder would just be better (made a post about this some months ago as well in suggestions).°
°I guess there are three types of hitboxes : actual model (so if there are holes, they won't be included), box around the model (including holes) and just the square the model is in (hovering outside of the model will also make it possible to click).
And finally the trees, when 'highlight entity' came out, I really liked it and start exploring areas, I saw certain trees were not having a perfect highlight, or only half, or the hitbox changes when changing your camera view. After asking that in Discord here, someone replied this is due a 2D model of this tree still being in-game. Maybe or maybe not, not just 2d models have this type of hitbox (highlight entity) thing going on.
Something else that was mentioned about highlight entity (and so hitboxes as well in a indirect way) is that it is possible not all models, agility shortcuts, .. will show the entity > I guess due how it's coded at that time? Like if you go to Herblore Habitat and use the Agility shortcut to go to the island for the God Jadinko's, not every shortcut is highlighted.
Tbh, I also wonder this at certain moments or specific updates > fixes, if it's being tested. At the other hand, I somehow believe or feel and not just in Runescape, that testing it in some other 'game' that is not actually the main game can be different.
They use a copy of the game or parts and test it there, and it could look that there are no problems, but once it's added in to the actual game, there are.
Also it's hard to find every possible (new) bug when changing, adding something
Can you fix the dusk/dawn/midday skyboxes please? There was no need to change them for the entire game
Also bladed dive is still broken. It's wrongly targetting familiars and conjures
They could at least test what they’re fixing right? It’s not like the hitboxes broke while they did some other update. They tried to fix the hitboxes and didn’t even playtest them thoroughly.
If it worked in the copy they use for testing, than they need to either fix their copied file or the live game. That’s not an excuse imo.
A tuesday has been used for maintenance a lot in the last months, please consider to change it tomorrow since the boss can't be properly done now. Don't want to waste a week of 10% drop boost either
Just saying that tuesdays were due bank holidays
If there is or are another reason(s), I guess I will see if someone replies 🙂
No? I mean the 3-4 hours maintenance ones
oh
Not sure if there ever was a coldfix during some maintenance.. but if there was or if that could be a thing, why not 😮
could we just a news post tomorrow saying there will a coldfix on wednesday?
or atleast get the elindis buffs we have extened due to how awful the boss is to do with the current state of hit boxes @twilit lake
Just want to echo the sentiment that this would be welcome sooner rather than later. It's not unplayable but it is noticeably trickier to click around. Alternatively you could extend the drop buff another week if this can't be fixed until next week. Thank you! Overall a very cool boss concept.
Really hoping we get an update before they leave the office today on what they've decided
Don't you think it's too late for that by now?
Yeah, it’s after 5pm for them
Sadly I don't think we will see any updates until tomorrow and that's a big hope.
It's clear that whoever complained about it got the attention of the right Jmod. Because I don't see how this made the boss any better for anyone.
Ah wasn't sure on the time diff tbh I thought it was coming up soon
Honestly just wish they'd communicate what the plan is
id happily have the servers offline for 10 mins randomlly tomorrow to fix this
I think the Dev’s would also be happy if this was a 10 minute fix
I thought it was impossible to make this new boss worse, but you always managed to surprise. How do you make the mining node's hitbox bigger than the tile in its image? I'm going to walk to the side and have to take a step back, man, the boss was already horrible the way it was, why make it worse?
Please fix the mining node hitboxes! It's so difficult to click the tiles next to the rocks and its annoying to have to right click to use 'walk here' to move.
The droprates are horrendous for something with absolutely no variation.
The droprates haven't been released yet
Yeah, sorry to say but I find the changes to the Gate of Elidinis's statue fragments make the boss borderline unplayable, and at best an extremely frustrating experience.
I've got to echo the sentiment from the others here that having some 'holes' in the node was vastly preferable to randomly being chunked, AND effectively healing the boss to add insult to injury.
That said, I would be very curious to know exactly what the technical limitation necessitating this choice of 'fix' is, as if this kind of content is going to be seriously pursued it stands to reason that it should be resolved internally sooner rather than later... I don't envy the Jmods in this.
has anyone heard any extra communication on this today? or still nothing?
wait what? Since when was it hotfixed prior to update? Bec I still did it around sunday and the boss stopped healing every time i used the extra action
Is there any fix on the horizon for the statue shards? Over the weekend I grinded out 480 kills. I tried doing a kill yesterday and it was near impossible. I was hoping it would be reverted today at some point so I can tackle the boss again tonight.
even with the gaps you could click on the biggest center part of the statue pile and it would be accurate, not you can't dodge the attacks. Hot fix needed
yeah its pretty crazy it hasn't been fixed yet but honestly even crazier they haven't communicated what they're thinking tbh
+1 to fixing the statue shards. Its very frustrating having to right click>walk just to be able to stay next to the rock. not to mention accurate diving between rocks is pretty much impossible now. I don't think I have ended up in the tile I want once since it just dives to the rock instead of the tile in front. Hopefully this is addressed soon as it destroys my will to continue this boss in the near future. On the flip side, the rest of the update seems great!
It stops healing, but if you don’t use the pillars and deposit shards it heals a chunk afterwards
AHHH so that's what I means. I misunderstood
there is a setting for dive where you can change it to not target objects, doesn't fix all the problems with the boss but it will allow you to always dive to the tile you want and ignore the massive clickbox of the rock
HUGE! thank you!
This is gonna be a monday update i'm guessing
Jumping on the pile, the resized clickbox made this incredibly frustrating. Wrecked my ability to do this boss well. Please consider a faster reversion than next week, as that destroys the time from the Shard event for bonus droprates.
Also, agree that the drop-rates are super low for something that has so little variation and takes so much time. With current estimates of 1/500 for most of the unique drops, at a rate of 4ish minutes per kill, that's an average of over 30 hours to get everything. That might be ok if it were more afk (not that I'm asking for that; I like the lean-forward nature of an engaging boss), but for something I have to devote that much dedicated game-time to, it makes the RNG dependency for rewards a big turn-off.
Hey folks, we've heard your feedback regarding the click boxes at the Gate of Elidinis encounter.
To resolve this issue we will be issuing a coldfix tomorrow to improve them, at which time the following changes will take effect:
-Re-adjusted the clickboxes, models, and model placement of the statue nodes in the Gate of Elidinis encounter.
-Removed any gaps in the clickbox in the center mass of the model
-Removed some rubble that was bleeding into adjacent tiles.
-Adjusted the size of some models to compensate their rubble-removal.
-Adjusted the position of models within their tiles to compensate their rubble-removal.
As this change requires a coldfix there will need to be a very short downtime tomorrow, when this will occur exactly is currently being organized but we will inform players ahead of time tomorrow via our social channels. Thank you for raising your concerns.
Thank you for the response! Good luck Dev Team
Thank you!
@twilit lake thank you guys for your swift response to this dilema, appreciate you guys! cheers!
Thanks for the fixes 🙂
Thank you Azanna! 🖤
I was honestly kind of upset that you guys didn't just revert the change Monday after feedback. However, seeing all of the fixes being implemented here shows more care and attention to detail than I could have asked for. These sound absolutely amazing and I want to say I'm super appreciative of the dev teams work to fix all of this. Really well done, looking forward to the change.
Reverting it wasn't as viable as it felt, right away whatever solution we come up with required a coldfix so we felt it was best to take a moment drill down into the issue and come up with a fix, unfortunately due to some illness and ongoing projects we weren't able to get it sorted for today but it should be sorted for tomorrow and hopefully it will be the ideal solution overall
definitely makes sense, i think without a doubt it will be the most ideal solution, cant wait!
Thanks for your thoughtful and pretty quick response! A two-day turn-around is still blazing fast responding to community concerns.
Also, hope whoever was sick feels better soon!
Any considerations for adjusting how the pillar spawns? The one at a time spawn has caused a lot of dead clicks/inputs
We are still monitoring the launch of the boss and identifying points of friction and what can be done to address them, no promises at the moment tho
Thanks 🙏🏽
Best wishes to the team, and I hope they recover soon. Being ill is never a good time.
Measure twice, strike once and all that - from what you have described, it does sound like an ideal manner of fixing the issues at hand.
It sounds somewhat like a return to form for the game objects in question, to me.
many thanks!
@twilit lake is there an estimated time in which we can expect the Coldfix?
Now we just need all rocks to spawn at the same time
Sooo smoth now! Thank you for your help @twilit lake
Thank you for the GOE update! Everything is so smooth now