Time to forge your way to new heights with both the skill level caps of Mining & Smithing climbing to 110!
Check it out here - https://secure.runescape.com/m=news/mining--smithing-110-launching-today---this-week-in-runescape
#Mining & Smithing 110 Launching Today! - This Week In RuneScape
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hype!
ooh surprise Camdozaal graphical rework, am keen to see how it looks
pretty
does it require the same mining level to mine each of the primal ores?
yup, level 100
thanks boss
Does the primal stone spirits work as or give talismans? Cause i can see you're starting to take those off drop tables too
Those two items do not interact with each other in any way
was there something about the update being delayed an hour to let people wrap up dxp?
yeah 12.15pm game time/1.15pm Uk time
Why are they replacing them then? Seems weird
roger that
Modernizing the drop table
Replacing an old/outdated drop with a new more useful one
because i didn't want to squash the drop table even more to fit in primal SS, it's better to replace than to add
mod breezy spill the new pickaxe name here.. we wont tell anyone
๐น
imagine
I still think "Pickaxe of Axe and Pick" was a good idea
Why didn't they pick that name? Was the suggestion axed?
why not Pickaxe of Pick and Axe?
not subtle enough
Fair i suppose as long as all talisman drops doesn't get outdated 
pickaxe of danger and darkness (made by dwarves)
There's no intention of phasing them out or anything, i just looked at what dropped least frequently and what price/value they contributed to a drop table etc
Pickaxe of Camdozaal
You can see that i noted that in the dev note below the drop table-table in the patch notes
I understand, and excited for the update - was just concerning to see as an ironman that drops are starting to get replaced 
ofc, np
quick talisman thoughts
air: didn't have good sources to begin with, but who's making ice titans given they need 2 tertiaries?
water: arch glacor go brrrr
earth: corrupted scorpions are good for this
fire: edimmu weren't the primary source anyway
sweet. will you be adding the stone spirits to anything else? eg: can you add the primal stone spirit to motherlode-maw? i quite like that daily
Well, tried napping before the update launches but too excited to sleep. Work is going to be real fun today ๐ด
we'll keep an eye on the supply and feedback, and act accordingly
Will primal ore also be able to upgrade hatchets? The hatchet tiers have been falling behind. Or will that be something that is looked at when WC goes to 110?
curious anima crystal being removed from geode so mining no longer a way to get reputation in GWD2
'normal' Rare drop table?
will likely happen with 110 woodcutting later this year
no primal hatchet, , may add one in the WC update but no promises at this early stage
Makes sense
is there gonna be a primal mattock
I highly doubt
no other primal tools in this update outside of the pickaxe
when does update goes live?
Update in 55 mins
Gameplan is dump tris keys that I've been hording, hope for spirits then go mining.
Anyone else got any ideas?
Oh that being said, is there any changes to perfect juju mining pots? I'd thought that might have been on the cards.
i hope you're taking a look at the skirt clipping of new primal, its actually upsetting to watch the fanatics walk around with so much clipping going on
they're hard to get on video given their random nature, but assuming its an issue post-update i'll record myself to show it off
Maybe we will see in-game unless possible to tell us, but
will we be able to augment Tagga's corehammer
and then later for the 110 wc/fletch update our fyretorch?
torag is not tagga, but close enough
is it not Tagga's corehammer?
Never mind, he edited his comment
Maybe something similar for Mining, but it will remove geode/stone spirit chance? ๐ฎ
Rock State or so
nope
how long will the update take?
Few minutes
such a fast update lol
Why were earth talismans on the super rare drop table anyway lmao
Filler.
Is there a furnace on daemonheim? If not we definitely need one ๐ญ
So, I just found a Boric's book of metal entry, what does this do?
Put beach dung hole to it but in a way like the old rooms were. Enter a portal in one room, then another until warped with a furnace
Alright, ty
Why is 5% critical swing at 105 P2P only? ๐ค
"You'll need to bring along your Pickaxe of Earth and Song and delve into the Underworld to follow another lengthy process to obtain this new best-in-slot pickaxe - perfect for smashing away at Daemonheim ores."
Is this already obtainable?
ye it was released 45min ago
interesting. the main link i can think of would be thalmund but that would have to wait for wed
anyone know how we attune a moonstone?
Probably a necro ritual
i checked, not in there
Probably have to unlock it
new pickaxe name is out on wiki
||Pickaxe of Life and Death||
๐ฅ ๐ฅ๐ฅ๐ฅ๐ฅ๐ฅ
Can we please have a fix for star dust? No tool perks teleporting dust to bank please, impsouled and fortune
How is the Primal Pickaxe +5 better than the Pickaxe of Life and Death? On the RS newpage it has identical stats but the Primal Pickaxe is not augmentable?
How is the Primal Pickaxe +5 better than the Pickaxe of Life and Death?
it's not
On the RS newpage it has identical stats but the Primal Pickaxe is not augmentable?
correct
Ok must be a typo on the webpage then
what webpage
Go to Tier 100 Augmented Pickaxe, and check the table showing the stats
'Although the Primal pickaxe +5 is the best new smithable pickaxe, it has one drawback which is that it canโt be augmented. Thatโs where the other new pickaxe comes in!'
How is it the best when Tier 100 augmentable is 'the best' pickaxe
it says primal is the best new smithable pickaxe
Ah ok thanks
PSA: summon lorehound during mining
any disc/fc for shooting stars?
star find
ty!
Can we add the new stone spirits to Arch Glacor and replace the banite ones on its drop table pls 
i think that would make them too common since people afk that boss
Just make it hm only
yeah that could work
anyone have the +5 primal stats yet?
meant all of it but that is part thx
there really isnt a huge difference between +0 and +5 hm
im sticking with +2 until i can upgrade to the life&death
is there any alternative to star find for shooting stars info? ive been failing to get in for a while
I love the update, just not happy about the fact that a significant update like this came right after dxp. Most RS3 players must have participated in DXP in some form or another either playing on alts or just grinding combat/ necromancy. This is the second time it has happened, previously it was one of the boss release right after dxp. I am not complaining, just giving feedback on the timing of this update!
yup, that thought crossed my mind with people getting burnout
i +2ed mine and got the ore box ๐ farming a bunch now
the discord server; I will send you an invite
and since i dont mind complaining, im a bit sour about the primal spikes being their own thing and not upgraded via the elder rune + alloy ones.
since they're consumable, it'd have been wise to connect them (gold sink). now elder rune bars are likely to drop, along with the tradeable regular spikes being made somewhat redundant by the primal ones. alas! ๐ง
awesome tyvm was looking for this
basement maybe?
Somehow the 'climb down' didn't show up and couldn't interact with the stairs
The page says Boric, but you're looking for the blind dwarf under ice mountain in order to progress for the upgraded pickaxe
Reloading the game made it work
How's everyone getting on with the update?
Pretty good. Just working on the pickaxe items now. Looking for the black stone
Running around in circles on mos Le'harmless
best update since daemonheim dig site
add agility shortcuts to Daemonheim
its great, nice and simple, no confusion. not too easy yet not too difficult / time consuming. i thought we'd have to jump through a million hoops.
yeah, there could be a wall we can scale down at 99 agility or something, on the west side perhaps? it doesn't take that long to run around, it's just a bit janky when you want to surge
clannie said they did the "mine all 10 ores" achieve in under 1 minute instead of 5, fwiw
but support for shortcuts in daemonheim anyway
could reuse the animations for scaling up/down shortcuts at Trollheim
Stars end well too fast to do basically anything, would be fantastic if they scaled less poorly
im going to wait for things to quiet down first before doing any of that
stars are a nightmare, we need a hot fix to make them last at least 10 mins
whoevers idea it was to put one of the components behind shooting star is chaotic evil, absolutely terrible idea
any plans to make a QoL improvement to combat this? Either set stars to last a specific length of time, or change sourcing (e.g. make star sprite give the component when we hand in stardust)?
0 issues with stars on F2P worlds, lol.
Designing the content to be locked behind Shooting Stars was a really bad design choice. Stars get depleted immediately and you get almost no time to mine the star.
We're aware and investigating atm, will report back when we have a definitive action
Very happy to hear that, that is my only gripe thus far!
Does the Shooting Star wildy event have a chance to roll the fragment?
wonderful news, aside from that hiccup it's a fantastic update so far, glad to hear it's being looked into
Timegated AND rng-based mechanic for the augmentable pickaxe and the stars dont even scale to players so near-impossible to get to one before it's depleted๐ I thought skilling is about gathering materials and putting in effort to make items not waiting around and praying to the rng gods... Worst mechanic ever for creating a skilling tool. The metorite fragment should either be guaranteed from the sprite or the stars need to scale properly for the amount of players mining them so they don't get deleted in 30 seconds.
to be fair can save that as the last step
the moonstone bit takes hours so might as well wait on the meteorite bit
literally what I'm doing, but if you've seen how quickly the star depletes you know that the moonstone step will be long done before the majority of people succeed with the star metal
how fast is it going now? haven't mined em since the update
no one's done the moonstone one yet at least, but i guess new people are still logging on and discovering the update
stars are going from active to fully mined in less than half a minute, one in under 10 seconds ๐
guess it doesn't help that they're variable sizes too
doesn't sound tooo different from ~30 mins after launch
Good to hear, just in general it's kinda annoying to lock content on release behind highly competitive resources. Same happened with the ghost imp and the underworld achievements. It kinda just taints a release and makes it less fun.
So wait a sec, primal gear gives less bonus hitpoints than t90 necro tank gear? That feels like a bit of a flop for melee players :/
Also I heard that the new sword won't have a spec/passive, so that also feels ehhhh to me too xD
Is there any payoff for melee players here besides better spikes?
feel free to do evil trees on wc/fletch release though; those don't melt quickly
I mean it was nice in theory to get everyone doing a usually dead communal D&D, but the depletion speed was quite the oversight
i was hoping they would avoid this, but having less hp than necro tank and also no passive bonus is a big L
the armour requires ALOT more than necro t90 and is alot worse somehow?
100 smithing compared to 85,
99 defence compared to 90
does jagex hate every other style?
I can chat on this in tomorrow's livestream
thanks for adressing it, sorry for being overly negative, the update is very cool ๐
Looking forward to the livestream. LOVE the new and impoved communication streams coming.
Rework the shooting star requirement!!
Goes down way to fast! Leaast make it stayt for at eeast a minute or 2 before phasing for least a week?
You shld have seen the horde of zombies going for each star
Yep yep ^^^^
One should only be able to mine falling star once a day also with fragment
that seems unnecessary especially as it would timegate it for people that don't get it within one star
Could use a daily token to do twice !?
No need to limit people to one star a day, but just extend the duration of the star
instead of depleting ti by strikes, it will only deplete after a certain amt of time (Just like runespheres in the runespan)
I believe it will solve alot of the zombie horde hopping world to world to only find a s1/s2 star and in most case a silly yellw teletubbie
still insufficient, and unrelated as there's no limit, only for stardust
Maybeโฆ there should be a limit !? IDK ๐คทโโ๏ธ
Do you have any better ideas? ๐ก you seem to know more bout this stuff them me.
The new pickaxe name sucks and should be changed
they're saving the cool one for 120
hotfix for shooting stars is now live
((((( hugs))))) ty
Wonderful. Tyvm!
The Family Crest quest is no longer required to store Silver and Gold in the Ore Box and Metal Bank. The quest still unlocks the Smelting Gauntlets. based f2p update
Pickaxe of Earthly Life and Singing Death.
Right, whose idea was it to make a Primal Kiteshield, but no Primal 1h weapons?
Pog ty king
I have heard of the mining and smithing update
ty mod breezy its really a day one issue but neverless enjoy a cold one
tease for future atk/str update that lets you use 2h weapons with one hand again
Been fun so far. I went for the Earth and Song upgrade first but then would later find out that I still have to mine 900 new ores with a sub tier pick to complete the upgrade...
1000 new ores, actually...
stop adding things that require moonstones
it's good they made it suppress the underleveled message while you're eligible for that task
Get more moonstones
You only need 2 for this update anyway
oh good, only two! that'll only take me until checks wiki at least october!
Name checks out.
Or just do high-tier rituals with maximum spirit attraction, like I did
i have 120 necro i am not going to do millions more xp for no reason
It's not no reason if the reason is Moonstones
๐ป
that's why it's my name ๐
who's saltier tho? You or @haughty cape
sanctum's the new meta for those things
I am Arvee the Salty
didn't sanctum make moonstone basically worthless
why are dragon pickaxes a rarer drop from chaos giants than the chaos dwarf battlefield? It takes more quest to unlock them and they're higher level. Seems like something worth fixing now that dragon pickaxes are even more important to mining
prob an ironman
i guess to keep the chaos dwarves relevant and make the thrownaxes more the focus of them
that just makes unlocking chaos giants less worthwhile
the process of creating a pickaxe of Earth and Song is already tedious enough
having to get the draogn pick and then gild it
good slayer xp
would be nice if their area was considered a slayer area for co-op though
it'd be nice if they update Keldagrim in general tbh
modernize the layout for easier travel
see if some things can get streamlined
I put off making the pickaxe of earth and song this long because it's agonizingly tedious
it's one thing to require a rare drop but the stuff around getting it is unnecessarily annoying and then you have to rely on RNG at the lava flow mine
and you have to do this twice to get both an imcando and crystal pickaxe
I get an absolute insane amount of lagg after a while
At star
The moment the star is finished, the lagg disappears
1200+ dus destroyed so far... still no fragment from shooting star.
have ye talked to dwarf
I have the slab and moonstone
So I assume yes?
1400 now
I swear my account is bugged LOL... 12k airut no razorback gloves (ALL ON TASK), now this xD
yup sounds right to me
you dont get it from the end of the star you get a chance each hit to get the star metal frag
Ye but I keep destroying the 200 max dust
To keep count of my unluckyness
1600
got it on 1601
is it like you're running at 3 frames per second or something? if so, i get the same thing. setting graphics to lowest seems to fix it. the same thing happens towards the end of the wildy flash event tree.
Just want to put this here in case someone else experiences it.
If you die with your spirit moonstone it can be reclaimed by the Dwarf that gives you instructions for the new pickaxe.
good to know thanks
Well over 400 animica without the page, the rest of them I got before finishing the moonstone ๐ฆ
https://gyazo.com/7198495f6f97d9f90ba2db9300f9704e
is this supposed to be 'drygore weapons' not armour? typo?
Has anyone reported the bug with "Make-x" yet?
with it dropping bars?
Dropping bars, and those bars sometimes being...weird, yeah
it's known ๐
when you pick them up they seem to do nothing, you hit them with the hammer once and they're gone.
Yes, that!
indeed, i mentioned on my reddit post, there's a work around
Oh, sorry, I must have missed it, I just got home from work.
Any bugs with the page from light/dark animica? I got the others within the 50/100 for the moonstone but close to 500 animica without now
Ok, any idea what's going to happen with the weird bars? I was able to bank most of them after I dropped some, and realized what was happening with the disappearing thing.
not that im aware of
im unsure sorry, i think they may be obsolete now
Aw ๐ฆ Well, I'll hang onto them, hopefully a hotfix is able to fix them.
i got it so i think you're just in bad RNG territory sadly
if you hover on them they don't read anything, just ignore em. unless they take up resources? i'll test it now.
seems fixed, just says 'you lack the materials to create' if your invent is full. even though i do have the materials.
Cheese, if you're talking to me, I was just curious what would happen if I tried to do a "Make-60" of rune bolts. It filled my inventory, and dropped the rest of the unfinished bars. It did take the 60 rune bars out of my metal bank when I did that, though.
I was curious of that also, but i think it has been patched because i can't replicate what was happening earlier. have you tried again?
oh right, well check that it isn't robbing your metal bank when it happens
It is taking the full amount out, but I just did it one over the inventory limit, so it's not too much of a loss.
ok thats quite bad, that was my worry. its losing people whatever the cost of primal bars is each time it happens
Hmm, I just tried again with a full inventory, and this time it gave me the "you don't have materials (space?) to do this" message.
So it might be a bug where, if you have a free inventory space, it's not checking correctly between free inventory spaces and whatever the X number is.
yeah thats how i tested it, but earlier i had maybe 5 invent spaces free and i was withdrawing 10x not thinking (i was distracted); that's when the glitch would happen
i'll try it again, see if we can narrow it down
yup, its doing it again
I'm only smithing rune bolts, btw, just for your information.
So I bet it's some weird interaction between the fact that they stack, and the game trying to make the unfinished items also stack, even though they can't.
its when you already have a few unfinished smithing items in your invent and 2 free invent spaces, withdraw 3x and it drops 1 (and renders it useless / wastes a bar)
i'll mess around with it and see if i can 'fix' it? lol
Yep, that's what I'm encountering. My guess is that they copied the code from the 'make-x' from fletching, where both the reagents and the product can stack, but because bars can't stack, something's happening to the unfinished bars.
I think BLM kicked in after 1 million ores thanks ๐
I love the examine text of the Metallic Meteorite fragment
I wanna know who came up with it ๐
Yep, that's what I see too.
soon as you hit it, poof, disappears
its a spikes issue. were you making spikes @crystal ocean ? i've tried to replicate it with other bars / dif items and they function fine
No, rune bolts
oh? wtf
I'm f2p, can't make spikes, I don't think
it's any stackable item
it's a good update, but i am missing 2 things for parity with the Elder-rune tier that came before them.
While no one should realistically be using this new primal equipment in combat only the masterwork 2-hander, this update is missing dual-wield primal longswords +1-5 to match the elder rune offerings.
with most of this being sorta-recycled assets from dungeoneering, I do think those 2 items (cascading to 18 items) should exist for the extremely niche situation to be featured in rebuilding videos on YouTube Or similar-pre-invention use/keepsake key use.
so give my compliments to the development team for adding the very natural and safe option to mining to add another 10 levels of smithing/mining content
do hope that the upcoming woodcutting and fletching will have a bit more conceptual changes, changing around some tiers and re-vamping some of the numbers/...
why 2 different items ๐ค
Breezy mentioned in design chat that they had a stretch goal to recreate the warhammers
they cost 3m to repair i think
apparently it didnt make it
broken should not be on the GE.
oh right
In my opinion, for how niche these primal items are, they shoudn't have needed to degrade at all
you cannot augment them + they fit nowhere in the upgrade path for Player-vs-enemy purposes
i wish they were slapped on top of elder rune and not separate, personally
100% for a skilling perspective, they should have been separate
and it also needs the warhammer to be finished ๐ฏ
it's litterally the same as Banite -> elder rune Or orikalcite -> necrite,...
feels way too easy to make these primal spikes lol, and they're much stronger than alloy which takes 2x the time to make.
they said there will be a stream or blog post or something tomorrow where they'll explain the thought process of it all
one attached mistake is asking the player to mine 100 of each type of new level 100 ore with a lv90 pickaxe (earth and song) in the upgrade process. it feels AWFUL every step of the way. that progress should also have been allowed with the primal pickaxe +5
alloy spikes should have been removed Or moved to be made as elder spikes + alloy and have the existing spikes be auto-upgraded
being more accessible means more usable, and they should be usable
do you not like the primal pick? i think it's quite good. i wont be rushing the life&death one, already 120. honed would be nice though
Yeah, not sure on the thought process behind having to use an outdated pickaxe for that step
also: i wish every single one with a yellow name a good night, yall should be in bed soon, it's 11:30 at night. no one should be paid to work overtime as a CM THIS late. go sleep, tomorrow is another office-hour-day
editing this so i can @ornate scarab without pinging them.
spirit moonstone (rock) tells me that we're getting spirit moonstoone (wood) for 100-110 wc
spiritwood wooo
yep, and you better believe it'll require us chopping every tree with wood spirits ๐
@brisk jay please add a :mistake: reaction to that. โค๏ธ
also, i should ry/steal those.
yeah, use a primal pick, costs 1m to make at the moment
wait, you get those popups?
yep, very annoying
being on the earth & song attunement task will make those go away
we're halfway there (sorta)
we need a flowchart or crafting tree for that thing
โค๏ธ
Fletching and WC were mentioned as being next in line. Any chance we'll get warned if any existing stuff is gonna be part of the upgrade process? I'd love to be able to upgrade my existing bak bolts, particularly enchanted ones.
The masterwork 2h sword was fun to put together and honestly it looks good! But for a MASTERWORK t100 wep it really does lack in performance, it would be great if you gave it a passive or special that aligns with masterwork set.
possibly
upgrading common things like ammunition is a weird one and not really something we embrace
it's why we didn't allow it with primal armour spikes
but then i did also write in the M&S blogs about some things you should hold on to like glorious bars and what weapons were needed for essences for MW 2h sword
so depends on the context really
thanks for the feedback on the creation process. RE: weapon spec etc, it's very much intended to be a "stat stick" but ill try and talk more on it in tomorrow's livestream if there's time
Thank you. Would be nice to have a badass masterwork 2h sword that doesnt just sit in the bank collecting dust
as i say it's very much intentional
right this very moment, we dont have plans to change that
I hope that changes over night ๐
๐
it doesn't feel great having to mine 100 of each ore with E&S's insufficient penetration
is my impression of this stage of the grind
The problem is that it has no specs. It's a vanilla stat stick. Make it a component to upgrading the Zuk sword (with the MWSoA as well for bleed synergy) and we'll get somewhere.
Honestly, a lot of the main meat of this update feels like it's less intended to be a proper upgrade and more setting up the foundation for the proper upgrade when 120 comes around. I'm not objecting to that, but probably something to keep in mind.
Anything at this point to justify it's a t100 masterwork wep. I mean cmon for crying out loud the mw spear has a passive and that's a lower tier wep
The only peeps who are gonna use this once they get Vestments and other already existing stuff are keepsakers and cheapskates.
I predominantly use melee and there is definitely room in game for a badass 2h sword. The ek zekkil is legit just a eof wep leaving mw spear and zgs the only options for 2h which imo are outdated
This is still massively outclassed by bleed builds. Even without anything else the Zuk sword is better because it's got a good spec. I mean, it looks pretty, but I figured we were making things to get used, not keepsaked.
Like mentioned though, all this is forgiven if it's a component for upgrading or making a new weapon from the Zuk sword or something. I still to this day don't understand why crafting is not allowed to be a part of BIS.
They don't have an excuse after necro.
https://old.reddit.com/r/runescape/comments/1eqqilv/lvl100_smithing_to_make_lvl100_defence_to_wear/ This and the comments therein summarize my point actually.
any particular reason were making Masterwork 2h sword have no special ability or passive making it dead on arrival?
because right now Masterwork Spear or Noxious Scythe or Lengs are better
for an Item that difficult to craft. Kinda disappointing.
can someone help me understand why Jagex is so inconsistent....
Helm is sellable but the rest isn't....
Is it intended that this unlock at 105 Mining is marked as members?
It shouldn't be.
I can help you out mate!
In development terms, this is what commonfolk refer to as a "bug", which is an erroneous programming error that can make it into post-production cycles! It in fact happens sometimes that the intent of the developer is missed either via an incorrect or missed line of code or entry in a data file! Especially with larger updates, the chance of bugs increases with the lines of code delivered!
TL;DR: it's a bug mate they didn't slight you by intentionally making parts of an armour set not sellable. Shit happens. It'll probably be fixed as early as the upcoming Monday.
fair enough;
another concern who comes up with these estimated prices?
like what was this guy smoking
I think sometime last year they added more realtime tracking on trades and it affects the price of items on the GE pretty significantly. Some early trades on new items are fuckin insane
Dude posted a +5 Primal Pickaxe sale he did for 1b
If memory serves the tracking update happened around the cashstack update
Reading how they are looking for a proper fix for shooting stars almost sounds like they're increasing priority for the shooting star rework that is jamming.
honestly its more disappointing how inconsistent the skilling tools really are.
Hatchet = T70-> t80
Fishing Rod = T40 -> T70
Mattock = T80 -> T99
Pickaxe = T90 -> T100
for Previous BIS to Current BIS
Oh yeah.
Honestly, I would like to see more upgraded fishing tools. Example: Rune harpoon for level 50 Fishing, Dragon harpoon requiring level 60 Fishing. And masterwork fishing tools requiring level 99 Fishing and offers improved catch rate.
lets avoid the masterwork tools.
the masterwork 2h sword is already dead on arrival.
Darn.
like it should be related to fishing if anything similar to the others.
like you find fragments while fishing or something
or a mini event during fishing hub has a chance to leave fragments behind
I still don't understand why the one mod tried responding we needed mining and smithing before working on a t90 hatchet... ๐ like inconsistency is irritating... we have t90 pickaxes without 110 mining and smithing wtf? xD
and the Rock Golem Invention Outfit... not even updated with this to have teleports similar to the other gathering Invention outfits honestly mindblows me
Golem outfit also still not on Vic compared to every other (MTX) elite outfit.
That outfit really got the low end of the stick.
sorry for the late reply, but what is this about 100 ores using E&E ? i literally logged in when update hit, ran to the nearest rock (without talking to any NPC's) and just started mining to get 2x of each for the primal pickaxe. wasn't an issue to me.
Hello mods, please make primal sets appear here
worth it?
@ornate scarab Feedback: looking at how niche the primal 2-handed sword and the primal smithed equipment is, I would highly recommend removing all degrade mechanics from all smithed equipment: Primal, Elder rune, Banite and Necronium armour and replace all "broken" instances of the armour with their fixed versions. they are not augmentable and reasonably only serve as super-entry-level equipment pre-invention & burial armour.
especially looking as the vestments of havoc and the deathwarden/deathdealer armour do not degrade.
- visual bug: the mining animation with the pickaxe of life and death still uses earth and song pickaxe model
required to charge the moonstone
the process to get the lv100 pickaxe of life and death requires you to charge a moonstone, you're required to spend 50-100-ish of each stone spirit to mine the old ores to upgrade the moonstone, than it gets a second section where you are asked to get 100 of each daemonheim ore with the earth and song
ohhh my bad lol, then again i'll just do that with my primal pick
do you have an earth and song on your toolbelt?
nope, a primal +5
i do get the new pickaxe effect/stats, so it's visual only
what's the reason primal armour cannot be sold in ge?
Bugged
I find it odd that the new pickaxe is exactly the same as primal +5, except it can be augmented
For a chase item, that's pretty anti-climax
yeah, i'd be nice to have a +1 stat on the 'fancy' pickaxe, but then again perks are quite a big upgrade in themselves
it has +5 max damage over primal +5
oh?
ah in that case no issues
indeed, worth the effort
When used while Mining, the perk yields a higher chance of receiving double ores.
EaS was in the same boat. I dunno why this should be odd now.
I guess I never realised
As in, get primal + 5, slap it on the toolbelt (so you always have that on hand) and work your way towards LaD.
I do need to get my EaS off my toolbelt, yea.
Gotta make 2 LaD pickaxes in the end
Suggestion possible work around for star problems "To help those looking for fragments and those who still need levels for the update, for the next 30 days all stars will be level 8"
and a notice to tell people to talk to that dwarf first, too many people have been spending hours at stars before realising they had to chat to an NPC first (their own fault obviously) lol
I feel the increase of star hp is sufficient for now. Making them base level 8 would just be dumbing it down.
When the initial hype wears off, in like a week, there is no need for extremely long lasting shooting stars
yeah it's plenty imo
FYI from Breezy - see #854264223794462720
Repair costs are pretty much in line with any other armour of that tier, they're not 50m+
Primal is intended for training purposes
Hope this clears things up ๐ซก
do they plan on making any new bars out of the individual ores?
Question: why can't I sell primal armor +5 on the GE?
it's a known bug ^^
any citations for that?
None that I can give you right away, a bit too busy ingame for that atm sorry
So how we lookin on actual voicelines for Sanctum? ๐
Mod Azanna said "it's been flagged up" in a channel that is not available to the public. I cannot provide screenshots of this channel, sorry ^-^
sir, this is the mining and smithing 110 section 
All good!
this new pick axe is just so not worth putting the time in to go for i don't like the fact iv got to mine every rock 50 time and more that's insane
it would so much better is to buy the stone for this stage and just have to perform another ritual or several other rituals in order to charge it with the power of nature
even it has to aqquire nature runes of some type
it is definitely worth it
im not mining tones and tones of different ores for some stupi enchanted stone
it is nice when not everything is buyable
and you have to put in the work to get something bis
it just too long winded i dont like it
its gonna take days to get all this stuff
its just insane for me that isnt worth my time
Runescape grindy? No way!
You can always make a primal pickaxe +5 then
Enjoy!
yup, i prefer play-to-win over pay-to-win
i never considered ALL repair costs were gonna be lowered by us being 110 smithing
that's kinda pog
but yeah it feels like massive wasted potential for primal gear to just be there for the sake of you having something to make at the level bracket after elder rune, at the same time its also exactly what it was made for so maybe our expectations were too high
i don't agree with the MW sword being "just a stat stick" though, it deserves better
it's interesting mining now needs switches for fastest upgrade of pickaxe
It might have been asked before, but would there be any upside to using the masterwork sword instead of a physical ezk?
using primal+5 then swap out to E&S before the blue bar fills?
So dead rewards on arrival for 110+ skills? Why even bother of raising the skillcaps if the rewards pretty much suck?
Why not make a set that uses both smithing and the current BIS as components?
I'm fine with keeping PVM as a main source of good gear, but the crafting stuff should be involved also.
Someone mentioned at the end of the stream of Mod Luma's Shooting Star GameJam, reminded me of the Star Sprite as well ๐ฎ (Star Sprite pet?)
I'm hoping we can Primalize TMW at some point to hopefully give an excuse to upgrade its passive to something more relevant.
Quick question, maybe for the mods:
Why don't we need to redo the whole grind for a second pickaxe of life and death?
It seems bit silly that the guy just gives you back the materials, even though you FUSED them in your first pickaxe??
I mean, I got two life and deaths now, but ... ??
because this grind is awful
Even if it can be aweful (honestly, just long), doesn't mean duplicates should be handed out like that
Imagine making 1 blessed flask and you just get a second one for free, because you made the first
Or free second Earth & Song after you finish the first
How does a second pickaxe benefit you? Right, it doesn't.
Tool-belt
where can i see what pages i have from that doric book?
i think you can check the achievement drop down
but failing that, doric himself?
thanks ๐
The Star Sprite graphical update looks cool. Will Shooting Stars be graphically updated?
Will there be a possibility of Masterwork shield and one-handed weapons in the future?
Uhhh are the primal gear (excluding the helm) untradeable on the GE by design or?
Its a known issue
A suggestion I think it would cool to have a series of masterwork tools and wepons for Skilling and combat that have passives that help in game. would be cool to see mw getting some proper love again.
they should make it so ore boxes can hold geodes like the wood box holds bird nests
but also make it so they only deposit to bank if you remove them instead of auto depositing
that's a bit annoying when you're tight on bankspace
That would be awesome to see more masterwork equipment.
- Masterwork one-handed stab, slash, and crush weapon.
- Masterwork two-handed crush weapon.
- Masterwork shield
- Masterwork pickaxe, hatchet, and mattock.
I thought the oddments cosmetics were supposed to rotate to new items after their 2nd rotation of the first wave?
Tool-belt, cosmetic, sense of achievement.
Boric*
There seems to be an issue going into the basement of the house, though.
It happened twice (to me) now that the stairs are not interactable and I was forced to re-log.
Not sure how to replicate the bug.
what's the current rotation?
~3 different sets of perks, toolbelt, cosmetic
Planting Flag Rest, Treborn, Bulwark of revenge, Aegis of devotion. Basically the same rotation for a third round.

Do we know when we will be able to sell primal armour in GE?
have you completed the prior quests and stuff for doric/boric?
It was reported as a graphical issue.
A few people have had it and its fixed after lowering graphics.
Not sure if this is the best place to ask... has anyone noticed they aren't receiving Mining XP any more in their Clan Citadel? Smithing works fine (Oops, I'm dumb, Smithing similarly XP-less), but mining any of the ores/stone at the Mining plot isn't giving me any XP after the update. (I'm 120 Mining, in case it still works for 99 and below)
ah weird
this is known ๐
I had the issue happen when teleporting to the invention guild with passage of abyss.
But not consistently.
Perhaps it has to do with failing to load assets when teleporting that are on the border of the player's interactable range?
(Just spitballing here)
for some reason ive lost my primal ore box
i cant have dropped it
maybe how
i got logged and my box has gone
thats me examining the bank placeholder
gonna make anotehr
great name ^
so, i've noticed when i deposit my ore box into the bank it drops my ores in there too, automatically; my question is - what happens if a players bank is full?
"If there isn't enough space in the bank, the ores will stay in the box while banked."
ah ok thanks
#RShotfix
Newly obtained Mining and Smithing brawling gloves should no longer drop with zero charges
is there any thought on adding more "meat" to smithing to 110?
Maybe minor smithable items and such
as it stands there arent really any rewards to get except for the sword, so its kinda just 110 to be 110?
You can boost to 110 smithing. So it's fine.
Not sure if this has been mentioned yet, when using "make 'x'" for smithing. If you select max amount, if you don't have space in inventory the extras are dropped on floor. So if you select 60, 32+ are dropped on ground and wasted.
it has been
dont know if its been ask or not but is it intended that aside from the broken pieces only the primal helm and shield are tradable on grand exchange?
this is a known bug
i mentioned it yesterday but repair costs are cheaper globally as a result of our higher smithing level, that's a neat benefit imo
still have yet to see how the armor spike changes shake out in terms of combat viability and the resulting profit opportunities that would come from smithing them
but i will say, having something you'd wanna make make and use up repeatedly with primed glorious bars would be great, as that bar being needed will pull up the demand of every single ore in the game
reduced repair costs are neat, and spikes is ok, but compared to herblore the actual unlocks here are near nothing.
If they dont want primal armour to be usable and only be for leveling thats fine, but that means the entire update kinda only gives 1 item, that being the sword.
comparatively, herblore has more unlocks at just 103 than the entirety of 110 smithing
i understand they want to set it up for later but it almost feels like there is nothing to do with the skill and nothing to work towards other than more xp
as stated, that is exactly the point of the update
more levels and a continuation of the methods you were using to get those levels
whether that's what the game needed most urgently from a smithing update, i think many would say it wasn't and we should probably have some discussions about what it means to update skills
i think we already have a really good example of what it should be like when updating skills with herblore
mmmmm yes and no
if you're fine with waiting 12 to 18 months on the update, sure, herblore is a good example
but these 110 things they're stacking ontop of the existing skills are made in a quarter of that
i am partly playing the devil's advocate here, that's the update cadence jagex is trying to go with right now and because of that the updates are gonna be quite small
if it was up to me, because the game is already so extremely content rich, i wouldn't mind waiting that 12-18 month timeframe for a skilling update that did everything we were asking for
thats fair,
I dont know why i expected anything else, but its not just me it seems like general sentiment was a hope we would atleast get something
anything at all
and so when the armour comes out and its worse than t70 deathwarden it kinda paints it in a bit of a bad light
i understand it just follows the precedent sent by previous sets
but its t99 and requires 100 smithing and 99 defence, cant we just have some fun?
i'm hoping the combat team puts tank armor rebalancing higher on their list of priorities
deathwarden IS the new stat baseline for tank armor, all tank armor should have those stats unless giving them so would make the armors that are tanky through other means too strong, but right now that's just cryptbloom
i would love to see tank armour being relevant gear for mid game accounts
i think its especially relevant now with gim coming out
theres gonna be a lot of accounts in the midgame for a while
yeah yeah exactly, good tank armor would be really nice to have when you're not crutching on ghost conjure and don't have access to soul split
when i say all tank armor i mean it, bronze, snakeskin, mystic, the whole spectrum
yeah when vampyrism is your only lifesteal tank armour becomes really good
i know for me my biggest goal early was getting to ganodermic
i used a lot of time on it and was super happy once i got it
and then the step after armor is giving defenders and shields stats that makes you feel like you actually have a shield equipped
i don't really care that bone shield is giving you access to defensive abilities, it can still be the job of real shields to give you the bulk to tank things sustainably
Keeping up with the steps and mats for making these high level items is really excessive. I've never seen such a thing. thousands of ores and a dozen steps. it's just a total mess imo. And no way to really track? Off-putting for me.
Fair
The sword wiki site has everything you need to track your progress in it, but yes, a streamlined ingame process for it would be nice, but then it wouldn't be runescape
will the Masterwork 2h sword ever be usable ?
Is there any point except for the new pickaxes to raise mining and smithing to 110. The rewards seem to suck badly?
i'm currently crafting a new sword and i have a feeling it will only end up in the bank as a reminder of this landmark skill update 110 ๐
So itโs only an update purely for the grind without real purpose? ๐
if they don't add a similar boss to Corp then yes ๐ or slayer monster or hard Corp
Err how is that related?
you not use Melee in the game ez
primal have bonus hp useful new skills boss + damage reduction will best
Would be interesting to have enchantments we can earn via PvM, minigames, or other activities that can boost our primal gear. Kinda strange that our daemonheim-esque gear like the bow and maul exist in game with unique buffs but the primal armour doesnโt. Albeit this armour is craftable and I get that a craftable shouldnโt be ridiculously op.
Can we talk about these xp rates? Why is new ore slower than light and dark animica
Thereโs nothing else that could have been done to get faster xp?
how do you know?
Iโm using runemetrics
post your mining preset while mousing over the ore box?
Hello Mods, when will the shooting star buff be removed?
probably monday
they said it was a band-aid fix iirc
thank you, yes, I am after a definitive answer,
good luck!
I have full outfit, cape, quarry master and stone spirits
and the L&D pick i presume
And urns
so it's lower XP than animica with primal stone spirits?
so you got L&D and like maybe at least 104 mining?
109 ideally
Yes 103 mining
hmm maybe they they intend it as more of a moneymaking thing for now with the others relevant
oh
Iโm not using life and death yet
that might be expected then
oh don't even bother with primal then
i guess you're using the primal pick + 5 now which is better than nothing buuut
I m making it currently. Charging the crystal
good good
Just observed that itโs slower xp than animica
i believe there are levels where banite is faster than animica
so this is a similar situation
might just need more levels etc. for crit rate, better pick and such
Also why would they make us use the lower level pick to charge the gem
Why not upgrade the primal 5 into something that consumes the ores but lets you complete the task at t100 pickaxe
And still regardless less than 200k xp per hour for any skill should be looked at
People might not like this, but the goal is to retain players. They should be looking at ways to speed up xp for new skill content
I assume the new skilling boss will require Minin and smithing
hardness tutorial
it's also because it's technically attuning the pickaxe to the gem, not the gem itself (as you already did that), even though the progress is bound to the gem
realistically it's probably over that number base, doubleable with basic non-MTX boosts etc
probably comparable to 100 arch
also gives loads o' money
inconsistency nitpick: would try to use "110 Mining" across the board instead of "Mining 110"
a guy in the dev diary also said Mining 110 at some point
the 2019 updates being "Farming 120" and "Herblore 120" pissed a lot of people off
the in-game achievements should probably be changed to follow the natural "110 Mining" instead of "Mining 110" too
otherwise happy to see that for the most part it's the correct order this time
Why is primal full Helm tradeable in ITS repaired state and the other parts only in destroyed states?
known bug
can't believe they didn't reboot the servers asap to patch that one
or that it even requires downtime at all
I would like the ability to upgrade my Abyssal armour spikes (alloy) to Primal abyssal armour spikes, by using primal bars or primal spikes on them.
they're made of entirely different ores, upgrading one into the other would be wierd
but upgrading either into primal alloy spikes with whichever part is missing would make sense
use a primal bar on alloy spikes
OR
use a concentrated alloy bar on primal spikes
both result in primal alloy spikes
any reaon why primal +5 body and legs arent sellable in ge?
it is a known bug
you can check #bug-reports-forms to see the known bugs list
it gets updated frequently when things get fixed and issues arise
i see okay thanks. i thought it was because they didnt want people dropping the price so low
I really hope that Jagex understands people's problem with this update and take it on board rather than taking it as an excuse to scrap the whole project.
That was made before the reception for this hit presumably. They'd have planned that out.
this update was received overwhelmingly positive
so i wouldn't worry too much about anything being scrapped
There's stuff we REALLY like, but there's also stuff we REALLY question.
Jagex has had a bad habit of letting people's reaction to the second of those bury the update of relevance entirely.
The Update Shelf of Doom is more of a warehouse at this point, and not all of it can be blamed on engine spaghetti.
Itโll be fine
They wouldnโt be putting resources to more 110s if they thought it was a bad idea
I hope they deliver. Similar has been said before. The weapon style update springs instantly to mind.
The update itself was good end game content for smithing and mining is a good idea because by the time a bot gets to those levels if they get banned, they will have to grind another 24mill xp to get there again. But the only issue here is that the armor has no desirability, it canโt be augmented, it has no set effect, degrades.
My problems with primal
Here is your other problem with primal armor. primal whist not upgraded to +5 is 14 levels lower than its 99 level requirement... player owned ports is 2 levels less (tier 88) and does not require 110 smithing or mining between 24 mill xp in either skill or getting pop armor. (Iโd rather do the latter 24 million mining and smithing xp because neither skills were fun.) Masterwork armor (level 92) outclasses primal even if it was tier 99 because of the damage spreading ability. Elder rune +5 does not require 110 mining and smithing and u can buy it off the GE within 15 second avoiding 110 smithing and mining. Vestments of havoc armor is 4 levels lower and doesnโt degrade and preforms at its level.
I thought this was an April foolโs joke but I realized that it was not April. Why bother grinding to get 110 mining when u have so many better options, this is why primal armor is dead content.
Necromancy armor does degrade and does not have to risk life or limb itself like melee. They can far cast and hide in a corner and win a fight.
Thing I would have done.
1 Combining all the stone spirts gives you primal spirits using any type of divine energy.
2 I would had made primal armor a tier 95. (First tank armor at 95 with no set effect your reward for high level skilling.) I would had made it untradable.
3 Combining primal+5 and masterwork creates aetherium (tank) tier 100. It gives the regular masterworks set effect and if you get the aetherium(primal 2h+masterwork 2h) it gives this set ability for each piece of aetherium you wear you gain a +2% damage boost to melee.
At this point your better off grinding player own ports, buying elder rune off the Ge within 15 seconds or getting necromancy armor. I guess skills aren't all as valuable as we thought and borderline pointless.(this sucks if you enjoyed skilling.) primal seems pointless on its own maybe it will be a good cosmetic. Theres so many better options and it feels outclassed by all. I also thought it was weird how the pickaxe of song and earth is worse than primal which also takes 15 seconds to get off the GE but whatever. the masterwork 2h felt like it was done right. kinda wish we could keep sacrificing tier 90 equipment to allow primal to preform at its level. maybe sacrifice Teralith. At least we got new content for skilling that's good I guess, thanks for the update. why did you make all the ores the same level for mining?(They all the ores in daemonheim weren't all given at the same level. Why was it ok to gate keep Abyssal lord(115 slayer) but not ok to gate keep promethium for 110 miners. ) Promethium could had been a nice high level reward for 110 mining, instead any new player with 100 mining can access it. i feel like now bots can crash the price of it because any one can access it at 100 mining.
This really feels like we got half of an update for most of it. Particularly, the level up boost half. The QOL changes are NICE, mind, but siloing Primal spikes from the existing ones seems silly.
Can we expect any additional changes to skills that have been increased to 110 retroactively? If a skill that is increasing to 110 could tie into a skill that has already been increased to 110.
For instance, with crafting skills increasing, lets say a new gem is introduced into the game. Possibly creating a new gem rock to mine that could provide that gem.
Yes. That's one of the reasons they started with M&S. Now that they've established the next tier of core metal, that opens room for new things like primal hatchet, crossbow limbs, etc. It's not like M&S is locked in and won't ever be touched
That's quite a lot of confidence to have in Jagex. Granted, they've been doing good work recently, but still. Pencil me as cautiously optimistic.
Hi I have been unable to find any info on this. why can I not sell any primal armour other than the helm? Why is primal equipment simply not selling?
It is a known bug
#bug-reports-forms has a list of the known bugs
Thank you very much I felt crazy
Haha no worries
I'm really looking forward to see how 110 Smithing will interact with 110 Fletching. Masterwork crossbow made with 110 Smithing and Fletching?
Why is the process of making this high level stuff, like the mw 2h, so bad with xp? Should making this sword really be 3k xp / hour? After finding out that I'll have to do that for 37 hours, I'm not interested and if the fletching/crafting items in the future are the same, I won't bother with those either. Just my feedback.
W Breezy
Masterwork is intentionally not for XP gain, so that the main motivator for such a long process is the GP, or self sufficiency etc
This was the original intent with MW armour, and so we stuck that principle with the weapons
Ty for releasing patch notes early!!
I get that but when you look at combat, which isn't beholden to such a restriction, it might be why skilling isn't preferred. I can get the highest gp output in the game plus great XP at the same time by doing combat. If I grind for a crazy drop, I'm not missing out on XP at all. If that makes sense. Anyway, just my first impression.
Don't bosses give half xp per hp, compared to normal mobs?
Also the TMW is super, super, super useful. Ive never regretted making one. The sword is more of a novelty that probably wont be holding the same value.
just gonna jump on this; unfortunately those movitators aren't there, masterwork smithing is less than 2m gp/h and almost nobody makes more than one set of base masterwork armor for themselves (as both havocs and necromancy has superceded the places where TMW was good)
Lack of XP iss still a de-motivator which is the design intent, so as to not flood the economy with MW items made because people wanted XP and that was a good way to get it
could it be increased, sure, maybe by a bit, but it would intentionally never be a viable training method so to speak
yeah, it definitely fulfills that design goal
OK I didnt expect that would be a design intent.
What are the odds of getting an update to the visual cue for rockertunity? I spend 15mins playing with the skybox to try and make it more visible and I still can't see it. It blends in with the background almost everywhere - and if you're hearing impaired/can't use sounds you're scuppered.
Like this is the best I can get at marmaros and you can barely see it.
i've had this issue sometimes too, its usually due to being zoomed out too far
could look into it, now that we have VFX maybe could do something, i don't think we'd have capacity for it though
our VFX'ers are hard at work on other updates atm ๐
past a certain level of zoom in, the vfx go from barely visible to super visible
but i agree, tbh ever since i worked on the M&S rework in 2018 i've wanted it altered
Breezy coming in clutch yet again 
shout out mod Azanna for getting me the 3443523 screenies as well
"oh there's a typo" can you send a new screenie
messing with azanna over typos will always be funny
Awesome ty :) I get that it's not a priority but yeah it's super annoying
Any reports on the progress of updating shooting star (and possibly evil tree if WC is next on the 110 list)?
this is the latest info we have on things
Raised it internally and production are looking at it, but i can't say much on it
Honestly, the big thing is doing for it what was done for the divination D&D and letting the associated boosts be stored for later use. Adding an event shop that has interesting stuff in it beyond just exp would be gravy.
It is definitionally more restricted than normal mining/woodcutting, so giving it some nice goodies seems appropriate.
yeah i really do like that effect from div caches and have thought of bottling other D&D effects
is that what's right? idk, it's part of a discussion to have
Also, the new ores are super slow xp/h
I was calculating my time for the sword way wrong. I was using folding progress time to calculate "progress" for the other items. So the process isn't taking near the time I thought it would. Thanks! Just now starting on the main parts of the sword!
is this with L&D/Primal pickaxe+5?
and at level 110
what's the setup?
The way Mining works, when you reach a new tier and use lesser tools, the XP/h curve dips
until you get the right tools/level unlocks
Hey Breezy, honestly, iโm still a bit looking into the usefulness of the 110 mining and smithing update. Thereโs no real reason to ever use primal armour or the new swords.
And the ores are argueably worse xp/h compared to old methodsโฆ
Itโs not really motivating to crush out 99-110 tbh
102 primal +5
But light animica is more xp/h
at 102 i believe that's kinda expected
i'm investigating the reports of the XP
trying to understand the setups folks are using
As far as the 110 update is concerned, the primal equipment is mostly intended for training
as opposed to intention for use
But that's something we have interest in looking at, in terms of melee tank armour from mining and smithing as a whole
any change we'd make to primal would be for the whole skill, or start at a certain tier like 70 for example
Dg ores do have a multiplier of 0.86 so it should be higher mining xp/h than light/dark animica which have a multiplier 0.84
In my case 102 mining, golem outfit, primal +5, 99 skillcape
You may have a lower rockertunity multiplier which is a significant difference
^
Since at level 106, primal ores get an increased rockertunity multiplier
the levelling benefits you unlock through the skill can make quite the different for XP
which is why i say as you enter a new tier, at those begining levels, the XP can be lower than the previous tier
until you get to the high end e.g. 87, 88,89 for bane
primal mining at 110 will be better than animica mining at 99
I balanced it to be similar time to MW armour
Feels so weird seeing primal out of dungeoneering, I hate this update.. I mean, another name of the armour and a reskin would fit alot better.
tubby can T pose if it wants i dont care ๐
love the update, keep up the good work
i think the high alch price is wrong, examine says 1280k not 6640k
and whats up with the store price ?
iirc because of the nature of a hotfix, there's sometimes a mismatch between the client and server. In this case shops look at a mismatched value
sorry i should've answered this first, it's an incorrect value which we hotfixed earlier this week
thanks for the answer ๐ was so tempted to try it out haha
Since Mining got extended to 110, what would you think of adding a new tier of skilling urns after Decorated?
Ancient urns, which would be designed to work with resources up to level 120. Skills that go beyond 99 and have urns: Farming and Mining.
Ancient Mining Urns would work with Daemonheim ores.
Sounds like something for the 110 Crafting RCE feedback channel, when that arrives in 2025
yeah that's an idea we've discussed
Sounds nice! What would be the ideal level ranges to craft such urns? Decorated tier is within level 76-84 Crafting. Would it be safe to say that such new urns probably could step into level 100 Crafting territory? Or keep it within the level 99 Crafting cap.
Not really looked that far other than here's a possible option
Are existing offhands/skilling outfits on the table for updates? Like the mining outfit adding a teleport to the star 3 times a day? Is the mining update done and out of mind or is that something that could be implemented? Like what is the process for these updates. Will there be like a period after the update where feedback is being considered and more updates might come out before moving onto the next skill?
There have been four big updates this year that have/had a Right Click Examine blog where they gathered feedback and utilized it to shape the content
I mean like what does the post update process look like. Like is there going to maybe be a second round of (small) updates for the skill that was just updated in a week or two to flesh out some things based on feedback or some things that were missed or once a skill is out that's it. If you want something else added too bad, maybe when 120 comes out
Mod Breezy has already released the patch notes of what he is changing for the M&S 110 Update, based on feedback
Oh okay so there will be a brief period post update where there will be a trickle of smaller quick updates to round things out
If needed, then potentially yes
thank you for completely ruining fallen stars, for this update. It takes 10x as long to tubby, and yet, the reward is exactly the same. Thanks. ( Not!! )
This was a bandaid fix because it was next to impossible to get progress on release, a proper fix is coming on Monday
My bad, it'll be reverted the week after
was there any mention of Mod Luma's gamejam update for shooting stars?
just this:
Typically not for features, but depends. Although, Mod Luma's shooting star gamejam rework had teleports on the mining outfit iirc
So maybe when that comes out
Are the other masterwork weapons going to be weaker than the boss variants of weapons? And if so, would there be plans to make the bis weapons a combination of skilling products and pvm drops?
In the current state, the masterwork sword is in a pretty undesirable position
We've discussed the feedback internally and looked at options of what to do in this sort of area
Will discuss what we can once things are more concrete going into next week and beginning development on 110 woodcutting and fletching
Shooting star rework is going to become M&S 3.
locking stars behind 110 mining so they're the main training method for 120 eh
locking shooting stars behind life and death pickaxe process only
if you wanna be really evil: before you can mine a s9 star, you must have mined a s8 star. Before you can mine an s8, you must have mined an s7, and so on ๐
also make it a comp req with no grace period
anything to enrage the comp capers
Pet chance only from stars after 120 mining
hey the runesphere is kiiinda like a star that has level reqs for each layer at least
Stars used to have level reqs as well.
oh yeah, 10 times the star size prior to M&S rework and sometimes gave gems
both still apply to OSRS
size-10 and size-11 star hype 
The issue i see with this is the Original Mining and Smithing Rework still hasn't even Introduced Arrow Heads, Hatchets, or anything unrelated to Mining yet.
So this is a very poor excuse to need Primal in order to do this, because it hasn't even been Done for the other Core Metals yet.
Who's to say they wouldn't add those with a fletching retiering or rework?
They have literally said that a new hatchet is coming with the wc update and will use primal
It also stands to reason that primal will also be included in the fletching update
But also primal arrows will probably be DoA cause god arrows
which I understand it'll most likely be DoA
the point stands, the original mining and smithing Update introduce several new core metals back in January 2019.
We're now in 2024, and none of those were even added since then up to Elder Rune
Thing I would like to see is extreme potions. They released super potions with Croesus and then forgot all about them
Where tf are extreme mining, woodcutting, and fishing potions?
realistically If they do this they really need to consider a Potion that does a Combination of them as a whole for 6 Minutes similar to the Overload but for those Nessessary Skills.
Mining is also affected by Overloads as well tbf.
Right now with Croesus though the 110 Mining did technically aid those who do that boss for Mining specifically
Mining is one of the easiest sections to do now.
Fishing is still Horrendous.
We kind of already have that with perfect plus but that provides double ore and increased woodcutting and fishing success rates
Have you seen the fishing success rate formula? It's abhorrent. How they apply buffs is.... like some buffs don't actually do anything because they're applied and then rounded down instead of applying all the buffs on the base rate AND THEN rounding
Honestly I don't do Croesus. got the 100kc and was dead as hell for me.
I understand others enjoy it though.
I'm more into Bosses like Vorago, AOD, Zammy, Telos, and Solak, and Raids.
but Jagex thinks Raids isn't very saught after in the community, but if they just removed the Lock they'd see its much more appreciated in PvM then so far majority of others as most enjoyable Content in PvM
you would need the metal of that tier, to make the hatchet of that tier though
what else would you make hatchets with?
i agree i'd love to see fletching components and stuff from Orikalkum to ER but the baseline still stands
Well for the T90 We don't need Primal.
Theres Elder Rune for the Non Augmentable, for the Augmentable easily could incorporate Evil Trees.
that a metal for those things needs to exist
since we have the Impcando + Crystal used to combine like the Mattock and Earth and Song
the inconsisetency between tools on skilling is pretty terrible and worse now then ever.
well the 110 update would be the T100 tier, which ER is not in this case
So we're Skipping T90 like we did Mattock again?
point being, if we want consistency in tiering and stuff, it makes sense to build the foundations of it, for example
I'm explaining the point you made about M&S not needing to be first
alright.
Does this confirm were combining Imcando + Crystal -> Whatever then Upgrading again all in 1 update?
or we skipping t90?
It would be nice to Introduce a Combination of those 2 like the others, then have a seperate T100 Upgrade.
That would be Augmentable Tier of Elder Rune. To Maintain Consistency.
Similar to Mattock / Earth and Song
technically there's no augmentable t90 mattock :p
yes i agreee, the mattock is super inconsistent ngl
as far as we're concerning ourselves, it's in the 90 "band" haha
we see it as the equivalent, even if it's got a quirk to it
its fine, not like there's gonna be more mattocks anyway
well as long as we're also doing a Tier 90 Hatchet on top of the T100 I'm content.
its atleast consistent enough.
t90-99 i don't care which honestly ๐
well tbf, we thought the same thing with after Earth and Song truthfully.
but I see your point.
i didn't
fair enough
Hopes and dreams
Hopium
And dreamainium
wielding the hatchet fills you with determination
Hmmmm why does Primal Pickaxe need 100 Mining to use outside of Daemonheim? It's 99 inside Daemonheim.
same reason novite requires 100 Mining to mine when it only requires 1 Mining
Yeah. Makes no sense for some reason lol.
Because tainted vs non-tainted.
Every mining tier is at a multiple of 10
Except bronze
Waiting for the dg retiering rework after all skills 120 released
@ornate scarab Not sure if this has been mentioned yet,
3 of the Primal Combo mines,
The current order does not make sense based on their Dungeoneering Tiers, nor is it alphabetically consistent.
[[Kratonium & Novite mine]]
[[Fractite & Bathus Mine]]
[[Promethium & Fractite Mine]]
Ideally these would be
[[Novite & Kratonium mine]]
[[Bathus & Fractite Mine]]
[[Fractite & Promethium Mine]]
Wiki links found:
https://runescape.wiki/w/Kratonium_%26_Novite_Mine
https://runescape.wiki/w/Fractite_%26_Bathus_Mine
https://runescape.wiki/w/Promethium_%26_Fractite_Mine
https://runescape.wiki/w/Kratonium_%26_Novite_Mine
https://runescape.wiki/w/Fractite_%26_Bathus_Mine
https://runescape.wiki/w/Promethium_%26_Fractite_Mine
when will stars be returned to normal balance to mine :/ taking forever to mine it. I doubt if a star is able to be tubbied solo anymore
The rush is over, please return them to normal mining times
monday
Yesssssssss, oh my gosh yes! thank you
they're not supposed to be placed based on tier or alphabetically
i just chose random ones, mostly tried to mix low and high tiers
next Monday*
I tweeted today's patch notes for M&S a couple days ago https://x.com/JagexBreezy/status/1824521849528860931