#Sanctum of Rebirth Launch Week - This Week In RuneScape
1866 messages · Page 2 of 2 (latest)
I mean I can't do Raisal (I can do nm here and enjoy it). Necro might be better but that doesn't mean mage/range are bad or non-viable.
I am not sure if this is sarcasm or this is something he actually did lol
he actually did
We're reaching the end of interesting challenges available for Telos, but we're not done just yet. Blindfolded PvM is actually so insanely rough for obvious reasons - this challenge is one of the longest for me, clocking in at 46 hours! Oof.
I will be doing a more in-depth commentary (unfortunately don't expect subtitles because it'll be unscri...
I wish that were the case; I'd love to not waste necro runes and ecto for the grind to get final boss back. I'll probably give ranged a try just in case... it can't do worse then melee.
I'm not disagreeing that Necro is stronger than the other styles, I'm just saying that it doesn't mean the other styles aren't an option/viable. Might mean slower kills or whatever but it's not like Raisal/Hermod where you CAN'T use anything other than Necro.
My dude there is only nm... maybe you missed my post earlier, but I got my 1 hm kc after 7 straight hours of attempts and will not be going back unless they change things(which I am not optimistic about).
Congrats on getting the HM kill 
True. It isn't a hard requirement... still feels like a soft one to me, but again, not my biggest issue, just an annoyance.
Appreciate the sentiment, but not particularly happy with it.
It's still an achievement to be celebrated 😄 you persevered, took on board feedback, learnt from some mistakes and got a kill
You might not like it still and that's fine too
It's more of a defeat than a victory, since it means the end of my IFB goal, as I will never have the supplies to make it though 99 more kc.
I do appreciate the tip about double escaping backwards after the sand phase... without that I would not have made it.
Hey, I see it as a huge achievement, congrats! I literally wont even attempt it, too scary 😂
Thanks.
did you have ifb before?
cause thats a huge achievement itself
Ah, no; I had final boss and will certainly get that back, but I was making reasonable progress to IFB, and while I was still quite a long way off, it seemed attainable.
Boss pet farming kills it for me. I only have a handful of pets and some of those were an absolute pain
I want the vorkath pet or the ed2 pet but I don’t have nearly enough kc apparently
And vorkath I can’t beat in hard mode so my drop rate isn’t ideal
It’s like 1/2k normal mode or something
Right there with you... although I can survive a duo so that was my plan there.. only 24 kc hm and no pet so that one was going to be a struggle
you have to remember the higher kc you have the better rate pet is
True... except for rax, which I don't have yet and wasn't looking forward to, and tuz, which I fortunately do have.
Did something happen with boss armour / defence in general? I heard stuff about Rasial having lower base defence (and thus higher base accuracy), and for F2P KBD seems to have the same thing. Base accuracy vs KBD just went up significantly.
Man, the 3rd boss in hm is so mentally tiring.
Especially reading the glyphs towards the end when you have 2 similar ones.
Feels like 50/50 chance to get it right or to get deleted.
It’s really not. It’s a common mechanic in a lot of mmo PvM
That I find it tiring has nothing to do with mechanics in other games, lol.
👍🏽
It just means I am not used to the mechanic
The third boss is mentally tiring, you really have to be 100p focused to win
Saying its not is just dismissive
100% agree, except my issue isn't really with the glyphs... I rarely struggle with those except the one time I got to 4/5 instead of 2/3 glyphs.
For me it's the floor tiles where reaction time is nonexistent overlapped with other mechanics such that there's too much to try to pay attention to and any mistake is fatal... I actually kinda liked the glyphs because for once there was just one thing to focus on.
most of the floor specs are just a timing thing to not get caught off guard
any mention from the mods regarding the awful frame rate drop in this dungeon?
forced to get out of ds sunshine
120fps at wars
113fps outside the entrance
38fps when I enter
some of my friends cant even play due to the poor optimisation
Exactly. I don't dislike the mechanics, it's just something to get used to.
With the glyphs it really doesn't help if you rotate the camera upon return and you can't tell if you have one or the other anymore.
I found that associating a name with a picture, then remembering the two names, was all I usually needed. Like monkey, scarab, crocodile, pyramid, etc.
So you don't focus on the lights too much?
Not that I've seen, but I agree this is an issue. Not the biggest one for me but it got bad some times which did not help.
What lights? I didn't even know there were lights o.O
Oh, nope. I looked at the image.
I heard turning down bloom helps for now
+1 to this. They also don't account for the fact not everyone is going to have great ping and people play from all over the world. So with higher latency it makes it almost impossible to do.
Didn't even notice the lights, but that kinda makes sense... but with that image, I'd call it "man" and "cat" and just remember those when I get back up.
turning off volumetric lighting has given an extra 20fps
That might be helpful. Because there are some patterns which are exactly the same, but rotated.
So if you rotate your camera, and both variations are on the floor, it becomes a guessing game.
Ah gotcha... yeah most of the images are distinct enough I think. Got confused once or twice but usually the image-name correlation worked for me.
People use the images on the glyphs? I only use the lights
I didn't even know the lights were functional 😂
I hadn't even realised there were images until I watched a clip of someone else doing it and he mentioned it lol
How do you mentally retain the light alignment? Is it just a visual thing? Does that work for you?
Idk if the mechanic has any major change on HM, but on Normal I just note where they are. e.g. double bottom + full mid, full top + triangle
No changes in hard mode that I noticed.
Images work for me coz one time the light placement was similar on all 2 and only 1 was right so going off by the image than lights
I've not encountered that that I've noticed so far
that's the main point I'd like to see extra time added to tbh, on normal at least
the window between coming out, rotating camera to actually be able to look at the glyphs, and then moving to the correct spot is super tight
Once you have it down, just think how much it will benefit you at other bosses
Zuk immediately comes to mind
what mechanics of Zuk does it help with 🤔
I could be late to the party, but you realise that the symbols indicate the safe spots to stand during light up pads?
I am usually able to do it comfortable but only coz I have the images they have a name a man , a cat or random made up thing in my head. I really hope they do change the floor to a clear solid colour…
I found the different coloured tiles causing visual fatigue
For example, this scarab with green tile in the middle means safe zone will be here, centre of arena
I hadn't registered that ngl, but on normal mode also don't need to because there's enough time to just dive in response
Is this in the sandshadow realm or w/e that phase is called? Like when you see the symbols on the wall ahead?
when I realised that dive gets reset from it, it became the least problematic mechanic tho 😄
I still struggle at pizza phase on Zuk sometimes but I see where you are coming from
Well, up until I waste dive on dodgin the waves
In main combat, left symbol will light up in the sky. This indicates the location of the floor tiles lighting up. Then second tiles will be right floating tile
for example, see picture above
Hourglass shows highlighted, green tiles are the safe spots
Oh this is for the floor is lava mechanic not the underworld rune instakill. Cool, useful to know.
Is it just me or are manuscript drop rates a little too low?
For the underworld, i gave all the symbols names 😛
Would be pretty cool if those glyphs were above her head instead
Omg wtf I never realised those were there I only look at the ground
what happened to story-mode....i lost my mqc+comp cape, wont be able to get them back very soon, i suck in bossing...
Oh same. This was how we realised in duo/trio we all got different runes XD I was saying "croc cat" and people I was with were like "no, I have neither of those"
Can do a duo or something in NM if you like? Not sure how the difficulty scales but will hellhound + aegis aura, you can survive alot of hits
Nm is the "easier" mode. You can do it in a team if that helps. If you can do GWD2 (or tbh some of the quest fights like Endgame) you can definitely do these bosses. Might take a couple of tries but I'm sure you've got this :)
Funny enough, when you right click them, they already had names. But we all just substitute for our own names 😛
Thank you for the tip @ionic swift can’t wait to see the overhead safe spots, I wonder if it would be easier / difficult..gotta find out tomorrow ❤️
No problem, it helps if your reaction times are slower just to pre-plan where you're best to stand. But don't forget, dive ability resets after successful dodging of them. So you can keybind dive and move alittle more effectively. Then also stand under him for shockwaves if you want to be lazy.
Yeah but who has time to remember those names?! Cat/dog/croc/wave/scarab/time/pyramid/human/spike I think I ended up with.
But not after dodging the lines that go from one end of the floor to the other. I learned this the hard way :(
haha true 😛
Very cool tip, I have dive keybound but usually face tank at times so I am hoping this will help ..I also was getting annoyed at the fatigue p3 caused me just looking at the floor ( I wear glasses ) and I really hope it would help reduce that..alternatively changing the floor to a solid colour would do wonders too..
😯 I had no idea this was a thing... never even saw those glyphs... how much earlier do they appear?
💯
Does the floor glyph indicator work on hard mode?
i'll run a HM in afew mins and let you know 🙂 I know that the glyphs increase from 2 in p1/p2, to 3 in p3
I've found it marginally helps, if i can quickly see that one tile will be AOE free for the round, i can move there
Are new bosses melee friendly?
I saw RSGuy do some kills with melee
It's ok if you're good with dive/barge
7 kills of the third guy even using my lorehound and no book? Come on man. It's just MQC...
8... silly
I never saw that cause I use modern camera 😤
After omid's tweet, willing to try this because of my garbage slow memory reaction brain
Not even a little bit... even in nm
Some feedback QOL:
During Nakatra, the glyphs on the sides show where the 5x5 impact zones will be after 2/3 of the fight.
Those glyphs should be moved to one side.
Perhaps in front, below or above the cat statues in the room.
It proves for some more clarity, since the intention of the glyphs is one to predict the explosion/safe area.
Melee isn't the best option, and this is coming from a melee fan 😦 There are mechanics which require you to move away to avoid damage, so you end up cancelling alot of abilities. Melee has always been decent at quick burst damage but lacks in other areas.
Thanks. Maybe I should have changed my question to "Are the new bosses non-necro friendly?" >.>
Yeah, someone did hm with ranged in #media
It's doable with all styles, the main thing is a lot of movement
Which melee probably suffers the most with
Been struggling with ranged in HM on the 3rd boss. There is just too much, too quick, for me to deal with.
I can't avoid the 5x5 explosions most of the time, which is why I die after getting to the halfway point.
In the past 4 hours I only managed to get to p3 once, dying with 300k hp remaining
If your non-necro dps is competitive with your necro dps, probably
@ionic swift deleted the image because it's a bug being fixed 😛 @zinc forge just so you're aware
Took me 7 hours to finally get a kill =/
I just feel it's a waste to reset the dungeon and continue with normal mode, since I only got the 3rd boss left
But I am getting close to be doing just that
Thanks pal, appreciate it 😄
That was why I kept going lol
My solo ambi kc is one less than the rest of ed3 and this has bothered me for years
Imagine if you could run ed1/2/3 without the npcs, that would be nice.
I miss dungeon trash mobs already but I am the minority there
I did that on my 3rd run. 2 hour aura and stuck
Gave up
I feel only with vamp auraI can last a bit longer.
How does everyone tank the obliterate attack?
First devo, second reflect+debilitate?
I disrupt resonance sometimes. Else devotion or reflect debilitate
I cycle devotion and barricade, then extend my conjures for free under cade. If I get caught with low adren I'll reflect and/or debilitate.
Can throw a resonance in if you need to, it'll block at least one of the hits
I use images, I call them funny names:
"smiley face"
"Upside down face"
"Hamburger"
"Person"
"Dog cat thing"
"Crocodile"
"scarab"
"monkey"
"horse"
Although examining them gives you the real name
Which is the desert pantheon gods
@quasi granite is there any plans in the work to fix the lag issues or whatever is causing it to be unplayable? I can play anywhere else in the game in ultra or ultra+ but i cant even load sanctum up in minimum? its that bad it makes it un-playable and its frustrating being side-lined when everyone else can do it. surely its not my pc? the auto setup puts my settings and pretty much the highest for everything.
this is something the team is looking into ^^
ill try that, thanks for the response 🙂
Yup yup as said above 🙂
thanks king ❤️ good luck in your new role, much love from kravy clan
suprsingly im getting like 120 fps even while watching twitch
and my computers hardware age is starting to show its cracks
1440P
idk i go for best fps without all the fancy lights but still decent graphics
during combat just tested im hovering around 70-100 FPS
im also watching two streams lol so
im all for optimizing it tho if they can manage to get us any better frames
12 3rd boss kills and still no tome? with lorehound (i know, it probably does nothing) Not asking for a 7B drop... it's just a lore book
I think you can just do normal mode for these.
I am doing nm
Ah. That doesn't seem like an excessive number to me then, at least compared to some of the mqc reqs... it certainly beats the requirements for those of us trying to maintain final boss... to say nothing of those who lost IFB! Though in fairness, those are pvm specific achievements.
IMO, though, the bad luck mitigation is a pretty fair solution.
Anyone test if transfigure works during the wave attack?
wouldn't be surprised if it doesn't
How critical is Dive? On my current primary account I’m up to having completed Extinction
But still need to do TotG, ED4, Aftermath, and all of the other quests in that line before getting to [[succession]]
Wiki links found:
https://runescape.wiki/w/Succession
last boss is gonna be significantly easier with dive, and a lot less frustrating
Would be great to be able to change the colour of the grid attacks
It's top tier quality of life
can you not dart the first two bosses, wait for the cooldown to expire and then kill Ambi normally?
Someone in another server just told me this too... maybe I will try it! Thanks.
lorehound does nothing if it's consistent with other EDs but you can try a dungeoneering master cape (if you have it) and perfect plus potions
Lag and tick perfection aside, made it to last phase of the last boss, but tile attacks are so fast that you can't stand in your ulti. Forget melee, lel, I shouldn't even have used ranged
Sidenote, QOL update, please make "start new instance" a right-click. So don't accidentally scrap our old dungeon, and so we can streamline creating a new one.
Edit: Still with a confirmation tho
Preferrably for all of the old ED's too.
Honestly HM last boss feels often terrible with the floor mechanic. Maybe should increase the time of the mechanic (should be still quicker than nm, but maybe slightly less quick as it is now) as I've found dive is not too reliable often (input lag, diving just doesnt sometimes happen quick enough even though I click it asap). Maybe doesn't happen with top PC and internet. Also if the camera is positioned badly and bottom row is safe, it takes already time to rotate the camera and then click dive (I know, skill issue). Possibility to zoom out more would be nice in this situation.
Are you being reactional to the floor patterns showing on the ground? or do you know what order they will appear and have your bladed dive ready beforehand on the correct tile?
Thanks. I'll throw it on my cape and wish for good luck like usual.
Reactional, in the first part of the fight, there is no way to predict the pattern? Or is there?
Yeah the rune patterns are displayed to the left and right of the boss in p1 and p2
then there are 3 in p3, west/east then finally north
It takes alittle time to get used to but it's made it easier for me to know to either try react or stay still
Okay, I'll try tomorrow, I feel like my camera is way closer than yours on the picture, not sure why
I'm using the Freedom camera setting found in the options menu 🙂
I think they should move the patterns closer to the floor
so it's more visible in modern camera
100% agree, they need an adjustment or something to make them more visible or understandable.
It was not in my line of sight all because I used a modern camera that doesn't zoom out far enough
Someone previously suggested projecting them from the Statues at the base of the loot chest staircase
there is a problem with that
fire away
cause of WNE compass, seems to be based on that direction
I discovered I actually can't see the scarabs indicating the location on my screen earlier when I did look
if you put them all N, then it gets confusing
Oh, perfect. I was going insane having not enough zoom out
they're just off the edge, and having to entirely change my UI/zoom etc. to see it would suck
suggest here
Or just above/below the boss
well apparently you can do that
Loool
Well here's my 10 pence worth from a mobile perspective...
First of all hays off to the devs! You have created 3 incredibly fun bosses to both solo and group in albeit very VERY hectic 😂😂😂
Haven't managed 3rd boss hm kill yet but done the other two in hm.
I feel 3rd boss isn't very mobile friendly but it's still early days yet and I'm sure with practice I'll get there.
Only bad bit for me is second boss on mobile... when you move to the east/west to collect the souls you can't see the green squares due to info box right in the middle of the screen xD please could we move this??? 😄
what familiar is everyone using?
For initial learning, it was hellhound. Then moved to kalg for speedier kills and alittle more sustainability with my soul split flicks
On normal mode, i barely use a familiar 😛 Im pretty dry so keeping the costs low to break even
iv got the fight down just trying to improve setup was doing ripper/reaver but wondering if nihil also since i don't have 100% accuracy
Ahh that's your call on what you value. Whats your kill times looking like?
on last boss average like 4:20-4:50
sometimes a bit short by like 10-20k and get a 2nd shadowsand phase
That's pretty respectable time to be fair. As im getting more confident, i'm making more use of split soul and pushing certain areas of the fight before i start increasing costs per kill
let me know how it goes if you try out nihil!
I am generally confused now, I was playing a game of testing in normal mode and this bird one flips
my assumption was this
this too
ahh cause they flip, like you put it on the table with the back being visible when on the table
guess simpler, trust the + ones first before trusting the 4 corners
okay now I got it perfectly on normal mode with those tiles displayed on air walls.
Time to try to replicate it in HM...
if using t90+ id say not nihil didn't seem to help that much but if someone using lower tier then maybe? but overall finding ripper to be best for me so far
Is there any particular reason that this Dungeon wasn't provided voice lines?
like its 2024... so many mechanics could of had a vocal input.
in normal mode, I use ripper demon. In hard mode, I used reaver for ranged at least.
just a heads up your familiar doesn't do damage so your essentially using familiar for passive buff/healing only
so ripper don't need scrolls and reaver is very ineffective because its passive is not used, so its exclusively healing you
They said they are considering adding them later, but didn't want to delay the release for this reason
much appreciated on that info, it definately feels incomplete without now days 🙂 but good to know its still coming
how does it not do damage?
soul devourers don't recieve damage from familiars that is the 'immune' text being spammed
I see typeless hits
the immune comes from phasing where there's a small period of time where you deal no damage as it phases
960k hp is when it happens all attack show immune
The boss definitely need voiceover how did they overlook this
.
theres too much going on imo in the fight without voiceover and on top of other things
necro is a combat style you constantly have to look at ability bar to time everything perfectly
ive seen plugins that keep track of souls more visually they should implement this into game
and keep track of bloat timer ect
on top of all those mechanics like when i fight rasial im barely looking at the boss fight just all my timers
and stacks
Any chance SOR will provide credit as a dg daily challenge?:)
i think its too amny moving parts for the average person
i like it alot and its cool but way too much to multitask
the waves def need to be slowed down or the spec needs voiceover
Fix the lagg
I hit dive and it dosent react till after dmg
Or slow down attack rate cause its game not responding fast enough
knowing the tile wall really helped me
Its soon as i hit dog phase the lagg starts bad
I get to stand under after glyph
Then dive delays by several seconds
i also think its hard for someone to tell the difference between mage and range hits
on third boss
ive been at it for 2 hours without a kill and im comped and in bis necro gear
Dont feel bad i been trying like 15 hrs
Its not the mechanics is the reaction time of character
Need: 1) voiceover for spec 2) delay smoke waves by at least a few game ticks 3) better visuals of mage/range attacks
i just think its overly hard for average player and ive been playing 20 years
Mage is ball range is like arrow diamond
Yea not with attack rate
Most people not running high end no lag or delay pc
yeah its not practical
i feel like by the time i react the mechanics are active already and they are hurting lol so its lighting fast for me
Every time i hit dig phase thats when weird thing happen lagg bad response during it my character keeps getting ghost clicks so runs where i didnt click
Dog*
Then after glyph and walk under
The pad back up and my dive delays by like 3 seconds so i just die its stupid too many buggs for me to do this
I survived one- OHK hit so idk it’s a process now I just need to master the final waves
The agony

Its very frustrating
I need to learn the walk under or the limbo in the final burst of her last attempt to murder us
Walk under easy part
Dang, yeah I need to learn how to do all that plus manage all the mechanics stacked
But i cant dive after when she dkse pads again i get delayed
Hard to know when to save ur adren if ur not counting attacks
Anything after dog phase im screwd it causes me lagg i dont know why
I just know something like after the third range hit I gotta grip my balls n hope I have something ready in between dumping my dps and saving some adren just enough to limitless > defensive if I need to
I’m not really having issues with lag on this boss compared to vorkath I think
My computer is a potatoe nowadays
Lagg and delay response my only issues
I got crap internet too
Same
They need slow the attack rate just slightly
I feel like I can handle that much better yeah if they did
A lot of people said don’t play ona. World with over 200 people 😑
Cuz ping lmao
I’m like bruhhhh
GL
😓
Damn
Must be the world ur playing on ?
I usually play on 27 ping
In my homeworld
But it varies ..
No thats best for me lol
I’m west coast USA but I play in Canada world idk why
Lowest i seen ever is 40 when no one playing
Connection works good 
That’s crazy .. lol 😂 I get like 150 if I go play with UK folks ..
Im done till they fix this
I’m back at it after work sadly … gonna throw my self at it again
I told my self go do clues you at least making progress .. lol but I’m stubborn 🤦🏻♂️
Like the love that divine rage offers in old prayer book. I do think that perhaps a different soul split like normal prayer would be interesting in the future.
Very grateful for the availability of the t95 in nm.
It is hard to deal with the scarab and the waves , and the prayers and then her ultimate
However, the sanctum has not been fully explored yet! Let us see what the skilling boss will bring 👀
💯
A Quick guide going over the way I kill the 3rd boss in sanctum of rebirth with the wave mechanic.
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Hoping jagex doesn't give in and patches standing under the boss
They have confirmed it was a bug so I heard it was intended to fix it
Maybe that is what the update will be tmrw
No, that sounds like something to do with the login servers/account systems, not anything involving content
if the tiles in the air didn't exist, I would have never wanted to do this boss ever again, it really makes this less chaotic
A problem I've been having in Nekatla which I havent seen anyone else talk about - When I stand near the sides of the arena and move the camera, I can end up with the camera positioned behind the glowy heiroglyph.
When that happens, If I try to Dive it just goes "Dive-->Heiroglyph" - You can't reach that!
It also obscures the bad stuff on the floor
Which is also annoying in the Nepthys phase.
look at you go! Nice work 😄
So good, but my FPS in the dungeon is so painful when good movement is required.
I've got normal mode down, but a couple of times I've been hit by the floor after runes because my BD has targeted my summons. If that could not be a thing it would be great.
I have seen people getting full loot chests (at ichtlarin), but I can't tp out and go back in without claiming loot from the previous bosses.
Any way to make loot chest work?
If you open the chest at the end of each boss to look at the loot, then close the loot interface without saying "send to bank" or "discard" it will send it to the chest outside.
Aren't you supposed to not claim to increase drop rates?
I just claim after boss 3 and get the rest before starting the next run.
This is wild... I think my nm kills are around this time o.O my hm was almost 9 minutes
No idea but I've never heard of that being a thing.
Your choice is to bank, discard, or send it all to the chest outside. It's not like AG/Telos where you don't claim for streaks.
Looking back at the newsposts I don't see where I thought I read that so maybe I hallucinated it.
I guess that means if I do go back to hard mode someday I can just do the first two and bank before trying the 3rd again rather than worrying about full completions.
Bit of a missed opportunity here... this would have been a great drop table for necromancy runes. Guess I'll be living at rituals and runecrafting for a few months before I can try hard mode again, lol
non necromancy gang wins again 
damn nice did u not prep beforehand? at least u dont gotta worry like mainscapers about prices crashing for the boss ultra rares
the less you worry about prices crashing
the better you will be
all that matters is making enough go for upgrades
and maintaining enough gp to keep on pvming
If only some style other then necromancy was viable here
the other styles are viable though lol
Only if I want my kill time to be vastly slower
Not even a little bit. Necromancy is still just too strong relative to other styles.
again skill issue
Again, no.
Idk if it’s because of game rebalancing but t90s/t92s feel very weak at the third boss
its more the defence push they did
Took me over 10min for the first kill lol
which was why the suggested defence reduction specs
I tried a nm run with ranged yesterday... it was so bad I had to switch to necromancy before the 3rd boss, so I still haven't tried it without t95s. My first kc was melee and that was way slower for obvious reasons.
what was your gear even then
I can do literally do it fine with ranged
Yeah I used melee for the 3rd boss too lol. At least the barge cooldown resets were helpful
3rd boss is weak to hexhunter so I plan to try out ranged as well at some point
I feel like people use necromancy now only because they're lazy and boring
Ranged, so elite sirenic and ascensions are the best I have. One piece of ecb in ed3 chest and 1 bolg piece in the bank so far... maybe someday.
elite sirenic and no sgb?
Sell bolg piece to buy ecb
😦
buy sgb instead
you are making a big mistake not using sgb if you don't have bolg yet
"Sell" "buy" what are these?
Oh lol limited
I don't have an sgb lol
what the elite sirenic from ages ago
because pvme does not reccomend even touching elite sirenic
Telos kinda sucks I agree
counterpoint bows are bis now
It's from doing ed1 and nex
you shouldn't be using crossbows
Well I have a nox but that doesn't work with sirenic set effect
Gear isn't really the issue... it's more that necromancy can do a fair amount with low adren, while other styles are dead.
the set bonus isn't really worth caring about
90% of people still use sirenic because its just outright cheaper
and still good
I wanted to see if the onyx procs would be enough to sustain... kinda but not enough.
Melee would have been stronger.
again you should be using nox bow period
Why?
elder god arrows are bis
Oh, I don't have those yet
No I mean I have the reqs, just haven't spent the time to make any since I don't really use ranged. Was just trying it out here.
only issue are the anima
Anima is what's not an issue... have a fair amount of that from egwd logs, but that weird anachronia minigame for the fletching supplies is rough. If I ever finish the bolg I'll go grind it out I suppose.
that minigame is much much faster now
Minigame?
Prehistoric Potterington's 'Accidental' Fletching and Firemaking training is a high-level training method for Fletching and Firemaking, located on Anachronia, next to the Anachronia Dinosaur Farm. It serves as the method of creating dinarrows that can be imbued with Elder God anima. All the activities involved in the training require the complet...
Doubled the output of Dinarrow components (Sharp Shell Shards, Tempered Fungal Shafts, 'Propellant') from the 3 'Accidental' Fletching and Firemaking activities south of the Anachronia dinosaur farm, and entirely reworked the eggsperimentation eggtivity to support a greater range of low- to high- intensity gameplay.
Is it? I might take a look then... I remember it took a few hours to gather a couple k of just the propellant, and my time is definitely better spent on necromancy upkeep at that rate.
the only upkeep necromancy has is necro runes / ectoplasm to be fair
That is what I'm referring to, yes. Thought my last batch would last awhile but I'm already under 10k ecto and 20k flesh runes, so I doubt I'll even make it through my 100 nm sanctum kc...
My time I posted is with ranged but I am full bis
10k ecto is 28 hours (roughly) of PvM even with "worst case" scenario. Maybe a bit less to account for partial minutes
I call it N00bcromancy
I use necro because a) I have it b) It's a combat style that makes logical sense and c) It stronk
Remove C and I'd still use it :^)
I strongly prefer melee, but even with relatively high end gear, it's significantly lower damage and vastly lower survivability then necromancy... so I find I end up using necro at most higher end bosses... hm kera, hm Zuk, 100%+ zamorak, and now this... they just have too much health and do too much damage to use anything else.
So, 4 kc at hm sanctum, given my record so far. Going to need a lot more.
That's actually disappointingly low... I thought I had more time then that... it will definitely not be enough even to finish 100 nm.
I've seen it stated explicitly in PvME that leaving/dying does NOT affect drop rate, but I don't know where they've sourced their information.
It's probably true, I don't know where I came up with my earlier assertion that it makes a difference.
Yes; I certainly didn't repeat the entire dungeon for 7 hours... just the final boss.
Yes, PvME says this is the case for nm & hm but there's no source for their information.
why client has been crashing randomly at sanctum?
I just lost a hm kill at 100k hp left because of a crash
#bug-reports-forms Performance issues at Sanctum currently being investigated. Try lowering graphics in the interim.
Mod rsguy
Great thanks :)
He works for Jagex now.
😖 i've never understood the point of aura overrides when they don't actually override the default aura VFX
The flex of having already cleared 100 hm...
But fair point.
oh this just the preview in the appearance tab lol
i haven't even cleared it once yet 😅
but ill get there 😤
Heh good luck. I'm at one... gonna try again this weekend and see if I can get my time per kill under 7 hours...
Found it:
⬥ Each slain boss gives loot. The further you progress, the better your chances for powerful rewards, with additional drop table access for a complete dungeon clear.
This seems to imply that your loot improves if you don't collect it until the end... unless it actually just means that each boss has better loot than the previous ones, but that seems obvious...
There isnt any bonus for waiting till the end, the loot just gets better as you go further in, this text is from the earlier blogs and there were ideas around having a full clear bonus at the time but its not in the Sanctum, feel free to grab your loot when it suits you
Thanks for clarifying.
I think a safe zone under Nakatra is fine 😭
Sacrifice dps for safety seems fair and is permitted elsewhere (kerapac, where not doing it has lingering effects) - especially since the final phase punishes slow dps; if you get shadowlands enough times you'll start seeing 4 glyphs and there will be 5 up top.
This would be nice.
When your lowest world ping is 80-90 boss seems near impossible
no, we do not want a want a repeat of kerapac
a safe strat still exist though
just has a 3 tick timing
i feel like keys to the crossing could stand to drop in greater quantities/frequency from this place
people with like 50+ clears and not a single key drop is wild
100 kill count hm my ass i cant even get 1 kill this day 3
They need slow it down so my 80-90 ping can react to clicks its very frustrateing
As you progress, some of the mechanics become more apparent. Is it the final boss which you are struggling with?
I know the mechanics
Its the third ofc
Its the reaction time of charater
When dive has like 2 second delay
Yet boss attack triggers almost instant
Then the ghost clicks on dog phase annoying hard keep my toon from running over to dog out safe spots
damn closest i got today was he was at 28k hp
he was deathmarked but didnt wanna die lol
rip hm for me today back at it again tmrw we getting the first flames down.. honestly the last flame waves is where i get torn up
My closest was around 75k and dive failed me
I just ran a nm on 258 ping, it's difficult and i can sympathise with your struggles, but it's possible!
The hardest thing i can see is the instadeath mechanic
Its randome
But alot more during and after dog phase
So like last phase starts pads again and dive just fails to react
Before dog phase dive useally working just fine
Understandable 🙂 that was less of an issue for my run because it was normal, but i was pre-planning where i'd stand so i missed most tiles
I had nm down and first 2 hm bosses in no time at all
Hm third its day 3 now and i cant manage to not have a issue somewhere in fight
Sometimes it my mistakes but those understandable but more times it just game reaction time and they boss dosent allow for that slight delay of time
It has made it impossible for me unless i just get lucky
Even then to get 100 kill count for the cosmetic i want theres no way
they used to replace the entire aura but now at least it shows the cosmetic aura
@hoary fiber Why does ironman accounts get gaslit like this on the weekly basis? either allow us to get sigils by interacting with the phoenix' on a daily basis or not allow us to open the store/interact with the phoenix to get a singular useless sigil at all.. This is not okay..
Still cant do this without game screwing up with response time
Im stubborn but this is bs
Game delays my dive so gets hit then dives safe then get stuck in pad and you have no time to turn to use surge
Give me a double dive or reset dive for every pad even if miss otherwise theres no recovery cause you cant surge
And first ppl have get dive from a minigame
I second this, although normal mode is more forgiving, with someone with finite motor skill impairments the increased speed causes my hands to spazz (yes, spaz in relation to Cerebral Palsy) causing me to lose the kill halfway through phase 2. There's just too much as a person with a physical disability to keep track of on top of trying to navigate everything with dps checks in hard mode. I've honestly felt this way with Zuk hard mode and just am not happy to see it continue with the Sanctum of Rebirth
At this point, it feels like Jagex is trying to kick people with disabilities out of the game or heavily restrict what we can do with some of these inaccessible mechanics. @hoary fiber
Granted, I do understand that you have to build the game for the general population, but restricting the best of the drops to hard mode isn't fair to us who can't physically do it. Honestly, if the drops were available in normal mode at a certain drop rate, then hard mode increases the likelihood of the better drops, I would be fine with it. I just don't like how the essence, aura, and other things are restricted to only hard mode. That said, I should clarify this is for big dark beast boss and nakatara with the intensive mechanics in hard mode. Vermyx was spot on. The others.....well, my spazzy hands hate whomever thought those quick positional mechanics were a good idea.
Double dive definitely needs to be considered as future content.
Maybe a Treasure hunter promo
don't give em ideas of bringing actual abilities to treasure hunter lol - would serve the game better as a reward in the eventually reworked agility skill imo
💀
putting it in a TH promo locks any ironman out of getting a pretty essential upgrade to any pvm escapade
anything that helps with combat in TH is a no no, that would be shifting towards those Korean MMOs....
Just add double dive codex to the other 2 on anacronia. Ezpz
Up to 3 hm kc now. This is still awful. Would be really nice if the glyphs that telegraph the floor tile pattern were easier to see - I didn't even know they existed until other people started talking about them, and now even knowing about them, I can maybe catch one per cycle.
The other day a couple inventories got me a few hundred arrows
(Did it for the first time, finished Extinction relatively recently and needed shafts for the hard underworld task and figured I’d knock the non-RNG achievements out while I was there)
A few hundred? Lol... what's that, half a kc at Vermyx?
No idea tbh, haven’t done the new dungeon yet and also I don’t combat much if at all
But my point was that that was within a couple minutes of each activity
Gratz on the quest completion... but spending 10 minutes skilling for two minutes of pvm is not what I'd consider sustainable!
(Especially when I lack the gear to make any use of the arrows... no dracolich and best bow is nox) appreciate the thought though.
I still havent got kill
Cant do it without dive screwing me on last phase pads
Dosent respond
So here's what irks me:
-
Scarabs having no real proper que, This update was meant to focus heavy on telegraphing yet somehow, missed a proper more noticeable mention that wasn't your text box on these
-
Where are the voices? is my game bugged and i just can't hear them?, part of good telegraphing is good sound ques, where are they?
-
NM having such anti-death mechanics and dropping T95, just feels a bit...strange that one, probably just me though...
I actually had fun with the first two bosses, Those two i have no problems with at all, it all just hits hard on the third one. But overall i just don't rate this release currently as highly as other releases we've had, with the obvious little bits missing like sound and other moves going not telegraphed, just feels choppy now.
Currently sitting at 5/10, but i understand small fixes come and this can change.
Needs adjusted but doubting they will
45 more of these TH tokens and it's justified to give everyone a free bank booster.
so heads up, the first boss in SoR, the green arrow can land on a moonstone shard. Just happened to me
4 free movement ability uses are overkill
at very least I still want that game jam change to surge pathing
Could they shrink the clickboxes on Nekatra? Right clicking to walk under her for the expanding square is annoying. I can walk under Kerapac without even right clicking if I time it right, but Nekatra I can't even click the tiles next to her. It's my leading cause of death right now and I hate it.~~ Or maybe that's just bad muscle memory from shiftclicking to walk under enemies in oldschool.~~
One thing I liked when I realised it, you can stand behind the Moonstone shards in Vermyx to prevent the Coilspawns from being able to see/attack you if you didn't manage to kill them in the soulbouncing. Helps a lot in HM where you get 3 moonstones. I haven't seen anyone else mention it.
walking under the boss doesn't work anymore
they fixed that
Oh, I haven't seen that anywhere. I'd give it a few days before they make it a feature anyway.
they won't
and they shouldn't listen to people wanting it to stay
PSA: Being able to stand underneath Nakatra during her shockwave attack (P3 - Post Shadowsands) is unintentional and will be fixed in the next update to apply a 3x3 damage area at the start of the attack.
Giving the heads up so that you can practice and learn alternate methods!
because its unintended and cheese a mechanic entirely
And that worked so well at Kerapac.
and they probably learned from that
they won't allow cheeses that easy anymore
there is still a method to avoiding the attack by literally just walking by one tile in 3 ticks
that still works
I use movement abilities to avoid, only get hit now if my conjures decide to walk under where I'm targeting for BD.
Can you suggest mechanics which would still pose a challenge whilst being accessible to you?
legitimate question btw
What is this method? I'm doing escape bd escape and still missing the timing sometimes... I can't imagine how walking would work...
I agree with this, sometimes even though you hit dive or surge before the mechanic has set off, you still get hit for the damage
trying to find a video of it but I can't find it
going to keep looking for it
posted it in the discord before
Init yeah’s video?
A Quick guide going over the way I kill the 3rd boss in sanctum of rebirth with the wave mechanic.
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This maybe?
A Quick guide going over the way I kill the 3rd boss in sanctum of rebirth with the wave mechanic.
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posted a timestap directly to that method
the method in the video still works
@zinc forge
Is that the timing in the thumbnail there? You wait till the blue is under you and walk forward or something?
(Appreciate the thought but videos don't do well for me; screenshot is way better... worst case I'll experiment with it I guess; just hate losing a kill that late... but it seems like if this actually works, it'd help a ton.
Also, why is he using metamorphosis o.O)
Also is that the first or second walk? Those death floors are wayyyy past where I'd have escaped...
My biggest issue right now is the fact the waves hit me even though graphically I've surged or dived out of the wave.
3 ticks from what? What does the death floor indicator look like when I am supposed to click the first time, and the second? Are only three walks (forward back forward? required?
the first floor spec
because in that spot you essentially avoid the first wave of it
then move in to avoid the outer wave
Guess I'll try various timings after work today... too bad it's five minutes per attempt lol... but thank you! Should help if I can figure it out.
@hoary fiber Everytime I log in in front of the entrance of the sanctum, I get this message:
Am I missing something, or is this an oversight or so?
freecam's custom skybox settings tried to apply on-login, but was unable to due to area restriction, triggering the message iirc
Have not been enjoying third boss hm as it sits impossible to do without game delaying dive at some point been at it for 3 days same thing i die too is dive not reacting correctly and havent got single kill count cause of it mechanics are easy but when game dosent react theres no recovery from it just left screwed . Sometimes i get the instant death simply cause soul wont collect no matter how many times i click it. very buggy, very laggy, shitty game reactions with boss attack speeds that are faster than a character can turn to move makes for not fun time
These are the current (and years-old) surge/dive mechanics. If you surge or dive into an area mechanic as it happens, you will not get hit, because the damage registers before your location does.
I’ve never been so triggered by the mere thought of this…
I've killed thousands of bosses in the past 3 months, none have been as triggering as the hard mode encounter starting from the 2nd boss onwards. I've tried every possible way to predict waves and dodge waves, but without a super fast connection, there is literally no way to play the content
Agreed. I am hoping as I memorize more of the pattern it'll become somewhat consistent, but it's still far too punishing.
Probably 12 hours deep on hm attempts so far with 3 kc.
I've also spent MANY hours playing and testing things. Way too little time to react. Even if you react perfectly, the entire encounter can be ruined by a small lagspike or latency issues. It is even WORSE than Zuk, which has similar time gated mechanics. The thing with Zuk is that at least it is just the pizza phase, with SoR it is literally built in to EVERYTHING.
Like with Kezalam, the moonstone prison mechanic means you have to anticipate or freedom at the right time, then click an incredibly small hitbox (if you accidentally click one of the moonstones diagonally, you will get the message (I can't reach that) all the while avoiding clicking on your familiar which can often end up in the way. You then have a very small window to either destroy one of the moonstones and dive/surge out or you have to use a defensive ability to offset the damage. The problem again is, if any of your clicks don't register within the very short space of time, you are hit for a huge amount of damage.
However, compared to the other mechanics, the prison is a walk in the park. The waves of damage that Kezalam spawns are virtually unavoidable if you have latency issues, unless you can predict where they are going to be, even then it can be hard to repeatedly have to deal with them throughout the encounter.
The scarabs Kezalam spawns are not too bad to deal with, unless of course the mechanic is triggered whilst you are dealing with one of Kezalam’s other mechanics, the same goes for the moonstone obelisks (DPS check) which you have to destroy within a short time window or else Kezalam spawns a wave of damage that bounces back and forth throughout the arena dealing a huge amount of damage. (Not to mention these obelisks will heal Kezalam for every second they are left up)
In short with a good connection and some planning ahead you are fine, however anyone with less than an ideal connection will struggle, as there are far too many time gated mechanics and DPS checks that allow little room for error. One error is likely to snowball into a bunch of other problems that will likely lead to failure.
then click an incredibly small hitbox (if you accidentally click one of the moonstones diagonally, you will get the message (I can't reach that) all the while avoiding clicking on your familiar which can often end up in the way.
FYI, you can target cycle the moonstone prison
Thanks I know about target cycling. I don't think that really was the point I was getting at. It was more that players are expected to deal with a bunch of time gated mechanics repeatedly and often concurrently. Which is fine if everyone had a super good PC and a super fast reliable connection
The floor pattern depends on what the boss says + where you're standing. With some practice, you'll get used to what happens and what you need to do
I know the patterns Vad, the issue is still avoiding taking damage from the waves after perfect execution.
You have around 2 ticks after the pattern appears to move and there's a tick in between patterns displaying. If you know the patterns, that's 3 ticks to get yourself to the right spot. I refuse to believe you have 2 seconds of click delay
I'm based out in Asia, I've seen other players posting in the thread reporting the same issue. I'm hazarding a guess it is a latency based issue.
Normal mode is fine, it is simply hard mode, as the time inbetween the pattern appearing and then detonating for damage is reduced.
Yeah the numbers I gave are for hardmode. I agree that if you don't start to react until after the pattern starts, you're probably getting hit but I think that's less an issue of ping/latency and rather the tickrate.
It's right in that sweetspot of 2 ticks being almost not enough time, and 3 ticks being way too much time imo
Her calls indicate patterns? TIL
For the dark beast yes. For the devourer there are glyphs way high up over the arena, very hard to see but if you're fast with your camera you can sometimes catch them.
oh it's only on dark beast
Last boss I can't even see the glyphs on my screen, so I'm just working off reactions for the moment. I look forward to it sucking on HM
Oh... yeah hm is far worse then nm. I am mostly reacting too since it's very hard to see
For the ice prison click boxes It would be nice if they were a diamond ♦️ shape to avoid the annoying misclick. It is incredibly frustrating failing off that.
Agreed!
finally got the kill 🤯 pure pain agony and finally triumph
right now lol yeah i told you 27 , my world is pretty active atm
anyone having trouble with duoing sanctum? my husband and I can't finish the dungeon because of the souls in the sand world. Anyone know a fix?
not being able to see it?
There is only 1 soul when there is 2 of us. One can get the souls and tele out but the other dies
Just a reminder that this thread is for Sanctum of Rebirth - can any gripes with TH/MTX be posted elsewhere please
to be fair it is a TWIR which does have a MTX promo associated with it
Dang never duoed it no one wants to hang out cuz this boss is being gate kept
They say it’s harder in group
No one is saying you can't moan about it 😛 but ideally we want this to be purely for Sanctum so the Devs can read people's thoughts and feedback
So I have to solo
Love the Sanctum and the new bosses! Normal mode is quite easy and fun for chill boss kills and some fun mechanics. Hard mode, holy crap the third boss is insane. I think most of the mechanics are quite fair, mess something up, get punished. However, I feel the matrix floor explosion is a bit broken even when you bladed dive out of the way you still get hit unless you reacted in 1-2 ticks. It just feels broken when you know you're going to be in a safe spot when you land but since you're BD was across the arena you still suffer the consequences. And if that was the first pattern then you no longer have a dive and its RIP. Like the 2nd boss, if there was some way to force the boss into a specific pattern or just have damage immunity if you're in the air it would make the fight feel less broken. Like I said, it is supposed to be a hard boss especially with the tier of loot being dropped and I feel the other mechanics are quite balanced. My only gripe is the matrix floors feeling cheap/broken in the current state.
Absolutely. Going through normal mode, I can handle everything at that level of processing. It's enough time to process, click, and move. The speed of the prediction at that level is within bounds of me being able to process without going spazzy.
The issue from jumping from normal mode to hard mode is 8 bit demonic screaming. Since 8-bit demonic screaming isn't a viable way to explain what is happening to my hands during hard mode, I'll break it down. I'm fine with the mechanics themselves, but reducing the reaction time, then spamming time-restricted mechanics one after the other, I'll start spazzing until eventually my hands completely spaz and lock up. My average amount of phase completion is 2...or rather, I get to the fast pads and die after a few iterations. I've had some luck with getting to the dogs a few times, but the bulk of the dogs while trying to dps and not get wrecked by the positional mechanics is a high failure point for my hands to handle. I've gotten past the dogs three times, gotten through the shadow sands, then when I come back, instant death at the diverging pads or the cluster-schmuck of all the mechanics happening at once.
Literally the hard mode fight would hypothetically be accessible if
a) restore the time to roughly normal mode OR have a pre-indicator prior to the pads. I noticed they correspond to the hieroglyphs on the edges of the arena, but I can't process, memorize, and react in time while trying to deal with the scarabs, soulfire, and the magic bombs of death.
b) reduce the dogs health by roughly 30-40% and/or make them more fragile. I would spend most of my time at that phase waiting for my adrenaline to go up to 100% before firing soul split, ult, eof t90 guard, t95 spec with vuln bombs and familiars.
c) Not have the soulfire paths overlap on the dog phase...that's just too much to handle when trying to dps, process, and not die
d) calm down phase 4 a bit. Limit the amount of mechanics that are going on. Going from diverging pads, to soulfire and pads all at once legitimately caused my hands to freak out on par with zuk hard mode to the point of pain and crying.
And to clarify, the processing cognitively isn't an issue, it's the cognitive to finite motor skill relay. I know the mechanics, my hands literally can't go due to the delay
I love the bosses, their concepts, and the mechanics, but my brain and hands can't handle the processing and relay required to just stay alive, much less dps since I cant full manual.
Love the new wings!
So I realize that people with disabilities play games but if the expectation is that everything must be entirely accessible to a person who might have any myriad of disabilities, you're asking for the impossible. I think it's important for a large portion of most content to be accessible to people, but I don't think it's fair to all the other players who appreciate the challenge for what it is, to alter the hardmode version of one of the hardest bosses in the game to the degree you're suggesting. What you've described is almost exactly what the normal mode fight currently is. Not everyone needs to be able to do everything
Apologies, someone pointed out to me you guys were told to leave it here so my bad
There should be one ghost initially that requires one click or so to start the spawn of the dog , then after you kill the 3x dogs 🐕.. there’s three ghost heads after that spawn require clicking . I’m sure ur husband told you or each other mechanic of it like since one of you weren’t seeing it. Which ghost / soul you not seeing ?
30 hours in still can't finish hard mode.
@remote jackal this helped me out a fair amount... made p3 much more consistent. I'm up to 5 kc now; still very challenging but it's beginning to look more hopeful.
You'll probably still have to work out the timing based on your ping, but it's much more predictable then escape bd escape which I was doing before.
It’s all good
i lost count on hours and deaths smh but we got it
im not sure about 30 tho but wow
i would say 10 for me just by the number of auras
Hey, I know that weapon poison isn't supposed to work on these bosses but every boss is immune to the zombie conjure as well. Is this intended or is this a bug, because it kinda makes the zombie conjure useless in this dungeon.
Is it not just only its aura which doesn't function?
Thought its "melees" were standard necro hits
Yes, the zombie still attacks
In fact I'm pretty sure the autoattack damage is higher than its poison damage, if you have no other poison boosts
so.. not going to lie i love the new dung its enjoyable save 1 part the 0 ping/ of lantency requirement of the final boss in hard mode not gona ask for it to be made easier just would like to know when dtd will work there. always die the same place the hard typless dammage from the homicide waves supposedly i have 20 ping to server yet i can attemt the step over method take both the first and second pop. attemt the escape method take the first second and first of the second round all at once and... hide under method yep first pop hits me when im hidden perfectly underneath for both waves ... i dont see how personaly ill ever be able to deal with a hard typles ko that with 20 ping i cant find a way to aoid even one shot of even when i try to cheese it by hiding under the boss so yes i would like to know when dtd will be enabled so i can get some rolls at hard mode loot.
its sad because its got to be a my computer thing
t95s from mid level content btw 🤡 🤡
Yeah, hopefully nm rates are relatively rare =P world of difference between nm and hm tbh
as opposed to coming from HM Kera or Zam who're "high level"?
tbf drops from story mode zam...
even low enrage isn't that high level a boss
It just comes down to the actual drop rates
t95 staff kera normal, t95 lengs hm glacor, t95 bolg zam (story mode), the only t95 thats behind a hard challange till now is the ezk on hardmode zuk and even that with the right gear is fairly easy just takes 20 min(gear dependent) for the run
i dont see the problem
fsoa pieces only from hm kera btw - and bolg is insanely rare from story zamorak =P
fsoa pieces come from normal mode and hard mode unless they changed the drop table from when i last went
And to be fair, the real drop here is the t95 -> t100 upgrade, which is locked behind hm... without that, t95s are underwhelming now.
They were never from nm. could get gconc, gloves, pet but not staff
Same with glacor and zuk - everything else from nm, t95s only from hm
You seem to be aware of that but it's the pattern for all egwd
"you cannot attack that npc" stop it Jagex. fix conjures so they cannot be left clicked.
Sometimes its not resetting my dive even with successful dodge
no fsoa is locked to hard mode ONLY
Should Nefthys only be counting as a 1x2 for the SGB spec? noticed it only hits twice on them, also super hard to click on them to attack as well.
also no clue if this is the right place for this
You mean Nakatra ?
I say 3x3, I saw at least 3 hit splats before and tile she is floating on is a 3x3 grid
though I can't say for certain but I had been using sgb spec
not the actual boss but the 2 dog things she spawns
ahh, I SGB the wolves, I seen multiple hitsplats but also seen little to no hitsplats before
ah maybe im just getting unlucky then? i only ever see 2
ty tho, made me realize i was for some reason thinking sgb was a 3x3 not 5x5, no clue why i thought that
was gonna say the mtx discussion channels there used to be in the discord got removed lol
Got a guide tomorrow. Found a strategy where I don't need to do crazy diving stuff
Actually I didn't even need to do dive during 3x3 grid attack.
Fine, but this should still be fixed. There is literally no reason anyone should ever need to left click their, or anyone else's, conjures.
No clue on sgb spec - I just necro burst these - but I agree they are difficult to click.
It's something they're aware of and working on
I agree with that indeed
Guide uploaded in #media
The key here is the Northwestern Golden Tile in the Arena. (I use Freedom Classic to see the air glyphs)
Instead of having to second guess everything and dive chaotically in phase 4, I can just step onto the safe tile or surge if I know I'm getting one of these glyphs listed which I have fully memorized (or you can write it on a sheet of paper on your desk)
I'm garbage at diving and have not great reaction time and this has helped me a lot. (Excuse the names I gave the glyphs)
All these bad ones when you surge, you are safe on the SE corner of the arena
trying to look at these just gets me killed eeverytime 🤣
all the time until I found that sweet spot
For me I don't need to look and memorize anymore, I just need to know if it's the bad one or not 😛
Rest of the details are unimportant
so, the bosses have mechanics involving stuff that can only hit with stuns, except Necromancy is critically lacking in stuns to properly deal with this
Soul Strike is a stun
hmmm
I think Necro is one of the better combat styles for stuns
having a no-cooldown stun is really good
also had to wrestle with my character a bit to keep them from running back into the AoEs
or losing time getting out of them
I like calling those Scarabs as the "Annoying Scarabs", so I enjoy standing the NW area to be in range of them without needing to risk moving into the bad grids
Necro is way better for stuns then any other style o.O
No cool down and no adren cost
I forgot about soul strike being a stun so I was just seeing death grasp
I don't think any boss post-raksha has been death-touch-dart viable.
As for the latency issues, although 20 ping is reasonably low, i can sympathise with the speed that the mechanics occur. There are some mechanics which you can simply take the hit for, as the lesser of two evils. Others which can be planned for, such as the tiles on the floor or the rotation by which he does his attacks (for example 3 hits magic, firewall, 3 hits range, instakill mechanic, 3 hits magic... etc.)
You can do this! Keep up the practise!
I'm having trouble with all the movement. I'm not sure how much lag is playing a role in it but there's a pretty narrow margin for clearing the attacks, especially if your movement ability's on cooldown
I understand that, but what I'm getting at is if that's impossible then at least make the awards available in normal mode then let hard mode have a better drop rate. Like if the cosmetic is 100 hard mode, then make it 500-1000 normal mode. Still gets the content engagement time in. The point is locking content behind hard mode puts those players with disabilities at a point where it's like "oh, new content.....and, I'm not able to do it hard mode b/c insert disability that affects motor coordination" I'm not asking for the world, I'm just asking for equitable access to content and rewards even if it means putting in extra time for it on a lower difficulty
Im going to keep attempting Hard Mode on mobile. If I can get a kill then it SHOULD technically be possible to do even with disability.
I take on this incredible challenge in the name of all the Handicapped Undercats ❤️
mobile hm kill would be an impressive feat, looking forward to your success!
No cooldown, but you do need to have souls, don’t you?
Yes ✅
Try standing on the NW golden tile strategy. Rarely ever need to use dive.
In that case, just buy the rewards?
Unless Iron of course.
the skill gap between nm and hm is really steep, at my current play skill level nm is almost too easy while hm boss 2 is difficult and 3 is nearly impossible it just feels like there's too many things to keep track of in the fight.
Skill gap is definitely huge, but it'll get better with practice. 6.5 hours of attempts for my first kill, now over 50hm kc. Too bad the only thing I need 7 of is the one thing I haven't seen yet...
I'm in for over 50 deaths and a lot of disappointment so far. Just went back to nm and am gonna wait for another opportunity to present itself. #powercreep
Power creep highly unlikely to help with how just mechanically heavy the fights are
Other than just reducing the time you're in the fight for for potential errors
Agreed, I'd say do the practice now while you have some familiarity and deaths are free
I still think Phase 4 is too fast but is it Phase 4 that you're struggling on?
trying to dps and keep an eye on the floor mechanics, one of the issues is ill run out of the floor mechanics then hit an attack key and my character will walk back in to get into attack range (Dogs phase)
Not sure if it will help you in your case but it did help me with having less to keep track of and know if the spot I am standing on is safe #1264885308353155145 message
I think they are also fixing the hitbox on the dogs part if that is causing
you to walk into attack range
for us older folks i don't think the game will ever get any easier, just got to play what we can while we can.
I don't think so either, each boss been getting more and more difficult
Which is kinda crazy, since it's not like new young players are joining the game... it's just all of us from 05 or whenever we started slowly becoming elderly
I think Sanctum is the right idea to attract new players though. Its a very enjoyable boss fight. I hope the next major Story Quest and Skilling Boss is of similar Tier Content, something for each play style
Maybe the skilling boss can finally drop necro runes...
necro runes probably shouldn't be dropped
Dropped in price more like
Jk idk how necro economy is
Pretty much ironmanned that one
there are fewer types of necro runes than regular
and regular runes are everywhere
to the point we got a rune sink
Make armadyl runes useful again
why do those even exist?
Used to be for a good pre-EoC spell
yeah but why make a whole new rune just for one spell?
Now polypore is outright better, cheaper to use, and doesn’t require questing
and one you can't teleport to with wicked hood
then why is it part of the RC achievement?
It's good to justify the rune colour on this server (joking)
But I wouldn't mind seeing more use for Armadyl Runes if Armadyl Prayers could happen in the future (idk how)
Why do you say that? The current situation makes necro extremely difficult to upkeep for irons... at least give us a shop like normal runes then...
I've not really had any issue upkeeping necro runes
because its better for runecrafting
runecrafting is already worthless to do enough as is
Not quite sure what that means, since the rc xp from necro runes seems negligible... but even granting that point, there still needs to be a better source of impure essence
multiply gylphs exist
and if anything
necro runes don't have much of a use until later levels
when you actually start using bone shield or the other incantations
high end pvmers use darkness at 11min cooldown and throw vuln bombs at 5k hp left
they need more runes
Right. So any iron that does pvm is using vast quantities of them. And yes of course multiply glyphs exist... but the best use of rituals is ecto, and once we reach 200m even the xp is useless... we'll literally be doing rituals only for pvm upkeep, so the fewer types we have to keep doing the better.
All I'm asking is for some other source for some of this stuff... I'm at the point where I'm considering seeing if these new t95 magic weapons make that even remotely viable at sanctum...
doesn't 3k ecto last a while though
how long do conjures last without extension at 120 necro?
I don't get point of making every single supply drop accessible through pvm
I'm under 10k and just switched my ritual from essence back to ecto, because the ecto from essence isn't enough and I'm hoping the 100k or so essence I made will last for a few more sanctum kc...
it doesnt just have to be about pvm drops, i think it's probably the quantity that's the issue
supplies run out too quickly for people's liking
but consumption drives the economy
So, like I said, almost nothing
That's what you get from what, 15 minutes? Give or take
of rituals
bit higher, maybe 20m
1.5m per ritual giving somewhere in the region of 260-270ish ecto
Hm, I'm not 200m yet, so still do all events... maybe it gets a lot faster when you ignore them?
Ignoring them definitely makes it faster, but even doing them I don't think it slows it down that much
call it 30s added from that, 2m for a ritual gives you ~40m of ectoplasm for use in PvM
Only if you do ecto exclusively... which I would if I could upkeep runes some other way.
Like I said.. tempted to try magic.
Maybe with cryptbloom and blood barrage it'll be survivable... although kills will be far slower and every kill will get to 4 glyph shadowsands... yeah, I think I talked myself out of it.
blood barrage isn't much of a factor anymore
now if we're talking exsanguinate
then probably
Hmm, I thought exsang didn't heal...
Well then supply usage is gonna be food and brews =P
Gonna be a lot more of those anyway, but was hoping to mitigate it a bit with blood barrage.
Also stuns and defensives are gonna be a problem... yeah talked myself out of it. Back to rituals it is, I guess.
Wait, exanguinate heals you?
Wiki says no:
Despite being themed as a blood spell, using Exsanguinate will not enrage Commander Zilyana nor heal the caster 5% of damage done.
So yeah it'd have to be blood barrage
Why are Ironmen accounts okay with buying from a shop but not off the Grand Exchange? Just make the runes like you wanted to when you chose to be an Ironman?
Because a shop is not player-to-player trade
Shops have limited stock, so it's a daily - still a bit tedious, but iron acceptabl
What does that matter at this point?
also this
Just restrict iron buy limits
Or idk have self discipline for your play style?
Trying to cater drops to ironmen and balance the mainscape economy at the same time is a huge battle to fight
this is basically what the RCing buffs in the place of rune drops is for
maybe make one for necro runes
but tbh necromancy spells don't seem like you're meant to cast them as much as regular spells
Trust me, you use them alot
Depends on how much damage you wanna do tbh, or if you're in a lot of aoe situations
so your rune costs should be manageable if you make some every now and then
Try it and see =P
Also bone shield eats necro runes
I haven't had any issue upkeeping runes with just what I make or buy from thalmund
maybe some impure essence
basically something to boost production of necro runes but not the runes themselves
I've not had major issues but I also only use darkness on certain bosses, and barely use Threads and pretty much never use SS 😁
Ironman is supposed to be harder to get stuff. That's the point
I could agree to impure ess being on a drop table, just not the runes themselves tbh
stuff should be obtainable without trading but there should still be appeal to deferring the work of getting it to other players for the skilling economy
if you don't want to skill yourself, sell the boosts and buy the product
if you're ironman, you signed up to do everything yourself
It's not meant to be harder to get things, it's meant to be self sufficient
Those aren't the same thing
You're not wrong - I just don't appreciate having to interrupt my pvm grind to go restock constantly... so it'd be nice to have a bit more self sustainment. Sanctum would have been the perfect place to introduce necromancy runes as drops, thematically.
you don't need that many necro runes for most combat
it's only a problem if you're constantly bossing and well, self sufficiency only goes so far when you do things that use huge amounts of resources
also it kinda is meant to get harder, since player trading is a huge boon for item getting
Until Jagex releases a new ultra high end boss that ironmen need to get 7 of the rarest hm drop from... yeah, I'l be wasting a lot of necro runes here. Would have been neat to get a few back.
that's a balancing issue on boss drops
and bossing economy
because that's very much based around player trading
Agreed, this would have been better like AoD - the items everyone needs one of, very rare. The item everyone needs 4+ of, more common. It looks like they reversed that here.
really, bossing isn't designed for ironman
you'd have to get IM players to weigh in on if altering droprates and stuff for IM detracts from the integrity of the mode
or lessen the RNG aspect of boss drops
Not sure what you mean by that, since I just gave an example of a pre-iron boss which was designed better, and also you'd be crazy to play iron without some interest in pvm =P unless you are a total skiller, all good combat gear is from pvm
that's really annoying for people who's rather do slayer than bossing
and also a big part of why I don't play ironman
the only necro runes you burn through are bones and spirit runes
flesh and miasma runes tend to last longer
a necromancy rune equivalent to the RCing consumables would let you focus on whichever one you need
you can literally make a shit ton of spirit/ bone runes the higher your runecrafting is
Weird, since it's flesh runes I am having most trouble with
I'll give ytou that flesh runes are a pain to make en mass
compared to spirit / bone
Prepare in advance more. The bracelet of passing already cuts runecrafting time by like 20 seconds per run.
AOD came out in 2017, ironmeme came out in 2014
"Prepare in advance" easy to say; I'm in the middle of several other grinds already when this came along.
Thanks for the correction; I wasn't playing iron back then, even 2017
It is easy to say because we have a roadmap
Bosses being released = resources being used
Yeah, that doesn't help =P I don't control how long grinds go.
Yes you do
Ok, I'll tell Zamorak to hurry up and drop the rest of my havoc so I can go runecraft for Sanctum.
Zam doesnt require necro runes?
...?
Well since I can't do 100%+ reliably with anything other then necro - yes it does.
Okay so you clearly need to prioritize runecrafting
It would clearly be nice if something thematically appropriate dropped a few necro runes so I could do a bit less of it.
Wow, a massive dungeon complex in the underworld! With chests full of assorted loot! It would sure make sense if some of that loot was necromantic runes!
The only boss that would make sense (Lore wise) to drop necro runes is Rasial
That would make sense; and it would have been nice at the time I did that grind =P Sanctum still makes sense. I'm hoping the upcoming skilling boss makes sense too - especially to Jagex.
Tbh I'd be far more behind Necrotic Catalysts than actual raw rune drops
^ that makes sense
Rune generation for standard RC is already massively saturated via mob drops compared to actually crafting them yourself
^ lets learn from our mistakes
Well, 50% so at least. Rune essence itself is. Unsure on the actual number of runes, but wouldn't surprise me
Just give irons a grand exchange with a harsh Trade limit and massive Tax 🤷🏻♂️ do irons really care WHERE their materials come from?
And let them Dungeoneer with mains already
that defeats the whole purpose of Ironman not being able to trade with people
Wait we can't? Guess I never tried...
and the 'you can just ignore it' excuse doesn't work on things that still affect you, like degrading the appeal/prestige of IM
0 lamp xp, no player trading, etc
Agreed. I don't mind the exceptions for rares - in fact I wish they made those exceptions for the originals too, even though most of us will never have that much raw cash.
Sounds eliteist
?
Jagex mentioned making a group ironman mode, which might address the resource woes
I'm iffy on the details of how that would work but I'm not exactly the target demographic
Sure, if there's a skiller on your team. If it's all pvmers it just amplifies them XD
Lol group irony
And to be fair, I am reasonably sure almost all irons are pvmers.
Maybe group would appeal to some who aren't, though.
Can group irons trade with each other?
What else would be the point?
Whats the point of ironman again?
That's how OSRS works, and as far as I know it'd be the only appeal of it here over normal iron.
When you dive into safe area but you get hit by wave it dosent reset dive :/