#Sanctum of Rebirth Launch Week - This Week In RuneScape

1866 messages · Page 2 of 2 (latest)

mighty elm
#

Also with a guitar hero controller and blindfolded XD (separately of course)

bitter gust
#

I mean I can't do Raisal (I can do nm here and enjoy it). Necro might be better but that doesn't mean mage/range are bad or non-viable.

opal elm
gilded nymph
zinc forge
tiny epoch
#

There is always NM you can do for FB

#

You only need HM for IFB

bitter gust
#

I'm not disagreeing that Necro is stronger than the other styles, I'm just saying that it doesn't mean the other styles aren't an option/viable. Might mean slower kills or whatever but it's not like Raisal/Hermod where you CAN'T use anything other than Necro.

zinc forge
# tiny epoch There is always NM you can do for FB

My dude there is only nm... maybe you missed my post earlier, but I got my 1 hm kc after 7 straight hours of attempts and will not be going back unless they change things(which I am not optimistic about).

tiny epoch
#

Congrats on getting the HM kill nodders

zinc forge
zinc forge
tiny epoch
#

It's still an achievement to be celebrated 😄 you persevered, took on board feedback, learnt from some mistakes and got a kill

#

You might not like it still and that's fine too

zinc forge
bitter gust
zinc forge
#

Thanks.

opal elm
#

cause thats a huge achievement itself

zinc forge
# opal elm did you have ifb before?

Ah, no; I had final boss and will certainly get that back, but I was making reasonable progress to IFB, and while I was still quite a long way off, it seemed attainable.

opal elm
#

Boss pet farming kills it for me. I only have a handful of pets and some of those were an absolute pain

#

I want the vorkath pet or the ed2 pet but I don’t have nearly enough kc apparently

#

And vorkath I can’t beat in hard mode so my drop rate isn’t ideal

#

It’s like 1/2k normal mode or something

zinc forge
civic hearth
#

you have to remember the higher kc you have the better rate pet is

zinc forge
cedar crater
#

Did something happen with boss armour / defence in general? I heard stuff about Rasial having lower base defence (and thus higher base accuracy), and for F2P KBD seems to have the same thing. Base accuracy vs KBD just went up significantly.

onyx grotto
#

Man, the 3rd boss in hm is so mentally tiring.
Especially reading the glyphs towards the end when you have 2 similar ones.
Feels like 50/50 chance to get it right or to get deleted.

nova mural
onyx grotto
nova mural
#

👍🏽

onyx grotto
#

It just means I am not used to the mechanic

opal shell
#

The third boss is mentally tiring, you really have to be 100p focused to win

#

Saying its not is just dismissive

zinc forge
# onyx grotto Man, the 3rd boss in hm is so mentally tiring. Especially reading the glyphs tow...

100% agree, except my issue isn't really with the glyphs... I rarely struggle with those except the one time I got to 4/5 instead of 2/3 glyphs.
For me it's the floor tiles where reaction time is nonexistent overlapped with other mechanics such that there's too much to try to pay attention to and any mistake is fatal... I actually kinda liked the glyphs because for once there was just one thing to focus on.

civic hearth
#

most of the floor specs are just a timing thing to not get caught off guard

hazy path
#

any mention from the mods regarding the awful frame rate drop in this dungeon?

civic hearth
#

forced to get out of ds sunshine

hazy path
#

120fps at wars
113fps outside the entrance
38fps when I enter

#

some of my friends cant even play due to the poor optimisation

onyx grotto
zinc forge
onyx grotto
#

So you don't focus on the lights too much?

zinc forge
zinc forge
onyx grotto
#

Those lights on the glyphs

zinc forge
#

Oh, nope. I looked at the image.

mighty elm
remote jackal
#

+1 to this. They also don't account for the fact not everyone is going to have great ping and people play from all over the world. So with higher latency it makes it almost impossible to do.

zinc forge
# onyx grotto

Didn't even notice the lights, but that kinda makes sense... but with that image, I'd call it "man" and "cat" and just remember those when I get back up.

hazy path
#

turning off volumetric lighting has given an extra 20fps

onyx grotto
zinc forge
#

Ah gotcha... yeah most of the images are distinct enough I think. Got confused once or twice but usually the image-name correlation worked for me.

scenic junco
#

People use the images on the glyphs? I only use the lights

gilded nymph
scenic junco
#

I hadn't even realised there were images until I watched a clip of someone else doing it and he mentioned it lol

zinc forge
scenic junco
#

Idk if the mechanic has any major change on HM, but on Normal I just note where they are. e.g. double bottom + full mid, full top + triangle

zinc forge
#

No changes in hard mode that I noticed.

scenic junco
#

I just work from that basically

#

they stand out more to me than the actual images

royal talon
#

Images work for me coz one time the light placement was similar on all 2 and only 1 was right so going off by the image than lights

scenic junco
#

I've not encountered that that I've noticed so far

royal talon
#

It was likely coz I move my camera too as I move

#

Caused my own confusion

scenic junco
#

that's the main point I'd like to see extra time added to tbh, on normal at least

#

the window between coming out, rotating camera to actually be able to look at the glyphs, and then moving to the correct spot is super tight

tiny epoch
#

Once you have it down, just think how much it will benefit you at other bosses

#

Zuk immediately comes to mind

scenic junco
#

what mechanics of Zuk does it help with 🤔

quaint oyster
#

🍕

#

maybe?

ionic swift
#

I could be late to the party, but you realise that the symbols indicate the safe spots to stand during light up pads?

royal talon
#

I found the different coloured tiles causing visual fatigue

ionic swift
#

For example, this scarab with green tile in the middle means safe zone will be here, centre of arena

scenic junco
#

I hadn't registered that ngl, but on normal mode also don't need to because there's enough time to just dive in response

ionic swift
#

same, just neat little thing 😛

#

i wondered what they did

bitter gust
scenic junco
#

when I realised that dive gets reset from it, it became the least problematic mechanic tho 😄

royal talon
scenic junco
#

Well, up until I waste dive on dodgin the waves

ionic swift
#

for example, see picture above

#

Hourglass shows highlighted, green tiles are the safe spots

bitter gust
# ionic swift

Oh this is for the floor is lava mechanic not the underworld rune instakill. Cool, useful to know.

nocturne thorn
#

Is it just me or are manuscript drop rates a little too low?

ionic swift
tiny epoch
#

Would be pretty cool if those glyphs were above her head instead

royal talon
vocal path
#

what happened to story-mode....i lost my mqc+comp cape, wont be able to get them back very soon, i suck in bossing...

bitter gust
ionic swift
bitter gust
ionic swift
royal talon
#

Thank you for the tip @ionic swift can’t wait to see the overhead safe spots, I wonder if it would be easier / difficult..gotta find out tomorrow ❤️

ionic swift
bitter gust
#

Yeah but who has time to remember those names?! Cat/dog/croc/wave/scarab/time/pyramid/human/spike I think I ended up with.

bitter gust
ionic swift
#

haha true 😛

royal talon
zinc forge
vernal shell
#

💯

zinc forge
#

Does the floor glyph indicator work on hard mode?

ionic swift
#

I've found it marginally helps, if i can quickly see that one tile will be AOE free for the round, i can move there

jade raft
#

Are new bosses melee friendly?

quaint oyster
#

I saw RSGuy do some kills with melee

It's ok if you're good with dive/barge

pastel otter
#

7 kills of the third guy even using my lorehound and no book? Come on man. It's just MQC...

pastel otter
#

8... silly

magic loom
zinc forge
onyx grotto
#

Some feedback QOL:
During Nakatra, the glyphs on the sides show where the 5x5 impact zones will be after 2/3 of the fight.
Those glyphs should be moved to one side.
Perhaps in front, below or above the cat statues in the room.
It proves for some more clarity, since the intention of the glyphs is one to predict the explosion/safe area.

ionic swift
# jade raft Are new bosses melee friendly?

Melee isn't the best option, and this is coming from a melee fan 😦 There are mechanics which require you to move away to avoid damage, so you end up cancelling alot of abilities. Melee has always been decent at quick burst damage but lacks in other areas.

jade raft
#

Thanks. Maybe I should have changed my question to "Are the new bosses non-necro friendly?" >.>

quaint oyster
#

Yeah, someone did hm with ranged in #media

#

It's doable with all styles, the main thing is a lot of movement

#

Which melee probably suffers the most with

onyx grotto
#

Been struggling with ranged in HM on the 3rd boss. There is just too much, too quick, for me to deal with.
I can't avoid the 5x5 explosions most of the time, which is why I die after getting to the halfway point.

#

In the past 4 hours I only managed to get to p3 once, dying with 300k hp remaining

zinc forge
tiny epoch
#

@ionic swift deleted the image because it's a bug being fixed 😛 @zinc forge just so you're aware

zinc forge
onyx grotto
#

I just feel it's a waste to reset the dungeon and continue with normal mode, since I only got the 3rd boss left

#

But I am getting close to be doing just that

ionic swift
zinc forge
#

My solo ambi kc is one less than the rest of ed3 and this has bothered me for years

onyx grotto
#

Imagine if you could run ed1/2/3 without the npcs, that would be nice.

magic loom
#

I miss dungeon trash mobs already but I am the minority there

magic loom
#

Gave up

onyx grotto
#

I feel only with vamp auraI can last a bit longer.

#

How does everyone tank the obliterate attack?
First devo, second reflect+debilitate?

magic loom
#

I disrupt resonance sometimes. Else devotion or reflect debilitate

zinc forge
#

Can throw a resonance in if you need to, it'll block at least one of the hits

magic loom
#

"monkey"

#

"horse"

#

Although examining them gives you the real name

#

Which is the desert pantheon gods

native urchin
#

@quasi granite is there any plans in the work to fix the lag issues or whatever is causing it to be unplayable? I can play anywhere else in the game in ultra or ultra+ but i cant even load sanctum up in minimum? its that bad it makes it un-playable and its frustrating being side-lined when everyone else can do it. surely its not my pc? the auto setup puts my settings and pretty much the highest for everything.

gilded nymph
native urchin
quasi granite
#

Yup yup as said above 🙂

native urchin
quasi granite
vernal shell
#

and my computers hardware age is starting to show its cracks

#

1440P

#

idk i go for best fps without all the fancy lights but still decent graphics

vernal shell
#

during combat just tested im hovering around 70-100 FPS

#

im also watching two streams lol so

#

im all for optimizing it tho if they can manage to get us any better frames

pastel otter
#

12 3rd boss kills and still no tome? with lorehound (i know, it probably does nothing) Not asking for a 7B drop... it's just a lore book

zinc forge
pastel otter
#

I am doing nm

zinc forge
#

Ah. That doesn't seem like an excessive number to me then, at least compared to some of the mqc reqs... it certainly beats the requirements for those of us trying to maintain final boss... to say nothing of those who lost IFB! Though in fairness, those are pvm specific achievements.
IMO, though, the bad luck mitigation is a pretty fair solution.

nova mural
#

Anyone test if transfigure works during the wave attack?

magic loom
#

wouldn't be surprised if it doesn't

astral crag
#

How critical is Dive? On my current primary account I’m up to having completed Extinction

#

But still need to do TotG, ED4, Aftermath, and all of the other quests in that line before getting to [[succession]]

left gorgeBOT
scenic junco
#

last boss is gonna be significantly easier with dive, and a lot less frustrating

shell cosmos
#

Would be great to be able to change the colour of the grid attacks

summer sundial
zinc forge
tiny epoch
jade raft
#

Lag and tick perfection aside, made it to last phase of the last boss, but tile attacks are so fast that you can't stand in your ulti. Forget melee, lel, I shouldn't even have used ranged

#

Sidenote, QOL update, please make "start new instance" a right-click. So don't accidentally scrap our old dungeon, and so we can streamline creating a new one.
Edit: Still with a confirmation tho

#

Preferrably for all of the old ED's too.

edgy pagoda
#

Honestly HM last boss feels often terrible with the floor mechanic. Maybe should increase the time of the mechanic (should be still quicker than nm, but maybe slightly less quick as it is now) as I've found dive is not too reliable often (input lag, diving just doesnt sometimes happen quick enough even though I click it asap). Maybe doesn't happen with top PC and internet. Also if the camera is positioned badly and bottom row is safe, it takes already time to rotate the camera and then click dive (I know, skill issue). Possibility to zoom out more would be nice in this situation.

ionic swift
pastel otter
edgy pagoda
ionic swift
#

then there are 3 in p3, west/east then finally north

#

It takes alittle time to get used to but it's made it easier for me to know to either try react or stay still

edgy pagoda
#

Okay, I'll try tomorrow, I feel like my camera is way closer than yours on the picture, not sure why

ionic swift
#

I'm using the Freedom camera setting found in the options menu 🙂

magic loom
#

I think they should move the patterns closer to the floor

#

so it's more visible in modern camera

ionic swift
#

100% agree, they need an adjustment or something to make them more visible or understandable.

magic loom
#

It was not in my line of sight all because I used a modern camera that doesn't zoom out far enough

ionic swift
#

Someone previously suggested projecting them from the Statues at the base of the loot chest staircase

magic loom
#

there is a problem with that

ionic swift
#

fire away

magic loom
#

cause of WNE compass, seems to be based on that direction

scenic junco
#

I discovered I actually can't see the scarabs indicating the location on my screen earlier when I did look

magic loom
#

if you put them all N, then it gets confusing

edgy pagoda
scenic junco
#

they're just off the edge, and having to entirely change my UI/zoom etc. to see it would suck

magic loom
#

suggest here

scenic junco
#

Or just above/below the boss

magic loom
#

well apparently you can do that

storm geyser
#

Loool

#

Well here's my 10 pence worth from a mobile perspective...

First of all hays off to the devs! You have created 3 incredibly fun bosses to both solo and group in albeit very VERY hectic 😂😂😂

Haven't managed 3rd boss hm kill yet but done the other two in hm.

I feel 3rd boss isn't very mobile friendly but it's still early days yet and I'm sure with practice I'll get there.

Only bad bit for me is second boss on mobile... when you move to the east/west to collect the souls you can't see the green squares due to info box right in the middle of the screen xD please could we move this??? 😄

slender grove
#

what familiar is everyone using?

ionic swift
#

On normal mode, i barely use a familiar 😛 Im pretty dry so keeping the costs low to break even

slender grove
ionic swift
#

Ahh that's your call on what you value. Whats your kill times looking like?

slender grove
#

on last boss average like 4:20-4:50

#

sometimes a bit short by like 10-20k and get a 2nd shadowsand phase

ionic swift
#

That's pretty respectable time to be fair. As im getting more confident, i'm making more use of split soul and pushing certain areas of the fight before i start increasing costs per kill

#

let me know how it goes if you try out nihil!

magic loom
#

I am generally confused now, I was playing a game of testing in normal mode and this bird one flips

#

my assumption was this

#

this too

#

ahh cause they flip, like you put it on the table with the back being visible when on the table

#

guess simpler, trust the + ones first before trusting the 4 corners

magic loom
#

okay now I got it perfectly on normal mode with those tiles displayed on air walls.
Time to try to replicate it in HM...

slender grove
shrewd prism
#

Is there any particular reason that this Dungeon wasn't provided voice lines?

#

like its 2024... so many mechanics could of had a vocal input.

magic loom
#

in normal mode, I use ripper demon. In hard mode, I used reaver for ranged at least.

shrewd prism
#

so ripper don't need scrolls and reaver is very ineffective because its passive is not used, so its exclusively healing you

quaint oyster
shrewd prism
shrewd prism
magic loom
#

the immune comes from phasing where there's a small period of time where you deal no damage as it phases

#

960k hp is when it happens all attack show immune

stray notch
#

The boss definitely need voiceover how did they overlook this

stray notch
#

theres too much going on imo in the fight without voiceover and on top of other things

#

necro is a combat style you constantly have to look at ability bar to time everything perfectly

#

ive seen plugins that keep track of souls more visually they should implement this into game

#

and keep track of bloat timer ect

#

on top of all those mechanics like when i fight rasial im barely looking at the boss fight just all my timers

#

and stacks

noble wagon
#

Any chance SOR will provide credit as a dg daily challenge?:)

buoyant rain
#

The friggen lagg on this boss is just crap

#

Dog phase the worst lagg for me

stray notch
#

i think its too amny moving parts for the average person

#

i like it alot and its cool but way too much to multitask

#

the waves def need to be slowed down or the spec needs voiceover

buoyant rain
#

Fix the lagg

#

I hit dive and it dosent react till after dmg

#

Or slow down attack rate cause its game not responding fast enough

magic loom
#

knowing the tile wall really helped me

buoyant rain
#

Its soon as i hit dog phase the lagg starts bad

#

I get to stand under after glyph

#

Then dive delays by several seconds

stray notch
#

i also think its hard for someone to tell the difference between mage and range hits

#

on third boss

buoyant rain
#

I camp mage dont even worry

#

Use ageis aura the dmg not bad

stray notch
#

ive been at it for 2 hours without a kill and im comped and in bis necro gear

buoyant rain
#

Dont feel bad i been trying like 15 hrs

#

Its not the mechanics is the reaction time of character

stray notch
#

Need: 1) voiceover for spec 2) delay smoke waves by at least a few game ticks 3) better visuals of mage/range attacks

#

i just think its overly hard for average player and ive been playing 20 years

buoyant rain
#

Mage is ball range is like arrow diamond

#

Yea not with attack rate

#

Most people not running high end no lag or delay pc

stray notch
#

yeah its not practical

buoyant rain
#

It be easy if my chatacter reacted to every click

#

But that just dosent happen

vernal shell
buoyant rain
#

Every time i hit dig phase thats when weird thing happen lagg bad response during it my character keeps getting ghost clicks so runs where i didnt click

#

Dog*

#

Then after glyph and walk under

#

The pad back up and my dive delays by like 3 seconds so i just die its stupid too many buggs for me to do this

vernal shell
#

I survived one- OHK hit so idk it’s a process now I just need to master the final waves

#

The agony

buoyant rain
#

Its very frustrating

vernal shell
#

I need to learn the walk under or the limbo in the final burst of her last attempt to murder us

buoyant rain
#

Walk under easy part

vernal shell
#

Dang, yeah I need to learn how to do all that plus manage all the mechanics stacked

buoyant rain
#

But i cant dive after when she dkse pads again i get delayed

vernal shell
#

Hard to know when to save ur adren if ur not counting attacks

buoyant rain
#

Anything after dog phase im screwd it causes me lagg i dont know why

vernal shell
#

I just know something like after the third range hit I gotta grip my balls n hope I have something ready in between dumping my dps and saving some adren just enough to limitless > defensive if I need to

#

I’m not really having issues with lag on this boss compared to vorkath I think

#

My computer is a potatoe nowadays

buoyant rain
#

Lagg and delay response my only issues

vernal shell
#

I got crap internet too

buoyant rain
#

Same

vernal shell
#

Prolly the cheapest package my ISP offers

#

lol 😪

#

Economics man .. 😬

buoyant rain
#

They need slow the attack rate just slightly

vernal shell
#

I feel like I can handle that much better yeah if they did

#

A lot of people said don’t play ona. World with over 200 people 😑

#

Cuz ping lmao

#

I’m like bruhhhh

#

GL

#

😓

buoyant rain
#

Yea gl with that

#

I dont have ping under 90

vernal shell
#

Damn

#

Must be the world ur playing on ?

#

I usually play on 27 ping

#

In my homeworld

#

But it varies ..

buoyant rain
#

No thats best for me lol

vernal shell
#

I’m west coast USA but I play in Canada world idk why

buoyant rain
#

Lowest i seen ever is 40 when no one playing

vernal shell
#

Connection works good gnomechildblush

#

That’s crazy .. lol 😂 I get like 150 if I go play with UK folks ..

buoyant rain
#

Im done till they fix this

vernal shell
#

I’m back at it after work sadly … gonna throw my self at it again

#

I told my self go do clues you at least making progress .. lol but I’m stubborn 🤦🏻‍♂️

jagged gazelle
#

Like the love that divine rage offers in old prayer book. I do think that perhaps a different soul split like normal prayer would be interesting in the future.

#

Very grateful for the availability of the t95 in nm.

vernal shell
#

It is hard to deal with the scarab and the waves , and the prayers and then her ultimate

jagged gazelle
#

However, the sanctum has not been fully explored yet! Let us see what the skilling boss will bring 👀

civic hearth
#

Hoping jagex doesn't give in and patches standing under the boss

vernal shell
#

They have confirmed it was a bug so I heard it was intended to fix it

#

Maybe that is what the update will be tmrw

astral crag
magic loom
#

if the tiles in the air didn't exist, I would have never wanted to do this boss ever again, it really makes this less chaotic

sick spire
#

A problem I've been having in Nekatla which I havent seen anyone else talk about - When I stand near the sides of the arena and move the camera, I can end up with the camera positioned behind the glowy heiroglyph.

#

When that happens, If I try to Dive it just goes "Dive-->Heiroglyph" - You can't reach that!

#

It also obscures the bad stuff on the floor

#

Which is also annoying in the Nepthys phase.

ionic swift
steep breach
#

So good, but my FPS in the dungeon is so painful when good movement is required.

bitter gust
#

I've got normal mode down, but a couple of times I've been hit by the floor after runes because my BD has targeted my summons. If that could not be a thing it would be great.

onyx grotto
#

I have seen people getting full loot chests (at ichtlarin), but I can't tp out and go back in without claiming loot from the previous bosses.
Any way to make loot chest work?

bitter gust
zinc forge
#

I just claim after boss 3 and get the rest before starting the next run.

zinc forge
bitter gust
#

Your choice is to bank, discard, or send it all to the chest outside. It's not like AG/Telos where you don't claim for streaks.

zinc forge
#

Looking back at the newsposts I don't see where I thought I read that so maybe I hallucinated it.

vernal shell
#

this boss is considered anti social

#

as its considered 'easier' solo

zinc forge
#

I guess that means if I do go back to hard mode someday I can just do the first two and bank before trying the 3rd again rather than worrying about full completions.

#

Bit of a missed opportunity here... this would have been a great drop table for necromancy runes. Guess I'll be living at rituals and runecrafting for a few months before I can try hard mode again, lol

civic hearth
vernal shell
#

damn nice did u not prep beforehand? at least u dont gotta worry like mainscapers about prices crashing for the boss ultra rares

civic hearth
#

thisguy the less you worry about prices crashing

#

the better you will be

#

all that matters is making enough go for upgrades

#

and maintaining enough gp to keep on pvming

zinc forge
civic hearth
#

the other styles are viable though lol

zinc forge
#

Only if I want my kill time to be vastly slower

civic hearth
#

skill issue on your part

#

simple as it is

zinc forge
#

Not even a little bit. Necromancy is still just too strong relative to other styles.

civic hearth
#

again skill issue

zinc forge
#

Again, no.

opal elm
#

Idk if it’s because of game rebalancing but t90s/t92s feel very weak at the third boss

civic hearth
opal elm
#

Took me over 10min for the first kill lol

civic hearth
#

which was why the suggested defence reduction specs

zinc forge
#

I tried a nm run with ranged yesterday... it was so bad I had to switch to necromancy before the 3rd boss, so I still haven't tried it without t95s. My first kc was melee and that was way slower for obvious reasons.

civic hearth
#

I can do literally do it fine with ranged

opal elm
#

Yeah I used melee for the 3rd boss too lol. At least the barge cooldown resets were helpful

#

3rd boss is weak to hexhunter so I plan to try out ranged as well at some point

civic hearth
#

I feel like people use necromancy now only because they're lazy and boring

zinc forge
#

Ranged, so elite sirenic and ascensions are the best I have. One piece of ecb in ed3 chest and 1 bolg piece in the bank so far... maybe someday.

opal elm
#

Sell bolg piece to buy ecb

civic hearth
#

😦

#

buy sgb instead

#

you are making a big mistake not using sgb if you don't have bolg yet

zinc forge
#

"Sell" "buy" what are these?

opal elm
#

Oh lol limited

zinc forge
#

I don't have an sgb lol

civic hearth
#

what the elite sirenic from ages ago

#

because pvme does not reccomend even touching elite sirenic

opal elm
#

Telos kinda sucks I agree

civic hearth
#

counterpoint bows are bis now

zinc forge
#

It's from doing ed1 and nex

civic hearth
#

you shouldn't be using crossbows

zinc forge
#

Well I have a nox but that doesn't work with sirenic set effect

#

Gear isn't really the issue... it's more that necromancy can do a fair amount with low adren, while other styles are dead.

civic hearth
#

the set bonus isn't really worth caring about

#

90% of people still use sirenic because its just outright cheaper

#

and still good

zinc forge
#

Melee would have been stronger.

civic hearth
#

again you should be using nox bow period

zinc forge
#

Why?

civic hearth
#

elder god arrows are bis

zinc forge
#

Oh, I don't have those yet

civic hearth
#

you'll get them after extinction

#

they are 100% worth it though

zinc forge
#

No I mean I have the reqs, just haven't spent the time to make any since I don't really use ranged. Was just trying it out here.

civic hearth
#

making them isn't as bad as it used to be

#

pretty fast now

opal elm
#

Bak bolts are still pretty good

#

Onyx/hydrix op

civic hearth
#

only issue are the anima

zinc forge
#

Anima is what's not an issue... have a fair amount of that from egwd logs, but that weird anachronia minigame for the fletching supplies is rough. If I ever finish the bolg I'll go grind it out I suppose.

civic hearth
#

that minigame is much much faster now

opal elm
#

Minigame?

civic hearth
#

Doubled the output of Dinarrow components (Sharp Shell Shards, Tempered Fungal Shafts, 'Propellant') from the 3 'Accidental' Fletching and Firemaking activities south of the Anachronia dinosaur farm, and entirely reworked the eggsperimentation eggtivity to support a greater range of low- to high- intensity gameplay.

zinc forge
civic hearth
#

the only upkeep necromancy has is necro runes / ectoplasm to be fair

zinc forge
magic loom
#

My time I posted is with ranged but I am full bis

scenic junco
#

10k ecto is 28 hours (roughly) of PvM even with "worst case" scenario. Maybe a bit less to account for partial minutes

scenic junco
#

I use necro because a) I have it b) It's a combat style that makes logical sense and c) It stronk
Remove C and I'd still use it :^)

zinc forge
#

I strongly prefer melee, but even with relatively high end gear, it's significantly lower damage and vastly lower survivability then necromancy... so I find I end up using necro at most higher end bosses... hm kera, hm Zuk, 100%+ zamorak, and now this... they just have too much health and do too much damage to use anything else.

zinc forge
#

That's actually disappointingly low... I thought I had more time then that... it will definitely not be enough even to finish 100 nm.

bitter gust
civic hearth
#

are you even allowed to bank in hard mode

#

and continue the next fight

zinc forge
zinc forge
bitter gust
wheat pendant
#

why client has been crashing randomly at sanctum?

#

I just lost a hm kill at 100k hp left because of a crash

bitter gust
#

#bug-reports-forms Performance issues at Sanctum currently being investigated. Try lowering graphics in the interim.

bitter gust
vernal shell
#

He works for Jagex now.

quartz kite
#

😖 i've never understood the point of aura overrides when they don't actually override the default aura VFX

zinc forge
#

But fair point.

quartz kite
#

i haven't even cleared it once yet 😅

#

but ill get there 😤

zinc forge
#

Heh good luck. I'm at one... gonna try again this weekend and see if I can get my time per kill under 7 hours...

zinc forge
hoary fiber
gilded nymph
opal shell
#

I think a safe zone under Nakatra is fine 😭

zinc forge
# opal shell I think a safe zone under Nakatra is fine 😭

Sacrifice dps for safety seems fair and is permitted elsewhere (kerapac, where not doing it has lingering effects) - especially since the final phase punishes slow dps; if you get shadowlands enough times you'll start seeing 4 glyphs and there will be 5 up top.

#

This would be nice.

buoyant rain
#

When your lowest world ping is 80-90 boss seems near impossible

civic hearth
#

a safe strat still exist though

#

just has a 3 tick timing

ember ivy
#

i feel like keys to the crossing could stand to drop in greater quantities/frequency from this place

#

people with like 50+ clears and not a single key drop is wild

buoyant rain
#

100 kill count hm my ass i cant even get 1 kill this day 3

#

They need slow it down so my 80-90 ping can react to clicks its very frustrateing

ionic swift
buoyant rain
#

I know the mechanics

#

Its the third ofc

#

Its the reaction time of charater

#

When dive has like 2 second delay

#

Yet boss attack triggers almost instant

#

Then the ghost clicks on dog phase annoying hard keep my toon from running over to dog out safe spots

vernal shell
#

damn closest i got today was he was at 28k hp

#

he was deathmarked but didnt wanna die lol

#

rip hm for me today back at it again tmrw we getting the first flames down.. honestly the last flame waves is where i get torn up

buoyant rain
#

My closest was around 75k and dive failed me

ionic swift
buoyant rain
#

Nm easy

#

Its only hm 3rd boss

ionic swift
#

The hardest thing i can see is the instadeath mechanic

buoyant rain
#

Na

#

My problem is the charater reaction time

ionic swift
#

for which mechanic?

#

all?

buoyant rain
#

Its randome

#

But alot more during and after dog phase

#

So like last phase starts pads again and dive just fails to react

#

Before dog phase dive useally working just fine

ionic swift
#

Understandable 🙂 that was less of an issue for my run because it was normal, but i was pre-planning where i'd stand so i missed most tiles

buoyant rain
#

I had nm down and first 2 hm bosses in no time at all

#

Hm third its day 3 now and i cant manage to not have a issue somewhere in fight

#

Sometimes it my mistakes but those understandable but more times it just game reaction time and they boss dosent allow for that slight delay of time

#

It has made it impossible for me unless i just get lucky

#

Even then to get 100 kill count for the cosmetic i want theres no way

magic loom
plush hedge
#

@hoary fiber Why does ironman accounts get gaslit like this on the weekly basis? either allow us to get sigils by interacting with the phoenix' on a daily basis or not allow us to open the store/interact with the phoenix to get a singular useless sigil at all.. This is not okay..

buoyant rain
#

Still cant do this without game screwing up with response time

#

Im stubborn but this is bs

#

Game delays my dive so gets hit then dives safe then get stuck in pad and you have no time to turn to use surge

#

Give me a double dive or reset dive for every pad even if miss otherwise theres no recovery cause you cant surge

#

And first ppl have get dive from a minigame

glossy terrace
#

I second this, although normal mode is more forgiving, with someone with finite motor skill impairments the increased speed causes my hands to spazz (yes, spaz in relation to Cerebral Palsy) causing me to lose the kill halfway through phase 2. There's just too much as a person with a physical disability to keep track of on top of trying to navigate everything with dps checks in hard mode. I've honestly felt this way with Zuk hard mode and just am not happy to see it continue with the Sanctum of Rebirth

#

At this point, it feels like Jagex is trying to kick people with disabilities out of the game or heavily restrict what we can do with some of these inaccessible mechanics. @hoary fiber

#

Granted, I do understand that you have to build the game for the general population, but restricting the best of the drops to hard mode isn't fair to us who can't physically do it. Honestly, if the drops were available in normal mode at a certain drop rate, then hard mode increases the likelihood of the better drops, I would be fine with it. I just don't like how the essence, aura, and other things are restricted to only hard mode. That said, I should clarify this is for big dark beast boss and nakatara with the intensive mechanics in hard mode. Vermyx was spot on. The others.....well, my spazzy hands hate whomever thought those quick positional mechanics were a good idea.

opal shell
#

Double dive definitely needs to be considered as future content.

#

Maybe a Treasure hunter promo

plush hedge
#

don't give em ideas of bringing actual abilities to treasure hunter lol - would serve the game better as a reward in the eventually reworked agility skill imo

magic loom
#

💀

plush hedge
#

putting it in a TH promo locks any ironman out of getting a pretty essential upgrade to any pvm escapade

magic loom
#

anything that helps with combat in TH is a no no, that would be shifting towards those Korean MMOs....

mighty elm
#

Just add double dive codex to the other 2 on anacronia. Ezpz

zinc forge
#

Up to 3 hm kc now. This is still awful. Would be really nice if the glyphs that telegraph the floor tile pattern were easier to see - I didn't even know they existed until other people started talking about them, and now even knowing about them, I can maybe catch one per cycle.

astral crag
#

(Did it for the first time, finished Extinction relatively recently and needed shafts for the hard underworld task and figured I’d knock the non-RNG achievements out while I was there)

zinc forge
#

A few hundred? Lol... what's that, half a kc at Vermyx?

astral crag
#

No idea tbh, haven’t done the new dungeon yet and also I don’t combat much if at all

#

But my point was that that was within a couple minutes of each activity

zinc forge
#

Gratz on the quest completion... but spending 10 minutes skilling for two minutes of pvm is not what I'd consider sustainable!

#

(Especially when I lack the gear to make any use of the arrows... no dracolich and best bow is nox) appreciate the thought though.

buoyant rain
#

I still havent got kill

#

Cant do it without dive screwing me on last phase pads

#

Dosent respond

opal cliff
#

So here's what irks me:

  • Scarabs having no real proper que, This update was meant to focus heavy on telegraphing yet somehow, missed a proper more noticeable mention that wasn't your text box on these

  • Where are the voices? is my game bugged and i just can't hear them?, part of good telegraphing is good sound ques, where are they?

  • NM having such anti-death mechanics and dropping T95, just feels a bit...strange that one, probably just me though...

I actually had fun with the first two bosses, Those two i have no problems with at all, it all just hits hard on the third one. But overall i just don't rate this release currently as highly as other releases we've had, with the obvious little bits missing like sound and other moves going not telegraphed, just feels choppy now.

Currently sitting at 5/10, but i understand small fixes come and this can change.

buoyant rain
#

Needs adjusted but doubting they will

cedar crater
#

45 more of these TH tokens and it's justified to give everyone a free bank booster.

magic loom
#

so heads up, the first boss in SoR, the green arrow can land on a moonstone shard. Just happened to me

civic hearth
#

hardcoreironman at very least I still want that game jam change to surge pathing

sick spire
#

Could they shrink the clickboxes on Nekatra? Right clicking to walk under her for the expanding square is annoying. I can walk under Kerapac without even right clicking if I time it right, but Nekatra I can't even click the tiles next to her. It's my leading cause of death right now and I hate it.~~ Or maybe that's just bad muscle memory from shiftclicking to walk under enemies in oldschool.~~


One thing I liked when I realised it, you can stand behind the Moonstone shards in Vermyx to prevent the Coilspawns from being able to see/attack you if you didn't manage to kill them in the soulbouncing. Helps a lot in HM where you get 3 moonstones. I haven't seen anyone else mention it.

civic hearth
#

they fixed that

sick spire
#

Oh, I haven't seen that anywhere. I'd give it a few days before they make it a feature anyway.

civic hearth
#

and they shouldn't listen to people wanting it to stay

bitter gust
# sick spire Oh, I haven't seen that anywhere. I'd give it a few days before they make it a f...

PSA: Being able to stand underneath Nakatra during her shockwave attack (P3 - Post Shadowsands) is unintentional and will be fixed in the next update to apply a 3x3 damage area at the start of the attack.

Giving the heads up so that you can practice and learn alternate methods!

civic hearth
#

because its unintended and cheese a mechanic entirely

sick spire
#

And that worked so well at Kerapac.

civic hearth
#

they won't allow cheeses that easy anymore

#

there is still a method to avoiding the attack by literally just walking by one tile in 3 ticks

#

that still works

bitter gust
#

I use movement abilities to avoid, only get hit now if my conjures decide to walk under where I'm targeting for BD.

ionic swift
#

legitimate question btw

zinc forge
remote jackal
civic hearth
#

going to keep looking for it

#

posted it in the discord before

edgy pagoda
#

Init yeah’s video?

#

This maybe?

civic hearth
#

posted a timestap directly to that method

#

the method in the video still works

#

@zinc forge

zinc forge
#

Is that the timing in the thumbnail there? You wait till the blue is under you and walk forward or something?

(Appreciate the thought but videos don't do well for me; screenshot is way better... worst case I'll experiment with it I guess; just hate losing a kill that late... but it seems like if this actually works, it'd help a ton.

Also, why is he using metamorphosis o.O)

#

Also is that the first or second walk? Those death floors are wayyyy past where I'd have escaped...

civic hearth
#

you stand behind that yellow tile

#

and click it after 3 ticks

remote jackal
#

My biggest issue right now is the fact the waves hit me even though graphically I've surged or dived out of the wave.

zinc forge
#

3 ticks from what? What does the death floor indicator look like when I am supposed to click the first time, and the second? Are only three walks (forward back forward? required?

civic hearth
#

the first floor spec

#

because in that spot you essentially avoid the first wave of it

#

then move in to avoid the outer wave

zinc forge
#

Guess I'll try various timings after work today... too bad it's five minutes per attempt lol... but thank you! Should help if I can figure it out.

twilit falcon
#

@hoary fiber Everytime I log in in front of the entrance of the sanctum, I get this message:

#

Am I missing something, or is this an oversight or so?

gaunt mountain
#

freecam's custom skybox settings tried to apply on-login, but was unable to due to area restriction, triggering the message iirc

buoyant rain
#

Have not been enjoying third boss hm as it sits impossible to do without game delaying dive at some point been at it for 3 days same thing i die too is dive not reacting correctly and havent got single kill count cause of it mechanics are easy but when game dosent react theres no recovery from it just left screwed . Sometimes i get the instant death simply cause soul wont collect no matter how many times i click it. very buggy, very laggy, shitty game reactions with boss attack speeds that are faster than a character can turn to move makes for not fun time

jade raft
nova mural
remote jackal
#

I've killed thousands of bosses in the past 3 months, none have been as triggering as the hard mode encounter starting from the 2nd boss onwards. I've tried every possible way to predict waves and dodge waves, but without a super fast connection, there is literally no way to play the content

zinc forge
#

Probably 12 hours deep on hm attempts so far with 3 kc.

remote jackal
# zinc forge Probably 12 hours deep on hm attempts so far with 3 kc.

I've also spent MANY hours playing and testing things. Way too little time to react. Even if you react perfectly, the entire encounter can be ruined by a small lagspike or latency issues. It is even WORSE than Zuk, which has similar time gated mechanics. The thing with Zuk is that at least it is just the pizza phase, with SoR it is literally built in to EVERYTHING.

remote jackal
#

Like with Kezalam, the moonstone prison mechanic means you have to anticipate or freedom at the right time, then click an incredibly small hitbox (if you accidentally click one of the moonstones diagonally, you will get the message (I can't reach that) all the while avoiding clicking on your familiar which can often end up in the way. You then have a very small window to either destroy one of the moonstones and dive/surge out or you have to use a defensive ability to offset the damage. The problem again is, if any of your clicks don't register within the very short space of time, you are hit for a huge amount of damage.

However, compared to the other mechanics, the prison is a walk in the park. The waves of damage that Kezalam spawns are virtually unavoidable if you have latency issues, unless you can predict where they are going to be, even then it can be hard to repeatedly have to deal with them throughout the encounter.

The scarabs Kezalam spawns are not too bad to deal with, unless of course the mechanic is triggered whilst you are dealing with one of Kezalam’s other mechanics, the same goes for the moonstone obelisks (DPS check) which you have to destroy within a short time window or else Kezalam spawns a wave of damage that bounces back and forth throughout the arena dealing a huge amount of damage. (Not to mention these obelisks will heal Kezalam for every second they are left up)

In short with a good connection and some planning ahead you are fine, however anyone with less than an ideal connection will struggle, as there are far too many time gated mechanics and DPS checks that allow little room for error. One error is likely to snowball into a bunch of other problems that will likely lead to failure.

quaint oyster
#

then click an incredibly small hitbox (if you accidentally click one of the moonstones diagonally, you will get the message (I can't reach that) all the while avoiding clicking on your familiar which can often end up in the way.

FYI, you can target cycle the moonstone prison

remote jackal
#

Thanks I know about target cycling. I don't think that really was the point I was getting at. It was more that players are expected to deal with a bunch of time gated mechanics repeatedly and often concurrently. Which is fine if everyone had a super good PC and a super fast reliable connection

ember ivy
#

The floor pattern depends on what the boss says + where you're standing. With some practice, you'll get used to what happens and what you need to do

remote jackal
ember ivy
#

You have around 2 ticks after the pattern appears to move and there's a tick in between patterns displaying. If you know the patterns, that's 3 ticks to get yourself to the right spot. I refuse to believe you have 2 seconds of click delay

remote jackal
#

I'm based out in Asia, I've seen other players posting in the thread reporting the same issue. I'm hazarding a guess it is a latency based issue.

#

Normal mode is fine, it is simply hard mode, as the time inbetween the pattern appearing and then detonating for damage is reduced.

ember ivy
#

Yeah the numbers I gave are for hardmode. I agree that if you don't start to react until after the pattern starts, you're probably getting hit but I think that's less an issue of ping/latency and rather the tickrate.

It's right in that sweetspot of 2 ticks being almost not enough time, and 3 ticks being way too much time imo

scenic junco
#

Her calls indicate patterns? TIL

zinc forge
#

For the dark beast yes. For the devourer there are glyphs way high up over the arena, very hard to see but if you're fast with your camera you can sometimes catch them.

scenic junco
#

oh it's only on dark beast

#

Last boss I can't even see the glyphs on my screen, so I'm just working off reactions for the moment. I look forward to it sucking on HM

zinc forge
opal shell
#

For the ice prison click boxes It would be nice if they were a diamond ♦️ shape to avoid the annoying misclick. It is incredibly frustrating failing off that.

vernal shell
#

finally got the kill 🤯 pure pain agony and finally triumph

buoyant rain
#

I just got it too!@@

#

99 more to go 😭🔫

vernal shell
undone pebble
#

anyone having trouble with duoing sanctum? my husband and I can't finish the dungeon because of the souls in the sand world. Anyone know a fix?

vernal shell
#

not being able to see it?

undone pebble
#

There is only 1 soul when there is 2 of us. One can get the souls and tele out but the other dies

tiny epoch
#

Just a reminder that this thread is for Sanctum of Rebirth - can any gripes with TH/MTX be posted elsewhere please

nova mural
vernal shell
#

They say it’s harder in group

tiny epoch
#

No one is saying you can't moan about it 😛 but ideally we want this to be purely for Sanctum so the Devs can read people's thoughts and feedback

vernal shell
#

So I have to solo

nova mural
#

still the place to moan about it

#

😮

stable marten
#

Love the Sanctum and the new bosses! Normal mode is quite easy and fun for chill boss kills and some fun mechanics. Hard mode, holy crap the third boss is insane. I think most of the mechanics are quite fair, mess something up, get punished. However, I feel the matrix floor explosion is a bit broken even when you bladed dive out of the way you still get hit unless you reacted in 1-2 ticks. It just feels broken when you know you're going to be in a safe spot when you land but since you're BD was across the arena you still suffer the consequences. And if that was the first pattern then you no longer have a dive and its RIP. Like the 2nd boss, if there was some way to force the boss into a specific pattern or just have damage immunity if you're in the air it would make the fight feel less broken. Like I said, it is supposed to be a hard boss especially with the tier of loot being dropped and I feel the other mechanics are quite balanced. My only gripe is the matrix floors feeling cheap/broken in the current state.

glossy terrace
# ionic swift Can you suggest mechanics which would still pose a challenge whilst being access...

Absolutely. Going through normal mode, I can handle everything at that level of processing. It's enough time to process, click, and move. The speed of the prediction at that level is within bounds of me being able to process without going spazzy.

The issue from jumping from normal mode to hard mode is 8 bit demonic screaming. Since 8-bit demonic screaming isn't a viable way to explain what is happening to my hands during hard mode, I'll break it down. I'm fine with the mechanics themselves, but reducing the reaction time, then spamming time-restricted mechanics one after the other, I'll start spazzing until eventually my hands completely spaz and lock up. My average amount of phase completion is 2...or rather, I get to the fast pads and die after a few iterations. I've had some luck with getting to the dogs a few times, but the bulk of the dogs while trying to dps and not get wrecked by the positional mechanics is a high failure point for my hands to handle. I've gotten past the dogs three times, gotten through the shadow sands, then when I come back, instant death at the diverging pads or the cluster-schmuck of all the mechanics happening at once.

glossy terrace
# ionic swift Can you suggest mechanics which would still pose a challenge whilst being access...

Literally the hard mode fight would hypothetically be accessible if
a) restore the time to roughly normal mode OR have a pre-indicator prior to the pads. I noticed they correspond to the hieroglyphs on the edges of the arena, but I can't process, memorize, and react in time while trying to deal with the scarabs, soulfire, and the magic bombs of death.
b) reduce the dogs health by roughly 30-40% and/or make them more fragile. I would spend most of my time at that phase waiting for my adrenaline to go up to 100% before firing soul split, ult, eof t90 guard, t95 spec with vuln bombs and familiars.
c) Not have the soulfire paths overlap on the dog phase...that's just too much to handle when trying to dps, process, and not die
d) calm down phase 4 a bit. Limit the amount of mechanics that are going on. Going from diverging pads, to soulfire and pads all at once legitimately caused my hands to freak out on par with zuk hard mode to the point of pain and crying.

And to clarify, the processing cognitively isn't an issue, it's the cognitive to finite motor skill relay. I know the mechanics, my hands literally can't go due to the delay

glossy terrace
wheat iron
#

Love the new wings!

ember ivy
# glossy terrace Literally the hard mode fight would hypothetically be accessible if a) restore ...

So I realize that people with disabilities play games but if the expectation is that everything must be entirely accessible to a person who might have any myriad of disabilities, you're asking for the impossible. I think it's important for a large portion of most content to be accessible to people, but I don't think it's fair to all the other players who appreciate the challenge for what it is, to alter the hardmode version of one of the hardest bosses in the game to the degree you're suggesting. What you've described is almost exactly what the normal mode fight currently is. Not everyone needs to be able to do everything

tiny epoch
vernal shell
remote jackal
#

30 hours in still can't finish hard mode.

zinc forge
#

You'll probably still have to work out the timing based on your ping, but it's much more predictable then escape bd escape which I was doing before.

vernal shell
#

im not sure about 30 tho but wow

#

i would say 10 for me just by the number of auras

nocturne crag
#

Hey, I know that weapon poison isn't supposed to work on these bosses but every boss is immune to the zombie conjure as well. Is this intended or is this a bug, because it kinda makes the zombie conjure useless in this dungeon.

civic hearth
#

zombie conjure has a command ability though to be fair

#

to explode

scenic junco
#

Is it not just only its aura which doesn't function?

#

Thought its "melees" were standard necro hits

quaint oyster
#

Yes, the zombie still attacks

#

In fact I'm pretty sure the autoattack damage is higher than its poison damage, if you have no other poison boosts

south mountain
#

so.. not going to lie i love the new dung its enjoyable save 1 part the 0 ping/ of lantency requirement of the final boss in hard mode not gona ask for it to be made easier just would like to know when dtd will work there. always die the same place the hard typless dammage from the homicide waves supposedly i have 20 ping to server yet i can attemt the step over method take both the first and second pop. attemt the escape method take the first second and first of the second round all at once and... hide under method yep first pop hits me when im hidden perfectly underneath for both waves ... i dont see how personaly ill ever be able to deal with a hard typles ko that with 20 ping i cant find a way to aoid even one shot of even when i try to cheese it by hiding under the boss so yes i would like to know when dtd will be enabled so i can get some rolls at hard mode loot.

#

its sad because its got to be a my computer thing

modest storm
#

t95s from mid level content btw 🤡 🤡

zinc forge
scenic junco
#

as opposed to coming from HM Kera or Zam who're "high level"?

south mountain
scenic junco
#

even low enrage isn't that high level a boss

#

It just comes down to the actual drop rates

south mountain
#

i dont see the problem

zinc forge
south mountain
#

fsoa pieces come from normal mode and hard mode unless they changed the drop table from when i last went

zinc forge
#

And to be fair, the real drop here is the t95 -> t100 upgrade, which is locked behind hm... without that, t95s are underwhelming now.

#

They were never from nm. could get gconc, gloves, pet but not staff

#

Same with glacor and zuk - everything else from nm, t95s only from hm

#

You seem to be aware of that but it's the pattern for all egwd

#

"you cannot attack that npc" stop it Jagex. fix conjures so they cannot be left clicked.

buoyant rain
#

Sometimes its not resetting my dive even with successful dodge

vernal shell
median turret
#

Should Nefthys only be counting as a 1x2 for the SGB spec? noticed it only hits twice on them, also super hard to click on them to attack as well.

also no clue if this is the right place for this

vernal shell
#

You mean Nakatra ?

magic loom
#

though I can't say for certain but I had been using sgb spec

median turret
#

not the actual boss but the 2 dog things she spawns

magic loom
#

ahh, I SGB the wolves, I seen multiple hitsplats but also seen little to no hitsplats before

median turret
#

ah maybe im just getting unlucky then? i only ever see 2

magic loom
#

I think 2 is all I seen

#

maybe 3 but can't remember

median turret
#

ty tho, made me realize i was for some reason thinking sgb was a 3x3 not 5x5, no clue why i thought that

plush hedge
magic loom
#

Actually I didn't even need to do dive during 3x3 grid attack.

zinc forge
zinc forge
scenic junco
#

It's something they're aware of and working on

magic loom
#

Guide uploaded in #media
The key here is the Northwestern Golden Tile in the Arena. (I use Freedom Classic to see the air glyphs)
Instead of having to second guess everything and dive chaotically in phase 4, I can just step onto the safe tile or surge if I know I'm getting one of these glyphs listed which I have fully memorized (or you can write it on a sheet of paper on your desk)

I'm garbage at diving and have not great reaction time and this has helped me a lot. (Excuse the names I gave the glyphs)

#

All these bad ones when you surge, you are safe on the SE corner of the arena

slender grove
#

trying to look at these just gets me killed eeverytime 🤣

magic loom
#

all the time until I found that sweet spot

#

For me I don't need to look and memorize anymore, I just need to know if it's the bad one or not 😛
Rest of the details are unimportant

slender grove
#

that does help actually

#

ty

empty hull
#

so, the bosses have mechanics involving stuff that can only hit with stuns, except Necromancy is critically lacking in stuns to properly deal with this

scenic junco
#

Soul Strike is a stun

quaint oyster
#

hmmm
I think Necro is one of the better combat styles for stuns

#

having a no-cooldown stun is really good

empty hull
#

also had to wrestle with my character a bit to keep them from running back into the AoEs

#

or losing time getting out of them

magic loom
#

I like calling those Scarabs as the "Annoying Scarabs", so I enjoy standing the NW area to be in range of them without needing to risk moving into the bad grids

zinc forge
#

No cool down and no adren cost

empty hull
#

I forgot about soul strike being a stun so I was just seeing death grasp

ionic swift
# south mountain so.. not going to lie i love the new dung its enjoyable save 1 part the 0 ping/ ...

I don't think any boss post-raksha has been death-touch-dart viable.

As for the latency issues, although 20 ping is reasonably low, i can sympathise with the speed that the mechanics occur. There are some mechanics which you can simply take the hit for, as the lesser of two evils. Others which can be planned for, such as the tiles on the floor or the rotation by which he does his attacks (for example 3 hits magic, firewall, 3 hits range, instakill mechanic, 3 hits magic... etc.)

You can do this! Keep up the practise!

empty hull
#

I'm having trouble with all the movement. I'm not sure how much lag is playing a role in it but there's a pretty narrow margin for clearing the attacks, especially if your movement ability's on cooldown

glossy terrace
# ember ivy So I realize that people with disabilities play games but if the expectation is ...

I understand that, but what I'm getting at is if that's impossible then at least make the awards available in normal mode then let hard mode have a better drop rate. Like if the cosmetic is 100 hard mode, then make it 500-1000 normal mode. Still gets the content engagement time in. The point is locking content behind hard mode puts those players with disabilities at a point where it's like "oh, new content.....and, I'm not able to do it hard mode b/c insert disability that affects motor coordination" I'm not asking for the world, I'm just asking for equitable access to content and rewards even if it means putting in extra time for it on a lower difficulty

opal shell
#

Im going to keep attempting Hard Mode on mobile. If I can get a kill then it SHOULD technically be possible to do even with disability.

I take on this incredible challenge in the name of all the Handicapped Undercats ❤️

ionic swift
#

mobile hm kill would be an impressive feat, looking forward to your success!

astral crag
quaint oyster
#

Yes ✅

magic loom
onyx grotto
livid yew
#

the skill gap between nm and hm is really steep, at my current play skill level nm is almost too easy while hm boss 2 is difficult and 3 is nearly impossible it just feels like there's too many things to keep track of in the fight.

zinc forge
livid yew
scenic junco
#

Power creep highly unlikely to help with how just mechanically heavy the fights are

#

Other than just reducing the time you're in the fight for for potential errors

zinc forge
#

Agreed, I'd say do the practice now while you have some familiarity and deaths are free

magic loom
livid yew
magic loom
#

I think they are also fixing the hitbox on the dogs part if that is causing

#

you to walk into attack range

livid yew
magic loom
#

I don't think so either, each boss been getting more and more difficult

zinc forge
opal shell
#

I think Sanctum is the right idea to attract new players though. Its a very enjoyable boss fight. I hope the next major Story Quest and Skilling Boss is of similar Tier Content, something for each play style

zinc forge
empty hull
#

necro runes probably shouldn't be dropped

opal elm
#

Dropped in price more like

#

Jk idk how necro economy is

#

Pretty much ironmanned that one

empty hull
#

there are fewer types of necro runes than regular

#

and regular runes are everywhere

#

to the point we got a rune sink

opal elm
#

Make armadyl runes useful again

empty hull
#

why do those even exist?

opal elm
#

Used to be for a good pre-EoC spell

empty hull
#

yeah but why make a whole new rune just for one spell?

opal elm
#

Now polypore is outright better, cheaper to use, and doesn’t require questing

empty hull
#

and one you can't teleport to with wicked hood

opal elm
#

There is no arma altar lol

#

Imagine that though

empty hull
#

then why is it part of the RC achievement?

opal elm
#

I think you still need to craft them

#

The other way

magic loom
#

It's good to justify the rune colour on this server (joking)

But I wouldn't mind seeing more use for Armadyl Runes if Armadyl Prayers could happen in the future (idk how)

zinc forge
scenic junco
#

I've not really had any issue upkeeping necro runes

civic hearth
#

runecrafting is already worthless to do enough as is

zinc forge
civic hearth
#

multiply gylphs exist

#

and if anything

#

necro runes don't have much of a use until later levels

#

when you actually start using bone shield or the other incantations

opal elm
#

high end pvmers use darkness at 11min cooldown and throw vuln bombs at 5k hp left

#

they need more runes

zinc forge
#

Right. So any iron that does pvm is using vast quantities of them. And yes of course multiply glyphs exist... but the best use of rituals is ecto, and once we reach 200m even the xp is useless... we'll literally be doing rituals only for pvm upkeep, so the fewer types we have to keep doing the better.
All I'm asking is for some other source for some of this stuff... I'm at the point where I'm considering seeing if these new t95 magic weapons make that even remotely viable at sanctum...

civic hearth
#

doesn't 3k ecto last a while though

zinc forge
#

3k is basically nothing

opal elm
#

how long do conjures last without extension at 120 necro?

scenic junco
#

1m

#

if using Army all the time and no extensions, it's just over 8 hours of PvM

civic hearth
#

I don't get point of making every single supply drop accessible through pvm

zinc forge
#

I'm under 10k and just switched my ritual from essence back to ecto, because the ecto from essence isn't enough and I'm hoping the 100k or so essence I made will last for a few more sanctum kc...

opal elm
#

it doesnt just have to be about pvm drops, i think it's probably the quantity that's the issue

#

supplies run out too quickly for people's liking

#

but consumption drives the economy

zinc forge
scenic junco
#

That's what you get from what, 15 minutes? Give or take

#

of rituals

#

bit higher, maybe 20m

#

1.5m per ritual giving somewhere in the region of 260-270ish ecto

zinc forge
#

Hm, I'm not 200m yet, so still do all events... maybe it gets a lot faster when you ignore them?

scenic junco
#

Ignoring them definitely makes it faster, but even doing them I don't think it slows it down that much

#

call it 30s added from that, 2m for a ritual gives you ~40m of ectoplasm for use in PvM

zinc forge
#

Only if you do ecto exclusively... which I would if I could upkeep runes some other way.

#

Like I said.. tempted to try magic.

#

Maybe with cryptbloom and blood barrage it'll be survivable... although kills will be far slower and every kill will get to 4 glyph shadowsands... yeah, I think I talked myself out of it.

civic hearth
#

blood barrage isn't much of a factor anymore

#

now if we're talking exsanguinate

#

then probably

zinc forge
#

Hmm, I thought exsang didn't heal...

civic hearth
#

it does

#

you generally want incite fear instead though

zinc forge
#

Well then supply usage is gonna be food and brews =P

#

Gonna be a lot more of those anyway, but was hoping to mitigate it a bit with blood barrage.

#

Also stuns and defensives are gonna be a problem... yeah talked myself out of it. Back to rituals it is, I guess.

mighty elm
#

Wait, exanguinate heals you?

zinc forge
#

Wiki says no:
Despite being themed as a blood spell, using Exsanguinate will not enrage Commander Zilyana nor heal the caster 5% of damage done.

#

So yeah it'd have to be blood barrage

opal shell
bitter gust
zinc forge
opal shell
#

What does that matter at this point?

zinc forge
opal shell
#

Just restrict iron buy limits

#

Or idk have self discipline for your play style?

Trying to cater drops to ironmen and balance the mainscape economy at the same time is a huge battle to fight

bitter gust
#

Wut

#

Also what does this have to do with Sanctum

empty hull
#

maybe make one for necro runes

#

but tbh necromancy spells don't seem like you're meant to cast them as much as regular spells

zinc forge
#

Trust me, you use them alot

mighty elm
#

Depends on how much damage you wanna do tbh, or if you're in a lot of aoe situations

empty hull
#

so your rune costs should be manageable if you make some every now and then

zinc forge
#

Try it and see =P

mighty elm
#

Also bone shield eats necro runes

empty hull
#

I haven't had any issue upkeeping runes with just what I make or buy from thalmund

#

maybe some impure essence

#

basically something to boost production of necro runes but not the runes themselves

scenic junco
#

I've not had major issues but I also only use darkness on certain bosses, and barely use Threads and pretty much never use SS 😁

empty hull
#

Ironman is supposed to be harder to get stuff. That's the point

mighty elm
#

I could agree to impure ess being on a drop table, just not the runes themselves tbh

empty hull
#

stuff should be obtainable without trading but there should still be appeal to deferring the work of getting it to other players for the skilling economy

#

if you don't want to skill yourself, sell the boosts and buy the product

#

if you're ironman, you signed up to do everything yourself

scenic junco
#

It's not meant to be harder to get things, it's meant to be self sufficient

#

Those aren't the same thing

zinc forge
empty hull
#

you don't need that many necro runes for most combat

#

it's only a problem if you're constantly bossing and well, self sufficiency only goes so far when you do things that use huge amounts of resources

#

also it kinda is meant to get harder, since player trading is a huge boon for item getting

zinc forge
empty hull
#

that's a balancing issue on boss drops

#

and bossing economy

#

because that's very much based around player trading

zinc forge
#

Agreed, this would have been better like AoD - the items everyone needs one of, very rare. The item everyone needs 4+ of, more common. It looks like they reversed that here.

empty hull
#

really, bossing isn't designed for ironman

#

you'd have to get IM players to weigh in on if altering droprates and stuff for IM detracts from the integrity of the mode

#

or lessen the RNG aspect of boss drops

zinc forge
# empty hull really, bossing isn't designed for ironman

Not sure what you mean by that, since I just gave an example of a pre-iron boss which was designed better, and also you'd be crazy to play iron without some interest in pvm =P unless you are a total skiller, all good combat gear is from pvm

empty hull
#

that's really annoying for people who's rather do slayer than bossing

#

and also a big part of why I don't play ironman

civic hearth
#

flesh and miasma runes tend to last longer

empty hull
#

a necromancy rune equivalent to the RCing consumables would let you focus on whichever one you need

civic hearth
#

you can literally make a shit ton of spirit/ bone runes the higher your runecrafting is

zinc forge
civic hearth
#

I'll give ytou that flesh runes are a pain to make en mass

#

compared to spirit / bone

opal shell
opal shell
zinc forge
zinc forge
opal shell
#

It is easy to say because we have a roadmap

#

Bosses being released = resources being used

zinc forge
#

Yeah, that doesn't help =P I don't control how long grinds go.

opal shell
#

Yes you do

zinc forge
#

Ok, I'll tell Zamorak to hurry up and drop the rest of my havoc so I can go runecraft for Sanctum.

opal shell
#

Zam doesnt require necro runes?

zinc forge
#

...?

#

Well since I can't do 100%+ reliably with anything other then necro - yes it does.

opal shell
#

Okay so you clearly need to prioritize runecrafting

zinc forge
#

It would clearly be nice if something thematically appropriate dropped a few necro runes so I could do a bit less of it.

#

Wow, a massive dungeon complex in the underworld! With chests full of assorted loot! It would sure make sense if some of that loot was necromantic runes!

opal shell
#

The only boss that would make sense (Lore wise) to drop necro runes is Rasial

zinc forge
#

That would make sense; and it would have been nice at the time I did that grind =P Sanctum still makes sense. I'm hoping the upcoming skilling boss makes sense too - especially to Jagex.

scenic junco
#

Tbh I'd be far more behind Necrotic Catalysts than actual raw rune drops

opal shell
#

^ that makes sense

scenic junco
#

Rune generation for standard RC is already massively saturated via mob drops compared to actually crafting them yourself

opal shell
#

^ lets learn from our mistakes

scenic junco
#

Well, 50% so at least. Rune essence itself is. Unsure on the actual number of runes, but wouldn't surprise me

opal shell
#

Just give irons a grand exchange with a harsh Trade limit and massive Tax 🤷🏻‍♂️ do irons really care WHERE their materials come from?

#

And let them Dungeoneer with mains already

scenic junco
#

Yes else I wouldn't be playing an iron ;p

#

The latter I agree with tho

opal shell
#

Why not?

#

You dont need to use it

#

Ironmen can use the GE once a month.

empty hull
#

that defeats the whole purpose of Ironman not being able to trade with people

zinc forge
empty hull
#

and the 'you can just ignore it' excuse doesn't work on things that still affect you, like degrading the appeal/prestige of IM

#

0 lamp xp, no player trading, etc

zinc forge
#

Agreed. I don't mind the exceptions for rares - in fact I wish they made those exceptions for the originals too, even though most of us will never have that much raw cash.

opal shell
#

Sounds eliteist

zinc forge
#

?

empty hull
#

Jagex mentioned making a group ironman mode, which might address the resource woes

#

I'm iffy on the details of how that would work but I'm not exactly the target demographic

zinc forge
#

Sure, if there's a skiller on your team. If it's all pvmers it just amplifies them XD

opal shell
#

Lol group irony

zinc forge
#

And to be fair, I am reasonably sure almost all irons are pvmers.

#

Maybe group would appeal to some who aren't, though.

opal shell
#

Can group irons trade with each other?

zinc forge
#

What else would be the point?

opal shell
#

Whats the point of ironman again?

zinc forge
#

That's how OSRS works, and as far as I know it'd be the only appeal of it here over normal iron.

buoyant rain
#

When you dive into safe area but you get hit by wave it dosent reset dive :/