#Supreme Growth Potion (Leafy) fix.
153 messages · Page 1 of 1 (latest)
If you use a Supreme Growth Potion (Leafy) on a herb patch and harvest that patch, you get significantly less harvest attempts before the patch clears than if you harvest it without the potion.
oh, support then, seeds and potions cost enough, basically is only good for farming favor as is.
I think you are unlucky on this one, i do not have the same experience on this
Without super growths i get 25-30 herbs per patch.
With super growths its more like 30-35
10 seeds both supercomposted.
I do not use the aura or the juju pot
I've tested it many times over the years, there's a noticeable disparity.
So much so that I have over 10k supreme growth potions in my bank waiting until it's fixed so I can finally use them
I'm forced to buy them because you can only have a maximum of 1,000,000 farming beans
So here's a little test I've been doing over the last day or so
On the left is the harvest attempts with the growth potion in use
On the right is the harvest attempts without the growth potion
The averages are shown at the bottom
All attempts were made using Erzille seeds and all possible farming boosts activate, greenfingers, ultracompost, juju farming potion, master farming outfit etc etc
I've not yet finished the 10 harvest without the potion (takes longer, obv) but the average number of gathering attempts at the bottom is showing a significant difference.
So conclusive proof it's crippling the patches, an average of 6.8 for treated patches and 11.1 for untreated, the potion is bugged.
Something’s probably wrong on your end. When I grinded out Crux reputation I didn’t notice a deficit in output. But I’ll test it again tonight and post results.
Guessing he purely plant without compost
No, all using ultracompast as stated earlier
i didnt even use single ultracompost but judging your chart you simply plant then pot and repeat
So I lied when I said several days ago "All attempts were made using Erzille seeds and all possible farming boosts activate, greenfingers, ultracompost, juju farming potion, master farming outfit etc etc"?
No answer came the stern reply.
even you use all buff numbers doesnt match
Ofc it doesn't match, that's the issue
moment ago did 2 erzille patches with 4seed with potion and none of your numbers with potion doesnt match
with four seeds?
yes
well you've messed up, my tests use one seed per patch
so go figure you're getting more harvest attempts
so you just now mention you plant 1 seed of minimum of 3 herbs
The number of seeds planted per patch is irrelevant
the issue is that the potion is reducing the number of harvest attempts
if your response is "well just plant more seeds", no
that's not a fix
you plant seed and its show amount of seeds you plant and minimum of herbs
dude, forget how many seeds are planted in the patch
it has nothing to do with the issue I'm raising, you keep bringing it up and I don't know why
According to the test I did, the number of gathering attempts is significantly lower (almost 40% lower) when a herb patch is treated with a supreme growth potion
nothing to do with the number of seeds used
Alright gonna squash this post's conspiracy theory.
Felstalk seeds x2 - No compost - NO potion - No other buffs/set bonuses:
Attempt 1: 12 Herbs
Attempt 2: 6 Herbs
Attempt 3: 8 Herbs
Attempt 4: 9 Herbs
Average: 8.75 Herbs/Patch
Fellstalk seeds x2 - No compost - YES Potion - No other buffs/set bonuses:
Attempt 1: 10 Herbs
Attempt 2: 9 Herbs
Attempt 3: 9 Herbs
Attempt 4: 7 Herbs
Average: 8.75 Herbs/Patch
There is no anomaly. There is no reduced gather rate with using a potion.
Completely wrong usage of the term "conspiracy theory"
So what am I experiencing with the data I've provided?
Do I have to make a video showing the short lived patches compared to untreated patches in real time?
I'm seeing it with my own eyes, I've posted the data, I don't know what else to say other than there is a problem with the potion.
I'm not stacking these potions in my bank waiting for a fix for fun
Also you've posted the number of herbs you've gathered per patch
I'm talking about the number of harvest attempts
Homie idc what you do. Your entire premise of there being a nerf of herb yield because of the supreme growth potion is ludicrous. Your data is invalid as two other people have not been able to reproduce it.
Because you haven't copied my methodology exactly
It’s no more than anecdotal
you've went and did the test your own way
using you own prefered seeds, own prefered boosts etc
so you admit you didn't do exactly the same way I did?
Exactly the same way of what? Using buffs?
The fact that I had less variables than whatever you did is more reliable data than your data
It was controlled
Did you ever think that a variable may be clashing with the potion causing the bug?
There isn’t a bug
No, you didn't
1 x Erzille seed, ultracompost, juju herblore patch, master farming outfit, magic secateurs on toolbelt, juju farming potion, legendary greenfingers aura, dwarven harvester (double resource mode), 120 farming cape, scroll of life, pharmacology relic power, speedy growth.
You’re basing your numbers on a multitude of buffs that can impact yield. It’s unreliable.
You’re creating too many areas that inconsistencies can occur
Except they're not inconsistent
I'm getting lower harvest attempts CONSISTENTLY with the use of the potion
Sounds like an rng problem
I'll even tell you why it does it...
The potion used to be a different item, magic bean (leafy)
you'd buy it, plant it in a patch and it would grow into a random herb that could grow in said patch
you would only get a limited number of harvest attempts, much like the potion that replaced it
I know because I noticed when I bought about 500 and went on a planting spree
they were much shorter lived than using regular seeds
but then it got replaced by the potion, supposedly so people could use their own seeds instead of gambling
but the issue of the limitation on harvest attempts never went away
so now we have a potion that makes you used your own seeds and take the hit of a reduced number of gathering attempts
So there's some insight for you
I grew all of my own herbs for 200m herblore, I know my way around the herb patches like a rabbit going through it's den
so when someone says I'm doing something wrong or there isn't an issue, that gets a little annoying
Whether you're right or wrong about this entire thing, a sample size of 10 each is nowhere near enough for "conclusive proof".
I just did a test of only using a single Erzille seed + ultracompost + potion and got 8, higher than your average with every boost.
I did 5 more with farmer outfit + legendary greenfingers + juju farming added.
I got 5,5,5,6,7 in inventory and +19 in the bank, so 47 total and average of 9.4.
So if you wanna do hundreds of tests and then claim proof do that, otherwise you low rolled w/ potions and high rolled w/out.
Ok, let's do another 10 and bring the total to 20
see if we can give the potion patch a chance to catch up with non potion
As expected, zero change with a doubling of the sample size, obviously there's no immediate data with the untreated patches as they take an hour to grow
It would be better if people would actually watch me do it, you can count the number of harvest attempts my character makes yourselves, watch me pour the compost, plant the seed, apply the potion and start over again
So more data, also some extra statistical information at the bottom
The treated patch average remains solid and the untreated average has decrease only very slightly with a doubling of the data set size
mode and median numbers also follow similar trends, this isn't RNG, there is a consistent underperforming of treated patches and a regular overperforming of untreated patches
I think it's interesting that the treated patch only reaches double digits (by the skin of it's teeth I might add) once
whilst the untreated patch does it THIRTEEN times and by some margin
again this is very likely something youre doing to trigger this disparity. already three other people including me have tested this and have not experienced any deficits in herb yields with and without potions
I've yet to see any of you reproduce my methodology exactly
your methodology is redundant
pfft I did it with the bare essentials. You keep adding buffs, auras, potions, and item sets that is skewing your data
you also are keeping track of "gathering attempts" and not herbs yielded
so no one comprehends wtf youre even doing
you can help by not being ridiculous in whatever this entire post is trying to achieve
You don't understand the issue I'm raising
youre making up an issue that doesnt exist
yet you're criticising, and not copying the methodology exactly
and they claiming it's not happening for you
Leave.
nah
So you're just going to sit there, typing away for the sake of pestering?
Are you testing for herb yield or number of gathering attempts?
Gathering attempts
I'm tempted to make a video demonstrating the issue, but I know some will stoop as low as saying "you've faked it"
The data is there in black and white
took several days to plot yet people who are calling bs aren't putting in even a fraction of the time and effort or getting enough equivalent data to prove me wrong
but then also say 10 tests isn't enough
but somehow less than 10 is ok when they need to contradict me
ridiculous
Well, a possible issue here is that from your post someone could infer that your core complaint is one of lower herb yields as a result of the potion and they tested for herb yield
I get that, but not once did I mention herb yields
I always said harvest attempts/gathering attempts, I said it in the first message of all places
I can't be responsible for people's inability to comprehend what has clearly been stated.
And if they can't comprehend that, then what chance do they have comprehending the data?
who cares about gathering attempts? you are getting the same amount of herbs. no one is getting more xp from gathering attempts
this isnt a bug. nor something that requires a fix
"you are getting the same amount of herbs."
Prove it
the exact same way as me?
dude your way doesnt make a difference when my way was the bare essentials. Seeds, a plain patch, and a potion
you get the same amount of herbs on average
youre making up some nonsensical variable of "gathering attempts" when youre ignoring herbs yield
which is literally what farming is about
not "how many times did my character make an animation to pick an herb"
That would mean that the number of herbs you earn is predetermined
there is a range. and the minimum is predetermined by the number of seeds you use
also if you include buffs that give you the chance to auto loot all herbs at once, you have reduced "gathering attempts"
which would require some needlessly complex code to workout how many herbs you're given on each attempt to ensure that the number of herbs you get comes out the same regardless of a potion or no potion
but then all that claim from earlier about RNG
so is it predetermined, or is it RNG?
dude none of what youre trying to get at has no bearings on the actual thing your gathering. You still on average get the same amount of herbs from the patch
you plant 1 seed you get a minimum of X amount of herbs
Looks like more testing is in order then
Hey! The RuneScape Wiki has moved from Wikia onto a new platform. Check out:
https://runescape.wiki/Herb#:~:text=Farming herbs,-Herbs yield an&text=The average yield of patches,total amount is luck based.
Herbs are items used to make potions with the Herblore skill. There are many herbs, each of which have a "clean" and "grimy" form. Herbs must be clean to be used in potions. Players can clean grimy herbs, provided that they have the minimum required Herblore level. The required Herblore level to clean herbs varies from one type of herb to another.
a study was conducted showing that herb patches yield an average of 6.8 leaves (8.2 leaves, ignoring dead patches) per plot with optimum tools
The minimum and maximum yield of patches that grew to harvest was 5 leaves and 23 leaves, respectively. Theoretically infinite herbs can be harvested from a single patch since the total amount is luck based
Preliminary results, none treated patch numbers will take a day or two to obtain
Data so far for the untreated patches, as expected the treated patches are getting hammered by the untreated ones in both gathering attempts AND herb yield. An average of 9.1 herbs per patch when it's treated with the potion, and 14.8 for the the patch when it isn't treated with the potion. Still 7 tests to do, but this result is looking as solid as rock, I'd say the odds of RNG pulling a draw out of the hat by handing me 7 herb patches with 1 herb yield in a row is pretty much non-existent.
Feeling pretty vindicated right about now, though I'm not happy I had to use almost 40 potions just to prove the point. The claim that the gathering attempts don't matter and that the herb yields are always the same regardless of whether potion is used or not was straight up bs.
A little bit of maths projects the total number of herbs from the untreated patch to be ~250
A hefty percentage more than the 155 total from the treated patches
Final result, Supreme growth potion (leafy) is crippling the herb patch (juju with Erzille in this case) by reducing the gathering attempts and by extension the yields by 40%
Bump