#Skill idea? Arcana

10 messages · Page 1 of 1 (latest)

fresh oasis
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Simplest explanation: Elite skill using Runecrafting, magic, and Archaeology. Purpose: Creating and redefining magic and maybe even prayer. This could easily just be a 100-120 magic idea but if wanted, a skill too.

What it would be is essentially breaking down magic, runes, and the existing world around Runescape to learn magic and create your own. Spells are clearly definined. Runes are elements of nature. Examples of what you could do: Break down the fundemantals of blood magic and ice magic and create a unique twisted spell that combines the benefits of both with some disadvantage for balance. If the blood magic healed you 100, and the ice froze them for 10 seconds, now its 75 and 7.5 and so forth.

You learn how to create new teleport spells either player-decided locations or literally create lodestones like dungeoneering anywhere in Runescape for your leisure. High level players have already fought gods, who is to say we cannot begin the path of creating.

This could lead to new prayer books, new magic books, new runecrafting options (new runes and combination runes). Easy implementation would be predefined but unlockable magic book but difficult implemenation would be creating a fully player decided magic book or new spell slots within existing ones that players get to define their own inputs to.

Creating a combined 25% range and 25% melee prayer or something similar.

Again, could just be an expansion on existing but if Elite skills are already planned to be a development on existing skills, there is an idea.

crisp acorn
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one of the better skill ideas ive heard, tho I dont feel a new skill is a good use of time to be honest

errant storm
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Magic, Runecrafting, divination

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Prayer

viral wind
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I like the idea

fresh oasis
ashen pendant
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I like most of the ideas but I wonder if they'd work better as content expansions above 99 for their respective skills? Rather than an elite skill

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Ah you mentioned that actually

heady pumice
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So arcana is basically what osrs was gonna release, rs3 ended up having 2 different skills release with similar concepts to that skill in invention and necromancy. I do want to see more elite skills added, I feel arcana should instead be divination, runecrafting, and crafting

crude topaz
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I agree with these just being content expansions beyond 99. BUT, a new "elite skill" called metamagic/arcana that also "redfines" magic, prayer, and divination would be awesome. Like a skill that's primary purpose is giving you passives amongts the skills to free up other stuff like:

-Elemental Runes are free for non-combat spells (not combat, dear lord not for combat, or maybe have a small chance to save runes during combat)
-Divination relic from Archaeology is now a permanent passive for you
-Scaling prayer bonus based on metamagic level
-Powerburst of sorcery cooldown reduction
-"sign of life" effect but for prayer points.
-Double rune pouch capacity.

THEN the higher end of this skill would be stuff like "mixing" prayers/magic that you weren't able to before, allowing 2h staves to use two auto-cast spells like dual wielding, and sharing the proc rate for both spells, so your abilities can proc either one or both. And maybe creating some ability codices that are exclusive to metamagic - then basing every ability codex for magic/prayer on 'crafting' via metamagic from now on.

Essentially: think the invention discovery minigame, but it's permanently a way to gain xp AND the relic system for Arch but also permanent.