#Improve Tortle Hunting at Uncharted Isles

32 messages · Page 1 of 1 (latest)

halcyon night
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I know we can transmute things with divine energy, but that should be optional.

halcyon night
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The cherry on top of this hunting problem is that you can only get 200 tortles before they disperse, EI, resource depleted. We are left with 50 bowls, while other skills produce resources in abundance. There is always going to be a shortfall with Tortles, so if this is an economic design in the game, at least let it be painless with one of my above suggestions.

unkempt sail
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I agree with this. It's wonderful content but the effort is far from worth the "reward". Its no wonder I don't waste my time with this, and you're right. It should be more AFK, and the language we're given (regarding the 3rd suggestion) is frustrating.

normal palm
# halcyon night The cherry on top of this hunting problem is that you can only get 200 tortles b...

Counterpoint to this:
Without boosts; the 50 bowls that are supplied from a tortle spot matches the 50 wobbegong oil from 100 wobbegong; 50 mushrooms minimum from the 100 mushrooms (unless you get a rare) and 50 golden bamboo stacks from the 100 golden bamboo.

Alaea salt is the odd one as that awards 200 per.

It's generally an equal distribution, aside from alaea salt.
Transmutation is optional, but helps balance out your resources.

Initial post also has conflicting stances with "It's supposed to be AFK" and then the same post having a second point of reducing ticks to work faster (i.e: Reducing the AFK)

halcyon night
halcyon night
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Additionally, I'm not proposing an increase to the total cap of bowls per resource. I'm proposing a way to make exploiting said resource suck less than it currently sucks.

normal palm
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Without boosts, tortles are generally the fastest to deplete having done plenty of Arc myself.

Making comparisons to Proteans - an item that is typically MTX-related - is a comparison in bad faith. Yes, I know there are ways of getting them outside of MTX sources, but those sources are typically much lower in abundance.
Proteans in general, are bad for the game and the game economy.
If people are training Crafting purely through Proteans, crafting supplies lose their value.

Drop the traps onto your action bar and hold your key down.
Hunter has always been leaning to be one of the least AFK skills, and not every skill should be homogenized into an AFK-fest.

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Skills can lose a lot of their identity if they are at its core, basically the same as something else.
The Mining and Smithing rework managed to pull Mining from basically being the same as Woodcutting or Fishing.
Fishing with Fishing Frenzy pulled Fishing away from similar likes of Mining and Woodcutting.
Time Sprites in Archaeology are somewhat similar to Rockertunities from Mining to reward active gameplay.

halcyon night
novel isle
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  1. Hunter has plenty of easy/afk methods, this one is active but rewards a lot of XP for it.

  2. Hunter cape lets you 1-tick traps, just go afk 99 elsewhere then come back. I would like if this wasn't the case as well.

  3. Yeah it's not that many per batch, but they're a fairly common find in the Arc and deplete really fast so it balances out.

I did a mix of hunting them and transmute method for all the chimes needed on 2 accounts, honestly my biggest issue was finding enough golden bamboo.

halcyon night
halcyon night
# normal palm Skills can lose a lot of their identity if they are at its core, basically the s...

All fair points, but TBH, the Arc is a separate region and economy, insulated from the main economy and training methods. It's literally designed around a chill-AFK gameplay in every other aspect, even has a nice tropical island theme to calm your nerves. I don't think some consistency here would be a detriment to the general experience of a skill, especially since it's locked behind a high level requirement in the first place.

halcyon night
halcyon night
novel isle
novel isle
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iirc that is, been a few months since I did it

halcyon night
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So I have to keybind the traps and the cape to do this? 🤨

novel isle
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yeah

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so wear the cape put it on hotbar where ever is comfortable for you, I had mine on my mouse side buttons

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and I would just roll my thumb from cape bind to trap bind

halcyon night
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For the love of Saradomin, this should be a passive effect

novel isle
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Yeah it's real jank, esp considering they removed 1-ticking methods just to re-introduce it with the cape exclusively

halcyon night
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Well, double key-bind method gives these results: 28 minutes to deplete tortles.

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100% effort went into that trial. Trapper outfit gave 26 extra shell chippings. Trapper outfit did not proc to speed up any processes. Irregular and erratic reliability of cape feature, so that I would have to attempt to use the cape keybind 7-8 times per 5 traps.

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The whole thing was arhythmic. Would I do it again? Maybe. Would I say it's great? Not really.

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Perhaps, I should have named this post to: Fix the tick-system with hunting and hunting cape.

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All the same, it's about tortle hunting, so if I had to reconsider anything I said in the above post, it's that it's too tedious for anyone to do. It is in fact: too tedious to do as a training method to reach 99 hunter, since without the cape it would be even worse.

novel isle
novel isle
halcyon night
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If hunting could reduce ticks at level thresholds, IE, 20% faster trap setting at level 90, this would be less of an issue. Because we know they're not fixing the tick system soon.