Hi there.
I have a f2p character that is like, level 50 melee / stregth / defence, and lvl 40 magic. However, i am level 20 range.
I was thinking of levelling up range while doing some dungeoneering, but on floor 1 and floor 2 i am met with a few enemies (like the boss on floor 1) that are level 40 or something, and my accuracy against them is 10-20%, because my range level is 20.
IMPORTANT: Note that i am using a level 5 bow. I do not know if this significantly impacted my accuracy, and if using a level 20 bow would bump up the accuracy to 80-100%. HOWEVER, the Smuggler only had level 5 bows. no level 20 bows. (Floor 1 and Floor 2)
I was wondering if the enemy level scaled depending on all your combat skill levels, not the one you are using.
The problem i would like to talk about is how i wanted to level up and use range in Dungeoneering, and started at Floor 1 and Floor 2.
However, the boss for Floor 1 and one enemy on Floor 2 (Floor 2 still in-progress) were around level 40, and made it hard for my level 20 range using a level 5 bow (only one accessible to me) to hit hard.
Is the levels of the enemies dependent on the level of ALL my combat skills? Because my melee / strength / magic are level 40-50, but i was using range, which i am level 20 in. Some of the enemies (like boss on Floor 1) were level 40, which would have been fine if i was using melee or magic, but i was not. I was using range.
That is the problem. I was using a lower-levelled combat skill in dungeoneering (lvl 20 range, lvl 5 bow), but some enemies were too high level for me to hit well (10% accuracy i think?). I assume this is because the level of the enemies might have been taking into account all the levels for all my combat skills (lvl 50 def, atk, strength, lvl 40 magic), and not the level of the combat skill i was actually using.
Can we have the level of enemies in dungeoneering depend on the level of the combat style i am CURRENTLY using?