#Archaeology Improvements

12 messages · Page 1 of 1 (latest)

harsh vapor
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  • Can we add a button to the Equipment UI which can be used to access the arch-relic system? This would do a much better job at mainstreaming the relic system as something which exists and is useful.
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  • Add an unlock for 1m chronotes to the arch shop, which, when unlocked, allows the player to permanently change relics for free
  • Inspire Awe, Effort, Genius and Love should all have their level requirement significantly reduced. It doesn't really make sense that the exp boosting relics are unlocked so late into the skill. It makes them virtually useless to anyone who isn't going for 120s in other skills. I'd suggest moving them to within the 75-90 arch bracket
  • All of the luck rings should realistically only cost 50 energy to make them more accessible within loadouts
supple ridge
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icon should be an existing relic icon or the monolith energy icon; archaeology icon makes me think material or artefact storage

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permanent unlock sounds like something circumvented by simply putting 1m chronotes in currency pouch

harsh vapor
supple ridge
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then why would they implement it

harsh vapor
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sorry let me rephrase, it depends on the type of player you are

supple ridge
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at least for ironmen it removes chargescape so you technically never have a reason to do archaeology again

harsh vapor
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if your variance in content isnt a lot, then you're realistically never going to be switching relics 1million worth of chronotes

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but if you do have variance, then it benefits you long tyerm

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one of the things that sucks about the system rn is that it costs about 2-3m per relic switch, which is kind of ass if you're some1 who participates in a large variety of content

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having a prerequistive for a piece of content be "you must pay 3m to get the relic for this", is very, very silly