#Archaeology Improvements
12 messages · Page 1 of 1 (latest)
- Add an unlock for 1m chronotes to the arch shop, which, when unlocked, allows the player to permanently change relics for free
- Inspire Awe, Effort, Genius and Love should all have their level requirement significantly reduced. It doesn't really make sense that the exp boosting relics are unlocked so late into the skill. It makes them virtually useless to anyone who isn't going for 120s in other skills. I'd suggest moving them to within the 75-90 arch bracket
- All of the luck rings should realistically only cost 50 energy to make them more accessible within loadouts
icon should be an existing relic icon or the monolith energy icon; archaeology icon makes me think material or artefact storage
permanent unlock sounds like something circumvented by simply putting 1m chronotes in currency pouch
1m chronotes isn't a lot long term
then why would they implement it
sorry let me rephrase, it depends on the type of player you are
at least for ironmen it removes chargescape so you technically never have a reason to do archaeology again
if your variance in content isnt a lot, then you're realistically never going to be switching relics 1million worth of chronotes
but if you do have variance, then it benefits you long tyerm
one of the things that sucks about the system rn is that it costs about 2-3m per relic switch, which is kind of ass if you're some1 who participates in a large variety of content
having a prerequistive for a piece of content be "you must pay 3m to get the relic for this", is very, very silly