#bonus/double XP bank identification button suggestion

9 messages · Page 1 of 1 (latest)

dim belfry
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As we all know double XP is coming up and with it we are basically forced to go to Wikipedia to see if the item we have in the bank will apply the double XP... So my suggestion is give the players a way to identify what item will not have a double XP multiplier and which ones will.

This can simply be done by adding a button (bonus experience identifier button)

When pressed the items that will have double XP will be outlined in green and the ones who won't be affected by double experience will be outlined in red .

We can break it down further the first time you press the button the game will display the items that will be normally affected by bonus XP that you would normally get from treasure hunter. (Items effected by regular bonus XP.)

The second time you press it, it will display the items that are and aren't affected by double XP. (Double XP weekends.)

unique basalt
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I think this ultimately fails because items have multiple uses therefore you can't make a single determination on whether it's "useable" during DXPW.

For example, dragon bones - these get double XP when used with communion ritual or normally buried, but not with burial powder or offered at altar. What color would they be outlined?

Same with an augmented weapon, it'll give me double combat experience when fighting mobs, but not when I if disassemble it. What color would it be outlined?

The problem is what can or cannot be given a double XP multiplier is not linked to any items themselves, but rather specific methods of skilling.

onyx pike
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Might be good to have a two parter method of determining what works and what doesn't.

Have some kind of UI that sorts by skill, explaining is excruciating detail what sources of that xp double or not.

Then an item insertion UI similar to the price checker where it tells you all the ways to use it to get XP, and either tell you if that method gets doubled, or you can just refer to the main DXP UI.

dim belfry
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@unique basalt Simple fix. within the layout when you hover over the item icon you could have a text box display burying: yes
offering at alter: yes.
The hover over the augmented weapons would display
Combat experience: yes
Disassembly: partial 50%

So ultimately these: (hover over the item text box displays) would only occur if you press the bonus experience button in the banking tab if they decide to add it.

dim belfry
onyx pike
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you dont need an ai for that

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at all

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simply have an in game well organized way of showing what gets doubled

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the more effort to get the information out the worse