#Max/Completionist Cape Perk switch QOL <<**Never mind**
14 messages · Page 1 of 1 (latest)
why doubled? that would make it useless. I'd go to the NPC
For the qol/convenience aspect
I can see how it might be used too often so I can see the point of paying more.
or make a time limit
Yeah that could work too, maybe uses per day or something
That works
Absolutely - what we need is a new perk interface (similar to the Monolith at Archaeology) so we can change our perks and passive effects from anywhere in the game.
incase OP wasn't aware, Elen Anterth sells all 99 capes inside the max guild, changing cape perks isn't much more out of the way than changing your spellbook with a magic cape or arch relics with an arch cape
There are also 4 shard capes so you don't have to swap all the time. Someone else can best explain these. "gatherers cape" "artisans cape" etc. You can apply two skillcape buffs to each of these capes. I put dungeoneering and slayer on my "support cape" for example to get all the teleports on it.
So then, you really just apply your 3 combat relevant perks to your max/kiln/zuk cape.
#rs-questions message
Thank you. I forgot that.👍
I did know that but forgot. I have all 4 of those capes and have used the supporter cape for my Dung and Slayer perks when I was working on getting max back. I've been away from the game for a couple years and you'd be surprised what you forget after some time. I'm running around doing penguins and trying to remember the fastest way to get places. There is a lot of info crammed in your head over the 15+ years, you don't realize it until you take time away form the game.
Max/Completionist Cape Perk switch QOL <<Never mind