#Allow for Player Owned Shops in the GE (GE Rework)

31 messages · Page 1 of 1 (latest)

fluid sphinx
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My idea stems around the similar function of the Second Life developer shop. Each player can open their own shop and upload their own items for people to buy. Only difference is that the players would be responsible for keeping said item in stock or removing items from their storefront as necessary.

Additionally it would allow for more transparent pricing and viewing to see who has the best deals on items. I also think it would be a cool Role-Play aspect to the game to let people really dive in on the merchant path.

I'd be willing to expand onto this concept.

fluid sphinx
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Instead of being down-vote trolls, how about you tell me WHY you think it wont work?

cursive condor
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tbh g/e is quite this already. People put their items/stock on g/e at set prices and people buy them

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everyone has their own slots for marketing

noble garnet
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i dont think this would work cause its basically what the GE already is. i do think better transparency for prices is a good thing, and i definitely support the role playing aspect but i just dont see this going anywhere. the only issues i personally have with the GE are the more rarer items that are worth millions. they dont sell often enough for the market to have an actual value on them meaning it could say 39mill but probably be selling at 20mill. aside from that the items being sold on the GE are updated pretty frequently and the value you see is the current value they are being sold at.

fluid sphinx
cursive condor
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the only thing that would expand this idea would be as follows :

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say i want to buy a hero item i.e. a hsr

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when i put in the item it'd be nice to see what the lowest offer is on said item in g/e before you place your order

fluid sphinx
fluid sphinx
weak crown
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This suggestion is similar to one that was (may still be) around recently. The GE does need to be more transparent, listing the history of what the items were last sold and bought at. Perhaps you could add an element of a 'right-click' option to contact a seller directly and negotiate a price for example. What do you mean though by role-playing something with the economy?

fluid sphinx
noble garnet
# fluid sphinx Please see above comment :] I do whole heartedly believe that the GE is in nee...

i definitely agree, the GE could honestly use some improvement. i just think as is your idea isnt much without further thought as to how to improve it. adding in a player owned shop does sound interesting but i feel like while the role play aspect is interesting it will also be too much work in thing long run. honestly, the only improvement i would like to see on the GE is more slots to sell items from. it feels kinda limited and when i have a bunch of items i want to sell that are taking up space in my bank thats kinda annoying. as far as the idea Gobstopper mentioned, unless i am mistaken on how the GE works thats pretty much how the GE works. the current value on the item is the current lowest price on the market. this means you are seeing the lowest offer.

something i think would be interesting, though i dont know if it can be done since it might be too close to gambling, auctioning items. you could put a high ticket item up for auction and see how much you could get for it. i think that would be an interesting inclusion but like i said, its sorta similar to gambling since your placing bets on an item.

weak crown
noble garnet
dusky rain
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I just don't know what this would add to the game.

low lake
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World hopping, checking every player shops and going to specific market places in world

fluid sphinx
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I'm almost 100% convinced that anyone that DOESNT want some sort of GE reform is currently exploiting the current system to their benefit and just dont want to lose their cash flow. Seems rather too suspicious to me honestly.

worldly yoke
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every player has their own ge shop. free trade is free trade...aaaaaand not to mention the server space that would take up 🙄

low lake
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Rs don't have load of items to implement those player shops

polar idol
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While I like the direction of this idea for expanding the Roleplaying element of trading, the eventual outcome of this would result in a fracturing of item liquidity on the Grand Exchange, and the emergence of a whole new category of merchant that would arbitrage any price differences between the GE and player shops.

The player shops would need a mechanism of encouraging players to use them instead of the GE, as shop owning players would never want to sell items lower than the GE price, and buyers would know that any items sold in player stores would be at a high markup and not utilize them over the GE.

near copper
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Lowest sell price and highest buy offer being visible. Nice, and I do agree.

Player owned shops in the ge, taking up more space, creating more visual spam, and if not that, complication of trade instead of having one big centralized exchange? No thank you. The GE came to be to decomplicate the more individual varrock trade. I'm sure it's not second life but if you want a shop people still buy and sell player owned farm animals the old fashioned way

crude igloo
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Maybe you just want a new layout and how the grand exchange works. So Items can not bought automatically by offering a price like now. Instead of that you would have to type in what you want to buy and get a list of all offers in the game where you have to choose which offer you want to accept?

fluid sphinx
tranquil apex
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Irl, you can set up a shop in the desert and sell water for $20 a pop.

But players here can just teleport to the max guild or the ge. There's no reason to want to use your shop if you can just tele to the exchanges for free and buy at the lowest price.

lavish moth
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I'd oppose the Player Owned Shop idea. Doesn't really seem worth it.

Additionally it would allow for more transparent pricing and viewing to see who has the best deals on items

Sounds like you actually want the GE to be more like WoW's auction house or Guild Wars 2's Trade Post.

fluid sphinx
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Sure, I do desire a GE rework, I was however thinking about the role-play aspect of having a player owned shop

near copper
fluid sphinx