#Make option for revo to stop activating necro abilities that req. adren

11 messages · Page 1 of 1 (latest)

vale swan
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Currently, there does not appear to be a way to stop revolution from triggering necro abilities that require adrenaline. This basically means you have to constantly go back and forth change the length of your revo bar when doing different activities for different combat styles, or putting a lot of necro abilities on your, already way overcrowded because we only get 4, secondary ability bars. Please fix this, because it is EXTREMELY annoying.

elder talon
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Non ++ revo is doing this?

vale swan
elder talon
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Ah right

vale swan
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they're their own class called "abilities" rather than basic abilities, thresh abilities, etc.

elder talon
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Yeah this could do with a fix

young fulcrum
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you can customize how many slots of your action bar are affected by revo and then only places the ones you want to go off automagically inside the glowing box, the setting you need is this one https://i.imgur.com/vK7JVEV.png

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if you for example wanted touch of death and soul sap to be the only abilities that got revo'd, you could change the size to 2 and place those 2 abilities in the first 2 slots

vale swan
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I am well aware. I said right in my original post that I really was not keen to have to switch back and forth on the # of slots I am using when switching combat styles, super inconvenient for something that seems to be an oversight.

young fulcrum
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perhaps a better suggestion then would be to have specific revo sizes for each bar preset