considering they're made from untradeable components, there's no reason this couldn't be sped up a little.
these suggestions are for both charged and uncharged variants.
110 invention
divine charge 6-pack
cost : 120 simple components
- produce 6 divine charges in a single action
120 invention
high capacity divine charge
cost : 180 simple components, 1 refined component
- 10x the capacity
based on feedback, this might be better left for it's own post
~~120 invention
Rechargeable divine battery
- cost: 20x simple & refined components, 1x alchemical onyx
- becomes untradeable on use
- reverts to empty state when used~~