#World Map improvements

14 messages · Page 1 of 1 (latest)

noble meteor
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  1. Allow movement while the World Map is open.
  2. Allow combat while the World Map is open.
  3. Current player position updated in real-time (i.e. while moving or teleporting).
  4. Pop-out World Map that can be easily opened and closed with a customizable key bind (i.e. "M").
  5. Full-screen World Map still available for players who would like to use it with a customizable key bind (i.e. "Shift-M").

Suggestions #1-3 would apply to the Pop-out World Map from #4.

There was discussion from Mod Orion on Reddit 6 years ago related to this but deemed the resources would interfere with the Bank Rework and Mobile release. Now that those are completed, I think it would be a good time to look into some of these changes. Link for Orion's reply: https://www.reddit.com/r/runescape/comments/7237dk/comment/dngkwe6

noble meteor
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Additional comment: resizing the mini-map is a nice feature to have available on RS3, but it does not replace the QoL that a pop-out world map would add.

stiff wind
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Map in new window would be cool maybe

quartz trench
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Being able to select a location on the map (not minimap) and our characters walking/running to it would be great. Always wanted that. (Just to add to it, hope you don't mind.)

deep void
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Honestly, just let us pick if we want combat to force-close certain popup menus and dialog boxes or not. That crap can get REALLY annoying really quickly. If this was done a while ago, the issue with GWD2 corruption shot making the bank not usable for like 5 minutes even after you leave wouldn't have ever existed.

quartz trench
deep void
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Only reason that makes sense is spaghetti.

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Does anyone have a canonical list of updates that were proposed and/or being worked on that got abandoned because of spaghetti? Because I'm fairly sure it's gonna be a giant damn list.

quartz trench
noble meteor
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Bump

noble meteor
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Bump 🙏

noble meteor