Currently, the damage from the roots of the bloodwood tree or the heat from the infernal star do tiny amounts of damage, enough to the point where its literally not needed to avoid either of them.
Alongside the removal of the threat monsters in the future, I think the damage of these hazards should probably be upped in order to actually have them pose a threat at all, and not just solvable by one persons icy prism.
The KBD events fire tornadoes do a good amount of damage, enough to easily kill you if you aren’t paying attention for a few seconds, so I don’t really see why the other two should have such minuscule damage in comparison
This’ll prob get downvoted by a few people who don’t like it when things that make the game harder are suggested and that’s obviously fine, but would be nice to have some replies about the idea that you dislike if you are going to downvote.
With the removal of the threat in the wilderness, the flash events just become a regular daily distraction that has a huge payout for no risk whatsoever
Could also do things such as having special sacks for those who complete the event with PVP enabled (maybe give a higher chance at core), but i imagine that idea will be even more disliked than the above due to the toxic pvp community ruining most peoples experiences with the gamemode