This armour set as outlined is intended to be "easy to use, hard to master". While the basic potential of it requires no input, to truly make it a great set of armour will require a specific plan.
This is a pretty basic version of the idea, and I'm sure there's lots of room for improving on the numbers and everything. For example, the basic damage reduction may be too low and 30 stacks may be too high for empowering some abilities. A system by which you have to activate some piece of the armour on a keybind to prompt the activation of an empowered ability, and each one has a different cost in stacks, could be better and help enable more fine-tuned strategy and balancing as well.
It is also important to note that by virtue of the 5 piece requirement (not the full 6), you can use a kalphite defender with the empowered defensive abilities.
I also understand some might worry this crowds out Tetsu, and to that I'd say I'd love to see ports gear upgrades as well.
Another concern is that this may make it more difficult to make "Greater" defensive abilities in the future and that this is simply gobbling up far too much design space. That's a completely fair criticism. It may be a better idea if we cut out some of the less important abilities and simplify instead.
Thoughts? Both on this idea specifically, and the idea of further upgrades to Elder Rune in some other form?
