#Demonic skull = PvP opt in

6 messages · Page 1 of 1 (latest)

odd mica
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Hi! I would like to to offer a suggestion for consideration.

I think that the demonic skull should only enable PvP while equipped. As of now, when the skull is used and placed back in the bank, you are considered opted in for PvP and will be skulled upon entering the wilderness. I believe the same goes for activities like divination.

The change I am suggesting is to keep the skull when skilling and let it remain as it does, and have the option to be skulled upon entering the wilderness to be separated.

My main reason for suggesting this is because I went to a flash event after runecrafting in the abyss and got PKed immediately at the lodestone because I didnt realize I stay opted in. It would be nice to not havr to keep track of that and opt out everytime i do rc with the skull or divination at all.

Thanks!

turbid goblet
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Stop luring us with demonic pls ty, this ^

tawdry quest
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Just fully disable pvp. No one is watching it, balancing it, or promoting it.

Let pvpers go play other pvp games for everyones enjoyment, including the pvpers themselves.

Currently the only ppl that want pvp to stay a thing on rs3 are lurers and rwters.

Jagex had so many opportunities to make pvp intrinsic to the gameplay but the community decided that it doesn't want pvp. I guess we've all gotten too old. Idk. But wilderness pvp just needs to go.

I wish pvp was still a big deal, but it isn't. The last big pvp event I recall was the pvp competition in like 2014 or 2015 at the duel arena that one of the Jmods hosted.
Sad really.

echo abyss
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Honestly, EoC just raised the skill floor for participating too high, and the methods for being a competent PVPer with it are too different from PVE. Fix that, and you fix most of the PVP problem.

shell wave
echo abyss
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I'd advocate for incentive for non-pvpers to enter those worlds, because otherwise they're gonna have like 5 people apiece tops.