#flash event changes

31 messages · Page 1 of 1 (latest)

terse mica
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I've been taking notice that the flash events have been rather unfair as of late and it is mostly because of the world hoppers seeking to get more loot out of the flash events in the wilderness. I get the idea of wanting more loot and all but this also limits on how others gets loot as the people who hop worlds, and speed run the events to get the maximum amount of loot possible effects others who can not do this speed run or dps as fast as them and in fact makes it near impossible for them to get any loot. For example flash events regarding to hordes of enemies swiftly get taken out which gives no chance for other people what so ever to get loot and the proper amount of kills needed to complete the event. There was several times I had to hop worlds just so I could complete the event because of the speed runners trying to get maximum amount of loot out of the event. The suggestion? If you complete the event once, you can't hop worlds to complete it again or another, make the flash event hordes events time limited over instead of being a limited amount of mobs. That way people will have a more fair chance at loot.

Suggestions from Curiousity (Jeroen) down bellow.

OR... and I like this idea better, is that the event itself take 5 mins for each of the steps. when you do hop however after you filled the bar, you won't get loot, instead the bar goes to 0 again and need too do another set of 70k damage (for the cb ones) so everyone can get the damage cap, so everyone gets their reward. Also make it possible to get multiple "sack of very wild" rewards after done twice the damage, you get 2 sack of very wild rewards, you do 3 times the damage (or the gathering) you get 3 sacks etc or make it contain more rewards the more damage you've done. For example 70k damage will get you 2 rewards (as usual) 140k will get you 3 rewards, 210k will reward you 4 etc so make it contain more rewards. But if you hop worlds, you "lose" the progression of the previous world, and need to start again with the 70k damage (which will probably be upped if it's gonna last 5 min).

lean kite
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OR... and i like this idea better, is that the event itself take 5 mins for each of the steps. when u do hop however after filled the bar, u WONT get loot, instead the bar goes to 0 again and need 2 do another set of 70k damage (for the cb ones) so every1 can get the damage cap, so every1 gets their reward

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also make it possible to get multiple "sack of very wild" rewads after done twice the damage, u get 2 sack of very wild rewards, u do 3 times the damage (or the gathering) u get 3 sacks etc

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OR make it contain more rewards the more damage you've done for example 70k damage will get u 2 rewards (as usual) 140k will get u 3 rewads, 210k will reward u 4 etc

terse mica
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I think that one is actually a good one!

lean kite
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so make it contain more rewards, when u hop, u "lose" the progression of the previous world, and need 2 start again with the 70k damage (wich will prob be upped if it's gonna last 5 min)

terse mica
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I can edit my suggestion to add yours in if you want.

lean kite
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idm m8 🙂

terse mica
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Alright

terse mica
terse mica
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made a brief edit in my suggestion, corrected grammar.

lean kite
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hero

dusky venture
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I dont quite 100% understand either suggestion but something does need to be done about the hopping. Also the fact people often stop after reaching their personal target, so more incentive for those who keep going would be a good idea too

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U mean like 5 minutes to kill an indefinite amount of pyrefiends rather than killing 100 as quick as u can?

autumn hound
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Have the event run over after global requirement is met, boost the damage of peeps who don't have personal requirement yet at that point, and the rewards drop simultaneously for all worlds. That kicks worldhopping for extra sacks in the head, and makes it easier for the non-grognards to do the task.

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The multi-phase events could be a problem, taking 10-15 minutes for a wildy event is absurd, but yeah.

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And/or hard-cap how many sacks you can get in one day, while boosting sacks per event.

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Maybe retune the global requirements for the non-final phases to take 2-3 minutes?

lean kite
lean kite
dusky venture
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yeah i can see it working for all except for the kbd

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  • those MF pylons
autumn hound
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For KBD, make the adds and pylons count for your personal damage.

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Keep spawning those things after the big guy dies.

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Maybe additional rewards for going over personal threshold?

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Actual damage on target goes down to give the non-BIS users a chance to hit something, but your personal damage tracks as if it's normal.

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More reward for more effort is fine, it's just this world hopping shit that's annoying.

lean kite