#Default player models. Add a None feature that lets us remove them entirely

13 messages · Page 1 of 1 (latest)

thorn estuary
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This is one of those things that has been thrown around a lot, yet never implemented despite being reasonably popular. Please let us remove other player's models from our screens. Look at the video I'm providing. This is done on "Default player models: Low". The only thing I can see in this fight is KBD and that's just because he's enormous. The minions he summons are invisible at best under the swarm of all players, and even the spires just up and vanish at times. It feels like it wouldn't be too hard to just create a new setting on the Default Player Models that just removes all other players from our screens so we can see the game better.

If this isn't implementable for some reason, I'd love to at least get some kind of feedback on why it can't/hasn't been implemented.

lost apex
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For edge cases like these I think it would be better to have the monsters take priority over players and summoning familiars and maybe have that priority expanded a few tiles outwards so that it covers more than just the tile that it's standing on. Perhaps add a transcluent barrier around the monsters to indicate they're the ones to attack. The sort of barriers around ED2 in a different color and more transparent perhaps. Or a ground marker.

vagrant plover
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Yeah. Really shouldn't need tab targeting this much just to find what you're supposed to hit.

cloud lark
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What if you are opted into pvp and someone tries to kill you and you have them disabled. what'd happen there

vagrant plover
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Have a special case for peeps who are pvp-on.

mighty smelt
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no good reason not to have an entity hider

mighty smelt
cloud lark
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huh

mighty smelt
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like

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I don't see how it's different from having legacy combat enabled with pvp on or something

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it's a bad decision to have that toggled on with pvp enabled and it's not a problem if you get killed

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'deserve to die' is probably not the right way to put it but ykwim

cloud lark
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l0l