#Archaeology contracts

22 messages · Page 1 of 1 (latest)

hot karma
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Farming contracts, but for specific artifacts / material combinations.
the basis for the system exists, so it should be a relatively easy / cheap to create.

vernal trench
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why?

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is that not just collections by proxy? and what's the lore reason?

hot karma
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to some extent yes, this would mostly just be an alternative to the current collections

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lorewise it could be cover by something as simple as a private collector wanting a specific piece to finish their collection or the museum requesting a pristine version of a specific artifact

tepid spoke
hot karma
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yes, but whereas the current system is a static list, adding the farming contract system as an alternative would add a dynamic list that'd rotate every 1, 3 or 7 days

vernal trench
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I'm still not sure what this adds

hot karma
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mostly, more of the same, but with a slight twist

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low implementation cost, low gains

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still an overall addition to the game

tepid spoke
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but like...why though... archaeology is one of the most balanced skills in the game and xp rates are extremely well scaled to your level. i dont see why dev time would be put into Collections 2: Electric Boogaloo when the system works well and it adds nothing unique to the experience

hot karma
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it adds a more dynamic collection set to the system

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which would serve as an alternative to donating / disassembling any leftovers you collect while skilling

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which, i'd argue is something that's currently somewhat lacking

tepid spoke
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that's part of the balance of the skill though. do you want to complete collections for the rewards to keep the skill sustainable (or profitable) or do you want to just farm the highest level plot that you can for max xp and donate to the museum to recoup some losses.

hot karma
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and this could serve as a somewhat between the two

tepid spoke
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with the addition of ancient invention, these leftovers also serve a purpose as it stands

hot karma
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which is disassembling as mentioned before, there is still room for another sink of them though

strong sail
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I think the ability to redo contracts basically negates this? Though it could be interesting if you have 10-15 npcs with like a "collection of the day" on rotation with 3 or 4 artifacts

hot karma
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pretty much my reasoning yes

cloud torrent
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More and better rewards for participating in the contracts would be nice. Only a few are even profitable at the moment.