#Weapon SWAY/SHAKE [Pain/HP/Suppression]

1 messages · Page 1 of 1 (latest)

last leaf
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Similar to another military simulator on Steam, when in pain or low stamina a temporary increase in sway /shake of weapon.

Maybe this way the current sway/shake could be tighten slightly but become looser and less controlled when in dire situations.

Will post more tomorrow or update, or continue talking about it (2nd Feb)

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Weapon SWAY/SHAKE [Pain/Stamina]

woeful lily
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pain as in you just got shot or pain as in you have 50% hp -> more sway?

last leaf
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They'd have to test this a lot

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Which adds a lot of dev time

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But its an interesting concept regardless of if it is considered. Just not a feasible option probably I assume

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Each weapon would need specific balancing done based on what HP percent, stamina percent or pain percent a person is experiencing so its not whacky

woeful lily
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personally i like the stamina system from insurgency but i dont think it would be fun in bbr.

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beside as of right now there is no stamina system at all

last leaf
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Yeah, running and gunning is the goal

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It'd need to be a light affect

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And not involve stamina

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Weapon SWAY/SHAKE [Pain/HP]

woeful lily
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i would already be happy if the players stance had any effect

last leaf
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Would be cool too if suppressive fire affected some sort of variable, as well as pain/hp loss

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So it'd be a pool of one variable that gets added tiny bit by all of them

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So positioning and taking accurate far away shots get more difficult more so than close range based on that

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This way running and gunning close range is practically unaffected, but suppressive fire becomes very valuable

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Idk though lol

woeful lily
last leaf
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Weapon SWAY/SHAKE [Pain/HP/Suppression]

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LOL I just keep the post updated as the idea morphs

woeful lily
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must say im not a fan of suppression = sway in games

last leaf
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Probably not good replayability or balance

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I just thought of this afterall and didn't play the game while thinking about it lol

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I guess we gotta remember player retention and does it fit

woeful lily
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player retention is already over HyperXD

last leaf
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😠

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Have faith in this game, dang boy

quasi peak
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Its either super artificial or ineffective

quasi peak
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I dont think that many will be lining up for the update when it comes out in a few years

craggy mirage
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Which, im sorry to say… This sounds pretty similar to that and there’s a reason why it was left in BF3.

cyan whale
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And I find that you notice it more when it’s gone

quasi peak
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Can we just give snipers/DMRs huge flinch or something

cyan whale
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Is flinch only when shot or also when suppressed