#Operation Overhaul Audio

1 messages · Page 1 of 1 (latest)

delicate glen
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Not sure if this was the vehicle issue (and vehicles were mentioned to behave strangely), but audio inside the APC felt like it was coming not from where the player was in the cabin, but from a different spot.

opal cove
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Make the voice lines soldiers automatically say optional

solemn fulcrum
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i couldnt test the audio because of memory leaks

solemn fulcrum
candid crow
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my only complaint about audio is not being able to boost VoIP audio, idk if that's a "we didn't implement it just yet" or something, but if I make it so regular audio isn't too loud, I absolutely cannot hear anyone on voip

echo vigil
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voip seems too soft at a short distance. Audio is much better however. Whatever you guys did, this is the right direction

graceful dock
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I guess I'm the only one with audio issues. No low end at all. Sounds like everything is in a can.

merry spruce
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explosions are so loud the blast wave is coming out on my headset in comparison to everything else

gilded breach
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I’d say the audio is so much better, it’s night and day compared to before. But there is still something weird about the audio in general that I can't point out, well probably that some sounds are too loud or flat/2d compared to others and it create a weird unbalance.

twilit mason
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The audio doesn't sound bad! I like the changes

analog pulsar
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voice lines feel like ai slop

twilit mason
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The voice lines doooo feel a bit out of place

twilit mason
small rivet
wispy kayak
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They really dont add much to the experience yeah.

twin zenith
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Add more sliders for personal mixing the audio.

pearl needle
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Audio is amazing, although I wasn't able to pinpoint enemy location from footsteps. I could clearly tell where shots were coming from.

edgy wigeon
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audio improved a lot but don't like the typical white male soldier voicelines , could use more soul and diversity but i am just saying it's better than the silence

brisk nexus
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I'm pretty sure that the Audio might be responsible for a portion of whatever memory leak we're all suffering from.

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Especially as the frames hit single digits and all you can hear are disembodied echoes of gunshots.

shell marlin
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couldnt hear ANY footsteps from enemies

summer thunder
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Solider voice lines feel unnecessary/repetitive and are confusing when trying to communicate in voice chat with the actual players. Feels like auditory clutter

brisk nexus
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oki go play planetside2.

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before it dies

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take some inspiration from how squads/platoons/leadership for either of the factions communicated via voice

inner dawn
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Audio seemed muffled all the time.
I don't mean it like you're underwater or anything.
All of them just sounded dampened or something.

Gunfire, footsteps.. any sounds that did not originate from MY character were all super muffled.

We don't want voice acting. Thats one of the main draws of BBR. The players communicating, thats whats fun. If my character is saying shit, why should I bother saying anything?

Footsteps sounds the same on all terrain? Would love if we had gravel-sounding footsepts for gravel, softer and crunchy footsteps on grass, etc. In honesty, the footsteps sounded like gunshots so I got confused a couple of times.

torpid lichen
wraith heart
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I like the audio design overall, main issue I had was just the voice lines

restive folio
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Voice lines were completely unnecessary, audio sounded muffled 24/7, guns just sounded meh, the old audio for guns was better.

small rivet
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When an objective was contested the audio sounded like you were capturing and making progress pretty sure its a bug but

covert prawn
torpid lichen
# torpid lichen
poll_question_text

What should be the priority in the game?

victor_answer_votes

27

total_votes

28

victor_answer_id

2

victor_answer_text

Better audio/fun mechanics/smoother performance

victor_answer_emoji_id

1220768205794971648

victor_answer_emoji_name

BB_Map_Namak

wet zodiac
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Could not test audio because the servers where so extreamly laggy i got constant distortions and sounds playing on repete stacked on top of each other. Had to turn sound of completely in on match due to how terrible it sounded.

If you fix the servers for the next playtest then we can test the sound.

ancient arrow
glass rock
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add Arc raiders voip

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also entire audio was very flat, none of the sound had depth

edgy glen
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The game already has voip

inner dawn
edgy glen
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I haven’t played arc raiders

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I don’t think it would fit though

inner dawn
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Yea, it misses the mark too imo

umbral tapir
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The sound of killing sucks, and it is so silent for some reason. And the sound of being shot is.. awful? I can't say why tho..

I almost was not be able to hear footsteps around.

And I can't be sure about giving feedback of new audio, since the memory leak was the thing, it may ruined a lot of sounds in the game as well.

light reef
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I had good audio for a while, shots / step were easy to tell where they came from unlike what we have now

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Explosions sounded beautiful, my god i need more of that

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Weapons sound good

inland flare
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i believe we should have more control of the sound. especially when theres new audio features in the game, giving us the option to toggle them on or off would be nice.

  • more settings = better, more options can overwhelm new users i think adding an option to toggle detailed and simple settings would be nice
  • i didnt like the end game music and the new voice lines (some do), there should be volume adjustment for the voice lines.
edgy glen
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Because they provide an unfair advantage to players if you turn them off

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And they sound terrible

inland flare
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i see your point. battlebit imo is an arcade game, not like bf6 immersive level fps game so...

  • teammates SHOULD hear voicelines not enemies. this should elimate unfair advantage to the enemies.
    but i also think it can be beneficial:
  • those with partial vision can use voicelines instead of relying on visual cues
  • it did help me during those chaotic moments where i was focused on one thing
umbral tapir
edgy glen
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the first part

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bf6 is way more arcade than battlebit

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way more

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they just sound bad

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back when bbr was popular everyone used voice chat and you didnt need silly voicelines

umbral tapir
edgy glen
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And it clashes with voip so if you do have a people using voip it sounds out of place

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Also there’s no Russian vo

umbral tapir
# edgy glen They sound robotic

No they're not
Maybe memory leak was also affecting those, since I liked them a lot, they were not robotic or something, maybe more repetitive instead
Their volume should be reduced when somebody close to you speaks in VOIP, yes

edgy glen
umbral tapir
edgy glen
umbral tapir
edgy glen
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I don’t mean robotic as in the memory leak

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I mean robotic as in the actor delivered the lines in a robotic way

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Memory leak can’t affect that

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Not possible

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Why don’t you care that the Russian team sounds American

umbral tapir
edgy glen
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I don’t mean speaking Russian

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I just want the Russian team to sound Russian

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Accent

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Also if you play a game for a while you just start to understand what they are saying… so it would help. I know what the Chinese soldiers say in bf4 and I’ve not learned a single bit of Chinese

umbral tapir
umbral tapir
edgy glen
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They sounded like a bad imitation of the bf3 voicelines

umbral tapir
edgy glen
umbral tapir
umbral tapir
edgy glen
edgy glen
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Not very well made

umbral tapir
north quail
# inland flare i see your point. battlebit imo is an arcade game, not like bf6 immersive level ...

Pros of voicelines in BBR:

  • They help people that dont have mics to provide/get information they otherwise mightve not gotten (wanting transport, needs repairs/ i can repair, resupplying, reviving etc.)
  • To an extent, they also provide immersion and if you are close to the enemy and they are careless, you can hear a distict faction voice, which reveals their location (did lead to funny moments)
    Cons:
  • Bad voice acting is not very immersive. BBR voice acting is mediocre and sometimes sounds very off.
  • With how seemingly frequent they were, it does take away from the VOIP.

The best middleground here is to get better voice acting, for both teams that sound generally distinct.
The soldier voice lines should not be automated, they should be triggered by the player only via the scroll wheel/ping system/whatever button depending on the context.

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If we are shooting for absolutely zero voicelines, make a better, more comprehensive ping system

north quail
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Forgot to add, as I mentioned somewhere previously, I would like a commander of sorts, thru the radio, to occasionally notify the team of whats happening to the objectives and potential vehicle warnings, maybe even warnings for unique levolutions and so on (vehicle warnings like in BF4 there are voicelines that go "X vehicle north/south/west/east from your position" etc.)
Commander seems like one instance where voice acting would fit far more, as it doesnt come from any player, gives some useful information and probably doesnt need too much effort to pull off

vernal lance
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hell nah

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turning these off immediately

sage coral
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I just want the old kills sound im addicted to it ._.

twin zenith
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Why only English voice lines? Could be cool if we had russian ones too, or other languages. To tell who is who.

inland flare
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imagine doing other languages