#Please remove the enemy's ability to delete my objects by pressing the button
1 messages · Page 1 of 1 (latest)
While buildables should have their values tweaked when it comes to damage towards them with bullets, explosions, vehicles and hammers, please dont remove manually unbuilding them
Maybe slow it down a tiny bit, but dont outright remove it
^
if there were effective alternatives for destroying buildables, it would be fine to do this.
It is necessary to completely remove this feature, leaving the ability to destroy objects only with the help of explosions, picks and a sledgehammer. if you do not remove this feature, you will not be able to properly barricade yourself in the building.
Have you considered not getting enemies that close towards your buildables
C4s doing like 0 damage to buildables:
silent unbuilding that takes a few seconds, totally a great idea to keep.
Oh i forgor to add earlier, it should make sound too
Obligatory “this would be used to troll and trap people not using the listed gadgets” comment
Add a sound for bulding and unbuding sure, outright removal will just lead to problems
And to those saying “it wouldn’t” go watch the times phycat (including me at the time) used to ammo crate the tunnel enterances as a strategy to stop enemy pushes. Very overpowered is what I’d argue it was (and still is).
Gl unbuilding this (you cant) #community-bbr-media message
You can pretty much completely block any of these small indestructable entraces
Ive learned it was possible on old district for example
And frugis is frugis
Its possible on all maps, just best utilized where there’s small spaces
Exactly
So yes in theory you could troll the waki bridge with this. Imagine an enemy trying to break that without the "right gear" as a support, for example.
As if waki bridge isnt hell already
Just because I wanna drive the point that restricting unbuilding is bad
bro just leave 
nice

Surely, this will never happen on an official ever again!

How often do you see interesting and not idiotic use of building mechanics (I only saw sniper camps and meat outposts that throw grenades at each other)? Maybe it's worth removing it completely?
This is just another unfinished mechanic that will remain as it is
removing it would make some maps even flatter than they already are
In terms of this, I have made several forts on wakistan & such
(including anti sniper sight line sandbags)
Main thing is it takes a deal of time to make, and far less to destroy I find (C4 pretty much destroys any wire I put down, and mix in teammates & enemies like to decon anything they found inconvenient to mantle over it seems when I last played)
At best, a rework is needed. But guys, you know that its probability is microscopically small
For non-flat maps with vertical gameplay, the height limit needs to be increased. And this, as far as I understand, is impossible without an almost complete remake of the game
Not really
I mean the system works, it just needs tweaks
Really we just need buildables to be damaged properly and we good
And like haro said, removing it will straight up make flat maps worse
Hell id argue removing buildables from BBR would legitimately make the majority of modes straight up worse
building itself is a good and fun mechanic
It is, especially as support
I do also need to point out rq that maps straight up arent really designed without buildables in mind, at least with larger game modes
Can you imagine 127v127 namak or waki without a single buildable anywhere
having no animation for building and destroying is goofy as hell
Having no animation for a lot of things is goofy
Why yes i can totally pick up my dropped mag or restock on various supplies with my third arm while i bandage myself or reload my mg
me when some mf commits fortnite and instabuilds concrete barriers
This is what we call advanced warfare
What is this supposed to mean
Doubt it
I mean animations for something like that shouldnt be THAT gamebreaking
Nor resource intensive for that matter
I think that might just be you man
I mean sure, performance on low end pcs on maps like eduardovo and valley is shit (fixed next update, there is a bug or something causing it)
Otherwise there are like, zero problems
Game runs fine on my end
As for next update it will be a good question since shadows will be forced on
Otherwise most of the other stuff shouldnt cause an issue (besides they have done other performance improving stuff as well)
Again, player animations usually arent performance intensive, especially considering that this game has roblox graphics
And overall quite simple animations
I cant imagine a building/destroying animation being so large in file size and resource intensive that the game just dies
(I mean hell battlebit rn is like 2-3 GB in size lmao)
(For other references, Deep rock Galactic and Valheim are of similar sizes and have at times far more complex animations)
...ive never heard someones game crashing because it they played a vehicle map
Like
Ever
Only times my game crashed was on the maps previously listed having performance problems on lower end pcs (even then it doesnt always happen)
Fighting in the tunnels of wakistan against rats is annoying already, we don't need to buff them
That much is true
Its invasion causing crashes rn, haven't found a way to replicate it