..by e.g. increasing the respawn-time.
There currently is no "punishment" for dying which reinforces "suicide"-playstyles... basically just get light armor, mp, c4 and run into enemies. Maybe you get one or two kills, maybe you get five, but you will 100% die one second later (ergo; suicide playstyle = run in, kill few, die instantly).
Dying doesnt mean anything in this game. You can respawn within seconds and you can do it basically everywhere on the map. There is no reason to really think about anything. For a game which has his roots in a "mil-sim" it is suprising how there is no to little tactics involved in playing.
You can kill 7 out of 8 squad members and get rushed like 5 seconds later by the same squad you just nearly whiped out...
I get it, sometimes its funny but most of the fights end up in both sides trying to c4 rush each other... and that just feels boring and wrong; imo.


Based take from a grey name, A delightful surprise.



but







Que in the "no official servers online game dead" messages






. What we have seen of the ttk, or what we havent seen, leaves many many questions. Could things get fucked up? 100%, balance could be broken as fuck. New cheesy shit could be discovered, it could be totally terrible. It could also just feel better, explosives could be reigned in and it could be a nicer experience over all.
When Devcast?
back in the containment thread
curse this title


ok farewell, till the time someone is wrong on the internet!



there is a reddit post about it
Those gun sounds just disappear, it's gonna be so ass I swear
I was gassin him up to get an answer to my question your honor
That name sounds very familiar hmmmmm


Enemy collision
inertia thread styled typing be damned
