#Vehicle balancing

1 messages · Page 1 of 1 (latest)

cedar tulip
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I understand it's more of an arcade game and not milsim, which is why its totally fine theres no limits on any classes. Im even fine with anyone being able to carry around C4/suicide C4. The problem imo comes when all it takes is 2-3 rockets to destroy a tank/IFV. There needs to be some kind of HP increase to armored vehicles or a decrease in rocket damage. Its also absurd that HE rockets are even doing any kind of meaningful damage to abrams/t90. Another issue is that people can sometimes just eat 3 IFV rounds to the eyes like nothing happened, they should literally be swiss cheese. The HE round on tanks also has less fragmentation than an HE rocket from RPG or a frag grenade. If HP wont be increased at least make the weapons on armored vehicles do something.

cedar tulip
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for example ^

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not a single tandem rocket there and i die

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literally every person running engineer with RPG cause theres no reason not to anymore

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assault is useless support is useless and ever since bandage changes medic is borderline useless too

cedar tulip
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Another recommendation would be to change it so that all tank crewmen get experience for kills, similar to hell let loose. Theres 0 reason for someone to ever be a spotter and realistically gunner either, if this was changed maybe tanks would actually have 2/3 and 3/3 when currently 90% of the time its just the driver.

noble lion
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I think the most simple is increase the tank situational awareness which is having 3rd person view

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and let the turret traverse more smoothly like war thunder

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tanker can switch between 3rd person or 1st person

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but only in 1st person able to aim with reticle

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and spotter also only able to have thermal sight in 1st person view

cedar tulip
wary goblet
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The biggest issue is C4 it takes no skill to kill a vehicle with it, it's damage to vehicles should be nerfed

cedar tulip
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well it is pretty hard to actually get up to a vehicle, at least if the driver is competent, but the problem is it only takes 3 c4 to blow up a tank and if they wanted to 127 people could have c4

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i rarely die to c4 imo the problem is actually the HE RPG as unlike the tandem it has basically no drop and its so easy to use

noble lion
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but the number of c4 that can be carried by each person is really too much

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that is true

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even with light bagpack i can still carry 5

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even in bf cannot carry that much

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and bbr has higher player density in single map

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what it lead to you already understand

cedar tulip
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i agree with that yea but realistically you shouldnt be positioning yourself in tank/ifv to be close enough where people can just bhop over and c4 you

wary goblet
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RPGs can be countered by just retreating so in that sense they are fairer, but C4 on the other hand you just need to wait in a bush for the vehicle to get close or even prone your way towards the vehicle, there is also the silent drone method and humvee C4 which you can't hear until it's too late. There is an argument to be made though that the number of RPGs you can carry should be less to make it more balanced.

cedar tulip
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with HE RPG you can literally keep sniping a tank with minimal effort even 500m out

wary goblet
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Positioning? Bruh that is why you are getting sniped, you need to be on the move otherwise you are sitting duck

vital surge
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Tbf positioning is important, but most people’s idea of “positioning” is prone walking in the middle or nowhere, or in a corner with a LMG. (Which is bad, but most people don’t see that)

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Also C4 is getting nerfed for infy (blast radius) oki already said he wasn’t going to touch it for vs vehicle situations currently. Make of that what you will

cedar tulip
wary goblet
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Gunvees you definitely need to stay on road to stabilize the MG, but Tanks and APCs can go off-road. Even if you stay on road and you get hit by a RPG, you try to kill it, if you can't just go back.

novel pivot
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Yeah tanks and apc have stabilizers

cedar tulip
novel pivot
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Weak

wary goblet
edgy dew
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Ah, a complaint as old as time

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perhaps one day we'll get the vehicle update

obsidian hill
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Afaik, you need 5~6 HE or 3~4 C4s, tandem idk (3?), so.. its okay..
in the vid, the last shot was a frag, that's what marked but you probably received tandem before o maybe even some c4;
to use c4 with a vehicle you need to get really close so the problem is not the c4 itself (the amount well.. u can think that's a problem, but people has to destroy some walls before going to your position, before even fight they probably already used 4/5)

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Btw, HE and C4 are already too nerfed in damage, "maybe" tank's health is the issue here

vital surge
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eShrug both I and devildog have said this in suggestions so many times and people just don’t want to admit that. Teammates don’t care about your tanks (repair xp nerfed to the ground so nobody repairs now), only way to supply ammo is to go back to base on most maps, and most people play tank selfishly because of this + redzone being the abusable mess that it is

little scroll
# obsidian hill Afaik, you need 5~6 HE or 3~4 C4s, tandem idk (3?), so.. its okay.. in the vid, ...

its easy as shit to get close for c4, and a 10 second timer ain't much. as for tandem, it two shots tanks to the rear, with splash damage doing full damage to the weak point. I think the top of the tank also counts. 1-2 shots to send a tank running, 2-3 shots to kill it.
Respawn means that unless the guy it totally alone, he will be back at 100% is 10 seconds or less.
HE is not nerfed in damage yet, and c4's damage is enough to in a sinlge hit if you time it right, and you can throw them out with no down time, while running at, what did we calculate it to, like 20mph?
the tank hase close to 100k health, I forget the actual total, but I want to say its 80k.
The range and ease of use for c4, as well as the lack of consequences for dying mean a battle where a squad is within 100 meters of a tank will likely mean the tank dies.

wary goblet
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Playing perfectly against a decent squad of enginners, the best outcome is that you run back to base on fire.

void wren
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Ghost rider

narrow elk
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This is a issue for newer crewmembers

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Tanks are a glass cannon, and I see this is fine, not gonna lie, Tanks are pretty resistant, but not enough to be unfair to combat as an infantry player, oneshoting a APC is dumb and I agree with that

little scroll
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tank running for its life is just as good as killing the thing in terms of balance

narrow elk
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Yeah x4 damage is pretty brutal, tandem deals 22 damage, the sides are x2 damage but the motor is a x4 (changing that to a x3 multiplier can help a lot when you get ambushed)

little scroll
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not really. side and top hits are still 3 shots

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which means, long as the engy ain't alone, tank be dead

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of course splash does full damage to weakpoints

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so good engy's dont have a hard time hitting the rear weakpoint

narrow elk
little scroll
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what part of "splash damage does full damage to weakpoints" don't you get?

narrow elk
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Most of the time tandem deals 44 and 22

little scroll
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I don't have to hit the tank to get that weakpoint

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and even if I miss, I'm hitting the top or side, and nuking 50% of its health anyway

narrow elk
little scroll
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not as small as you think

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its dropoff for INF is attrocious for good reason

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but AV damage has no dropoff

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it seems small, but is actually 4-5 meters

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which is pretty damn good to drop a shell at its rear corners to hit the rear weakpoint

narrow elk
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?

little scroll
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Tune down raw HP damage for HEAT and Tandem

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ideally Tandem should just hit for the same raw damage as HEAT, but have multipliers to mimic a "armor pass-through" effect

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tuning the HEAT raw damage too would be a good idea

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its a lot easier to balance things with multipliers based on target than tandem "I do 20k damage base"

narrow elk
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Ok now make a downside to this change

little scroll
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the down side is you don't get to two tap tanks anymore

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3-4 tandem hits for a tank, and with the same to heat, 3-4 hits to an APC

narrow elk
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Maybe hitting a tank in the rear or wheels with tandem stops them completely

little scroll
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same percentage damage HEAT becomes a medium vehicle killer, but has a slightly harder time killing tanks, tandem kills tanks but doesn't just nuke medium and light vehicles

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that's another thing based on the vehicles

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and a whole other conversation

narrow elk
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Demanding to an engie to repair the motor/wheel

little scroll
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Engy's don't repair

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not right now anyway

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except those guys that like being helpful

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Vehicle system would have to be changed wholly

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much bigger change than altering two weapons

narrow elk
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Yep, our solutions basically don't get to the point

little scroll
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it helps

narrow elk
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Take Squad for example

little scroll
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repairs need to matter, maybe also have internal repairs a la BF1

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weapon changes to the RPGs

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patch jobs before vehicle changes that would improve quality of life for vehicles

narrow elk
little scroll
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only reason I keep pushing for repair and RPG changes is because Vilaskis has said no vehicle changes this update.

little scroll
narrow elk
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And every team can stack 1 class in the squad

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This is why the normal squad needs a overall role limits

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Not only recons

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Specialized class like Recon or Engineer shouldn't be stack more than 2 per squad

little scroll
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also squad is not the best example because their armor does not fucking die

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I love spending 8 shots of tandem to the side of a bradley to lower its health by 40%

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never mind the tanks. those fights last 20 minutes per if the crews are good

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5-10 if one is better than the other

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cause their HP is fucking high as hell

narrow elk
little scroll
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role limits wouldn't do anything but piss people off

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maybe as an option for non-official, but not base

narrow elk
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Very fast paced gameplay doesn't combine well with vehicle combat without making the fight unfair to the infantry or vehicles

little scroll
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that is true yes.

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hence the patch jobs

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right now tanks are about as effective as a light vehicle in squad

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if that, because less ammo, and easier to kill

narrow elk
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The reason why Squad Vehicles works is because of their slow paced matches

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And the limited resources if we speak of AV options

little scroll
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yeah, but when they refuse to die, its not al lthat great

narrow elk
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Fuck up, just put a stamina bar, keep the same speed but God, at least make infantry not capable of chasing vehicles for 3 entire minutes

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And nerf the ping system for vehicles, it feels like a tracker telling your enemy your position in real time on interface and map

little scroll
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yeah that too

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a 45 second ping should be as long as it lasts

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then again, so many people around, its not hard to reaquire it to ping it again

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and really only for ground vehicles, its kinda needed for helos

narrow elk
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Bring back static pings

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At least for vehicles

little scroll
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static pings didn't exist for vehicles

narrow elk
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Yeah

little scroll
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at least not since launch.

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launch already had the vehicle get marker for what feels like several minutes

narrow elk
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Overall, the "Tank weak" theme is a combination of, RPG balance, ping system, Lack of vehicle utility and weapons, damage drop-off in distance, map design, etc.

little scroll
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lets be honest, the majority of the time its because of lack of offensive staying power, and how easy they are to kill

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tank battles are slap fights

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the lack of information the vehicles have also does not help

narrow elk
little scroll
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chain fences stopping shells sucks too

narrow elk
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Hitboxes are inconsistent in vehicles and structures

tardy tulip
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Before I go deeper into that, show ss of what's your "favourite vehicle" in stat screen is pls

novel pivot
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I can understand not being able to deal with more, but just one?

little scroll
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depends on if he hit a weakpoint or not

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rear, you are kinda fucked. side less fucked, but should still run. in front is pure skill issue

tardy tulip
little scroll
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not to mention a smart engy splashes you on a side where he isn't. so when you look, you ain't going to find him unless you track the rocket coming in

tardy tulip
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If you can get relativly close, tandem+AV grenade combo. In the rear is insta kill iirc

little scroll
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that's if you don't trap the only way out

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most drivers have one way to go to get away, and its usually easy to predict since they want to get back to base

tardy tulip
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If not in the rear, you probably will be able to follow up with the second shot on most maps, because tanks are very clumsy, and not fast enough to outrun tandem range before you reload. Add to that hard cover, and the guy may very well only see smoke trails and damage indicators

little scroll
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favorite tactic is place C4 or AV mines about where the tank is going hit it and watch it run into death

tardy tulip
little scroll
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I do that once every few minutes

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tank drives on road/over bridge -> BOOM

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they are scared to cross everytime after

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don't even need to do it again

tardy tulip
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A LOT of people don't expect that, and don't know about that trick

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Can win you tank vs tank fights easily, even if you didn't shot first

little scroll
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Well I was talking about hitting the weakpoints

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not where you were standing

wary goblet
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C4 is the biggest issue, RPG is mostly a problem of the spawning system, though i think reducing a little the amount you can carry will help

wary goblet
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Another idea is to make engineers a little slower when they carry tandem vs heat

little scroll
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slow isn't really a problem, when you can spawn nearby and get a shot off

tardy tulip
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Yeah, you can spawn anywhere with 3-6 rockets, and 6 C4, shoot, die, spawn again in the time tank didn't even reached safety