#Killstreak/Teamplay Score Bonuses to encourage not respawning

1 messages · Page 1 of 1 (latest)

rustic relic
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Basically, add in a bonus score multiplier that is rewarded for living with a killstreak of like 10 kills in a life (this should be scaled based on the gun being used), and for doing Teamplay based actions like reviving, transporting, capturing objectives, etc. The bonuses should stack so you can earn as many bonuses as you're able to!

It could be something like adding 20% score to every thing that gives you score. So a score message might say "revive 100 + 20 bonus". Ideally if you stack a few bonuses you could be earning a bunch at a time (so it would be like "revive 100 + 60" with 3 bonuses).

The bonuses could give different amounts based on what the task is, or all be the same imo. Either would be good. Perhaps give an extra 10% (30% total) for bonuses that pertain to a class's role. Like medics getting 30% for healing while everyone else gets 20%.

The bonuses would NOT go away when revived. Don't want people getting upset about getting revived (and don't want suicide c4 being punished more). Also when people beg to be revived in deadchat they'll be more serious 😌.

You could also show on the scoreboard a little icon if someone has a bunch of bonuses to reward them with bragging rights. Of course this should also be put in on the leaderboards at the end of a match.

I think this would incentivize staying alive pretty effectively for most players while also rewarding people for Teamplay and such.

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Killstreak/Teamplay Score Bonuses to encourage not respawning

iron turret
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transport type bonus for healing/supplying or at least reviving?

rustic relic
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Oooh transport bonuses would be good actually

rustic relic
iron turret
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also hard to farm, since you need to do something in that life to give a "transport" bonus

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things need to be incentives, not punishments

rustic relic
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You could put an icon on someone who has multiple bonuses on the scoreboard to mark them as a "high value target" too to reward really skilled players

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Just a cosmetic thing

iron turret
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A king killer type thing?

rustic relic
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Exactly

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It could be on the scoreboard at the end of the game!

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Who got the most bonuses

iron turret
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finally killing that sniper who was farming teammates

rustic relic
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It also would reward every playstyle ideally if enough bonuses were added

iron turret
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yeah. lots of ways for incentives to be added. it is possible to do in BBR since BOB has the bounty system

rustic relic
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The sniper would get a kill bonus, the healer would get healing and revive bonuses, support would get supply bonuses and grenade deletion bonuses, and engineer would get vehicle repair bonuses

iron turret
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I think it should be like Engy

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you know how everyone gets points for destroying vehicles?

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but engy gets more?

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give bonuses to everyone, but give more points to class doing class based things

rustic relic
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That is a good idea as well!

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I added that

iron turret
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maybe with that people will try to revive/bandage more often, especially if coupled with another bonus based on what the person they revived is doing. could be compounded as well, bonus for revive, you get a "transport" bonus on what they do as they get bonus for doing their own thing

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meaning teamplay and squad based tactics get a massive boost than fucking off to the middle of nowhere solo

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but it also doesn't harm solo play

rustic relic
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That's the main idea here yea

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Reward people, but don't punish them

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If someone is able to collect every bonus in a life they can spontaneously combust in an extra large suicide c4 blast lol.

iron turret
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that would take deication

rustic relic
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Joking aside, it would be a nice thing for someone to go for

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And be very difficult

iron turret
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but it would be rewarded. Being rewarded for helping your team that much would be awesome. though might be abuseable if the bonuses never go away.... or do you mean you don't lose them unless you go back to spawn screen?

late crest
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Savior/Avenger/Revenge bonuses when