#Changes to the core gameplay of BattleBit to ensure that the game caters to a wider player base.

1 messages · Page 1 of 1 (latest)

mint bramble
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Note: The below changes may completely change the game and alienate the few existing players, but that's okay because the game needs to experiment with new ideas until something resonates with the target audience and achieves better player retention. Embracing radical shifts in gameplay is essential for innovation and growth, even if it means temporarily losing some players (sweats and cheaters) along the way.

So, let's shake things up!
Here are some radical ideas to cater BattleBit Remastered to casual gamers:

**Auto-Battle Mode:** Introduce an auto-battle mode where the game controls your character's movements, aiming, and shooting automatically. Players can simply watch the action unfold without needing to actively participate.

** Power-Ups Galore:** Implement an abundance of power-ups scattered throughout the map that grant temporary boosts like increased speed, damage resistance, or auto-targeting for a limited time. This simplifies strategy and rewards exploration.

**Single-Button Combat:** Simplify combat to a single-button mechanic, where tapping the screen or pressing a button repeatedly automatically attacks enemies. This removes the need for complex controls and allows players to focus on the thrill of combat.

** Dynamic Difficulty Adjustment:** Implement a dynamic difficulty adjustment system that scales the challenge based on the player's performance. This ensures that casual players never feel overwhelmed while still providing a satisfying experience for more experienced gamers. Scale player health based on their lifetime stats (CatEat client users should only have ~5% hp).

** Social Mini-Games:** Introduce social mini-games within the BattleBit world where players can interact with each other in a relaxed environment. This fosters a sense of community and provides alternative activities for players who may not be interested in intense combat.

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** Story-Driven Quests:** Incorporate story-driven quests with branching narratives and multiple choice outcomes. This allows casual players to engage with the game's deep lore and characters at their own pace, without feeling pressured to focus solely on competitive gameplay.

** Casual-friendly Maps:** Design maps specifically tailored for casual gameplay, with simpler layouts, fewer obstacles, and more open spaces. This makes navigation easier and reduces the likelihood of players getting lost or frustrated.

** Cosmetic Customization Focus:** Shift the focus away from competitive gameplay and towards cosmetic customization options for characters, weapons, and vehicles. This allows casual players to express their creativity and personalize their experience without feeling pressured to excel in combat.

** Collaborative PvE Events:** Introduce collaborative PvE events where players work together to defeat powerful enemies or complete objectives. This encourages teamwork and cooperation while providing a less stressful alternative to traditional PvP modes.

crisp rain
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I fully support this

wind parcel
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Bait used to be believable

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Cc @narrow sand Hi

Pve/assisted controls suggestions and this is bait anyways

wind parcel
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Too bad I do, save that shit for reddit KWAK

hexed rivet
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yo get a load of this guy

turbid pond
cobalt nest
modest yoke
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both...

thick nimbus
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i think it's bait

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power ups was the first thing giving it away

chilly kite
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not the auto battler

round ibex
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Man, I don't care if the game carters to a wide playerbase. Just make it good

thick nimbus
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game controls the enemy support players' movements

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that's why they prone in safezone doing literally nothing