#Oki, please do not make the game arcadey to this extent.

1 messages ยท Page 2 of 1

old karma
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I hope not

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I kinda disagree with the dmg reduction

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Current good players will still land their shots

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Unskilled players will start landing them more often

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For me its a new challenge to trade shots with more people

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Instead of target practicing

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Just my personal opinion

tawny fern
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Omfg how the game goes from a indie tripple A down the chute to -AAA

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BBR Community carefully slandering the game is wild.

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He will not listen. Maybe this will

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Why u ping the damn dev? Now we will be stopped from saying our thoughts and speaking our minds

thorn forge
tawny fern
thorny yoke
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Whole mag dump and man is still alive, you love to see it

tawny fern
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Bims just casually dropping in

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Just casually shit my pants when reading half of the changes listed here. Wild

thorn forge
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Battlebit doomers

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Were cooked

tawny fern
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Bro doomed BBR

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Me realizing that slandering is one way to get banned and I ain't the first

honest igloo
tawny fern
honest igloo
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If we don't ping him, we will be all good

tawny fern
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Fr

fast willow
fast willow
thorn forge
fast willow
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Perhaps

thorn forge
thorny yoke
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I want to rewrite my suggestion a bit to clarify some things but the fucking 2k letter limit is killing me

thorn forge
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Write it in Chinese

thorn forge
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Ghost ping bruhcat2

hollow inlet
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Tbh I've never found the recoil in bbr to be crazy hard, even on the scorpion. I'm not great at controlling it or anything, but I think people just aren't used to actually having recoil is all

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I think people just don't burst at range a lot or something

old karma
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Nah, I spray all the way until is dead

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Managing recoil is fun tho

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At least for me

barren hound
hollow inlet
barren hound
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Basically being focused on taking fights at close range, with is alot difficult depending on the map

hollow inlet
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I think actual changes like that would be better tbh

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Making the game respect the players time more, giving more player choice, and also just letting players do what they want rather than trying to control the new player experience like it's a lab experiment

barren hound
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A good way couls be weapon related challenges actually unlocking the damn weapon

hollow inlet
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Because I agree lol

barren hound
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get 100 kils with the kriss vector
i donr have it

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The same way i had alot more fun playing anything other than support it did make me level faster and try new things when following the challenges

hollow inlet
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I do think class challenges are a good way to get players to try things out organically

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But you don't want to lock too many weapons behind that sort of thing because then they'll feel required. So it'll be a balance if they do lock guns behind that. It'd be better than locking guns behind being level 200 lol - although it would be funny to have one really dogwater gun locked behind that

tawny fern
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I bet oki will shut down that suggestion cause it isn't "good enough"

hollow inlet
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My suggestions have been ignored since I got mario kart voting in (I will live off that achievement forever)

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So tbh kind of fair

hollow inlet
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also it should be casualize not casualise imo

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We're so update starved we're critiquing the suggestions now

hasty elm
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Live footage of Oki receiving criticism for an update that hasn't even been released

hollow inlet
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literally tho

thorny yoke
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Not now tmrw maybe

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I will however change title to something bit more accurate

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Oki, please do not make the game arcadey to this extent.

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Arcadey is probably a better word for what the updates will do to bbr

patent pumice
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Youre wasting your breath. If Oki even bothers to read it he'll just write it off because you havent played the update yet so you dont know what it will actually be like.

thorny yoke
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Then i will waste my breath when the update comes out

hollow inlet
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I do genuinely think Oki reads this stuff sometimes and gets reasonbile ideas. He defo just stops reading it when it gets bashy

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especially with the community getting pretty quiet, they can actually read stuff more often I think

plain lava
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This is far too frequent of an attitude

hollow inlet
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To be 100% fair, this community is pretty toxic on discord a lot of the time lol

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Like, did you see the inertia thread ๐Ÿ’€ . It was a tad overkill at times

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The real problem's always been communication and such. I do love that there are sections/forums for at least talking about all of this though

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I think this community has had some interesting discussions about game design as a whole from time to time when we're not just arguing and throwing shit at each other.

Definitly 90% of the discussion would calm down if shit was tried out in a beta environment though. When you can actually mess with something and not theorize it tends to boil the discussions down a lot more

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Voting for example could've been 100% tested out within a safe beta environment to determine which ones gave the most enjoyment for players. You could just ask when someone presses quit "rate your fun levels from 1 to 5" and only change up voting and get data on how that affects peeps.

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People would be less mad too because they'd be like "oh it's just a beta"

patent pumice
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That doesnt need a testing environment, infact I think that would be one of the worst things to test in a beta branch because the people who will feel the strongest about it are probably pretty well correlated with people who dont use the beta branch

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The issue with these types of changes is that they never get fixed when something's broken

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It doesnt have to go through testing first if you just fix it as quick as you would if it were in a test branch anyways

hollow inlet
# patent pumice That doesnt need a testing environment, infact I think that would be one of the ...

Idk about that, I think the people who would use the beta branch would be the loudest folks usually (who cares though tbh).

You could just push out changes to fix stuff on the main branch quickly, but the point of the test branch is to catch that stuff before it reaches the general public and it sets up the expectation that it WILL be glitchy and unfinished, and that some things may not reach the main branch ever.

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Like game breaking bugs such as sound literally not working in that one update that was out for like 2 hours lol. He fixed the stuff quick, but it was dissapointing/annoying for a lot of people for it to launch like that

patent pumice
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With how casual battlebit is meant to be i really dont think it matters at all if things are caught before they hit live servers

hollow inlet
# patent pumice With how casual battlebit is meant to be i really dont think it matters at all i...

I think it's more important with how casual it is actually. Just look at helldivers 2, people were frustrated with how broken and buggy that game could and still can be. I literally stopped playing for a bit because of the constant crashing at one point and not being able to get into servers. That stuff can majorly impact the experience for people. I have one buddy who will just drop a game for months and be like "I'll wait for them to patch it a couple times" if he runs into any issues.

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With that one BBR update that borked the sound for like an hour or two I literally just stopped playing waiting for it to be fixed. It's a little thing but it just looks bad and feels bad for the players. Gives some trust issues as well with the developers for the players.

patent pumice
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I literally stopped playing for a bit
I literally just stopped playing waiting for it to be fixed

hollow inlet
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Yea, it was annoying lol

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I didn't exactly like it, and like I said some people like my friend will literally just write off the game for a while because of it

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If every update is like that (which 2 or 3 were if I remember right) it can really kill hype for updates

thorny yoke
hollow inlet
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Beta environments help curb that kind of stuff in general, and can be fun for more dedicated members of the community imo

patent pumice
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The hype for the game is killed because they build up a reputation that they dont fix problems quickly and all the patches that they put out just introduce more problems

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Which is the case for battlebit, which is why its dead currently

hollow inlet
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They did fix the problems quickly is the thing

patent pumice
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No bbr did not

hollow inlet
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Usually Oki would fix a lot of stuff an hour or so after launch

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Like the sound issue thing, I think there was another game breaking bug after that next patch that was fixed quick as well (can't remember, I'll dig around for it)

patent pumice
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Black screen bug and current audio has been in the game for 5 months

hollow inlet
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Those not being fixed is also a bad thing, doesn't mean he doesn't fix some other stuff quick is what I'm saying

patent pumice
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Im not saying he doesnt, I'm saying he doesnt have a reputation for doing that

hollow inlet
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Hitmarkers were reverted pretty quick

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I think I'm thinking mostly of hit markers and the sound thing, I think those were the two I was referring to

patent pumice
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How long was the explosive bug in the game?

hollow inlet
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Either or, point is he did quickly fix up those major issues quickly and listen to feedback quick in those cases - at that time. It feels like they've 180'd since then for sure.

What I'm saying is a beta environment helps catch a lot of that stuff and quickly test bigger changes before just throwing them out there for players to deal with for who knows how long

patent pumice
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where you couldnt shoot explosives

hollow inlet
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OH YEA that one, it was in there for a little bit I think

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Like a patch or two

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that's one that would've been caught for sure

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I digress, frustrations build up over time with games being broken. Depends on what's broken of course for what players will tolerate and for how long.

thorny yoke
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They should still push out hotfixes for stuff like that

hollow inlet
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I agree ofc

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Idk who wouldn't, but maybe they wouldn't need to and all that

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if it was all tested lmao. Feedback team, what are they doing smh

cosmic rapids
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Who remembers boomerang c4 Clueless

steep tide
cosmic rapids
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๐Ÿ˜ญ

hollow inlet
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๐Ÿ˜” bring back funny c4

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@thorny yoke real quick thread name suggestion. "Oki, please make game good"

thorny yoke
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I shouldve just written that damn

tawny fern
hollow inlet
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We need to balance the force a little

tawny fern
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Fr

little lynx
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I stopped playing this game, but I come back on occasion to see what's up, hoping that they would revert their nerfs to fun. I gotta say, these (the.) developers really don't know what made their game pop off initially, did they?

stark oyster
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but as you know, you can't

tawny fern
# stark oyster but as you know, you can't

Fr, they should stop tryna make the game for newbies and keep up what was originally made which means the game is made for sweats to absoloutly shit on all the newbies which is what I like.

stark oyster
tawny fern
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No clue, just kill em?

stark oyster
little lynx
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I liked how both wack and consistent the game was.

tawny fern
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I am braindead

little lynx
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I hate when devs make arbitrary design choices such as making ADS reduce recoil; especially when the non-RNG hipfire was part of the draw for me to the game.

little lynx
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Now ADSing is even better; making the game more campy and less mobile than it needs to be.

stark oyster
# tawny fern ....

a fence you baka, you have a Minecraft pig as pfp how do you not know this

tawny fern
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Devs be flushing the game down the toilet

stark oyster
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a fence to separate them

little lynx
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They made SMG's do arbitarily much less damage over medium distances, due to one problematic weapon.

stark oyster
tawny fern
stark oyster
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it already exists

little lynx
patent pumice
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i dont think you know what arbitrary means but i get your point

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I wouldnt say that all deviations from reality are bad

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Like reducing recoil while ads makes sense because your fov and sensitivity goes down

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Also IRL youre changing position, so you would have a better handle on your guns recoil

little lynx
patent pumice
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What do you mean by arbitrary?

little lynx
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Not intrinsic. 99% of game design is arbitrary, but its up to the developers to not make it feel so.

main delta
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Is anyone gonna mention how devs gave us invasion and then proceeded to completely ignore any feedback and completely kill the game mode.

patent pumice
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I think if you wanna fix problems with gamemodes you kinda first have to fix whatever it is that makes everyone always vote conquest if given the option

mint silo
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Markiplier always spitting fax ๐Ÿ—ฃ๏ธ

mint silo
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It's pure bullshit how the same things always wins

patent pumice
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I think there are some important considerations to be made for that type of voting though

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Like it sucks to be a vehicle player and constantly have to switch servers just to be able to play the game

mint silo
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That's true

patent pumice
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Cause you have no idea if the game just started or not

mint silo
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That also leads to the next:

Why limit vehicles so much?

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With the chaos sometimes they instantly die the second they put one wheel in the battlefield

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Also, every game mode feels... Literally the same with one new rule

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Invasion was the last one I've really enjoyed

patent pumice
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I dont feel that way at all

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Conq is very different from Domi which is very different from Frontline which is very different from Invasion

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From the perspective of how the game feels / flows

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The best way to solve it would probably be by allowing queuing by game mode instead of just playercount somehow

mint silo
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Exactly

patent pumice
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But also allowing official servers to be made that dont have specific gamemodes in rotation

mint silo
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I don't get why they used the playercount?

tawny fern
patent pumice
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So like if 18 people are queuing Domi / FL / CTF, a new server should be made for them that only have those in rotation if it doesnt already exist

mint silo
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It's just so boring when an official server becomes a conquest festa

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Since Sem Chorar servers died in Brasil, the only 2 official servers became just that

patent pumice
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And we still havent gotten an explanation as to why exactly new servers cant be whitelisted

main delta
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Yep, pretty sure terminal tried to get something for this and only was able to get a permanent official server, which isnโ€™t really what people even wanted.

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Which sucks

thorn forge
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ever since the asian 64v64 server went down a few months ago its all downhill from there

thorny yoke
cosmic rapids
patent pumice
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Like the change thats coming in the update?

thorny yoke
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Specifically by 20%

thorny yoke
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They have said in the devcast summary specifically that the ADS is being lowered in exchange for more damage dropoff

cosmic rapids
thorny yoke
cosmic rapids
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except snipers because theyre special ed

thorn forge
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Sniper need better close range damage real

green pelican
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Snipers, battlebits most protected class

stark oyster
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You say this after medium scope glint and bullet trails killed everything but the longest of long range sniping dead.

green pelican
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You're wrong sorry

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Try to be right before you post

stark oyster
plain lava
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Quit being a baby you can still snipe at medium range

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One of the few classes that can consistently one shot has downsides oh no HyperXD

barren hound
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dont care

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give it more downsides

barren hound
# thorny yoke

did they said if the damage dropoff will be same value for every gun or each category will be different

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like smg having the highest damage dropoff while lmgs have the least and ars are in between

cosmic rapids
tame elbow
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I have no issues sniping with the 4x and bullet trails

signal moss
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bec its still easy af

hollow inlet
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@graceful meadow idk who makes the stickers, but can this be one

hollow inlet
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oh yea, my discord is plum lol

patent pumice
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Since he said it was arbitrary but he meant something else by arbitrary

thorny yoke
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Ah i see

little lynx
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Same with adding a magical limit to claymore and C4 out on fields to balance them rather than touching their visibility, hitbox, or damage.

patent pumice
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Arbitrary means without a reason. There is a very clear reason for damage falloff.

little lynx
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Arbitrary doesn't necessarily mean without reason.

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Having a weapon be ineffective at range because their bullets are slow make the game balance feel more natural and intrinsic than having them be ineffective due to damage drop-off.

hollow inlet
little lynx
thorny yoke
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Claymores, mines and agts have placing limits, which is 4 i think

little lynx
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The hard limit is a cop-out.

hollow inlet
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I don't think it was a cop out lol. I think it was a "300 mines lag the server" type thing.

thorny yoke
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It was due to their insane aboundance back in the day

little lynx
thorny yoke
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Literal fields worth of claymores and mines

atomic swift
little lynx
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and to have reworked claymores to do damage in a frontal cone as opposed to the spherical radius.

little lynx
patent pumice
little lynx
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Which were hard countered by explosives or deconstruction.

little lynx
thorny yoke
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I think he means this

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Ye

little lynx
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Yep, I had an idea like this a long time ago.

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Great minds think alike.

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||but fools seldom differ||

patent pumice
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That would have had a completely different effect to the solution we got though

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Instead of making mines less common it would have made it so you still had to watch out for mines just as much, but you could do more about them

little lynx
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On top of that, it would eventually curb mindless spam.

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And it would also let players approach them from >180* safely.

patent pumice
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Im not saying that one way would be better or worse, im saying that doing it that way would be different

little lynx
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It would also make finicky placements such as on stairs where the wires are facing walls much less effective, since triggering it wouldn't be enough; the player would also have to be in front of them to take damage.

patent pumice
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So it seems like an 'arbitrary' choice is necessary here to get the result that they wanted from the nerf

little lynx
little lynx
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Like the difference between balancing an ability through frame-data like in Smash or Souls games rather than cooldowns found in Mobas and Hero Shooters.

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The developers have full control over everything, they can easily speed up/slow down animations, but the end result is something that feels more intrinsic, natural, logical, and immersive to the player.

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It makes the game feel less gamey. And when you balance things this way, it means you also have to be more thoughtful in the design of your abilities, generally leading to a higher skill-ceiling and gap.

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An example could be comparing Genji's one-tap to deflect everything for a few seconds ability to actively parrying in Souls, Powershielding in Smash, or even using Fox/Falco's deflector in Smash.

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Genji's deflect can be busted on its own, but its balanced out by the cooldown. Everything else mentioned either requires strict timing, startup/end lag with a punish window, or can be countered by a different type of offensive action if predicted.

signal moss
thorny yoke
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Im not agaisnt the mechanic and personally i think the placeable limit should be determined by the amount i can carry on person at the given time (i have 5 claymores, 5 will stay when i place them)

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I do still think there needs to be a hard limit

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Having to stop every second to destroy/ hijack a mine would get rather tedious if there were zero limits to them

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Same applies for other gadgets

little lynx
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Even before the limit, I never felt like I found a mine every second.

Even if that were the case, making scout drones able to destroy/hikack mines could be a nifty workaround.

At the very least, if a player is resupplying their mines through a supply drop rather than through respawning, none of those mines should count towards any limit.

tawny fern
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Bro the slander is crazzzzyyyyy!

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I just viewed other threads and the slander on the update and devs is fucking wild

tawny fern
old karma
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I did

hollow inlet
tawny fern
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How many more false claims coming out? It is ironic for the glint of medium scopes that he posted the fucking thread, yet there is no evidence to back up this shitty claim

patent pumice
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What?

tawny fern
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This

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I do not see anywhere where it is "heavily" suggested

patent pumice
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tbh i've never even noticed that you couldnt do that and i've never seen anyone ask to be able to do that

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Im wondering what he means by heavily requested too

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maybe its from these new players that quit the game after an hour that he talks to

pearl dragon
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I've seen posts about aim being jank when switching to secondary. Like if you ADS with primary and switch to secondary you'll be aiming at a completely different spot. It seems like that is resolved from the video posted.

tawny fern
patent pumice
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youre 100% right except for the comp part

tawny fern
pearl dragon
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I mean it seems more likely that Oki is miscommunicating than it is that he's just straight making shit up.

tawny fern
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Get ready for the game to change to a BR as they wanted early.

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I am kicking back my feet and watching the chaos of the game go down.

patent pumice
patent pumice
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BBR scratches an entirely separate itch to any other comp game, I really dont know why people want it at all.

tawny fern
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Imagine game dying in less then 2-3 yrs after release.

tawny fern
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It seems this is all going down to shit.

thorny yoke
honest igloo
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๐Ÿ‘

cosmic rapids
tardy jasper
old karma
old karma
old karma
soft inlet
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I remember they try to gather volunteers on that

signal moss
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not yet

native dragon
hollow inlet
little lynx
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Many old threads were deleted due to server limits; my beautiful Riot Shield Re-Work and Clickbait Medic Fix are just two of them. :(

daring pawn
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you will join the modern fps formula
you will have your blisteringly quick killtime games
you will have prone and slide spam
you will have 50 meter firefights

grizzled sparrow
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should edit to โ€œlocking new players to support classโ€ instead of implying the class will only be available to noobs

tame elbow
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You will support and you will like it!

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GO BUILD SOME DEFENCES!

thorny yoke
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Wait its already written

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Could reword it a bit

thorny yoke
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Tho it be pretty miserable experience as new player

glossy inlet
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Does anyone know how heavily we should suggest in order for at least some of the suggestions to be added?

kind spire
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they decide. the votes literally do not matter.

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just the more people talk, and the higher the votes the more likely it gets noticed.

elder furnace
trail oak
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Could we potentially see this patch going tits-up, killing the current player base (I'm OCE already dead) and no influx of new players or player retention doesn't go up?

grizzled sparrow
grizzled sparrow
trail oak
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Dam! I really hope not been playing this game for ages, since closed beta.

grizzled sparrow
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already looks bad

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but will bring in many noobs and make the remainder of the top 1% of the game quit

barren hound
grizzled sparrow
trail oak
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Yeah it bring noobs, but returning players. New players bring money in. unless they market the game well, which I've seen little to nun, and there 8 days left of this month if it releases last day.

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i dont see where the new players come from. Maybe free the weekend update drops.

grizzled sparrow
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sale brought it from 2k to 4k-6k, and still no community server population spikes since the new players QM into officials

barren hound
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thank god for most of it

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was really tired of fast respawn

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prefer qm and official servers as in now

grizzled sparrow
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i mean

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i prefer fast respawn comm servers

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sucks that the qm doesnt put as many noobs in the 24/7 front/dom servers as they couldve

barren hound
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dont care at the ideia to make it fast but jesus on these servers is so quick that it makes some fights to be impossible sometimes

trail oak
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QM ?? quickmatch ? i can say i have never used that in the 400hr ive got

barren hound
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10 min on the point closer to base killing and dying to the same 3 guys because they kept respawning to eachother

grizzled sparrow
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not fast respawn

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combat detection was "improved" HyperXD

barren hound
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reviving it is literally slower than just respawning on your squadmate

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at these fast respawn servers i mean

grizzled sparrow
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but if they're in combat ๐Ÿคทโ€โ™‚๏ธ

trail oak
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quick spawn in my eyes ruined the oce region

signal moss
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fast respawn makes killing even less important and is only usefull for high kill games

barren hound
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32 vs 32 rush becomes so bad aswell, whoever has the control of the bomb it can be so difficult to eachside to break bc on how everyone respawns quick

grizzled sparrow
barren hound
#

tbh kinda difficult when the browse setting is so big but i get what you mean yeah

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also bc i am one that sub consciously open server browser

trail oak
#

where like the monster they keep in the basement when guest come over lol segregated from newbies haha

barren hound
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playing too much bf1 on xbox made me get this shit

trail oak
#

atleast make it the last icon not the first

patent pumice
old nexus
#

last communitynight gun game was hella fun (it had faster movement and instant respawn)

signal moss
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yes maybe its more fun but it still gives each kill less credit

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beside the fast spawning already is the root of many of bbrs problems. making it even faster wont reduce those

trail oak
tame elbow
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One player becoming a brood mother, you kill > they spawn > kill > spawn > repeat

signal moss
# old nexus like?

like support and medics being almost useless gadget wise, grenade/rpg/c4 spam

signal moss
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and it enables >spawn > suicide c4 > respawn

old nexus
tame elbow
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This happened to me on tensa, shooting with the lmg at the people movingg around but since there was a player hiding they kept spawning on him

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It was stupid

signal moss
tame elbow
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We had no idea he was there

old nexus
signal moss
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medic healing is useless as long as you have such fast respawns

tame elbow
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I was like "Why so many there?" until they stopped because someone pushed and found the guy prone behind some sandbags

signal moss
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if dying was actually punished then wasting bandages instead of getting healing by a medic would be punished too

tame elbow
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This was of course before Oki changed the combat radius thing

old nexus
#

welp this all leads back to the dilemma of what one wants the game to become but I cant say your points are wrong

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just dont think that its a large issue

signal moss
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it is for me

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but thats the milsim/arcade bbr issue

grizzled sparrow
cosmic rapids
barren hound
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Is the fact tou would be better off respawning than waiting for someone to revive you 9/10

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The 1 being when everyone in your squad is dead

stark oyster
#

I just want battlebit to be fun again ๐Ÿ˜ข

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to be where it was

thorny yoke
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I just want slightly slower game

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Emphasis on slightly

barren hound
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I think nerfing squad spawning would achiev that in someway
One ideia i heard is to make it locked but the squad leader

#

Could buff the squad beacon in someway aswell so it doesnt become to punishing and slow

cosmic rapids
barren hound
#

I dont see how that would make it worse than as is now

#

Removing like shit squadmates or onlt recon squad in default one

rigid dove
#

(No I am not suggesting this, just a funny thought in my head)

barren hound
#

Dont know coding how it works but could you give a penalty for someone that keeps squad hoping for their own choice

barren hound
#

Like a 4min cooldowb or something

cosmic rapids
#

Then they leave

#

Relying on the average squad lead to do anything then die is peak comedy

barren hound
cosmic rapids
#

Or be in china

barren hound
rigid dove
#

hmm

#

So afew ideas come to mind

tame elbow
barren hound
tame elbow
#

same

rigid dove
#
  1. a "Sunderer" idea (Think Planetside 2)

  2. Support & engineers get access to Respawn beacons (change the squad's to be wave based timer with support's & engineer's meant to be the more stationary & durable ones)

barren hound
#

Stress trough the roof when you know at anytime someone is going to press q by accident

tame elbow
cosmic rapids
#

Sunder glhf

barren hound
cosmic rapids
#

Wave spawns probably piss people off

rigid dove
barren hound
#

Altough we plan on playing with the last of us mod

tame elbow
#

It's to offset the near zero population the first couple days

cosmic rapids
#

Even more basic summary: look at the current vehicles and guess

barren hound
#

That

cosmic rapids
#

(We ain't getting one)

rigid dove
barren hound
#

Hasnt someone mentioned to make that vehicle with 10 useless seats to be able to do that

tame elbow
#

Can we also get a better squad leader identification?

#

Sometimes im the squad lead i have no fkn idea until i look at the squad list (i rarely look at this)

barren hound
#

Like you are able to spawn on squad mates vehicles at any place but not people on your team

rigid dove
tame elbow
#

Bring back squad points counter too

#

Unless it's there and im blind

rigid dove
barren hound
#

Fuck it just make so when you die the games alts f4

rigid dove
#

lol

tame elbow
#

Sometimes waiting for a friendly to revive you is pain

#

You lay there, looking at them and they all ignore you

signal moss
#

it's a circle. From their point of view it's not worth reviving you since you on average give up before they reach you

tame elbow
#

Im talking about the ones literally crouching next to you

#

Behind a safe spot

glad swift
#

I think all these changes are pretty welcome ones to be honest. The game needs new players, and gameplay changes are also needed, even if that means making the game more arcade style. Which doesn't really matter because there is going to be a milsim mode anyways. Additionally, the game is already built with mostly arcade elements but with extra steps, so I dont really see the argument that the update is going to move it away from any milsim elements when it already hardly resembles that.

thorny yoke
#

So yeah, you are infact blind

tame elbow
#

mf how i've not seen it bruh

thorny yoke
#

Idk tunnel vision or some shit

#

I too was shocked when i saw it for the first time like that

tame elbow
#

Finna load into a game rn

#

YOU FUCKING KIDDING ME

#

i never read that shit

cosmic rapids
#

Inb4 build menu just gets deleted

tawny fern
little lynx
#

I say this as someone who dumped 200 hours within weeks of release, and then barely touched the game afterwards due to changes I hated.

main delta
#

But he doesnโ€™t add the qol things, otherwise we would be able to spin the character in the menu.

little lynx
#

I would put off the game hoping developers would revert on some of their controversial changes, but alas. . .

little lynx
main delta
#

Yea, but it should be noted that oki doesnโ€™t do the easy stuff too.

little lynx
#

I guess it's just a matter of priorities vs cost.

#

QoL changes ingame are more impactful than pregame.

tawny fern
tame elbow
#

Bro body coliision is messed up

#

Teammate went prone next to me which in turn threw him under me and made my character move and threw off my aim

main delta
#

Itโ€™s goofy, sometimes you can almost cs:go boost using your teammate.

little lynx
#

AFAIK, the devs have been constantly working and updating the game since launch--for better or for worse.

trail oak
#

Could just put a cool down timer on team mates. Can only respawn on each team mate once a minute therefore making reviving meaningful.

patent pumice
#

BAD IDEA

trail oak
patent pumice
#

You have to be sweaty to want to actually play the game instead of running for the majority of your time alive

#

VERY FUN!

#

Very fun way of playing game, this is not why new players quit

trail oak
stark oyster
barren hound
#

how does wave spawn work

patent pumice
barren hound
#

i dont think i have played a game with it in my life

stark oyster
patent pumice
#

New players quit the game because its boring if you dont know how to play it, and thereโ€™s nothing to teach them how to play. Making it harder to respawn will just make it 100x worse

stark oyster
#

he is fixing somethings

#

something i appreciate like added mechanics, nicer sound and animation, that vault system

#

but bleed?

#

really?

cosmic rapids
patent pumice
patent pumice
#

Yes.

barren hound
patent pumice
#

Oki said that new player retention was down from like 60% at launch to 5% now

stark oyster
barren hound
#

like wouldt be better to fix the latter than to remove something working fine as it is

patent pumice
stark oyster
# patent pumice There are both

new players won't join because of what they hear from the controversy and issues of the game, I have a whole group of friends interested of playing but the news they keep on getting is well. yk,

#

returning players are the same thing

barren hound
#

kinda true

stark oyster
#

only hope and wish I have is that the update would just come out in April

barren hound
#

altough returning players can be a mixbag

patent pumice
#

yeah I dont think that has anything to do with player retention

stark oyster
#

that's all I'm asking

barren hound
#

since it is going to be added in a beta branch

patent pumice
#

but its not impossible

barren hound
#

]depending on how well it goes it can take sometime, if it is well recieved it can help on it

stark oyster
#

they just need to release it asap

barren hound
#

if it goes bad and major changes have to be done it can take a while

stark oyster
#

then they can fix it

patent pumice
stark oyster
#

i preferred little changes

barren hound
stark oyster
#

it would be easier to change

barren hound
#

but public playtest would be something i would like

stark oyster
#

exactly

barren hound
#

it would get the players that stopped playing to comeback

stark oyster
#

but it would help

barren hound
#

definetly

cosmic rapids
barren hound
#

if a game i like gets a public playtest yeah im definetly going to check it out

#

if not follow the news about it

stark oyster
barren hound
#

so true

trail oak
patent pumice
#

side swapping when losing

barren hound
#

its funny how you can do it so easy but i think i have never done it since i rarely know if my team is losing or winning

#

my games gets so shit when i try to see the leaderboard

#

god have mercy on my laptop if i open it on eduardovo or valley

mint silo
hasty elm
mint silo
#

Exactly

#

Battlefield 2 figured this ages ago

hasty elm
#

Wait till you find out thats how it is already in gamekat

mint silo
#

๐Ÿ—ฟ

hasty elm
#

๐Ÿ—ฟ

green pelican
#

Oki does what Oki wants ๐Ÿคทโ€โ™‚๏ธ

thorn forge
stark oyster
#

Devs qna where

trail oak
rigid dove
# tame elbow You lay there, looking at them and they all ignore you

most give up, so medics stop caring about reviving since it is wasting their time if you give up while being revived (Kinda wish being revived put a full stop to giving up & such) which than leads to them ignoring you and that leads to more giving up due to less medics caring and you got the feedback loop

green pelican
#

(by disagreeing)

broken thunder
hollow inlet
#

Let's be real, we ain't nice lol

#

We do it out of love

green pelican
#

It's only out of frustration

hollow inlet
#

People have always been toxic af towards oki on this server. Not everyone but a good few for sure

#

I think people (children probably) in general need to learn not to take this shit so seriously. It's a video game made for fun. Just call Oki gay - as in homosexual - and move on without literally cursing his whole existence

#

That's a whole culture discussion though tbh; we're better than THE FINALS so I'm happy lol

fast willow
#

I.e. โ€œttk adjustments, removal of bleedโ€

hollow inlet
fast willow
#

Ik, but its a build up of that

stark oyster
#

sigh, even I feel ashamed of my own age group

#

and I already despise myself

fast willow
#

On the extreme end I agree, its not a good look. But I canโ€™t entirely fault players with passion for the game for having too much passion, even if they express it in a bad way.

hollow inlet
#

I've given oki shit, I'm the problem too. Regardless of the amount of frustration, you just look like kind of a complete jackass if you're just DOGGIN' on the devs for making a few changes you don't necessarily agree with for whatever reasons you may have.

I totally agree with a bit of slander though. Oki's defo a monkey's paw dev

fast willow
#

I mean personally I think itโ€™s more of vilaks not cooking too

hollow inlet
#

Like calling him slurs, names, stupid, etc. Just a bit much, regardless of how stupid he may or may not be

stark oyster
#

tbh, I'm just going to go offline from this server for awhile and come back next week. I really don't see any changes here anytime soon

hollow inlet
#

It's all of 'em. We could use a bit more Vilaks slander

hollow inlet
fast willow
#

But yeah, some people take it too far (especially with slirs) and I agree with you itโ€™s probably not a good look

hollow inlet
#

I usually disappear for a few months lol

stark oyster
#

well it's my turn

#

summon me when they do smth ya

fast willow
stark oyster
#

bye

fast willow
#

Given how we still dont have a playtest for said changes

hollow inlet
#

I think we'll get the update in May as well

#

Or oki will just shadow drop it Sunday ๐Ÿ‘€

stark oyster
#

I like how it the update is called THE update. not update

hollow inlet
fast willow
#

I donโ€™t think shadow drop would end well, given how it was alleged this would be dropped as a test branch to the community first

hollow inlet
#

Like, it's a small dev team, let your mildly autistic fanbase help, please

fast willow
#

I mean it either goes super well or super poorly, no inbetween

hollow inlet
#

If you just launch it yea, and based on the track record is the latter

stark oyster
fast willow
#

Vilaks better be cooking with the frontline additions.. also frontline namak when we have an infy conq version just use that for frontline

hollow inlet
#

Oki apparently has metrics and data

#

So the test environment would be perfect for gathering that stuff

stark oyster
#

mod support when

hollow inlet
#

Can we get Frontline on the 64 player ctf frugis map?

#

It's just the subway and area above it lol

#

Actually a banger ctf map

fast willow
#

Tbh frontlineโ€™s the most popular infy mode and im shocked they havenโ€™t ported most maps to it

hollow inlet
#

All the 64 player ctf maps are bangers for some reason

#

It's the only mode I prefer in 64p

fast willow
hollow inlet
#

Seriously

tame elbow
#

After playing mostly 128 or 256, 64 feels empty

heady jetty
honest igloo
heady jetty
heady jetty
green pelican
#

What I wanted and paid for was a battlefield style game emphasising squad gameplay with solid gun mechanics in a quirky setting. What I'm getting is slowly animorphing into a Call of Duty cateat special

patent pumice
#

Why are you acting like anyone in cateat likes the direction the gameโ€™s going?

green pelican
#

Speedy boys go brr?

hollow inlet
#

I like bleeding and pain

tame elbow
#

I mean . . . running and zig zagging like a spastic while drop shooting? If that ain't CoD mannerism idk then

green pelican
#

I will wait until release for a full verdict, but I cannot see decreasing recoil as an improvement

#

Even with one of the worst recoiling guns in BBR (AK15), it wasn't overly difficult to have accurate, sustained fire

barren hound
#

The whole recoil for new players can be fixef by just having weapons with low recoil to be the first they can use

green pelican
#

They have that already, it's the M4

barren hound
#

Or just friendly weapons to people whoe arent good in aiming

green pelican
#

Those already exist in number

barren hound
tame elbow
#

It'll make smg abusers even worse

barren hound
#

Having one or two weapons that have a niche or need such a high skill ceiling is normal to have

green pelican
#

The Ultimax, my favourite weapon, would be quite trivial with lower recoil

patent pumice
#

The update explicitly meant to slow the game down

green pelican
#

I can't see any changes that would have this effect

#

Unless there are movement changes that haven't been specified in detail

tame elbow
patent pumice
#

its like the whole point of the update

tame elbow
#

The medic having a speed buff is a mistake

patent pumice
zealous egret
#

it's assault ๐Ÿ’€

green pelican
#

Can you point out the raising TTK part?

#

Honest question, I must have missed it

patent pumice
patent pumice
tame elbow
#

ah im not talkingabout the next update

green pelican
patent pumice
#

Reducing recoil + increasing damage dropoff, giving health buffs to each class through armor

#

I think that's all they're planning on doing

green pelican
#

Reducing recoil + increasing falloff is an overall neutral or possible increase in TTK

#

Especially at closer ranges

#

The armor buffs are...... Interesting

#

It's an interesting way of going about it

patent pumice
green pelican
#

I do think these changes will focus gameplay more towards either long range or CQC, as this is where weapons will be most effective

#

With the mid-range getting the highest penalty and least benefit

hollow inlet
#

Real question is, when are they going to add blood magic to the game?

#

When can I inflict curses upon my foes?

green pelican
#

BattleBit: The Masquerade

hollow inlet
#

I'd buy it again

#

"The recoil for blood meridian is too low, it's braindead"

hollow inlet
#

"Shamans being able use revive dead twice as fast is basically useless as an ability since everyone can revive the dead fast. I think it'd be better to give them a healing totem"

fast willow
fast willow
#

Most of us are here for old styled BF, clan or not. The reason why 1 speedy guy โ€œdoing a lotโ€ works is because people lack awareness to the loud as fuck footsteps and seemingly canโ€™t aim in a general direction (or use explosives to stop them)

green pelican
#

no you're wrong sorry sweetie

#

don't gaslight

fast willow
#

Yeti man, come on we both want the same fate with this game no need to devolve to doomer posting.

#

We just need to make the new comers more aware of how to play

#

That way they can effectively help their squad

mint silo
fast willow
green pelican
mint silo
#

Nah man you're wrong

#

We just have to work as team because Oki demands it! We don't need such trivialities like incentives

hollow inlet
#

Nah man, you're wrong

mint silo
#

/s

fast willow
#

Oki: we hear you loud and clear! Next update will force SLs to be medics

mint silo
#

DO NOT give him ideas

fast willow
#

But in all seriousness im honestly shocked this game doesnโ€™t have a system where you gain XP for working with your squad/being a good SL, or some in game benefit

green pelican
#

I mean, it's not even that, give different guns roles, give different roles a purpose

#

Do something about snipers

mint silo
#

I still think we need even harder restrictions on guns

#

X type of guns can only be used on X class

#

Give classes more identity

runic lark
#

Would just be good all around

fast willow
mint silo
#

You can't have both

green pelican
#

No I meant the opposite thing

fast willow
#

No practical use for them outside of 2 maps, and would encourage people to โ€œmove upโ€ to see better

runic lark
#

Sniping is piss easy you can live with the visuals

mint silo
#

That's also true

#

But people keep crying about it for some reason

runic lark
mint silo
#

Sniper is not dead and is still being played in masse

topaz niche
#

Nerf sniper

#

Annoying to fight against

fast willow
#

Only people who think recon is dead were those on zalfi beaches doing nothing anyways

mint silo
#

REAL

fast willow
#

Decent recon players adapted

green pelican
#

sniping is exactly the same problem as anti-vehicle

#

it's not that they're individually powerful, it's that in a game of 256 there's just so damn many

#

some are still individually powerfull, looking at you M200

hollow inlet
#

snipers are really a map design issue tbh

green pelican
#

I mean both yes and no

patent pumice
hollow inlet
#

The m200 is also dumb, but it's mostly because there aren't hills/mountain ranges/buildings splitting the map appropriately

#

TBH I usually don't have any problems with snipers

fast willow
hollow inlet
#

And I really don't care how people are playing

hollow inlet
#

Sometimes I also like to snipe in the back and do nothing, so who am I to complain lol

#

I think the primary issue is that recon has NO other playstyle

mint silo
#

I only play support majority of the time

hollow inlet
#

give recon all the smgs and some scouting gear, give them a spotting buff like people have recomended

fast willow
mint silo
#

Maps are open as hell and have tons of elevation

hollow inlet
#

recon should be both the most mobile class and the least mobile class depending on how you want to use it. Using it as a scouting class or a quick flanking stealthy class

#

or you know, sitting on a hill

#

Adding wind would also be a based way to balance sniping

#

They wouldn't have to lower DPS if they just slowed down the bullet travel speed a little

#

bullets are practically hitscan up to like 100ish meters

fast willow
mint silo
fast willow
#

I am prepared for the ๐Ÿ’€s

mint silo
#

Having two different play styles is good

hollow inlet
#

recon shouldn't have BRs ๐Ÿ˜ญ . SMGs, silenced weapons, maybe carbines

#

I do think the fal is funny tho, let's keep that

mint silo
#

Real

fast willow
#

Nah keep all BRs. Scar has some good use too

hollow inlet
#

Not on recon imo

#

Assault and support (maybe engi) have the BRs; medic, recon, assault, and engi can have the smgs

#

I'm attached to my speedy medic style ๐Ÿฅฒ

fast willow
#

Recon benefits more from spotting/scouting than being a speedster tbh

hollow inlet
#

If you're fast you can get into new positions faster and scout more imo

fast willow
#

Personally BRs do that โ€œtarget findingโ€ part better than smgs imo. If youโ€™re that close with an SMG youโ€™d probably shoot anyways and not even bother marking

mint silo
#

Having two different play styles is good

#

I just think BRs don't fill that role of "fast moving scout"

hollow inlet
#

They've got the DMRs for ranged combat imo

mint silo
#

Change it for the carbines then we talking

hollow inlet
#

If they want to balance up the gun distribution for classes, they either need to hardline which classes have what (why does medic have some guns in a class and not others) or they just need to give up and let every class have basically every gun besides the ones that define that class

#

The way I envision recon is you're either flanking super hard and using recon tools to get the drop on people in close quarters (fast and close) or you're farther away doing the sameish thing but sniping/dmr ing peeps.

mint silo
#

Also, we need more and better gadgets

#

Because

hollow inlet
#

agreed

mint silo
#

Again

#

Class identity

#

Assault could have an under barrel grenade launcher that only let's you use your flashes or smokes in your throw slot

hollow inlet
#

Recon needs more scouting tools and movement tools (funny RC car? zipline? non-leathal tripwire?), medic needs more support tools (bandage kit?), support needs more support stuff (smoke launcher, trap equipment), assault needs more things to blow shit up with and maybe movement as well, engineer needs more cool tech stuff (rc car but it blows up?), etc

#

We've been starved for equipment and weapons for a while for sure

#

Adding the BF4 target detector was goofy

#

I think we all just want to feel like the game is moving forward. Like I want new vehicles and the current ones to get a massive update, I want new equipment and weapons - not new maps (sorry Vilaskis). I want the game's general gameplay to be somewhat stable and simply upgraded or improved

#

Instead every update feels like it's reinventing the wheel or going two steps back then going 3 steps forward in a different direction

barren hound
hollow inlet
#

Also add vehicles to more gamemodes like PLEASE. Rush is so boring without them on larger maps ๐Ÿ˜ฆ

barren hound
#

Sometimes they just feel like assault with something extra

#

Recon and support being more unique at that

hollow inlet
#

I've always thought assault's thing should be they get every gun (besides class specific ones) and lots of explodes and intrusion tools. A real "general fighty guy" class personally

barren hound
#

It does follow that and it does a good job at it

hollow inlet
#

oh, and remove C4 but give every class the melee weapons on a new slot for melee weapons ๐Ÿ˜Ž . Then every class has access to distruction but not a vehicle nuke

#

I've suggested that so many times ๐Ÿ˜”

barren hound
#

Problem is basically the other classes that simply dont have that much going for them
Recon can be one that it feels the niche of sniper but being a actual recon can basically be close to worthless
Medic and support dont do their job that often and enginner just feels like a demoman

old karma
#

If medics healed more, supports better supplied ammo and engineers better repair vehicles, then we could have something more wild going on

barren hound
#

Hot take but support fast construct should be locked to enginner

hollow inlet
#

engineer should get armor repair imo

#

or make it an alt on the medic class - replace the medic bag with it

old karma
#

Recon could be better if it did auto spot when on sights

hollow inlet
#

I mean there's a attachment gadget for that

old karma
#

Yea but no range finder tho

hollow inlet
#

binos ๐Ÿ˜Ž

old karma
#

You can auto spot with pistols

old karma
barren hound
old karma
hollow inlet
#

I believe one of them does?

#

The base binos I think do? Maybe I'm wrong there. Just look at the objs lol

(I think I'm thinking of zoom levels)

barren hound
#

Like 10 seconds and you get some xp bonus compared to other classes

old karma
old karma
old karma
#

They are too slow to do their job on a fast paced gameplay

#

You can outdamage a good repairing engineer alone with a RPG

#

A full heal takes about 5 to 10s on a friend

#

Same for ammo supply

heady jetty
#

hot take but classes will never reach the level of OP they would need where players would be happy to play against them AND feel unique

#

medic

#

Support would need to be making castles and assault taking actual cocaine to make them distinct enough

old karma
#

Theres always a way to outplay them, but rn its not even worth it

#

All classes just play about the same

#

Except for recon

#

They just have different weapons, sort of

heady jetty
#

if that

#

remember when DMRs were unique to recon for a whole 5 minutes

old karma
#

Yea...

heady jetty
#

and people still talk about missing pdws and dmrs on medics

#

everyone wants everything

#

as a result classes mean nothing

#

and if classes are going to mean nothing, let me get LMGs on armor that isn't dogshit

hollow inlet
#

I mean you can take off the heavy armor lol

old karma
#

They people dont even do their class roles, as if it had something appealing to it

#

Except for recons...

#

Players barely try to do the role they chosen

#

Because it is that bad

#

Laying on the ground for 15s healing a hole squad, thats a death sentence lmao

#

Supplying ammo, terrible

#

Repairing vehicles? Just turn it to a bomb vehicle and kamikaze your way in

#

Assault is prolly the only class that play its role, which is just unga bunga on the other team

heady jetty
#

which wasn't working until a recent update

#

and if I'm gonna melt and be armorless for half my life I'd rather just not have armor

heady jetty
old karma
#

Yea, medic used to be the unga bunga class, now its the assault

fast willow
#

Supplying and healing via medkits and heavy ammo kits.. that I agree feels too slow

#

I canโ€™t even make a case for dropping the medkit cause it still uses the old heal speeds and 35 health per use of it when its on the ground

old karma
hollow inlet
#

Dropping a medkit is great for groups actually

#

but you only get 2 ๐Ÿ˜ฆ

old karma
#

See?

hollow inlet
#

you can reload and heal at the same time lol

fast willow
hollow inlet
#

like, what am I gonna do, repair a jeep?

old karma
#

Theres also a gun fight going on

hollow inlet
#

only vehicles worth repairing already have a crew on them TO repair it

fast willow
hollow inlet
#

Which tbf is kind of the point of the repair tool a bit

hollow inlet
old karma
#

Bro you gotta a have a whole crew to make it worthy? In BF you needed to have 2 and you could fight for hours

hollow inlet
#

Medkits need a revamp. I say just take away their healing and make them bandage kits or something and let medics heal people with their 20 bandages

#

and resupply people like a support can

#

That's assuming it stays the way it is, which it probs will

fast willow
#

You just hardly notice it cause returning to base for that + ammo just makes more sense

old karma
#

But you gotta admit that staying in fight is way more fun

fast willow
#

It can be, but it requires good teamplay + the ammo to support it

#

Better to have a ton of reserves and play it safe than it is to get caught in a bad position with low ammo, especially true with long respawn times on tanks/apcs on most maps

#

And in some cases heli, but lets be real most people just use that for transport and not actual fighting unless itโ€™s an armed littlebird. Larger helis just suck at fighting anything in most cases

old karma
#

APC is a great transport vehicle too

fast willow
#

At the start, sure. Otherwise not really unless your APC guy is in a good position and also happens to be either

  1. In your squad
  2. Near a friendly capture point
#

If you wanna go from point A to B otherwise youโ€™re generally better off using a light vehicle. If you could repair whilst in the APC I could see more of a use though

old karma
#

You mostly use the APC to cap or def

#

Or should...

fast willow
#

Unless you have a team supporting you, but chances are they capped already at that point

old karma
#

It only shows the game that allows fast paced gameplay with slow mechanics tho...

#

Thats just my feeling, you can blame me for it

fast willow
#

Tbh I think itโ€™s just more of heavy vehicles being better suited as positioning tools to support the team, and not outright being the โ€œstarsโ€ of team pushes on offense. Nothing wrong with that imo

old karma
#

Sure. You can see i never said it was wrong

#

I said it feels terrible

fast willow
#

Fair enough

#

I mean in an ideal world weโ€™d revert the dumb xp nerfs so people are encouraged to repair again, that would be a start

#

But oki for some reason cares so much about xp farming/boostingโ€ฆ as if most people arenโ€™t already at P10 or donโ€™t care for it KWAK

old karma
#

Bro, having lv200 is just fine for me, if i want xp i do the challenges and get more prestiges

tawny fern
#

Thank god oki slander is getting better ๐Ÿ˜„

cosmic rapids
#

Update mid april

plain lava
#

I play a lot more defensively with an APC than I do a tank and it's gotten me some pretty solid 50+ streaks

#

Still, they're squishier than tanks for a reason

#

A lot of situations I'd have made it out of in a tank I tend to die in an APC, which is frankly fine

#

It does need a bit more flexibility and to actually be useful for transporting troops, so firing port weapons for the passengers could turn it into a sort of battle taxi

#

Also 2-4 ATGMs for defending against tanks would be neat

cosmic rapids
#

It's a lav not a bradley

#

Inb4 lav-at gets mentioned

thorny yoke
#

No wonder medics, supports and the whatnot dont help you when killing is far more valuable than helping

plain lava
#

But for the sake of game balance I think ATGMs would be nice

#

If we wanted to be technical, the T-90 on the Russian team should be able to get barrel launched ATGMs that would one-shot the Abrams while the Abrams gets nothing but its main gun

#

But I'm fine with anachronisms like this for the sake of balance

barren hound
#

It cam be hard to know who actually wants your ammo or help healing
This goes to reviving aswell

#

Medics can ping a dead player and it qill show you are coming to help them

#

But the guy downed cant call for help
Specially how if you arent a medic it can be difficult to notice a downed teammate

#

Like hell man playing bfv as a medic was more fun than battlebit medic gameplay

old karma
#

Even the challenges are always more towards having kills

barren hound
#

The last week challenge had a 50 revive and heal 1k health

old karma
#

So if we should have more teamplay on a 127v127 game, then why not rework the teamplay aspect? Since half of the gameplay should be supporting your team

barren hound
#

The other 4 were kill basically

old karma
#

See?

old karma
#

Plus healing

#

It reminded me how awful is to be a medic

barren hound
#

Reviving atleast has something going for
Found ut more fun than bfv revive
Healing bbr is shit

#

Camt we just be able to drop the med bag and it heals everyone around it

#

Healing someone directly is faster but just for a single person
Trowing it on the ground is slower but heals alot more people

thorny yoke
#

Like someone requests ammo/ if you are nearby as support you will see who and where said person is so you can resupply them

barren hound
#

Yup
Altough screaming at the top of your lungs for ammo doesnt work sometimes

thorny yoke
#

Would also be nice if you could ping ammo/ health boxes on the ground

#

To let people know you deployed them in the first place

grizzled sparrow
barren hound
#

Doing challenges makes it alot faster tbh

#

Problem is that there is almost nothing worth to do prestige

thorny yoke
#

Besides weapon drip

#

They should be adding more cool stuff next update in prestiges

barren hound
#

Specially how if your favorite weapon or one that is part of a challenge is unreachable

thorny yoke
#

They p much confirmed gopnik outfit and top gun style jacket next in 3rd and 5th prestige

barren hound
#

Damn if cosmetics could be added more instead of having to wait months for a big update

thorny yoke
barren hound
#

Atleast that is a true

real wedge
#

lol what? I quit the game for ~3 months and the devs ruin it further? lolmao

#

better play it before the update

grizzled sparrow
#

but the Planned changes will change the whole game

real wedge
fast willow
#

Whichโ€ฆ is kinda what heโ€™s been doing this whole time: throwing stuff at the wall and when it doesnโ€™t stick, shift blame onto the feedback team

#

Example: I like my ultimax and can control the recoil just fine. With the new update it seems like im basically being punished for using it like I was beforehand, getting myself into a position and taking out enemies at a distance

real wedge
#

maybe people are leaving because the game is constantly changing and it doesn't have an identity

#

so they don't know what it's going to be like in a few months

fast willow
#

Weโ€™ve been saying this for months, yet people somehow still fail to realize the pull to this game was goofy times in a unity game akin to bf3/4โ€™s golden days in terms of feel

#

Nah, bbr must become HLL/arma. Surely this will save the game and โ€œslow paced teamโ€ gameplay what most people came to battle bit for

clueless

#

for the record I think teamwork/squad play is important but it shouldnโ€™t be so overwhelming that it frustrates players with shit squads

real wedge
real wedge
#

can't wait to hear complaining about how 60k players were lost because of whatever it will be this time like back in january

fast willow
real wedge
#

back in december the game was in a good state except for some weapon balance (which has since been handled not greatly) and "lack" of content ie new guns
around the inertia thread ideas were thrown around which would've made the game worse
it would appear that some of those and some even worse ones are going to be implemented in the game now
it is a shame

barren hound
#

it is something they said on steam description of the game that you have to use teamwork to achieve victory and its basically built on it

#

did i expect it to be on that level? not with a squad or something close to a clan when i bought it, but as in now teamwork is basically something that doesnt exist at all, before it wasnt that much but it wasnt that shallow as is now

turbid nebula
#

People think that if you just force people into squads and give them voice chat, it'll organically result in teamwork

barren hound
#

and basically just going for kills and moving to the next objective is that most rewarding thing in this game

plain lava
#

When it does it's great, but there's a significant number of people who don't care or get annoyed when you actually try to coordinate HyperXD

real wedge
real wedge
plain lava
#

I'd say maybe 1/20 rounds end up with a squad who talks back and actually tries to get things done as a group

barren hound
#

it is jsut everything around it that should influence teamwork in some capacity, same way for defending objectives and making playing defensive actually be worth doing for example making maps actually influence defense positions(namak) or making the buildables actually be able to e used inside objectives(removed)

barren hound
#

i did got into a squad that actually communicated and we coulld basically hold point c against 2 squads

#

liked the leader, chill guy

grizzled sparrow
plain lava
#

Idk why you would larp on BBR HyperXD

#

It's really not geared for that at all

barren hound
grizzled sparrow
#

very wholesome

plain lava
grizzled sparrow
#

until they do it in discord and people complain no one talks anymore

barren hound
#

''hey retreat so we can respawn on you'' or saying where the last guy is

real wedge
# barren hound

the steam page is not relevant to what happens in the game

grizzled sparrow
#

oki forcing stuff on the meta instead of letting it grow.. forcing certain playstyles..

native dragon
# barren hound

brother the only communication is death comms and proximity (which are two of the best features in this game)

grizzled sparrow
native dragon
real wedge
#

is that your selfie?

#

I'd ask you something but I've been warned for that before

topaz niche
#

Might wanna delete that

fast willow
#

โ€œgamer word!โ€

patent pumice
#

@amber root you should do something about this he's posting nsfw

#

look 12 seconds in

fast willow
#

<@&1124297323237884005> ^ scat content in that vid, around that time frame

patent pumice
fast willow
#

Thx mods

real wedge
patent pumice
#

That exactly what you try to tell them, but they are stupid people

#

so they dont really grasp the concept

real wedge
real wedge
barren hound
topaz niche
#

@elder furnace

real wedge