#Oki, please do not make the game arcadey to this extent.
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I kinda disagree with the dmg reduction
Current good players will still land their shots
Unskilled players will start landing them more often
For me its a new challenge to trade shots with more people
Instead of target practicing
Just my personal opinion
Omfg how the game goes from a indie tripple A down the chute to -AAA
BBR Community carefully slandering the game is wild.
He will not listen. Maybe this will
Why u ping the damn dev? Now we will be stopped from saying our thoughts and speaking our minds
DONT TOUCH RECOIL DAMN IT
Whole mag dump and man is still alive, you love to see it
Bims just casually dropping in
Just casually shit my pants when reading half of the changes listed here. Wild
Bro doomed BBR
Me realizing that slandering is one way to get banned and I ain't the first
We can just make another thread it's fine
Then it will be deleted for making a similiar one
If we don't ping him, we will be all good
Fr
Going to be a case of nothing but snipers and SMGs/brs if he actually goes through with it tbh, I donโt see anyone wanting to use, lets say, the ultimax for these purposes if it does less damage, and it already sucks at close range.
Did you just cook this up
Perhaps

I want to rewrite my suggestion a bit to clarify some things but the fucking 2k letter limit is killing me
Write it in Chinese
Ghost ping 
Tbh I've never found the recoil in bbr to be crazy hard, even on the scorpion. I'm not great at controlling it or anything, but I think people just aren't used to actually having recoil is all
I think people just don't burst at range a lot or something
It is a different game when using scorpion ngl
Same
Basically being focused on taking fights at close range, with is alot difficult depending on the map
Advertising my new repost since the devs want to focus on new players so much https://discord.com/channels/303681520202285057/1181077130768040016
I think actual changes like that would be better tbh
Making the game respect the players time more, giving more player choice, and also just letting players do what they want rather than trying to control the new player experience like it's a lab experiment
A good way couls be weapon related challenges actually unlocking the damn weapon
I mentioned that in the post!
Because I agree lol
get 100 kils with the kriss vector
i donr have it
The same way i had alot more fun playing anything other than support it did make me level faster and try new things when following the challenges
I do think class challenges are a good way to get players to try things out organically
But you don't want to lock too many weapons behind that sort of thing because then they'll feel required. So it'll be a balance if they do lock guns behind that. It'd be better than locking guns behind being level 200 lol - although it would be funny to have one really dogwater gun locked behind that
Bet
I bet oki will shut down that suggestion cause it isn't "good enough"
My suggestions have been ignored since I got mario kart voting in (I will live off that achievement forever)
So tbh kind of fair
https://discord.com/channels/303681520202285057/1181077130768040016 necro'd the original post instead
Use an image or smth
you feel my pain actually. Just gotta smallen up the stuff
also it should be casualize not casualise imo
We're so update starved we're critiquing the suggestions now
Live footage of Oki receiving criticism for an update that hasn't even been released
literally tho
I think i'll pull out a doc or something cause i have A LOT to yap about
Not now tmrw maybe
I will however change title to something bit more accurate
Oki, please do not make the game arcadey to this extent.
Arcadey is probably a better word for what the updates will do to bbr
Youre wasting your breath. If Oki even bothers to read it he'll just write it off because you havent played the update yet so you dont know what it will actually be like.
Then i will waste my breath when the update comes out
I'm all about breathing on Oki
I do genuinely think Oki reads this stuff sometimes and gets reasonbile ideas. He defo just stops reading it when it gets bashy
especially with the community getting pretty quiet, they can actually read stuff more often I think
"The community is expressing strong distaste for the consistently poor handling of updates and content"
"Wlel they were mean so uhh actually it's THEIR fault for being upset about it"
This is far too frequent of an attitude
To be 100% fair, this community is pretty toxic on discord a lot of the time lol
Like, did you see the inertia thread ๐ . It was a tad overkill at times
The real problem's always been communication and such. I do love that there are sections/forums for at least talking about all of this though
I think this community has had some interesting discussions about game design as a whole from time to time when we're not just arguing and throwing shit at each other.
Definitly 90% of the discussion would calm down if shit was tried out in a beta environment though. When you can actually mess with something and not theorize it tends to boil the discussions down a lot more
Voting for example could've been 100% tested out within a safe beta environment to determine which ones gave the most enjoyment for players. You could just ask when someone presses quit "rate your fun levels from 1 to 5" and only change up voting and get data on how that affects peeps.
People would be less mad too because they'd be like "oh it's just a beta"
That doesnt need a testing environment, infact I think that would be one of the worst things to test in a beta branch because the people who will feel the strongest about it are probably pretty well correlated with people who dont use the beta branch
The issue with these types of changes is that they never get fixed when something's broken
It doesnt have to go through testing first if you just fix it as quick as you would if it were in a test branch anyways
Idk about that, I think the people who would use the beta branch would be the loudest folks usually (who cares though tbh).
You could just push out changes to fix stuff on the main branch quickly, but the point of the test branch is to catch that stuff before it reaches the general public and it sets up the expectation that it WILL be glitchy and unfinished, and that some things may not reach the main branch ever.
Like game breaking bugs such as sound literally not working in that one update that was out for like 2 hours lol. He fixed the stuff quick, but it was dissapointing/annoying for a lot of people for it to launch like that
With how casual battlebit is meant to be i really dont think it matters at all if things are caught before they hit live servers
I think it's more important with how casual it is actually. Just look at helldivers 2, people were frustrated with how broken and buggy that game could and still can be. I literally stopped playing for a bit because of the constant crashing at one point and not being able to get into servers. That stuff can majorly impact the experience for people. I have one buddy who will just drop a game for months and be like "I'll wait for them to patch it a couple times" if he runs into any issues.
With that one BBR update that borked the sound for like an hour or two I literally just stopped playing waiting for it to be fixed. It's a little thing but it just looks bad and feels bad for the players. Gives some trust issues as well with the developers for the players.
I literally stopped playing for a bit
I literally just stopped playing waiting for it to be fixed
Yea, it was annoying lol
I didn't exactly like it, and like I said some people like my friend will literally just write off the game for a while because of it
If every update is like that (which 2 or 3 were if I remember right) it can really kill hype for updates
That doesnt mean you should still push an unpolished patch
Beta environments help curb that kind of stuff in general, and can be fun for more dedicated members of the community imo
The hype for the game is killed because they build up a reputation that they dont fix problems quickly and all the patches that they put out just introduce more problems
Which is the case for battlebit, which is why its dead currently
They did fix the problems quickly is the thing
No bbr did not
Usually Oki would fix a lot of stuff an hour or so after launch
Like the sound issue thing, I think there was another game breaking bug after that next patch that was fixed quick as well (can't remember, I'll dig around for it)
Black screen bug and current audio has been in the game for 5 months
Those not being fixed is also a bad thing, doesn't mean he doesn't fix some other stuff quick is what I'm saying
Im not saying he doesnt, I'm saying he doesnt have a reputation for doing that
Hitmarkers were reverted pretty quick
I think I'm thinking mostly of hit markers and the sound thing, I think those were the two I was referring to
How long was the explosive bug in the game?
Either or, point is he did quickly fix up those major issues quickly and listen to feedback quick in those cases - at that time. It feels like they've 180'd since then for sure.
What I'm saying is a beta environment helps catch a lot of that stuff and quickly test bigger changes before just throwing them out there for players to deal with for who knows how long
where you couldnt shoot explosives
OH YEA that one, it was in there for a little bit I think
Like a patch or two
that's one that would've been caught for sure
I digress, frustrations build up over time with games being broken. Depends on what's broken of course for what players will tolerate and for how long.
They should still push out hotfixes for stuff like that
I agree ofc
Idk who wouldn't, but maybe they wouldn't need to and all that
if it was all tested lmao. Feedback team, what are they doing smh
Who remembers boomerang c4 
Who remember the bbr alive moment 
๐ญ
omg that shit was cool
๐ bring back funny c4
@thorny yoke real quick thread name suggestion. "Oki, please make game good"
I shouldve just written that damn
I already got one
bro, half the BBR community carefully slandering Okis ability ability to use a brain because of an update that isn't out is crazy along with slandering his name AGAIN carefully so no one gets banned.
Yea, the slander is crazy. Someone's gotta push the Oki agenda. Oki dick riders when?
We need to balance the force a little
Fr
I stopped playing this game, but I come back on occasion to see what's up, hoping that they would revert their nerfs to fun. I gotta say, these (the.) developers really don't know what made their game pop off initially, did they?
they are trying to appeal to everyone
but as you know, you can't
Nope
Fr, they should stop tryna make the game for newbies and keep up what was originally made which means the game is made for sweats to absoloutly shit on all the newbies which is what I like.
to protect sheeps from wolves what do you do?
No clue, just kill em?
okay lemme restructure it, what do you build?
I liked how both wack and consistent the game was.
I hate when devs make arbitrary design choices such as making ADS reduce recoil; especially when the non-RNG hipfire was part of the draw for me to the game.
Fr.
Now ADSing is even better; making the game more campy and less mobile than it needs to be.
a fence you baka, you have a Minecraft pig as pfp how do you not know this
Devs be flushing the game down the toilet
a fence to separate them
OH, I get it.
Ye a fence
They made SMG's do arbitarily much less damage over medium distances, due to one problematic weapon.
so to get the wolves (sweaty players out) you build a fence. what's the fence? comp mode
Exactly. If devs dont wanna add comp, don't make changes for newbies
it already exists
On top of the fact that they should have already been naturally weaker at distances due to lower bullet velocities.
i dont think you know what arbitrary means but i get your point
I wouldnt say that all deviations from reality are bad
Like reducing recoil while ads makes sense because your fov and sensitivity goes down
Also IRL youre changing position, so you would have a better handle on your guns recoil
Making ADS have less recoil than hipfire is a nerf to hipfire/buff to the ADS through arbitrary means.
What do you mean by arbitrary?
Not intrinsic. 99% of game design is arbitrary, but its up to the developers to not make it feel so.
Is anyone gonna mention how devs gave us invasion and then proceeded to completely ignore any feedback and completely kill the game mode.
I think if you wanna fix problems with gamemodes you kinda first have to fix whatever it is that makes everyone always vote conquest if given the option
Markiplier always spitting fax ๐ฃ๏ธ
We need weighted voting again
It's pure bullshit how the same things always wins
I think there are some important considerations to be made for that type of voting though
Like it sucks to be a vehicle player and constantly have to switch servers just to be able to play the game
That's true
Cause you have no idea if the game just started or not
That also leads to the next:
Why limit vehicles so much?
With the chaos sometimes they instantly die the second they put one wheel in the battlefield
Also, every game mode feels... Literally the same with one new rule
Invasion was the last one I've really enjoyed
I dont feel that way at all
Conq is very different from Domi which is very different from Frontline which is very different from Invasion
From the perspective of how the game feels / flows
The best way to solve it would probably be by allowing queuing by game mode instead of just playercount somehow
Exactly
But also allowing official servers to be made that dont have specific gamemodes in rotation
I don't get why they used the playercount?
Fr. Bro is genius
So like if 18 people are queuing Domi / FL / CTF, a new server should be made for them that only have those in rotation if it doesnt already exist
Exactly THIS
It's just so boring when an official server becomes a conquest festa
Since Sem Chorar servers died in Brasil, the only 2 official servers became just that
And we still havent gotten an explanation as to why exactly new servers cant be whitelisted
Yep, pretty sure terminal tried to get something for this and only was able to get a permanent official server, which isnโt really what people even wanted.
Which sucks
ever since the asian 64v64 server went down a few months ago its all downhill from there
True, but from a gameplay standpoint, why should we get less recoil while ADS
Guns in this game dont need lower recoil at all
Less ads recoil relative to how it is now?
Like the change thats coming in the update?
They have said in the devcast summary specifically that the ADS is being lowered in exchange for more damage dropoff
WE LOVE MORE GLOBAL RANGE NERFS FOR 0 REASON
except snipers because theyre special ed
Sniper need better close range damage real
Snipers, battlebits most protected class
You say this after medium scope glint and bullet trails killed everything but the longest of long range sniping dead.
Quit being a baby you can still snipe at medium range
One of the few classes that can consistently one shot has downsides oh no 
did they said if the damage dropoff will be same value for every gun or each category will be different
like smg having the highest damage dropoff while lmgs have the least and ars are in between
No specifics so far
shut up outis
I have no issues sniping with the 4x and bullet trails
bec its still easy af
@graceful meadow idk who makes the stickers, but can this be one
oh yea, my discord is plum lol
Oh I was talking about ads recoil being lowered compared to hipfire at all
Since he said it was arbitrary but he meant something else by arbitrary
Ah i see
Making bullets magically do less damage over distance despite nothing changing such as bullet velocity is glaringly arbitrary in design.
Same with adding a magical limit to claymore and C4 out on fields to balance them rather than touching their visibility, hitbox, or damage.
Arbitrary means without a reason. There is a very clear reason for damage falloff.
Arbitrary doesn't necessarily mean without reason.
Having a weapon be ineffective at range because their bullets are slow make the game balance feel more natural and intrinsic than having them be ineffective due to damage drop-off.
Idk the limit was probably needed lol, though it was funny
I think if the devs let players hijack enemy claymores, it would punish spam enough to discourage thoughtless placement while adding to player agency.
Claymores, mines and agts have placing limits, which is 4 i think
The hard limit is a cop-out.
I don't think it was a cop out lol. I think it was a "300 mines lag the server" type thing.
It was due to their insane aboundance back in the day
The game was well optimized to the point where I felt like I've never encouraged server lag like that.
Literal fields worth of claymores and mines
Classic Oki move to utterly gut some part of the game instead of just toning it down to a reasonable level
Could have been easily countered by hijacking mechanic.
and to have reworked claymores to do damage in a frontal cone as opposed to the spherical radius.
Gutted my mazes full of traps.
What do you mean by that?
Which were hard countered by explosives or deconstruction.
Letting all players (or a specific class) interact with claymores to switch them onto their side.
Yep, I had an idea like this a long time ago.
Great minds think alike.
||but fools seldom differ||
That would have had a completely different effect to the solution we got though
Instead of making mines less common it would have made it so you still had to watch out for mines just as much, but you could do more about them
So, you're saying it would increased player agency within the game.
On top of that, it would eventually curb mindless spam.
And it would also let players approach them from >180* safely.
Im not saying that one way would be better or worse, im saying that doing it that way would be different
It would also make finicky placements such as on stairs where the wires are facing walls much less effective, since triggering it wouldn't be enough; the player would also have to be in front of them to take damage.
So it seems like an 'arbitrary' choice is necessary here to get the result that they wanted from the nerf
It absolutely would be; I think it would be for the better.
Yes, but clearly arbitrary design makes a game feel worse to play IMO.
Like the difference between balancing an ability through frame-data like in Smash or Souls games rather than cooldowns found in Mobas and Hero Shooters.
The developers have full control over everything, they can easily speed up/slow down animations, but the end result is something that feels more intrinsic, natural, logical, and immersive to the player.
It makes the game feel less gamey. And when you balance things this way, it means you also have to be more thoughtful in the design of your abilities, generally leading to a higher skill-ceiling and gap.
An example could be comparing Genji's one-tap to deflect everything for a few seconds ability to actively parrying in Souls, Powershielding in Smash, or even using Fox/Falco's deflector in Smash.
Genji's deflect can be busted on its own, but its balanced out by the cooldown. Everything else mentioned either requires strict timing, startup/end lag with a punish window, or can be countered by a different type of offensive action if predicted.
i love stopping every 5m to hijack a mine
Im not agaisnt the mechanic and personally i think the placeable limit should be determined by the amount i can carry on person at the given time (i have 5 claymores, 5 will stay when i place them)
I do still think there needs to be a hard limit
Having to stop every second to destroy/ hijack a mine would get rather tedious if there were zero limits to them
Same applies for other gadgets
Even before the limit, I never felt like I found a mine every second.
Even if that were the case, making scout drones able to destroy/hikack mines could be a nifty workaround.
At the very least, if a player is resupplying their mines through a supply drop rather than through respawning, none of those mines should count towards any limit.
Fr
Bro the slander is crazzzzyyyyy!
I just viewed other threads and the slander on the update and devs is fucking wild
https://discordapp.com/channels/303681520202285057/650516234366091274/1231423037807788043 Nah bros capping hard. No one has suggested this from what I see.
I did

How many more false claims coming out? It is ironic for the glint of medium scopes that he posted the fucking thread, yet there is no evidence to back up this shitty claim
What?
tbh i've never even noticed that you couldnt do that and i've never seen anyone ask to be able to do that
Im wondering what he means by heavily requested too
maybe its from these new players that quit the game after an hour that he talks to
I've seen posts about aim being jank when switching to secondary. Like if you ADS with primary and switch to secondary you'll be aiming at a completely different spot. It seems like that is resolved from the video posted.
If so, then this game is doomed. You can't just take stuff from the community which the playerbase was built on and make it noob-friendly. Its like taking candy from a baby which will piss off the community. If Oki wants the community to still be here before the update, launch comp ANd THEN make these changes to be noob-friendly.
Your missing the point here.
youre 100% right except for the comp part
only slightly jank 
How so? I am not the first to suggest this in the thread here.
I mean it seems more likely that Oki is miscommunicating than it is that he's just straight making shit up.
Fr. Thats why I posted that. Oki from what I see is making random things/excuses/posts for adding things he wants.
Get ready for the game to change to a BR as they wanted early.
I am kicking back my feet and watching the chaos of the game go down.
Comp wouldnt do anything to keep me around if the base game was turned to garbage like it looks like its going to be
True.
BBR scratches an entirely separate itch to any other comp game, I really dont know why people want it at all.
Imagine game dying in less then 2-3 yrs after release.
True.
It seems this is all going down to shit.
That applies to a few other things as well. Looks fixed so i cant complain really
A Heavily requested suggestion that wasn't just reverting a change from the update
๐
https://discord.com/channels/303681520202285057/1186136274038435840
oki only does what oki wants to do
Insane
Thank you
It is jank
Hi, not exactly a new player who quit after a few hours
Is the new feedback system even live
I remember they try to gather volunteers on that
not yet
hasnt even released yet its still EA lol
โค๏ธ I try
This was a requested QoL feature which is fine.
There's a few regarding input priority which heavily affects players that use toggle ADS or Toggle Sprint.
Many old threads were deleted due to server limits; my beautiful Riot Shield Re-Work and Clickbait Medic Fix are just two of them. :(
you will join the modern fps formula
you will have your blisteringly quick killtime games
you will have prone and slide spam
you will have 50 meter firefights

you will have a pb of 40 kills in a 30 minute frontline game
should edit to โlocking new players to support classโ instead of implying the class will only be available to noobs
Got it
I do infact like it already
Tho it be pretty miserable experience as new player
Does anyone know how heavily we should suggest in order for at least some of the suggestions to be added?
they decide. the votes literally do not matter.
just the more people talk, and the higher the votes the more likely it gets noticed.
Literally BattleScam remastered
Could we potentially see this patch going tits-up, killing the current player base (I'm OCE already dead) and no influx of new players or player retention doesn't go up?
based
"potentially"
oki opens his mouth on devstreams
"we will see this patch going tits-up [...]"
thats what it looks like
Dam! I really hope not been playing this game for ages, since closed beta.
already looks bad
but will bring in many noobs and make the remainder of the top 1% of the game quit
oki breaths on stream and he loses 100 players
๐คทโโ๏ธ
Yeah it bring noobs, but returning players. New players bring money in. unless they market the game well, which I've seen little to nun, and there 8 days left of this month if it releases last day.
i dont see where the new players come from. Maybe free the weekend update drops.
they came from a sale
sale brought it from 2k to 4k-6k, and still no community server population spikes since the new players QM into officials
thank god for most of it
was really tired of fast respawn
prefer qm and official servers as in now
i mean
i prefer fast respawn comm servers
sucks that the qm doesnt put as many noobs in the 24/7 front/dom servers as they couldve
dont care at the ideia to make it fast but jesus on these servers is so quick that it makes some fights to be impossible sometimes
QM ?? quickmatch ? i can say i have never used that in the 400hr ive got
10 min on the point closer to base killing and dying to the same 3 guys because they kept respawning to eachother
that's reviving
not fast respawn
combat detection was "improved" 
reviving it is literally slower than just respawning on your squadmate
at these fast respawn servers i mean
but if they're in combat ๐คทโโ๏ธ
quick spawn in my eyes ruined the oce region
fast respawn makes killing even less important and is only usefull for high kill games
turns into a glorified tdm gamemode even more than base game
32 vs 32 rush becomes so bad aswell, whoever has the control of the bomb it can be so difficult to eachside to break bc on how everyone respawns quick
balance aside, the way qm works means comm servers basically dont get anything from a spike in playercount unless the new guys consciously open server browser or uncheck officials
tbh kinda difficult when the browse setting is so big but i get what you mean yeah
also bc i am one that sub consciously open server browser
where like the monster they keep in the basement when guest come over lol segregated from newbies haha
playing too much bf1 on xbox made me get this shit
atleast make it the last icon not the first
This isnt true. If the only official servers open are full at the time and there is a comm server with anyone in it they will go to the comm server
depends on what you want the game to be, i wouldnt have anything against fast respawn
last communitynight gun game was hella fun (it had faster movement and instant respawn)
doesnt change my statement
yes maybe its more fun but it still gives each kill less credit
beside the fast spawning already is the root of many of bbrs problems. making it even faster wont reduce those
like?
yeah good for a LTM maybe but all the time is trash. objectives dont matter
One player becoming a brood mother, you kill > they spawn > kill > spawn > repeat
like support and medics being almost useless gadget wise, grenade/rpg/c4 spam
and this
and it enables >spawn > suicide c4 > respawn
Give them more effective gadgets, grenade trophy is already hella useful as support.
This happened to me on tensa, shooting with the lmg at the people movingg around but since there was a player hiding they kept spawning on him
It was stupid
resupplying ammo isnt when everyone respawns before they find a box
push the player?
We had no idea he was there
that is indeed a problem
medic healing is useless as long as you have such fast respawns
I was like "Why so many there?" until they stopped because someone pushed and found the guy prone behind some sandbags
if dying was actually punished then wasting bandages instead of getting healing by a medic would be punished too
This was of course before Oki changed the combat radius thing
welp this all leads back to the dilemma of what one wants the game to become but I cant say your points are wrong
just dont think that its a large issue
my bad old cheeseโฆ

Is not even that
Is the fact tou would be better off respawning than waiting for someone to revive you 9/10
The 1 being when everyone in your squad is dead
I think nerfing squad spawning would achiev that in someway
One ideia i heard is to make it locked but the squad leader
Could buff the squad beacon in someway aswell so it doesnt become to punishing and slow
So people squad hop or leave 
I dont see how that would make it worse than as is now
Removing like shit squadmates or onlt recon squad in default one
(thinks of a possible penalty of the ye old "If you spawn in, you leave (by your own choice) you get a new default loadout")
(No I am not suggesting this, just a funny thought in my head)
Uninstalls ๐ฅ
Dont know coding how it works but could you give a penalty for someone that keeps squad hoping for their own choice
๐ฟ
Like a 4min cooldowb or something
Then they leave
Relying on the average squad lead to do anything then die is peak comedy
Or be in china
Tbh would you have a better ideia for this
PZ goated
Play with some friends with sprinters on
same
-
a "Sunderer" idea (Think Planetside 2)
-
Support & engineers get access to Respawn beacons (change the squad's to be wave based timer with support's & engineer's meant to be the more stationary & durable ones)
Stress trough the roof when you know at anytime someone is going to press q by accident
I enable sprinters + random uuh what's the name, durability / strength? So one can be as weak as wet paper and the next one can be a tank and a sprinter
Sunder glhf
- I have no ideia what it is
Wave spawns probably piss people off
basic summary ; think a giant bus that can lock down to act as a mobile spawn & resupply area
We aint masochist
Altough we plan on playing with the last of us mod
It's to offset the near zero population the first couple days
Ohhhhh
Even more basic summary: look at the current vehicles and guess
That
(We ain't getting one)
wave spawns for the mobile one, but effectively I figured it would at least help with getting a teamplay idea rolling
Hasnt someone mentioned to make that vehicle with 10 useless seats to be able to do that
Glhf getting that
Can we also get a better squad leader identification?
Sometimes im the squad lead i have no fkn idea until i look at the squad list (i rarely look at this)
Like you are able to spawn on squad mates vehicles at any place but not people on your team
wouldn't surprise me
YES, VERY MUCH YES!
for the sundy it is a lock down, allows whole team to spawn on while it is immobile
Fuck it just make so when you die the games alts f4
lol
Sometimes waiting for a friendly to revive you is pain
You lay there, looking at them and they all ignore you
it's a circle. From their point of view it's not worth reviving you since you on average give up before they reach you
I think all these changes are pretty welcome ones to be honest. The game needs new players, and gameplay changes are also needed, even if that means making the game more arcade style. Which doesn't really matter because there is going to be a milsim mode anyways. Additionally, the game is already built with mostly arcade elements but with extra steps, so I dont really see the argument that the update is going to move it away from any milsim elements when it already hardly resembles that.
Hold scroll and check right above the building menu now
Squad point counter is still in the game
So yeah, you are infact blind
mf how i've not seen it bruh
Idk tunnel vision or some shit
I too was shocked when i saw it for the first time like that
Inb4 build menu just gets deleted
Fr!
Bro adding changes or things with less then 50 upvotes meanwhile the threads with 100-400+ upvotes being casually ignored or not mentioned in things LMFAO
QoL changes tend to be easier and less controversial than overhauls or reworks. There's a lot of criticism to be had on BattleBit development, but this is not one of them.
I say this as someone who dumped 200 hours within weeks of release, and then barely touched the game afterwards due to changes I hated.
But he doesnโt add the qol things, otherwise we would be able to spin the character in the menu.
I would put off the game hoping developers would revert on some of their controversial changes, but alas. . .
Well, the change that Radio Bunny was referencing specifically was a QoL change.
Yea, but it should be noted that oki doesnโt do the easy stuff too.
I guess it's just a matter of priorities vs cost.
QoL changes ingame are more impactful than pregame.
If cost is the issue, bring back patreon or make another patreon thing to keep the original patreon exclusive
Bro body coliision is messed up
Teammate went prone next to me which in turn threw him under me and made my character move and threw off my aim
Itโs goofy, sometimes you can almost cs:go boost using your teammate.
There is more to cost than just money. Patreon backers cannot give time nor energy.
AFAIK, the devs have been constantly working and updating the game since launch--for better or for worse.
Could just put a cool down timer on team mates. Can only respawn on each team mate once a minute therefore making reviving meaningful.
BAD IDEA
So more squad hopping
Sweaty cunts will allways find a way to sweat I guess.
You have to be sweaty to want to actually play the game instead of running for the majority of your time alive
VERY FUN!
Very fun way of playing game, this is not why new players quit
Aggressive yes very fun play style, squad swapping for spawn and even side swapping when losing, while lean spamming is sweaty like behaviour.
Old chum are they sweaty patches I see ๐คฃ๐คฃ
but do you think it would work?
how does wave spawn work
The perception you have of how the people you complain about play the game is warped, im sorry to say
i dont think i have played a game with it in my life
if you die theres a time limit, then when the limit is over all those people who died in that certain duration will spawn at the same time
in a "wave"
New players quit the game because its boring if you dont know how to play it, and thereโs nothing to teach them how to play. Making it harder to respawn will just make it 100x worse
ah got it
the problem is oki fixing problems that aren't a problem
he is fixing somethings
something i appreciate like added mechanics, nicer sound and animation, that vault system
but bleed?
really?
No
Oki fixing things that arent problems in an update that isnt released yet is not why new players are quitting right now.
is there even new players?
Yes.
removing combining mags because dying and respawing faster is really strange
Oki said that new player retention was down from like 60% at launch to 5% now
or are they returning players
like wouldt be better to fix the latter than to remove something working fine as it is
There are both
new players won't join because of what they hear from the controversy and issues of the game, I have a whole group of friends interested of playing but the news they keep on getting is well. yk,
returning players are the same thing
kinda true
only hope and wish I have is that the update would just come out in April
altough returning players can be a mixbag
yeah I dont think that has anything to do with player retention
that's all I'm asking
gonna take sometime honestly
since it is going to be added in a beta branch
I would be very surprised
but its not impossible
]depending on how well it goes it can take sometime, if it is well recieved it can help on it
they just need to release it asap
if it goes bad and major changes have to be done it can take a while
then they can fix it
I would be very surprised if there were a public playtest for this update
i preferred little changes
i think the stuff we had to write to participate will be related to it
it would be easier to change
but public playtest would be something i would like
exactly
it would get the players that stopped playing to comeback
not necessarily
but it would help
definetly

if a game i like gets a public playtest yeah im definetly going to check it out
if not follow the news about it
I mean that's what ur role is for HAHA
so true
So salty, some of the sweat from ya top lip go in your mouth hahaha.
side swapping when losing
its funny how you can do it so easy but i think i have never done it since i rarely know if my team is losing or winning
my games gets so shit when i try to see the leaderboard
god have mercy on my laptop if i open it on eduardovo or valley
This is being said by eveyrone since launch and Oki does shit about it, I don't get him
Have a star next to your name to indicate you are a squad leader
Wait till you find out thats how it is already in game
๐ฟ
๐ฟ
Oki does what Oki wants ๐คทโโ๏ธ

Devs qna where
just q's no a's
most give up, so medics stop caring about reviving since it is wasting their time if you give up while being revived (Kinda wish being revived put a full stop to giving up & such) which than leads to them ignoring you and that leads to more giving up due to less medics caring and you got the feedback loop
Never, they don't want people to be mean to them
(by disagreeing)
Easily solvable with a medic callout option when you die that shows a visual thing to the medics, similar to a ping, and also something so the medics can say they are coming to heal you
(by dogging on them 24/7)
Let's be real, we ain't nice lol
We do it out of love
It's only out of frustration
Idk about all that
People have always been toxic af towards oki on this server. Not everyone but a good few for sure
I think people (children probably) in general need to learn not to take this shit so seriously. It's a video game made for fun. Just call Oki gay - as in homosexual - and move on without literally cursing his whole existence
That's a whole culture discussion though tbh; we're better than THE FINALS so I'm happy lol
In defense of the players, I think they have a right to be annoyed when we tell oki โthis wont end wellโ and he charges full speed ahead into what most see as a bad change
I.e. โttk adjustments, removal of bleedโ
I didn't say annoyed, you know what kind of folks I mean
Ik, but its a build up of that
On the extreme end I agree, its not a good look. But I canโt entirely fault players with passion for the game for having too much passion, even if they express it in a bad way.
I've given oki shit, I'm the problem too. Regardless of the amount of frustration, you just look like kind of a complete jackass if you're just DOGGIN' on the devs for making a few changes you don't necessarily agree with for whatever reasons you may have.
I totally agree with a bit of slander though. Oki's defo a monkey's paw dev
I mean personally I think itโs more of vilaks not cooking too
Like calling him slurs, names, stupid, etc. Just a bit much, regardless of how stupid he may or may not be
tbh, I'm just going to go offline from this server for awhile and come back next week. I really don't see any changes here anytime soon
It's all of 'em. We could use a bit more Vilaks slander
You're like 3 months late on that lol
But yeah, some people take it too far (especially with slirs) and I agree with you itโs probably not a good look
I usually disappear for a few months lol
Come back in a month. Not trying to meme I genuinely think it will be delayed till late may
bye
Given how we still dont have a playtest for said changes
I think we'll get the update in May as well
Or oki will just shadow drop it Sunday ๐
I like how it the update is called THE update. not update
I donโt think shadow drop would end well, given how it was alleged this would be dropped as a test branch to the community first
I genuinely hope he does that man
Like, it's a small dev team, let your mildly autistic fanbase help, please
I mean it either goes super well or super poorly, no inbetween
If you just launch it yea, and based on the track record is the latter
it's something innit
Vilaks better be cooking with the frontline additions.. also frontline namak when we have an infy conq version just use that for frontline
Oki apparently has metrics and data
So the test environment would be perfect for gathering that stuff
mod support when
Can we get Frontline on the 64 player ctf frugis map?
It's just the subway and area above it lol
Actually a banger ctf map
Tbh frontlineโs the most popular infy mode and im shocked they havenโt ported most maps to it
All the 64 player ctf maps are bangers for some reason
It's the only mode I prefer in 64p
Tbh yeah infy ctf just slaps. Shame it canโt be picked on 127
Seriously
After playing mostly 128 or 256, 64 feels empty
that's currently where they sit by like 50m differences, if the update scales them equally this should become even more distinct.
64V64 best size
it was def a copout due to being able to infinitely place them as support
Actual reason for squad spawning being a better squad beacon no matter what devs do
On one hand yes, on the other hand this is a product I paid for, BBR (thankfully) isn't free to play
What I wanted and paid for was a battlefield style game emphasising squad gameplay with solid gun mechanics in a quirky setting. What I'm getting is slowly animorphing into a Call of Duty cateat special
Why are you acting like anyone in cateat likes the direction the gameโs going?
Speedy boys go brr?
This so much
I don't think it's morphing into CoD, but I do think they're removing a lot of the flavor
I like bleeding and pain
I mean . . . running and zig zagging like a spastic while drop shooting? If that ain't CoD mannerism idk then
I will wait until release for a full verdict, but I cannot see decreasing recoil as an improvement
Even with one of the worst recoiling guns in BBR (AK15), it wasn't overly difficult to have accurate, sustained fire
The whole recoil for new players can be fixef by just having weapons with low recoil to be the first they can use
They have that already, it's the M4
Or just friendly weapons to people whoe arent good in aiming
Those already exist in number
It's not
True
It'll make smg abusers even worse
Having one or two weapons that have a niche or need such a high skill ceiling is normal to have
The Ultimax, my favourite weapon, would be quite trivial with lower recoil
How does this update go in that direction at all?
The update explicitly meant to slow the game down
I can't see any changes that would have this effect
Unless there are movement changes that haven't been specified in detail
I'm not saying this update, just the state of the game
They're adding inertia and raising ttk
its like the whole point of the update
The medic having a speed buff is a mistake
I was asking about this update.
it's assault ๐
The medic does not have a speed buff and none of the people you're talking about play medic.
They mention it in all the devcasts if you havent been watching them.
ah im not talkingabout the next update
I mean like, actual changes, not just "we want to lower TTK"
Reducing recoil + increasing damage dropoff, giving health buffs to each class through armor
I think that's all they're planning on doing
Reducing recoil + increasing falloff is an overall neutral or possible increase in TTK
Especially at closer ranges
The armor buffs are...... Interesting
It's an interesting way of going about it
It could go either way depending on how they do it, but for players who are already competent and know how to control recoil it's going to be more of a nerf than a buff
I do think these changes will focus gameplay more towards either long range or CQC, as this is where weapons will be most effective
With the mid-range getting the highest penalty and least benefit
Real question is, when are they going to add blood magic to the game?
When can I inflict curses upon my foes?
BattleBit: The Masquerade
"Shamans being able use revive dead twice as fast is basically useless as an ability since everyone can revive the dead fast. I think it'd be better to give them a healing totem"
3 redbulls. Would say ghost but its not shown
Also ๐ what is this take man
Most of us are here for old styled BF, clan or not. The reason why 1 speedy guy โdoing a lotโ works is because people lack awareness to the loud as fuck footsteps and seemingly canโt aim in a general direction (or use explosives to stop them)
Yeti man, come on we both want the same fate with this game no need to devolve to doomer posting.
We just need to make the new comers more aware of how to play
That way they can effectively help their squad
Oki deserves execution by firing squad (in Minecraft)
Power 5 bow 
Newcomers, oldcomers, provide incentives and requirements to work as a squad ๐คทโโ๏ธ
Nah man you're wrong
We just have to work as team because Oki demands it! We don't need such trivialities like incentives
Nah man, you're wrong
/s
Oki: we hear you loud and clear! Next update will force SLs to be medics
DO NOT give him ideas
But in all seriousness im honestly shocked this game doesnโt have a system where you gain XP for working with your squad/being a good SL, or some in game benefit
I mean, it's not even that, give different guns roles, give different roles a purpose
Do something about snipers
I still think we need even harder restrictions on guns
X type of guns can only be used on X class
Give classes more identity
Reduces choice paralysis, clears up the UI, shakes up the meta, and is easier to balance
Would just be good all around
Hot take: remove 20x and 40x scopes
Remove glint or remove trails, that's it
You can't have both
No I meant the opposite thing
No practical use for them outside of 2 maps, and would encourage people to โmove upโ to see better
Sure you can
Sniping is piss easy you can live with the visuals
You mean, more nerfs?
That's also true
But people keep crying about it for some reason
Shitters
Sniper is not dead and is still being played in masse
Only people who think recon is dead were those on zalfi beaches doing nothing anyways
REAL
Decent recon players adapted
sniping is exactly the same problem as anti-vehicle
it's not that they're individually powerful, it's that in a game of 256 there's just so damn many
some are still individually powerfull, looking at you M200
snipers are really a map design issue tbh
I mean both yes and no
I feel like its only like 10 people max playing like that. Most snipers are probably noobs who dont even know how to change their scopes sitting in buildings with no sightlines.
The m200 is also dumb, but it's mostly because there aren't hills/mountain ranges/buildings splitting the map appropriately
TBH I usually don't have any problems with snipers
Been said by everyone for months now, zalfi and sandy are easy to point at for this
And I really don't care how people are playing
Oh yeah, I agree
Sometimes I also like to snipe in the back and do nothing, so who am I to complain lol
I think the primary issue is that recon has NO other playstyle
I only play support majority of the time
give recon all the smgs and some scouting gear, give them a spotting buff like people have recomended
I see safe zone/red zone snipers all the time tbh, for better or worse
EXACTLY THIS
Maps are open as hell and have tons of elevation
recon should be both the most mobile class and the least mobile class depending on how you want to use it. Using it as a scouting class or a quick flanking stealthy class
or you know, sitting on a hill
Adding wind would also be a based way to balance sniping
They wouldn't have to lower DPS if they just slowed down the bullet travel speed a little
bullets are practically hitscan up to like 100ish meters
I use the fal and light armor with my recon. Set it up to be a scout class that can push objectives when needed
Yeah, we can do that already thanks to the BRs and the recon drone, I still think the BRs should be changed for the carbines tho
I am prepared for the ๐s
Having two different play styles is good
recon shouldn't have BRs ๐ญ . SMGs, silenced weapons, maybe carbines
I do think the fal is funny tho, let's keep that
Real
Nah keep all BRs. Scar has some good use too
Not on recon imo
Assault and support (maybe engi) have the BRs; medic, recon, assault, and engi can have the smgs
I'm attached to my speedy medic style ๐ฅฒ
Recon benefits more from spotting/scouting than being a speedster tbh
If you're fast you can get into new positions faster and scout more imo
Personally BRs do that โtarget findingโ part better than smgs imo. If youโre that close with an SMG youโd probably shoot anyways and not even bother marking
Agreed
Having two different play styles is good
I just think BRs don't fill that role of "fast moving scout"
They've got the DMRs for ranged combat imo
Change it for the carbines then we talking
If they want to balance up the gun distribution for classes, they either need to hardline which classes have what (why does medic have some guns in a class and not others) or they just need to give up and let every class have basically every gun besides the ones that define that class
The way I envision recon is you're either flanking super hard and using recon tools to get the drop on people in close quarters (fast and close) or you're farther away doing the sameish thing but sniping/dmr ing peeps.
agreed
Again
Class identity
Assault could have an under barrel grenade launcher that only let's you use your flashes or smokes in your throw slot
Recon needs more scouting tools and movement tools (funny RC car? zipline? non-leathal tripwire?), medic needs more support tools (bandage kit?), support needs more support stuff (smoke launcher, trap equipment), assault needs more things to blow shit up with and maybe movement as well, engineer needs more cool tech stuff (rc car but it blows up?), etc
We've been starved for equipment and weapons for a while for sure
Adding the BF4 target detector was goofy
I think we all just want to feel like the game is moving forward. Like I want new vehicles and the current ones to get a massive update, I want new equipment and weapons - not new maps (sorry Vilaskis). I want the game's general gameplay to be somewhat stable and simply upgraded or improved
Instead every update feels like it's reinventing the wheel or going two steps back then going 3 steps forward in a different direction
In short everyclass should be more unique at their own
Also add vehicles to more gamemodes like PLEASE. Rush is so boring without them on larger maps ๐ฆ
Sometimes they just feel like assault with something extra
Recon and support being more unique at that
I've always thought assault's thing should be they get every gun (besides class specific ones) and lots of explodes and intrusion tools. A real "general fighty guy" class personally
It does follow that and it does a good job at it
oh, and remove C4 but give every class the melee weapons on a new slot for melee weapons ๐ . Then every class has access to distruction but not a vehicle nuke
I've suggested that so many times ๐
Problem is basically the other classes that simply dont have that much going for them
Recon can be one that it feels the niche of sniper but being a actual recon can basically be close to worthless
Medic and support dont do their job that often and enginner just feels like a demoman
If medics healed more, supports better supplied ammo and engineers better repair vehicles, then we could have something more wild going on
Hot take but support fast construct should be locked to enginner
engineer should get armor repair imo
or make it an alt on the medic class - replace the medic bag with it
Recon could be better if it did auto spot when on sights
I mean there's a attachment gadget for that
Yea but no range finder tho
binos ๐
You can auto spot with pistols
They dont have range finder iirc
Could make it be longer in general
Any class
I believe one of them does?
The base binos I think do? Maybe I'm wrong there. Just look at the objs lol
(I think I'm thinking of zoom levels)
Like 10 seconds and you get some xp bonus compared to other classes
They are
Tbh, just adding a range finder to advanced binos would be great
But this is very important
They are too slow to do their job on a fast paced gameplay
You can outdamage a good repairing engineer alone with a RPG
A full heal takes about 5 to 10s on a friend
Same for ammo supply
hot take but classes will never reach the level of OP they would need where players would be happy to play against them AND feel unique
medic
Support would need to be making castles and assault taking actual cocaine to make them distinct enough
Theres always a way to outplay them, but rn its not even worth it
All classes just play about the same
Except for recon
They just have different weapons, sort of
Yea...
and people still talk about missing pdws and dmrs on medics
everyone wants everything
as a result classes mean nothing
and if classes are going to mean nothing, let me get LMGs on armor that isn't dogshit
I mean you can take off the heavy armor lol
They people dont even do their class roles, as if it had something appealing to it
Except for recons...
Players barely try to do the role they chosen
Because it is that bad
Laying on the ground for 15s healing a hole squad, thats a death sentence lmao
Supplying ammo, terrible
Repairing vehicles? Just turn it to a bomb vehicle and kamikaze your way in
Assault is prolly the only class that play its role, which is just unga bunga on the other team
normal armor is mid and locked behind level 120 for the backpack
which wasn't working until a recent update
and if I'm gonna melt and be armorless for half my life I'd rather just not have armor
and that's recent too, used to be medic until bandage change but nothing's really changed
Yea, medic used to be the unga bunga class, now its the assault
Engi isnโt exclusive to repair, itโs demolition capabilities are pretty strong
Supplying and healing via medkits and heavy ammo kits.. that I agree feels too slow
I canโt even make a case for dropping the medkit cause it still uses the old heal speeds and 35 health per use of it when its on the ground
I know, but its not even worth repairing from my feeling...
See?
you can reload and heal at the same time lol
Ever since repair xp got nerfed thereโs 0 motivation to do so
well there's also 0 vehicles anywhere ever
like, what am I gonna do, repair a jeep?
Theres also a gun fight going on
only vehicles worth repairing already have a crew on them TO repair it
Still pointless cause most will opt for the faster bandage self heal
Which tbf is kind of the point of the repair tool a bit
Oh yea totally, medkits are 100% just for topping people off for the most part now or healing them while they fight.
Bro you gotta a have a whole crew to make it worthy? In BF you needed to have 2 and you could fight for hours
Medkits need a revamp. I say just take away their healing and make them bandage kits or something and let medics heal people with their 20 bandages
and resupply people like a support can
That's assuming it stays the way it is, which it probs will
BBR does fine with just 1-2, funnily enough
You just hardly notice it cause returning to base for that + ammo just makes more sense
Well, fair enough i guess...
But you gotta admit that staying in fight is way more fun
It can be, but it requires good teamplay + the ammo to support it
Better to have a ton of reserves and play it safe than it is to get caught in a bad position with low ammo, especially true with long respawn times on tanks/apcs on most maps
And in some cases heli, but lets be real most people just use that for transport and not actual fighting unless itโs an armed littlebird. Larger helis just suck at fighting anything in most cases
APC is a great transport vehicle too
At the start, sure. Otherwise not really unless your APC guy is in a good position and also happens to be either
- In your squad
- Near a friendly capture point
If you wanna go from point A to B otherwise youโre generally better off using a light vehicle. If you could repair whilst in the APC I could see more of a use though
More so defend. Capping isnโt worth cause if someone hits the weak point (back of the vehicle) with RPG or 2-3 C4 youโre a goner
Unless you have a team supporting you, but chances are they capped already at that point
It only shows the game that allows fast paced gameplay with slow mechanics tho...
Thats just my feeling, you can blame me for it
Tbh I think itโs just more of heavy vehicles being better suited as positioning tools to support the team, and not outright being the โstarsโ of team pushes on offense. Nothing wrong with that imo
Fair enough
I mean in an ideal world weโd revert the dumb xp nerfs so people are encouraged to repair again, that would be a start
But oki for some reason cares so much about xp farming/boostingโฆ as if most people arenโt already at P10 or donโt care for it 
Bro, having lv200 is just fine for me, if i want xp i do the challenges and get more prestiges
Xp farmer smh perma ban
Thank god oki slander is getting better ๐
Update mid april
The APC ironically works okay as they're meant to be used irl, which is fire support while your infantry advances to the objective
I play a lot more defensively with an APC than I do a tank and it's gotten me some pretty solid 50+ streaks
Still, they're squishier than tanks for a reason
A lot of situations I'd have made it out of in a tank I tend to die in an APC, which is frankly fine
It does need a bit more flexibility and to actually be useful for transporting troops, so firing port weapons for the passengers could turn it into a sort of battle taxi
Also 2-4 ATGMs for defending against tanks would be neat
If he actually gave a shit about exp farming he wouldve made the grind harder instead of lowering exp gains from actually helping your team
No wonder medics, supports and the whatnot dont help you when killing is far more valuable than helping
I know that 
But for the sake of game balance I think ATGMs would be nice
If we wanted to be technical, the T-90 on the Russian team should be able to get barrel launched ATGMs that would one-shot the Abrams while the Abrams gets nothing but its main gun
But I'm fine with anachronisms like this for the sake of balance
I would say lack or communication aswell helps that
It cam be hard to know who actually wants your ammo or help healing
This goes to reviving aswell
Medics can ping a dead player and it qill show you are coming to help them
But the guy downed cant call for help
Specially how if you arent a medic it can be difficult to notice a downed teammate
Like hell man playing bfv as a medic was more fun than battlebit medic gameplay
This, this is my motto for leveling up
Even the challenges are always more towards having kills
The last week challenge had a 50 revive and heal 1k health
So if we should have more teamplay on a 127v127 game, then why not rework the teamplay aspect? Since half of the gameplay should be supporting your team
The other 4 were kill basically
See?
And those challenges were a pain to do. Reviving on the bridge of wakistan is a no no. More revives but bombs everywhere.
Plus healing
It reminded me how awful is to be a medic
Reviving atleast has something going for
Found ut more fun than bfv revive
Healing bbr is shit
Camt we just be able to drop the med bag and it heals everyone around it
Healing someone directly is faster but just for a single person
Trowing it on the ground is slower but heals alot more people
If they added a basic command that highlights a player who wants ammo/ revives/ health it would be so much better
Like someone requests ammo/ if you are nearby as support you will see who and where said person is so you can resupply them
Yup
Altough screaming at the top of your lungs for ammo doesnt work sometimes
Would also be nice if you could ping ammo/ health boxes on the ground
To let people know you deployed them in the first place
the grind is already artificially bad enough
Doing challenges makes it alot faster tbh
Problem is that there is almost nothing worth to do prestige
Specially how if your favorite weapon or one that is part of a challenge is unreachable
They p much confirmed gopnik outfit and top gun style jacket next in 3rd and 5th prestige
Yup
Damn if cosmetics could be added more instead of having to wait months for a big update
Didnt they also say that its gonna be more level based next update
Tbh more content in prestiges
Atleast that is a true
lol what? I quit the game for ~3 months and the devs ruin it further? lolmao
better play it before the update
tbf they didnโt ruin anything since there were no updates in that time
but the Planned changes will change the whole game
they didn't ruin anything yet but very soon they will
I'm still wondering why
Iirc okiโs idea during the devcast was basically
โWe hardly have players as is and struggle to keep new ones, might as well try something and hope it worksโ
Whichโฆ is kinda what heโs been doing this whole time: throwing stuff at the wall and when it doesnโt stick, shift blame onto the feedback team
Example: I like my ultimax and can control the recoil just fine. With the new update it seems like im basically being punished for using it like I was beforehand, getting myself into a position and taking out enemies at a distance
he hasn't removed flanking yet lol
maybe people are leaving because the game is constantly changing and it doesn't have an identity
so they don't know what it's going to be like in a few months
Weโve been saying this for months, yet people somehow still fail to realize the pull to this game was goofy times in a unity game akin to bf3/4โs golden days in terms of feel
Nah, bbr must become HLL/arma. Surely this will save the game and โslow paced teamโ gameplay what most people came to battle bit for

for the record I think teamwork/squad play is important but it shouldnโt be so overwhelming that it frustrates players with shit squads
โslow paced teamโ gameplay doesn't even happen in arma unless you've got a group of people
yeah, the game took off because it was "battlefield roblox with 256 players"
not because people were looking for tactical gameplay in a block game
can't wait to hear complaining about how 60k players were lost because of whatever it will be this time like back in january
Steam comments and reviews (ik lol) reflect that too
and it is achieved through roles
not like there's teamwork in any game on european servers due to too many languages
back in december the game was in a good state except for some weapon balance (which has since been handled not greatly) and "lack" of content ie new guns
around the inertia thread ideas were thrown around which would've made the game worse
it would appear that some of those and some even worse ones are going to be implemented in the game now
it is a shame
it is something they said on steam description of the game that you have to use teamwork to achieve victory and its basically built on it
did i expect it to be on that level? not with a squad or something close to a clan when i bought it, but as in now teamwork is basically something that doesnt exist at all, before it wasnt that much but it wasnt that shallow as is now
People think that if you just force people into squads and give them voice chat, it'll organically result in teamwork
and basically just going for kills and moving to the next objective is that most rewarding thing in this game
it definetly wont
When it does it's great, but there's a significant number of people who don't care or get annoyed when you actually try to coordinate 
almost like to win a match you need to cap objs and to cap them you need to kill people and not "teamwork" whatever that means
almost as if there isn't an incentive it won't happen
I'd say maybe 1/20 rounds end up with a squad who talks back and actually tries to get things done as a group
it is jsut everything around it that should influence teamwork in some capacity, same way for defending objectives and making playing defensive actually be worth doing for example making maps actually influence defense positions(namak) or making the buildables actually be able to e used inside objectives(removed)
for me is 0.5
i did got into a squad that actually communicated and we coulld basically hold point c against 2 squads
liked the leader, chill guy
all depends
most larpers also stick to discord or non bbr comms

people who do this on another comm site should be killed by a firing squad
people do hyper tactical role play
very wholesome
Basic comms work well enough and give you a significant advantage over 99% of the playerbase if you know how to move well
until they do it in discord and people complain no one talks anymore
its more that you can relie on your teammate alot more
''hey retreat so we can respawn on you'' or saying where the last guy is
the steam page is not relevant to what happens in the game
oki forcing stuff on the meta instead of letting it grow.. forcing certain playstyles..
brother the only communication is death comms and proximity (which are two of the best features in this game)
thats whats killing the game
there are squadcomms and squadleader comms but tbf no one knows they exist
i like using squadleader comms to blow raspberries and make popping sounds sometimes
hahahaha
bec they are buggy af rn
Might wanna delete that
@amber root you should do something about this he's posting nsfw
look 12 seconds in
<@&1124297323237884005> ^ scat content in that vid, around that time frame
People say this as an argument for lack of teamwork being the reason players left. But that doesnt make sense when you consider that people stuck around for months after the game's launch
Thx mods
the five players that bought the game for teamwork after reading about it on the steam page will not be missed
and people stuck around because the game was fun and appealing at the start as a battlefield roblox not because it didn't follow the steam page description to a T
That exactly what you try to tell them, but they are stupid people
so they dont really grasp the concept
battlebit seems to attract a lot of those for some reason
neither does the dev for some reason
it definetly isnt but my point is how before was one thing and now we are basically seeing a game that has changed so much and still has no ideia what they want and keeps doing so much radical changes for almost no good reason
@elder furnace
oki's ping ponging between "arcade" (good) bbr and "slow" (bad) bbr
by wanting to do both he does niether and alienates both sides
