#Instead of lobotomizing buildings, improve rubble!
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Break 75% of the building, it somehow still stands
And other buildings get destroyed in 2 seconds
And leave no rubble
Personally having say a wall or bigger pieces of rubble would help a lot
Hell, making some buildings have their own special levelation would be nice
I agree with faster building destruction, on Lenovo there's one building outside of spawn that (u.s.) always runs to, its right outside of r.u. spawn, an camp there, it takes 34rpg's-28c4's to bring it down alone to prevent this
GOOD IDEA
Unfortunately I dont think thats very likely to happen. It seems like Vilaskis would far prefer to spend his time spam making as many new maps as he possibly can without actually fixing the problems with the current maps.
@unborn ravine Do you have a comment on this?
Nerfing destruction would be another nail in the coffin. The main draw of this game is the chaos, its not a tactical anything. High player count, shit exploding, people screaming on mic, battlefield constantly changing. Reducing destruction has to be one of the worst design decisions I've ever seen. Complete lack of understanding the selling points of your product.
This is 100% true. I honestly believe that what killed the game was Oki’s idea that the chaos needs to be reduced instead of embraced. Everyone who liked the game at the start obviously liked the chaos, but then he started adding features with the intend of reducing chaos, which only resulted in people camping more.
Right now everyone camps, especially in official servers, and its the least fun I’ve had playing the game.
Wakistan + valley + tensa are the most picked maps. Wakistan and valley are wide open and have huge areas with very little cover, players clearly love low cover maps. Frugis is completely destructible and rarely has long sightlines; it's a good map and lowering destruction would make it worse, the added routes from blowing up walls makes the map dynamic and fun.
Lack of destruction maps camping better, you can find OP locations and exploit them, old Basra had that problem.
All in all there are tools to deal with lack of cover, such as buildable cover, smoke grenades, vehicles to speed past a chokepoint. Lowering destruction won't solve anything. Idc if they add some rubble, but if add too much there's effectively no point in launch rockets + c4 at buildings.
The game is fun because its a shitshow. I don't know how they fail to understand that lol. The best matches are when every window is blown out on river or buildings near C on lonovo are destroyed, it makes the game interesting. Getting hemmed down by shit loads of bullets and having players panicking IS the fun.
Wakistan and valley are wide open and have huge areas with very little cover, players clearly love low cover maps.
I dont think low cover is why they are loved so much. Its more about how the cover is distributed throughout the map. You can see this by comparing old basra to new basra. Old basra was super open but it was still pretty fun to play even though it lacked cover. New basra is imo the least fun I have had playing this game, but it also lacks cover.
you should just assume most people are refering to 127v127 when talking about battlebit. Theres 5x as many 127 players than 64.
Staircases should be partially destroyed with holes that require jumping to continue scaling them instead of just completely destroying them.
They should only be completely destroyed when the building is.
I think battlefield bad company 2 its a good game to take example of this
The houses go down with 4 c4 for a small house and the rumble stays in place, with pockets where people can hide and get cover so... the maps really change in small ways during the entire match
I didnt find myself having problems with the destruction in battlebit, but your idea 100% could improve the mechanic a lot! :)
Spawncamping is the problem, not map design. Vilaskis is being forced to compensate for all that shit the Oki won't fix like squad spawning and ridiculous movements speed making it impossible to ever clear out a squad that knows what they're doing without flattening every single building in sight.
spawncamping is a map issue
Defo map issue
Idk, as of late iv been thankful for the barriers that surround spawn because of ppl dedicated to spawn crunching, mainly because I can actually engage in a set distance then the God awful cqc bs, but hay that's just me
but hay I guess it's better then putting automated turrets near spawn to defend from such things like in killzone
Can you name one map from any game that would not be spawn-campable with BBR gameplay?
frugis? lonovo? any map that doesn't have elevation inside its safe zone?
Tensa
killzone, ghost recon, medal of honor
Socom online
sniper ghost warrior
oh an I think I'd we really want to go way back ps3 Era pyschwars or rift
mabye resistance fall of man but that's a give or take
Oh so you think the problem is people staying in their spawn, and not how easy it is for an enemy squad to sit just outside the safe zone killing anyone who tries to come out 💀 the latter is what is meant by spawncamping (as opposed to camping-from-spawn)
Like you said, it's pretty easy to fix camping from spawn by cutting sightlines short. Good luck trying to stop spawncamping through map design though.
(although funny enough, squad spawning also makes it easier for people who camp in spawn since even if you kill them, they can just respawn on a nearby buddy)
This is the stupidest complaint ive seen here
Killing people in their spawn is a fairly uncommon occurence and easily avoidable if you have 2 functioning braincells
oh you mean shooting INTO spawns? I've played 300 hours and I've only seen a team lock another team into their spawns once, and it was on azagore which is known for being difficult for reclaiming the map once you've lost locations. I've been shot in my safe zone fewer than 5 times in hundreds of hours (unless I'm long range sniping from inside it). If you think that is something that's a cause for concern Idk what to tell you. Why are you getting killed in your spawn often enough that it's an issue for you? are you sniping from inside it?
Ive experienced a team get locked into spawn after 400 hours of playtime, and it was cause my team was very bad
It does happen on a small scale if a few enemies sneak to it, but one a team wide scale its very rare
Quite literally a non-issue a dumb complaint
Like seriously, the fuck are doing at spawn during the match other than sniping if its even viable on that map
azagor is the only map where i have seen something like that
prefabbed rubble would be good.
Give me back my pre-nerf anti-tank mines. I shouldn't have to use 12 C4 to down a 1 bedroom 1 bath apartment.