#Instead of lobotomizing buildings, improve rubble!

1 messages · Page 1 of 1 (latest)

sage sky
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I agree, for some buildings it takes ages for them to get destroyed and they partially ruin counterplay if the top is being camped by snipers and the like

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Break 75% of the building, it somehow still stands

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And other buildings get destroyed in 2 seconds

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And leave no rubble

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Personally having say a wall or bigger pieces of rubble would help a lot

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Hell, making some buildings have their own special levelation would be nice

strange agate
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I agree with faster building destruction, on Lenovo there's one building outside of spawn that (u.s.) always runs to, its right outside of r.u. spawn, an camp there, it takes 34rpg's-28c4's to bring it down alone to prevent this

karmic cobalt
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GOOD IDEA

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Unfortunately I dont think thats very likely to happen. It seems like Vilaskis would far prefer to spend his time spam making as many new maps as he possibly can without actually fixing the problems with the current maps.

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@unborn ravine Do you have a comment on this?

velvet brook
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Nerfing destruction would be another nail in the coffin. The main draw of this game is the chaos, its not a tactical anything. High player count, shit exploding, people screaming on mic, battlefield constantly changing. Reducing destruction has to be one of the worst design decisions I've ever seen. Complete lack of understanding the selling points of your product.

karmic cobalt
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Right now everyone camps, especially in official servers, and its the least fun I’ve had playing the game.

velvet brook
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Wakistan + valley + tensa are the most picked maps. Wakistan and valley are wide open and have huge areas with very little cover, players clearly love low cover maps. Frugis is completely destructible and rarely has long sightlines; it's a good map and lowering destruction would make it worse, the added routes from blowing up walls makes the map dynamic and fun.

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Lack of destruction maps camping better, you can find OP locations and exploit them, old Basra had that problem.

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All in all there are tools to deal with lack of cover, such as buildable cover, smoke grenades, vehicles to speed past a chokepoint. Lowering destruction won't solve anything. Idc if they add some rubble, but if add too much there's effectively no point in launch rockets + c4 at buildings.

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The game is fun because its a shitshow. I don't know how they fail to understand that lol. The best matches are when every window is blown out on river or buildings near C on lonovo are destroyed, it makes the game interesting. Getting hemmed down by shit loads of bullets and having players panicking IS the fun.

karmic cobalt
# velvet brook Wakistan + valley + tensa are the most picked maps. Wakistan and valley are wid...

Wakistan and valley are wide open and have huge areas with very little cover, players clearly love low cover maps.
I dont think low cover is why they are loved so much. Its more about how the cover is distributed throughout the map. You can see this by comparing old basra to new basra. Old basra was super open but it was still pretty fun to play even though it lacked cover. New basra is imo the least fun I have had playing this game, but it also lacks cover.

velvet brook
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you should just assume most people are refering to 127v127 when talking about battlebit. Theres 5x as many 127 players than 64.

zenith grove
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Staircases should be partially destroyed with holes that require jumping to continue scaling them instead of just completely destroying them.

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They should only be completely destroyed when the building is.

torn pivot
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I think battlefield bad company 2 its a good game to take example of this

The houses go down with 4 c4 for a small house and the rumble stays in place, with pockets where people can hide and get cover so... the maps really change in small ways during the entire match

I didnt find myself having problems with the destruction in battlebit, but your idea 100% could improve the mechanic a lot! :)

dry comet
zenith olive
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spawncamping is a map issue

sage sky
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Defo map issue

strange agate
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but hay I guess it's better then putting automated turrets near spawn to defend from such things like in killzone

dry comet
velvet brook
sage sky
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Tensa

strange agate
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killzone, ghost recon, medal of honor

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Socom online

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sniper ghost warrior

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oh an I think I'd we really want to go way back ps3 Era pyschwars or rift

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mabye resistance fall of man but that's a give or take

dry comet
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Like you said, it's pretty easy to fix camping from spawn by cutting sightlines short. Good luck trying to stop spawncamping through map design though.

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(although funny enough, squad spawning also makes it easier for people who camp in spawn since even if you kill them, they can just respawn on a nearby buddy)

sage sky
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Killing people in their spawn is a fairly uncommon occurence and easily avoidable if you have 2 functioning braincells

velvet brook
# dry comet Oh so you think the problem is people staying in their spawn, and not how easy i...

oh you mean shooting INTO spawns? I've played 300 hours and I've only seen a team lock another team into their spawns once, and it was on azagore which is known for being difficult for reclaiming the map once you've lost locations. I've been shot in my safe zone fewer than 5 times in hundreds of hours (unless I'm long range sniping from inside it). If you think that is something that's a cause for concern Idk what to tell you. Why are you getting killed in your spawn often enough that it's an issue for you? are you sniping from inside it?

sage sky
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Ive experienced a team get locked into spawn after 400 hours of playtime, and it was cause my team was very bad
It does happen on a small scale if a few enemies sneak to it, but one a team wide scale its very rare

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Quite literally a non-issue a dumb complaint

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Like seriously, the fuck are doing at spawn during the match other than sniping if its even viable on that map

zenith olive
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azagor is the only map where i have seen something like that

keen turret
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prefabbed rubble would be good.

random solar
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Give me back my pre-nerf anti-tank mines. I shouldn't have to use 12 C4 to down a 1 bedroom 1 bath apartment.