#Medic Overhaul

1 messages · Page 1 of 1 (latest)

limber brook
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Very well people, the theme is as follows, here we are going to argue, balance and see the things that can improve in this class, once the points have been made clear, a summary will be made and we will ask for the last time if everyone agrees, From there the post will be closed and the last publication will be the summary of all the changes, balances and more of the corresponding class

lethal terrace
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The offensive capabilities of the medic should be nerfed massively. Their main role should be to support other players, not be a one-man-army.

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Some games limit accomplish this by restricting medics to single-shot rifles or carbines with small magazines.

limber brook
abstract vapor
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Reviving:

The Medkit needs a way to heal more quickly recently revived teammates, because many medics leaves their teammates for combat, because is very risky and the reward is not enough

lethal terrace
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SMG Medic is already the meta, because they're fast, smgs are great, they can self-heal infinitely, and you'll probably lose any 1v1 against them at close range with any other class

limber brook
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Medic*

lethal terrace
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I would argue that the weapons that the medic can use is a large, perhaps the most important, part of why the medic class needs an overhaul.

limber brook
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In fact, they are an important part of this class, you are not wrong about that, but I was referring to the fact that you should not focus so much on the appearance of the current weapons, which are meta and which are not, because, the truth is, the game itself mechanics in general are "broken", you have to look more at the function of the category itself of the weapons you will use

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In this case the submachine guns, PDW and carbines, so you can defend yourself at short and medium lengths (defending is not the same as being able to attack)

lethal terrace
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The medic turns them into offensive weapons due to their fast movement speed and healing ability. They can flank you and gun you down with their fast fire rates.

A support class with an SMG (if they were allowed to carry them) would die pretty quickly, because they are slow.

So it's not the weapon itself, it's a combination of the class that uses it.

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Limiting Medic to, say, ironsight-DMRs would help reduce their offensive capabilities by a lot.

limber brook
lethal terrace
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I think it's good to have medics be faster than other classes, so that they can quickly help someone in danger.

Or perhaps if everyone moved at the same speed, and if that speed were lowered so that nobody can just zig-zag (or air-strafe) through bullets with a high chance of surviving, that would be good

limber brook
delicate bough
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Maybe it's best if you guys don't want to nerf everything

lethal terrace
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Okay, let's buff everything else instead!

delicate bough
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dmg 1.3x

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everything

cerulean radish
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A medic has to heal better than anyone else. Like raising the fallen even faster. Or lift with more lives. Or (there was such a continuation) the ability to change any gadget to a gadget with almost instantaneous lifting of a fallen fighter. A defibrillator, for example. Instead of the same c4, for example, and again optional. If you want to take it, you don't want to take it.

zenith trench
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  1. Remove Medkit, replace with item that improves player drag speed/other options to improve supporting capacity.
  2. Allow medics to bandage any class at any health % as a replacement to medkit.
  3. Improve the health granted from a revive by medics to 85% so players can resume fighting without additional heals.
  4. Decrease self bandage speed of medics.

Reviving and healing allies makes you extra vulnerable because the revived player has a tendancy to heal again making you both easier to kill, this would address that issue. 4 Reduces medics ability to yolo by lower self healing rate, which would allow assault to become a better aggressive class than medic.

delicate bough
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do you look at the players at the stat? I don't see more player playing med

limber brook
limber brook
# delicate bough <:okiNani:572499301083643904>

Please don't act like you don't understand, since you arrived you have been denying ideas that people have given and you haven't done anything, to be a toxic hater without supporting, or giving ideas but only annoying because there are other posts

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"throw the stone and hide your hand" in Chilean terms haha

delicate bough
limber brook
delicate bough
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i think should put meds in wheelchairs

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🦽

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lvl100+ electric🦼

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lvl200 🏍️

hollow gust
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Has not been for months

limber brook
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It also occurred to me @lethal terrace that the other option would be to only have SMG and semi-automatic rifles as you mentioned

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This way he has to defend himself for both distances, but at the same time only his main weapon is limited to these

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If you understand me

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@grand flame finally, the man I wanted to see here haha

young frost
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long text incomming kittenOki

limber brook
young frost
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now he stopped kitten

limber brook
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I'm going to make a notebook with what we currently have for the meantime.

grand flame
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medic is probably the most versatile class in the game right now. i don't think it has any business having as much offensive power as it does. naturally, you should pick assault or engineer for that role, but self-healing is such a useful tool - especially combined with high mobility and a good arsenal. i think medic needs reduced ammo (like, the least amount) and a med-kit rework so that it cant be used as selfishly.

hollow gust
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Just look at any good player. They all use assault. There’s a reason for that.

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Maybe self healing works well with your particular play style but medic is absolutely not meta right now.

young frost
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there still are some good medics because hes better if you survive long which isnt the case for most good players from what i have seen

limber brook
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#Medic

[Healing]:

-The Medkit regenerates health at a faster rate for allies or replaces it with a device to heal faster and at any percentage of health. (of course again only for allies)

-Reduce the speed of self-bandaging by medic

[Revival]:

-Give him a defibrillator instead of bandages to resuscitate faster

-The medic can revive downed soldiers to 85% health

[Armament]

-Reduce the amount of ammunition you can carry

young frost
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do you mean the medic can also heal himself faster?

limber brook
young frost
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dont think the medic should heal himself faster than he currently does

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others yes

limber brook
limber brook
young frost
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im commenting on the summary kittenThinking

limber brook
limber brook
young frost
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he has a valid point

limber brook
limber brook
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And of course, this will continue until the majority say that the medic balancing or "overhaul" is ready.

delicate bough
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do we need to talk because you are disappointed?

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or skill issue

limber brook
delicate bough
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what what or why

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I don't see half the teams being meds

limber brook
delicate bough
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no

limber brook
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That's why it's Early Access

young frost
limber brook
delicate bough
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you want to nerf it so that even fewer player choose it

young frost
limber brook
delicate bough
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aha

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-.-'

limber brook
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Nah, as I say, without joking, this time I don't want to be involved in the balancing act, but I will be organizing the ideas of the group of players until, as I say, the majority agrees.

delicate bough
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skilled players aren't worse because you nerf something, it's just more difficult for others

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.

limber brook
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Also, of course, if it goes well, I plan to do an "Overhaul" for the other classes doing the same, collecting information and ideas from different players to reach a summary that the majority agree with.

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It is the least conflictive way and more calling for the help of the players to change things

limber brook
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@grand flame do you think this can grow and attract more people to give their ideas?

delicate bough
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I don't know, but I would like it, so I need it in the game ¯_(ツ)_/¯

cursive falcon
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too early for a medic overhaul, other stuff to be pushed first, state of game will be way different after those priority changes and then medic has to be looked at again, no point speculating now

some quality of life changes would be good in general such as reviving to 50 and perhaps a bf4 style medkit that gets drop and heals 5hp per tick, would incentevice using it in cover/near teammates and prevent spamhealing while running

limber brook
cerulean radish
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If there is an alternative way to make a class better, without cutting back on its abilities, that's a better choice. For example, as I wrote that you can give a choice, first aid kit or defibrillator. Giving the choice. Not taking it away. The best balance is to not do the circumcision, but raise it to the rest and give a choice. Giving too much is also bad. Making alternatives to what we have now is great. Without completely emasculating the possibilities

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Reducing cross-dressing will kill the class. No one. I repeat, no one wants to get randomly shot and sit around "dressing up" for half an hour. It takes a lot out of gameplay. Especially considering how often you can accidentally snag something here and there that will leave you bleeding. While the medic will be bandaging himself up in combat, all of his allies will already be hitting the space bar. And if he picks them up first, he'll die himself because he won't have time to bandage himself afterward.

cerulean radish
limber brook