Current:
Once enemy reach capturable point it starts to flash and its unable to spawn there (immediate on enemy arrives)
On big gamesets all control points is flashing in half game time.
So you have to spawn on your mates (risky) or spawn on main base (long road awaits).
- Btw you can spawn on vehicles inside safe zone (that could reduce long road, yes) - and the vehicle will be hijacked by lowskilled guy
- Sometimes it works to spawn on ally vehicle outside safe zone (that is not marked on the map, it seems as neutral) - and it works not always and no tooltip here
- Also you can spawn on helicopter inside safe zone, but theres no easy tooltip explaines that it is possible, so very rarely used without pilot screaming - and it could be bad pilot forces all to crash (that influences your feelings of risks of that idea)
As i remember in battlefield (maybe server config?) you can spawn on control point until it still belongs to your team (i mean until enemy capture it to at least neutral state)
Why it was disabled?
(Am not asking about Assault gamemode with two bombs, there should be fixed MAP ui to prevent spawn on teammates inside plant zone, it works but you spawn somewhere instead of much closer to teammate)
Guess its balance thing that is planned like "one enemy trying to capture point, but there's 3 defenders, and 7 defenders will spawn there, so very hard to capture point".
Actually it works like "3 enemies incoming point in deep back of actual front, 7 enemies spawned on that 3 attackers, and there's only one forgotten defender, and nobody can spawn on him because enemies nearby teammate and because control point is capturing"
I meant that attacking team respawn on teammates much easier than defenders. So count of attackers growing quickly, same as defenders count decreased (also there's social moment that you try to spawn outside the place you're always dying and so you spawn on attackers more often).