#Why not allow to spawn on capturing control points until it neutralized?

1 messages · Page 1 of 1 (latest)

rose merlin
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Current:

Once enemy reach capturable point it starts to flash and its unable to spawn there (immediate on enemy arrives)
On big gamesets all control points is flashing in half game time.
So you have to spawn on your mates (risky) or spawn on main base (long road awaits).

  • Btw you can spawn on vehicles inside safe zone (that could reduce long road, yes) - and the vehicle will be hijacked by lowskilled guy
  • Sometimes it works to spawn on ally vehicle outside safe zone (that is not marked on the map, it seems as neutral) - and it works not always and no tooltip here
  • Also you can spawn on helicopter inside safe zone, but theres no easy tooltip explaines that it is possible, so very rarely used without pilot screaming - and it could be bad pilot forces all to crash (that influences your feelings of risks of that idea)

As i remember in battlefield (maybe server config?) you can spawn on control point until it still belongs to your team (i mean until enemy capture it to at least neutral state)

Why it was disabled?
(Am not asking about Assault gamemode with two bombs, there should be fixed MAP ui to prevent spawn on teammates inside plant zone, it works but you spawn somewhere instead of much closer to teammate)

Guess its balance thing that is planned like "one enemy trying to capture point, but there's 3 defenders, and 7 defenders will spawn there, so very hard to capture point".

Actually it works like "3 enemies incoming point in deep back of actual front, 7 enemies spawned on that 3 attackers, and there's only one forgotten defender, and nobody can spawn on him because enemies nearby teammate and because control point is capturing"

I meant that attacking team respawn on teammates much easier than defenders. So count of attackers growing quickly, same as defenders count decreased (also there's social moment that you try to spawn outside the place you're always dying and so you spawn on attackers more often).

hushed ledge
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Because it would make it impossible to neutralize a point? Imagine full squads worth spawning over few seconds how are you gonna capture anything

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Or you go solo all the way to a back spawn and start capping and boom half the enemy team spawns on you

rose merlin
hushed ledge
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It would make it impossible to capture points

rose merlin
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Like now impossible to protect point.

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They arrives unstoppable way. Only luckyness will safe the point, otherwise owner changed

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Also you want to spawn not on teammate and you cant, nearest spawn - main base

hushed ledge
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Jus people not spawning directly on top of you

rose merlin
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Guess you forgot that in battlefield count of attackers/defenders makes no effect (any soldier on point protects vs any attackers) and even then "impossible" is not happened

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There's enough 1 more soldier to capture ignoring any defenders here

hushed ledge
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Bruh what

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I didn’t hold

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BRUH

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Number does matter

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Screw you bot

rose merlin
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In battlebit - yes

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in battlefield as i remember - no

hushed ledge
rose merlin
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even if its doesnt matter points still change their owneres

hushed ledge
rose merlin
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of course! am telling - theres better

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3?

hushed ledge
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I don’t know never played 3

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1, 3 and 2052

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But anyways I disagree with this post as it wouldn’t be fun and would make point capping hell

rose merlin
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what i meant in the topic that capture means attackers stronger than defenders, instead of attackers count 3-4 times bigger than defenders always

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i tried to stay without giving up, and i kill 1,2,3...5... my mag out, switched to pistol - kill 6. then 7 killed me

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it was not once. its always (if i survive first two)

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am getting no support because nobody can spawn on me

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so to protect point i should be outside point on maybe 30 meters in the grass like mobile respawn, and even then there will be spawned only my squad