RPG spam is a problem, especially since it is possible in situations where it shouldn't, such as running around sniping recons with the RPG (see video). This game uses the same formula as some of the old school battlefield games, so why not use the same balancing techniques they did? Example clip is from BF4, as you can see they have a significantly reduced RPG projectile speed, which does not hinder the RPG's ability to be used against vehicles but reduces the infantry vs infantry RPG spam.
#Reduce effectiveness of infantry combat RPG spam
1 messages · Page 1 of 1 (latest)
Reducing velocity will not make a difference, you will still be able to use it effectively against inf
The problem with RPG spam is simple, we have four times more people on a relatively similar map size in comparison to BF
The only way to get around that is hard cap on engineers or heavy limit of ammo, because there will always be high number of individual rpg launchers on the map
But it would fix sniping people cross map with it? Not realisitic or balanced
I've died more times than I can count by an engineer sitting in spawn RPG spamming
Tbh nerfing heat and buffing frag rpg fixes this almost instantly
yes the heat is better than the frag against inf but it still doesnt change that you can use them cross map lmao
Tbh if you cant dodge a rocket from like 300m or beyond thag its a skill issue
No, it just makes Frag do what heat does
I have seen 4 kpm guys getting jamsheeded
if you're not going to contribute anything i'd rather you just not say anything
I doubt he was sitting in spawn, on most maps you can't get good LoS to do shit except closest point
You people need to stop calling anything farther than 200m away form you 'spanw'
keep in mind there's different game types though.
Might not be a problem in 128vs128 but 32v32 it is a big problem
I play in 128v128 literally non issue lmao
i do
and so do all like 3-4 servers full of people on 32
But yeah, on a seriuos note
that's what i just said broski
it sucks a bit when it happens but its not really a problem up close.
happens once in a blue moon kind of shit
Its understandable then that you are being bodied most 32v32 are hella small
if you rush a guy rpg spamming it takes him 3 years to reload so just be spaced out enough that he cant get a double kill
if your talking about camping in a corner with one people do that with c4 landmines etc
cant do that when they are in the zone that i am not allowed to go in by the game
In a game where you have lobby sizes jumping from 64 to 254 players max, there will be inherit problems with balancing some things, and unless you balance every game size individually, you will have problems
yes but reducing the RPG velo wont hurt anything with the RPG's viability, it'll only help in these situations, so why not change it?>
thats less so an rpg issue than its just a game issue
So shoot them from the distance. They are not invincible. And you don't need to use meele
agreed, those zones are not well designed
the RPG projectile is so fast that you can peak a corner and die before having a chance to dodge
inf vs inf combat RPG shouldnt be a thing lmao
Those zone are the only thing that keep playerbase form spawn camping everyone all the time
snipers tanks etc hide in their zone tanks are 10x worse than infantry because litraly cannot kill them without several tandoms
Map issue really
People already try to do that, ratting at enemy spawn border
in the current state of spawns yes, if you want to change those protected zones youd also have to rework spawn zones
Yeah, but still my point stands
Say thank you to devs for punishing every other way of playing than that
i wouldnt say that, it's partially due to the design of the shooting system. ie sniping is so easy that you can sit miles away and hit every shot
battlefield had incredible bloom and bullet travel times which made that not an issue
Bbr solved it by making every sniper a lighthouse with the bullet trails and the glint
Aint as good now
didnt solve it
Tho velocity is still a thing
but problem isnt as bad i agree
flanking with a bolt action was dead to me when i couldnt hide in the grass it was sooo funny having 20 people walk over me
I just think HEAT RPG reserves should be reduced, have since launch. You can resupply them easily, there's no reason the fastest class should also have so many rockets lol.
Heat does structure damage, Frag does not.
Imo most cases of RPG use is to kill, not destroy
The destruction is realy third inline use
Heat should be reserved to destroying cover and vehicles, Frag should be reserved for infantry.
Heat does literally everything the best.
Out of all 3 options.
Nope, Tandem is better AT
No it's not.
You get way less reserve ammunition, way less velocity, good luck hitting an aircraft.
Yeah, I am not going to argue that, math speaks for itself here
I sais AT not AA
If you can't use it properely then yes
If your target isn't moving sure.
Up to 100m movement is irrevelent
And it's super easy to sneak up to enemy tank
Unless you run at it from 300m straight under it's gun
Not if it's a good crew.
There's no way an experienced tanker will just sit in a forest without any infantry support.
Also that Tandem is useless until you even spot a vehicle, meanwhile the HEAT RPG has used 4 rockets to destroy cover and kill infantry.
Yeah
noo
I have seen some shit in this game
Tandem is OP but bordelline underused
You have like 2 shots
I've been hit by them in IFVs and I'm not one-shot.
I'll smoke sure, but I usually survive unless there's more than one RPG
It does like 80% of an IFV's health
Tandem's are nice for instakilling light vehicles though.
Smoke in IFV? that's a new one
87%, 174% in the rear
I've literally never been hit in the rear as an IFV then
Tandems are literlary free AT damage if you learn how the sight works
Which is the hardest pars in it
Just run rangefinder on your primary
80% is HEAT to the rear of IFVs
And you have 6 of them
also
you do realise that the gadget screen tells you exactly how the sight works
for all RPGs?
yeah, most people do not tho
@mortal mauve
what
who made this one
devildogg?
anyway its already bad against infantry and only kills 4 max
a smart person would just use c4 or grenades
id like to see everyone here get hit by a heat rpg irl and then tell me its not effective against infantry
make it so trophy systems destroy rpgs
When Have I ever said anything about spam and using them up close?
You said suicide c4 needed a nerf so it wouldn't be surprising 
yeah sure, I said I wanted it to make sounds like the sentry buster or the cloaker, while making the explosion guaranteed. you are the one that said a 1-2 second sound bite, or one you choose yourself, is a nerf somehow.
You are the one who said
It has no counterplay
It should have a delay
It should make a sound
It should have a light on it so you can see it coming
💀
yeah, options buddy.
all of those were ideas as things you can slap on as kill rewards. except the no counterplay
why would you want to nerf the funny sui c4
literally nothing I said was a nerf to the item itself, it was more like slapping hot pink camo on your gun.
just was on a server and there was a lot of rpg spammers how i see fixing the issue is make heat two shot infantry, fragmentation one shot but it has much worse ads or stuff like that
the rpg spam is going to be "spam" because there is a massive number of players.
was on a server that had barely any players around 20
there were about 4 or more people just constantly spamming
my man has no idea what rpg spam actually is
well why dont you inform me
ill take that as you dont know what it is
more like I don't care enough to check my discord every 5 min. Just because people use a weapon, does not mean its spam. playing in a server less than 20 is also your mistake. Playing to areas they can hit you, is also your mistake. it was likely 3-6 dudes who decided to have fun on a dead server. go literally anywhere else? you will not be dying by the same RPG guy if you even do.
said it literally in the same minute as you said i have no idea what rpg spam is, the server is the only vanilla one in oce, yes it was definetly spam they were mostly on top of the main building on construction restocking constantly and finally there is no counter to coming around a corner to have a guy pre-aimed with an rpg
I've died more to weapons people rarely use than RPGs
Also, sometimes you can dodge it, if they are firing in your line of sight
Heat should be nerfed against INF and frag should be buffed, in it's current state it's a worthless weapon

(screenshot because the bot keeps deleting it for some stupid reason)
Heat shouldn't be nerfed at all
Frag should just be buffed
Maybe remove the explosive kill cap on it
Devs don't really check these channels though 💀
Yeah no, HEAT needs a nerf, but a slight one
The radious on which it kills is somehwat to big
I think the opposite of that, the only kind of nerf it needs is less dmg against infantry (if they want a nerf)
Frag should be the one to anihilate infantry
True, frag needs buffs
But heat is the mutlitool, middle of the road, flexbile RPG, it needs to be good-ish at killing infantry, but visibly worse than frag
Exactly
Heat has the same problem than C4 :
- Too much quantity
- Too powerful
- All in one tool
- Overshadow the other options by a large margin.
Heat doesn't 'overshadow' tandem
It's literally sub par, but still more popular
Frag straight up sucks
so yeah
But yes, you do have too much ammo
I mean like they only dont suck at destroying vehicles
and they are OP at that
Borderline broken
Just inconvinient to use
So people don't do that
Well yea its pretty inconvenient, which is why 1 extra tandem wont be too bad
Like you cant hit shit past 200m, let alone moving targets reliably past like 75m
Cause of how slow it is
It would be, that's 10k vehicle damage
And you can still take C4 and AV grenades
Mmm yea you do have a point abt c4
But are AV nades reliable?
Like
I dont think ive been damaged by one
Let alone killed
yeah, they are very good, just not used
They compete for slot with smoke/flash/frag, ofc they will be not used
But they are good, you can fuck up vehicles with them easy
Like, one shot with heat and one AV to the APC ass, 3s of work and easy kill
I didn't figured that out yet
Have you tried using it?
Heat needs a buff too honestly
I have shot people directly in the face and done 0 damage, not even a hit marker, to them
heat?
Yeah
What happens if a person gets hit with a RPG-7 High-Explosive Rocket??
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Spe...
Should 2 shot infantry fr
Not really
Secondary at best
If you're against a decent player in a 1v1 you will lose because of ads time
@short verge I think you'll like this thread
Oh boy, another “This thing counters my gameplan, nerf/remove it!” Suggestion.
Also the clip you showed is a horrible example. The sniper had bad positioning. He should be punished for that.
you know that's HE right? not HEAT, not FRAG
Most of the time you can easily dodge rpg/react to it in time, and as for close range I’d argue it’s no different then someone running in with suicide c4 - if they miss they get punished, same applies here.
Sure we can argue heats not balanced and we should buff frag, nobody disagrees with that. But like.. bad positioning is bad and should be punished, not rewarded.
The only smart person here🙏
We need to stop nerfing stuff because bad players can't counter it
Leave meh rpg alone
Real 
They hate us😔
nerf rpg so Dan has to use his gun
I do use my gun
I've gotten like 900 mp7 kills in the past week
Real
Real
@short verge how many RPG kills do you have
idk like 11k or something

By God
I agree with an ammo cap. If I die through a wall via RPG, shame on me. But if I'm engaged with someone and dodge an RPG, why should they get to walk their hits in until the radius kills me? You miss, you miss, take out a rifle.
So you’re saying you can’t hit someone moving around whilst they reload their RPG? After admitting they missed you?
Also max RPG heats you can carry is 6 (heat/frag) and that’s with heavy armor, something that significantly slows down your movement speed and makes you easier to hit.
This is in addition to the slow ADS/reload times of the rpg itself. Chances are if you used all 6 heats successfully, you’re either turtling/playing defensive (you know.. the point of heavier armors?) or the enemy just can’t be bothered to shoot you.
Honestly that was comically slow
I don’t care about being perfect to real life but it’s absurd in that clip
They already fly like 1/2 realistic speeds in bbr
This is like 1/8
just walk out of the way, duh
Heavy backpack*
Smoke trails on rockets would be pretty cool.
Still comes at a decrease in movement speed, making you easier to hit
But yeah I got the two mixed up I am 
My current RPG wishlist:
- Smoke trails
- Backblast (that can kill people)
reduce splash damage heavily and give a short range arm time
done. realistic and cuts into antipersonnel spam.
:)
Just swap the infantry damage of heats and frag, suddenly the rpgs are balanced between themselves.
not that hard to change 🤷♂️
Snipers are pussies and should get owned by every other class, especially engineers. Make rockets more faster and more splody!
Nah, most of us already trying to learn, or have learned about the rockets speeds, how we should aim it, etc.
They’re fine, just swap damage values against infantry for heat and frag
But that would make sense
noooooooooooooooo
my 20k kills
Bro your 20k is safe, if anything you could grow it to 100k even easier

