#Better Revolvers (+list of ideas)

1 messages · Page 1 of 1 (latest)

violet oyster
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Better Revolvers (+list of ideas)

dapper parcel
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no shotguns remember.

violet oyster
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Right?

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So no Jury then

dapper parcel
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technically the judge can be added

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jury is allowing a .38 round to be fired from a weapon that normally shoots .45 colt

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i.e the Judge

violet oyster
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Ah

dapper parcel
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just no .410 ammo

violet oyster
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Well if that’s the case then might as well use a different revolver

dapper parcel
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the gun itself is fine, since its can fire both

violet oyster
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Interesting

dapper parcel
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.410/.45 colt, with a conversion for .38(of some kind) for clarification.

violet oyster
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Do you think the game could use better revolvers?

dapper parcel
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more guns are always a good thing, long as they aren't insainly under/overpowered.

violet oyster
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Agreed

dapper parcel
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just wish revolvers first shot was on target in hip, its always hilarious that I have a laser on the weapon and its on someone's chest but the shot still misses of to the left for some reason because recoil is applied before the actual shot?

violet oyster
hushed tiger
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i 100% agree with this list
bump it up

dense tapir
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For me all pistols here like airsoft pistols. Not by damage, but as design. That "pew-pew-pew" with bad fov/model position and almost without sync animation/delay makes them not a weapon but last-chance thing.

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FP-shooter gamedevs few years experimented about in-game pistol usability, and it the idea should be copied from there. The pistol damage could be same as today, but the design/model needs to be changed, currently pistol is a toy.

hushed tiger
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