#PTRD to engineer

1 messages · Page 1 of 1 (latest)

loud vigil
loud vigil
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from the features before rpg is faster projectile flight and longer range, but if you hold it in your hands you move slower, as well as increased scatter and shake in the scope if you are standing or sitting.

analog totem
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14.5MM AT gun. would be fun as hell, one of those gimmick guns that you cant use unless prone or braced on something, but outputting a lot of HP and Light damage for a 4 bullet clip.

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actually I got that wrong a PTRD is a 14.5 single shot AT gun, not the clip fed PTRS.

rapid hull
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interesting facts I read when reading the wiki-page initially trying to figure out what this post was about.

PTRDs were used as recent of 2014

PTRS-41 rifles are still in use by Donbas militiamen in Ukraine, during the Russo-Ukrainian War, due to their ability to penetrate APC armor; The ammunition used is actual World War II vintage.

twilit meadow
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I feel like people are just gonna use it as a one shot sniper

analog totem
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over a dmr?

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just give it irons and at most a 2x and that would limit it enough, especially since it would be a 1 shot only weapon.

sick tendon
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since it's an anti vehicle gun it'd only need irons

nimble schooner
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Give it to recon instead of engi.

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Have a limit of like 20 shots with a really high resupply cost.

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Have it as an alternative to c4 or claymores on a recon. If it’s on engi it needs to be an alternative to the rpgs

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To reduce usage on infantry it should do the same damage as m200. It should not be a ohk on bodies.

analog totem
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why would you give an AT rifle to recon?

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make it a heavy gadget, at most you get 6+1 shots with it

nimble schooner
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Sure I’d be fine with lest shots.

analog totem
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I think a PTRS would be better, 4 round clips + 6 at the most? total of 10 which would make more sense with a direct use weapon with no AOE.

nimble schooner
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Do +8 so you have 2 additional clips and not some odd amount.

analog totem
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the problem with that

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is that a gadget has a set "reserve" amount and 6 is the max

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for heavy gadgets anyway, I think light might be 7?

rigid imp
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This looks like a nice addition, but hear me out

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Think about helicopters, and how easy it would be to destroy them with this

analog totem
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other than the tail rotor, which at best would be a Direct impact since no AOE, this would do jack

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especailly if its limited to 10 or less shots only from prone

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where you gonna get an angle on a chopper while supported?

rigid imp
rigid imp
analog totem
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high elevation, but you can't aim up, or lean, or have more than 10 ammo.

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at that point everything is just as deadly with "high elevation" being a "problem"

rigid imp
analog totem
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to be annoying but useless?

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high elevation hardly means anything.

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except making youself a target.

stray perch
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i really dont know why you have not enough rpg projectile speed. you need bigger sniper rifle for engineer that penetrates armor? just take m200 as a sniper. or you want mega rifle that gives you insta kill or something.

analog totem
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also, this is a massive fucking rifle, you will not be able to aim down at all, and only maybe 5 degrees up at best on a slow where you are angled up.

stray perch
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guess he wants to kill the driver or something

analog totem
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its literally just something different.

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when we get US/NATO AT, most of them are just gonna be RPG but US/NATO

stray perch
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yes, its gauss gun that penetrates and does almost no damage for the armor

analog totem
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gauss gun fucking lol

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14.5mm gun used in ww2, Gauss rifle

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sure

stray perch
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yes i know

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analogue

analog totem
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you sure?

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cause you just said something really fucking stupid

stray perch
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am from country who designed ptrd

analog totem
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cool, means nothing.

stray perch
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14.5 mm gun like standalone cord today

analog totem
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Kord?

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the 12.7 MG?

stray perch
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and in ww2 it was double-personed standalone heavy tube where one person reloads, second person fires

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oops dshk

analog totem
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also 12.7

stray perch
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nope

analog totem
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12.7x108

stray perch
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did i mean kpvt or what

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guess so. 3am

analog totem
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KPVT, yeah an MG from 49 and dead by the 60s.

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but yes, its just something new

stray perch
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actually to AT rpg charge works same way...

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thats why ptrd is old...

analog totem
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its use is modern, so why not. limited ammo as a gadget would mean limited use, and as an ALT for RPG

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yes but this be video game, where things that are not quite so good/new/easy to use can be fun to use

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would it replace RPG as a meta for Engy? likely not

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but would be fun to have regardless, especially with the downsides we were thinking of.

stray perch
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no, just dont favor similar weapons added. better to add 3 tubes with different params

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like nlaw, carl gustav and single-use rocket

analog totem
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you do realise that other similar shit is already going to be added right?

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NLAW guided missle though? fat chance

stray perch
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for me that 4 is different. one is less weight, second is could be reloaded with teamplay, and third one uses guided missiles

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big sniper rifle that just a big sniper rifle for me like a mistake

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old damn javalin too

analog totem
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yeah sure, guided missles. totally gonna happen

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single use rockets? totally going to happen

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if rockets were secondary, maybe, but as a gadget with reserve ammo that would just be stupid

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weight on gadgets is also not currently a thing

stray perch
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in heroes and generals AT rockets is well balanced as - you personally can take heavy ATGM at the control point in the crate

analog totem
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nobody is going to use something that requires teamplay in this game

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hearoes and generals? you mean that game that became pay to win and killed its playerbase basically overnight?

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totally a good example of good balancing and weapon additions.

stray perch
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yes that game that present some ideas then failed

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there was same problem with HE spam from rpg and every guy with RPG disabled tanks at all, same as in BB

analog totem
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there was alot more problems than just that

stray perch
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and they decide - you cannot spawn with rpg. you have to take one on the main base

analog totem
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must have been new to it.

analog totem
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you really must have joined really late in its life

stray perch
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btw HH has tonns of tanks in each game, and less players. and the problem with rpg was a primary. there's every random guy could kill the tank if he wants

analog totem
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that was more because of their shitty armor system

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and deciding to use an HP system for tanks

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and deciding that the AT items did a fuckton of HP damage.

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which armor did nothign to fix, despite many games having fixed that

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and they never changed the actual problem

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so it never dissappeared.

stray perch
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strange. i remember that you could hit tank from one missile or three, depends on the point of your hit

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where's the hp in that idea - you could imagine

analog totem
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tanks in HG had HP

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that's why they died so quickly, because nothing was directional

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or locational

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you penned the lower front plate? dead tank. despite that really only being for transmissions, and not ammo/fuel/crew.

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it sucked, and never got fixed

stray perch
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if you say so. my thought about the armor is directional, and limitation of rpg shells, that solves in first rpg spam vs infantry and second - gives tanks more ttl. wanna extra effective weapon vs tanks - get control point and take ONE and now you have ONE chance. You could success. COULD.

analog totem
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anyway, having alternates things that could be more fun to use is really a problem with you? if you want to be a meta hugger RPG ain't going anywhere.

rigid imp